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cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar

  • 1. - Hope those Chevin work out alright.
  • 6. - Don't worry. The Chevin will be on their way shortly.
  • 7. - Look at this, Captain. We are approached.
    • 9. - I've got eyes, Nonzo. I can handle this.
      • 11. - You, there--looks like you made it. And with our supplies, too.
        • 13. - We got a message from the Diplomatic Service that someone was coming, but I had my doubts. Glad to see I was wrong.
          • 18. Option - I'm here for the workers.Player - I have orders from the diplomats--the Chevin are needed elsewhere.
          • 128. Option - Are you people safe?Player - Are you alright?
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
          • 24. Option - Fool.Player - Leave the thinking to your betters.
            +200 Influence : approves.
          • 28. Option - I'm glad, too.Player - We Imperials have to stick together.
            +50 Influence : disapproves.
          • 30. Option - You shouldn't doubt me.Player - When I take a job, I finish it.
            +200 Influence : approves.
          • 34. Option - Fool.Player - Never doubt a Sith, Imperial.
            • 35. - I won't--not from now on, anyway.
              • 37. - I'm Captain Guyvar. Nonzo here leads the workers. And all around you is Imperial Works Project 900316A--ecological studies crew.
                • 39. - My boys shoot up the local wildlife--anything with claws, pretty much--while the workers take plant samples and try not to get killed.
                  • 41. - It is difficult. Many of us take ill or are hurt by the native creatures. Yet, it is an honor to study the Imperial homeworld.
                    • 43. - Nonzo does his job. So what's your story? The transmission we got was garbled... something about needing the Chevin?
                      • 48. Option - Indeed.Player - Can you spare some to meet a visiting dignitary?
                        • 49. - A dignitary, huh? I thought that was a joke--figured you wanted the Chevin for science experiments or something.
                      • 44. Option - Close enough.Player - It's something like that. You don't need all the details.
                      • 52. Option - It's political garbage.Player - Just the Diplomatic Service playing games.
                        • 53. - Big surprise.
                          • 55. - Well, with the supplies you brought, we can probably spare a few. The guards can escort them to Kaas City.
                            • 57. - Please, a question--is it true that you need us to meet a representative from the homeworld? I have heard this.
                              • 130. Option - It's true.Player - That's what I hear.
                                • 59. - Then I ask a favor of you. Let me choose who is sent to Kaas City. Some of my workers are very unwell, and need treatment--
                              • 62. Option - Why do you ask?Player - What are you getting at, exactly?
                                • 63. - I would ask a favor of you.
                                  • 69. - Let me choose who is sent to Kaas City. Some of my workers are very unwell, and need treatment--
                              • 129. Option - Stay out of this.Player - That's none of your business.
                                • 73. - All right, Nonzo, get back to work.
                                  • 75. - Wait, please. I only ask--let me choose who is sent to Kaas City. Some of my workers are very unwell. They need treatment--
                                    • 77. - Enough, Nonzo. I doubt the Diplomatic Service wants a bunch of weaklings bleeding all over their visitor.
                                      • 80. Option - This interruption annoys me.Player - Control your creature, Captain Guyvar.
                                        +200 Influence : approves.
                                      • 82. Option - This interruption annoys me.Player - I should kill this Chevin for its insolence.
                                        +50 Influence : disapproves.
                                      • 84. Option - The job was very clear.Player - The man who hired me wouldn't be happy.
                                        +50 Influence : disapproves.
                                      • 86. Option - Probably true.Player - That's just the nature of the game.
                                        +200 Influence : approves.
                                      • 90. Option - Let's discuss this.Player - Maybe we can compromise. A few of the injured along with the healthy ones....
                                        • 91. - The weak would just slow down the escort party.
                                          • 93. - But the sick workers, the dying workers, they will be very grateful if you send them to the city to be fixed. They will do whatever is needed--
                                      • 96. Option - The Chevin is right.Player - If your workers need help, we should help them.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 97. - Listen to our visitor, Captain. Please.
                                          • 99. - The sick workers, the dying workers, they will be very grateful if you send them to the city to be fixed. They will do whatever is needed--
                                            • 101. - If they can stand straight long enough.
                                              • 103. - Look, ignore Nonzo. Pick out whatever Chevin you want, and we'll make sure they get to Kaas City.
                                                • 104. Option - The healthy will show better. Player - The Empire needs only the strongest and heartiest. +50
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 105. - That's what I figured. Nonzo, start rounding your people up--I'll look over them myself when you're done.
                                                • 110. Option - Take pity on the injured.Player - Gather up the weak and sick and send them to the city. +50
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 111. - Thank you. You are giving us a great gift.
                                                    • 113. - All right. Your orders, and I'll respect them. Nonzo, start choosing your people.
                                                      • 115. - We'll send the aliens over shortly. I assume you're heading back yourself, so I won't keep you.
                                                        • 131. Option - Thanks, Captain.Player - Thanks for all your help.
                                                        • 132. Option - Watch yourself.Player - Be safe.
                                                          • 119. - Hope to see you back in civilization, someday.
                                                        • 121. Option - Return to work.Player - You've done your duty acceptably.
                                                          • 122. - That's the praise I've been waiting to hear. Watch yourself out there, now.
                                                            • 126. <Conversation Exit>
  • 127. - Move along. No interference allowed in Imperial Works Project 900316A.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar
Other Sites:
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            "Text": "Look at this, Captain. We are approached.",
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                "enMale": "Look at this, Captain. We are approached.",
                "frMale": "Regardez, Capitaine. Quelqu'un approche.",
                "frFemale": "Regardez, Capitaine. Quelqu'un approche.",
                "deMale": "Seht Euch das an, Captain. Es n\u00e4hert sich jemand.",
                "deFemale": "Seht Euch das an, Captain. Es n\u00e4hert sich jemand."
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            "Text": "You, there--looks like you made it. And with our supplies, too.",
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                "enMale": "You, there--looks like you made it. And with our supplies, too.",
                "frMale": "Vous, l\u00e0... alors vous avez r\u00e9ussi. Et avec nos marchandises, de surcro\u00eet.",
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            "Text": "We got a message from the Diplomatic Service that someone was coming, but I had my doubts. Glad to see I was wrong.",
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                "enMale": "We got a message from the Diplomatic Service that someone was coming, but I had my doubts. Glad to see I was wrong.",
                "frMale": "Nous avons re\u00e7u un message du Service Diplomatique annon\u00e7ant l'arriv\u00e9e de quelqu'un, mais j'avais des doutes. Heureux de constater que j'avais tort.",
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                "deMale": "Wir bekamen eine Nachricht vom Diplomatischen Dienst, dass jemand k\u00e4me, aber ich hatte Zweifel. Ich bin froh, dass ich falschlag.",
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            "Text": "I have orders from the diplomats--the Chevin are needed elsewhere.",
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                "enMale": "I have orders from the diplomats--the Chevin are needed elsewhere.",
                "frMale": "J'ai des ordres des diplomates. Les Chevins sont requis ailleurs.",
                "frFemale": "J'ai des ordres des diplomates. Les Chevins sont requis ailleurs.",
                "deMale": "Ich habe Befehle von den Diplomaten - die Chevin werden andernorts gebraucht.",
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                "enMale": "I'm here for the workers.",
                "frMale": "Je suis l\u00e0 pour les ouvriers.",
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                "deMale": "Ich bin wegen der Arbeiter hier.",
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            "Text": "We're surviving, at any rate.",
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                "frMale": "Nous survivons, dans la mesure du possible.",
                "frFemale": "Nous survivons, dans la mesure du possible.",
                "deMale": "Wir \u00fcberleben jedenfalls.",
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            "Text": "Leave the thinking to your betters.",
            "LocalizedText": {
                "enMale": "Leave the thinking to your betters.",
                "frMale": "Laissez la r\u00e9flexion \u00e0 vos sup\u00e9rieurs.",
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                "deMale": "\u00dcberlasst das Denken Euren Vorgesetzten.",
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                "enMale": "Fool.",
                "frMale": "Cr\u00e9tin.",
                "frFemale": "Cr\u00e9tin.",
                "deMale": "Narr.",
                "deFemale": "Narr."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Right. Got it.",
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                "frMale": "Bien. Je vois.",
                "frFemale": "Bien. Je vois.",
                "deMale": "Richtig. Verstanden.",
                "deFemale": "Richtig. Verstanden."
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            "SpeakerB62Id": "0000000",
            "Text": "We Imperials have to stick together.",
            "LocalizedText": {
                "enMale": "We Imperials have to stick together.",
                "frMale": "Entre Imp\u00e9riaux, nous devons nous serrer les coudes.",
                "frFemale": "Entre Imp\u00e9riaux, nous devons nous serrer les coudes.",
                "deMale": "Wir Imperialen m\u00fcssen zusammenhalten.",
                "deFemale": "Wir Imperialen m\u00fcssen zusammenhalten."
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            "LocalizedOptionText": {
                "enMale": "I'm glad, too.",
                "frMale": "J'en suis heureux aussi.",
                "frFemale": "J'en suis heureuse aussi.",
                "deMale": "Ich bin auch froh.",
                "deFemale": "Ich bin auch froh."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "When I take a job, I finish it.",
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                "enMale": "When I take a job, I finish it.",
                "frMale": "Quand j'accepte un travail, je le termine.",
                "frFemale": "Quand j'accepte un travail, je le termine.",
                "deMale": "Wenn ich eine Aufgabe annehme, bringe ich sie zu Ende.",
                "deFemale": "Wenn ich eine Aufgabe annehme, bringe ich sie zu Ende."
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            "LocalizedOptionText": {
                "enMale": "You shouldn't doubt me.",
                "frMale": "Ne doutez pas de moi.",
                "frFemale": "Ne doutez pas de moi.",
                "deMale": "Ihr solltet nicht an mir zweifeln.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "o26AX12",
            "Text": "No argument there.",
            "LocalizedText": {
                "enMale": "No argument there.",
                "frMale": "Je n'ai rien \u00e0 vous reprocher.",
                "frFemale": "Je n'ai rien \u00e0 vous reprocher.",
                "deMale": "Da sind wir uns ja einig.",
                "deFemale": "Da sind wir uns ja einig."
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            "SpeakerB62Id": "0000000",
            "Text": "Never doubt a Sith, Imperial.",
            "LocalizedText": {
                "enMale": "Never doubt a Sith, Imperial.",
                "frMale": "Ne doutez jamais d'un Sith, Imp\u00e9rial.",
                "frFemale": "Ne doutez jamais d'un Sith, Imp\u00e9rial.",
                "deMale": "Zweifelt niemals an einem Sith, Imperialer.",
                "deFemale": "Zweifelt niemals an einem Sith, Imperialer."
            },
            "LocalizedOptionText": {
                "enMale": "Fool.",
                "frMale": "Cr\u00e9tin.",
                "frFemale": "Cr\u00e9tin.",
                "deMale": "Narr.",
                "deFemale": "Narr."
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            "SpeakerB62Id": "o26AX12",
            "Text": "I won't--not from now on, anyway.",
            "LocalizedText": {
                "enMale": "I won't--not from now on, anyway.",
                "frMale": "Je ne le ferai plus \u00e0 l'avenir, c'est un fait.",
                "frFemale": "Je ne le ferai plus \u00e0 l'avenir, c'est un fait.",
                "deMale": "Niemals - nun ja, zumindest niemals wieder.",
                "deFemale": "Niemals - nun ja, zumindest niemals wieder."
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            "SpeakerB62Id": "o26AX12",
            "Text": "I'm Captain Guyvar. Nonzo here leads the workers. And all around you is Imperial Works Project 900316A--ecological studies crew.",
            "LocalizedText": {
                "enMale": "I'm Captain Guyvar. Nonzo here leads the workers. And all around you is Imperial Works Project 900316A--ecological studies crew.",
                "frMale": "Je suis le Capitaine Guyvar. Nonzo dirige les ouvriers. Et tout ceci, c'est le Projet Imp\u00e9rial 900316A... une \u00e9quipe d'\u00e9tude \u00e9cologique.",
                "frFemale": "Je suis le Capitaine Guyvar. Nonzo dirige les ouvriers. Et tout ceci, c'est le Projet Imp\u00e9rial 900316A... une \u00e9quipe d'\u00e9tude \u00e9cologique.",
                "deMale": "Ich bin Captain Guyvar. Nonzo hier ist Anf\u00fchrer der Arbeiter. Und all das um Euch herum ist das imperiale Werksprojekt 900316A - \u00f6kologisches Forschungsteam.",
                "deFemale": "Ich bin Captain Guyvar. Nonzo hier ist Anf\u00fchrer der Arbeiter. Und all das um Euch herum ist das imperiale Werksprojekt 900316A - \u00f6kologisches Forschungsteam."
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            "SpeakerB62Id": "o26AX12",
            "Text": "My boys shoot up the local wildlife--anything with claws, pretty much--while the workers take plant samples and try not to get killed.",
            "LocalizedText": {
                "enMale": "My boys shoot up the local wildlife--anything with claws, pretty much--while the workers take plant samples and try not to get killed.",
                "frMale": "Mes gars d\u00e9gomment la faune locale, en gros tout ce qui a des griffes, tandis que les ouvriers ramassent des \u00e9chantillons de plantes, en essayant de ne pas se faire tuer.",
                "frFemale": "Mes gars d\u00e9gomment la faune locale, en gros tout ce qui a des griffes, tandis que les ouvriers ramassent des \u00e9chantillons de plantes, en essayant de ne pas se faire tuer.",
                "deMale": "Meine Jungs schie\u00dfen die einheimische Fauna nieder - im Prinzip alles, was Klauen hat - w\u00e4hrend die Arbeiter Proben von Pflanzen nehmen und versuchen zu \u00fcberleben.",
                "deFemale": "Meine Jungs schie\u00dfen die einheimische Fauna nieder - im Prinzip alles, was Klauen hat - w\u00e4hrend die Arbeiter Proben von Pflanzen nehmen und versuchen zu \u00fcberleben."
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            "SpeakerB62Id": "KFrU9fD",
            "Text": "It is difficult. Many of us take ill or are hurt by the native creatures. Yet, it is an honor to study the Imperial homeworld.",
            "LocalizedText": {
                "enMale": "It is difficult. Many of us take ill or are hurt by the native creatures. Yet, it is an honor to study the Imperial homeworld.",
                "frMale": "C'est difficile. Beaucoup d'entre nous tombent malades ou sont bless\u00e9s par les cr\u00e9atures locales. Mais c'est un honneur d'\u00e9tudier le monde d'origine de l'Empire.",
                "frFemale": "C'est difficile. Beaucoup d'entre nous tombent malades ou sont bless\u00e9s par les cr\u00e9atures locales. Mais c'est un honneur d'\u00e9tudier le monde d'origine de l'Empire.",
                "deMale": "Es ist schwierig. Viele von uns werden krank oder von den Bestien hier verletzt. Dennoch ist es eine Ehre, die imperiale Heimatwelt zu studieren.",
                "deFemale": "Es ist schwierig. Viele von uns werden krank oder von den Bestien hier verletzt. Dennoch ist es eine Ehre, die imperiale Heimatwelt zu studieren."
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            "SpeakerB62Id": "o26AX12",
            "Text": "Nonzo does his job. So what's your story? The transmission we got was garbled... something about needing the Chevin?",
            "LocalizedText": {
                "enMale": "Nonzo does his job. So what's your story? The transmission we got was garbled... something about needing the Chevin?",
                "frMale": "Nonzo fait son boulot. Bon, et vous alors ? La transmission que nous avons re\u00e7ue \u00e9tait brouill\u00e9e... Vous avez besoin des Chevins ?",
                "frFemale": "Nonzo fait son boulot. Bon, et vous alors ? La transmission que nous avons re\u00e7ue \u00e9tait brouill\u00e9e... Vous avez besoin des Chevins ?",
                "deMale": "Nonzo macht seine Arbeit. Was ist mit Euch? Die Funk\u00fcbertragung kam hier verschl\u00fcsselt an ... jemand braucht die Chevin?",
                "deFemale": "Nonzo macht seine Arbeit. Was ist mit Euch? Die Funk\u00fcbertragung kam hier verschl\u00fcsselt an ... jemand braucht die Chevin?"
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's something like that. You don't need all the details.",
            "LocalizedText": {
                "enMale": "It's something like that. You don't need all the details.",
                "frMale": "C'est pas totalement faux. Mais vous n'avez pas besoin de conna\u00eetre les d\u00e9tails.",
                "frFemale": "C'est pas totalement faux. Mais vous n'avez pas besoin de conna\u00eetre les d\u00e9tails.",
                "deMale": "Etwas in der Art. Ihr braucht nicht alle Details zu kennen.",
                "deFemale": "Etwas in der Art. Ihr braucht nicht alle Details zu kennen."
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            "LocalizedOptionText": {
                "enMale": "Close enough.",
                "frMale": "C'est presque \u00e7a.",
                "frFemale": "C'est presque \u00e7a.",
                "deMale": "Beinahe.",
                "deFemale": "Beinahe."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can you spare some to meet a visiting dignitary?",
            "LocalizedText": {
                "enMale": "Can you spare some to meet a visiting dignitary?",
                "frMale": "Vous pourriez vous passer de quelques-uns d'entre eux afin qu'ils rencontrent un dignitaire en visite ?",
                "frFemale": "Vous pourriez vous passer de quelques-uns d'entre eux afin qu'ils rencontrent un dignitaire en visite ?",
                "deMale": "K\u00f6nnt Ihr ein paar f\u00fcr den Besuch eines W\u00fcrdentr\u00e4gers entbehren?",
                "deFemale": "K\u00f6nnt Ihr ein paar f\u00fcr den Besuch eines W\u00fcrdentr\u00e4gers entbehren?"
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            "LocalizedOptionText": {
                "enMale": "Indeed.",
                "frMale": "En effet.",
                "frFemale": "En effet.",
                "deMale": "In der Tat.",
                "deFemale": "In der Tat."
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            "SpeakerB62Id": "o26AX12",
            "Text": "A dignitary, huh? I thought that was a joke--figured you wanted the Chevin for science experiments or something.",
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                "enMale": "A dignitary, huh? I thought that was a joke--figured you wanted the Chevin for science experiments or something.",
                "frMale": "Un dignitaire, hein... J'ai cru que c'\u00e9tait une blague. Je me suis dit que vous vouliez les Chevins pour une exp\u00e9rience scientifique, ou un truc dans le genre...",
                "frFemale": "Un dignitaire, hein... J'ai cru que c'\u00e9tait une blague. Je me suis dit que vous vouliez les Chevins pour une exp\u00e9rience scientifique, ou un truc dans le genre...",
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                "deFemale": "Ein W\u00fcrdentr\u00e4ger, hm? Ich dachte, das sei ein Witz - dass Ihr die Chevin f\u00fcr wissenschaftliche Experimente oder so wolltet."
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            "Text": "Just the Diplomatic Service playing games.",
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                "enMale": "Just the Diplomatic Service playing games.",
                "frMale": "Le Service Diplomatique a envie de s'amuser un peu.",
                "frFemale": "Le Service Diplomatique a envie de s'amuser un peu.",
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                "frMale": "C'est un micmac politique.",
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            "Text": "Big surprise.",
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                "frFemale": "Quelle surprise !",
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            "Text": "Well, with the supplies you brought, we can probably spare a few. The guards can escort them to Kaas City.",
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            "Text": "Please, a question--is it true that you need us to meet a representative from the homeworld? I have heard this.",
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                "enMale": "Please, a question--is it true that you need us to meet a representative from the homeworld? I have heard this.",
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            "Text": "Then I ask a favor of you. Let me choose who is sent to Kaas City. Some of my workers are very unwell, and need treatment--",
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            "Text": "What are you getting at, exactly?",
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            "Text": "Let me choose who is sent to Kaas City. Some of my workers are very unwell, and need treatment--",
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            "Text": "All right, Nonzo, get back to work.",
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            "Text": "Wait, please. I only ask--let me choose who is sent to Kaas City. Some of my workers are very unwell. They need treatment--",
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                "deFemale": "Wartet, bitte. Ich bitte Euch nur - lasst mich aussuchen, wer nach Kaas City reist. Einige meiner Arbeiter sind sehr krank. Sie m\u00fcssen behandelt werden."
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            "Text": "Enough, Nonzo. I doubt the Diplomatic Service wants a bunch of weaklings bleeding all over their visitor.",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Control your creature, Captain Guyvar.",
            "LocalizedText": {
                "enMale": "Control your creature, Captain Guyvar.",
                "frMale": "Contr\u00f4lez votre cr\u00e9ature, Capitaine Guyvar.",
                "frFemale": "Contr\u00f4lez votre cr\u00e9ature, Capitaine Guyvar.",
                "deMale": "Haltet Eure Kreatur im Zaum, Captain Guyvar.",
                "deFemale": "Haltet Eure Kreatur im Zaum, Captain Guyvar."
            },
            "LocalizedOptionText": {
                "enMale": "This interruption annoys me.",
                "frMale": "Cette interruption est intol\u00e9rable.",
                "frFemale": "Cette interruption est intol\u00e9rable.",
                "deMale": "Diese Unterbrechung nervt mich.",
                "deFemale": "Diese Unterbrechung nervt mich."
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            "AffectionRewardEventsB62": {
                "OshLPz2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar",
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            "NodeId": 82,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I should kill this Chevin for its insolence.",
            "LocalizedText": {
                "enMale": "I should kill this Chevin for its insolence.",
                "frMale": "Je devrais tuer ce Chevin pour son insolence.",
                "frFemale": "Je devrais tuer ce Chevin pour son insolence.",
                "deMale": "Ich sollte diesen Chevin f\u00fcr seine Unversch\u00e4mtheit t\u00f6ten.",
                "deFemale": "Ich sollte diesen Chevin f\u00fcr seine Unversch\u00e4mtheit t\u00f6ten."
            },
            "LocalizedOptionText": {
                "enMale": "This interruption annoys me.",
                "frMale": "Cette interruption est intol\u00e9rable.",
                "frFemale": "Cette interruption est intol\u00e9rable.",
                "deMale": "Diese Unterbrechung nervt mich.",
                "deFemale": "Diese Unterbrechung nervt mich."
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            "AffectionRewardEventsB62": {
                "dpkUWgA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar",
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            "NodeId": 84,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The man who hired me wouldn't be happy.",
            "LocalizedText": {
                "enMale": "The man who hired me wouldn't be happy.",
                "frMale": "La personne qui m'a engag\u00e9 risquerait d'\u00eatre m\u00e9contente.",
                "frFemale": "La personne qui m'a engag\u00e9e risquerait d'\u00eatre m\u00e9contente.",
                "deMale": "Mein Auftraggeber w\u00e4re nicht froh dar\u00fcber.",
                "deFemale": "Mein Auftraggeber w\u00e4re nicht froh dar\u00fcber."
            },
            "LocalizedOptionText": {
                "enMale": "The job was very clear.",
                "frMale": "Le contrat est tr\u00e8s clair.",
                "frFemale": "Le contrat est tr\u00e8s clair.",
                "deMale": "Der Auftrag war eindeutig.",
                "deFemale": "Der Auftrag war eindeutig."
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's just the nature of the game.",
            "LocalizedText": {
                "enMale": "That's just the nature of the game.",
                "frMale": "Ce sont les r\u00e8gles du jeu.",
                "frFemale": "Ce sont les r\u00e8gles du jeu.",
                "deMale": "Das liegt in der Natur der Sache.",
                "deFemale": "Das liegt in der Natur der Sache."
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            "LocalizedOptionText": {
                "enMale": "Probably true.",
                "frMale": "C'est probablement vrai.",
                "frFemale": "C'est probablement vrai.",
                "deMale": "Wahrscheinlich nicht.",
                "deFemale": "Wahrscheinlich nicht."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "KFrU9fD",
            "Text": "Please. Please listen.",
            "LocalizedText": {
                "enMale": "Please. Please listen.",
                "frMale": "Je vous en prie, \u00e9coutez.",
                "frFemale": "Je vous en prie, \u00e9coutez.",
                "deMale": "Bitte. Bitte h\u00f6rt zu.",
                "deFemale": "Bitte. Bitte h\u00f6rt zu."
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar",
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        "88": {
            "NodeId": 88,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 90,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Maybe we can compromise. A few of the injured along with the healthy ones....",
            "LocalizedText": {
                "enMale": "Maybe we can compromise. A few of the injured along with the healthy ones....",
                "frMale": "Peut-\u00eatre pourrons-nous arriver \u00e0 un compromis. Quelques bless\u00e9s, au milieu d'autres en bonne sant\u00e9...",
                "frFemale": "Peut-\u00eatre pourrons-nous arriver \u00e0 un compromis. Quelques bless\u00e9s, au milieu d'autres en bonne sant\u00e9...",
                "deMale": "Vielleicht finden wir einen Kompromiss. Ein paar Verletzte zusammen mit den Gesunden ...",
                "deFemale": "Vielleicht finden wir einen Kompromiss. Ein paar Verletzte zusammen mit den Gesunden ..."
            },
            "LocalizedOptionText": {
                "enMale": "Let's discuss this.",
                "frMale": "On peut en discuter.",
                "frFemale": "On peut en discuter.",
                "deMale": "Reden wir dar\u00fcber.",
                "deFemale": "Reden wir dar\u00fcber."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "o26AX12",
            "Text": "The weak would just slow down the escort party.",
            "LocalizedText": {
                "enMale": "The weak would just slow down the escort party.",
                "frMale": "Les plus faibles ne feraient que ralentir l'escorte.",
                "frFemale": "Les plus faibles ne feraient que ralentir l'escorte.",
                "deMale": "Die Schwachen w\u00fcrden nur den Geleitschutz bremsen.",
                "deFemale": "Die Schwachen w\u00fcrden nur den Geleitschutz bremsen."
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            "NodeId": 93,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "KFrU9fD",
            "Text": "But the sick workers, the dying workers, they will be very grateful if you send them to the city to be fixed. They will do whatever is needed--",
            "LocalizedText": {
                "enMale": "But the sick workers, the dying workers, they will be very grateful if you send them to the city to be fixed. They will do whatever is needed--",
                "frMale": "Mais les ouvriers malades, les mourants, ils seront reconnaissants si vous les envoyez \u00e0 la ville pour y \u00eatre soign\u00e9s ! Ils feront tout ce qu'il faudra...",
                "frFemale": "Mais les ouvriers malades, les mourants, ils seront reconnaissants si vous les envoyez \u00e0 la ville pour y \u00eatre soign\u00e9s ! Ils feront tout ce qu'il faudra...",
                "deMale": "Aber die kranken Arbeiter, die Sterbenden, sie w\u00e4ren sehr dankbar, wenn Ihr sie zur Behandlung in die Stadt schickt. Sie tun alles, was vonn\u00f6ten ist.",
                "deFemale": "Aber die kranken Arbeiter, die Sterbenden, sie w\u00e4ren sehr dankbar, wenn Ihr sie zur Behandlung in die Stadt schickt. Sie tun alles, was vonn\u00f6ten ist."
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            "NodeId": 94,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 96,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If your workers need help, we should help them.",
            "LocalizedText": {
                "enMale": "If your workers need help, we should help them.",
                "frMale": "Si vos ouvriers ont besoin d'aide, nous devrions les aider.",
                "frFemale": "Si vos ouvriers ont besoin d'aide, nous devrions les aider.",
                "deMale": "Wenn Eure Arbeiter Hilfe brauchen, sollten wir ihnen helfen.",
                "deFemale": "Wenn Eure Arbeiter Hilfe brauchen, sollten wir ihnen helfen."
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            "LocalizedOptionText": {
                "enMale": "The Chevin is right.",
                "frMale": "Le Chevin a raison.",
                "frFemale": "Le Chevin a raison.",
                "deMale": "Der Chevin hat Recht.",
                "deFemale": "Der Chevin hat Recht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "LGACzD4": {
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "KFrU9fD",
            "Text": "Listen to our visitor, Captain. Please.",
            "LocalizedText": {
                "enMale": "Listen to our visitor, Captain. Please.",
                "frMale": "\u00c9coutez notre visiteur, Capitaine. Piti\u00e9 !",
                "frFemale": "\u00c9coutez notre visiteur, Capitaine. Piti\u00e9 !",
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            "SpeakerB62Id": "KFrU9fD",
            "Text": "The sick workers, the dying workers, they will be very grateful if you send them to the city to be fixed. They will do whatever is needed--",
            "LocalizedText": {
                "enMale": "The sick workers, the dying workers, they will be very grateful if you send them to the city to be fixed. They will do whatever is needed--",
                "frMale": "Les ouvriers malades, les mourants, ils seront reconnaissants si vous les envoyez \u00e0 la ville pour y \u00eatre soign\u00e9s ! Ils feront tout ce qu'il faudra...",
                "frFemale": "Les ouvriers malades, les mourants, ils seront reconnaissants si vous les envoyez \u00e0 la ville pour y \u00eatre soign\u00e9s ! Ils feront tout ce qu'il faudra...",
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                "deFemale": "Die kranken Arbeiter, die Sterbenden, sie w\u00e4ren sehr dankbar, wenn Ihr sie zur Behandlung in die Stadt schickt. Sie tun alles, was vonn\u00f6ten ist."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "o26AX12",
            "Text": "If they can stand straight long enough.",
            "LocalizedText": {
                "enMale": "If they can stand straight long enough.",
                "frMale": "S'ils arrivent \u00e0 tenir debout assez longtemps.",
                "frFemale": "S'ils arrivent \u00e0 tenir debout assez longtemps.",
                "deMale": "Wenn sie lange genug gerade stehen k\u00f6nnen.",
                "deFemale": "Wenn sie lange genug gerade stehen k\u00f6nnen."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "o26AX12",
            "Text": "Look, ignore Nonzo. Pick out whatever Chevin you want, and we'll make sure they get to Kaas City.",
            "LocalizedText": {
                "enMale": "Look, ignore Nonzo. Pick out whatever Chevin you want, and we'll make sure they get to Kaas City.",
                "frMale": "\u00c9coutez, ignorez Nonzo. Choisissez les Chevins que vous voudrez, et on s'arrangera pour les envoyer \u00e0 Kaas City.",
                "frFemale": "\u00c9coutez, ignorez Nonzo. Choisissez les Chevins que vous voudrez, et on s'arrangera pour les envoyer \u00e0 Kaas City.",
                "deMale": "Ignoriert Nonzo einfach. W\u00e4hlt einfach alle Chevin, die Ihr wollt, und wir sehen zu, dass sie nach Kaas City kommen.",
                "deFemale": "Ignoriert Nonzo einfach. W\u00e4hlt einfach alle Chevin, die Ihr wollt, und wir sehen zu, dass sie nach Kaas City kommen."
            },
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Empire needs only the strongest and heartiest.",
            "LocalizedText": {
                "enMale": "The Empire needs only the strongest and heartiest.",
                "frMale": "L'Empire n'a besoin que des plus forts et des plus vigoureux.",
                "frFemale": "L'Empire n'a besoin que des plus forts et des plus vigoureux.",
                "deMale": "Das Imperium braucht nur die St\u00e4rksten und Ges\u00fcndesten.",
                "deFemale": "Das Imperium braucht nur die St\u00e4rksten und Ges\u00fcndesten."
            },
            "LocalizedOptionText": {
                "enMale": "The healthy will show better. ",
                "frMale": "Mieux vaut prendre ceux en bonne sant\u00e9.",
                "frFemale": "Mieux vaut prendre ceux en bonne sant\u00e9.",
                "deMale": "Die Gesunden geben ein besseres Bild ab.",
                "deFemale": "Die Gesunden geben ein besseres Bild ab."
            },
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                "OshLPz2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "dpkUWgA": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.dromund_kaas.world.keeping_up_appearances.captain_guyvar",
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        "105": {
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "o26AX12",
            "Text": "That's what I figured. Nonzo, start rounding your people up--I'll look over them myself when you're done.",
            "LocalizedText": {
                "enMale": "That's what I figured. Nonzo, start rounding your people up--I'll look over them myself when you're done.",
                "frMale": "Je l'avais bien dit. Nonzo, commence \u00e0 rassembler les tiens. Je les passerai en revue quand tu auras termin\u00e9.",
                "frFemale": "Je l'avais bien dit. Nonzo, commence \u00e0 rassembler les tiens. Je les passerai en revue quand tu auras termin\u00e9.",
                "deMale": "Das dachte ich mir auch. Nonzo, versammle deine Leute - ich k\u00fcmmere mich selbst darum, wenn du fertig bist.",
                "deFemale": "Das dachte ich mir auch. Nonzo, versammle deine Leute - ich k\u00fcmmere mich selbst darum, wenn du fertig bist."
            },
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        "106": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "107": {
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "KFrU9fD",
            "Text": "Yes. Of course, Captain.",
            "LocalizedText": {
                "enMale": "Yes. Of course, Captain.",
                "frMale": "Oui. Bien s\u00fbr, Capitaine.",
                "frFemale": "Oui. Bien s\u00fbr, Capitaine.",
                "deMale": "Ja. Nat\u00fcrlich, Captain.",
                "deFemale": "Ja. Nat\u00fcrlich, Captain."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gather up the weak and sick and send them to the city.",
            "LocalizedText": {
                "enMale": "Gather up the weak and sick and send them to the city.",
                "frMale": "Rassemblez les malades et les faibles, et envoyez-les en ville.",
                "frFemale": "Rassemblez les malades et les faibles, et envoyez-les en ville.",
                "deMale": "Versammelt die Schwachen und Kranken und schickt sie in die Stadt.",
                "deFemale": "Versammelt die Schwachen und Kranken und schickt sie in die Stadt."
            },
            "LocalizedOptionText": {
                "enMale": "Take pity on the injured.",
                "frMale": "Ayez piti\u00e9 des bless\u00e9s.",
                "frFemale": "Ayez piti\u00e9 des bless\u00e9s.",
                "deMale": "Habt Mitleid mit den Verletzten.",
                "deFemale": "Habt Mitleid mit den Verletzten."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "SpeakerB62Id": "KFrU9fD",
            "Text": "Thank you. You are giving us a great gift.",
            "LocalizedText": {
                "enMale": "Thank you. You are giving us a great gift.",
                "frMale": "Merci ! C'est un grand pr\u00e9sent que vous nous faites !",
                "frFemale": "Merci ! C'est un grand pr\u00e9sent que vous nous faites !",
                "deMale": "Danke. Das ist ein wundervolles Geschenk.",
                "deFemale": "Danke. Das ist ein wundervolles Geschenk."
            },
            "CnvAlienVONode": 3087475758,
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        "112": {
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "o26AX12",
            "Text": "All right. Your orders, and I'll respect them. Nonzo, start choosing your people.",
            "LocalizedText": {
                "enMale": "All right. Your orders, and I'll respect them. Nonzo, start choosing your people.",
                "frMale": "OK. Ce sont vos ordres et je les respecterai. Nonzo, commence \u00e0 rassembler les tiens.",
                "frFemale": "OK. Ce sont vos ordres et je les respecterai. Nonzo, commence \u00e0 rassembler les tiens.",
                "deMale": "In Ordnung. So lauten Eure Befehle, und ich respektiere das. Nonzo, fang an, die Leute auszusuchen.",
                "deFemale": "In Ordnung. So lauten Eure Befehle, und ich respektiere das. Nonzo, fang an, die Leute auszusuchen."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "115": {
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "o26AX12",
            "Text": "We'll send the aliens over shortly. I assume you're heading back yourself, so I won't keep you.",
            "LocalizedText": {
                "enMale": "We'll send the aliens over shortly. I assume you're heading back yourself, so I won't keep you.",
                "frMale": "Les aliens partiront sous peu. Je suppose que vous allez repartir \u00e9galement, alors je ne vous retiendrai pas.",
                "frFemale": "Les aliens partiront sous peu. Je suppose que vous allez repartir \u00e9galement, alors je ne vous retiendrai pas.",
                "deMale": "Wir schicken die Fremden in K\u00fcrze r\u00fcber. Ich vermute, Ihr m\u00fcsst selbst zur\u00fcck, also halte ich Euch nicht l\u00e4nger auf.",
                "deFemale": "Wir schicken die Fremden in K\u00fcrze r\u00fcber. Ich vermute, Ihr m\u00fcsst selbst zur\u00fcck, also halte ich Euch nicht l\u00e4nger auf."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "o26AX12",
            "Text": "Hope to see you back in civilization, someday.",
            "LocalizedText": {
                "enMale": "Hope to see you back in civilization, someday.",
                "frMale": "J'esp\u00e8re vous retrouver un jour, en territoire civilis\u00e9.",
                "frFemale": "J'esp\u00e8re vous retrouver un jour, en territoire civilis\u00e9.",
                "deMale": "Hoffentlich sehe ich Euch eines Tages in der Zivilisation wieder.",
                "deFemale": "Hoffentlich sehe ich Euch eines Tages in der Zivilisation wieder."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've done your duty acceptably.",
            "LocalizedText": {
                "enMale": "You've done your duty acceptably.",
                "frMale": "Vous avez accompli votre devoir.",
                "frFemale": "Vous avez accompli votre devoir.",
                "deMale": "Ihr habt Eure Pflicht angemessen erf\u00fcllt.",
                "deFemale": "Ihr habt Eure Pflicht angemessen erf\u00fcllt."
            },
            "LocalizedOptionText": {
                "enMale": "Return to work.",
                "frMale": "Remettez-vous au travail.",
                "frFemale": "Remettez-vous au travail.",
                "deMale": "Zur\u00fcck an die Arbeit.",
                "deFemale": "Zur\u00fcck an die Arbeit."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "o26AX12",
            "Text": "That's the praise I've been waiting to hear. Watch yourself out there, now.",
            "LocalizedText": {
                "enMale": "That's the praise I've been waiting to hear. Watch yourself out there, now.",
                "frMale": "C'est le seul compliment que j'attendais. Soyez prudent dans la jungle.",
                "frFemale": "C'est le seul compliment que j'attendais. Soyez prudente dans la jungle.",
                "deMale": "Auf dieses Lob habe ich gewartet. Passt auf Euch auf da drau\u00dfen.",
                "deFemale": "Auf dieses Lob habe ich gewartet. Passt auf Euch auf da drau\u00dfen."
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "o26AX12",
            "Text": "Move along. No interference allowed in Imperial Works Project 900316A.",
            "LocalizedText": {
                "enMale": "Move along. No interference allowed in Imperial Works Project 900316A.",
                "frMale": "Circulez. Il est interdit d'interf\u00e9rer avec le Projet Imp\u00e9rial 900316A.",
                "frFemale": "Circulez. Il est interdit d'interf\u00e9rer avec le Projet Imp\u00e9rial 900316A.",
                "deMale": "Geht weiter. Das imperiale Werksprojekt 900316A darf nicht behindert werden.",
                "deFemale": "Geht weiter. Das imperiale Werksprojekt 900316A darf nicht behindert werden."
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            "AffectionRewardEventsB62": [],
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you alright?",
            "LocalizedText": {
                "enMale": "Are you alright?",
                "frMale": "\u00c7a va\u00a0?",
                "frFemale": "\u00c7a va\u00a0?",
                "deMale": "Alles in Ordnung?",
                "deFemale": "Alles in Ordnung?"
            },
            "LocalizedOptionText": {
                "enMale": "Are you people safe?",
                "frMale": "Tout va bien pour vous ?",
                "frFemale": "Tout va bien pour vous ?",
                "deMale": "Seid Ihr hier sicher?",
                "deFemale": "Seid Ihr hier sicher?"
            },
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "QuestRewardB62": "0000000",
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's none of your business.",
            "LocalizedText": {
                "enMale": "That's none of your business.",
                "frMale": "Je ne peux pas r\u00e9pondre \u00e0 cette question.",
                "frFemale": "Je ne peux pas r\u00e9pondre \u00e0 cette question.",
                "deMale": "Das geht keinen etwas an.",
                "deFemale": "Das geht keinen etwas an."
            },
            "LocalizedOptionText": {
                "enMale": "Stay out of this.",
                "frMale": "Restez en dehors de \u00e7a.",
                "frFemale": "Restez en dehors de \u00e7a.",
                "deMale": "Halt du dich da raus.",
                "deFemale": "Halt du dich da raus."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's what I hear.",
            "LocalizedText": {
                "enMale": "That's what I hear.",
                "frMale": "J'ai les m\u00eames informations.",
                "frFemale": "J'ai les m\u00eames informations.",
                "deMale": "Das kann ich best\u00e4tigen.",
                "deFemale": "Das kann ich best\u00e4tigen."
            },
            "LocalizedOptionText": {
                "enMale": "It's true.",
                "frMale": "C'est vrai.",
                "frFemale": "C'est vrai.",
                "deMale": "Es stimmt.",
                "deFemale": "Es stimmt."
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            "AffectionRewardEventsB62": [],
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Thanks for all your help.",
            "LocalizedText": {
                "enMale": "Thanks for all your help.",
                "frMale": "Merci pour le renfort.",
                "frFemale": "Merci pour le renfort.",
                "deMale": "Danke f\u00fcr die Hilfe.",
                "deFemale": "Danke f\u00fcr die Hilfe."
            },
            "LocalizedOptionText": {
                "enMale": "Thanks, Captain.",
                "frMale": "Merci, Capitaine.",
                "frFemale": "Merci, Capitaine.",
                "deMale": "Danke, Captain.",
                "deFemale": "Danke, Captain."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Be safe.",
            "LocalizedText": {
                "enMale": "Be safe.",
                "frMale": "Faites attention \u00e0 vous.",
                "frFemale": "Faites attention \u00e0 vous.",
                "deMale": "Gut aufpassen, ja?",
                "deFemale": "Gut aufpassen, ja?"
            },
            "LocalizedOptionText": {
                "enMale": "Watch yourself.",
                "frMale": "Soyez prudent.",
                "frFemale": "Soyez prudent.",
                "deMale": "Passt auf Euch auf.",
                "deFemale": "Passt auf Euch auf."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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    "DefaultSpeakerId": 0,
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    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
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    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
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}