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cnv.location.balmorra.world.a_question_of_motivation.lieutenant_piloc

  • 90. <Non-dialogue segment.>
    • 91. - Well, look at that. Victorious combatants returning, and I do believe every one is from a two-legged species.
      • 315. - I hope you enjoyed yourselves getting the plans to that detonator.
    • 92. - Please observe, gentlemen, a determined individual returning to us in victory.
      • 300. - I hope you enjoyed yourself getting the plans to that detonator.
        • 303. Option - I got it done.Player - Here's what you want.
        • 305. Option - Bugs die like anything else.Player - The truth is, it was easy.
          • 306. - Spectacular. Take a look at those schematics, Ganbar. That's what the resistance wants on your doorstep.
        • 301. Option - Crushing them was satisfying.Player - I can still smell burned carapaces. Nothing else in the galaxy smells like that.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 312. - Glad to have given you the opportunity.
            • 94. - Now, would you care to reveal to these beleaguered military specimens the secret of your success?
              • 95. Option - Sure, I can brag.Player - Superior training, superior instinct, superior... I'll stop there. +50
                +200 Influence : approves.
                • 100. - You hear that? Humor is a sign of spirit. Unlike some, our friend here put that spirit into action.
                  • 102. - And what one Imperial can do, another Imperial can do. It's all motivation.
                    • 154. - Sir, if we just have to eliminate stragglers, I believe we are capable of another assault.
                      • 356. - You will make one. But the objective is met, the lesson learned. Don't worry, Ganbar. You'll all see action again soon.
              • 97. Option - You sent your men in to die.Player - Private Suzoku said your tactics were what made the difference. Specifically, they failed. +50
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 112. - I gave the orders I had to. The bugs jumped us, and we had to let them know we weren't prey.
                  • 117. - We would have succeeded if we'd given it our all. It was a question of motivation.
                    • 394. Option - More like stupidity.Player - You got beat three times by technologically inferior opponents.
                      • 418. - We just needed--nevermind, I can see how the facts look. It won't happen again.
                    • 118. Option - You acted on your own.Player - You wasted Imperial lives on a personally derived mission. Your career is done.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 172. Option - Tell it to a review council.Player - Tribunals exist for failures like yours.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 378. - My squad will stand behind me. We've weathered worse together. Right, Ganbar? Erelut?
                        • 406. - I see. Then it's time to contact the base camp. Before I end up in a court, I have some bomb plans to turn over.
                    • 372. Option - Leave. Now.Player - Just get out of here.
                    • 412. Option - Leave. Now.Player - Just get out of here.
                      • 413. - Right. No reason to stay in a combat zone longer than needed.
                        • 409. - All right, gents. Contact base camp in Sobrik. We have what we came for.
                          • 327. <Conversation Exit>
  • 3. - You're looking for any and all documents related to the construction of a neutron detonator.
  • 179. - Sir, we just took fifty percent casualties. That's called a defeat. We're dead without reinforcements.
    • 181. - Where are you, Private? Does this look like Alderaan? On Balmorra, fifty percent is the price of admission.
      • 207. - Everyone fights, Private Ganbar. Either you go in shooting or we freeze you in carbonite and use you as a shield.
        • 184. Option - What killed so many men?Player - That casualty rate seems high.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 328. - Well, I imagine you're new to our particular combat zone, so welcome. I'm Piloc.
        • 209. Option - Report, Lieutenant.Player - What's the situation?
          • 331. - Another fine day in the combat zone. I'm Piloc, squad lieutenant.
          • 288. - Things are looking up now that your squad is here. I'm Lieutenant Piloc.
        • 183. Option - Truer words never spoken.Player - I like your attitude, Lieutenant.
          +200 Influence : approves.
          +200 Influence : approves.
          • 210. - And I like your numbers. We're a little low ourselves. The morning wasn't too kind to us.
          • 211. - A bit of enthusiasm helps on days like today.
            • 185. - We've encountered an unidentified insectoid species.
              • 187. - They're three meters tall! Blasters don't kill them! They can chew through armor!
                • 189. - Private Ganbar here is expressing the diminished morale that resulted from our failure to achieve the objective.
                  • 240. Option - What's your objective?Player - What's so necessary that it costs this many lives?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 220. - There are plans for a bomb in that industrial complex. A city-busting neutron detonator. If the resistance gets them, you can kiss Sobrik goodbye.
                      • 222. - Trouble is, some kind of alien bugs took up residence. They've got brains enough to fight, but not enough to talk.
                  • 231. Option - Hysteria tells me nothing.Player - What needs to be done?
                    • 234. - The bugs are dug into that industrial complex--which is very bad for us.
                      • 236. - There's plans for a bomb in there, a city-busting neutron detonator. If the resistance gets those, we can kiss Sobrik goodbye.
                  • 192. Option - Make an example of this worm.Player - Shoot the mouthy one and the rest will fall in line.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 194. - Uh, sir? Speaking solely for the team and given that we already shot Private Camm....
                      • 196. - A neutron detonator can wipe out a city, Private. If there's plans for one in there, I want all available manpower for this objective.
                        • 286. - Oh, thank the Force.
                          • 338. - We'll be back in combat as soon as we get done with a little field surgery.
                            • 339. Option - Save your energy. I'll do it.Player - You keep your men alive. I'll get those plans.
                              • 347. - I never turn down Tarisian ale or free firepower. You've got yourself a deal.
                            • 340. Option - Who's still functional?Player - How much medical attention does the squad need?
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 341. - We've got concussions, a fractured arm, a hand with no meat on it, and our medics are tied up removing a rib from a lung.
                                • 343. - Everyone left in that complex is dead. The insectoids appear to, uh, consume their enemies.
                                  • 351. - So, as less than half of us can even walk, can you give us a hand? Go in and get those schematics out?
                                    • 270. Option - Secrets are my business.Player - I was in the moment you mentioned plans to a bomb.
                                      +200 Influence : approves.
                                      • 279. - I thought that might command some attention. It certainly got mine.
                                    • 271. Option - They will suffer for this.Player - The insects will learn fear, and if they are incapable of that, pain.
                                      +200 Influence : approves.
                                      • 276. - My lord, that is a scenario that meets our approval.
                                    • 272. Option - I'll do this--my way.Player - I will do this, though not for them. I will do it because I succeed where others fail.
                                      +200 Influence : approves.
                                    • 247. Option - If you need the help.Player - I can step on a few bugs for a good cause.
                                      +200 Influence : approves.
                                      • 282. - Now that's the kind of soldier I need. One with no fear, and big boots.
                                    • 337. Option - Step aside.Player - Watch and see what a (class) can do.
                                      • 248. - Now, I should warn you. The plans are separated out for the manufacture of individual parts, so it's not one straight run in there.
                                        • 262. - Once you have all the plans, come back and tell us how you did it. I need the squad to hear that these bugs can die.
                                          • 263. <Conversation Exit>
                                    • 346. Option - I think not. [Refuse quest]Player - Not really.
                                      <Aborts Conversation>
                            • 319. Option - Forget it. [Refuse quest]Player - Your problem, not mine.
                              <Aborts Conversation>
                              • 268. - All right, gents. Looks like you're going to have to work for a living after all.
                                • 269. <Conversation Exit>
  • 141. - We have updated command on the situation.
  • 6. - The plans are on their way to command. When reinforcements arrive, these bugs are done for.
  • 1. - Nothing to see here. Private discussion.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra.world.a_question_of_motivation.lieutenant_piloc
Other Sites:
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                "frMale": "Retrouvez tous les documents li\u00e9s \u00e0 la fabrication d'une bombe \u00e0 neutrons.",
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            "Text": "The plans are on their way to command. When reinforcements arrive, these bugs are done for.",
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            "Text": "Well, look at that. Victorious combatants returning, and I do believe every one is from a two-legged species.",
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            "Text": "Now, would you care to reveal to these beleaguered military specimens the secret of your success?",
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            "Text": "Superior training, superior instinct, superior... I'll stop there.",
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                "enMale": "Superior training, superior instinct, superior... I'll stop there.",
                "frMale": "Un entra\u00eenement sup\u00e9rieur, un instinct sup\u00e9rieur... Bref, vous voyez le topo.",
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                "enMale": "Sure, I can brag.",
                "frMale": "Avec plaisir.",
                "frFemale": "Avec plaisir.",
                "deMale": "Sicher, ich gebe gern damit an.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
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            "Text": "Private Suzoku said your tactics were what made the difference. Specifically, they failed.",
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                "enMale": "Private Suzoku said your tactics were what made the difference. Specifically, they failed.",
                "frMale": "D'apr\u00e8s le soldat Suzoku, votre strat\u00e9gie laissait franchement \u00e0 d\u00e9sirer et a \u00e9t\u00e9 un \u00e9chec cuisant.",
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                "deMale": "Private Suzoku meinte, Eure Taktik h\u00e4tte den Unterschied ausgemacht. Sie ist n\u00e4mlich auf ganzer Linie gescheitert.",
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                "enMale": "You sent your men in to die.",
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                "deMale": "Ihr habt Eure Leute in den Tod geschickt.",
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            "Text": "You hear that? Humor is a sign of spirit. Unlike some, our friend here put that spirit into action.",
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                "frMale": "Vous entendez \u00e7a ? L'humour est un signe d'intelligence. Contrairement \u00e0 certains, notre ami a mis cette intelligence en pratique.",
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            "Text": "And what one Imperial can do, another Imperial can do. It's all motivation.",
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                "enMale": "And what one Imperial can do, another Imperial can do. It's all motivation.",
                "frMale": "N'importe quel Imp\u00e9rial en est capable. Tout est question de motivation.",
                "frFemale": "N'importe quel Imp\u00e9rial en est capable. Tout est question de motivation.",
                "deMale": "Und was ein Imperialer tun kann, k\u00f6nnen auch andere Imperiale. Alles eine Frage der Motivation.",
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            "Text": "I gave the orders I had to. The bugs jumped us, and we had to let them know we weren't prey.",
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            "Text": "We would have succeeded if we'd given it our all. It was a question of motivation.",
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                "frMale": "On aurait r\u00e9ussi en faisant plus d'efforts. Tout est question de motivation.",
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            "Text": "You wasted Imperial lives on a personally derived mission. Your career is done.",
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                "enMale": "You wasted Imperial lives on a personally derived mission. Your career is done.",
                "frMale": "Vous avez sacrifi\u00e9 des vies pour satisfaire vos lubies. Vous \u00eates fini.",
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            "LocalizedOptionText": {
                "enMale": "You acted on your own.",
                "frMale": "Vous avez agi de votre propre chef.",
                "frFemale": "Vous avez agi de votre propre chef.",
                "deMale": "Ihr habt eigenm\u00e4chtig gehandelt.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "We have updated command on the situation.",
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                "enMale": "We have updated command on the situation.",
                "frMale": "Nous avons inform\u00e9 le commandement de la situation.",
                "frFemale": "Nous avons inform\u00e9 le commandement de la situation.",
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            "Text": "Sir, if we just have to eliminate stragglers, I believe we are capable of another assault.",
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                "enMale": "Sir, if we just have to eliminate stragglers, I believe we are capable of another assault.",
                "frMale": "Monsieur, je nous crois capables de lancer un nouvel assaut pour \u00e9liminer les bestioles qui restent.",
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                "deMale": "Sir, wenn wir nur Nachz\u00fcgler ausschalten m\u00fcssen, k\u00f6nnen wir sicher noch einmal angreifen.",
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            "Text": "Tribunals exist for failures like yours.",
            "LocalizedText": {
                "enMale": "Tribunals exist for failures like yours.",
                "frMale": "Tout \u00e7a se r\u00e8glera au tribunal.",
                "frFemale": "Tout \u00e7a se r\u00e8glera au tribunal.",
                "deMale": "F\u00fcr diese Art von Versagen ist ein Tribunal zust\u00e4ndig.",
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                "enMale": "Tell it to a review council.",
                "frMale": "Gardez \u00e7a pour le conseil d'\u00e9valuation.",
                "frFemale": "Gardez \u00e7a pour le conseil d'\u00e9valuation.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Sir, we just took fifty percent casualties. That's called a defeat. We're dead without reinforcements.",
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                "enMale": "Sir, we just took fifty percent casualties. That's called a defeat. We're dead without reinforcements.",
                "frMale": "Lieutenant, on a perdu la moiti\u00e9 de nos hommes. C'est termin\u00e9. Ce serait du suicide de continuer sans renforts.",
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                "deFemale": "Sir, sie haben gerade f\u00fcnfzig Prozent von uns erwischt. Sowas nennt man eine Niederlage. Ohne Verst\u00e4rkung kommen wir alle um."
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            "Text": "Where are you, Private? Does this look like Alderaan? On Balmorra, fifty percent is the price of admission.",
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                "enMale": "Where are you, Private? Does this look like Alderaan? On Balmorra, fifty percent is the price of admission.",
                "frMale": "Regardez autour de vous, soldat. Vous vous croyez sur Ald\u00e9rande ? \u00c7a se passe comme \u00e7a sur Balmorra.",
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                "deFemale": "Wo glaubt Ihr, dass wir uns befinden, Private? Hier ist nicht Alderaan. Auf Balmorra sind f\u00fcnfzig Prozent gang und g\u00e4be."
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            "Text": "I like your attitude, Lieutenant.",
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                "frFemale": "J'aime votre attitude, Lieutenant.",
                "deMale": "Ich mag Eure Einstellung, Lieutenant.",
                "deFemale": "Ich mag Eure Einstellung, Lieutenant."
            },
            "LocalizedOptionText": {
                "enMale": "Truer words never spoken.",
                "frMale": "Je ne vous le fais pas dire.",
                "frFemale": "Je ne vous le fais pas dire.",
                "deMale": "Das habt Ihr aber sch\u00f6n gesagt.",
                "deFemale": "Das habt Ihr aber sch\u00f6n gesagt."
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "OshLPz2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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            "SpeakerB62Id": "0000000",
            "Text": "That casualty rate seems high.",
            "LocalizedText": {
                "enMale": "That casualty rate seems high.",
                "frMale": "Vous semblez avoir subi de lourdes pertes.",
                "frFemale": "Vous semblez avoir subi de lourdes pertes.",
                "deMale": "Das sieht nach einer hohen Verlustrate aus.",
                "deFemale": "Das sieht nach einer hohen Verlustrate aus."
            },
            "LocalizedOptionText": {
                "enMale": "What killed so many men?",
                "frMale": "Pourquoi tant de victimes ?",
                "frFemale": "Pourquoi tant de victimes ?",
                "deMale": "Wer oder was hat denn so viele get\u00f6tet?",
                "deFemale": "Wer oder was hat denn so viele get\u00f6tet?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "We've encountered an unidentified insectoid species.",
            "LocalizedText": {
                "enMale": "We've encountered an unidentified insectoid species.",
                "frMale": "On est tomb\u00e9s sur une esp\u00e8ce insecto\u00efde non identifi\u00e9e.",
                "frFemale": "On est tomb\u00e9s sur une esp\u00e8ce insecto\u00efde non identifi\u00e9e.",
                "deMale": "Wir sind auf nicht identifizierte insektenartige Wesen gesto\u00dfen.",
                "deFemale": "Wir sind auf nicht identifizierte insektenartige Wesen gesto\u00dfen."
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            "SpeakerB62Id": "LxYWyLP",
            "Text": "They're three meters tall! Blasters don't kill them! They can chew through armor!",
            "LocalizedText": {
                "enMale": "They're three meters tall! Blasters don't kill them! They can chew through armor!",
                "frMale": "Ces trucs font trois m\u00e8tres de haut et r\u00e9duisent nos armures en charpie ! Et les blasters n'y font rien ! ",
                "frFemale": "Ces trucs font trois m\u00e8tres de haut et r\u00e9duisent nos armures en charpie ! Et les blasters n'y font rien ! ",
                "deMale": "Sie sind drei Meter gro\u00df! Blaster k\u00f6nnen ihnen nichts anhaben! Und sie bei\u00dfen sich durch jede Panzerung!",
                "deFemale": "Sie sind drei Meter gro\u00df! Blaster k\u00f6nnen ihnen nichts anhaben! Und sie bei\u00dfen sich durch jede Panzerung!"
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "Private Ganbar here is expressing the diminished morale that resulted from our failure to achieve the objective.",
            "LocalizedText": {
                "enMale": "Private Ganbar here is expressing the diminished morale that resulted from our failure to achieve the objective.",
                "frMale": "Le soldat Ganbar ici pr\u00e9sent t\u00e9moigne du d\u00e9couragement des troupes suite \u00e0 l'\u00e9chec de notre mission.",
                "frFemale": "Le soldat Ganbar ici pr\u00e9sent t\u00e9moigne du d\u00e9couragement des troupes suite \u00e0 l'\u00e9chec de notre mission.",
                "deMale": "Private Ganbar bringt gerade die beeintr\u00e4chtigte Kampfmoral als Ergebnis unseres Unverm\u00f6gens, das gesetzte Ziel zu erreichen, zum Ausdruck.",
                "deFemale": "Private Ganbar bringt gerade die beeintr\u00e4chtigte Kampfmoral als Ergebnis unseres Unverm\u00f6gens, das gesetzte Ziel zu erreichen, zum Ausdruck."
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Shoot the mouthy one and the rest will fall in line.",
            "LocalizedText": {
                "enMale": "Shoot the mouthy one and the rest will fall in line.",
                "frMale": "Liquidez ce pleurnichard pour montrer l'exemple.",
                "frFemale": "Liquidez ce pleurnichard pour montrer l'exemple.",
                "deMale": "Wenn Ihr den mit der gro\u00dfen Klappe erschie\u00dft, wird der Rest nicht mehr aufmucken.",
                "deFemale": "Wenn Ihr den mit der gro\u00dfen Klappe erschie\u00dft, wird der Rest nicht mehr aufmucken."
            },
            "LocalizedOptionText": {
                "enMale": "Make an example of this worm.",
                "frMale": "Liquidez ce minable.",
                "frFemale": "Liquidez ce minable.",
                "deMale": "Statuiert ein Exempel an diesem Wurm.",
                "deFemale": "Statuiert ein Exempel an diesem Wurm."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "sp63SXB",
            "Text": "Uh, sir? Speaking solely for the team and given that we already shot Private Camm....",
            "LocalizedText": {
                "enMale": "Uh, sir? Speaking solely for the team and given that we already shot Private Camm....",
                "frMale": "Si je peux me permettre, en termes d'effectif, vu qu'on a d\u00e9j\u00e0 ex\u00e9cut\u00e9 le soldat Camm...",
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                "deMale": "Hm, \u00e4h... wenn ich f\u00fcr das Team sprechen darf ... und wo wir doch schon Private Camm erschossen haben ...",
                "deFemale": "Hm, \u00e4h... wenn ich f\u00fcr das Team sprechen darf ... und wo wir doch schon Private Camm erschossen haben ..."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "A neutron detonator can wipe out a city, Private. If there's plans for one in there, I want all available manpower for this objective.",
            "LocalizedText": {
                "enMale": "A neutron detonator can wipe out a city, Private. If there's plans for one in there, I want all available manpower for this objective.",
                "frMale": "Une bombe \u00e0 neutrons peut balayer une ville, soldat. Si ces sch\u00e9mas se trouvent vraiment ici, je veux tous les hommes disponibles sur le coup.",
                "frFemale": "Une bombe \u00e0 neutrons peut balayer une ville, soldat. Si ces sch\u00e9mas se trouvent vraiment ici, je veux tous les hommes disponibles sur le coup.",
                "deMale": "Ein Neutronendetonator kann eine ganze Stadt in die Luft jagen, Private. Wenn die Pl\u00e4ne daf\u00fcr in dem Komplex sind, brauchen wir jeden einzelnen Mann, um sie zu sichern.",
                "deFemale": "Ein Neutronendetonator kann eine ganze Stadt in die Luft jagen, Private. Wenn die Pl\u00e4ne daf\u00fcr in dem Komplex sind, brauchen wir jeden einzelnen Mann, um sie zu sichern."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "Everyone fights, Private Ganbar. Either you go in shooting or we freeze you in carbonite and use you as a shield.",
            "LocalizedText": {
                "enMale": "Everyone fights, Private Ganbar. Either you go in shooting or we freeze you in carbonite and use you as a shield.",
                "frMale": "Tout le monde se bat, soldat Ganbar. Soit vous prenez les armes, soit on vous plonge dans la carbonite pour faire de vous un bouclier.",
                "frFemale": "Tout le monde se bat, soldat Ganbar. Soit vous prenez les armes, soit on vous plonge dans la carbonite pour faire de vous un bouclier.",
                "deMale": "Hier k\u00e4mpfen alle, Private Ganbar. Entweder Ihr geht da rein und fangt an zu schie\u00dfen, oder wir frieren Euch in Karbonit ein und benutzen Euch als Schild.",
                "deFemale": "Hier k\u00e4mpfen alle, Private Ganbar. Entweder Ihr geht da rein und fangt an zu schie\u00dfen, oder wir frieren Euch in Karbonit ein und benutzen Euch als Schild."
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            "SpeakerB62Id": "0000000",
            "Text": "What's the situation?",
            "LocalizedText": {
                "enMale": "What's the situation?",
                "frMale": "On en est o\u00f9\u00a0?",
                "frFemale": "O\u00f9 est-ce qu'on en est\u00a0?",
                "deMale": "Wie sieht es aus?",
                "deFemale": "Wie sieht es aus?"
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            "LocalizedOptionText": {
                "enMale": "Report, Lieutenant.",
                "frMale": "Faites-moi votre rapport, Lieutenant.",
                "frFemale": "Faites-moi votre rapport, Lieutenant.",
                "deMale": "Berichtet, Lieutenant.",
                "deFemale": "Berichtet, Lieutenant."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "And I like your numbers. We're a little low ourselves. The morning wasn't too kind to us.",
            "LocalizedText": {
                "enMale": "And I like your numbers. We're a little low ourselves. The morning wasn't too kind to us.",
                "frMale": "Et j'aime les renforts que vous amenez. On commen\u00e7ait \u00e0 manquer d'hommes. La matin\u00e9e a \u00e9t\u00e9 rude.",
                "frFemale": "Et j'aime les renforts que vous amenez. On commen\u00e7ait \u00e0 manquer d'hommes. La matin\u00e9e a \u00e9t\u00e9 rude.",
                "deMale": "Und ich mag Eure Zahlen. Wir sind selbst etwas knapp dran. Wir hatten keinen guten Morgen.",
                "deFemale": "Und ich mag Eure Zahlen. Wir sind selbst etwas knapp dran. Wir hatten keinen guten Morgen."
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            "Text": "A bit of enthusiasm helps on days like today.",
            "LocalizedText": {
                "enMale": "A bit of enthusiasm helps on days like today.",
                "frMale": "\u00c7a fait plaisir, un peu d'enthousiasme.",
                "frFemale": "\u00c7a fait plaisir, un peu d'enthousiasme.",
                "deMale": "An Tagen wie heute kann nur noch eine Portion Enthusiasmus helfen.",
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "There are plans for a bomb in that industrial complex. A city-busting neutron detonator. If the resistance gets them, you can kiss Sobrik goodbye.",
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                "enMale": "There are plans for a bomb in that industrial complex. A city-busting neutron detonator. If the resistance gets them, you can kiss Sobrik goodbye.",
                "frMale": "Il y a dans ce complexe industriel les sch\u00e9mas d'une bombe \u00e0 neutrons capable de raser une ville. Si la r\u00e9sistance met la main dessus, vous pouvez dire adieu \u00e0 Sobrik.",
                "frFemale": "Il y a dans ce complexe industriel les sch\u00e9mas d'une bombe \u00e0 neutrons capable de raser une ville. Si la r\u00e9sistance met la main dessus, vous pouvez dire adieu \u00e0 Sobrik.",
                "deMale": "In diesem Industriekomplex gibt es Pl\u00e4ne f\u00fcr eine Bombe - einen Neutronendetonator, der eine ganze Stadt sprengen kann. Wenn der Widerstand den in die H\u00e4nde bekommt, war es das mit Sobrik.",
                "deFemale": "In diesem Industriekomplex gibt es Pl\u00e4ne f\u00fcr eine Bombe - einen Neutronendetonator, der eine ganze Stadt sprengen kann. Wenn der Widerstand den in die H\u00e4nde bekommt, war es das mit Sobrik."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "Trouble is, some kind of alien bugs took up residence. They've got brains enough to fight, but not enough to talk.",
            "LocalizedText": {
                "enMale": "Trouble is, some kind of alien bugs took up residence. They've got brains enough to fight, but not enough to talk.",
                "frMale": "Le probl\u00e8me, c'est que des bestioles aliens y ont \u00e9lu domicile. Elles sont assez fut\u00e9es pour se battre, mais pas pour communiquer.",
                "frFemale": "Le probl\u00e8me, c'est que des bestioles aliens y ont \u00e9lu domicile. Elles sont assez fut\u00e9es pour se battre, mais pas pour communiquer.",
                "deMale": "Das Problem ist, dass sich dort irgendwelche fremdartigen Insekten niedergelassen haben. Sie sind schlau genug, um zu k\u00e4mpfen, aber nicht schlau genug zum Reden.",
                "deFemale": "Das Problem ist, dass sich dort irgendwelche fremdartigen Insekten niedergelassen haben. Sie sind schlau genug, um zu k\u00e4mpfen, aber nicht schlau genug zum Reden."
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            "SpeakerB62Id": "0000000",
            "Text": "What needs to be done?",
            "LocalizedText": {
                "enMale": "What needs to be done?",
                "frMale": "Qu'est-ce qu'il faut faire ?",
                "frFemale": "Qu'est-ce qu'il faut faire ?",
                "deMale": "Was muss denn getan werden?",
                "deFemale": "Was muss denn getan werden?"
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            "LocalizedOptionText": {
                "enMale": "Hysteria tells me nothing.",
                "frMale": "\u00c9pargnez-moi les crises d'hyst\u00e9rie.",
                "frFemale": "\u00c9pargnez-moi les crises d'hyst\u00e9rie.",
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                "deFemale": "Hysterie ist mir fremd."
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            "Text": "The bugs are dug into that industrial complex--which is very bad for us.",
            "LocalizedText": {
                "enMale": "The bugs are dug into that industrial complex--which is very bad for us.",
                "frMale": "Le complexe industriel grouille de bestioles, c'est \u00e7a, le probl\u00e8me.",
                "frFemale": "Le complexe industriel grouille de bestioles, c'est \u00e7a, le probl\u00e8me.",
                "deMale": "Die Insekten haben sich in diesem Industriekomplex festgesetzt - das ist schlecht f\u00fcr uns.",
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            "Text": "There's plans for a bomb in there, a city-busting neutron detonator. If the resistance gets those, we can kiss Sobrik goodbye.",
            "LocalizedText": {
                "enMale": "There's plans for a bomb in there, a city-busting neutron detonator. If the resistance gets those, we can kiss Sobrik goodbye.",
                "frMale": "On doit y r\u00e9cup\u00e9rer les sch\u00e9mas d'une bombe \u00e0 neutrons capable de raser une ville. Si la r\u00e9sistance met la main dessus, vous pouvez dire adieu \u00e0 Sobrik.",
                "frFemale": "On doit y r\u00e9cup\u00e9rer les sch\u00e9mas d'une bombe \u00e0 neutrons capable de raser une ville. Si la r\u00e9sistance met la main dessus, vous pouvez dire adieu \u00e0 Sobrik.",
                "deMale": "In diesem Industriekomplex gibt es Pl\u00e4ne f\u00fcr eine Bombe - einen Neutronendetonator, der eine ganze Stadt sprengen kann. Wenn der Widerstand den in die H\u00e4nde bekommt, war es das mit Sobrik.",
                "deFemale": "In diesem Industriekomplex gibt es Pl\u00e4ne f\u00fcr eine Bombe - einen Neutronendetonator, der eine ganze Stadt sprengen kann. Wenn der Widerstand den in die H\u00e4nde bekommt, war es das mit Sobrik."
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            "Text": "What's so necessary that it costs this many lives?",
            "LocalizedText": {
                "enMale": "What's so necessary that it costs this many lives?",
                "frMale": "Qu'est-ce qui vous pousse \u00e0 sacrifier autant de vies ?",
                "frFemale": "Qu'est-ce qui vous pousse \u00e0 sacrifier autant de vies ?",
                "deMale": "Was ist denn wichtig genug, um so viele Leben zu opfern?",
                "deFemale": "Was ist denn wichtig genug, um so viele Leben zu opfern?"
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            "LocalizedOptionText": {
                "enMale": "What's your objective?",
                "frMale": "Quelle est votre mission ?",
                "frFemale": "Quelle est votre mission ?",
                "deMale": "Was ist denn Euer Ziel?",
                "deFemale": "Was ist denn Euer Ziel?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "I can step on a few bugs for a good cause.",
            "LocalizedText": {
                "enMale": "I can step on a few bugs for a good cause.",
                "frMale": "Je peux bien \u00e9craser quelques insectes pour la bonne cause.",
                "frFemale": "Je peux bien \u00e9craser quelques insectes pour la bonne cause.",
                "deMale": "F\u00fcr einen guten Zweck zertrete ich gern ein paar Insekten.",
                "deFemale": "F\u00fcr einen guten Zweck zertrete ich gern ein paar Insekten."
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                "enMale": "If you need the help.",
                "frMale": "Pourquoi pas ?",
                "frFemale": "Pourquoi pas ?",
                "deMale": "Na ja, wenn Ihr so dringend Hilfe braucht ...",
                "deFemale": "Na ja, wenn Ihr so dringend Hilfe braucht ..."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "Now, I should warn you. The plans are separated out for the manufacture of individual parts, so it's not one straight run in there.",
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                "enMale": "Now, I should warn you. The plans are separated out for the manufacture of individual parts, so it's not one straight run in there.",
                "frMale": "Je pr\u00e9f\u00e8re vous pr\u00e9venir, les sch\u00e9mas sont dispers\u00e9s dans plusieurs zones du complexe. Vous allez donc devoir fouiner un peu.",
                "frFemale": "Je pr\u00e9f\u00e8re vous pr\u00e9venir, les sch\u00e9mas sont dispers\u00e9s dans plusieurs zones du complexe. Vous allez donc devoir fouiner un peu.",
                "deMale": "Ich muss Euch aber warnen. Die Pl\u00e4ne zur Herstellung der Einzelteile werden getrennt aufbewahrt, also m\u00fcsst Ihr Euch gr\u00fcndlich umsehen.",
                "deFemale": "Ich muss Euch aber warnen. Die Pl\u00e4ne zur Herstellung der Einzelteile werden getrennt aufbewahrt, also m\u00fcsst Ihr Euch gr\u00fcndlich umsehen."
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            "Text": "Once you have all the plans, come back and tell us how you did it. I need the squad to hear that these bugs can die.",
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                "enMale": "Once you have all the plans, come back and tell us how you did it. I need the squad to hear that these bugs can die.",
                "frMale": "Une fois que vous aurez tous les sch\u00e9mas, revenez raconter \u00e0 mes hommes comment s'y prendre avec ces bestioles.",
                "frFemale": "Une fois que vous aurez tous les sch\u00e9mas, revenez raconter \u00e0 mes hommes comment s'y prendre avec ces bestioles.",
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                "deFemale": "Wenn Ihr alle Pl\u00e4ne habt, kommt zur\u00fcck und erz\u00e4hlt uns, wie es gelaufen ist. Meine Leute sollen h\u00f6ren, dass diese Insekten get\u00f6tet werden k\u00f6nnen."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "All right, gents. Looks like you're going to have to work for a living after all.",
            "LocalizedText": {
                "enMale": "All right, gents. Looks like you're going to have to work for a living after all.",
                "frMale": "Tr\u00e8s bien, messieurs. On dirait que vous allez devoir vous remuer.",
                "frFemale": "Tr\u00e8s bien, messieurs. On dirait que vous allez devoir vous remuer.",
                "deMale": "Na sch\u00f6n, Jungs. Dann m\u00fcsst Ihr Euch Euren Unterhalt jetzt doch noch verdienen.",
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            "Text": "I was in the moment you mentioned plans to a bomb.",
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                "enMale": "I was in the moment you mentioned plans to a bomb.",
                "frMale": "Je ne peux pas ignorer cette histoire de bombe.",
                "frFemale": "Je ne peux pas ignorer cette histoire de bombe.",
                "deMale": "Das hatte ich vor, seit Ihr zum ersten Mal die Bombenpl\u00e4ne erw\u00e4hntet.",
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                "enMale": "Secrets are my business.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "The insects will learn fear, and if they are incapable of that, pain.",
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                "enMale": "They will suffer for this.",
                "frMale": "Je vengerai vos hommes.",
                "frFemale": "Je vengerai vos hommes.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I will do this, though not for them. I will do it because I succeed where others fail.",
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                "frMale": "Je m'en chargerai, mais pas pour vous. Je mets juste un point d'honneur \u00e0 r\u00e9ussir l\u00e0 o\u00f9 d'autres \u00e9chouent.",
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                "enMale": "I'll do this--my way.",
                "frMale": "Je vais m'en occuper. \u00c0 ma fa\u00e7on.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Understood, my lord.",
            "LocalizedText": {
                "enMale": "Understood, my lord.",
                "frMale": "Bien, Excellence.",
                "frFemale": "Bien, Excellence.",
                "deMale": "Schon verstanden.",
                "deFemale": "Schon verstanden."
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            "Text": "My lord, that is a scenario that meets our approval.",
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                "enMale": "My lord, that is a scenario that meets our approval.",
                "frMale": "Excellence, voil\u00e0 qui n'est pas pour nous d\u00e9plaire.",
                "frFemale": "Excellence, voil\u00e0 qui n'est pas pour nous d\u00e9plaire.",
                "deMale": "Mit dieser Vorstellung sind wir h\u00f6chst einverstanden.",
                "deFemale": "Mit dieser Vorstellung sind wir h\u00f6chst einverstanden."
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            "Text": "I thought that might command some attention. It certainly got mine.",
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                "enMale": "I thought that might command some attention. It certainly got mine.",
                "frMale": "Je me disais bien que cette information vous interpellerait, vous aussi.",
                "frFemale": "Je me disais bien que cette information vous interpellerait, vous aussi.",
                "deMale": "Ich dachte mir schon, dass das Eure Aufmerksamkeit erregt. Ging mir nicht anders.",
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            "Text": "Now that's the kind of soldier I need. One with no fear, and big boots.",
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                "enMale": "Now that's the kind of soldier I need. One with no fear, and big boots.",
                "frMale": "Voil\u00e0 ce qu'il me faut : un soldat qui a du cran et qui ne conna\u00eet pas la peur.",
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                "deMale": "So einen Soldaten kann ich brauchen: ohne Furcht, aber mit gro\u00dfen Stiefeln!",
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            "Text": "Oh, thank the Force.",
            "LocalizedText": {
                "enMale": "Oh, thank the Force.",
                "frMale": "Oh, la Force soit lou\u00e9e.",
                "frFemale": "Oh, la Force soit lou\u00e9e.",
                "deMale": "Der Macht sei Dank.",
                "deFemale": "Der Macht sei Dank."
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            "Text": "Things are looking up now that your squad is here. I'm Lieutenant Piloc.",
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                "enMale": "Things are looking up now that your squad is here. I'm Lieutenant Piloc.",
                "frMale": "\u00c7a devrait s'arranger, maintenant que vous \u00eates l\u00e0. Je suis le Lieutenant Piloc.",
                "frFemale": "\u00c7a devrait s'arranger, maintenant que vous \u00eates l\u00e0. Je suis le Lieutenant Piloc.",
                "deMale": "Euer Trupp ist hier, und alles sieht gleich viel besser aus. Ich bin Lieutenant Piloc.",
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "I hope you enjoyed yourself getting the plans to that detonator.",
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                "enMale": "I hope you enjoyed yourself getting the plans to that detonator.",
                "frMale": "J'esp\u00e8re que cette petite mission vous a plu.",
                "frFemale": "J'esp\u00e8re que cette petite mission vous a plu.",
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            "Text": "I can still smell burned carapaces. Nothing else in the galaxy smells like that.",
            "LocalizedText": {
                "enMale": "I can still smell burned carapaces. Nothing else in the galaxy smells like that.",
                "frMale": "Je sens encore l'odeur de leurs carapaces calcin\u00e9es. Un parfum unique dans toute la galaxie.",
                "frFemale": "Je sens encore l'odeur de leurs carapaces calcin\u00e9es. Un parfum unique dans toute la galaxie.",
                "deMale": "Ich rieche immer noch ihre brennenden R\u00fcckenschilde. Ein in der Galaxis einmaliger Duft.",
                "deFemale": "Ich rieche immer noch ihre brennenden R\u00fcckenschilde. Ein in der Galaxis einmaliger Duft."
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                "enMale": "Crushing them was satisfying.",
                "frMale": "J'ai pris plaisir \u00e0 les \u00e9craser.",
                "frFemale": "J'ai pris plaisir \u00e0 les \u00e9craser.",
                "deMale": "Es war sehr befriedigend, sie zu zerdr\u00fccken.",
                "deFemale": "Es war sehr befriedigend, sie zu zerdr\u00fccken."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "dpkUWgA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "TPAYA10": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Here's what you want.",
            "LocalizedText": {
                "enMale": "Here's what you want.",
                "frMale": "Voici ce que vous vouliez.",
                "frFemale": "Voici ce que vous vouliez.",
                "deMale": "Hier habt Ihr, was Ihr wolltet.",
                "deFemale": "Hier habt Ihr, was Ihr wolltet."
            },
            "LocalizedOptionText": {
                "enMale": "I got it done.",
                "frMale": "C'est fait.",
                "frFemale": "C'est fait.",
                "deMale": "Ich hab's geschafft.",
                "deFemale": "Ich hab's geschafft."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The truth is, it was easy.",
            "LocalizedText": {
                "enMale": "The truth is, it was easy.",
                "frMale": "Un vrai jeu d'enfant.",
                "frFemale": "Un vrai jeu d'enfant.",
                "deMale": "Ehrlich gesagt war das kinderleicht.",
                "deFemale": "Ehrlich gesagt war das kinderleicht."
            },
            "LocalizedOptionText": {
                "enMale": "Bugs die like anything else.",
                "frMale": "Ces bestioles n'ont pas fait long feu.",
                "frFemale": "Ces bestioles n'ont pas fait long feu.",
                "deMale": "Die Biester sind ebenso sterblich wie wir.",
                "deFemale": "Die Biester sind ebenso sterblich wie wir."
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        "306": {
            "NodeId": 306,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "nZyDnyq",
            "Text": "Spectacular. Take a look at those schematics, Ganbar. That's what the resistance wants on your doorstep.",
            "LocalizedText": {
                "enMale": "Spectacular. Take a look at those schematics, Ganbar. That's what the resistance wants on your doorstep.",
                "frMale": "Spectaculaire. Visez-moi un peu ces sch\u00e9mas, Ganbar. Voil\u00e0 la surprise que nous r\u00e9servait la r\u00e9sistance.",
                "frFemale": "Spectaculaire. Visez-moi un peu ces sch\u00e9mas, Ganbar. Voil\u00e0 la surprise que nous r\u00e9servait la r\u00e9sistance.",
                "deMale": "Sehr eindrucksvoll. Schaut Euch mal diese Baupl\u00e4ne an, Ganbar. Sowas wollte Euch der Widerstand vor die Haust\u00fcr legen.",
                "deFemale": "Sehr eindrucksvoll. Schaut Euch mal diese Baupl\u00e4ne an, Ganbar. Sowas wollte Euch der Widerstand vor die Haust\u00fcr legen."
            },
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            "NodeId": 307,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 312,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "Glad to have given you the opportunity.",
            "LocalizedText": {
                "enMale": "Glad to have given you the opportunity.",
                "frMale": "Vous m'en voyez ravi.",
                "frFemale": "Vous m'en voyez ravi.",
                "deMale": "Wie sch\u00f6n, dass ich Euch die Gelegenheit geben konnte.",
                "deFemale": "Wie sch\u00f6n, dass ich Euch die Gelegenheit geben konnte."
            },
            "CnvAlienVONode": -1,
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        "313": {
            "NodeId": 313,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "315": {
            "NodeId": 315,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "nZyDnyq",
            "Text": "I hope you enjoyed yourselves getting the plans to that detonator.",
            "LocalizedText": {
                "enMale": "I hope you enjoyed yourselves getting the plans to that detonator.",
                "frMale": "J'esp\u00e8re que cette petite mission vous a plu.",
                "frFemale": "J'esp\u00e8re que cette petite mission vous a plu.",
                "deMale": "Hoffentlich hattet Ihr Spa\u00df daran, die Pl\u00e4ne f\u00fcr den Detonator zu beschaffen.",
                "deFemale": "Hoffentlich hattet Ihr Spa\u00df daran, die Pl\u00e4ne f\u00fcr den Detonator zu beschaffen."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your problem, not mine.",
            "LocalizedText": {
                "enMale": "Your problem, not mine.",
                "frMale": "Ce n'est pas mon probl\u00e8me.",
                "frFemale": "Ce n'est pas mon probl\u00e8me.",
                "deMale": "Nicht mein Problem.",
                "deFemale": "Nicht mein Problem."
            },
            "LocalizedOptionText": {
                "enMale": "Forget it. [Refuse quest]",
                "frMale": "Oubliez \u00e7a. [Refuser la qu\u00eate]",
                "frFemale": "Oubliez \u00e7a. [Refuser la qu\u00eate]",
                "deMale": "Vergesst es. [Mission ablehnen]",
                "deFemale": "Vergesst es. [Mission ablehnen]"
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "328": {
            "NodeId": 328,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "nZyDnyq",
            "Text": "Well, I imagine you're new to our particular combat zone, so welcome. I'm Piloc.",
            "LocalizedText": {
                "enMale": "Well, I imagine you're new to our particular combat zone, so welcome. I'm Piloc.",
                "frMale": "J'imagine que vous \u00eates nouveau dans cette zone de combat, alors bienvenue. Je suis Piloc.",
                "frFemale": "J'imagine que vous \u00eates nouvelle dans cette zone de combat, alors bienvenue. Je suis Piloc.",
                "deMale": "Dann seid Ihr wohl neu in unserer ganz besonderen Kampfzone. Willkommen. Ich bin Piloc.",
                "deFemale": "Dann seid Ihr wohl neu in unserer ganz besonderen Kampfzone. Willkommen. Ich bin Piloc."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "331": {
            "NodeId": 331,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "Another fine day in the combat zone. I'm Piloc, squad lieutenant.",
            "LocalizedText": {
                "enMale": "Another fine day in the combat zone. I'm Piloc, squad lieutenant.",
                "frMale": "Encore une belle journ\u00e9e sur le front. Je suis Piloc, lieutenant d'escouade.",
                "frFemale": "Encore une belle journ\u00e9e sur le front. Je suis Piloc, lieutenant d'escouade.",
                "deMale": "Ein neuer herrlicher Tag in der Kampfzone. Ich bin Lieutenant Piloc.",
                "deFemale": "Ein neuer herrlicher Tag in der Kampfzone. Ich bin Lieutenant Piloc."
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        "332": {
            "NodeId": 332,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 337,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Watch and see what a (class) can do.",
            "LocalizedText": {
                "enMale": "Watch and see what a (class) can do.",
                "frMale": "L'escouade du Chaos va une fois de plus prouver sa valeur.",
                "frFemale": "L'escouade du Chaos va une fois de plus prouver sa valeur.",
                "deMale": "Ich als (class) habe kein Problem damit.",
                "deFemale": "Ich als (class) habe kein Problem damit."
            },
            "LocalizedOptionText": {
                "enMale": "Step aside.",
                "frMale": "Laissez-moi faire.",
                "frFemale": "Laissez-moi faire.",
                "deMale": "Dann lasst mich mal ran.",
                "deFemale": "Dann lasst mich mal ran."
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            "NodeId": 338,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "nZyDnyq",
            "Text": "We'll be back in combat as soon as we get done with a little field surgery.",
            "LocalizedText": {
                "enMale": "We'll be back in combat as soon as we get done with a little field surgery.",
                "frMale": "On reprendra le combat une fois que mes hommes seront rafistol\u00e9s.",
                "frFemale": "On reprendra le combat une fois que mes hommes seront rafistol\u00e9s.",
                "deMale": "Wir st\u00fcrzen uns wieder in den Kampf, sobald hier alle wieder notd\u00fcrftig zusammengeflickt sind.",
                "deFemale": "Wir st\u00fcrzen uns wieder in den Kampf, sobald hier alle wieder notd\u00fcrftig zusammengeflickt sind."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You keep your men alive. I'll get those plans.",
            "LocalizedText": {
                "enMale": "You keep your men alive. I'll get those plans.",
                "frMale": "Gardez vos hommes en vie. Je m'occupe des sch\u00e9mas.",
                "frFemale": "Gardez vos hommes en vie. Je m'occupe des sch\u00e9mas.",
                "deMale": "Ihr haltet Eure Leute am Leben. Und ich hole die Pl\u00e4ne.",
                "deFemale": "Ihr haltet Eure Leute am Leben. Und ich hole die Pl\u00e4ne."
            },
            "LocalizedOptionText": {
                "enMale": "Save your energy. I'll do it.",
                "frMale": "\u00c9conomisez vos forces. Je m'en charge.",
                "frFemale": "\u00c9conomisez vos forces. Je m'en charge.",
                "deMale": "Spart Euch die M\u00fche. Ich mach das schon.",
                "deFemale": "Spart Euch die M\u00fche. Ich mach das schon."
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        "340": {
            "NodeId": 340,
            "QuestRewardB62": "L69yFVV",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How much medical attention does the squad need?",
            "LocalizedText": {
                "enMale": "How much medical attention does the squad need?",
                "frMale": "Quelle est l'\u00e9tendue des d\u00e9g\u00e2ts dans l'escouade ?",
                "frFemale": "Quelle est l'\u00e9tendue des d\u00e9g\u00e2ts dans l'escouade ?",
                "deMale": "Wie viel medizinische Betreuung braucht Euer Trupp?",
                "deFemale": "Wie viel medizinische Betreuung braucht Euer Trupp?"
            },
            "LocalizedOptionText": {
                "enMale": "Who's still functional?",
                "frMale": "Vous avez encore des hommes debout ?",
                "frFemale": "Vous avez encore des hommes debout ?",
                "deMale": "Wer ist denn \u00fcberhaupt noch einsatzbereit?",
                "deFemale": "Wer ist denn \u00fcberhaupt noch einsatzbereit?"
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                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "OshLPz2": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "TPAYA10": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "We've got concussions, a fractured arm, a hand with no meat on it, and our medics are tied up removing a rib from a lung.",
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                "enMale": "We've got concussions, a fractured arm, a hand with no meat on it, and our medics are tied up removing a rib from a lung.",
                "frMale": "On a quelques contusions, un bras cass\u00e9, une main d\u00e9chiquet\u00e9e, et nos toubibs sont en train de soigner un poumon perfor\u00e9.",
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                "deFemale": "Wir haben hier Gehirnersch\u00fctterungen, einen gebrochenen Arm, eine geh\u00e4utete Hand, und unsere Sanit\u00e4ter sind gerade dabei, jemandem eine Rippe aus der Lunge zu ziehen."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "Everyone left in that complex is dead. The insectoids appear to, uh, consume their enemies.",
            "LocalizedText": {
                "enMale": "Everyone left in that complex is dead. The insectoids appear to, uh, consume their enemies.",
                "frMale": "Tous ceux qui \u00e9taient dans le complexe sont morts. Les insecto\u00efdes semblent, euh, d\u00e9vorer leurs ennemis.",
                "frFemale": "Tous ceux qui \u00e9taient dans le complexe sont morts. Les insecto\u00efdes semblent, euh, d\u00e9vorer leurs ennemis.",
                "deMale": "Im Komplex lebt niemand mehr. Diese Insektenviecher scheinen ihre Feinde... \u00e4h... zu verzehren.",
                "deFemale": "Im Komplex lebt niemand mehr. Diese Insektenviecher scheinen ihre Feinde... \u00e4h... zu verzehren."
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            "Text": "Not really.",
            "LocalizedText": {
                "enMale": "Not really.",
                "frMale": "J'ai d'autres objectifs.",
                "frFemale": "J'ai d'autres objectifs.",
                "deMale": "Eigentlich nicht.",
                "deFemale": "Eigentlich nicht."
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                "enMale": "I think not. [Refuse quest]",
                "frMale": "Je ne crois pas. [Refuser la qu\u00eate]",
                "frFemale": "Je ne crois pas. [Refuser la qu\u00eate]",
                "deMale": "Ich denke nicht ... [Mission ablehnen]",
                "deFemale": "Ich denke nicht ... [Mission ablehnen]"
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "I never turn down Tarisian ale or free firepower. You've got yourself a deal.",
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                "enMale": "I never turn down Tarisian ale or free firepower. You've got yourself a deal.",
                "frMale": "Je ne refuse jamais un coup \u00e0 boire ou un coup de main. J'accepte votre aide.",
                "frFemale": "Je ne refuse jamais un coup \u00e0 boire ou un coup de main. J'accepte votre aide.",
                "deMale": "Alkohol oder Feuerkraft lehne ich prinzipiell nie ab, wenn sie gratis sind. Wir sind im Gesch\u00e4ft.",
                "deFemale": "Alkohol oder Feuerkraft lehne ich prinzipiell nie ab, wenn sie gratis sind. Wir sind im Gesch\u00e4ft."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "So, as less than half of us can even walk, can you give us a hand? Go in and get those schematics out?",
            "LocalizedText": {
                "enMale": "So, as less than half of us can even walk, can you give us a hand? Go in and get those schematics out?",
                "frMale": "Vu l'\u00e9tat de mes hommes, vous pourriez nous donner un coup de main et r\u00e9cup\u00e9rer les sch\u00e9mas dans le complexe ?",
                "frFemale": "Vu l'\u00e9tat de mes hommes, vous pourriez nous donner un coup de main et r\u00e9cup\u00e9rer les sch\u00e9mas dans le complexe ?",
                "deMale": "Nicht mal die H\u00e4lfte von uns steht noch auf den Beinen - k\u00f6nnt Ihr uns vielleicht aushelfen? Zum Beispiel da reingehen und die Baupl\u00e4ne holen?",
                "deFemale": "Nicht mal die H\u00e4lfte von uns steht noch auf den Beinen - k\u00f6nnt Ihr uns vielleicht aushelfen? Zum Beispiel da reingehen und die Baupl\u00e4ne holen?"
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "You will make one. But the objective is met, the lesson learned. Don't worry, Ganbar. You'll all see action again soon.",
            "LocalizedText": {
                "enMale": "You will make one. But the objective is met, the lesson learned. Don't worry, Ganbar. You'll all see action again soon.",
                "frMale": "Vous l'aurez, votre assaut. Mais l'objectif est atteint. Ne vous en faites pas, Ganbar, vous reprendrez les armes tr\u00e8s bient\u00f4t.",
                "frFemale": "Vous l'aurez, votre assaut. Mais l'objectif est atteint. Ne vous en faites pas, Ganbar, vous reprendrez les armes tr\u00e8s bient\u00f4t.",
                "deMale": "Ja, das werdet Ihr auch tun. Das Ziel ist erreicht, und die Lektion gelernt. Keine Angst, Ganbar. Ihr werdet alle fr\u00fch genug wieder k\u00e4mpfen.",
                "deFemale": "Ja, das werdet Ihr auch tun. Das Ziel ist erreicht, und die Lektion gelernt. Keine Angst, Ganbar. Ihr werdet alle fr\u00fch genug wieder k\u00e4mpfen."
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            "SpeakerB62Id": "0000000",
            "Text": "Just get out of here.",
            "LocalizedText": {
                "enMale": "Just get out of here.",
                "frMale": "Hors de ma vue.",
                "frFemale": "Hors de ma vue.",
                "deMale": "Raus hier, und zwar sofort!",
                "deFemale": "Raus hier, und zwar sofort!"
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            "LocalizedOptionText": {
                "enMale": "Leave. Now.",
                "frMale": "Partez. Maintenant.",
                "frFemale": "Partez. Maintenant.",
                "deMale": "Geht. Sofort.",
                "deFemale": "Geht. Sofort."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "My squad will stand behind me. We've weathered worse together. Right, Ganbar? Erelut?",
            "LocalizedText": {
                "enMale": "My squad will stand behind me. We've weathered worse together. Right, Ganbar? Erelut?",
                "frMale": "J'aurai le soutien de mon escouade. Ensemble, on a surmont\u00e9 bien pire. Pas vrai, Ganbar ? Erelut ?",
                "frFemale": "J'aurai le soutien de mon escouade. Ensemble, on a surmont\u00e9 bien pire. Pas vrai, Ganbar ? Erelut ?",
                "deMale": "Mein Trupp steht geschlossen hinter mir. Wir haben gemeinsam Schlimmeres \u00fcberstanden. Stimmt's, Ganbar? Erelut?",
                "deFemale": "Mein Trupp steht geschlossen hinter mir. Wir haben gemeinsam Schlimmeres \u00fcberstanden. Stimmt's, Ganbar? Erelut?"
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            "SpeakerB62Id": "0000000",
            "Text": "You got beat three times by technologically inferior opponents.",
            "LocalizedText": {
                "enMale": "You got beat three times by technologically inferior opponents.",
                "frMale": "Vous vous \u00eates fait battre trois fois par des ennemis technologiquement inf\u00e9rieurs.",
                "frFemale": "Vous vous \u00eates fait battre trois fois par des ennemis technologiquement inf\u00e9rieurs.",
                "deMale": "Ihr habt Euch dreimal von technisch unterlegenen Gegnern besiegen lassen.",
                "deFemale": "Ihr habt Euch dreimal von technisch unterlegenen Gegnern besiegen lassen."
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            "LocalizedOptionText": {
                "enMale": "More like stupidity.",
                "frMale": "Ou de stupidit\u00e9, en l'occurrence.",
                "frFemale": "Ou de stupidit\u00e9, en l'occurrence.",
                "deMale": "Eher eine Frage der Dummheit.",
                "deFemale": "Eher eine Frage der Dummheit."
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "I see. Then it's time to contact the base camp. Before I end up in a court, I have some bomb plans to turn over.",
            "LocalizedText": {
                "enMale": "I see. Then it's time to contact the base camp. Before I end up in a court, I have some bomb plans to turn over.",
                "frMale": "Je vois. Je ferais mieux de contacter la base. Je dois remettre ces sch\u00e9mas avant d'\u00eatre tra\u00een\u00e9 en justice.",
                "frFemale": "Je vois. Je ferais mieux de contacter la base. Je dois remettre ces sch\u00e9mas avant d'\u00eatre tra\u00een\u00e9 en justice.",
                "deMale": "Ich sehe schon - dann ist es jetzt Zeit, dass ich das Basislager informiere. Bevor man mich vor Gericht zerrt, muss ich denen n\u00e4mlich gewisse Bombenpl\u00e4ne \u00fcbergeben.",
                "deFemale": "Ich sehe schon - dann ist es jetzt Zeit, dass ich das Basislager informiere. Bevor man mich vor Gericht zerrt, muss ich denen n\u00e4mlich gewisse Bombenpl\u00e4ne \u00fcbergeben."
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            "Text": "Yes... yes, my lord.",
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                "frMale": "Oui... oui, Excellence.",
                "frFemale": "Oui... oui, Excellence.",
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            "SpeakerB62Id": "nZyDnyq",
            "Text": "All right, gents. Contact base camp in Sobrik. We have what we came for.",
            "LocalizedText": {
                "enMale": "All right, gents. Contact base camp in Sobrik. We have what we came for.",
                "frMale": "Tr\u00e8s bien, messieurs. Contactez la base \u00e0 Sobrik. On a ce qu'on cherchait.",
                "frFemale": "Tr\u00e8s bien, messieurs. Contactez la base \u00e0 Sobrik. On a ce qu'on cherchait.",
                "deMale": "Also sch\u00f6n, M\u00e4nner. Kontaktiert das Basislager in Sobrik. Wir haben, weswegen wir gekommen sind.",
                "deFemale": "Also sch\u00f6n, M\u00e4nner. Kontaktiert das Basislager in Sobrik. Wir haben, weswegen wir gekommen sind."
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            "Text": "Just get out of here.",
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                "frMale": "Hors de ma vue.",
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                "deMale": "Raus hier, und zwar sofort!",
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                "frMale": "Partez. Maintenant.",
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                "deFemale": "Geht. Sofort."
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