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cnv.location.balmorra.world.data_corruption.tyrus

  • 109. - Nothing yet from the other caves. The scum can hide out here practically for forever.
  • 7. - Good work on those Force users. If some legendary hero rose out of this backwater, we'd never hear the end of it.
  • 6. - There's not much for you here. The cave's over in Broken Valley.
  • 4. - Lieutenant Rutau reported in. He says you completed the platoon's objective alone.
    • 57. Option - He deserves some credit.Player - Rutau is too humble. He expended great effort to carry on the mission.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 66. - We will recover him when possible. Now, a new development demands attention.
    • 183. Option - Wasn't hard.Player - The truth is, it was easy.
      +200 Influence : approves.
      +200 Influence : approves.
      • 184. - I had a feeling you'd say that. It seems if I want to save my men's lives, I should send you in first instead of last.
    • 180. Option - You got them killed.Player - I hope you understand never to commit your troops like this again.
      • 61. - Rutau's men had a time-dependent mission, as did all other available units. Lack of reinforcements was an accepted risk.
        • 5. - Our battalion may have been unable to assist the platoon at Okara, but I assure you they were not sitting idle.
          • 74. - Aurek and Cresh companies and the remainder of Besh simultaneously invaded rebel posts in Broken Valley. They found something.
            • 110. Option - What's the news?Player - I always like field intel.
              • 114. - Then I've got a gift for you.
            • 111. Option - Keep talking.Player - Do not keep me waiting.
            • 112. Option - Hurry it up.Player - Give me something actionable.
              • 120. - I'm getting to it. I don't have some neatly packaged assassination dossier--this is fresh off the comm.
            • 113. Option - You seem uneasy.Player - This success does not seem to have eased your mind.
              • 123. - I am anticipating the next conflict, my lord. It could prove equally as dangerous.
            • 77. Option - What was it?Player - Tell me more.
            • 75. Option - Good news... for once.Player - I'm glad someone in this outfit succeeds on the first try.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 78. - Yes, we've become good at deciphering the mess that Imperial Intelligence sends our way.
                • 80. - Our droids went through the rebel databanks and pulled out messages about them occupying a tunnel network we call Cave 52.
                  • 82. - The rebels are in Broken Valley, and they're moving in cargo. All indications are that this load is special.
                    • 85. Option - Indications?Player - Like what?
                      • 88. - To protect this cargo, they transferred in one of their elite units from a continent away.
                    • 86. Option - So what?Player - So what do you need me to do?
                    • 87. Option - One bomb could finish them.Player - Bombs work wonders on caves. Have you contacted the air force?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 90. - No, we want the cave contents undamaged. The rebels transferred in elite units--this is something they don't want us to have.
                        • 92. - If our whole battalion comes knocking, they'll evacuate immediately. We need a small, fast attack to get inside Cave 52.
                          • 96. - The guerrillas know the tunnels quite well, so I suspect they have ambush points.
                            • 97. Option - I can get in there.Player - It doesn't matter where they hide. Their fate will be the same.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 98. Option - They'll die anyway.Player - Nobody scares me.
                              • 102. - Good. Word will spread about the captured posts, so I would head to Broken Valley immediately.
                                • 104. - We'll have a surveillance officer monitoring Cave 52's largest entrance. His name is Trecht.
                                  • 106. - When you've seen the cargo, report to him, and he'll contact me on a secure frequency. Go in strength.
                                    • 107. <Conversation Exit>
                            • 99. Option - Forget it. [Refuse quest]Player - If your battalion covers the exits, you will find your numbers more than adequate.
                              <Aborts Conversation>
                              • 100. - If we knew where all the exits were, we wouldn't be talking.
                                • 101. <Conversation Exit>
  • 3. - I wish we could find the platoon some other way, but going on foot is the most secure move.
  • 2. - Keep trying to raise them. I may have another avenue.
    • 126. <Non-dialogue segment.>
      • 127. - My lord, I'm Major Tyrus, commander of the Second Battalion. We have an... an emerging situation.
      • 129. - You. Bounty hunter. I'm Major Tyrus, commander of the Second Battalion.
        • 133. - I'll be blunt. I need someone who can pull a rescue operation immediately and keep their mouth shut afterward.
      • 132. - I'm Major Tyrus, commander of the Second Battalion. I understand you work intelligence.
      • 192. - I'm Major Tyrus, commander of the Second Battalion.
        • 130. - I have need of your assistance and your discretion. We have a rescue operation that must be mounted immediately.
          • 136. Option - Who needs rescuing?Player - Is this someone important?
            • 142. - It's not a single person. We've lost contact with Besh Company's entire First Platoon.
          • 138. Option - What do you intend?Player - What are you going to do?
            • 156. - We need someone who can get on the ground and contact Besh Company's missing First Platoon.
          • 137. Option - Why the secrecy?Player - If it's this urgent, why hide it?
            +200 Influence : approves.
            +200 Influence : approves.
            • 143. - Because the colonels don't like it when you can't find an entire platoon of your top soldiers.
              • 145. - We sent them in to the Okara Droid Factory for a covert electronic operation.
                • 147. - Eight hours ago, their communications blacked out, which means the droids are on to them.
                  • 163. Option - How bad is that scenario?Player - What are their chances that close to Okara?
                    • 164. - I'll be frank. Other than grass, the soldiers are the only living things within a klick of that factory.
                      • 166. - That's the droids' protocol--nothing survives. So when I say I need you to find First Platoon, I mean it.
                  • 159. Option - Battle droids?Player - That doesn't sound good.
                  • 150. Option - You don't have reinforcements?Player - Where's the rest of your battalion?
                    • 151. - In two words? Stretched thin. I've got the rest of Besh Company and two others exterminating rebels in Broken Valley.
                      • 153. - They'd never make it back in time. That leaves one hope for First Platoon, and I believe I'm talking to it right now.
                        • 169. Option - On my way.Player - I'll head to the Okara factory immediately.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 170. Option - A worthy task.Player - I'd be honored to.
                          • 155. - Their ranking officer is Lieutenant Rutau. If the droids got him, then please, take command and lead the unit back.
                            • 179. <Conversation Exit>
                        • 172. Option - I can't help. [Refuse quest]Player - I am committed elsewhere.
                          <Aborts Conversation>
                          • 173. - I see. Then I suspect those men will die.
                            • 174. <Conversation Exit>
  • 1. - I have other concerns.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra.world.data_corruption.tyrus
Other Sites:
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            "Text": "I have other concerns.",
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            "Text": "Lieutenant Rutau reported in. He says you completed the platoon's objective alone.",
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                "enMale": "Lieutenant Rutau reported in. He says you completed the platoon's objective alone.",
                "frMale": "Le Lieutenant Rutau m'a fait son rapport. Il dit que vous avez r\u00e9ussi la mission tout seul.",
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                "deMale": "Lieutenant Rutau hat sich gemeldet. Er sagt, dass Ihr die Aufgaben des Zugs im Alleingang erledigt habt.",
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                "frMale": "Notre bataillon n'a peut \u00eatre pas pu aider la section \u00e0 Okara, mais je peux vous assurer qu'il n'est pas rester \u00e0 rien faire.",
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                "deMale": "Unser Bataillon konnte dem Zug bei Okara vielleicht nicht helfen, aber ich kann Euch versichern, dass auch wir unseren Teil getan haben.",
                "deFemale": "Unser Bataillon konnte dem Zug bei Okara vielleicht nicht helfen, aber ich kann Euch versichern, dass auch wir unseren Teil getan haben."
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                "deMale": "Hier gibt es nichts f\u00fcr Euch zu tun. Die H\u00f6hle ist im Gebrochenen Tal.",
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            "Text": "Good work on those Force users. If some legendary hero rose out of this backwater, we'd never hear the end of it.",
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                "enMale": "Good work on those Force users. If some legendary hero rose out of this backwater, we'd never hear the end of it.",
                "frMale": "Joli travail avec ces utilisateurs de la Force. Si un nouveau h\u00e9ros \u00e9tait sorti de ce trou perdu, on n'en aurait jamais vu la fin.",
                "frFemale": "Joli travail avec ces utilisateurs de la Force. Si un nouveau h\u00e9ros \u00e9tait sorti de ce trou perdu, on n'en aurait jamais vu la fin.",
                "deMale": "Gute Arbeit bei diesen Machtanwendern. Wenn irgendein legend\u00e4rer Held aus diesem Loch emporsteigen w\u00fcrde, w\u00fcrde das Gerede kein Ende nehmen.",
                "deFemale": "Gute Arbeit bei diesen Machtanwendern. Wenn irgendein legend\u00e4rer Held aus diesem Loch emporsteigen w\u00fcrde, w\u00fcrde das Gerede kein Ende nehmen."
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            "Text": "Rutau is too humble. He expended great effort to carry on the mission.",
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                "enMale": "Rutau is too humble. He expended great effort to carry on the mission.",
                "frMale": "Rutau est trop modeste. Il a grandement particip\u00e9 \u00e0 la r\u00e9ussite de cette mission.",
                "frFemale": "Rutau est trop modeste. Il a grandement particip\u00e9 \u00e0 la r\u00e9ussite de cette mission.",
                "deMale": "Rutau ist zu bescheiden. Er hat gro\u00dfen Einsatz gezeigt, damit die Mission weitergeht.",
                "deFemale": "Rutau ist zu bescheiden. Er hat gro\u00dfen Einsatz gezeigt, damit die Mission weitergeht."
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                "enMale": "He deserves some credit.",
                "frMale": "Il a aussi jou\u00e9 son r\u00f4le.",
                "frFemale": "Il a aussi jou\u00e9 son r\u00f4le.",
                "deMale": "Er hat auch mitgeholfen.",
                "deFemale": "Er hat auch mitgeholfen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "deFemale": "Rutaus Leute waren auf einer zeitkritischen Mission, genau wie alle anderen verf\u00fcgbaren Einheiten. Der Mangel an Verst\u00e4rkung war ein Risiko, dass wir eingehen mussten."
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            "Text": "We will recover him when possible. Now, a new development demands attention.",
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                "enMale": "We will recover him when possible. Now, a new development demands attention.",
                "frMale": "Nous le r\u00e9cup\u00e8rerons d\u00e8s que possible. Maintenant, il faut nous pencher sur une autre affaire.",
                "frFemale": "Nous le r\u00e9cup\u00e8rerons d\u00e8s que possible. Maintenant, il faut nous pencher sur une autre affaire.",
                "deMale": "Wir werden ihn so bald wie m\u00f6glich retten. Jetzt verlangt ein neues Ereignis nach unserer Aufmerksamkeit.",
                "deFemale": "Wir werden ihn so bald wie m\u00f6glich retten. Jetzt verlangt ein neues Ereignis nach unserer Aufmerksamkeit."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Aurek and Cresh companies and the remainder of Besh simultaneously invaded rebel posts in Broken Valley. They found something.",
            "LocalizedText": {
                "enMale": "Aurek and Cresh companies and the remainder of Besh simultaneously invaded rebel posts in Broken Valley. They found something.",
                "frMale": "Les Compagnies Aurek et Cresh et le reste de la Compagnie Besh ont envahi des postes rebelles dans la Vall\u00e9e de la D\u00e9solation. Elles ont trouv\u00e9 quelque chose.",
                "frFemale": "Les Compagnies Aurek et Cresh et le reste de la Compagnie Besh ont envahi des postes rebelles dans la Vall\u00e9e de la D\u00e9solation. Elles ont trouv\u00e9 quelque chose.",
                "deMale": "Die Kompanien Aurek und Cresh und der Rest der Besh-Kompanie haben parallel Rebellenst\u00fctzpunkte im Gebrochenen Tal angegriffen. Sie haben etwas gefunden.",
                "deFemale": "Die Kompanien Aurek und Cresh und der Rest der Besh-Kompanie haben parallel Rebellenst\u00fctzpunkte im Gebrochenen Tal angegriffen. Sie haben etwas gefunden."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm glad someone in this outfit succeeds on the first try.",
            "LocalizedText": {
                "enMale": "I'm glad someone in this outfit succeeds on the first try.",
                "frMale": "Je suis content de voir que quelqu'un a r\u00e9ussi du premier coup dans cette unit\u00e9.",
                "frFemale": "Je suis contente de voir que quelqu'un a r\u00e9ussi du premier coup dans cette unit\u00e9.",
                "deMale": "Ich bin froh, dass jemand in dieser Uniform mal beim ersten Versuch erfolgreich ist.",
                "deFemale": "Ich bin froh, dass jemand in dieser Uniform mal beim ersten Versuch erfolgreich ist."
            },
            "LocalizedOptionText": {
                "enMale": "Good news... for once.",
                "frMale": "Bonne nouvelle... pour une fois.",
                "frFemale": "Bonne nouvelle... pour une fois.",
                "deMale": "Endlich mal gute Neuigkeiten.",
                "deFemale": "Endlich mal gute Neuigkeiten."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me more.",
            "LocalizedText": {
                "enMale": "Tell me more.",
                "frMale": "J'\u00e9coute.",
                "frFemale": "J'\u00e9coute.",
                "deMale": "Mehr Einzelheiten, bitte!",
                "deFemale": "Mehr Einzelheiten, bitte!"
            },
            "LocalizedOptionText": {
                "enMale": "What was it?",
                "frMale": "Qu'est-ce que c'est ?",
                "frFemale": "Qu'est-ce que c'est ?",
                "deMale": "Worum geht es?",
                "deFemale": "Worum geht es?"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Yes, we've become good at deciphering the mess that Imperial Intelligence sends our way.",
            "LocalizedText": {
                "enMale": "Yes, we've become good at deciphering the mess that Imperial Intelligence sends our way.",
                "frMale": "Oui, nous sommes devenus des experts en d\u00e9chiffrage des messages que les Services Secrets nous envoient.",
                "frFemale": "Oui, nous sommes devenus des experts en d\u00e9chiffrage des messages que les Services Secrets nous envoient.",
                "deMale": "Ja, wir sind ziemlich gut darin geworden, das Chaos zu entziffern, das der Imperiale Geheimdienst uns schickt.",
                "deFemale": "Ja, wir sind ziemlich gut darin geworden, das Chaos zu entziffern, das der Imperiale Geheimdienst uns schickt."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Our droids went through the rebel databanks and pulled out messages about them occupying a tunnel network we call Cave 52.",
            "LocalizedText": {
                "enMale": "Our droids went through the rebel databanks and pulled out messages about them occupying a tunnel network we call Cave 52.",
                "frMale": "Nos dro\u00efdes ont acc\u00e9d\u00e9 aux banques de donn\u00e9es des rebelles et ont d\u00e9couvert qu'ils occupaient un r\u00e9seau de tunnels que nous appelons Grotte 52.",
                "frFemale": "Nos dro\u00efdes ont acc\u00e9d\u00e9 aux banques de donn\u00e9es des rebelles et ont d\u00e9couvert qu'ils occupaient un r\u00e9seau de tunnels que nous appelons Grotte 52.",
                "deMale": "Unsere Droiden haben die Datenbanken der Rebellen durchsucht und Nachrichten gefunden, laut denen sie ein Tunnelnetzwerk besetzen, das wir H\u00f6hle 52 nennen.",
                "deFemale": "Unsere Droiden haben die Datenbanken der Rebellen durchsucht und Nachrichten gefunden, laut denen sie ein Tunnelnetzwerk besetzen, das wir H\u00f6hle 52 nennen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "The rebels are in Broken Valley, and they're moving in cargo. All indications are that this load is special.",
            "LocalizedText": {
                "enMale": "The rebels are in Broken Valley, and they're moving in cargo. All indications are that this load is special.",
                "frMale": "Les rebelles sont dans la Vall\u00e9e de la D\u00e9solation et ils transportent une cargaison. Tout ce que nous savons, c'est qu'elle est sp\u00e9ciale.",
                "frFemale": "Les rebelles sont dans la Vall\u00e9e de la D\u00e9solation et ils transportent une cargaison. Tout ce que nous savons, c'est qu'elle est sp\u00e9ciale.",
                "deMale": "Die Rebellen sind im Gebrochenen Tal und sie bringen Fracht rein. Allen Anzeichen nach handelt es sich dabei um eine besondere Lieferung.",
                "deFemale": "Die Rebellen sind im Gebrochenen Tal und sie bringen Fracht rein. Allen Anzeichen nach handelt es sich dabei um eine besondere Lieferung."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Like what?",
            "LocalizedText": {
                "enMale": "Like what?",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Wie kommt Ihr darauf?",
                "deFemale": "Wie kommt Ihr darauf?"
            },
            "LocalizedOptionText": {
                "enMale": "Indications?",
                "frMale": "Comment \u00e7a ?",
                "frFemale": "Comment \u00e7a ?",
                "deMale": "Anzeichen?",
                "deFemale": "Anzeichen?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So what do you need me to do?",
            "LocalizedText": {
                "enMale": "So what do you need me to do?",
                "frMale": "Et moi, dans tout \u00e7a\u00a0?",
                "frFemale": "Et moi, dans tout \u00e7a\u00a0?",
                "deMale": "Was soll ich tun, um zu helfen?",
                "deFemale": "Was soll ich tun, um zu helfen?"
            },
            "LocalizedOptionText": {
                "enMale": "So what?",
                "frMale": "Et alors ?",
                "frFemale": "Et alors ?",
                "deMale": "Ja und?",
                "deFemale": "Ja und?"
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            "NodeId": 87,
            "QuestRewardB62": "BRrNzmC",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Bombs work wonders on caves. Have you contacted the air force?",
            "LocalizedText": {
                "enMale": "Bombs work wonders on caves. Have you contacted the air force?",
                "frMale": "Les bombes marchent \u00e0 merveille dans les grottes. Vous avez contact\u00e9 les forces a\u00e9riennes ?",
                "frFemale": "Les bombes marchent \u00e0 merveille dans les grottes. Vous avez contact\u00e9 les forces a\u00e9riennes ?",
                "deMale": "Bomben wirken Wunder bei H\u00f6hlen. Habt Ihr die Luftwaffe kontaktiert?",
                "deFemale": "Bomben wirken Wunder bei H\u00f6hlen. Habt Ihr die Luftwaffe kontaktiert?"
            },
            "LocalizedOptionText": {
                "enMale": "One bomb could finish them.",
                "frMale": "Une bombe pourrait faire l'affaire.",
                "frFemale": "Une bombe pourrait faire l'affaire.",
                "deMale": "Eine Bombe und sie sind erledigt.",
                "deFemale": "Eine Bombe und sie sind erledigt."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "OshLPz2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "To protect this cargo, they transferred in one of their elite units from a continent away.",
            "LocalizedText": {
                "enMale": "To protect this cargo, they transferred in one of their elite units from a continent away.",
                "frMale": "Pour prot\u00e9ger cette cargaison, ils ont fait venir une unit\u00e9 d'\u00e9lite d'une autre plan\u00e8te.",
                "frFemale": "Pour prot\u00e9ger cette cargaison, ils ont fait venir une unit\u00e9 d'\u00e9lite d'une autre plan\u00e8te.",
                "deMale": "Sie haben eine ihrer Elite-Einheiten von einem anderen Kontinent hierher verlegt, um die Lieferung zu besch\u00fctzen.",
                "deFemale": "Sie haben eine ihrer Elite-Einheiten von einem anderen Kontinent hierher verlegt, um die Lieferung zu besch\u00fctzen."
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            "IsEmpty": true,
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "No, we want the cave contents undamaged. The rebels transferred in elite units--this is something they don't want us to have.",
            "LocalizedText": {
                "enMale": "No, we want the cave contents undamaged. The rebels transferred in elite units--this is something they don't want us to have.",
                "frMale": "Non, nous ne voulons rien d\u00e9truire dans la grotte. Les rebelles ont fait venir une unit\u00e9 d'\u00e9lite... ils ne veulent pas qu'on tombe sur cette cargaison.",
                "frFemale": "Non, nous ne voulons rien d\u00e9truire dans la grotte. Les rebelles ont fait venir une unit\u00e9 d'\u00e9lite... ils ne veulent pas qu'on tombe sur cette cargaison.",
                "deMale": "Nein, der Inhalt der H\u00f6hlen darf nicht besch\u00e4digt werden. Die Rebellen haben Elite-Einheiten hergebracht - da ist irgendetwas, das wir nicht bekommen sollen.",
                "deFemale": "Nein, der Inhalt der H\u00f6hlen darf nicht besch\u00e4digt werden. Die Rebellen haben Elite-Einheiten hergebracht - da ist irgendetwas, das wir nicht bekommen sollen."
            },
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        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 92,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "xDWfz4K",
            "Text": "If our whole battalion comes knocking, they'll evacuate immediately. We need a small, fast attack to get inside Cave 52.",
            "LocalizedText": {
                "enMale": "If our whole battalion comes knocking, they'll evacuate immediately. We need a small, fast attack to get inside Cave 52.",
                "frMale": "Si tout notre bataillon d\u00e9barque, il \u00e9vacueront imm\u00e9diatement. Il nous faut une attaque rapide et efficace pour p\u00e9n\u00e9trer dans la Grotte 52.",
                "frFemale": "Si tout notre bataillon d\u00e9barque, il \u00e9vacueront imm\u00e9diatement. Il nous faut une attaque rapide et efficace pour p\u00e9n\u00e9trer dans la Grotte 52.",
                "deMale": "Wenn unser ganzes Bataillon anr\u00fcckt, evakuieren sie sofort. Wir brauchen einen pr\u00e4zisen, schnellen Angriff, um in H\u00f6hle 52 zu gelangen.",
                "deFemale": "Wenn unser ganzes Bataillon anr\u00fcckt, evakuieren sie sofort. Wir brauchen einen pr\u00e4zisen, schnellen Angriff, um in H\u00f6hle 52 zu gelangen."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "xDWfz4K",
            "Text": "The guerrillas know the tunnels quite well, so I suspect they have ambush points.",
            "LocalizedText": {
                "enMale": "The guerrillas know the tunnels quite well, so I suspect they have ambush points.",
                "frMale": "Les rebelles connaissent bien les tunnels, j'imagine qu'ils ont pr\u00e9par\u00e9 des embuscades.",
                "frFemale": "Les rebelles connaissent bien les tunnels, j'imagine qu'ils ont pr\u00e9par\u00e9 des embuscades.",
                "deMale": "Die Guerillak\u00e4mpfer kennen sich in den Tunnels gut aus. Ich vermute, dass sie Hinterhalte gelegt haben.",
                "deFemale": "Die Guerillak\u00e4mpfer kennen sich in den Tunnels gut aus. Ich vermute, dass sie Hinterhalte gelegt haben."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.world.data_corruption.tyrus",
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        "97": {
            "NodeId": 97,
            "QuestRewardB62": "BRrNzmC",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It doesn't matter where they hide. Their fate will be the same.",
            "LocalizedText": {
                "enMale": "It doesn't matter where they hide. Their fate will be the same.",
                "frMale": "Peu importe o\u00f9 ils se cachent. Leur sort sera le m\u00eame.",
                "frFemale": "Peu importe o\u00f9 ils se cachent. Leur sort sera le m\u00eame.",
                "deMale": "Mir ist egal, wo sie sich verstecken. Ihr Schicksal ist schon besiegelt.",
                "deFemale": "Mir ist egal, wo sie sich verstecken. Ihr Schicksal ist schon besiegelt."
            },
            "LocalizedOptionText": {
                "enMale": "I can get in there.",
                "frMale": "Je peux y aller.",
                "frFemale": "Je peux y aller.",
                "deMale": "Ich komme da rein.",
                "deFemale": "Ich komme da rein."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "OshLPz2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra.world.data_corruption.tyrus",
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        "98": {
            "NodeId": 98,
            "QuestRewardB62": "liGdFc2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Nobody scares me.",
            "LocalizedText": {
                "enMale": "Nobody scares me.",
                "frMale": "Personne ne peut me battre.",
                "frFemale": "Personne ne peut me battre.",
                "deMale": "Ich habe vor niemandem Angst.",
                "deFemale": "Ich habe vor niemandem Angst."
            },
            "LocalizedOptionText": {
                "enMale": "They'll die anyway.",
                "frMale": "Ils mourront d'une fa\u00e7on ou d'une autre.",
                "frFemale": "Ils mourront d'une fa\u00e7on ou d'une autre.",
                "deMale": "Sie werden sowieso sterben.",
                "deFemale": "Sie werden sowieso sterben."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If your battalion covers the exits, you will find your numbers more than adequate.",
            "LocalizedText": {
                "enMale": "If your battalion covers the exits, you will find your numbers more than adequate.",
                "frMale": "Si votre bataillon couvre les issues, vous verrez que votre nombre sera utile.",
                "frFemale": "Si votre bataillon couvre les issues, vous verrez que votre nombre sera utile.",
                "deMale": "Wenn Euer Bataillon die Ausg\u00e4nge sichert, habt Ihr mehr als genug Leute f\u00fcr diesen Einsatz.",
                "deFemale": "Wenn Euer Bataillon die Ausg\u00e4nge sichert, habt Ihr mehr als genug Leute f\u00fcr diesen Einsatz."
            },
            "LocalizedOptionText": {
                "enMale": "Forget it. [Refuse quest]",
                "frMale": "Laissez tomber. [Refuser la qu\u00eate]",
                "frFemale": "Laissez tomber. [Refuser la qu\u00eate]",
                "deMale": "Vergesst es. [Mission ablehnen]",
                "deFemale": "Vergesst es. [Mission ablehnen]"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "xDWfz4K",
            "Text": "If we knew where all the exits were, we wouldn't be talking.",
            "LocalizedText": {
                "enMale": "If we knew where all the exits were, we wouldn't be talking.",
                "frMale": "Si nous connaissions toutes les issues, on ne serait pas en train de parler.",
                "frFemale": "Si nous connaissions toutes les issues, on ne serait pas en train de parler.",
                "deMale": "Wenn ich w\u00fcsste, wo alle Ausg\u00e4nge sind, w\u00fcrden wir gerade nicht miteinander reden.",
                "deFemale": "Wenn ich w\u00fcsste, wo alle Ausg\u00e4nge sind, w\u00fcrden wir gerade nicht miteinander reden."
            },
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        "101": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "102": {
            "NodeId": 102,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Good. Word will spread about the captured posts, so I would head to Broken Valley immediately.",
            "LocalizedText": {
                "enMale": "Good. Word will spread about the captured posts, so I would head to Broken Valley immediately.",
                "frMale": "Parfait. La nouvelle va se r\u00e9pandre au sujet des postes captur\u00e9s, je ferais bien d'aller dans la Vall\u00e9e de la D\u00e9solation tout de suite.",
                "frFemale": "Parfait. La nouvelle va se r\u00e9pandre au sujet des postes captur\u00e9s, je ferais bien d'aller dans la Vall\u00e9e de la D\u00e9solation tout de suite.",
                "deMale": "Gut. Die Nachricht \u00fcber die eingenommenen Posten wird sich schnell verbreiten. Ich w\u00fcrde also sofort zum Gebrochenen Tal aufbrechen.",
                "deFemale": "Gut. Die Nachricht \u00fcber die eingenommenen Posten wird sich schnell verbreiten. Ich w\u00fcrde also sofort zum Gebrochenen Tal aufbrechen."
            },
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        "103": {
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "104": {
            "NodeId": 104,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "xDWfz4K",
            "Text": "We'll have a surveillance officer monitoring Cave 52's largest entrance. His name is Trecht.",
            "LocalizedText": {
                "enMale": "We'll have a surveillance officer monitoring Cave 52's largest entrance. His name is Trecht.",
                "frMale": "Un officier de surveillance observera l'entr\u00e9e principale de la Grotte 52. Son nom est Trecht.",
                "frFemale": "Un officier de surveillance observera l'entr\u00e9e principale de la Grotte 52. Son nom est Trecht.",
                "deMale": "Wir lassen einen \u00dcberwachungsoffizier den gr\u00f6\u00dften Eingang zu H\u00f6hle 52 beobachten. Sein Name ist Trecht.",
                "deFemale": "Wir lassen einen \u00dcberwachungsoffizier den gr\u00f6\u00dften Eingang zu H\u00f6hle 52 beobachten. Sein Name ist Trecht."
            },
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        "105": {
            "NodeId": 105,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "106": {
            "NodeId": 106,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "xDWfz4K",
            "Text": "When you've seen the cargo, report to him, and he'll contact me on a secure frequency. Go in strength.",
            "LocalizedText": {
                "enMale": "When you've seen the cargo, report to him, and he'll contact me on a secure frequency. Go in strength.",
                "frMale": "Quand vous aurez localis\u00e9 la cargaison, pr\u00e9venez-le, il me contactera sur une fr\u00e9quence s\u00e9curis\u00e9e. Bon courage.",
                "frFemale": "Quand vous aurez localis\u00e9 la cargaison, pr\u00e9venez-le, il me contactera sur une fr\u00e9quence s\u00e9curis\u00e9e. Bon courage.",
                "deMale": "Wenn Ihr die Fracht gesehen habt, meldet Euch bei ihm und er wird mich auf einer sicheren Frequenz kontaktieren. Geht hin und seid stark.",
                "deFemale": "Wenn Ihr die Fracht gesehen habt, meldet Euch bei ihm und er wird mich auf einer sicheren Frequenz kontaktieren. Geht hin und seid stark."
            },
            "CnvAlienVONode": -1,
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        "107": {
            "NodeId": 107,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "109": {
            "NodeId": 109,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Nothing yet from the other caves. The scum can hide out here practically for forever.",
            "LocalizedText": {
                "enMale": "Nothing yet from the other caves. The scum can hide out here practically for forever.",
                "frMale": "Toujours rien dans les autres grottes. Ces vermines peuvent se cacher ici presque ind\u00e9finiment.",
                "frFemale": "Toujours rien dans les autres grottes. Ces vermines peuvent se cacher ici presque ind\u00e9finiment.",
                "deMale": "Noch nichts aus den anderen H\u00f6hlen. Der Abschaum kann sich hier drau\u00dfen praktisch f\u00fcr immer verstecken.",
                "deFemale": "Noch nichts aus den anderen H\u00f6hlen. Der Abschaum kann sich hier drau\u00dfen praktisch f\u00fcr immer verstecken."
            },
            "CnvAlienVONode": -1,
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        "110": {
            "NodeId": 110,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I always like field intel.",
            "LocalizedText": {
                "enMale": "I always like field intel.",
                "frMale": "Les renseignements du terrain sont toujours utiles.",
                "frFemale": "Les renseignements du terrain sont toujours utiles.",
                "deMale": "Ich bin immer dankbar \u00fcber Einsatzinformationen.",
                "deFemale": "Ich bin immer dankbar \u00fcber Einsatzinformationen."
            },
            "LocalizedOptionText": {
                "enMale": "What's the news?",
                "frMale": "Quelles sont les nouvelles ?",
                "frFemale": "Quelles sont les nouvelles ?",
                "deMale": "Was f\u00fcr Neuigkeiten gibt es denn?",
                "deFemale": "Was f\u00fcr Neuigkeiten gibt es denn?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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        "111": {
            "NodeId": 111,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do not keep me waiting.",
            "LocalizedText": {
                "enMale": "Do not keep me waiting.",
                "frMale": "Ne me faites pas attendre.",
                "frFemale": "Ne me faites pas attendre.",
                "deMale": "Lasst mich nicht warten.",
                "deFemale": "Lasst mich nicht warten."
            },
            "LocalizedOptionText": {
                "enMale": "Keep talking.",
                "frMale": "Continuez.",
                "frFemale": "Continuez.",
                "deMale": "Redet weiter.",
                "deFemale": "Redet weiter."
            },
            "CnvAlienVONode": -1,
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        "112": {
            "NodeId": 112,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "Text": "This success does not seem to have eased your mind.",
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                "enMale": "This success does not seem to have eased your mind.",
                "frMale": "Ce succ\u00e8s ne semble pas vous avoir soulag\u00e9.",
                "frFemale": "Ce succ\u00e8s ne semble pas vous avoir soulag\u00e9.",
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                "frMale": "Vous semblez mal \u00e0 l'aise.",
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            "Text": "Then I've got a gift for you.",
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                "enMale": "Then I've got a gift for you.",
                "frMale": "Alors vous allez \u00eatre servi.",
                "frFemale": "Alors vous allez \u00eatre servie.",
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                "deFemale": "Dann habe ich ein Geschenk f\u00fcr Euch."
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            "Text": "I'm getting to it. I don't have some neatly packaged assassination dossier--this is fresh off the comm.",
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                "enMale": "I'm getting to it. I don't have some neatly packaged assassination dossier--this is fresh off the comm.",
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            "Text": "I am anticipating the next conflict, my lord. It could prove equally as dangerous.",
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            "Text": "My lord, I'm Major Tyrus, commander of the Second Battalion. We have an... an emerging situation.",
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            "Text": "You. Bounty hunter. I'm Major Tyrus, commander of the Second Battalion.",
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "I have need of your assistance and your discretion. We have a rescue operation that must be mounted immediately.",
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "I'm Major Tyrus, commander of the Second Battalion. I understand you work intelligence.",
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                "enMale": "I'm Major Tyrus, commander of the Second Battalion. I understand you work intelligence.",
                "frMale": "Je suis le Major Tyrus, commandant du 2e bataillon. Je crois savoir que vous travaillez pour les Services Secrets.",
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                "deMale": "Ich bin Major Tyrus, Kommandant des 2. Bataillons. Ihr seid vom Geheimdienst, nicht wahr?",
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "I'll be blunt. I need someone who can pull a rescue operation immediately and keep their mouth shut afterward.",
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                "enMale": "I'll be blunt. I need someone who can pull a rescue operation immediately and keep their mouth shut afterward.",
                "frMale": "Je vais \u00eatre franc. J'ai besoin de quelqu'un qui puisse mettre en place une op\u00e9ration de sauvetage imm\u00e9diatement et qui saura garder sa langue.",
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                "deMale": "Ich komme gleich zur Sache. Ich brauche jemanden, der sofort einen Rettungseinsatz starten und danach seinen Mund halten kann.",
                "deFemale": "Ich komme gleich zur Sache. Ich brauche jemanden, der sofort einen Rettungseinsatz starten und danach seinen Mund halten kann."
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            "SpeakerB62Id": "0000000",
            "Text": "Is this someone important?",
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                "frMale": "C'est une personne importante ?",
                "frFemale": "C'est une personne importante ?",
                "deMale": "Geht es um jemand Wichtiges?",
                "deFemale": "Geht es um jemand Wichtiges?"
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                "frMale": "Qui doit \u00eatre sauv\u00e9 ?",
                "frFemale": "Qui doit \u00eatre sauv\u00e9 ?",
                "deMale": "Wer muss gerettet werden?",
                "deFemale": "Wer muss gerettet werden?"
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            "SpeakerB62Id": "0000000",
            "Text": "If it's this urgent, why hide it?",
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                "frMale": "Pourquoi faire preuve de discr\u00e9tion ?",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "What are you going to do?",
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                "frMale": "Qu'allez-vous faire\u00a0?",
                "frFemale": "Qu'allez-vous faire\u00a0?",
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                "deFemale": "Wie geht es jetzt weiter?"
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                "frMale": "Que voulez-vous faire ?",
                "frFemale": "Que voulez-vous faire ?",
                "deMale": "Was habt Ihr vor?",
                "deFemale": "Was habt Ihr vor?"
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "It's not a single person. We've lost contact with Besh Company's entire First Platoon.",
            "LocalizedText": {
                "enMale": "It's not a single person. We've lost contact with Besh Company's entire First Platoon.",
                "frMale": "Ce n'est pas qu'une personne. Nous avons perdu le contact avec toute la 1re section de la Compagnie Besh.",
                "frFemale": "Ce n'est pas qu'une personne. Nous avons perdu le contact avec toute la 1re section de la Compagnie Besh.",
                "deMale": "Es ist nicht nur eine Person. Wir haben den Kontakt zum gesamten 1. Zug der Besh-Kompanie verloren.",
                "deFemale": "Es ist nicht nur eine Person. Wir haben den Kontakt zum gesamten 1. Zug der Besh-Kompanie verloren."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Because the colonels don't like it when you can't find an entire platoon of your top soldiers.",
            "LocalizedText": {
                "enMale": "Because the colonels don't like it when you can't find an entire platoon of your top soldiers.",
                "frMale": "Parce que les sup\u00e9rieurs n'aiment pas qu'on soit incapables de retrouver une section enti\u00e8re des meilleurs soldats.",
                "frFemale": "Parce que les sup\u00e9rieurs n'aiment pas qu'on soit incapables de retrouver une section enti\u00e8re des meilleurs soldats.",
                "deMale": "Weil es die Colonels gar nicht gerne sehen, wenn man einen kompletten Zug mit den besten Soldaten nicht mehr findet.",
                "deFemale": "Weil es die Colonels gar nicht gerne sehen, wenn man einen kompletten Zug mit den besten Soldaten nicht mehr findet."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "We sent them in to the Okara Droid Factory for a covert electronic operation.",
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                "enMale": "We sent them in to the Okara Droid Factory for a covert electronic operation.",
                "frMale": "Nous les avons infiltr\u00e9s dans l'usine de dro\u00efdes d'Okara pour une op\u00e9ration \u00e9lectronique.",
                "frFemale": "Nous les avons infiltr\u00e9s dans l'usine de dro\u00efdes d'Okara pour une op\u00e9ration \u00e9lectronique.",
                "deMale": "Wir haben sie in die Okara-Droidenfabrik geschickt, um dort eine geheime elektronische Operation auszuf\u00fchren.",
                "deFemale": "Wir haben sie in die Okara-Droidenfabrik geschickt, um dort eine geheime elektronische Operation auszuf\u00fchren."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Eight hours ago, their communications blacked out, which means the droids are on to them.",
            "LocalizedText": {
                "enMale": "Eight hours ago, their communications blacked out, which means the droids are on to them.",
                "frMale": "Il y a huit heures, leurs communications ont coup\u00e9, ce qui veut dire que les dro\u00efdes ont d\u00fb leur tomber dessus.",
                "frFemale": "Il y a huit heures, leurs communications ont coup\u00e9, ce qui veut dire que les dro\u00efdes ont d\u00fb leur tomber dessus.",
                "deMale": "Vor acht Stunden ist der Kontakt zu ihnen vollst\u00e4ndig abgebrochen. Die Droiden haben sie wohl angegriffen.",
                "deFemale": "Vor acht Stunden ist der Kontakt zu ihnen vollst\u00e4ndig abgebrochen. Die Droiden haben sie wohl angegriffen."
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            "SpeakerB62Id": "0000000",
            "Text": "Where's the rest of your battalion?",
            "LocalizedText": {
                "enMale": "Where's the rest of your battalion?",
                "frMale": "O\u00f9 est le reste de votre bataillon ?",
                "frFemale": "O\u00f9 est le reste de votre bataillon ?",
                "deMale": "Wo ist der Rest von Eurem Bataillon?",
                "deFemale": "Wo ist der Rest von Eurem Bataillon?"
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            "LocalizedOptionText": {
                "enMale": "You don't have reinforcements?",
                "frMale": "Vous n'avez pas de renforts ?",
                "frFemale": "Vous n'avez pas de renforts ?",
                "deMale": "Habt Ihr denn keine Verst\u00e4rkung?",
                "deFemale": "Habt Ihr denn keine Verst\u00e4rkung?"
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "In two words? Stretched thin. I've got the rest of Besh Company and two others exterminating rebels in Broken Valley.",
            "LocalizedText": {
                "enMale": "In two words? Stretched thin. I've got the rest of Besh Company and two others exterminating rebels in Broken Valley.",
                "frMale": "En deux mots ? Il ne me reste plus personne. J'ai envoy\u00e9 le reste de la Compagnie Besh et deux autres compagnies exterminer les rebelles dans la Vall\u00e9e de la D\u00e9solation.",
                "frFemale": "En deux mots ? Il ne me reste plus personne. J'ai envoy\u00e9 le reste de la Compagnie Besh et deux autres compagnies exterminer les rebelles dans la Vall\u00e9e de la D\u00e9solation.",
                "deMale": "Wollt Ihr's genau wissen? Da ist nicht viel \u00fcbrig. Ich habe den Rest der Besh-Kompanie und zwei weitere, die Rebellen im Gebrochenen Tal ausschalten.",
                "deFemale": "Wollt Ihr's genau wissen? Da ist nicht viel \u00fcbrig. Ich habe den Rest der Besh-Kompanie und zwei weitere, die Rebellen im Gebrochenen Tal ausschalten."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "They'd never make it back in time. That leaves one hope for First Platoon, and I believe I'm talking to it right now.",
            "LocalizedText": {
                "enMale": "They'd never make it back in time. That leaves one hope for First Platoon, and I believe I'm talking to it right now.",
                "frMale": "Ils ne reviendront jamais \u00e0 temps. Il ne reste qu'une chance \u00e0 la 1re section, et je crois que je suis en train de lui parler.",
                "frFemale": "Ils ne reviendront jamais \u00e0 temps. Il ne reste qu'une chance \u00e0 la 1re section, et je crois que je suis en train de lui parler.",
                "deMale": "Sie w\u00fcrden es nie rechtzeitig zur\u00fcck schaffen. Es gibt also nur eine Hoffnung f\u00fcr den 1. Zug und ich glaube, ich spreche gerade mit ihr.",
                "deFemale": "Sie w\u00fcrden es nie rechtzeitig zur\u00fcck schaffen. Es gibt also nur eine Hoffnung f\u00fcr den 1. Zug und ich glaube, ich spreche gerade mit ihr."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "Their ranking officer is Lieutenant Rutau. If the droids got him, then please, take command and lead the unit back.",
            "LocalizedText": {
                "enMale": "Their ranking officer is Lieutenant Rutau. If the droids got him, then please, take command and lead the unit back.",
                "frMale": "L'officier qui dirige la section est le Lieutenant Rutau. Si les dro\u00efdes l'ont eu, alors s'il vous pla\u00eet, prenez le commandement et ramenez l'unit\u00e9.",
                "frFemale": "L'officier qui dirige la section est le Lieutenant Rutau. Si les dro\u00efdes l'ont eu, alors s'il vous pla\u00eet, prenez le commandement et ramenez l'unit\u00e9.",
                "deMale": "Ihr befehlshabender Offizier ist Lieutenant Rutau. Wenn die Droiden ihn erwischt haben, \u00fcbernehmt Ihr das Kommando und f\u00fchrt die Einheit zur\u00fcck.",
                "deFemale": "Ihr befehlshabender Offizier ist Lieutenant Rutau. Wenn die Droiden ihn erwischt haben, \u00fcbernehmt Ihr das Kommando und f\u00fchrt die Einheit zur\u00fcck."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "We need someone who can get on the ground and contact Besh Company's missing First Platoon.",
            "LocalizedText": {
                "enMale": "We need someone who can get on the ground and contact Besh Company's missing First Platoon.",
                "frMale": "Il faudrait que quelqu'un aille sur le terrain et contacte la 1re section disparue de la Compagnie Besh.",
                "frFemale": "Il faudrait que quelqu'un aille sur le terrain et contacte la 1re section disparue de la Compagnie Besh.",
                "deMale": "Wir brauchen jemanden, der runtergeht und dort Kontakt zum vermissten 1. Zug der Besh-Kompanie herstellt.",
                "deFemale": "Wir brauchen jemanden, der runtergeht und dort Kontakt zum vermissten 1. Zug der Besh-Kompanie herstellt."
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            "SpeakerB62Id": "0000000",
            "Text": "That doesn't sound good.",
            "LocalizedText": {
                "enMale": "That doesn't sound good.",
                "frMale": "\u00c7a s'annonce plut\u00f4t mal.",
                "frFemale": "\u00c7a s'annonce plut\u00f4t mal.",
                "deMale": "Das klingt gar nicht gut.",
                "deFemale": "Das klingt gar nicht gut."
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            "LocalizedOptionText": {
                "enMale": "Battle droids?",
                "frMale": "Des dro\u00efdes de combat ?",
                "frFemale": "Des dro\u00efdes de combat ?",
                "deMale": "Kampfdroiden?",
                "deFemale": "Kampfdroiden?"
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            "SpeakerB62Id": "0000000",
            "Text": "What are their chances that close to Okara?",
            "LocalizedText": {
                "enMale": "What are their chances that close to Okara?",
                "frMale": "Quelles sont leurs chances de survie aussi pr\u00e8s d'Okara ?",
                "frFemale": "Quelles sont leurs chances de survie aussi pr\u00e8s d'Okara ?",
                "deMale": "Wie hoch sind ihre Chancen, so nah bei Okara?",
                "deFemale": "Wie hoch sind ihre Chancen, so nah bei Okara?"
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                "enMale": "How bad is that scenario?",
                "frMale": "Quelles sont leurs chances de survie ?",
                "frFemale": "Quelles sont leurs chances de survie ?",
                "deMale": "Wie \u00fcbel ist die Lage?",
                "deFemale": "Wie \u00fcbel ist die Lage?"
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "I'll be frank. Other than grass, the soldiers are the only living things within a klick of that factory.",
            "LocalizedText": {
                "enMale": "I'll be frank. Other than grass, the soldiers are the only living things within a klick of that factory.",
                "frMale": "Je vais \u00eatre franc. \u00c0 part la v\u00e9g\u00e9tation, les soldats sont les seuls \u00eatres vivants pr\u00e9sents dans les environs de l'usine.",
                "frFemale": "Je vais \u00eatre franc. \u00c0 part la v\u00e9g\u00e9tation, les soldats sont les seuls \u00eatres vivants pr\u00e9sents dans les environs de l'usine.",
                "deMale": "Ich werde ehrlich sein. Abgesehen von Gras sind die Soldaten die einzigen Lebewesen in einem Kilometer Umkreis von der Fabrik.",
                "deFemale": "Ich werde ehrlich sein. Abgesehen von Gras sind die Soldaten die einzigen Lebewesen in einem Kilometer Umkreis von der Fabrik."
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            "SpeakerB62Id": "xDWfz4K",
            "Text": "That's the droids' protocol--nothing survives. So when I say I need you to find First Platoon, I mean it.",
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                "enMale": "That's the droids' protocol--nothing survives. So when I say I need you to find First Platoon, I mean it.",
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                "frFemale": "J'y vais.",
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                "frFemale": "Impossible. [Refuser la qu\u00eate]",
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            "Text": "I hope you understand never to commit your troops like this again.",
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