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cnv.location.tatooine.world.republic.trail_of_ruin.dak_williks

  • 99. - Thank you. Never expected help like that from a stranger, so thank you.
  • 79. - That's the last of the wounded. Sent those that could walk on to Anchorhead, just in case.
    • 81. - Looks like that won't be a concern after all, Dak--look who's back.
      • 83. - Did you drive those Sand People off--teach 'em not to mess with our settlements?
        • 86. Option - It's taken care of.Player - The Sand People won't be bothering you anymore.
        • 84. Option - They're dead.Player - I killed them.
        • 85. Option - That was too easy.Player - What can I say? I'm good at what I do.
          • 87. - Thank the stars. We, uh, passed a collection--not much, really, but we're grateful, really we are.
            • 91. Option - Use it to rebuild.Player - You need the credits far more than I do. +50
              • 93. - Well, then we're doubly grateful.
            • 90. Option - Just what I needed.Player - Thank you. +50
              • 92. - Folks out here are breathing easy for once. We appreciate what you've done.
                • 96. <Conversation Exit>
  • 98. - We'd really appreciate it if you could take care of those Sand People for us.
  • 3. - Sorry to bother you, stranger, but we could sure use a hand cleaning up these dead and wounded.
    • 5. - What we really need's help driving off those Sand People who caused this mess!
      • 8. Option - Is there a problem?Player - Care to tell me what's wrong?
        • 56. - What's it look like? Sand People raid. Ten, maybe fifteen dead. More injured. We've gotta stop this.
      • 9. Option - This is quite a massacre.Player - I take it the Sand People are responsible for this slaughter.
        • 24. - This and every other one. We call ourselves a militia, but we let those Sand People walk all over us.
      • 10. Option - Calm down.Player - I don't think shouting is necessary.
        +200 Influence : approves.
        • 11. - Easy for you to say. We got what--ten, fifteen dead, more injured? It'll keep up if we don't stop those Sand People.
          • 21. - I won't send our boys into a slaughter--they're farmers, not soldiers.
            • 28. - So don't. But when someone who can help comes by, ask them to--'stead of getting them to play doctor and mortician.
              • 35. Option - What kind of help?Player - What exactly do you need me to do?
              • 36. Option - I didn't agree yet.Player - Hold on one minute. I'm not signing up for anything.
                +200 Influence : approves.
                • 59. - Jerol, how could we pay? I'm sure there's much more important--
                  • 61. - It's obvious we can't do this ourselves. The Sand People don't fear us, and every time we turn our backs, they sweep in.
                    • 63. - Oh... fine. It can't hurt. The Sand People make camp not far from here. If you reduce their numbers, they'll think twice about attacking again.
                      • 66. Option - Why not?Player - I guess I can spare some time.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 68. Option - They will die.Player - Time to do some damage.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 69. Option - I'm too busy. [Refuse quest]Player - Get some battle skills and do it yourself.
                        <Aborts Conversation>
                        • 70. - Well, there you go, Jerol. I asked. Now let's get to these wounded.
                          • 71. <Conversation Exit>
              • 49. Option - Stop arguing and I'll help. Player - I'd be happy to crack some Sand People skulls--just shut up.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 72. - See? I knew someone would be willing to help us.
                  • 74. - Come back here when you've taught those Sand People a lesson.
                    • 76. - We don't got a lot, but I'm sure the folks'll be happy to donate to anyone who gets those monsters off their backs.
                      • 78. <Conversation Exit>
  • 97. - I'm sorry, we got a lot of work to do here.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.tatooine.world.republic.trail_of_ruin.dak_williks
Other Sites:
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            "Text": "Sorry to bother you, stranger, but we could sure use a hand cleaning up these dead and wounded.",
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            "Text": "Easy for you to say. We got what--ten, fifteen dead, more injured? It'll keep up if we don't stop those Sand People.",
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            "Text": "I won't send our boys into a slaughter--they're farmers, not soldiers.",
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                "enMale": "I won't send our boys into a slaughter--they're farmers, not soldiers.",
                "frMale": "Je n'enverrai pas mes gars au casse-pipe. Ce sont des fermiers, pas des soldats.",
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                "deMale": "Ich schicke unsere Jungs nicht in den Tod. Es sind Farmer, keine Soldaten.",
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            "Text": "This and every other one. We call ourselves a militia, but we let those Sand People walk all over us.",
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                "enMale": "This and every other one. We call ourselves a militia, but we let those Sand People walk all over us.",
                "frMale": "Et c'est pas la premi\u00e8re fois. On pr\u00e9tend \u00eatre une milice, mais on laisse ces Hommes des sables nous pi\u00e9tiner.",
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                "deMale": "F\u00fcr dieses und jedes andere. Wir sollen eine Miliz sein, aber trotzdem lassen wir zu, dass die Sandleute so etwas tun!",
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            "Text": "So don't. But when someone who can help comes by, ask them to--'stead of getting them to play doctor and mortician.",
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                "enMale": "So don't. But when someone who can help comes by, ask them to--'stead of getting them to play doctor and mortician.",
                "frMale": "OK, alors demande au moins aux gens qui passent par l\u00e0 de nous aider, plut\u00f4t que de les faire jouer au docteur ou au croque-mort.",
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                "deMale": "Von mir aus. Aber wenn einer erscheint, der uns helfen kann, frag wenigstens, ob er's tut - statt ihn zu bitten, Arzt und Leichenbestatter zu spielen.",
                "deFemale": "Von mir aus. Aber wenn eine erscheint, die uns helfen kann, fragt wenigstens, ob sie's tut - statt sie zu bitten, Arzt und Leichenbestatter zu spielen."
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            "Text": "What exactly do you need me to do?",
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                "enMale": "What exactly do you need me to do?",
                "frMale": "Qu'est-ce que vous voulez que je fasse exactement ?",
                "frFemale": "Qu'est-ce que vous voulez que je fasse exactement ?",
                "deMale": "Was kann ich f\u00fcr Euch tun?",
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                "enMale": "What kind of help?",
                "frMale": "Quel genre d'aide ?",
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            "Text": "Hold on one minute. I'm not signing up for anything.",
            "LocalizedText": {
                "enMale": "Hold on one minute. I'm not signing up for anything.",
                "frMale": "Attendez. J'ai encore rien accept\u00e9.",
                "frFemale": "Attendez. Je n'ai encore rien accept\u00e9.",
                "deMale": "Immer sch\u00f6n langsam. Ich melde mich f\u00fcr nichts freiwillig.",
                "deFemale": "Immer sch\u00f6n langsam. Ich melde mich f\u00fcr nichts freiwillig."
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            "LocalizedOptionText": {
                "enMale": "I didn't agree yet.",
                "frMale": "Je n'ai pas encore accept\u00e9.",
                "frFemale": "Je n'ai pas encore accept\u00e9.",
                "deMale": "Ich habe mich nicht bereiterkl\u00e4rt.",
                "deFemale": "Ich habe mich nicht bereiterkl\u00e4rt."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "I'd be happy to crack some Sand People skulls--just shut up.",
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                "enMale": "I'd be happy to crack some Sand People skulls--just shut up.",
                "frMale": "Je serais ravi d'exploser quelques Hommes des sables, c'est bon !",
                "frFemale": "Je serais ravie d'exploser quelques Hommes des sables, c'est bon !",
                "deMale": "Ich will gern mit ein paar Sandleuten abrechnen. Regt Euch ab.",
                "deFemale": "Ich will gern mit ein paar Sandleuten abrechnen. Regt Euch ab."
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            "LocalizedOptionText": {
                "enMale": "Stop arguing and I'll help. ",
                "frMale": "Arr\u00eatez de vous disputer et je vous aiderai.",
                "frFemale": "Arr\u00eatez de vous disputer et je vous aiderai.",
                "deMale": "H\u00f6rt auf zu streiten und ich helfe Euch.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "g7BNhWF",
            "Text": "What's it look like? Sand People raid. Ten, maybe fifteen dead. More injured. We've gotta stop this.",
            "LocalizedText": {
                "enMale": "What's it look like? Sand People raid. Ten, maybe fifteen dead. More injured. We've gotta stop this.",
                "frMale": "\u00c0 votre avis ? Un raid d'Hommes des sables. Dix, peut-\u00eatre quinze morts. Plus des bless\u00e9s. Il faut que \u00e7a s'arr\u00eate.",
                "frFemale": "\u00c0 votre avis ? Un raid d'Hommes des sables. Dix, peut-\u00eatre quinze morts. Plus des bless\u00e9s. Il faut que \u00e7a s'arr\u00eate.",
                "deMale": "Wonach sieht's denn aus? Ein \u00dcberfall der Sandleute. Zehn, 15 Tote und noch mehr Verletzte. Das muss aufh\u00f6ren.",
                "deFemale": "Wonach sieht's denn aus? Ein \u00dcberfall der Sandleute. Zehn, 15 Tote und noch mehr Verletzte. Das muss aufh\u00f6ren."
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "Jerol, how could we pay? I'm sure there's much more important--",
            "LocalizedText": {
                "enMale": "Jerol, how could we pay? I'm sure there's much more important--",
                "frMale": "Jerol, comment on va payer ? Je suis s\u00fbr qu'il y a bien plus important...",
                "frFemale": "Jerol, comment on va payer ? Je suis s\u00fbr qu'il y a bien plus important...",
                "deMale": "Jerol, womit sollen wir solche Hilfe bezahlen? Es gibt sicher Wichtigeres ...",
                "deFemale": "Jerol, womit sollen wir solche Hilfe bezahlen? Es gibt sicher Wichtigeres ..."
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            "SpeakerB62Id": "g7BNhWF",
            "Text": "It's obvious we can't do this ourselves. The Sand People don't fear us, and every time we turn our backs, they sweep in.",
            "LocalizedText": {
                "enMale": "It's obvious we can't do this ourselves. The Sand People don't fear us, and every time we turn our backs, they sweep in.",
                "frMale": "Impossible d'agir nous-m\u00eames. Les Hommes des sables ne nous craignent pas et \u00e0 chaque fois qu'on a le dos tourn\u00e9, ils en profitent pour attaquer.",
                "frFemale": "Impossible d'agir nous-m\u00eames. Les Hommes des sables ne nous craignent pas et \u00e0 chaque fois qu'on a le dos tourn\u00e9, ils en profitent pour attaquer.",
                "deMale": "Allein schaffen wir's nicht! Die Sandleute haben keine Angst vor uns. Kaum sind wir weg, da schlagen sie zu.",
                "deFemale": "Allein schaffen wir's nicht! Die Sandleute haben keine Angst vor uns. Kaum sind wir weg, da schlagen sie zu."
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "Oh... fine. It can't hurt. The Sand People make camp not far from here. If you reduce their numbers, they'll think twice about attacking again.",
            "LocalizedText": {
                "enMale": "Oh... fine. It can't hurt. The Sand People make camp not far from here. If you reduce their numbers, they'll think twice about attacking again.",
                "frMale": "OK. On peut essayer. Le camp des Hommes des sables n'est pas loin. Si vous r\u00e9duisiez leur nombre, ils y r\u00e9fl\u00e9chiraient \u00e0 deux fois avant de nous attaquer de nouveau.",
                "frFemale": "OK. On peut essayer. Le camp des Hommes des sables n'est pas loin. Si vous r\u00e9duisiez leur nombre, ils y r\u00e9fl\u00e9chiraient \u00e0 deux fois avant de nous attaquer de nouveau.",
                "deMale": "Ich ... Na gut. Es kann ja nicht schaden. Die Sandleute lagern nicht weit von hier. Wenn Ihr sie schw\u00e4cht, \u00fcberlegen sie es sich vielleicht, bevor sie wieder angreifen.",
                "deFemale": "Ich ... Na gut. Es kann ja nicht schaden. Die Sandleute lagern nicht weit von hier. Wenn Ihr sie schw\u00e4cht, \u00fcberlegen sie es sich vielleicht, bevor sie wieder angreifen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I guess I can spare some time.",
            "LocalizedText": {
                "enMale": "I guess I can spare some time.",
                "frMale": "Tr\u00e8s bien, j'ai deux minutes.",
                "frFemale": "Tr\u00e8s bien, j'ai deux minutes.",
                "deMale": "Etwas Zeit habe ich wohl \u00fcbrig.",
                "deFemale": "Etwas Zeit habe ich wohl \u00fcbrig."
            },
            "LocalizedOptionText": {
                "enMale": "Why not?",
                "frMale": "Pourquoi pas ?",
                "frFemale": "Pourquoi pas ?",
                "deMale": "Warum nicht?",
                "deFemale": "Warum nicht?"
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                        "deFemale": "<<1>> stimmt zu."
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                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Time to do some damage.",
            "LocalizedText": {
                "enMale": "Time to do some damage.",
                "frMale": "Pas de piti\u00e9.",
                "frFemale": "Pas de piti\u00e9.",
                "deMale": "Jetzt wird gek\u00e4mpft!",
                "deFemale": "Jetzt wird gek\u00e4mpft!"
            },
            "LocalizedOptionText": {
                "enMale": "They will die.",
                "frMale": "Ils mourront.",
                "frFemale": "Ils mourront.",
                "deMale": "Sie werden sterben.",
                "deFemale": "Sie werden sterben."
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            "SpeakerB62Id": "0000000",
            "Text": "Get some battle skills and do it yourself.",
            "LocalizedText": {
                "enMale": "Get some battle skills and do it yourself.",
                "frMale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "frFemale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "deMale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!",
                "deFemale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!"
            },
            "LocalizedOptionText": {
                "enMale": "I'm too busy. [Refuse quest]",
                "frMale": "Je suis trop occup\u00e9. [Refuser la qu\u00eate]",
                "frFemale": "Je suis trop occup\u00e9e. [Refuser la qu\u00eate]",
                "deMale": "Bin zu besch\u00e4ftigt. [Mission ablehnen]\n",
                "deFemale": "Bin zu besch\u00e4ftigt. [Mission ablehnen]\n"
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "Well, there you go, Jerol. I asked. Now let's get to these wounded.",
            "LocalizedText": {
                "enMale": "Well, there you go, Jerol. I asked. Now let's get to these wounded.",
                "frMale": "Voil\u00e0, Jerol. J'ai demand\u00e9. Maintenant, allons aider les bless\u00e9s.",
                "frFemale": "Voil\u00e0, Jerol. J'ai demand\u00e9. Maintenant, allons aider les bless\u00e9s.",
                "deMale": "Da hast du's, Jerol. Ich hab gefragt. K\u00fcmmern wir uns jetzt um die Verletzten.",
                "deFemale": "Da hast du's, Jerol. Ich hab gefragt. K\u00fcmmern wir uns jetzt um die Verletzten."
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            "SpeakerB62Id": "g7BNhWF",
            "Text": "See? I knew someone would be willing to help us.",
            "LocalizedText": {
                "enMale": "See? I knew someone would be willing to help us.",
                "frMale": "Tu vois ? Je savais que quelqu'un accepterait de nous aider.",
                "frFemale": "Tu vois ? Je savais que quelqu'un accepterait de nous aider.",
                "deMale": "Siehst du? Ich wusste, dass uns jemand helfen w\u00fcrde.",
                "deFemale": "Siehst du? Ich wusste, dass uns jemand helfen w\u00fcrde."
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            "SpeakerB62Id": "g7BNhWF",
            "Text": "Come back here when you've taught those Sand People a lesson.",
            "LocalizedText": {
                "enMale": "Come back here when you've taught those Sand People a lesson.",
                "frMale": "Revenez ici quand vous aurez donn\u00e9 une bonne le\u00e7on \u00e0 ces Hommes des sables.",
                "frFemale": "Revenez ici quand vous aurez donn\u00e9 une bonne le\u00e7on \u00e0 ces Hommes des sables.",
                "deMale": "Kommt zur\u00fcck, wenn Ihr den Sandleuten eine Lektion erteilt habt.",
                "deFemale": "Kommt zur\u00fcck, wenn Ihr den Sandleuten eine Lektion erteilt habt."
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "We don't got a lot, but I'm sure the folks'll be happy to donate to anyone who gets those monsters off their backs.",
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                "enMale": "We don't got a lot, but I'm sure the folks'll be happy to donate to anyone who gets those monsters off their backs.",
                "frMale": "On n'est pas riches, mais les gens vous donneront volontiers une r\u00e9compense pour les avoir d\u00e9barrass\u00e9s de ces monstres.",
                "frFemale": "On n'est pas riches, mais les gens vous donneront volontiers une r\u00e9compense pour les avoir d\u00e9barrass\u00e9s de ces monstres.",
                "deMale": "Wir haben nicht viel, aber die Leute geben bestimmt gern was her f\u00fcr jemanden, der sie vor diesen Monstern rettet.",
                "deFemale": "Wir haben nicht viel, aber die Leute geben bestimmt gern was her f\u00fcr jemanden, der sie vor diesen Monstern rettet."
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "That's the last of the wounded. Sent those that could walk on to Anchorhead, just in case.",
            "LocalizedText": {
                "enMale": "That's the last of the wounded. Sent those that could walk on to Anchorhead, just in case.",
                "frMale": "C'est le dernier bless\u00e9. Ceux qui pouvaient marcher ont \u00e9t\u00e9 envoy\u00e9s \u00e0 Anachore.",
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                "deMale": "Das waren alle Verletzten. Die, die noch laufen k\u00f6nnen, schicken wir sicherheitshalber nach Anchorhead.",
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            "SpeakerB62Id": "g7BNhWF",
            "Text": "Looks like that won't be a concern after all, Dak--look who's back.",
            "LocalizedText": {
                "enMale": "Looks like that won't be a concern after all, Dak--look who's back.",
                "frMale": "On dirait qu'on n'a plus \u00e0 s'inqui\u00e9ter, Dak. Regarde qui voil\u00e0.",
                "frFemale": "On dirait qu'on n'a plus \u00e0 s'inqui\u00e9ter, Dak. Regarde qui voil\u00e0.",
                "deMale": "Ich glaub, das wird nicht n\u00f6tig sein, Dak - sieh mal, wer wieder da ist.",
                "deFemale": "Ich glaub, das wird nicht n\u00f6tig sein, Dak - sieh mal, wer wieder da ist."
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            "SpeakerB62Id": "g7BNhWF",
            "Text": "Did you drive those Sand People off--teach 'em not to mess with our settlements?",
            "LocalizedText": {
                "enMale": "Did you drive those Sand People off--teach 'em not to mess with our settlements?",
                "frMale": "Vous avez fait comprendre \u00e0 ces Hommes des sables qu'il fallait plus revenir chez nous ?",
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            "SpeakerB62Id": "0000000",
            "Text": "I killed them.",
            "LocalizedText": {
                "enMale": "I killed them.",
                "frMale": "Je les ai extermin\u00e9s.",
                "frFemale": "Je les ai extermin\u00e9s.",
                "deMale": "Ich habe sie ausgeschaltet.",
                "deFemale": "Ich habe sie ausgeschaltet."
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            "LocalizedOptionText": {
                "enMale": "They're dead.",
                "frMale": "Ils sont morts.",
                "frFemale": "Ils sont morts.",
                "deMale": "Sie sind tot.",
                "deFemale": "Sie sind tot."
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            "SpeakerB62Id": "0000000",
            "Text": "What can I say? I'm good at what I do.",
            "LocalizedText": {
                "enMale": "What can I say? I'm good at what I do.",
                "frMale": "C'est \u00e7a, le talent.",
                "frFemale": "C'est \u00e7a, le talent.",
                "deMale": "Was soll ich sagen? Ich bin eben gut.",
                "deFemale": "Was soll ich sagen? Ich bin eben gut."
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            "LocalizedOptionText": {
                "enMale": "That was too easy.",
                "frMale": "C'\u00e9tait trop facile.",
                "frFemale": "C'\u00e9tait trop facile.",
                "deMale": "Ein Kinderspiel.",
                "deFemale": "Ein Kinderspiel."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Sand People won't be bothering you anymore.",
            "LocalizedText": {
                "enMale": "The Sand People won't be bothering you anymore.",
                "frMale": "Les Hommes des sables ne vous ennuieront plus.",
                "frFemale": "Les Hommes des sables ne vous ennuieront plus.",
                "deMale": "Die Sandleute werden Euch in Ruhe lassen.",
                "deFemale": "Die Sandleute werden Euch in Ruhe lassen."
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            "LocalizedOptionText": {
                "enMale": "It's taken care of.",
                "frMale": "Le probl\u00e8me est r\u00e9gl\u00e9.",
                "frFemale": "Le probl\u00e8me est r\u00e9gl\u00e9.",
                "deMale": "Es ist alles erledigt.",
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            "SpeakerB62Id": "g7BNhWF",
            "Text": "Thank the stars. We, uh, passed a collection--not much, really, but we're grateful, really we are.",
            "LocalizedText": {
                "enMale": "Thank the stars. We, uh, passed a collection--not much, really, but we're grateful, really we are.",
                "frMale": "Merci mille fois. On a fait une collecte... C'est peu, mais notre gratitude est immense.",
                "frFemale": "Merci mille fois. On a fait une collecte... C'est peu, mais notre gratitude est immense.",
                "deMale": "Den Sternen sei Dank! Wir, \u00e4h, haben gesammelt. Es ist nicht viel, aber wir sind wirklich sehr dankbar.",
                "deFemale": "Den Sternen sei Dank! Wir, \u00e4h, haben gesammelt. Es ist nicht viel, aber wir sind wirklich sehr dankbar."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Thank you.",
            "LocalizedText": {
                "enMale": "Thank you.",
                "frMale": "Merci bien.",
                "frFemale": "Merci bien.",
                "deMale": "Danke.",
                "deFemale": "Danke."
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            "LocalizedOptionText": {
                "enMale": "Just what I needed.",
                "frMale": "Exactement ce dont j'avais besoin.",
                "frFemale": "Exactement ce dont j'avais besoin.",
                "deMale": "Genau das habe ich gebraucht.",
                "deFemale": "Genau das habe ich gebraucht."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You need the credits far more than I do.",
            "LocalizedText": {
                "enMale": "You need the credits far more than I do.",
                "frMale": "Vous avez besoin des cr\u00e9dits bien plus que moi.",
                "frFemale": "Vous avez besoin des cr\u00e9dits bien plus que moi.",
                "deMale": "Ihr habt die Credits viel n\u00f6tiger als ich.",
                "deFemale": "Ihr habt die Credits viel n\u00f6tiger als ich."
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            "LocalizedOptionText": {
                "enMale": "Use it to rebuild.",
                "frMale": "Utilisez-la pour reconstruire.",
                "frFemale": "Utilisez-la pour reconstruire.",
                "deMale": "Benutzt es f\u00fcr den Wiederaufbau.",
                "deFemale": "Benutzt es f\u00fcr den Wiederaufbau."
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "Folks out here are breathing easy for once. We appreciate what you've done.",
            "LocalizedText": {
                "enMale": "Folks out here are breathing easy for once. We appreciate what you've done.",
                "frMale": "Les gens respirent enfin sereinement. Votre aide est vivement appr\u00e9ci\u00e9e.",
                "frFemale": "Les gens respirent enfin sereinement. Votre aide est vivement appr\u00e9ci\u00e9e.",
                "deMale": "Endlich k\u00f6nnen die Leute hier wieder aufatmen. Wir wissen zu sch\u00e4tzen, was Ihr getan habt.",
                "deFemale": "Endlich k\u00f6nnen die Leute hier wieder aufatmen. Wir wissen zu sch\u00e4tzen, was Ihr getan habt."
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "Well, then we're doubly grateful.",
            "LocalizedText": {
                "enMale": "Well, then we're doubly grateful.",
                "frMale": "Nous vous sommes doublement reconnaissants.",
                "frFemale": "Nous vous sommes doublement reconnaissants.",
                "deMale": "Dann sind wir Euch doppelt dankbar.",
                "deFemale": "Dann sind wir Euch doppelt dankbar."
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "I'm sorry, we got a lot of work to do here.",
            "LocalizedText": {
                "enMale": "I'm sorry, we got a lot of work to do here.",
                "frMale": "D\u00e9sol\u00e9, on a beaucoup de travail.",
                "frFemale": "D\u00e9sol\u00e9, on a beaucoup de travail.",
                "deMale": "Tut mir leid, wir haben alle H\u00e4nde voll zu tun.",
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "We'd really appreciate it if you could take care of those Sand People for us.",
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                "enMale": "We'd really appreciate it if you could take care of those Sand People for us.",
                "frMale": "On appr\u00e9cierait vraiment que vous vous occupiez de ces Hommes des sables.",
                "frFemale": "On appr\u00e9cierait vraiment que vous vous occupiez de ces Hommes des sables.",
                "deMale": "Wir w\u00fcssten es zu sch\u00e4tzen, wenn Ihr Euch um die Sandleute k\u00fcmmern k\u00f6nntet.",
                "deFemale": "Wir w\u00fcssten es zu sch\u00e4tzen, wenn Ihr Euch um die Sandleute k\u00fcmmern k\u00f6nntet."
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "SpeakerB62Id": "K8f5jd4",
            "Text": "Thank you. Never expected help like that from a stranger, so thank you.",
            "LocalizedText": {
                "enMale": "Thank you. Never expected help like that from a stranger, so thank you.",
                "frMale": "Merci. On n'esp\u00e9rait pas un tel coup de main d'un \u00e9tranger, alors merci.",
                "frFemale": "Merci. On n'esp\u00e9rait pas un tel coup de main d'une \u00e9trang\u00e8re, alors merci.",
                "deMale": "Danke. So viel Hilfe h\u00e4tte ich nie von einem Fremdling erwartet. Danke sehr.",
                "deFemale": "Danke. So viel Hilfe h\u00e4tte ich nie von einem Fremdling erwartet. Danke sehr."
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    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.location.tatooine.world.republic.trail_of_ruin.dak_williks",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
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        "frMale": "cnv.location.tatooine.world.republic.trail_of_ruin.dak_williks",
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    "Base62Id": "jn7UzWO",
    "Fqn": "cnv.location.tatooine.world.republic.trail_of_ruin.dak_williks",
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        "npcStartsCnv": [
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "3514248421",
    "removed_in": "",
    "changed_fields": [
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