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"Text": "You won't see us again, soldier. I swear it.",
"LocalizedText": {
"enMale": "You won't see us again, soldier. I swear it.",
"frMale": "On va vous laisser tranquille, soldat. Je le jure.",
"frFemale": "On va vous laisser tranquille, soldat. Je le jure.",
"deMale": "Ihr werdet uns nicht wiedersehen, Soldat. Ich schw\u00f6re es.",
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"SpeakerB62Id": "vO2znRV",
"Text": "We'll stay out of your way, trooper. I swear.",
"LocalizedText": {
"enMale": "We'll stay out of your way, trooper. I swear.",
"frMale": "On s'opposera pas \u00e0 vous, soldat. C'est promis.",
"frFemale": "On s'opposera pas \u00e0 vous, soldat. C'est promis.",
"deMale": "Wir werden Euch nicht behelligen, Soldat. Ich schw\u00f6re es.",
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"SpeakerB62Id": "vO2znRV",
"Text": "Hold your fire! We surrender! We surrender!",
"LocalizedText": {
"enMale": "Hold your fire! We surrender! We surrender!",
"frMale": "Ne tirez pas ! On se rend ! On se rend !",
"frFemale": "Ne tirez pas ! On se rend ! On se rend !",
"deMale": "Feuer einstellen! Wir ergeben uns! Wir ergeben uns!",
"deFemale": "Feuer einstellen! Wir ergeben uns! Wir ergeben uns!"
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"Text": "Keep your hands where I can see them.",
"LocalizedText": {
"enMale": "Keep your hands where I can see them.",
"frMale": "Gardez les mains bien en \u00e9vidence.",
"frFemale": "Gardez les mains bien en \u00e9vidence.",
"deMale": "Alle behalten sch\u00f6n die H\u00e4nde oben.",
"deFemale": "Alle behalten sch\u00f6n die H\u00e4nde oben."
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"LocalizedOptionText": {
"enMale": "All right, nobody move.",
"frMale": "Que personne ne bouge.",
"frFemale": "Que personne ne bouge.",
"deMale": "Also, niemand bewegt sich.",
"deFemale": "Also, niemand bewegt sich."
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"SpeakerB62Id": "0000000",
"Text": "I'll take out every last one of you if I have to, got it?",
"LocalizedText": {
"enMale": "I'll take out every last one of you if I have to, got it?",
"frMale": "Je vous abattrai jusqu'au dernier s'il le faut, compris ?",
"frFemale": "Je vous abattrai jusqu'au dernier s'il le faut, compris ?",
"deMale": "Ich werde jeden Einzelnen von Euch ausschalten, wenn ich muss. Verstanden?",
"deFemale": "Ich werde jeden Einzelnen von Euch ausschalten, wenn ich muss. Verstanden?"
},
"LocalizedOptionText": {
"enMale": "Blink wrong and you're dead.",
"frMale": "Un geste et vous \u00eates morts.",
"frFemale": "Un geste et vous \u00eates morts.",
"deMale": "Ein falsches Zwinkern und Ihr seid tot.",
"deFemale": "Ein falsches Zwinkern und Ihr seid tot."
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"SpeakerB62Id": "0000000",
"Text": "I have no mercy for enemies of the Republic.",
"LocalizedText": {
"enMale": "I have no mercy for enemies of the Republic.",
"frMale": "Je n'aurai aucune piti\u00e9 pour les ennemis de la R\u00e9publique.",
"frFemale": "Je n'aurai aucune piti\u00e9 pour les ennemis de la R\u00e9publique.",
"deMale": "F\u00fcr Feinde der Republik gibt es keine Gnade.",
"deFemale": "F\u00fcr Feinde der Republik gibt es keine Gnade."
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"LocalizedOptionText": {
"enMale": "Shut up.",
"frMale": "Bouclez-la.",
"frFemale": "Bouclez-la.",
"deMale": "Klappe halten.",
"deFemale": "Klappe halten."
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"SpeakerB62Id": "DLwrsF1",
"Text": "Please! We're all hurt--bad! We can barely walk!",
"LocalizedText": {
"enMale": "Please! We're all hurt--bad! We can barely walk!",
"frMale": "Piti\u00e9 ! On est tous gravement bless\u00e9s ! On peut \u00e0 peine marcher !",
"frFemale": "Piti\u00e9 ! On est tous gravement bless\u00e9s ! On peut \u00e0 peine marcher !",
"deMale": "Bitte! Wir sind alle schwer verletzt! Wir k\u00f6nnen kaum laufen!",
"deFemale": "Bitte! Wir sind alle schwer verletzt! Wir k\u00f6nnen kaum laufen!"
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"Text": "We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!",
"LocalizedText": {
"enMale": "We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!",
"frMale": "On n'essaiera pas de vous arr\u00eater, c'est jur\u00e9 ! On va juste... on va juste partir, et on reviendra jamais. Piti\u00e9, ne nous tuez pas !",
"frFemale": "On n'essaiera pas de vous arr\u00eater, c'est jur\u00e9 ! On va juste... on va juste partir, et on reviendra jamais. Piti\u00e9, ne nous tuez pas !",
"deMale": "Wir werden Euch nicht behindern oder aufhalten ... ich schw\u00f6re es! Wir werden einfach ... durch die T\u00fcr verschwinden und nie mehr zur\u00fcckkommen. Aber bitte, lasst uns am Leben!",
"deFemale": "Wir werden Euch nicht behindern oder aufhalten ... ich schw\u00f6re es! Wir werden einfach ... durch die T\u00fcr verschwinden und nie mehr zur\u00fcckkommen. Aber bitte, lasst uns am Leben!"
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"Text": "You can go, as long as you don't cause trouble. Understood?",
"LocalizedText": {
"enMale": "You can go, as long as you don't cause trouble. Understood?",
"frMale": "Vous pouvez partir tant que vous ne me g\u00eanez pas. C'est compris ?",
"frFemale": "Vous pouvez partir tant que vous ne me g\u00eanez pas. C'est compris ?",
"deMale": "Ihr k\u00f6nnt gehen, solange Ihr keinen \u00c4rger macht. Verstanden?",
"deFemale": "Ihr k\u00f6nnt gehen, solange Ihr keinen \u00c4rger macht. Verstanden?"
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"enMale": "Very well.",
"frMale": "Tr\u00e8s bien.",
"frFemale": "Tr\u00e8s bien.",
"deMale": "Einverstanden.",
"deFemale": "Einverstanden."
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"SpeakerB62Id": "vO2znRV",
"Text": "What? You mean... but--but look at us, all we have are the clothes on our backs.",
"LocalizedText": {
"enMale": "What? You mean... but--but look at us, all we have are the clothes on our backs.",
"frMale": "Quoi ? Vous voulez... mais regardez-nous. On n'a rien d'autre que ce qu'on a sur nous.",
"frFemale": "Quoi ? Vous voulez... mais regardez-nous. On n'a rien d'autre que ce qu'on a sur nous.",
"deMale": "Was? Ihr meint ... aber, aber seht uns an. Au\u00dfer unserer Kleidung haben wir doch nichts.",
"deFemale": "Was? Ihr meint ... aber, aber seht uns an. Au\u00dfer unserer Kleidung haben wir doch nichts."
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"SpeakerB62Id": "DLwrsF1",
"Text": "Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!",
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"enMale": "Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!",
"frMale": "Attendez ! J'ai un collier en or que mon grand-p\u00e8re m'a donn\u00e9. Prenez-le. Piti\u00e9, ne nous tuez pas !",
"frFemale": "Attendez ! J'ai un collier en or que mon grand-p\u00e8re m'a donn\u00e9. Prenez-le. Piti\u00e9, ne nous tuez pas !",
"deMale": "Wartet, wartet! Ich habe eine goldene Halskette von meinem Gro\u00dfvater. Nehmt sie. Bitte, lasst uns am Leben!",
"deFemale": "Wartet, wartet! Ich habe eine goldene Halskette von meinem Gro\u00dfvater. Nehmt sie. Bitte, lasst uns am Leben!"
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"Text": "Here... my wedding ring... don't wanna die....",
"LocalizedText": {
"enMale": "Here... my wedding ring... don't wanna die....",
"frMale": "Tenez... mon alliance... je ne veux pas mourir...",
"frFemale": "Tenez... mon alliance... je ne veux pas mourir...",
"deMale": "Hier ... mein Ehering. Ich will nicht sterben ...",
"deFemale": "Hier ... mein Ehering. Ich will nicht sterben ..."
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"Text": "Hand over the stuff, and you can go.",
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"enMale": "Hand over the stuff, and you can go.",
"frMale": "Donnez-moi \u00e7a, et vous pourrez partir.",
"frFemale": "Donnez-moi \u00e7a, et vous pourrez partir.",
"deMale": "Gebt mir das Zeug und verschwindet.",
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"enMale": "That will do.",
"frMale": "\u00c7a fera l'affaire.",
"frFemale": "\u00c7a fera l'affaire.",
"deMale": "Das wird reichen.",
"deFemale": "Das wird reichen."
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"Text": "R--really? Uh, all right, here you go.",
"LocalizedText": {
"enMale": "R--really? Uh, all right, here you go.",
"frMale": "Vr... Vraiment ? Euh, d'accord. Tenez.",
"frFemale": "Vr... Vraiment ? Euh, d'accord. Tenez.",
"deMale": "W-wirklich? \u00c4h, also gut, hier bitte.",
"deFemale": "W-wirklich? \u00c4h, also gut, hier bitte."
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"Text": "T--take it... take it....",
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"Text": "That's everything we have.",
"LocalizedText": {
"enMale": "That's everything we have.",
"frMale": "C'est tout ce qu'on a.",
"frFemale": "C'est tout ce qu'on a.",
"deMale": "Das ist alles, was wir haben.",
"deFemale": "Das ist alles, was wir haben."
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"SpeakerB62Id": "0000000",
"Text": "If you're really that bad off, then nevermind--you can go.",
"LocalizedText": {
"enMale": "If you're really that bad off, then nevermind--you can go.",
"frMale": "Si vous n'avez vraiment rien d'autre, alors on oublie \u00e7a. Vous pouvez partir.",
"frFemale": "Si vous n'avez vraiment rien d'autre, alors on oublie \u00e7a. Vous pouvez partir.",
"deMale": "Wenn es Euch wirklich so schlecht geht ... dann geht einfach.",
"deFemale": "Wenn es Euch wirklich so schlecht geht ... dann geht einfach."
},
"LocalizedOptionText": {
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"frMale": "Oubliez \u00e7a. Je ne vous ferai pas de mal.",
"frFemale": "Oubliez \u00e7a. Je ne vous ferai pas de mal.",
"deMale": "Vergesst es. Ich werde Euch nichts tun.",
"deFemale": "Vergesst es. Ich werde Euch nichts tun."
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"SpeakerB62Id": "DLwrsF1",
"Text": "Really? You mean it? Thank you! Thank you!",
"LocalizedText": {
"enMale": "Really? You mean it? Thank you! Thank you!",
"frMale": "Vraiment ? Vous \u00eates s\u00e9rieux ? Merci ! Merci !",
"frFemale": "Vraiment ? Vous \u00eates s\u00e9rieuse ? Merci ! Merci !",
"deMale": "Wirklich? Ist das Euer Ernst? Danke! Danke!",
"deFemale": "Wirklich? Ist das Euer Ernst? Danke! Danke!"
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"Text": "You're an honorable soldier. We appreciate it.",
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"frMale": "Vous \u00eates un soldat d'honneur. Merci infiniment.",
"frFemale": "Vous \u00eates un soldat d'honneur. Merci infiniment.",
"deMale": "Ihr seid ein ehrenhafter Soldat. Wir wissen das zu sch\u00e4tzen.",
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"SpeakerB62Id": "0000000",
"Text": "I've got to keep moving. Get out of here and don't cause trouble.",
"LocalizedText": {
"enMale": "I've got to keep moving. Get out of here and don't cause trouble.",
"frMale": "J'ai une mission \u00e0 accomplir. Filez d'ici et ne tentez rien.",
"frFemale": "J'ai une mission \u00e0 accomplir. Filez d'ici et ne tentez rien.",
"deMale": "Ich muss weiter. Verschwindet hier und macht keinen \u00c4rger mehr.",
"deFemale": "Ich muss weiter. Verschwindet hier und macht keinen \u00c4rger mehr."
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"LocalizedOptionText": {
"enMale": "All right, I'm leaving.",
"frMale": "Bon, je m'en vais.",
"frFemale": "Bon, je m'en vais.",
"deMale": "Also gut, ich gehe.",
"deFemale": "Also gut, ich gehe."
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"SpeakerB62Id": "vO2znRV",
"Text": "We won't.",
"LocalizedText": {
"enMale": "We won't.",
"frMale": "Promis.",
"frFemale": "Promis.",
"deMale": "Wir versprechen es.",
"deFemale": "Wir versprechen es."
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"Text": "There's a lot more shooting to be done. Keep your heads down and move out.",
"LocalizedText": {
"enMale": "There's a lot more shooting to be done. Keep your heads down and move out.",
"frMale": "Il risque d'y avoir des \u00e9changes de tirs. Gardez la t\u00eate baiss\u00e9e et fichez le camp.",
"frFemale": "Il risque d'y avoir des \u00e9changes de tirs. Gardez la t\u00eate baiss\u00e9e et fichez le camp.",
"deMale": "Es wird noch mehr Schie\u00dfereien geben. Haltet die K\u00f6pfe unten und verschwindet.",
"deFemale": "Es wird noch mehr Schie\u00dfereien geben. Haltet die K\u00f6pfe unten und verschwindet."
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"LocalizedOptionText": {
"enMale": "Stay low and keep safe.",
"frMale": "Faites attention \u00e0 vous.",
"frFemale": "Faites attention \u00e0 vous.",
"deMale": "Seid vorsichtig.",
"deFemale": "Seid vorsichtig."
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"SpeakerB62Id": "vO2znRV",
"Text": "We'll do that. Thanks again.",
"LocalizedText": {
"enMale": "We'll do that. Thanks again.",
"frMale": "On fera attention. Merci encore.",
"frFemale": "On fera attention. Merci encore.",
"deMale": "Das werden wir. Danke nochmal.",
"deFemale": "Das werden wir. Danke nochmal."
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"SpeakerB62Id": "0000000",
"Text": "I will hunt down each and every one of you if you make trouble. Am I clear?",
"LocalizedText": {
"enMale": "I will hunt down each and every one of you if you make trouble. Am I clear?",
"frMale": "Je vous traquerai tous autant que vous \u00eates si vous tentez quoi que ce soit. C'est clair ?",
"frFemale": "Je vous traquerai tous autant que vous \u00eates si vous tentez quoi que ce soit. C'est clair ?",
"deMale": "Ich werde jeden Einzelnen von Euch jagen, wenn Ihr noch einmal \u00c4rger macht. Habe ich mich klar ausgedr\u00fcckt?",
"deFemale": "Ich werde jeden Einzelnen von Euch jagen, wenn Ihr noch einmal \u00c4rger macht. Habe ich mich klar ausgedr\u00fcckt?"
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"enMale": "Don't make me regret this.",
"frMale": "J'esp\u00e8re que je n'aurai pas \u00e0 le regretter.",
"frFemale": "J'esp\u00e8re que je n'aurai pas \u00e0 le regretter.",
"deMale": "Ich hoffe, ich muss das nicht bereuen.",
"deFemale": "Ich hoffe, ich muss das nicht bereuen."
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"Text": "Y--yes. Totally clear.",
"LocalizedText": {
"enMale": "Y--yes. Totally clear.",
"frMale": "O... Oui. Tr\u00e8s clair.",
"frFemale": "O... Oui. Tr\u00e8s clair.",
"deMale": "Ja...ja! Nat\u00fcrlich.",
"deFemale": "Ja...ja! Nat\u00fcrlich."
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"SpeakerB62Id": "0000000",
"Text": "This worthless junk isn't going to cut it. Goodbye.",
"LocalizedText": {
"enMale": "This worthless junk isn't going to cut it. Goodbye.",
"frMale": "Je ne tirerai rien de votre camelote. Au revoir.",
"frFemale": "Je ne tirerai rien de votre camelote. Au revoir.",
"deMale": "Mit diesem wertlosen Schrott kommt Ihr nicht weit. Auf Wiedersehen.",
"deFemale": "Mit diesem wertlosen Schrott kommt Ihr nicht weit. Auf Wiedersehen."
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"LocalizedOptionText": {
"enMale": "Not good enough. [Attack]",
"frMale": "\u00c7a ne suffit pas. [Attaquer]",
"frFemale": "\u00c7a ne suffit pas. [Attaquer]",
"deMale": "Das reicht mir nicht. [Angreifen]",
"deFemale": "Das reicht mir nicht. [Angreifen]"
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"Text": "Death to all traitors!",
"LocalizedText": {
"enMale": "Death to all traitors!",
"frMale": "Mort aux tra\u00eetres !",
"frFemale": "Mort aux tra\u00eetres !",
"deMale": "Tod allen Verr\u00e4tern!",
"deFemale": "Tod allen Verr\u00e4tern!"
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"LocalizedOptionText": {
"enMale": "I never leave an enemy alive.",
"frMale": "Je n'\u00e9pargne jamais un ennemi.",
"frFemale": "Je n'\u00e9pargne jamais un ennemi.",
"deMale": "Ich lasse niemals Feinde am Leben.",
"deFemale": "Ich lasse niemals Feinde am Leben."
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"SpeakerB62Id": "vO2znRV",
"Text": "No! Please, no!",
"LocalizedText": {
"enMale": "No! Please, no!",
"frMale": "Non ! Piti\u00e9, non !",
"frFemale": "Non ! Piti\u00e9, non !",
"deMale": "Nein! Bitte nicht!",
"deFemale": "Nein! Bitte nicht!"
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"Text": "Give me a reason not to kill you--and I mean credits.",
"LocalizedText": {
"enMale": "Give me a reason not to kill you--and I mean credits.",
"frMale": "Pour rester en vie, il va falloir me payer.",
"frFemale": "Pour rester en vie, il va falloir me payer.",
"deMale": "Credits k\u00f6nnen Leben retten.",
"deFemale": "Credits k\u00f6nnen Leben retten."
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"LocalizedOptionText": {
"enMale": "Mercy has a price--so pay up.",
"frMale": "La piti\u00e9, \u00e7a se paie.",
"frFemale": "La piti\u00e9, \u00e7a se paie.",
"deMale": "Gnade hat ihren Preis. Bezahlt ihn.",
"deFemale": "Gnade hat ihren Preis. Bezahlt ihn."
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"SpeakerB62Id": "vO2znRV",
"Text": "Don't hurt us!",
"LocalizedText": {
"enMale": "Don't hurt us!",
"frMale": "Ne nous faites pas de mal !",
"frFemale": "Ne nous faites pas de mal !",
"deMale": "Bitte tut uns nichts!",
"deFemale": "Bitte tut uns nichts!"
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"Text": "Please, we're all injured--we aren't even armed! Please, don't hurt us!",
"LocalizedText": {
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"frMale": "Piti\u00e9, on est tous bless\u00e9s. On n'est m\u00eame pas arm\u00e9s ! Piti\u00e9, ne nous faites pas de mal !",
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"deMale": "Bitte, wir sind alle verletzt ... und unbewaffnet! Bitte tut uns nichts!",
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"AffectionNcoB62": [],
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[oid] => 5fb3e64d33180000cb05e9c1
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[SpeakersB62Ids] => Array
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[DLwrsF1] => npc.location.ord_mantell.class.trooper.mannett_point.grannin
[IQKzCV3] => npc.location.ord_mantell.class.trooper.mannett_point.banley
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[AudioLanguageState] => Array
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[fr-fr] => 1
[de-de] => 1
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[QuestB62Progressed] => Array
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[0] => ipMQaI8
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[RootNodes] => Array
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[1] => 72
[2] => 1
[3] => 2
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[NodeLookup] => Array
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[Text] => You won't see us again, soldier. I swear it.
[LocalizedText] => Array
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[frMale] => On va vous laisser tranquille, soldat. Je le jure.
[frFemale] => On va vous laisser tranquille, soldat. Je le jure.
[deMale] => Ihr werdet uns nicht wiedersehen, Soldat. Ich schwöre es.
[deFemale] => Ihr werdet uns nicht wiedersehen, Soldat. Ich schwöre es.
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[Text] => We'll stay out of your way, trooper. I swear.
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[enMale] => We'll stay out of your way, trooper. I swear.
[frMale] => On s'opposera pas à vous, soldat. C'est promis.
[frFemale] => On s'opposera pas à vous, soldat. C'est promis.
[deMale] => Wir werden Euch nicht behelligen, Soldat. Ich schwöre es.
[deFemale] => Wir werden Euch nicht behelligen, Soldat. Ich schwöre es.
)
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[3] => Array
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[QuestsProgressedB62] => Array
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[QuestRewardB62] => 0000000
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => Hold your fire! We surrender! We surrender!
[LocalizedText] => Array
(
[enMale] => Hold your fire! We surrender! We surrender!
[frMale] => Ne tirez pas ! On se rend ! On se rend !
[frFemale] => Ne tirez pas ! On se rend ! On se rend !
[deMale] => Feuer einstellen! Wir ergeben uns! Wir ergeben uns!
[deFemale] => Feuer einstellen! Wir ergeben uns! Wir ergeben uns!
)
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[Text] => Keep your hands where I can see them.
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[enMale] => Keep your hands where I can see them.
[frMale] => Gardez les mains bien en évidence.
[frFemale] => Gardez les mains bien en évidence.
[deMale] => Alle behalten schön die Hände oben.
[deFemale] => Alle behalten schön die Hände oben.
)
[LocalizedOptionText] => Array
(
[enMale] => All right, nobody move.
[frMale] => Que personne ne bouge.
[frFemale] => Que personne ne bouge.
[deMale] => Also, niemand bewegt sich.
[deFemale] => Also, niemand bewegt sich.
)
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[6] => Array
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[Text] => I'll take out every last one of you if I have to, got it?
[LocalizedText] => Array
(
[enMale] => I'll take out every last one of you if I have to, got it?
[frMale] => Je vous abattrai jusqu'au dernier s'il le faut, compris ?
[frFemale] => Je vous abattrai jusqu'au dernier s'il le faut, compris ?
[deMale] => Ich werde jeden Einzelnen von Euch ausschalten, wenn ich muss. Verstanden?
[deFemale] => Ich werde jeden Einzelnen von Euch ausschalten, wenn ich muss. Verstanden?
)
[LocalizedOptionText] => Array
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[enMale] => Blink wrong and you're dead.
[frMale] => Un geste et vous êtes morts.
[frFemale] => Un geste et vous êtes morts.
[deMale] => Ein falsches Zwinkern und Ihr seid tot.
[deFemale] => Ein falsches Zwinkern und Ihr seid tot.
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[SpeakerB62Id] => 0000000
[Text] => I have no mercy for enemies of the Republic.
[LocalizedText] => Array
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[enMale] => I have no mercy for enemies of the Republic.
[frMale] => Je n'aurai aucune pitié pour les ennemis de la République.
[frFemale] => Je n'aurai aucune pitié pour les ennemis de la République.
[deMale] => Für Feinde der Republik gibt es keine Gnade.
[deFemale] => Für Feinde der Republik gibt es keine Gnade.
)
[LocalizedOptionText] => Array
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[enMale] => Shut up.
[frMale] => Bouclez-la.
[frFemale] => Bouclez-la.
[deMale] => Klappe halten.
[deFemale] => Klappe halten.
)
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[11] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => DLwrsF1
[Text] => Please! We're all hurt--bad! We can barely walk!
[LocalizedText] => Array
(
[enMale] => Please! We're all hurt--bad! We can barely walk!
[frMale] => Pitié ! On est tous gravement blessés ! On peut à peine marcher !
[frFemale] => Pitié ! On est tous gravement blessés ! On peut à peine marcher !
[deMale] => Bitte! Wir sind alle schwer verletzt! Wir können kaum laufen!
[deFemale] => Bitte! Wir sind alle schwer verletzt! Wir können kaum laufen!
)
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => vO2znRV
[Text] => We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!
[LocalizedText] => Array
(
[enMale] => We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!
[frMale] => On n'essaiera pas de vous arrêter, c'est juré ! On va juste... on va juste partir, et on reviendra jamais. Pitié, ne nous tuez pas !
[frFemale] => On n'essaiera pas de vous arrêter, c'est juré ! On va juste... on va juste partir, et on reviendra jamais. Pitié, ne nous tuez pas !
[deMale] => Wir werden Euch nicht behindern oder aufhalten ... ich schwöre es! Wir werden einfach ... durch die Tür verschwinden und nie mehr zurückkommen. Aber bitte, lasst uns am Leben!
[deFemale] => Wir werden Euch nicht behindern oder aufhalten ... ich schwöre es! Wir werden einfach ... durch die Tür verschwinden und nie mehr zurückkommen. Aber bitte, lasst uns am Leben!
)
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[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
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[1] => 65
[2] => 60
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[Stb] => str.cnv.location.ord_mantell.class.trooper.separatist_officer
[GenericNodeNumber] => 0
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[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => ipMQaI8
[ActionQuest] => 0
[MinLevel] => -1
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[AlignmentGain] => MediumLight
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => You can go, as long as you don't cause trouble. Understood?
[LocalizedText] => Array
(
[enMale] => You can go, as long as you don't cause trouble. Understood?
[frMale] => Vous pouvez partir tant que vous ne me gênez pas. C'est compris ?
[frFemale] => Vous pouvez partir tant que vous ne me gênez pas. C'est compris ?
[deMale] => Ihr könnt gehen, solange Ihr keinen Ärger macht. Verstanden?
[deFemale] => Ihr könnt gehen, solange Ihr keinen Ärger macht. Verstanden?
)
[LocalizedOptionText] => Array
(
[enMale] => Very well.
[frMale] => Très bien.
[frFemale] => Très bien.
[deMale] => Einverstanden.
[deFemale] => Einverstanden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[Stb] => str.cnv.location.ord_mantell.class.trooper.separatist_officer
[GenericNodeNumber] => 0
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[17] => Array
(
[NodeId] => 17
[QuestRewardB62] => 0000000
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[MinLevel] => -1
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[Text] => What? You mean... but--but look at us, all we have are the clothes on our backs.
[LocalizedText] => Array
(
[enMale] => What? You mean... but--but look at us, all we have are the clothes on our backs.
[frMale] => Quoi ? Vous voulez... mais regardez-nous. On n'a rien d'autre que ce qu'on a sur nous.
[frFemale] => Quoi ? Vous voulez... mais regardez-nous. On n'a rien d'autre que ce qu'on a sur nous.
[deMale] => Was? Ihr meint ... aber, aber seht uns an. Außer unserer Kleidung haben wir doch nichts.
[deFemale] => Was? Ihr meint ... aber, aber seht uns an. Außer unserer Kleidung haben wir doch nichts.
)
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[18] => Array
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[ActionQuest] => 0
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[Text] => Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!
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(
[enMale] => Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!
[frMale] => Attendez ! J'ai un collier en or que mon grand-père m'a donné. Prenez-le. Pitié, ne nous tuez pas !
[frFemale] => Attendez ! J'ai un collier en or que mon grand-père m'a donné. Prenez-le. Pitié, ne nous tuez pas !
[deMale] => Wartet, wartet! Ich habe eine goldene Halskette von meinem Großvater. Nehmt sie. Bitte, lasst uns am Leben!
[deFemale] => Wartet, wartet! Ich habe eine goldene Halskette von meinem Großvater. Nehmt sie. Bitte, lasst uns am Leben!
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[Text] => Here... my wedding ring... don't wanna die....
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(
[enMale] => Here... my wedding ring... don't wanna die....
[frMale] => Tenez... mon alliance... je ne veux pas mourir...
[frFemale] => Tenez... mon alliance... je ne veux pas mourir...
[deMale] => Hier ... mein Ehering. Ich will nicht sterben ...
[deFemale] => Hier ... mein Ehering. Ich will nicht sterben ...
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[Text] => Hand over the stuff, and you can go.
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[enMale] => Hand over the stuff, and you can go.
[frMale] => Donnez-moi ça, et vous pourrez partir.
[frFemale] => Donnez-moi ça, et vous pourrez partir.
[deMale] => Gebt mir das Zeug und verschwindet.
[deFemale] => Gebt mir das Zeug und verschwindet.
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[enMale] => That will do.
[frMale] => Ça fera l'affaire.
[frFemale] => Ça fera l'affaire.
[deMale] => Das wird reichen.
[deFemale] => Das wird reichen.
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[Text] => R--really? Uh, all right, here you go.
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(
[enMale] => R--really? Uh, all right, here you go.
[frMale] => Vr... Vraiment ? Euh, d'accord. Tenez.
[frFemale] => Vr... Vraiment ? Euh, d'accord. Tenez.
[deMale] => W-wirklich? Äh, also gut, hier bitte.
[deFemale] => W-wirklich? Äh, also gut, hier bitte.
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[Text] => T--take it... take it....
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[enMale] => T--take it... take it....
[frMale] => Pr... Prenez-la... Tenez...
[frFemale] => Pr... Prenez-la... Tenez...
[deMale] => N-nehmt ihn ... nehmt ihn Euch ...
[deFemale] => N-nehmt ihn ... nehmt ihn Euch ...
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[Text] => That's everything we have.
[LocalizedText] => Array
(
[enMale] => That's everything we have.
[frMale] => C'est tout ce qu'on a.
[frFemale] => C'est tout ce qu'on a.
[deMale] => Das ist alles, was wir haben.
[deFemale] => Das ist alles, was wir haben.
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[Text] => If you're really that bad off, then nevermind--you can go.
[LocalizedText] => Array
(
[enMale] => If you're really that bad off, then nevermind--you can go.
[frMale] => Si vous n'avez vraiment rien d'autre, alors on oublie ça. Vous pouvez partir.
[frFemale] => Si vous n'avez vraiment rien d'autre, alors on oublie ça. Vous pouvez partir.
[deMale] => Wenn es Euch wirklich so schlecht geht ... dann geht einfach.
[deFemale] => Wenn es Euch wirklich so schlecht geht ... dann geht einfach.
)
[LocalizedOptionText] => Array
(
[enMale] => Forget it. I won't hurt you.
[frMale] => Oubliez ça. Je ne vous ferai pas de mal.
[frFemale] => Oubliez ça. Je ne vous ferai pas de mal.
[deMale] => Vergesst es. Ich werde Euch nichts tun.
[deFemale] => Vergesst es. Ich werde Euch nichts tun.
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[Text] => Really? You mean it? Thank you! Thank you!
[LocalizedText] => Array
(
[enMale] => Really? You mean it? Thank you! Thank you!
[frMale] => Vraiment ? Vous êtes sérieux ? Merci ! Merci !
[frFemale] => Vraiment ? Vous êtes sérieuse ? Merci ! Merci !
[deMale] => Wirklich? Ist das Euer Ernst? Danke! Danke!
[deFemale] => Wirklich? Ist das Euer Ernst? Danke! Danke!
)
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[Text] => You're an honorable soldier. We appreciate it.
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[enMale] => You're an honorable soldier. We appreciate it.
[frMale] => Vous êtes un soldat d'honneur. Merci infiniment.
[frFemale] => Vous êtes un soldat d'honneur. Merci infiniment.
[deMale] => Ihr seid ein ehrenhafter Soldat. Wir wissen das zu schätzen.
[deFemale] => Ihr seid ein ehrenhafter Soldat. Wir wissen das zu schätzen.
)
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[Text] => I've got to keep moving. Get out of here and don't cause trouble.
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[enMale] => I've got to keep moving. Get out of here and don't cause trouble.
[frMale] => J'ai une mission à accomplir. Filez d'ici et ne tentez rien.
[frFemale] => J'ai une mission à accomplir. Filez d'ici et ne tentez rien.
[deMale] => Ich muss weiter. Verschwindet hier und macht keinen Ärger mehr.
[deFemale] => Ich muss weiter. Verschwindet hier und macht keinen Ärger mehr.
)
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[enMale] => All right, I'm leaving.
[frMale] => Bon, je m'en vais.
[frFemale] => Bon, je m'en vais.
[deMale] => Also gut, ich gehe.
[deFemale] => Also gut, ich gehe.
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[Text] => We won't.
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[enMale] => We won't.
[frMale] => Promis.
[frFemale] => Promis.
[deMale] => Wir versprechen es.
[deFemale] => Wir versprechen es.
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[Text] => There's a lot more shooting to be done. Keep your heads down and move out.
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[enMale] => There's a lot more shooting to be done. Keep your heads down and move out.
[frMale] => Il risque d'y avoir des échanges de tirs. Gardez la tête baissée et fichez le camp.
[frFemale] => Il risque d'y avoir des échanges de tirs. Gardez la tête baissée et fichez le camp.
[deMale] => Es wird noch mehr Schießereien geben. Haltet die Köpfe unten und verschwindet.
[deFemale] => Es wird noch mehr Schießereien geben. Haltet die Köpfe unten und verschwindet.
)
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[enMale] => Stay low and keep safe.
[frMale] => Faites attention à vous.
[frFemale] => Faites attention à vous.
[deMale] => Seid vorsichtig.
[deFemale] => Seid vorsichtig.
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[Text] => We'll do that. Thanks again.
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[enMale] => We'll do that. Thanks again.
[frMale] => On fera attention. Merci encore.
[frFemale] => On fera attention. Merci encore.
[deMale] => Das werden wir. Danke nochmal.
[deFemale] => Das werden wir. Danke nochmal.
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[Text] => I will hunt down each and every one of you if you make trouble. Am I clear?
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[enMale] => I will hunt down each and every one of you if you make trouble. Am I clear?
[frMale] => Je vous traquerai tous autant que vous êtes si vous tentez quoi que ce soit. C'est clair ?
[frFemale] => Je vous traquerai tous autant que vous êtes si vous tentez quoi que ce soit. C'est clair ?
[deMale] => Ich werde jeden Einzelnen von Euch jagen, wenn Ihr noch einmal Ärger macht. Habe ich mich klar ausgedrückt?
[deFemale] => Ich werde jeden Einzelnen von Euch jagen, wenn Ihr noch einmal Ärger macht. Habe ich mich klar ausgedrückt?
)
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[enMale] => Don't make me regret this.
[frMale] => J'espère que je n'aurai pas à le regretter.
[frFemale] => J'espère que je n'aurai pas à le regretter.
[deMale] => Ich hoffe, ich muss das nicht bereuen.
[deFemale] => Ich hoffe, ich muss das nicht bereuen.
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[Text] => Y--yes. Totally clear.
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[enMale] => Y--yes. Totally clear.
[frMale] => O... Oui. Très clair.
[frFemale] => O... Oui. Très clair.
[deMale] => Ja...ja! Natürlich.
[deFemale] => Ja...ja! Natürlich.
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[Text] => This worthless junk isn't going to cut it. Goodbye.
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[enMale] => This worthless junk isn't going to cut it. Goodbye.
[frMale] => Je ne tirerai rien de votre camelote. Au revoir.
[frFemale] => Je ne tirerai rien de votre camelote. Au revoir.
[deMale] => Mit diesem wertlosen Schrott kommt Ihr nicht weit. Auf Wiedersehen.
[deFemale] => Mit diesem wertlosen Schrott kommt Ihr nicht weit. Auf Wiedersehen.
)
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[enMale] => Not good enough. [Attack]
[frMale] => Ça ne suffit pas. [Attaquer]
[frFemale] => Ça ne suffit pas. [Attaquer]
[deMale] => Das reicht mir nicht. [Angreifen]
[deFemale] => Das reicht mir nicht. [Angreifen]
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[60] => Array
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[NodeId] => 60
[QuestRewardB62] => ipMQaI8
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => MediumDark
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Death to all traitors!
[LocalizedText] => Array
(
[enMale] => Death to all traitors!
[frMale] => Mort aux traîtres !
[frFemale] => Mort aux traîtres !
[deMale] => Tod allen Verrätern!
[deFemale] => Tod allen Verrätern!
)
[LocalizedOptionText] => Array
(
[enMale] => I never leave an enemy alive.
[frMale] => Je n'épargne jamais un ennemi.
[frFemale] => Je n'épargne jamais un ennemi.
[deMale] => Ich lasse niemals Feinde am Leben.
[deFemale] => Ich lasse niemals Feinde am Leben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 63
)
[Stb] => str.cnv.location.ord_mantell.class.trooper.separatist_officer
[GenericNodeNumber] => 0
)
[63] => Array
(
[NodeId] => 63
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[Text] => No! Please, no!
[LocalizedText] => Array
(
[enMale] => No! Please, no!
[frMale] => Non ! Pitié, non !
[frFemale] => Non ! Pitié, non !
[deMale] => Nein! Bitte nicht!
[deFemale] => Nein! Bitte nicht!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 112
)
[Stb] => str.cnv.location.ord_mantell.class.trooper.separatist_officer
[GenericNodeNumber] => 0
)
[64] => Array
(
[NodeId] => 64
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6141037578179E+19
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 79
)
[GenericNodeNumber] => 0
)
[65] => Array
(
[NodeId] => 65
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Give me a reason not to kill you--and I mean credits.
[LocalizedText] => Array
(
[enMale] => Give me a reason not to kill you--and I mean credits.
[frMale] => Pour rester en vie, il va falloir me payer.
[frFemale] => Pour rester en vie, il va falloir me payer.
[deMale] => Credits können Leben retten.
[deFemale] => Credits können Leben retten.
)
[LocalizedOptionText] => Array
(
[enMale] => Mercy has a price--so pay up.
[frMale] => La pitié, ça se paie.
[frFemale] => La pitié, ça se paie.
[deMale] => Gnade hat ihren Preis. Bezahlt ihn.
[deFemale] => Gnade hat ihren Preis. Bezahlt ihn.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 17
)
[Stb] => str.cnv.misc.generic_lines
[GenericNodeNumber] => 32030
)
[72] => Array
(
[NodeId] => 72
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[Text] => Don't hurt us!
[LocalizedText] => Array
(
[enMale] => Don't hurt us!
[frMale] => Ne nous faites pas de mal !
[frFemale] => Ne nous faites pas de mal !
[deMale] => Bitte tut uns nichts!
[deFemale] => Bitte tut uns nichts!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.ord_mantell.class.trooper.separatist_officer
[GenericNodeNumber] => 0
)
[77] => Array
(
[NodeId] => 77
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 111
[1] => 78
)
[GenericNodeNumber] => 0
)
[78] => Array
(
[NodeId] => 78
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[Text] => Please, we're all injured--we aren't even armed! Please, don't hurt us!
[LocalizedText] => Array
(
[enMale] => Please, we're all injured--we aren't even armed! Please, don't hurt us!
[frMale] => Pitié, on est tous blessés. On n'est même pas armés ! Pitié, ne nous faites pas de mal !
[frFemale] => Pitié, on est tous blessés. On n'est même pas armés ! Pitié, ne nous faites pas de mal !
[deMale] => Bitte, wir sind alle verletzt ... und unbewaffnet! Bitte tut uns nichts!
[deFemale] => Bitte, wir sind alle verletzt ... und unbewaffnet! Bitte tut uns nichts!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 103
)
[Stb] => str.cnv.location.ord_mantell.class.trooper.separatist_officer
[GenericNodeNumber] => 0
)
[79] => Array
(
[NodeId] => 79
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 80
)
[GenericNodeNumber] => 0
)
[80] => Array
(
[NodeId] => 80
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6141037578179E+19
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 92
[1] => 93
)
[GenericNodeNumber] => 0
)
[92] => Array
(
[NodeId] => 92
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 94
)
[GenericNodeNumber] => 0
)
[93] => Array
(
[NodeId] => 93
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 95
)
[GenericNodeNumber] => 0
)
[94] => Array
(
[NodeId] => 94
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
[95] => Array
(
[NodeId] => 95
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
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[1] => 97
[2] => 98
)
[GenericNodeNumber] => 0
)
[96] => Array
(
[NodeId] => 96
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 100
)
[GenericNodeNumber] => 0
)
[97] => Array
(
[NodeId] => 97
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 102
)
[GenericNodeNumber] => 0
)
[98] => Array
(
[NodeId] => 98
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 99
)
[GenericNodeNumber] => 0
)
[99] => Array
(
[NodeId] => 99
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
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[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
[103] => Array
(
[NodeId] => 103
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 104
)
[GenericNodeNumber] => 0
)
[104] => Array
(
[NodeId] => 104
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 4
[1] => 6
[2] => 10
)
[GenericNodeNumber] => 0
)
[112] => Array
(
[NodeId] => 112
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 113
)
[GenericNodeNumber] => 0
)
[113] => Array
(
[NodeId] => 113
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => vO2znRV
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 64
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[5] => 11
[7] => 11
[15] => 41
[57] => 63
[66] => 44
[67] => 47
[71] => 50
[83] => 80
[84] => 80
[85] => 80
[100] => 99
[102] => 99
[111] => 11
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.ord_mantell.class.trooper.separatist_officer
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
)
[LocalizedName] => Array
(
[enMale] => cnv.location.ord_mantell.class.trooper.separatist_officer
[frMale] => cnv.location.ord_mantell.class.trooper.separatist_officer
[deMale] => cnv.location.ord_mantell.class.trooper.separatist_officer
)
[Id] => 16141145316424020668
[Base62Id] => lF9fLI5
[Fqn] => cnv.location.ord_mantell.class.trooper.separatist_officer
[B62References] => Array
(
[ProgressesQuest] => Array
(
[0] => ipMQaI8
)
[npcStartsCnv] => Array
(
[0] => vO2znRV
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 2.3.1
[hash] => 3271732715
[removed_in] =>
[changed_fields] => Array
(
[0] => NodeLookup
[1] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.3.0
)
)