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cnv.location.belsavis.class.jedi_consular.komi

  • 338. - Breakouts, traitors--the Republic should bomb this place flat and start over.
  • 350. [The ID card reads "Commander S. Geland, Republic Security."]
    • 352. [The face on the card doesn't match any of the bodies around you.]
      • 123. - Don't move. Don't say anything.
        • 138. - Now he can't see us. I ran all the way here. I couldn't risk Commander Geland getting you, too.
          • 139. Option - Geland did this?Player - So he's a traitor.
          • 202. Option - Explain yourself!Player - What's going on?
          • 145. Option - Put your weapon down.Player - Drop the blaster, then we can talk.
            +200 Influence : approves.
            +200 Influence : approves.
            • 146. - No. I've had this since the riot began, and I'm not going unprotected now.
              • 148. - I called Commander Geland on the holo and said a Jedi Master was coming to see him. He just said, "Thanks, Komi."
                • 256. - Then he... killed everyone. With some sort of lightning. All I could do was watch.
                  • 258. <Non-dialogue segment.>
                    • 259. - Is Child of Emperor. Must be.
                    • 262. - Well. There's one Child of the Emperor who doesn't go for subtlety.
                    • 265. - I guess we tipped off a Child of the Emperor.
                    • 268. - Child of the Emperor. Needs putting down.
                    • 274. - And if that's his ID card, there's no way to track him down.
                      • 275. Option - What might he be planning?Player - Any idea what he wants? Or where he would go?
                        • 285. - I don't know! The last few days have been a nightmare, now this.
                      • 277. Option - My mission's in jeopardy.Player - Even if I find Commander Geland, he'll never help me.
                      • 294. Option - I don't give up that easily.Player - He must be stopped.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 284. - When the Empire blew one of the vaults open, Commander Geland found an ancient computer inside.
                          • 288. - He said the computer had data about Belsavis. He wanted to go back and study it.
                            • 291. Option - Anything on the Esh-kha?Player - Did this computer have information about an elder race?
                              • 302. - If it did, he never told me.
                            • 296. Option - Sounds promising.Player - I can work with that.
                            • 300. Option - Then I should get moving.Player - Just point me in the right direction.
                              • 298. - The vault isn't far, but since the alien population broke out, it's a war zone.
                                • 340. - But if you can reach it, that computer probably has whatever you're looking for. And then you can punish Commander Geland, right?
                                  • 342. Option - If he won't see reason.Player - I'll make my judgment once I find him.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                  • 343. Option - After I interrogate him.Player - I have a few questions for him first.
                                    +200 Influence : approves.
                                  • 341. Option - Absolutely.Player - This is a place of justice and punishment, after all.
                                    +200 Influence : approves.
                                    • 305. - I should see to the... the bodies. I can't let their IDs fall into enemy hands. Best of luck, Jedi.
                                      • 372. <Conversation Exit>
  • 107. - The board just lit up! We can track our teams, control the perimeter--everything! Thank you.
    • 326. Option - I was only doing my duty.Player - Any Jedi would have been eager to help.
      +200 Influence : approves.
      +50 Influence : disapproves.
    • 327. Option - My pleasure.Player - You're welcome.
      +200 Influence : approves.
      • 331. - Now, you were asking about Belsavis's history.
    • 325. Option - You owe me a favor, remember?Player - Never mind thanks, where's Commander Geland?
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 109. - Let me see. Commander Geland is... here, with his team in one of the cells. He can tell you about the vaults, or whatever you need.
        • 110. Option - What's he doing in there?Player - This seems an odd time to be wandering around the cells.
          +200 Influence : approves.
          • 113. - The log says he's investigating how the Empire breached our security.
        • 117. Option - Thanks, and take care.Player - May the Force be with you.
        • 115. Option - Stay in one piece.Player - Wish I had time to stay and see the fun / join the party /etc
          +200 Influence : approves.
          • 116. - I'll put a holocall through to that cell, so Commander Geland knows you're coming.
            • 119. - Now you've restored the locators, we just might survive. Please, stay safe.
              • 366. <Conversation Exit>
  • 339. - Sorry, I need to focus on my work.
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.jedi_consular.komi
Other Sites:
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            "Text": "The board just lit up! We can track our teams, control the perimeter--everything! Thank you.",
            "LocalizedText": {
                "enMale": "The board just lit up! We can track our teams, control the perimeter--everything! Thank you.",
                "frMale": "Le tableau vient de s'allumer ! On peut suivre nos \u00e9quipes, contr\u00f4ler le p\u00e9rim\u00e8tre... tout ! Merci.",
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Let me see. Commander Geland is... here, with his team in one of the cells. He can tell you about the vaults, or whatever you need.",
            "LocalizedText": {
                "enMale": "Let me see. Commander Geland is... here, with his team in one of the cells. He can tell you about the vaults, or whatever you need.",
                "frMale": "Voyons \u00e7a. Le Commandant Geland est... l\u00e0. Avec son \u00e9quipe, dans une cellule. Il pourra vous renseigner sur les bunkers et tout le reste.",
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                "deMale": "Mal sehen. Commander Geland ist ... hier, in einer der Zellen, mitsamt seinem Team. Er kann Euch von den Gew\u00f6lben erz\u00e4hlen, oder was auch immer Ihr wissen m\u00fcsst.",
                "deFemale": "Mal sehen. Commander Geland ist ... hier, in einer der Zellen, mitsamt seinem Team. Er kann Euch von den Gew\u00f6lben erz\u00e4hlen, oder was auch immer Ihr wissen m\u00fcsst."
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            "Text": "This seems an odd time to be wandering around the cells.",
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                "enMale": "This seems an odd time to be wandering around the cells.",
                "frMale": "Le moment semble mal choisi pour tra\u00eener dans les cellules.",
                "frFemale": "Le moment semble mal choisi pour tra\u00eener dans les cellules.",
                "deMale": "Eine recht ungew\u00f6hnliche Zeit f\u00fcr einen Zellenrundgang.",
                "deFemale": "Eine recht ungew\u00f6hnliche Zeit f\u00fcr einen Zellenrundgang."
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                "enMale": "What's he doing in there?",
                "frMale": "Qu'est-ce qu'il fait ?",
                "frFemale": "Qu'est-ce qu'il fait ?",
                "deMale": "Was macht er da drin?",
                "deFemale": "Was macht er da drin?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "The log says he's investigating how the Empire breached our security.",
            "LocalizedText": {
                "enMale": "The log says he's investigating how the Empire breached our security.",
                "frMale": "D'apr\u00e8s le registre, il enqu\u00eate sur la fa\u00e7on dont l'Empire a d\u00e9jou\u00e9 la s\u00e9curit\u00e9.",
                "frFemale": "D'apr\u00e8s le registre, il enqu\u00eate sur la fa\u00e7on dont l'Empire a d\u00e9jou\u00e9 la s\u00e9curit\u00e9.",
                "deMale": "Dem Eintrag zufolge untersucht er, wie das Imperium unsere Sicherheit durchbrechen konnte.",
                "deFemale": "Dem Eintrag zufolge untersucht er, wie das Imperium unsere Sicherheit durchbrechen konnte."
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            "Text": "Wish I had time to stay and see the fun \/ join the party \/etc",
            "LocalizedText": {
                "enMale": "Wish I had time to stay and see the fun \/ join the party \/etc",
                "frMale": "J'aimerais rester, mais je dois y aller.",
                "frFemale": "J'aimerais rester, mais je dois y aller.",
                "deMale": "Ich w\u00fcnschte, ich k\u00f6nnte dabei sein, wenn's losgeht!",
                "deFemale": "Ich w\u00fcnschte, ich k\u00f6nnte dabei sein, wenn's losgeht!"
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            "LocalizedOptionText": {
                "enMale": "Stay in one piece.",
                "frMale": "Restez en vie.",
                "frFemale": "Restez en vie.",
                "deMale": "Bleibt unversehrt.",
                "deFemale": "Bleibt unversehrt."
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                        "deMale": "<<1>> stimmt zu.",
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "I'll put a holocall through to that cell, so Commander Geland knows you're coming.",
            "LocalizedText": {
                "enMale": "I'll put a holocall through to that cell, so Commander Geland knows you're coming.",
                "frMale": "Je passe un holo-appel \u00e0 cette cellule pour pr\u00e9venir le Commandant Geland de votre arriv\u00e9e.",
                "frFemale": "Je passe un holo-appel \u00e0 cette cellule pour pr\u00e9venir le Commandant Geland de votre arriv\u00e9e.",
                "deMale": "Ich habe ein Hologespr\u00e4ch in die Zelle durchgestellt; Commander Geland wei\u00df also, dass Ihr kommt.",
                "deFemale": "Ich habe ein Hologespr\u00e4ch in die Zelle durchgestellt; Commander Geland wei\u00df also, dass Ihr kommt."
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            "SpeakerB62Id": "0000000",
            "Text": "May the Force be with you.",
            "LocalizedText": {
                "enMale": "May the Force be with you.",
                "frMale": "Que la Force soit avec nous.",
                "frFemale": "Que la Force soit avec nous.",
                "deMale": "M\u00f6ge die Macht mit uns allen sein.",
                "deFemale": "M\u00f6ge die Macht mit uns allen sein."
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            "LocalizedOptionText": {
                "enMale": "Thanks, and take care.",
                "frMale": "Merci. Faites attention \u00e0 vous.",
                "frFemale": "Merci. Faites attention \u00e0 vous.",
                "deMale": "Danke. Passt gut auf Euch auf.",
                "deFemale": "Danke. Passt gut auf Euch auf."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Now you've restored the locators, we just might survive. Please, stay safe.",
            "LocalizedText": {
                "enMale": "Now you've restored the locators, we just might survive. Please, stay safe.",
                "frMale": "Maintenant que vous avez r\u00e9par\u00e9 les localisateurs, on a une chance de s'en sortir. Prenez garde \u00e0 vous.",
                "frFemale": "Maintenant que vous avez r\u00e9par\u00e9 les localisateurs, on a une chance de s'en sortir. Prenez garde \u00e0 vous.",
                "deMale": "Da Ihr die Ortungst\u00fcrme wieder eingeschaltet habt, k\u00f6nnten wir sogar \u00fcberleben. Bitte seid vorsichtig.",
                "deFemale": "Da Ihr die Ortungst\u00fcrme wieder eingeschaltet habt, k\u00f6nnten wir sogar \u00fcberleben. Bitte seid vorsichtig."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Don't move. Don't say anything.",
            "LocalizedText": {
                "enMale": "Don't move. Don't say anything.",
                "frMale": "Ne bougez pas. Ne dites rien.",
                "frFemale": "Ne bougez pas. Ne dites rien.",
                "deMale": "Keine Bewegung. Und kein Wort.",
                "deFemale": "Keine Bewegung. Und kein Wort."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Now he can't see us. I ran all the way here. I couldn't risk Commander Geland getting you, too.",
            "LocalizedText": {
                "enMale": "Now he can't see us. I ran all the way here. I couldn't risk Commander Geland getting you, too.",
                "frMale": "Il ne peut plus nous voir. J'ai couru jusqu'ici. Je ne voulais pas que le Commandant Geland vous trouve aussi.",
                "frFemale": "Il ne peut plus nous voir. J'ai couru jusqu'ici. Je ne voulais pas que le Commandant Geland vous trouve aussi.",
                "deMale": "Jetzt kann er uns nicht sehen. Ich bin den ganzen Weg hierher gerannt. Ich konnte nicht riskieren, dass Commander Geland Euch auch noch erwischt.",
                "deFemale": "Jetzt kann er uns nicht sehen. Ich bin den ganzen Weg hierher gerannt. Ich konnte nicht riskieren, dass Commander Geland Euch auch noch erwischt."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "So he's a traitor.",
            "LocalizedText": {
                "enMale": "So he's a traitor.",
                "frMale": "Alors c'est un tra\u00eetre.",
                "frFemale": "Alors c'est un tra\u00eetre.",
                "deMale": "Also ist er ein Verr\u00e4ter.",
                "deFemale": "Also ist er ein Verr\u00e4ter."
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            "LocalizedOptionText": {
                "enMale": "Geland did this?",
                "frMale": "C'est Geland qui a fait \u00e7a ?",
                "frFemale": "C'est Geland qui a fait \u00e7a ?",
                "deMale": "Geland hat das getan?",
                "deFemale": "Geland hat das getan?"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Drop the blaster, then we can talk.",
            "LocalizedText": {
                "enMale": "Drop the blaster, then we can talk.",
                "frMale": "Jetez votre blaster, ensuite on parlera.",
                "frFemale": "Jetez votre blaster, ensuite on parlera.",
                "deMale": "Lasst den Blaster fallen, dann k\u00f6nnen wir reden.",
                "deFemale": "Lasst den Blaster fallen, dann k\u00f6nnen wir reden."
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            "LocalizedOptionText": {
                "enMale": "Put your weapon down.",
                "frMale": "Baissez votre arme.",
                "frFemale": "Baissez votre arme.",
                "deMale": "Runter mit der Waffe.",
                "deFemale": "Runter mit der Waffe."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "No. I've had this since the riot began, and I'm not going unprotected now.",
            "LocalizedText": {
                "enMale": "No. I've had this since the riot began, and I'm not going unprotected now.",
                "frMale": "Non. Je l'ai depuis le d\u00e9but de la mutinerie, je ne baisserai pas ma garde.",
                "frFemale": "Non. Je l'ai depuis le d\u00e9but de la mutinerie, je ne baisserai pas ma garde.",
                "deMale": "Nein. Ich habe ihn seit Beginn der Unruhen und ich will jetzt nicht ohne Schutz dastehen.",
                "deFemale": "Nein. Ich habe ihn seit Beginn der Unruhen und ich will jetzt nicht ohne Schutz dastehen."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "I called Commander Geland on the holo and said a Jedi Master was coming to see him. He just said, \"Thanks, Komi.\"",
            "LocalizedText": {
                "enMale": "I called Commander Geland on the holo and said a Jedi Master was coming to see him. He just said, \"Thanks, Komi.\"",
                "frMale": "J'ai appel\u00e9 le Commandant Geland via holo pour lui dire qu'un Ma\u00eetre Jedi arrivait. Il a juste dit : \"Merci, Komi.\"",
                "frFemale": "J'ai appel\u00e9 le Commandant Geland via holo pour lui dire qu'un Ma\u00eetre Jedi arrivait. Il a juste dit : \"Merci, Komi.\"",
                "deMale": "Ich habe Commander Geland per Holo kontaktiert und ihm gesagt, dass ein Jedi-Meister unterwegs ist, um ihn zu sehen. Er sagte nur \"Danke, Komi\".",
                "deFemale": "Ich habe Commander Geland per Holo kontaktiert und ihm gesagt, dass ein Jedi-Meister unterwegs ist, um ihn zu sehen. Er sagte nur \"Danke, Komi\"."
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            "SpeakerB62Id": "0000000",
            "Text": "What's going on?",
            "LocalizedText": {
                "enMale": "What's going on?",
                "frMale": "Que se passe-t-il\u00a0?",
                "frFemale": "Que se passe-t-il\u00a0?",
                "deMale": "Worum dreht es sich hier?",
                "deFemale": "Worum dreht es sich hier?"
            },
            "LocalizedOptionText": {
                "enMale": "Explain yourself!",
                "frMale": "Expliquez-vous !",
                "frFemale": "Expliquez-vous !",
                "deMale": "Erkl\u00e4rt Euch!",
                "deFemale": "Erkl\u00e4rt Euch!"
            },
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Then he... killed everyone. With some sort of lightning. All I could do was watch.",
            "LocalizedText": {
                "enMale": "Then he... killed everyone. With some sort of lightning. All I could do was watch.",
                "frMale": "Puis il... il a tu\u00e9 tout le monde. Avec des sortes d'\u00e9clairs. J'ai rien pu faire.",
                "frFemale": "Puis il... il a tu\u00e9 tout le monde. Avec des sortes d'\u00e9clairs. J'ai rien pu faire.",
                "deMale": "Dann hat er ... alle get\u00f6tet. Mit einer Art Blitz. Ich konnte nur zusehen.",
                "deFemale": "Dann hat er ... alle get\u00f6tet. Mit einer Art Blitz. Ich konnte nur zusehen."
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Is Child of Emperor. Must be.",
            "LocalizedText": {
                "enMale": "Is Child of Emperor. Must be.",
                "frMale": "Un Enfant de l'Empereur. Sans doute.",
                "frFemale": "Un Enfant de l'Empereur. Sans doute.",
                "deMale": "Er ist ein Kind des Imperators. Es muss so sein.",
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "Well. There's one Child of the Emperor who doesn't go for subtlety.",
            "LocalizedText": {
                "enMale": "Well. There's one Child of the Emperor who doesn't go for subtlety.",
                "frMale": "Eh bien. Voil\u00e0 un Enfant de l'Empereur qui ne s'encombre pas de subtilit\u00e9.",
                "frFemale": "Eh bien. Voil\u00e0 un Enfant de l'Empereur qui ne s'encombre pas de subtilit\u00e9.",
                "deMale": "Na, sowas. Ein Kind des Imperators, das keine Feinf\u00fchligkeit beweist ...",
                "deFemale": "Na, sowas. Ein Kind des Imperators, das keine Feinf\u00fchligkeit beweist ..."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "G0HVa85",
            "Text": "I guess we tipped off a Child of the Emperor.",
            "LocalizedText": {
                "enMale": "I guess we tipped off a Child of the Emperor.",
                "frMale": "Je crois qu'on a d\u00e9nich\u00e9 un Enfant de l'Empereur.",
                "frFemale": "Je crois qu'on a d\u00e9nich\u00e9 un Enfant de l'Empereur.",
                "deMale": "Ich sch\u00e4tze, wir haben ein Kind des Imperators aufgest\u00f6rt.",
                "deFemale": "Ich sch\u00e4tze, wir haben ein Kind des Imperators aufgest\u00f6rt."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "7LXenVC",
            "Text": "Child of the Emperor. Needs putting down.",
            "LocalizedText": {
                "enMale": "Child of the Emperor. Needs putting down.",
                "frMale": "Enfant de l'Empereur. Il faut l'arr\u00eater.",
                "frFemale": "Enfant de l'Empereur. Il faut l'arr\u00eater.",
                "deMale": "Ein Kind des Imperators. Muss erledigt werden.",
                "deFemale": "Ein Kind des Imperators. Muss erledigt werden."
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            "IsEmpty": true,
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "And if that's his ID card, there's no way to track him down.",
            "LocalizedText": {
                "enMale": "And if that's his ID card, there's no way to track him down.",
                "frMale": "Et si c'est sa carte ID, on n'a aucun moyen de le retrouver.",
                "frFemale": "Et si c'est sa carte ID, on n'a aucun moyen de le retrouver.",
                "deMale": "Und wenn das sein Ausweis ist, k\u00f6nnen wir ihn nicht aufsp\u00fcren.",
                "deFemale": "Und wenn das sein Ausweis ist, k\u00f6nnen wir ihn nicht aufsp\u00fcren."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any idea what he wants? Or where he would go?",
            "LocalizedText": {
                "enMale": "Any idea what he wants? Or where he would go?",
                "frMale": "Une id\u00e9e de ce qu'il cherche ? Du lieu o\u00f9 il va ?",
                "frFemale": "Une id\u00e9e de ce qu'il cherche ? Du lieu o\u00f9 il va ?",
                "deMale": "Irgendeine Idee, was er will? Oder wohin er unterwegs sein k\u00f6nnte?",
                "deFemale": "Irgendeine Idee, was er will? Oder wohin er unterwegs sein k\u00f6nnte?"
            },
            "LocalizedOptionText": {
                "enMale": "What might he be planning?",
                "frMale": "Qu'est-ce qu'il peut mijoter ?",
                "frFemale": "Qu'est-ce qu'il peut mijoter ?",
                "deMale": "Was k\u00f6nnte er vorhaben?",
                "deFemale": "Was k\u00f6nnte er vorhaben?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Even if I find Commander Geland, he'll never help me.",
            "LocalizedText": {
                "enMale": "Even if I find Commander Geland, he'll never help me.",
                "frMale": "M\u00eame si je trouve le Commandant Geland, il ne m'aidera pas.",
                "frFemale": "M\u00eame si je trouve le Commandant Geland, il ne m'aidera pas.",
                "deMale": "Selbst wenn ich Commander Geland finde, wird er mir nicht helfen.",
                "deFemale": "Selbst wenn ich Commander Geland finde, wird er mir nicht helfen."
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            "LocalizedOptionText": {
                "enMale": "My mission's in jeopardy.",
                "frMale": "Ma mission est compromise.",
                "frFemale": "Ma mission est compromise.",
                "deMale": "Die Mission ist in Gefahr.",
                "deFemale": "Die Mission ist in Gefahr."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "When the Empire blew one of the vaults open, Commander Geland found an ancient computer inside.",
            "LocalizedText": {
                "enMale": "When the Empire blew one of the vaults open, Commander Geland found an ancient computer inside.",
                "frMale": "Dans un des bunkers qu'a fait exploser l'Empire, le Commandant Geland a trouv\u00e9 un ordinateur.",
                "frFemale": "Dans un des bunkers qu'a fait exploser l'Empire, le Commandant Geland a trouv\u00e9 un ordinateur.",
                "deMale": "Als das Imperium eines der Gew\u00f6lbe aufsprengte, hat Commander Geland einen uralten Computer darin gefunden.",
                "deFemale": "Als das Imperium eines der Gew\u00f6lbe aufsprengte, hat Commander Geland einen uralten Computer darin gefunden."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "KIIT4rD",
            "Text": "I don't know! The last few days have been a nightmare, now this.",
            "LocalizedText": {
                "enMale": "I don't know! The last few days have been a nightmare, now this.",
                "frMale": "Je ne sais pas ! Ces derniers jours ont \u00e9t\u00e9 un cauchemar, et maintenant \u00e7a.",
                "frFemale": "Je ne sais pas ! Ces derniers jours ont \u00e9t\u00e9 un cauchemar, et maintenant \u00e7a.",
                "deMale": "Keine Ahnung! Die letzten paar Tage waren ein Albtraum, und jetzt das.",
                "deFemale": "Keine Ahnung! Die letzten paar Tage waren ein Albtraum, und jetzt das."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "288": {
            "NodeId": 288,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "KIIT4rD",
            "Text": "He said the computer had data about Belsavis. He wanted to go back and study it.",
            "LocalizedText": {
                "enMale": "He said the computer had data about Belsavis. He wanted to go back and study it.",
                "frMale": "Il a dit que l'ordinateur contenait des donn\u00e9es sur Belsavis. Il a voulu y retourner pour l'\u00e9tudier.",
                "frFemale": "Il a dit que l'ordinateur contenait des donn\u00e9es sur Belsavis. Il a voulu y retourner pour l'\u00e9tudier.",
                "deMale": "Er sagte, der Computer enthielt Daten \u00fcber Belsavis. Er wollte unbedingt zur\u00fcck und ihn studieren.",
                "deFemale": "Er sagte, der Computer enthielt Daten \u00fcber Belsavis. Er wollte unbedingt zur\u00fcck und ihn studieren."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Did this computer have information about an elder race?",
            "LocalizedText": {
                "enMale": "Did this computer have information about an elder race?",
                "frMale": "Est-ce que cet ordinateur contenait des choses sur une race antique ?",
                "frFemale": "Est-ce que cet ordinateur contenait des choses sur une race antique ?",
                "deMale": "Befanden sich in diesem Computer Informationen \u00fcber ein altes Volk?",
                "deFemale": "Befanden sich in diesem Computer Informationen \u00fcber ein altes Volk?"
            },
            "LocalizedOptionText": {
                "enMale": "Anything on the Esh-kha?",
                "frMale": "Quelque chose sur les Esh-kha ?",
                "frFemale": "Quelque chose sur les Esh-kha ?",
                "deMale": "Irgendetwas \u00fcber die Esh-kha?",
                "deFemale": "Irgendetwas \u00fcber die Esh-kha?"
            },
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He must be stopped.",
            "LocalizedText": {
                "enMale": "He must be stopped.",
                "frMale": "Il faut le faire \u00e9chouer.",
                "frFemale": "Il faut le faire \u00e9chouer.",
                "deMale": "Man muss ihn aufhalten.",
                "deFemale": "Man muss ihn aufhalten."
            },
            "LocalizedOptionText": {
                "enMale": "I don't give up that easily.",
                "frMale": "Je n'abandonne pas aussi facilement.",
                "frFemale": "Je n'abandonne pas aussi facilement.",
                "deMale": "So leicht gebe ich nicht auf.",
                "deFemale": "So leicht gebe ich nicht auf."
            },
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                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "1CfTiaC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "NodeId": 296,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can work with that.",
            "LocalizedText": {
                "enMale": "I can work with that.",
                "frMale": "C'est une opportunit\u00e9 \u00e0 saisir.",
                "frFemale": "C'est une opportunit\u00e9 \u00e0 saisir.",
                "deMale": "Das hilft mir weiter.",
                "deFemale": "Das hilft mir weiter."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds promising.",
                "frMale": "\u00c7a semble prometteur.",
                "frFemale": "\u00c7a semble prometteur.",
                "deMale": "Klingt vielversprechend.",
                "deFemale": "Klingt vielversprechend."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 298,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "KIIT4rD",
            "Text": "The vault isn't far, but since the alien population broke out, it's a war zone.",
            "LocalizedText": {
                "enMale": "The vault isn't far, but since the alien population broke out, it's a war zone.",
                "frMale": "Le bunker n'est pas loin, mais depuis que la population alien est libre, c'est une zone de guerre.",
                "frFemale": "Le bunker n'est pas loin, mais depuis que la population alien est libre, c'est une zone de guerre.",
                "deMale": "Das Gew\u00f6lbe ist nicht weit, aber seit dem Ausbruch des fremdartigen Volks ist es ein Kriegsgebiet.",
                "deFemale": "Das Gew\u00f6lbe ist nicht weit, aber seit dem Ausbruch des fremdartigen Volks ist es ein Kriegsgebiet."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just point me in the right direction.",
            "LocalizedText": {
                "enMale": "Just point me in the right direction.",
                "frMale": "Il me faut les coordonn\u00e9es et j'y vais.",
                "frFemale": "Il me faut les coordonn\u00e9es et j'y vais.",
                "deMale": "Ich muss nur die Richtung wissen.",
                "deFemale": "Ich muss nur die Richtung wissen."
            },
            "LocalizedOptionText": {
                "enMale": "Then I should get moving.",
                "frMale": "Alors je devrais y aller.",
                "frFemale": "Alors je devrais y aller.",
                "deMale": "Dann sollte ich los.",
                "deFemale": "Dann sollte ich los."
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            "NodeId": 302,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "KIIT4rD",
            "Text": "If it did, he never told me.",
            "LocalizedText": {
                "enMale": "If it did, he never told me.",
                "frMale": "Si c'est le cas, il ne me l'a pas dit.",
                "frFemale": "Si c'est le cas, il ne me l'a pas dit.",
                "deMale": "Wenn das der Fall war, hat er es mir nie gesagt.",
                "deFemale": "Wenn das der Fall war, hat er es mir nie gesagt."
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            "CnvAlienVONode": -1,
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            "NodeId": 303,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "305": {
            "NodeId": 305,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "I should see to the... the bodies. I can't let their IDs fall into enemy hands. Best of luck, Jedi.",
            "LocalizedText": {
                "enMale": "I should see to the... the bodies. I can't let their IDs fall into enemy hands. Best of luck, Jedi.",
                "frMale": "Je vais m'occuper des... corps. Je ne peux pas laisser leurs ID tomber dans de mauvaises mains.",
                "frFemale": "Je vais m'occuper des... corps. Je ne peux pas laisser leurs ID tomber dans de mauvaises mains.",
                "deMale": "Ich sollte mich um ... um die Leichen k\u00fcmmern. Ihre Ausweise d\u00fcrfen nicht in Feindeshand fallen. Viel Gl\u00fcck, Jedi.",
                "deFemale": "Ich sollte mich um ... um die Leichen k\u00fcmmern. Ihre Ausweise d\u00fcrfen nicht in Feindeshand fallen. Viel Gl\u00fcck, Jedi."
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            "NodeId": 306,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "325": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Never mind thanks, where's Commander Geland?",
            "LocalizedText": {
                "enMale": "Never mind thanks, where's Commander Geland?",
                "frMale": "Ne me remerciez pas. O\u00f9 est le Commandant Geland ?",
                "frFemale": "Ne me remerciez pas. O\u00f9 est le Commandant Geland ?",
                "deMale": "Ist schon gut. Wo ist Commander Geland?",
                "deFemale": "Ist schon gut. Wo ist Commander Geland?"
            },
            "LocalizedOptionText": {
                "enMale": "You owe me a favor, remember?",
                "frMale": "Vous me devez une faveur, vous vous souvenez ?",
                "frFemale": "Vous me devez une faveur, vous vous souvenez ?",
                "deMale": "Ihr schuldet mir noch einen Gefallen.",
                "deFemale": "Ihr schuldet mir noch einen Gefallen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qXbCis4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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        "326": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any Jedi would have been eager to help.",
            "LocalizedText": {
                "enMale": "Any Jedi would have been eager to help.",
                "frMale": "N'importe quel Jedi vous aurait aid\u00e9e.",
                "frFemale": "N'importe quel Jedi vous aurait aid\u00e9e.",
                "deMale": "Jeder Jedi h\u00e4tte gerne geholfen.",
                "deFemale": "Jeder Jedi h\u00e4tte gerne geholfen."
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            "LocalizedOptionText": {
                "enMale": "I was only doing my duty.",
                "frMale": "Je n'ai fait que mon travail.",
                "frFemale": "Je n'ai fait que mon travail.",
                "deMale": "Ich habe nur meine Pflicht getan.",
                "deFemale": "Ich habe nur meine Pflicht getan."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QvXyUBG": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Stb": "str.cnv.location.belsavis.class.jedi_consular.komi",
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        "327": {
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're welcome.",
            "LocalizedText": {
                "enMale": "You're welcome.",
                "frMale": "De rien.",
                "frFemale": "De rien.",
                "deMale": "Gern geschehen.",
                "deFemale": "Gern geschehen."
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            "LocalizedOptionText": {
                "enMale": "My pleasure.",
                "frMale": "Le plaisir est pour moi.",
                "frFemale": "Le plaisir est pour moi.",
                "deMale": "War mir ein Vergn\u00fcgen.",
                "deFemale": "War mir ein Vergn\u00fcgen."
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                "lHpoXyM": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "MaxLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Now, you were asking about Belsavis's history.",
            "LocalizedText": {
                "enMale": "Now, you were asking about Belsavis's history.",
                "frMale": "Vous vouliez en savoir plus sur l'histoire de Belsavis.",
                "frFemale": "Vous vouliez en savoir plus sur l'histoire de Belsavis.",
                "deMale": "Also, Ihr habt nach Belsavis' Geschichte gefragt.",
                "deFemale": "Also, Ihr habt nach Belsavis' Geschichte gefragt."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Breakouts, traitors--the Republic should bomb this place flat and start over.",
            "LocalizedText": {
                "enMale": "Breakouts, traitors--the Republic should bomb this place flat and start over.",
                "frMale": "\u00c9vad\u00e9s, tra\u00eetres... la R\u00e9publique devrait raser cet endroit et tout reprendre \u00e0 z\u00e9ro.",
                "frFemale": "\u00c9vad\u00e9s, tra\u00eetres... la R\u00e9publique devrait raser cet endroit et tout reprendre \u00e0 z\u00e9ro.",
                "deMale": "Ausbr\u00fcche, Verr\u00e4ter - die Republik sollte diesen Ort in Grund und Boden bombardieren und von vorn beginnen.",
                "deFemale": "Ausbr\u00fcche, Verr\u00e4ter - die Republik sollte diesen Ort in Grund und Boden bombardieren und von vorn beginnen."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "Sorry, I need to focus on my work.",
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                "enMale": "Sorry, I need to focus on my work.",
                "frMale": "D\u00e9sol\u00e9e, je dois me concentrer sur mon travail.",
                "frFemale": "D\u00e9sol\u00e9e, je dois me concentrer sur mon travail.",
                "deMale": "Tut mir leid, ich muss mich auf meine Arbeit konzentrieren.",
                "deFemale": "Tut mir leid, ich muss mich auf meine Arbeit konzentrieren."
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            "SpeakerB62Id": "KIIT4rD",
            "Text": "But if you can reach it, that computer probably has whatever you're looking for. And then you can punish Commander Geland, right?",
            "LocalizedText": {
                "enMale": "But if you can reach it, that computer probably has whatever you're looking for. And then you can punish Commander Geland, right?",
                "frMale": "Si vous l'atteignez, cet ordinateur vous dira s\u00fbrement tout ce que vous voulez savoir. Ensuite, vous punirez le Commandant Geland, pas vrai ?",
                "frFemale": "Si vous l'atteignez, cet ordinateur vous dira s\u00fbrement tout ce que vous voulez savoir. Ensuite, vous punirez le Commandant Geland, pas vrai ?",
                "deMale": "Aber wenn Ihr es erreicht, findet Ihr in dem Computer vielleicht, was Ihr sucht. Und dann k\u00f6nnt Ihr Commander Geland bestrafen, oder?",
                "deFemale": "Aber wenn Ihr es erreicht, findet Ihr in dem Computer vielleicht, was Ihr sucht. Und dann k\u00f6nnt Ihr Commander Geland bestrafen, oder?"
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            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is a place of justice and punishment, after all.",
            "LocalizedText": {
                "enMale": "This is a place of justice and punishment, after all.",
                "frMale": "C'est un lieu de justice et de punition, apr\u00e8s tout.",
                "frFemale": "C'est un lieu de justice et de punition, apr\u00e8s tout.",
                "deMale": "Schlie\u00dflich ist das hier ein Ort der Gerechtigkeit und der Strafen.",
                "deFemale": "Schlie\u00dflich ist das hier ein Ort der Gerechtigkeit und der Strafen."
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            "LocalizedOptionText": {
                "enMale": "Absolutely.",
                "frMale": "Absolument.",
                "frFemale": "Absolument.",
                "deMale": "Genau.",
                "deFemale": "Genau."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll make my judgment once I find him.",
            "LocalizedText": {
                "enMale": "I'll make my judgment once I find him.",
                "frMale": "J'en jugerai une fois en face de lui.",
                "frFemale": "J'en jugerai une fois en face de lui.",
                "deMale": "Ich f\u00e4lle mein Urteil, nachdem ich ihn gefunden habe.",
                "deFemale": "Ich f\u00e4lle mein Urteil, nachdem ich ihn gefunden habe."
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            "LocalizedOptionText": {
                "enMale": "If he won't see reason.",
                "frMale": "S'il ne veut pas se raisonner.",
                "frFemale": "S'il ne veut pas se raisonner.",
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                "deFemale": "Wenn er keine Vernunft annimmt."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "1CfTiaC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "I have a few questions for him first.",
            "LocalizedText": {
                "enMale": "I have a few questions for him first.",
                "frMale": "J'ai d'abord des questions \u00e0 lui poser.",
                "frFemale": "J'ai d'abord des questions \u00e0 lui poser.",
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                "deFemale": "Ich habe erst noch ein paar Fragen an ihn."
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            "LocalizedOptionText": {
                "enMale": "After I interrogate him.",
                "frMale": "Apr\u00e8s que je l'aurai interrog\u00e9.",
                "frFemale": "Apr\u00e8s que je l'aurai interrog\u00e9.",
                "deMale": "Nachdem ich ihn befragt habe.",
                "deFemale": "Nachdem ich ihn befragt habe."
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "7B6hxB0",
            "Text": "[The ID card reads \"Commander S. Geland, Republic Security.\"]",
            "LocalizedText": {
                "enMale": "[The ID card reads \"Commander S. Geland, Republic Security.\"]",
                "frMale": "[Sur la carte ID est inscrit \"Commandant S. Geland, s\u00e9curit\u00e9 de la R\u00e9publique\".]",
                "frFemale": "[Sur la carte ID est inscrit \"Commandant S. Geland, s\u00e9curit\u00e9 de la R\u00e9publique\".]",
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            "SpeakerB62Id": "7B6hxB0",
            "Text": "[The face on the card doesn't match any of the bodies around you.]",
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                "enMale": "[The face on the card doesn't match any of the bodies around you.]",
                "frMale": "[Le visage sur la carte ne correspond \u00e0 aucun des corps qui vous entourent.]",
                "frFemale": "[Le visage sur la carte ne correspond \u00e0 aucun des corps qui vous entourent.]",
                "deMale": "[Das Foto auf dem Ausweis hat keine \u00c4hnlichkeit mit den Leichen um Euch herum.]",
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