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cnv.location.ord_mantell.class.trooper.separatist_officer

  • 3. - Hold your fire! We surrender! We surrender!
    Progresses:
    • 77. <Non-dialogue segment.>
      • 78. - Please, we're all injured--we aren't even armed! Please, don't hurt us!
        • 104. <Non-dialogue segment.>
          • 4. Option - All right, nobody move.Player - Keep your hands where I can see them.
          • 6. Option - Blink wrong and you're dead.Player - I'll take out every last one of you if I have to, got it?
          • 10. Option - Shut up.Player - I have no mercy for enemies of the Republic.
            • 11. - Please! We're all hurt--bad! We can barely walk!
              • 13. - We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!
                • 14. Option - Very well.Player - You can go, as long as you don't cause trouble. Understood? +100
                • 65. Option - Mercy has a price--so pay up.Player - Give me a reason not to kill you--and I mean credits.
                  • 17. - What? You mean... but--but look at us, all we have are the clothes on our backs.
                    • 19. - Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!
                      • 21. - Here... my wedding ring... don't wanna die....
                        • 22. Option - That will do.Player - Hand over the stuff, and you can go. +50
                          • 23. - R--really? Uh, all right, here you go.
                            • 25. - T--take it... take it....
                              • 27. - That's everything we have.
                        • 40. Option - Forget it. I won't hurt you.Player - If you're really that bad off, then nevermind--you can go. +50
                          • 41. - Really? You mean it? Thank you! Thank you!
                            • 43. - You're an honorable soldier. We appreciate it.
                              • 44. Option - All right, I'm leaving.Player - I've got to keep moving. Get out of here and don't cause trouble.
                                • 45. - We won't.
                              • 47. Option - Stay low and keep safe.Player - There's a lot more shooting to be done. Keep your heads down and move out.
                                • 48. - We'll do that. Thanks again.
                              • 50. Option - Don't make me regret this.Player - I will hunt down each and every one of you if you make trouble. Am I clear?
                                • 51. - Y--yes. Totally clear.
                        • 56. Option - Not good enough. [Attack]Player - This worthless junk isn't going to cut it. Goodbye. +150
                • 60. Option - I never leave an enemy alive.Player - Death to all traitors! +100
                  • 63. - No! Please, no!
                    • 80. <Non-dialogue segment.>
                      • 94. <Conversation Exit>
                      • 95. <Non-dialogue segment.>
                        • 99. <Conversation Exit>
  • 72. - Don't hurt us!
  • 1. - You won't see us again, soldier. I swear it.
  • 2. - We'll stay out of your way, trooper. I swear.
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.ord_mantell.class.trooper.separatist_officer
Other Sites:
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            "SpeakerB62Id": "vO2znRV",
            "Text": "You won't see us again, soldier. I swear it.",
            "LocalizedText": {
                "enMale": "You won't see us again, soldier. I swear it.",
                "frMale": "On va vous laisser tranquille, soldat. Je le jure.",
                "frFemale": "On va vous laisser tranquille, soldat. Je le jure.",
                "deMale": "Ihr werdet uns nicht wiedersehen, Soldat. Ich schw\u00f6re es.",
                "deFemale": "Ihr werdet uns nicht wiedersehen, Soldat. Ich schw\u00f6re es."
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            "Text": "We'll stay out of your way, trooper. I swear.",
            "LocalizedText": {
                "enMale": "We'll stay out of your way, trooper. I swear.",
                "frMale": "On s'opposera pas \u00e0 vous, soldat. C'est promis.",
                "frFemale": "On s'opposera pas \u00e0 vous, soldat. C'est promis.",
                "deMale": "Wir werden Euch nicht behelligen, Soldat. Ich schw\u00f6re es.",
                "deFemale": "Wir werden Euch nicht behelligen, Soldat. Ich schw\u00f6re es."
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            "Text": "Hold your fire! We surrender! We surrender!",
            "LocalizedText": {
                "enMale": "Hold your fire! We surrender! We surrender!",
                "frMale": "Ne tirez pas ! On se rend ! On se rend !",
                "frFemale": "Ne tirez pas ! On se rend ! On se rend !",
                "deMale": "Feuer einstellen! Wir ergeben uns! Wir ergeben uns!",
                "deFemale": "Feuer einstellen! Wir ergeben uns! Wir ergeben uns!"
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            "Text": "Keep your hands where I can see them.",
            "LocalizedText": {
                "enMale": "Keep your hands where I can see them.",
                "frMale": "Gardez les mains bien en \u00e9vidence.",
                "frFemale": "Gardez les mains bien en \u00e9vidence.",
                "deMale": "Alle behalten sch\u00f6n die H\u00e4nde oben.",
                "deFemale": "Alle behalten sch\u00f6n die H\u00e4nde oben."
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                "enMale": "All right, nobody move.",
                "frMale": "Que personne ne bouge.",
                "frFemale": "Que personne ne bouge.",
                "deMale": "Also, niemand bewegt sich.",
                "deFemale": "Also, niemand bewegt sich."
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            "Text": "I'll take out every last one of you if I have to, got it?",
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                "enMale": "I'll take out every last one of you if I have to, got it?",
                "frMale": "Je vous abattrai jusqu'au dernier s'il le faut, compris ?",
                "frFemale": "Je vous abattrai jusqu'au dernier s'il le faut, compris ?",
                "deMale": "Ich werde jeden Einzelnen von Euch ausschalten, wenn ich muss. Verstanden?",
                "deFemale": "Ich werde jeden Einzelnen von Euch ausschalten, wenn ich muss. Verstanden?"
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            "LocalizedOptionText": {
                "enMale": "Blink wrong and you're dead.",
                "frMale": "Un geste et vous \u00eates morts.",
                "frFemale": "Un geste et vous \u00eates morts.",
                "deMale": "Ein falsches Zwinkern und Ihr seid tot.",
                "deFemale": "Ein falsches Zwinkern und Ihr seid tot."
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            "SpeakerB62Id": "0000000",
            "Text": "I have no mercy for enemies of the Republic.",
            "LocalizedText": {
                "enMale": "I have no mercy for enemies of the Republic.",
                "frMale": "Je n'aurai aucune piti\u00e9 pour les ennemis de la R\u00e9publique.",
                "frFemale": "Je n'aurai aucune piti\u00e9 pour les ennemis de la R\u00e9publique.",
                "deMale": "F\u00fcr Feinde der Republik gibt es keine Gnade.",
                "deFemale": "F\u00fcr Feinde der Republik gibt es keine Gnade."
            },
            "LocalizedOptionText": {
                "enMale": "Shut up.",
                "frMale": "Bouclez-la.",
                "frFemale": "Bouclez-la.",
                "deMale": "Klappe halten.",
                "deFemale": "Klappe halten."
            },
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            "Text": "Please! We're all hurt--bad! We can barely walk!",
            "LocalizedText": {
                "enMale": "Please! We're all hurt--bad! We can barely walk!",
                "frMale": "Piti\u00e9 ! On est tous gravement bless\u00e9s ! On peut \u00e0 peine marcher !",
                "frFemale": "Piti\u00e9 ! On est tous gravement bless\u00e9s ! On peut \u00e0 peine marcher !",
                "deMale": "Bitte! Wir sind alle schwer verletzt! Wir k\u00f6nnen kaum laufen!",
                "deFemale": "Bitte! Wir sind alle schwer verletzt! Wir k\u00f6nnen kaum laufen!"
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            "Text": "We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!",
            "LocalizedText": {
                "enMale": "We won't interfere or try to stop you--I swear it! We'll just... we--we'll walk out the door, and never come back. Just please, let us live!",
                "frMale": "On n'essaiera pas de vous arr\u00eater, c'est jur\u00e9 ! On va juste... on va juste partir, et on reviendra jamais. Piti\u00e9, ne nous tuez pas !",
                "frFemale": "On n'essaiera pas de vous arr\u00eater, c'est jur\u00e9 ! On va juste... on va juste partir, et on reviendra jamais. Piti\u00e9, ne nous tuez pas !",
                "deMale": "Wir werden Euch nicht behindern oder aufhalten ... ich schw\u00f6re es! Wir werden einfach ... durch die T\u00fcr verschwinden und nie mehr zur\u00fcckkommen. Aber bitte, lasst uns am Leben!",
                "deFemale": "Wir werden Euch nicht behindern oder aufhalten ... ich schw\u00f6re es! Wir werden einfach ... durch die T\u00fcr verschwinden und nie mehr zur\u00fcckkommen. Aber bitte, lasst uns am Leben!"
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            "Text": "You can go, as long as you don't cause trouble. Understood?",
            "LocalizedText": {
                "enMale": "You can go, as long as you don't cause trouble. Understood?",
                "frMale": "Vous pouvez partir tant que vous ne me g\u00eanez pas. C'est compris ?",
                "frFemale": "Vous pouvez partir tant que vous ne me g\u00eanez pas. C'est compris ?",
                "deMale": "Ihr k\u00f6nnt gehen, solange Ihr keinen \u00c4rger macht. Verstanden?",
                "deFemale": "Ihr k\u00f6nnt gehen, solange Ihr keinen \u00c4rger macht. Verstanden?"
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                "enMale": "Very well.",
                "frMale": "Tr\u00e8s bien.",
                "frFemale": "Tr\u00e8s bien.",
                "deMale": "Einverstanden.",
                "deFemale": "Einverstanden."
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            "SpeakerB62Id": "vO2znRV",
            "Text": "What? You mean... but--but look at us, all we have are the clothes on our backs.",
            "LocalizedText": {
                "enMale": "What? You mean... but--but look at us, all we have are the clothes on our backs.",
                "frMale": "Quoi ? Vous voulez... mais regardez-nous. On n'a rien d'autre que ce qu'on a sur nous.",
                "frFemale": "Quoi ? Vous voulez... mais regardez-nous. On n'a rien d'autre que ce qu'on a sur nous.",
                "deMale": "Was? Ihr meint ... aber, aber seht uns an. Au\u00dfer unserer Kleidung haben wir doch nichts.",
                "deFemale": "Was? Ihr meint ... aber, aber seht uns an. Au\u00dfer unserer Kleidung haben wir doch nichts."
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            "SpeakerB62Id": "DLwrsF1",
            "Text": "Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!",
            "LocalizedText": {
                "enMale": "Wait, wait! I've got a gold necklace my grandfather gave me. Take it. Please, just let us live!",
                "frMale": "Attendez ! J'ai un collier en or que mon grand-p\u00e8re m'a donn\u00e9. Prenez-le. Piti\u00e9, ne nous tuez pas !",
                "frFemale": "Attendez ! J'ai un collier en or que mon grand-p\u00e8re m'a donn\u00e9. Prenez-le. Piti\u00e9, ne nous tuez pas !",
                "deMale": "Wartet, wartet! Ich habe eine goldene Halskette von meinem Gro\u00dfvater. Nehmt sie. Bitte, lasst uns am Leben!",
                "deFemale": "Wartet, wartet! Ich habe eine goldene Halskette von meinem Gro\u00dfvater. Nehmt sie. Bitte, lasst uns am Leben!"
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            "SpeakerB62Id": "IQKzCV3",
            "Text": "Here... my wedding ring... don't wanna die....",
            "LocalizedText": {
                "enMale": "Here... my wedding ring... don't wanna die....",
                "frMale": "Tenez... mon alliance... je ne veux pas mourir...",
                "frFemale": "Tenez... mon alliance... je ne veux pas mourir...",
                "deMale": "Hier ... mein Ehering. Ich will nicht sterben ...",
                "deFemale": "Hier ... mein Ehering. Ich will nicht sterben ..."
            },
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            "Text": "Hand over the stuff, and you can go.",
            "LocalizedText": {
                "enMale": "Hand over the stuff, and you can go.",
                "frMale": "Donnez-moi \u00e7a, et vous pourrez partir.",
                "frFemale": "Donnez-moi \u00e7a, et vous pourrez partir.",
                "deMale": "Gebt mir das Zeug und verschwindet.",
                "deFemale": "Gebt mir das Zeug und verschwindet."
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            "LocalizedOptionText": {
                "enMale": "That will do.",
                "frMale": "\u00c7a fera l'affaire.",
                "frFemale": "\u00c7a fera l'affaire.",
                "deMale": "Das wird reichen.",
                "deFemale": "Das wird reichen."
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DLwrsF1",
            "Text": "R--really? Uh, all right, here you go.",
            "LocalizedText": {
                "enMale": "R--really? Uh, all right, here you go.",
                "frMale": "Vr... Vraiment ? Euh, d'accord. Tenez.",
                "frFemale": "Vr... Vraiment ? Euh, d'accord. Tenez.",
                "deMale": "W-wirklich? \u00c4h, also gut, hier bitte.",
                "deFemale": "W-wirklich? \u00c4h, also gut, hier bitte."
            },
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "IQKzCV3",
            "Text": "T--take it... take it....",
            "LocalizedText": {
                "enMale": "T--take it... take it....",
                "frMale": "Pr... Prenez-la... Tenez...",
                "frFemale": "Pr... Prenez-la... Tenez...",
                "deMale": "N-nehmt ihn ... nehmt ihn Euch ...",
                "deFemale": "N-nehmt ihn ... nehmt ihn Euch ..."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "vO2znRV",
            "Text": "That's everything we have.",
            "LocalizedText": {
                "enMale": "That's everything we have.",
                "frMale": "C'est tout ce qu'on a.",
                "frFemale": "C'est tout ce qu'on a.",
                "deMale": "Das ist alles, was wir haben.",
                "deFemale": "Das ist alles, was wir haben."
            },
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            "QuestRewardB62": "ipMQaI8",
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            "MinLevel": -1,
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            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you're really that bad off, then nevermind--you can go.",
            "LocalizedText": {
                "enMale": "If you're really that bad off, then nevermind--you can go.",
                "frMale": "Si vous n'avez vraiment rien d'autre, alors on oublie \u00e7a. Vous pouvez partir.",
                "frFemale": "Si vous n'avez vraiment rien d'autre, alors on oublie \u00e7a. Vous pouvez partir.",
                "deMale": "Wenn es Euch wirklich so schlecht geht ... dann geht einfach.",
                "deFemale": "Wenn es Euch wirklich so schlecht geht ... dann geht einfach."
            },
            "LocalizedOptionText": {
                "enMale": "Forget it. I won't hurt you.",
                "frMale": "Oubliez \u00e7a. Je ne vous ferai pas de mal.",
                "frFemale": "Oubliez \u00e7a. Je ne vous ferai pas de mal.",
                "deMale": "Vergesst es. Ich werde Euch nichts tun.",
                "deFemale": "Vergesst es. Ich werde Euch nichts tun."
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DLwrsF1",
            "Text": "Really? You mean it? Thank you! Thank you!",
            "LocalizedText": {
                "enMale": "Really? You mean it? Thank you! Thank you!",
                "frMale": "Vraiment ? Vous \u00eates s\u00e9rieux ? Merci ! Merci !",
                "frFemale": "Vraiment ? Vous \u00eates s\u00e9rieuse ? Merci ! Merci !",
                "deMale": "Wirklich? Ist das Euer Ernst? Danke! Danke!",
                "deFemale": "Wirklich? Ist das Euer Ernst? Danke! Danke!"
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "vO2znRV",
            "Text": "You're an honorable soldier. We appreciate it.",
            "LocalizedText": {
                "enMale": "You're an honorable soldier. We appreciate it.",
                "frMale": "Vous \u00eates un soldat d'honneur. Merci infiniment.",
                "frFemale": "Vous \u00eates un soldat d'honneur. Merci infiniment.",
                "deMale": "Ihr seid ein ehrenhafter Soldat. Wir wissen das zu sch\u00e4tzen.",
                "deFemale": "Ihr seid ein ehrenhafter Soldat. Wir wissen das zu sch\u00e4tzen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've got to keep moving. Get out of here and don't cause trouble.",
            "LocalizedText": {
                "enMale": "I've got to keep moving. Get out of here and don't cause trouble.",
                "frMale": "J'ai une mission \u00e0 accomplir. Filez d'ici et ne tentez rien.",
                "frFemale": "J'ai une mission \u00e0 accomplir. Filez d'ici et ne tentez rien.",
                "deMale": "Ich muss weiter. Verschwindet hier und macht keinen \u00c4rger mehr.",
                "deFemale": "Ich muss weiter. Verschwindet hier und macht keinen \u00c4rger mehr."
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            "LocalizedOptionText": {
                "enMale": "All right, I'm leaving.",
                "frMale": "Bon, je m'en vais.",
                "frFemale": "Bon, je m'en vais.",
                "deMale": "Also gut, ich gehe.",
                "deFemale": "Also gut, ich gehe."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "vO2znRV",
            "Text": "We won't.",
            "LocalizedText": {
                "enMale": "We won't.",
                "frMale": "Promis.",
                "frFemale": "Promis.",
                "deMale": "Wir versprechen es.",
                "deFemale": "Wir versprechen es."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's a lot more shooting to be done. Keep your heads down and move out.",
            "LocalizedText": {
                "enMale": "There's a lot more shooting to be done. Keep your heads down and move out.",
                "frMale": "Il risque d'y avoir des \u00e9changes de tirs. Gardez la t\u00eate baiss\u00e9e et fichez le camp.",
                "frFemale": "Il risque d'y avoir des \u00e9changes de tirs. Gardez la t\u00eate baiss\u00e9e et fichez le camp.",
                "deMale": "Es wird noch mehr Schie\u00dfereien geben. Haltet die K\u00f6pfe unten und verschwindet.",
                "deFemale": "Es wird noch mehr Schie\u00dfereien geben. Haltet die K\u00f6pfe unten und verschwindet."
            },
            "LocalizedOptionText": {
                "enMale": "Stay low and keep safe.",
                "frMale": "Faites attention \u00e0 vous.",
                "frFemale": "Faites attention \u00e0 vous.",
                "deMale": "Seid vorsichtig.",
                "deFemale": "Seid vorsichtig."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "vO2znRV",
            "Text": "We'll do that. Thanks again.",
            "LocalizedText": {
                "enMale": "We'll do that. Thanks again.",
                "frMale": "On fera attention. Merci encore.",
                "frFemale": "On fera attention. Merci encore.",
                "deMale": "Das werden wir. Danke nochmal.",
                "deFemale": "Das werden wir. Danke nochmal."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I will hunt down each and every one of you if you make trouble. Am I clear?",
            "LocalizedText": {
                "enMale": "I will hunt down each and every one of you if you make trouble. Am I clear?",
                "frMale": "Je vous traquerai tous autant que vous \u00eates si vous tentez quoi que ce soit. C'est clair ?",
                "frFemale": "Je vous traquerai tous autant que vous \u00eates si vous tentez quoi que ce soit. C'est clair ?",
                "deMale": "Ich werde jeden Einzelnen von Euch jagen, wenn Ihr noch einmal \u00c4rger macht. Habe ich mich klar ausgedr\u00fcckt?",
                "deFemale": "Ich werde jeden Einzelnen von Euch jagen, wenn Ihr noch einmal \u00c4rger macht. Habe ich mich klar ausgedr\u00fcckt?"
            },
            "LocalizedOptionText": {
                "enMale": "Don't make me regret this.",
                "frMale": "J'esp\u00e8re que je n'aurai pas \u00e0 le regretter.",
                "frFemale": "J'esp\u00e8re que je n'aurai pas \u00e0 le regretter.",
                "deMale": "Ich hoffe, ich muss das nicht bereuen.",
                "deFemale": "Ich hoffe, ich muss das nicht bereuen."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "vO2znRV",
            "Text": "Y--yes. Totally clear.",
            "LocalizedText": {
                "enMale": "Y--yes. Totally clear.",
                "frMale": "O... Oui. Tr\u00e8s clair.",
                "frFemale": "O... Oui. Tr\u00e8s clair.",
                "deMale": "Ja...ja! Nat\u00fcrlich.",
                "deFemale": "Ja...ja! Nat\u00fcrlich."
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            "AlignmentGain": "LargeDark",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This worthless junk isn't going to cut it. Goodbye.",
            "LocalizedText": {
                "enMale": "This worthless junk isn't going to cut it. Goodbye.",
                "frMale": "Je ne tirerai rien de votre camelote. Au revoir.",
                "frFemale": "Je ne tirerai rien de votre camelote. Au revoir.",
                "deMale": "Mit diesem wertlosen Schrott kommt Ihr nicht weit. Auf Wiedersehen.",
                "deFemale": "Mit diesem wertlosen Schrott kommt Ihr nicht weit. Auf Wiedersehen."
            },
            "LocalizedOptionText": {
                "enMale": "Not good enough. [Attack]",
                "frMale": "\u00c7a ne suffit pas. [Attaquer]",
                "frFemale": "\u00c7a ne suffit pas. [Attaquer]",
                "deMale": "Das reicht mir nicht. [Angreifen]",
                "deFemale": "Das reicht mir nicht. [Angreifen]"
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            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Death to all traitors!",
            "LocalizedText": {
                "enMale": "Death to all traitors!",
                "frMale": "Mort aux tra\u00eetres !",
                "frFemale": "Mort aux tra\u00eetres !",
                "deMale": "Tod allen Verr\u00e4tern!",
                "deFemale": "Tod allen Verr\u00e4tern!"
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            "LocalizedOptionText": {
                "enMale": "I never leave an enemy alive.",
                "frMale": "Je n'\u00e9pargne jamais un ennemi.",
                "frFemale": "Je n'\u00e9pargne jamais un ennemi.",
                "deMale": "Ich lasse niemals Feinde am Leben.",
                "deFemale": "Ich lasse niemals Feinde am Leben."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "vO2znRV",
            "Text": "No! Please, no!",
            "LocalizedText": {
                "enMale": "No! Please, no!",
                "frMale": "Non ! Piti\u00e9, non !",
                "frFemale": "Non ! Piti\u00e9, non !",
                "deMale": "Nein! Bitte nicht!",
                "deFemale": "Nein! Bitte nicht!"
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            "IsEmpty": true,
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