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cnv.location.balmorra_rep.world.breakthrough.power_generator

  • 22. - Beke's got good men, but they're not fighters like you and me. They'll need your help to retake the city.
    • 26. - Enter Sobrik through the main gates. Fight through the Empire and make your way to the spaceport from there.
      • 14. Option - Those men need a leader.Player - The resistance looks up to you. Keep them going 'til I get there.
        +200 Influence : approves.
        +200 Influence : approves.
      • 13. Option - Take command, Colonel.Player - Do what you can to keep those civilians alive.
        +200 Influence : approves.
        • 40. - There won't be any foolish bravado on my watch.
      • 8. Option - You should distract them.Player - Use your double agent status to help us.
        • 43. - The greatest double agent in the world couldn't make the Empire ignore a spaceport invasion.
      • 9. Option - Are you still undercover?Player - Do you need a rescue?
        • 49. - I'll make my own way to the spaceport. I wouldn't miss this for anything.
      • 27. Option - This is going to be fun.Player - I can't wait to kill things.
      • 28. Option - No one will get in my way.Player - All enemies of the (Empire / Republic) will die before me.
        +200 Influence : approves.
  • 53. - We have control of Sobrik's power grid. Diverting power to the Troida Disruptor. That's it!
    • 74. - Transferring you to Beke Talrott. Sobrik's shield will only be down for a few minutes, so make it quick.
      • 16. - The Troida Disruptor is activated. Sobrik's spaceport shield is breaking down. I can't thank you enough!
        • 2. Option - There's no time for that now.Player - You can thank me later. Let's get Sobrik back.
          +200 Influence : approves.
        • 17. Option - Could have done that blind.Player - The truth is, it was easy.
          • 33. - I hope you feel as confident about invading Sobrik, because that's next.
        • 4. Option - When does this get exciting?Player - Any other errands you'd like me to run?
          • 18. - You'll be the hero of Balmorra when we win Sobrik, I promise you.
            • 7. - I'm impressed. Those garrisons were tough, and I should know--I was forced to design them.
  • 75. [This power generator will not respond to your commands.]
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.world.breakthrough.power_generator
Other Sites:
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            "Text": "You can thank me later. Let's get Sobrik back.",
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                "enMale": "You can thank me later. Let's get Sobrik back.",
                "frMale": "Vous me remercierez plus tard. Reprenons Sobrik.",
                "frFemale": "Vous me remercierez plus tard. Reprenons Sobrik.",
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            "Text": "Any other errands you'd like me to run?",
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                "frMale": "Servez-vous de votre statut d'agent double pour nous aider.",
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                "frMale": "Vous avez besoin d'aide ?",
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            "Text": "See you inside.",
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            "Text": "Do what you can to keep those civilians alive.",
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                "enMale": "Do what you can to keep those civilians alive.",
                "frMale": "Faites de votre mieux pour garder ces civils en vie.",
                "frFemale": "Faites de votre mieux pour garder ces civils en vie.",
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                "frMale": "Prenez le commandement, Colonel.",
                "frFemale": "Prenez le commandement, Colonel.",
                "deMale": "\u00dcbernehmt das Kommando, Colonel.",
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "The resistance looks up to you. Keep them going 'til I get there.",
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                "enMale": "The resistance looks up to you. Keep them going 'til I get there.",
                "frMale": "Les r\u00e9sistants vous admirent. Occupez-vous d'eux jusqu'\u00e0 ce que j'arrive.",
                "frFemale": "Les r\u00e9sistants vous admirent. Occupez-vous d'eux jusqu'\u00e0 ce que j'arrive.",
                "deMale": "Der Widerstand blickt zu Euch auf. Haltet sie auf Trab, bis ich dort bin.",
                "deFemale": "Der Widerstand blickt zu Euch auf. Haltet sie auf Trab, bis ich dort bin."
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                "enMale": "Those men need a leader.",
                "frMale": "Ces hommes ont besoin d'un chef.",
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            "Text": "The Troida Disruptor is activated. Sobrik's spaceport shield is breaking down. I can't thank you enough!",
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                "enMale": "The Troida Disruptor is activated. Sobrik's spaceport shield is breaking down. I can't thank you enough!",
                "frMale": "Le disrupteur de Tro\u00efda est activ\u00e9. Le bouclier du spatioport de Sobrik se d\u00e9sint\u00e8gre. Je ne sais pas comment vous remercier !",
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                "deMale": "Der Troida-Disruptor ist aktiviert. Sobriks Raumhafen-Schild bricht zusammen. Ich kann Euch nicht genug danken.",
                "deFemale": "Der Troida-Disruptor ist aktiviert. Sobriks Raumhafen-Schild bricht zusammen. Ich kann Euch nicht genug danken."
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            "Text": "The truth is, it was easy.",
            "LocalizedText": {
                "enMale": "The truth is, it was easy.",
                "frMale": "Un vrai jeu d'enfant.",
                "frFemale": "Un vrai jeu d'enfant.",
                "deMale": "Ehrlich gesagt war das kinderleicht.",
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                "enMale": "Could have done that blind.",
                "frMale": "J'aurais r\u00e9ussi les yeux ferm\u00e9s.",
                "frFemale": "J'aurais r\u00e9ussi les yeux ferm\u00e9s.",
                "deMale": "Das h\u00e4tte ich mit verbundenen Augen geschafft.",
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "You'll be the hero of Balmorra when we win Sobrik, I promise you.",
            "LocalizedText": {
                "enMale": "You'll be the hero of Balmorra when we win Sobrik, I promise you.",
                "frMale": "Vous serez le h\u00e9ros de Balmorra quand on prendra Sobrik, je vous le promets.",
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                "deMale": "Ihr werdet der Held Balmorras sein, wenn wir Sobrik gewinnen, das verspreche ich Euch.",
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "Beke's got good men, but they're not fighters like you and me. They'll need your help to retake the city.",
            "LocalizedText": {
                "enMale": "Beke's got good men, but they're not fighters like you and me. They'll need your help to retake the city.",
                "frMale": "Les hommes de Beke sont courageux, mais ce ne sont pas des combattants comme vous et moi. Ils auront besoin de votre aide pour reprendre la ville.",
                "frFemale": "Les hommes de Beke sont courageux, mais ce ne sont pas des combattants comme vous et moi. Ils auront besoin de votre aide pour reprendre la ville.",
                "deMale": "Beke hat gute M\u00e4nner, aber es sind keine K\u00e4mpfer wie Ihr und ich. Sie werden Eure Hilfe brauchen, um die Stadt wieder einzunehmen.",
                "deFemale": "Beke hat gute M\u00e4nner, aber es sind keine K\u00e4mpfer wie Ihr und ich. Sie werden Eure Hilfe brauchen, um die Stadt wieder einzunehmen."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "Enter Sobrik through the main gates. Fight through the Empire and make your way to the spaceport from there.",
            "LocalizedText": {
                "enMale": "Enter Sobrik through the main gates. Fight through the Empire and make your way to the spaceport from there.",
                "frMale": "Entrez dans Sobrik par la grande porte. Combattez l'Empire et rejoignez le spatioport.",
                "frFemale": "Entrez dans Sobrik par la grande porte. Combattez l'Empire et rejoignez le spatioport.",
                "deMale": "Betretet Sobrik durch das Haupttor. K\u00e4mpft Euch durch die Imperialen und bahnt Euch von dort aus einen Weg zum Raumhafen.",
                "deFemale": "Betretet Sobrik durch das Haupttor. K\u00e4mpft Euch durch die Imperialen und bahnt Euch von dort aus einen Weg zum Raumhafen."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can't wait to kill things.",
            "LocalizedText": {
                "enMale": "I can't wait to kill things.",
                "frMale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "frFemale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "deMale": "Ich will endlich k\u00e4mpfen!",
                "deFemale": "Ich will endlich k\u00e4mpfen!"
            },
            "LocalizedOptionText": {
                "enMale": "This is going to be fun.",
                "frMale": "\u00c7a va \u00eatre dr\u00f4le.",
                "frFemale": "\u00c7a va \u00eatre dr\u00f4le.",
                "deMale": "Das wird lustig.",
                "deFemale": "Das wird lustig."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "All enemies of the (Empire \/ Republic) will die before me.",
            "LocalizedText": {
                "enMale": "All enemies of the (Empire \/ Republic) will die before me.",
                "frMale": "Un bon Imp\u00e9rial est un Imp\u00e9rial mort.",
                "frFemale": "Un bon Imp\u00e9rial est un Imp\u00e9rial mort.",
                "deMale": "Alle Feinde werden durch meine Hand umkommen.",
                "deFemale": "Alle Feinde werden durch meine Hand umkommen."
            },
            "LocalizedOptionText": {
                "enMale": "No one will get in my way.",
                "frMale": "Personne ne se dressera sur ma route.",
                "frFemale": "Personne ne se dressera sur ma route.",
                "deMale": "Niemand stellt sich mir in den Weg.",
                "deFemale": "Niemand stellt sich mir in den Weg."
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            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "Good. Think like the Empire--that's the only way to beat them.",
            "LocalizedText": {
                "enMale": "Good. Think like the Empire--that's the only way to beat them.",
                "frMale": "Bien. Penser comme l'Empire, c'est le seul moyen de le vaincre.",
                "frFemale": "Bien. Penser comme l'Empire, c'est le seul moyen de le vaincre.",
                "deMale": "Gut. Denkt wie das Imperium - nur so kann man es besiegen.",
                "deFemale": "Gut. Denkt wie das Imperium - nur so kann man es besiegen."
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            "SpeakerB62Id": "BzvWsdC",
            "Text": "I hope you feel as confident about invading Sobrik, because that's next.",
            "LocalizedText": {
                "enMale": "I hope you feel as confident about invading Sobrik, because that's next.",
                "frMale": "J'esp\u00e8re que vous serez aussi s\u00fbr de vous pour envahir Sobrik, car c'est la prochaine \u00e9tape.",
                "frFemale": "J'esp\u00e8re que vous serez aussi s\u00fbre de vous pour envahir Sobrik, car c'est la prochaine \u00e9tape.",
                "deMale": "Ich hoffe, Ihr seid ebenso zuversichtlich, was den Einmarsch in Sobrik betrifft, denn der kommt als N\u00e4chstes.",
                "deFemale": "Ich hoffe, Ihr seid ebenso zuversichtlich, was den Einmarsch in Sobrik betrifft, denn der kommt als N\u00e4chstes."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "There won't be any foolish bravado on my watch.",
            "LocalizedText": {
                "enMale": "There won't be any foolish bravado on my watch.",
                "frMale": "Il n'y aura pas d'acte h\u00e9ro\u00efque tant qu'ils seront sous ma surveillance.",
                "frFemale": "Il n'y aura pas d'acte h\u00e9ro\u00efque tant qu'ils seront sous ma surveillance.",
                "deMale": "Unter meiner Aufsicht wird es keine n\u00e4rrischen Heldentaten geben.",
                "deFemale": "Unter meiner Aufsicht wird es keine n\u00e4rrischen Heldentaten geben."
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "The greatest double agent in the world couldn't make the Empire ignore a spaceport invasion.",
            "LocalizedText": {
                "enMale": "The greatest double agent in the world couldn't make the Empire ignore a spaceport invasion.",
                "frMale": "Le meilleur agent double au monde ne pourrait pas arriver \u00e0 faire ignorer \u00e0 l'Empire qu'un spatioport est envahi.",
                "frFemale": "Le meilleur agent double au monde ne pourrait pas arriver \u00e0 faire ignorer \u00e0 l'Empire qu'un spatioport est envahi.",
                "deMale": "Der beste Doppelagent der Welt w\u00fcrde es nicht schaffen, dass das Imperium einen Einmarsch in einen Raumhafen ignoriert.",
                "deFemale": "Der beste Doppelagent der Welt w\u00fcrde es nicht schaffen, dass das Imperium einen Einmarsch in einen Raumhafen ignoriert."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "I won't lose Sobrik. Not this time.",
            "LocalizedText": {
                "enMale": "I won't lose Sobrik. Not this time.",
                "frMale": "Je ne perdrai pas Sobrik. Pas cette fois.",
                "frFemale": "Je ne perdrai pas Sobrik. Pas cette fois.",
                "deMale": "Ich werde Sobrik nicht verlieren. Diesmal nicht.",
                "deFemale": "Ich werde Sobrik nicht verlieren. Diesmal nicht."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4PLHjI0",
            "Text": "I'll make my own way to the spaceport. I wouldn't miss this for anything.",
            "LocalizedText": {
                "enMale": "I'll make my own way to the spaceport. I wouldn't miss this for anything.",
                "frMale": "J'irai au spatioport par mes propres moyens. Je ne manquerais \u00e7a pour rien au monde.",
                "frFemale": "J'irai au spatioport par mes propres moyens. Je ne manquerais \u00e7a pour rien au monde.",
                "deMale": "Ich werde mir selbst einen Weg zum Raumhafen bahnen. Das lasse ich mir nicht nehmen.",
                "deFemale": "Ich werde mir selbst einen Weg zum Raumhafen bahnen. Das lasse ich mir nicht nehmen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DigjWO6",
            "Text": "We have control of Sobrik's power grid. Diverting power to the Troida Disruptor. That's it!",
            "LocalizedText": {
                "enMale": "We have control of Sobrik's power grid. Diverting power to the Troida Disruptor. That's it!",
                "frMale": "On contr\u00f4le le r\u00e9seau \u00e9nerg\u00e9tique de Sobrik. On peut d\u00e9vier l'\u00e9nergie vers le disrupteur de Tro\u00efda. \u00c7a y est !",
                "frFemale": "On contr\u00f4le le r\u00e9seau \u00e9nerg\u00e9tique de Sobrik. On peut d\u00e9vier l'\u00e9nergie vers le disrupteur de Tro\u00efda. \u00c7a y est !",
                "deMale": "Wir haben die Kontrolle \u00fcber Sobriks Energiegitter. Leite Energie zum Troida-Disruptor um. Geschafft!",
                "deFemale": "Wir haben die Kontrolle \u00fcber Sobriks Energiegitter. Leite Energie zum Troida-Disruptor um. Geschafft!"
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DigjWO6",
            "Text": "Transferring you to Beke Talrott. Sobrik's shield will only be down for a few minutes, so make it quick.",
            "LocalizedText": {
                "enMale": "Transferring you to Beke Talrott. Sobrik's shield will only be down for a few minutes, so make it quick.",
                "frMale": "Je vous mets en relation avec Beke Talrott. Le bouclier de Sobrik ne sera neutralis\u00e9 que pendant quelques minutes, faites vite !",
                "frFemale": "Je vous mets en relation avec Beke Talrott. Le bouclier de Sobrik ne sera neutralis\u00e9 que pendant quelques minutes, faites vite !",
                "deMale": "Ich verbinde Euch mit Beke Talrott. Sobriks Schild wird nur ein paar Minuten lang unten sein, also beeilt Euch.",
                "deFemale": "Ich verbinde Euch mit Beke Talrott. Sobriks Schild wird nur ein paar Minuten lang unten sein, also beeilt Euch."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "oN0qpp7",
            "Text": "[This power generator will not respond to your commands.]",
            "LocalizedText": {
                "enMale": "[This power generator will not respond to your commands.]",
                "frMale": "[Ce g\u00e9n\u00e9rateur d'\u00e9nergie ne r\u00e9pond pas \u00e0 vos ordres.]",
                "frFemale": "[Ce g\u00e9n\u00e9rateur d'\u00e9nergie ne r\u00e9pond pas \u00e0 vos ordres.]",
                "deMale": "[Dieser Energiegenerator reagiert nicht auf Eure Befehle.]",
                "deFemale": "[Dieser Energiegenerator reagiert nicht auf Eure Befehle.]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.power_generator",
            "GenericNodeNumber": 0
        },
        "76": {
            "NodeId": 76,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DigjWO6",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                77
            ],
            "GenericNodeNumber": 0
        },
        "77": {
            "NodeId": 77,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                74
            ],
            "GenericNodeNumber": 0
        }
    },
    "NodeLinkList": {
        "31": 29,
        "42": 11,
        "45": 11,
        "48": 11,
        "51": 11,
        "52": 22,
        "78": 18,
        "79": 6
    },
    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.power_generator",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
        "xu2zYrP",
        "Y7ylpO5",
        "8mAbih6",
        "lHpoXyM",
        "QIyX73M"
    ],
    "LocalizedName": {
        "enMale": "cnv.location.balmorra_rep.world.breakthrough.power_generator",
        "frMale": "cnv.location.balmorra_rep.world.breakthrough.power_generator",
        "deMale": "cnv.location.balmorra_rep.world.breakthrough.power_generator"
    },
    "Id": "16141153838390235833",
    "Base62Id": "kT8kWk5",
    "Fqn": "cnv.location.balmorra_rep.world.breakthrough.power_generator",
    "B62References": {
        "startsQuest": [
            "lk5nfx6"
        ],
        "endsQuest": [
            "Dv6ZLXB"
        ]
    },
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "4.0.0",
    "hash": "2293375421",
    "removed_in": "",
    "changed_fields": [
        "AffectionNpcB62",
        "NodeLookup",
        "AffectionNcoB62",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "2.3.1"
    ]
}