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cnv.location.coruscant.world.boom.captain_theraguin

  • 59. <Non-dialogue segment.>
    • 317. - Well, look at this. A Jedi! This is something special--feel like I should've polished my boots.
    • 318. - What do you know? It's good to see another brave soul, soldier. Come on over.
    • 315. - Hey there. Always good to see another brave soul--there aren't many of us left.
      • 60. - I'm Captain Theraguin--last officer on the job here since the patrols stopped. Welcome to Black Sun territory.
        • 327. Option - Black Sun?Player - What do you mean by that?
          • 328. - I take it you're new here. Black Sun--Coruscant's nastiest gang. They've infested this entire sector.
        • 77. Option - "Last officer"?Player - Are you saying there's no security down here?
          +200 Influence : approves.
          • 78. - You kidding me? My commander gave up on this sector a long time ago. I shouldn't even be here.
        • 323. Option - I don't need a tour guide.Player - I know where I am. I can handle myself.
          +50 Influence : disapproves.
          • 324. - Fair enough. You know how bad Black Sun's gotten, then--the gang has complete control.
            • 96. - The locals only venture out of their apartments when they have to scrounge for supplies.
              • 98. - Now with no security forces, what future do they have? And Black Sun has a new game. Call it "Boom."
                • 186. Option - Uh-oh.Player - I don't like the sound of this.
                • 187. Option - "Boom"?Player - Explain yourself.
                  +200 Influence : approves.
                • 104. Option - Sounds like fun.Player - I enjoy a good game, now and then.
                  • 105. - Not like this, you don't. I don't think.
                    • 110. - Black Sun steals Republic supply crates, takes the supplies out, then rigs the crates with explosives.
                      • 112. - Then they set the trapped crates in the street; make bets on how long before some fool tries to open them.
                        • 116. Option - That's sickening.Player - Why would anyone do a thing like that?
                          • 339. - I don't know. You want to be charitable, assume Black Sun doesn't think straight.
                        • 118. Option - That's sickening.Player - It takes a dark soul to do such a thing.
                          +200 Influence : approves.
                          • 130. - Didn't believe it until I saw it with my own eyes--this mousy little woman--blown to pieces.
                        • 120. Option - That's sickening.Player - Only cowards attack civilian targets.
                          +200 Influence : approves.
                          • 121. - Yeah. It's one thing when the gangs shoot at us--but killing innocents for fun?
                        • 123. Option - That's sickening.Player - Whatever happened to a friendly game of sabacc?
                          • 302. - Whatever happened to petty criminals who weren't sadists?
                        • 113. Option - And people allow this?Player - Hasn't someone tried to do something?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 114. - The locals don't know what's going on. And like I said before, security can't patrol here anymore.
                        • 127. Option - Dirty scavengers.Player - Some people need to learn a hard lesson about stealing public property.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 128. - I hope you're kidding.
                            • 145. - I try to defuse the crates myself--the mechanics are simple, but Black Sun's everywhere. Nearly killed me last time.
                              • 153. Option - I'd like to help.Player - I can handle Black Sun. I want to make things right.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 308. - That's--thank you. That's just what I needed to hear.
                              • 307. Option - I see where you're going.Player - So that's a job offer, then?
                                • 310. - You got the idea. Saw you comin' and thought "maybe we can save a few lives."
                                  • 162. - Now, Black Sun's explosives are pretty simple. I can show you what to do.
                                    • 178. - Anything you can do... I'll be more than grateful. But be damn careful.
                                      • 179. <Conversation Exit>
                              • 314. Option - So what? [Refuse quest]Player - I don't want any part of this.
                                <Aborts Conversation>
                                • 183. - Fine. You might change your mind if you see an innocent person get blasted.
                                  • 184. <Conversation Exit>
  • 1. - Good to see you again--but I don't think the Black Sun feels the same way.
  • 2. - Haven't heard an explosion in a good while. Guess that means you defused those crates.
    • 3. Option - I did the job.Player - I think I found them all. Let's hope Black Sun doesn't get any more.
      • 14. - We'll make sure. No more people will be killed looking for food.
    • 335. Option - Ran into some thugs....Player - There was a good fight.
      +200 Influence : approves.
      • 9. - Black Sun's more than a match for security. I'm glad you were here to help.
    • 11. Option - Yes, but never again.Player - Just don't ask me to defuse any more.
      • 12. - I won't. You've done your part.
        • 26. - Now, I'm no rich Senator, but let me give you a little something for taking care of this. Recognition.
          • 196. Option - I appreciate it.Player - Thank you.
            • 43. - The price is well worth it for my peace of mind. We all just got to do what we can.
          • 31. Option - No reward is necessary.Player - It's a generous offer, but I can't accept. +50
            +200 Influence : approves.
          • 35. Option - No reward is necessary.Player - A Jedi has no need of such things. +50
            +200 Influence : approves.
          • 33. Option - Not necessary.Player - I don't expect a reward for doing my duty. +50
            +200 Influence : approves.
          • 38. Option - Not necessary.Player - Look, I don't normally do charity, but... let's say someone owes me a drink, okay? +50
          • 197. Option - That's it?Player - That's some gratitude.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 198. - I wish I had more to give. I guess saving lives doesn't pay like it used to.
              • 45. - You probably have other business, so I won't keep you. Watch your back out there.
                • 56. <Conversation Exit>
  • 57. - I want to know when those crates have been defused. In the meantime, I'm warning people to avoid them.
  • 202. - Watch your step down here--Black Sun's dangerous.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.coruscant.world.boom.captain_theraguin
Other Sites:
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            "Text": "Good to see you again--but I don't think the Black Sun feels the same way.",
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                "enMale": "Good to see you again--but I don't think the Black Sun feels the same way.",
                "frMale": "Ravi de vous revoir, ce qui ne doit pas \u00eatre le cas du Soleil Noir.",
                "frFemale": "Ravi de vous revoir, ce qui ne doit pas \u00eatre le cas du Soleil Noir.",
                "deMale": "Es ist sch\u00f6n, Euch wiederzusehen. Aber ich glaube nicht, dass die Schwarze Sonne das ebenso sieht.",
                "deFemale": "Es ist sch\u00f6n, Euch wiederzusehen. Aber ich glaube nicht, dass die Schwarze Sonne das ebenso sieht."
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            "Text": "Haven't heard an explosion in a good while. Guess that means you defused those crates.",
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                "enMale": "Haven't heard an explosion in a good while. Guess that means you defused those crates.",
                "frMale": "\u00c7a fait un bout de temps que j'ai pas entendu d'explosion. Je suppose donc que vous avez d\u00e9samorc\u00e9 ces caisses.",
                "frFemale": "\u00c7a fait un bout de temps que j'ai pas entendu d'explosion. Je suppose donc que vous avez d\u00e9samorc\u00e9 ces caisses.",
                "deMale": "Ich habe l\u00e4nger keine Explosion mehr geh\u00f6rt. Das hei\u00dft wohl, Ihr konntet die Kisten entsch\u00e4rfen.",
                "deFemale": "Ich habe l\u00e4nger keine Explosion mehr geh\u00f6rt. Das hei\u00dft wohl, Ihr konntet die Kisten entsch\u00e4rfen."
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            "Text": "I think I found them all. Let's hope Black Sun doesn't get any more.",
            "LocalizedText": {
                "enMale": "I think I found them all. Let's hope Black Sun doesn't get any more.",
                "frMale": "Je crois que je les ai toutes trouv\u00e9es. Esp\u00e9rons que le Soleil Noir n'en fasse plus.",
                "frFemale": "Je crois que je les ai toutes trouv\u00e9es. Esp\u00e9rons que le Soleil Noir n'en fasse plus.",
                "deMale": "Ich glaube, ich habe sie alle gefunden. Hoffen wir, dass die Schwarze Sonne nicht noch mehr in die Finger kriegt.",
                "deFemale": "Ich glaube, ich habe sie alle gefunden. Hoffen wir, dass die Schwarze Sonne nicht noch mehr in die Finger kriegt."
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                "enMale": "I did the job.",
                "frMale": "J'ai accompli ma mission.",
                "frFemale": "J'ai accompli ma mission.",
                "deMale": "Ich habe es erledigt.",
                "deFemale": "Ich habe es erledigt."
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            "Text": "Black Sun's more than a match for security. I'm glad you were here to help.",
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                "enMale": "Black Sun's more than a match for security. I'm glad you were here to help.",
                "frMale": "Le Soleil Noir a donn\u00e9 du fil \u00e0 retordre \u00e0 la s\u00e9curit\u00e9. Content que vous m'ayez aid\u00e9.",
                "frFemale": "Le Soleil Noir a donn\u00e9 du fil \u00e0 retordre \u00e0 la s\u00e9curit\u00e9. Content que vous m'ayez aid\u00e9.",
                "deMale": "Die Schwarze Sonne ist den Sicherheitskr\u00e4ften mehr als gewachsen. Ich bin froh, dass Ihr da wart.",
                "deFemale": "Die Schwarze Sonne ist den Sicherheitskr\u00e4ften mehr als gewachsen. Ich bin froh, dass Ihr da wart."
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            "Text": "Just don't ask me to defuse any more.",
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                "enMale": "Just don't ask me to defuse any more.",
                "frMale": "Ne me demandez plus de d\u00e9samorcer quoi que ce soit.",
                "frFemale": "Ne me demandez plus de d\u00e9samorcer quoi que ce soit.",
                "deMale": "Bittet mich aber nicht, so etwas nochmal zu tun.",
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                "enMale": "Yes, but never again.",
                "frMale": "Oui, mais c'est la derni\u00e8re fois.",
                "frFemale": "Oui, mais c'est la derni\u00e8re fois.",
                "deMale": "Ja, aber nie wieder.",
                "deFemale": "Ja, aber nie wieder."
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            "Text": "I won't. You've done your part.",
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                "enMale": "I won't. You've done your part.",
                "frMale": "Promis. Vous avez d\u00e9j\u00e0 fait beaucoup.",
                "frFemale": "Promis. Vous avez d\u00e9j\u00e0 fait beaucoup.",
                "deMale": "Das werde ich nicht. Ihr habt Euren Teil getan.",
                "deFemale": "Das werde ich nicht. Ihr habt Euren Teil getan."
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            "Text": "We'll make sure. No more people will be killed looking for food.",
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                "enMale": "We'll make sure. No more people will be killed looking for food.",
                "frMale": "On va s'en assurer. Plus personne ne mourra en cherchant de la nourriture.",
                "frFemale": "On va s'en assurer. Plus personne ne mourra en cherchant de la nourriture.",
                "deMale": "Daf\u00fcr sorgen wir schon. Niemand wird mehr sterben, nur weil er etwas zu essen sucht.",
                "deFemale": "Daf\u00fcr sorgen wir schon. Niemand wird mehr sterben, nur weil er etwas zu essen sucht."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Now, I'm no rich Senator, but let me give you a little something for taking care of this. Recognition.",
            "LocalizedText": {
                "enMale": "Now, I'm no rich Senator, but let me give you a little something for taking care of this. Recognition.",
                "frMale": "Je ne suis pas un riche s\u00e9nateur, mais laissez-moi vous donner quelque chose. Avec toute ma reconnaissance.",
                "frFemale": "Je ne suis pas un riche s\u00e9nateur, mais laissez-moi vous donner quelque chose. Avec toute ma reconnaissance.",
                "deMale": "Also, ich bin kein reicher Senator, aber ich will Euch etwas daf\u00fcr geben, was Ihr getan habt. Als Anerkennung.",
                "deFemale": "Also, ich bin kein reicher Senator, aber ich will Euch etwas daf\u00fcr geben, was Ihr getan habt. Als Anerkennung."
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            "Text": "It's a generous offer, but I can't accept.",
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                "enMale": "It's a generous offer, but I can't accept.",
                "frMale": "C'est une offre g\u00e9n\u00e9reuse, mais je ne peux [{M}]accepter.",
                "frFemale": "C'est une offre g\u00e9n\u00e9reuse, mais je ne peux [{M}]pas accepter.",
                "deMale": "Das ist gro\u00dfz\u00fcgig von Euch, aber ich kann es nicht annehmen.",
                "deFemale": "Das ist gro\u00dfz\u00fcgig von Euch, aber ich kann es nicht annehmen."
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                "enMale": "No reward is necessary.",
                "frMale": "Pas besoin de r\u00e9compense.",
                "frFemale": "Pas besoin de r\u00e9compense.",
                "deMale": "Ich brauche keine Belohnung.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I don't expect a reward for doing my duty.",
            "LocalizedText": {
                "enMale": "I don't expect a reward for doing my duty.",
                "frMale": "Je n'attends pas de r\u00e9compense quand je fais mon devoir.",
                "frFemale": "Je n'attends pas de r\u00e9compense quand je fais mon devoir.",
                "deMale": "Ich will keine Belohnung, nur weil ich meine Pflicht tue.",
                "deFemale": "Ich will keine Belohnung, nur weil ich meine Pflicht tue."
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                "enMale": "Not necessary.",
                "frMale": "Ce n'est pas n\u00e9cessaire.",
                "frFemale": "Ce n'est pas n\u00e9cessaire.",
                "deMale": "Nicht n\u00f6tig.",
                "deFemale": "Nicht n\u00f6tig."
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                "xu2zYrP": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "A Jedi has no need of such things.",
            "LocalizedText": {
                "enMale": "A Jedi has no need of such things.",
                "frMale": "Un Jedi n'a pas besoin de \u00e7a.",
                "frFemale": "Un Jedi n'a pas besoin de \u00e7a.",
                "deMale": "Die Jedi brauchen so etwas nicht.",
                "deFemale": "Die Jedi brauchen so etwas nicht."
            },
            "LocalizedOptionText": {
                "enMale": "No reward is necessary.",
                "frMale": "Pas besoin de r\u00e9compense.",
                "frFemale": "Pas besoin de r\u00e9compense.",
                "deMale": "Ich brauche keine Belohnung.",
                "deFemale": "Ich brauche keine Belohnung."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "Rare to find someone not out to make a profit.",
            "LocalizedText": {
                "enMale": "Rare to find someone not out to make a profit.",
                "frMale": "C'est rare de trouver quelqu'un qui ne court pas apr\u00e8s le profit.",
                "frFemale": "C'est rare de trouver quelqu'un qui ne court pas apr\u00e8s le profit.",
                "deMale": "Nur selten trifft man auf jemanden, der nicht auf Profit aus ist.",
                "deFemale": "Nur selten trifft man auf jemanden, der nicht auf Profit aus ist."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Look, I don't normally do charity, but... let's say someone owes me a drink, okay?",
            "LocalizedText": {
                "enMale": "Look, I don't normally do charity, but... let's say someone owes me a drink, okay?",
                "frMale": "Bon, d'habitude, je ne fais pas la charit\u00e9, mais... Disons que quelqu'un me doit un verre, OK ?",
                "frFemale": "Bon, d'habitude, je ne fais pas la charit\u00e9, mais... Disons que quelqu'un me doit un verre, OK ?",
                "deMale": "H\u00f6rt zu, ich mach sowas sonst nicht aus reiner N\u00e4chstenliebe, aber ... sagen wir, Ihr schuldet mir einen Drink. In Ordnung?",
                "deFemale": "H\u00f6rt zu, ich mach sowas sonst nicht aus reiner N\u00e4chstenliebe, aber ... sagen wir, Ihr schuldet mir einen Drink. In Ordnung?"
            },
            "LocalizedOptionText": {
                "enMale": "Not necessary.",
                "frMale": "Ce n'est pas n\u00e9cessaire.",
                "frFemale": "Ce n'est pas n\u00e9cessaire.",
                "deMale": "Nicht n\u00f6tig.",
                "deFemale": "Nicht n\u00f6tig."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "The price is well worth it for my peace of mind. We all just got to do what we can.",
            "LocalizedText": {
                "enMale": "The price is well worth it for my peace of mind. We all just got to do what we can.",
                "frMale": "Ma tranquillit\u00e9 d'esprit n'a pas de prix. On doit tous faire notre maximum.",
                "frFemale": "Ma tranquillit\u00e9 d'esprit n'a pas de prix. On doit tous faire notre maximum.",
                "deMale": "Den Preis ist mir mein Seelenfrieden wert. Wir m\u00fcssen alle tun, was wir k\u00f6nnen.",
                "deFemale": "Den Preis ist mir mein Seelenfrieden wert. Wir m\u00fcssen alle tun, was wir k\u00f6nnen."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "You probably have other business, so I won't keep you. Watch your back out there.",
            "LocalizedText": {
                "enMale": "You probably have other business, so I won't keep you. Watch your back out there.",
                "frMale": "Vous avez s\u00fbrement d'autres choses \u00e0 faire, alors je ne vous retiens pas. Faites attention \u00e0 vous.",
                "frFemale": "Vous avez s\u00fbrement d'autres choses \u00e0 faire, alors je ne vous retiens pas. Faites attention \u00e0 vous.",
                "deMale": "Ihr habt sicher noch zu tun. Ich will Euch nicht aufhalten. Passt gut auf Euch auf.",
                "deFemale": "Ihr habt sicher noch zu tun. Ich will Euch nicht aufhalten. Passt gut auf Euch auf."
            },
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "I want to know when those crates have been defused. In the meantime, I'm warning people to avoid them.",
            "LocalizedText": {
                "enMale": "I want to know when those crates have been defused. In the meantime, I'm warning people to avoid them.",
                "frMale": "Dites-moi quand ces caisses seront d\u00e9samorc\u00e9es. Entre-temps, je vais conseiller aux gens de les \u00e9viter.",
                "frFemale": "Dites-moi quand ces caisses seront d\u00e9samorc\u00e9es. Entre-temps, je vais conseiller aux gens de les \u00e9viter.",
                "deMale": "Lasst es mich wissen, wenn Ihr die Kisten entsch\u00e4rft habt. Ich werde die Leute inzwischen warnen.",
                "deFemale": "Lasst es mich wissen, wenn Ihr die Kisten entsch\u00e4rft habt. Ich werde die Leute inzwischen warnen."
            },
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "I'm Captain Theraguin--last officer on the job here since the patrols stopped. Welcome to Black Sun territory.",
            "LocalizedText": {
                "enMale": "I'm Captain Theraguin--last officer on the job here since the patrols stopped. Welcome to Black Sun territory.",
                "frMale": "Je suis le Capitaine Theraguin, le dernier officier en fonction ici depuis le d\u00e9part des patrouilles. Bienvenue sur le territoire du Soleil Noir.",
                "frFemale": "Je suis le Capitaine Theraguin, le dernier officier en fonction ici depuis le d\u00e9part des patrouilles. Bienvenue sur le territoire du Soleil Noir.",
                "deMale": "Ich bin Captain Theraguin, der letzte Offizier hier, seit die Patrouillen eingestellt wurden. Willkommen im Schwarze Sonne-Gebiet.",
                "deFemale": "Ich bin Captain Theraguin, der letzte Offizier hier, seit die Patrouillen eingestellt wurden. Willkommen im Schwarze Sonne-Gebiet."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you saying there's no security down here?",
            "LocalizedText": {
                "enMale": "Are you saying there's no security down here?",
                "frMale": "Est-ce que \u00e7a veut dire que la s\u00e9curit\u00e9 est inexistante ici ?",
                "frFemale": "Est-ce que \u00e7a veut dire que la s\u00e9curit\u00e9 est inexistante ici ?",
                "deMale": "Soll das hei\u00dfen, es gibt hier keine Sicherheitskr\u00e4fte mehr?",
                "deFemale": "Soll das hei\u00dfen, es gibt hier keine Sicherheitskr\u00e4fte mehr?"
            },
            "LocalizedOptionText": {
                "enMale": "\"Last officer\"?",
                "frMale": "\"Dernier officier\" ?",
                "frFemale": "\"Dernier officier\" ?",
                "deMale": "Der letzte Offizier?",
                "deFemale": "Der letzte Offizier?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "You kidding me? My commander gave up on this sector a long time ago. I shouldn't even be here.",
            "LocalizedText": {
                "enMale": "You kidding me? My commander gave up on this sector a long time ago. I shouldn't even be here.",
                "frMale": "Vous plaisantez ? Mon commandant a d\u00e9sert\u00e9 ce secteur depuis longtemps. Je ne devrais m\u00eame pas \u00eatre ici.",
                "frFemale": "Vous plaisantez ? Mon commandant a d\u00e9sert\u00e9 ce secteur depuis longtemps. Je ne devrais m\u00eame pas \u00eatre ici.",
                "deMale": "Soll das ein Witz sein? Mein Kommandant hat den Sektor vor langer Zeit aufgegeben. Ich d\u00fcrfte gar nicht hier sein.",
                "deFemale": "Soll das ein Witz sein? Mein Kommandant hat den Sektor vor langer Zeit aufgegeben. Ich d\u00fcrfte gar nicht hier sein."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "The locals only venture out of their apartments when they have to scrounge for supplies.",
            "LocalizedText": {
                "enMale": "The locals only venture out of their apartments when they have to scrounge for supplies.",
                "frMale": "Les habitants s'aventurent hors de chez eux uniquement pour aller chercher des vivres.",
                "frFemale": "Les habitants s'aventurent hors de chez eux uniquement pour aller chercher des vivres.",
                "deMale": "Die Leute wagen sich nur aus der Wohnung, wenn sie sich Vorr\u00e4te zusammenklauen m\u00fcssen.",
                "deFemale": "Die Leute wagen sich nur aus der Wohnung, wenn sie sich Vorr\u00e4te zusammenklauen m\u00fcssen."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Now with no security forces, what future do they have? And Black Sun has a new game. Call it \"Boom.\"",
            "LocalizedText": {
                "enMale": "Now with no security forces, what future do they have? And Black Sun has a new game. Call it \"Boom.\"",
                "frMale": "Sans forces de s\u00e9curit\u00e9, quel avenir ils ont ? Le Soleil Noir a un nouveau jeu qui s'appelle \"Boum\".",
                "frFemale": "Sans forces de s\u00e9curit\u00e9, quel avenir ils ont ? Le Soleil Noir a un nouveau jeu qui s'appelle \"Boum\".",
                "deMale": "Ohne Sicherheitskr\u00e4fte haben sie keine Zukunft. Und jetzt hat die Schwarze Sonne auch noch ein neues Spiel. Sie nennen es \"Bumm\".",
                "deFemale": "Ohne Sicherheitskr\u00e4fte haben sie keine Zukunft. Und jetzt hat die Schwarze Sonne auch noch ein neues Spiel. Sie nennen es \"Bumm\"."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I enjoy a good game, now and then.",
            "LocalizedText": {
                "enMale": "I enjoy a good game, now and then.",
                "frMale": "J'appr\u00e9cie un bon jeu, de temps en temps.",
                "frFemale": "J'appr\u00e9cie un bon jeu, de temps en temps.",
                "deMale": "Ich bin ab und zu auch f\u00fcr ein Spiel zu haben.",
                "deFemale": "Ich bin ab und zu auch f\u00fcr ein Spiel zu haben."
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            "LocalizedOptionText": {
                "enMale": "Sounds like fun.",
                "frMale": "\u00c7a a l'air chouette.",
                "frFemale": "\u00c7a a l'air chouette.",
                "deMale": "Klingt doch nach Spa\u00df.",
                "deFemale": "Klingt doch nach Spa\u00df."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Not like this, you don't. I don't think.",
            "LocalizedText": {
                "enMale": "Not like this, you don't. I don't think.",
                "frMale": "Pas ce genre de jeu, \u00e0 mon avis.",
                "frFemale": "Pas ce genre de jeu, \u00e0 mon avis.",
                "deMale": "Aber nicht f\u00fcr so eins, denke ich.",
                "deFemale": "Aber nicht f\u00fcr so eins, denke ich."
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            "Text": "Black Sun steals Republic supply crates, takes the supplies out, then rigs the crates with explosives.",
            "LocalizedText": {
                "enMale": "Black Sun steals Republic supply crates, takes the supplies out, then rigs the crates with explosives.",
                "frMale": "Le Soleil Noir vole les caisses de la R\u00e9publique, prend les provisions, puis remplit ces caisses d'explosifs.",
                "frFemale": "Le Soleil Noir vole les caisses de la R\u00e9publique, prend les provisions, puis remplit ces caisses d'explosifs.",
                "deMale": "Die Schwarze Sonne klaut Vorratskisten der Republik, entleert sie und spickt sie mit Sprengstoff.",
                "deFemale": "Die Schwarze Sonne klaut Vorratskisten der Republik, entleert sie und spickt sie mit Sprengstoff."
            },
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            "NodeId": 111,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 112,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "Then they set the trapped crates in the street; make bets on how long before some fool tries to open them.",
            "LocalizedText": {
                "enMale": "Then they set the trapped crates in the street; make bets on how long before some fool tries to open them.",
                "frMale": "Ensuite, il place les caisses pi\u00e9g\u00e9es dans la rue et parie sur le temps que mettra un idiot \u00e0 vouloir en ouvrir une.",
                "frFemale": "Ensuite, il place les caisses pi\u00e9g\u00e9es dans la rue et parie sur le temps que mettra un idiot \u00e0 vouloir en ouvrir une.",
                "deMale": "Dann stellen sie die Kisten auf die Stra\u00dfe und schlie\u00dfen Wetten ab, wann der erste Narr kommt, um sie zu \u00f6ffnen.",
                "deFemale": "Dann stellen sie die Kisten auf die Stra\u00dfe und schlie\u00dfen Wetten ab, wann der erste Narr kommt, um sie zu \u00f6ffnen."
            },
            "CnvAlienVONode": -1,
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                120,
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            "Stb": "str.cnv.location.coruscant.world.boom.captain_theraguin",
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        "113": {
            "NodeId": 113,
            "QuestRewardB62": "5fLFHB1",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hasn't someone tried to do something?",
            "LocalizedText": {
                "enMale": "Hasn't someone tried to do something?",
                "frMale": "Personne n'a essay\u00e9 d'agir ?",
                "frFemale": "Personne n'a essay\u00e9 d'agir ?",
                "deMale": "Hat noch niemand versucht, etwas dagegen zu unternehmen?",
                "deFemale": "Hat noch niemand versucht, etwas dagegen zu unternehmen?"
            },
            "LocalizedOptionText": {
                "enMale": "And people allow this?",
                "frMale": "Et les gens laissent faire ?",
                "frFemale": "Et les gens laissent faire ?",
                "deMale": "Und das lassen die Leute zu?",
                "deFemale": "Und das lassen die Leute zu?"
            },
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            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                114
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            "Stb": "str.cnv.location.coruscant.world.boom.captain_theraguin",
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        "114": {
            "NodeId": 114,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "The locals don't know what's going on. And like I said before, security can't patrol here anymore.",
            "LocalizedText": {
                "enMale": "The locals don't know what's going on. And like I said before, security can't patrol here anymore.",
                "frMale": "Les habitants ne savent pas ce qui se passe. Et comme je l'ai d\u00e9j\u00e0 dit, il n'y a plus aucune patrouille de s\u00e9curit\u00e9.",
                "frFemale": "Les habitants ne savent pas ce qui se passe. Et comme je l'ai d\u00e9j\u00e0 dit, il n'y a plus aucune patrouille de s\u00e9curit\u00e9.",
                "deMale": "Die Bev\u00f6lkerung ahnt ja nicht, was da l\u00e4uft. Und wie gesagt, es gibt keine Sicherheitspatrouillen mehr.",
                "deFemale": "Die Bev\u00f6lkerung ahnt ja nicht, was da l\u00e4uft. Und wie gesagt, es gibt keine Sicherheitspatrouillen mehr."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 116,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why would anyone do a thing like that?",
            "LocalizedText": {
                "enMale": "Why would anyone do a thing like that?",
                "frMale": "Pourquoi quelqu'un ferait une chose pareille ?",
                "frFemale": "Pourquoi quelqu'un ferait une chose pareille ?",
                "deMale": "Warum sollte jemand so etwas tun?",
                "deFemale": "Warum sollte jemand so etwas tun?"
            },
            "LocalizedOptionText": {
                "enMale": "That's sickening.",
                "frMale": "C'est d\u00e9ment.",
                "frFemale": "C'est d\u00e9ment.",
                "deMale": "Das ist doch Wahnsinn!",
                "deFemale": "Das ist doch Wahnsinn!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "118": {
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            "QuestRewardB62": "5fLFHB1",
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It takes a dark soul to do such a thing.",
            "LocalizedText": {
                "enMale": "It takes a dark soul to do such a thing.",
                "frMale": "Seul un \u00eatre obscur peut faire une telle chose.",
                "frFemale": "Seul un \u00eatre obscur peut faire une telle chose.",
                "deMale": "Nur eine dunkle Seele kann so etwas ersinnen.",
                "deFemale": "Nur eine dunkle Seele kann so etwas ersinnen."
            },
            "LocalizedOptionText": {
                "enMale": "That's sickening.",
                "frMale": "C'est d\u00e9ment.",
                "frFemale": "C'est d\u00e9ment.",
                "deMale": "Das ist doch Wahnsinn!",
                "deFemale": "Das ist doch Wahnsinn!"
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.coruscant.world.boom.captain_theraguin",
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        "120": {
            "NodeId": 120,
            "QuestRewardB62": "5fLFHB1",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Only cowards attack civilian targets.",
            "LocalizedText": {
                "enMale": "Only cowards attack civilian targets.",
                "frMale": "Seuls les l\u00e2ches attaquent des civils.",
                "frFemale": "Seuls les l\u00e2ches attaquent des civils.",
                "deMale": "Nur Feiglinge greifen zivile Ziele an.",
                "deFemale": "Nur Feiglinge greifen zivile Ziele an."
            },
            "LocalizedOptionText": {
                "enMale": "That's sickening.",
                "frMale": "C'est d\u00e9ment.",
                "frFemale": "C'est d\u00e9ment.",
                "deMale": "Das ist doch Wahnsinn!",
                "deFemale": "Das ist doch Wahnsinn!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.coruscant.world.boom.captain_theraguin",
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        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "Yeah. It's one thing when the gangs shoot at us--but killing innocents for fun?",
            "LocalizedText": {
                "enMale": "Yeah. It's one thing when the gangs shoot at us--but killing innocents for fun?",
                "frMale": "Ouais, c'est une chose que les gangs s'en prennent \u00e0 nous, mais c'en est une autre de tuer des innocents pour le plaisir.",
                "frFemale": "Ouais, c'est une chose que les gangs s'en prennent \u00e0 nous, mais c'en est une autre de tuer des innocents pour le plaisir.",
                "deMale": "Ja. Wenn die Banden auf uns schie\u00dfen, ist das eine Sache - aber Unschuldige zu t\u00f6ten, nur zum Spa\u00df ...",
                "deFemale": "Ja. Wenn die Banden auf uns schie\u00dfen, ist das eine Sache - aber Unschuldige zu t\u00f6ten, nur zum Spa\u00df ..."
            },
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        "123": {
            "NodeId": 123,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Whatever happened to a friendly game of sabacc?",
            "LocalizedText": {
                "enMale": "Whatever happened to a friendly game of sabacc?",
                "frMale": "Qu'est-il arriv\u00e9 aux jeux sympas comme le sabacc ?",
                "frFemale": "Qu'est-il arriv\u00e9 aux jeux sympas comme le sabacc ?",
                "deMale": "Warum setzen sich die Verbrecher nicht hin und spielen eine Runde Sabacc, wie fr\u00fcher?",
                "deFemale": "Warum setzen sich die Verbrecher nicht hin und spielen eine Runde Sabacc, wie fr\u00fcher?"
            },
            "LocalizedOptionText": {
                "enMale": "That's sickening.",
                "frMale": "C'est d\u00e9ment.",
                "frFemale": "C'est d\u00e9ment.",
                "deMale": "Das ist doch Wahnsinn!",
                "deFemale": "Das ist doch Wahnsinn!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.coruscant.world.boom.captain_theraguin",
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        "127": {
            "NodeId": 127,
            "QuestRewardB62": "5fLFHB1",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Some people need to learn a hard lesson about stealing public property.",
            "LocalizedText": {
                "enMale": "Some people need to learn a hard lesson about stealing public property.",
                "frMale": "Certains ont besoin d'une bonne le\u00e7on sur le vol de biens publics.",
                "frFemale": "Certains ont besoin d'une bonne le\u00e7on sur le vol de biens publics.",
                "deMale": "Manche m\u00fcssen eben noch lernen, dass man sich nicht an \u00f6ffentlichem Eigentum vergreift.",
                "deFemale": "Manche m\u00fcssen eben noch lernen, dass man sich nicht an \u00f6ffentlichem Eigentum vergreift."
            },
            "LocalizedOptionText": {
                "enMale": "Dirty scavengers.",
                "frMale": "Quels charognards !",
                "frFemale": "Quels charognards !",
                "deMale": "Dreckige Pl\u00fcnderer.",
                "deFemale": "Dreckige Pl\u00fcnderer."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.coruscant.world.boom.captain_theraguin",
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        "128": {
            "NodeId": 128,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "I hope you're kidding.",
            "LocalizedText": {
                "enMale": "I hope you're kidding.",
                "frMale": "Vous plaisantez ?",
                "frFemale": "Vous plaisantez ?",
                "deMale": "Ich hoffe, das soll ein Scherz sein.",
                "deFemale": "Ich hoffe, das soll ein Scherz sein."
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            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "130": {
            "NodeId": 130,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "Didn't believe it until I saw it with my own eyes--this mousy little woman--blown to pieces.",
            "LocalizedText": {
                "enMale": "Didn't believe it until I saw it with my own eyes--this mousy little woman--blown to pieces.",
                "frMale": "Je n'y croyais pas jusqu'\u00e0 ce que je voie de mes propres yeux une dame innocente voler en morceaux.",
                "frFemale": "Je n'y croyais pas jusqu'\u00e0 ce que je voie de mes propres yeux une dame innocente voler en morceaux.",
                "deMale": "Ich hab es nicht glauben wollen, bis ich es selbst gesehen habe - eine Frau, die in die Luft gejagt wurde.",
                "deFemale": "Ich hab es nicht glauben wollen, bis ich es selbst gesehen habe - eine Frau, die in die Luft gejagt wurde."
            },
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        "131": {
            "NodeId": 131,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 145,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "I try to defuse the crates myself--the mechanics are simple, but Black Sun's everywhere. Nearly killed me last time.",
            "LocalizedText": {
                "enMale": "I try to defuse the crates myself--the mechanics are simple, but Black Sun's everywhere. Nearly killed me last time.",
                "frMale": "J'essaie de d\u00e9samorcer les caisses moi-m\u00eame. Le m\u00e9canisme est simple, mais le Soleil Noir est partout. J'ai failli y passer la derni\u00e8re fois.",
                "frFemale": "J'essaie de d\u00e9samorcer les caisses moi-m\u00eame. Le m\u00e9canisme est simple, mais le Soleil Noir est partout. J'ai failli y passer la derni\u00e8re fois.",
                "deMale": "Ich wollte die Kisten selbst entsch\u00e4rfen - die Mechanik ist einfach genug - aber die Schwarze Sonne ist \u00fcberall. Beim letzten Mal h\u00e4tte ich fast dran glauben m\u00fcssen.",
                "deFemale": "Ich wollte die Kisten selbst entsch\u00e4rfen - die Mechanik ist einfach genug - aber die Schwarze Sonne ist \u00fcberall. Beim letzten Mal h\u00e4tte ich fast dran glauben m\u00fcssen."
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            "QuestRewardB62": "5fLFHB1",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can handle Black Sun. I want to make things right.",
            "LocalizedText": {
                "enMale": "I can handle Black Sun. I want to make things right.",
                "frMale": "Je peux m'occuper du Soleil Noir. Il faut r\u00e9tablir l'ordre.",
                "frFemale": "Je peux m'occuper du Soleil Noir. Il faut r\u00e9tablir l'ordre.",
                "deMale": "Mit der Schwarzen Sonne komme ich schon klar. Ich will das in Ordnung bringen.",
                "deFemale": "Mit der Schwarzen Sonne komme ich schon klar. Ich will das in Ordnung bringen."
            },
            "LocalizedOptionText": {
                "enMale": "I'd like to help.",
                "frMale": "J'aimerais vous aider.",
                "frFemale": "J'aimerais vous aider.",
                "deMale": "Ich w\u00fcrde Euch gern helfen.",
                "deFemale": "Ich w\u00fcrde Euch gern helfen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Now, Black Sun's explosives are pretty simple. I can show you what to do.",
            "LocalizedText": {
                "enMale": "Now, Black Sun's explosives are pretty simple. I can show you what to do.",
                "frMale": "Les explosifs du Soleil Noir sont tr\u00e8s simples. Je peux vous montrer comment faire.",
                "frFemale": "Les explosifs du Soleil Noir sont tr\u00e8s simples. Je peux vous montrer comment faire.",
                "deMale": "Die Sprengladungen der Schwarzen Sonne sind simpel. Ich kann Euch zeigen, was zu tun ist.",
                "deFemale": "Die Sprengladungen der Schwarzen Sonne sind simpel. Ich kann Euch zeigen, was zu tun ist."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Anything you can do... I'll be more than grateful. But be damn careful.",
            "LocalizedText": {
                "enMale": "Anything you can do... I'll be more than grateful. But be damn careful.",
                "frMale": "Je serai plus que reconnaissant pour tout ce que vous ferez. Soyez tr\u00e8s prudent.",
                "frFemale": "Je serai plus que reconnaissant pour tout ce que vous ferez. Soyez tr\u00e8s prudente.",
                "deMale": "Was immer Ihr tun k\u00f6nnt ... Ich bin in jedem Fall dankbar. Aber nehmt Euch in Acht.",
                "deFemale": "Was immer Ihr tun k\u00f6nnt ... Ich bin in jedem Fall dankbar. Aber nehmt Euch in Acht."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Fine. You might change your mind if you see an innocent person get blasted.",
            "LocalizedText": {
                "enMale": "Fine. You might change your mind if you see an innocent person get blasted.",
                "frMale": "OK, vous changerez peut-\u00eatre d'avis en voyant un innocent exploser.",
                "frFemale": "OK, vous changerez peut-\u00eatre d'avis en voyant un innocent exploser.",
                "deMale": "Na sch\u00f6n. Vielleicht \u00e4ndert Ihr ja Eure Meinung, wenn Ihr seht, wie ein Unschuldiger stirbt.",
                "deFemale": "Na sch\u00f6n. Vielleicht \u00e4ndert Ihr ja Eure Meinung, wenn Ihr seht, wie ein Unschuldiger stirbt."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 186,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't like the sound of this.",
            "LocalizedText": {
                "enMale": "I don't like the sound of this.",
                "frMale": "\u00c7a ne me dit rien de bon.",
                "frFemale": "\u00c7a ne me dit rien de bon.",
                "deMale": "Das klingt nach Problemen.",
                "deFemale": "Das klingt nach Problemen."
            },
            "LocalizedOptionText": {
                "enMale": "Uh-oh.",
                "frMale": "Oh oh.",
                "frFemale": "Oh oh.",
                "deMale": "Oh-oh.",
                "deFemale": "Oh-oh."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Explain yourself.",
            "LocalizedText": {
                "enMale": "Explain yourself.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Da bin ich gespannt auf die Erkl\u00e4rung.",
                "deFemale": "Da bin ich gespannt auf die Erkl\u00e4rung."
            },
            "LocalizedOptionText": {
                "enMale": "\"Boom\"?",
                "frMale": "\"Boum\" ?",
                "frFemale": "\"Boum\" ?",
                "deMale": "Bumm?",
                "deFemale": "Bumm?"
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Thank you.",
            "LocalizedText": {
                "enMale": "Thank you.",
                "frMale": "Merci bien.",
                "frFemale": "Merci bien.",
                "deMale": "Danke.",
                "deFemale": "Danke."
            },
            "LocalizedOptionText": {
                "enMale": "I appreciate it.",
                "frMale": "J'appr\u00e9cie.",
                "frFemale": "J'appr\u00e9cie.",
                "deMale": "Das wei\u00df ich sehr zu sch\u00e4tzen.",
                "deFemale": "Das wei\u00df ich sehr zu sch\u00e4tzen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's some gratitude.",
            "LocalizedText": {
                "enMale": "That's some gratitude.",
                "frMale": "Dr\u00f4le de fa\u00e7on de me remercier.",
                "frFemale": "Dr\u00f4le de fa\u00e7on de me remercier.",
                "deMale": "Und das nennt sich Dankbarkeit?",
                "deFemale": "Und das nennt sich Dankbarkeit?"
            },
            "LocalizedOptionText": {
                "enMale": "That's it?",
                "frMale": "C'est tout ?",
                "frFemale": "C'est tout ?",
                "deMale": "Das ist alles?",
                "deFemale": "Das ist alles?"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "NodeId": 198,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "pF0B9p7",
            "Text": "I wish I had more to give. I guess saving lives doesn't pay like it used to.",
            "LocalizedText": {
                "enMale": "I wish I had more to give. I guess saving lives doesn't pay like it used to.",
                "frMale": "J'aimerais pouvoir vous offrir plus. Je suppose que sauver des vies ne rapporte plus autant qu'avant.",
                "frFemale": "J'aimerais pouvoir vous offrir plus. Je suppose que sauver des vies ne rapporte plus autant qu'avant.",
                "deMale": "Ich w\u00fcnschte, ich k\u00f6nnte Euch mehr geben. Leben zu retten zahlt sich nicht mehr so aus wie fr\u00fcher.",
                "deFemale": "Ich w\u00fcnschte, ich k\u00f6nnte Euch mehr geben. Leben zu retten zahlt sich nicht mehr so aus wie fr\u00fcher."
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 202,
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            "MaxLevel": -1,
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Watch your step down here--Black Sun's dangerous.",
            "LocalizedText": {
                "enMale": "Watch your step down here--Black Sun's dangerous.",
                "frMale": "Il faut faire bien attention par ici. Le Soleil Noir est dangereux.",
                "frFemale": "Il faut faire bien attention par ici. Le Soleil Noir est dangereux.",
                "deMale": "Passt auf dort unten, die Schwarze Sonne ist gef\u00e4hrlich.",
                "deFemale": "Passt auf dort unten, die Schwarze Sonne ist gef\u00e4hrlich."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 295,
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Whatever happened to petty criminals who weren't sadists?",
            "LocalizedText": {
                "enMale": "Whatever happened to petty criminals who weren't sadists?",
                "frMale": "Qu'est-il arriv\u00e9 aux petits truands qui n'\u00e9taient pas sadiques ?",
                "frFemale": "Qu'est-il arriv\u00e9 aux petits truands qui n'\u00e9taient pas sadiques ?",
                "deMale": "Weil die Verbrecher von heute Sadisten sind, keine Kleinkriminellen.",
                "deFemale": "Weil die Verbrecher von heute Sadisten sind, keine Kleinkriminellen."
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            "SpeakerB62Id": "0000000",
            "Text": "So that's a job offer, then?",
            "LocalizedText": {
                "enMale": "So that's a job offer, then?",
                "frMale": "C'est une offre d'emploi\u00a0?",
                "frFemale": "C'est une offre d'emploi\u00a0?",
                "deMale": "Bekomme ich gerade einen Job angeboten?",
                "deFemale": "Bekomme ich gerade einen Job angeboten?"
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            "LocalizedOptionText": {
                "enMale": "I see where you're going.",
                "frMale": "Je vois o\u00f9 vous voulez en venir.",
                "frFemale": "Je vois o\u00f9 vous voulez en venir.",
                "deMale": "Ich merke schon, worauf Ihr hinauswollt.",
                "deFemale": "Ich merke schon, worauf Ihr hinauswollt."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "That's--thank you. That's just what I needed to hear.",
            "LocalizedText": {
                "enMale": "That's--thank you. That's just what I needed to hear.",
                "frMale": "Merci. C'est exactement ce que je voulais entendre.",
                "frFemale": "Merci. C'est exactement ce que je voulais entendre.",
                "deMale": "Das ist ... danke sehr. Genau das wollte ich h\u00f6ren.",
                "deFemale": "Das ist ... danke sehr. Genau das wollte ich h\u00f6ren."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "You got the idea. Saw you comin' and thought \"maybe we can save a few lives.\"",
            "LocalizedText": {
                "enMale": "You got the idea. Saw you comin' and thought \"maybe we can save a few lives.\"",
                "frMale": "Vous avez raison. Quand je vous ai vu, je me suis dit qu'on pourrait [{M}]sauver quelques vies.",
                "frFemale": "Vous avez raison. Quand je vous ai vue, je me suis dit qu'on pourrait [{M}]peut-\u00eatre sauver quelques vies.",
                "deMale": "Ihr habt es erfasst. Als ich Euch sah, dachte ich, wir k\u00f6nnten vielleicht ein paar Leben retten.",
                "deFemale": "Ihr habt es erfasst. Als ich Euch sah, dachte ich, wir k\u00f6nnten vielleicht ein paar Leben retten."
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            "SpeakerB62Id": "0000000",
            "Text": "I don't want any part of this.",
            "LocalizedText": {
                "enMale": "I don't want any part of this.",
                "frMale": "Je ne veux pas \u00eatre m\u00eal\u00e9 \u00e0 \u00e7a.",
                "frFemale": "Je ne veux pas \u00eatre m\u00eal\u00e9e \u00e0 \u00e7a.",
                "deMale": "Ich halte mich da raus.",
                "deFemale": "Ich halte mich da raus."
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            "LocalizedOptionText": {
                "enMale": "So what? [Refuse quest]",
                "frMale": "Et alors ? [Refuser la qu\u00eate]",
                "frFemale": "Et alors ? [Refuser la qu\u00eate]",
                "deMale": "Na und? [Mission ablehnen]",
                "deFemale": "Na und? [Mission ablehnen]"
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Hey there. Always good to see another brave soul--there aren't many of us left.",
            "LocalizedText": {
                "enMale": "Hey there. Always good to see another brave soul--there aren't many of us left.",
                "frMale": "Bonjour, \u00e7a fait du bien de rencontrer une \u00e2me vaillante. Il n'en reste pas beaucoup.",
                "frFemale": "Bonjour, \u00e7a fait du bien de rencontrer une \u00e2me vaillante. Il n'en reste pas beaucoup.",
                "deMale": "Hallo. Freut mich, eine tapfere Seele zu sehen. Es gibt heutzutage nicht mehr viele.",
                "deFemale": "Hallo. Freut mich, eine tapfere Seele zu sehen. Es gibt heutzutage nicht mehr viele."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Well, look at this. A Jedi! This is something special--feel like I should've polished my boots.",
            "LocalizedText": {
                "enMale": "Well, look at this. A Jedi! This is something special--feel like I should've polished my boots.",
                "frMale": "Eh, regardez. Un Jedi ! Quel \u00e9v\u00e9nement... J'aurais d\u00fb cirer mes bottes.",
                "frFemale": "Eh, regardez. Un Jedi ! Quel \u00e9v\u00e9nement... J'aurais d\u00fb cirer mes bottes.",
                "deMale": "Sieh mal einer an, ein Jedi! Das ist ja mal was Besonderes. H\u00e4tte ich doch nur meine Stiefel poliert.",
                "deFemale": "Sieh mal einer an, ein Jedi! Das ist ja mal was Besonderes. H\u00e4tte ich doch nur meine Stiefel poliert."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "What do you know? It's good to see another brave soul, soldier. Come on over.",
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                "enMale": "What do you know? It's good to see another brave soul, soldier. Come on over.",
                "frMale": "Qu'est-ce que vous savez ? \u00c7a fait du bien de voir une \u00e2me vaillante, soldat. Venez par ici.",
                "frFemale": "Qu'est-ce que vous savez ? \u00c7a fait du bien de voir une \u00e2me vaillante, soldat. Venez par ici.",
                "deMale": "Was sagt man dazu? Es freut mich, eine tapfere Seele zu sehen, Soldat. Kommt doch her.",
                "deFemale": "Was sagt man dazu? Es freut mich, eine tapfere Seele zu sehen, Soldat. Kommt doch her."
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            "Text": "I know where I am. I can handle myself.",
            "LocalizedText": {
                "enMale": "I know where I am. I can handle myself.",
                "frMale": "Je sais o\u00f9 je suis. Je peux me d\u00e9brouiller.",
                "frFemale": "Je sais o\u00f9 je suis. Je peux me d\u00e9brouiller.",
                "deMale": "Ich wei\u00df, wo ich bin, und finde mich allein zurecht.",
                "deFemale": "Ich wei\u00df, wo ich bin, und finde mich allein zurecht."
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            "LocalizedOptionText": {
                "enMale": "I don't need a tour guide.",
                "frMale": "Je n'ai pas besoin de guide.",
                "frFemale": "Je n'ai pas besoin de guide.",
                "deMale": "Ich brauche keinen Fremdenf\u00fchrer.",
                "deFemale": "Ich brauche keinen Fremdenf\u00fchrer."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "Fair enough. You know how bad Black Sun's gotten, then--the gang has complete control.",
            "LocalizedText": {
                "enMale": "Fair enough. You know how bad Black Sun's gotten, then--the gang has complete control.",
                "frMale": "Tr\u00e8s bien. Vous savez ce qu'est devenu le Soleil Noir... Le gang exerce un contr\u00f4le total.",
                "frFemale": "Tr\u00e8s bien. Vous savez ce qu'est devenu le Soleil Noir... Le gang exerce un contr\u00f4le total.",
                "deMale": "Ist gut. Dann wisst Ihr ja, wie schlimm es mit der Schwarzen Sonne geworden ist - die haben die totale Kontrolle.",
                "deFemale": "Ist gut. Dann wisst Ihr ja, wie schlimm es mit der Schwarzen Sonne geworden ist - die haben die totale Kontrolle."
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            "SpeakerB62Id": "0000000",
            "Text": "What do you mean by that?",
            "LocalizedText": {
                "enMale": "What do you mean by that?",
                "frMale": "Qu'est-ce que \u00e7a veut dire ?",
                "frFemale": "Qu'est-ce que \u00e7a veut dire ?",
                "deMale": "Was meint Ihr damit?",
                "deFemale": "Was meint Ihr damit?"
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            "LocalizedOptionText": {
                "enMale": "Black Sun?",
                "frMale": "Du Soleil Noir ?",
                "frFemale": "Du Soleil Noir ?",
                "deMale": "Schwarze Sonne?",
                "deFemale": "Schwarze Sonne?"
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            "SpeakerB62Id": "pF0B9p7",
            "Text": "I take it you're new here. Black Sun--Coruscant's nastiest gang. They've infested this entire sector.",
            "LocalizedText": {
                "enMale": "I take it you're new here. Black Sun--Coruscant's nastiest gang. They've infested this entire sector.",
                "frMale": "Vous \u00eates nouveau ici. Le Soleil Noir... C'est le gang le plus dangereux de Coruscant. Il a envahi tout le secteur.",
                "frFemale": "Vous \u00eates nouvelle ici. Le Soleil Noir... C'est le gang le plus dangereux de Coruscant. Il a envahi tout le secteur.",
                "deMale": "Ihr seid wohl neu hier. Die Schwarze Sonne ist die schlimmste Bande auf Coruscant. Sie plagen den ganzen Sektor.",
                "deFemale": "Ihr seid wohl neu hier. Die Schwarze Sonne ist die schlimmste Bande auf Coruscant. Sie plagen den ganzen Sektor."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
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