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cnv.location.balmorra.class.spy.lekern_renald

  • 1. - Now, now--if you'd like to make a purchase, you'll have to go out front.
  • 5. - Stay awhile, Cipher. Enjoy your time on our little planet.
  • 8. - I expect a full report as soon as possible, station chief.
    • 10. - Of course, of course, of course! As soon as things have calmed down--
      • 12. - Ha! What have we here?
        • 13. <Non-dialogue segment.>
          • 14. - If it isn't the Cipher herself, come triumphantly to our doorstep. I was just telling our Keeper about you!
          • 19. - If it isn't the Cipher himself, come triumphantly to our doorstep. I was just telling our Keeper about you!
            • 22. Option - So I see.Player - Am I interrupting a meeting?
              • 23. - No. We were finishing up.
            • 443. Option - I don't understand.Player - What's going on?
              • 27. - Renald? Summarize the situation for Cipher Nine.
            • 29. Option - There's a lot to tell.Player - I'm glad I can make story time entertaining.
              +200 Influence : approves.
              • 30. - Indeed, indeed.
                • 31. <Non-dialogue segment.>
                  • 32. - We intercepted unusual communications from the Republic forces alluding to one of their people being assassinated.
                    • 33. <Non-dialogue segment.>
                      • 34. - Well, before Sanju Pyne died, he sent us some fascinating data. We put the pieces together and realized that you'd killed Gray Star!
                        • 37. Option - I'm sorry about Sanju.Player - I wish we hadn't lost your mole in the process. Sanju shouldn't have died.
                          +50 Influence : disapproves.
                          • 38. - No matter. Sacrifices must be made, I know.
                      • 42. - Well, Sanju Pyne confirmed it--Gray Star dead, killed by your own hand! A very fine day indeed.
                        • 43. Option - It had to be done.Player - It wasn't an easy job, but it was necessary.
                        • 47. Option - I couldn't have done it alone.Player - Sanju was a great asset. He deserves credit.
                          +50 Influence : disapproves.
                          • 48. - I'll make sure he's compensated when he makes it back, then.
                        • 51. Option - It was gory work.Player - I can still smell his blood on my clothes.
                          • 52. - Well, that should wash right out, eh?
                            • 54. - Without Gray Star, the surviving terrorists will run amok for a few weeks--but soon enough, we'll round them all up.
                  • 57. - You surprised us all with your gift, Cipher--Gray Star coming to us, offering to surrender!
                    • 59. - He made some demands for leniency and rambled about "his people," but he was cooperating! Quite a day.
                      • 60. Option - Those were his conditions.Player - He agreed to surrender only if there were no reprisals.
                      • 62. Option - You'll do as he asks, I hope?Player - You do plan to abide by his terms? No reprisals, mercy for the cell members....
                        • 63. - Indeed. And why aggravate him? So long as Gray Star's helping us, we can afford to throw the man a bone.
                      • 68. Option - What an idiot.Player - Gray Star would've believed anything I told him. He was a fool.
                        +200 Influence : approves.
                        • 69. - A fool, perhaps, but a crafty fool. And now he belongs to us. It won't take long to round up his followers.
                  • 74. - You gave us quite a prize, Cipher. The terror cell under our control... Gray Star captured and replaced by Sanju Pyne, of all people!
                    • 76. - I never dreamed we'd see such success. But Sanju has already begun sending orders, and the terrorists now unwittingly serve us.
                      • 77. Option - What's the plan for them?Player - Now that the cell's under your control, how do you intend to use it?
                      • 79. Option - How's the kid holding up?Player - Is Sanju managing alright? There's a lot of pressure on him.
                        • 80. - The boy's fine, just fine! A bit overwhelmed maintaining two identities at once, but we'll guide him through it.
                      • 445. Option - All thanks to me.Player - What can I say? I'm good at what I do.
                        • 86. - The credit is yours, of course.
                          • 88. - For the time being, Sanju will use the Gray Star persona to gather information and turn the terrorists against the Republic.
                            • 90. - As time goes on, we may find other uses for the terrorists. But that's another discussion.
                              • 92. - The Balmorran cell is no longer a threat. The other cells in the Eagle's network will no longer receive fresh recruits and supplies from this world.
                                • 93. Option - That's excellent.Player - Then the operation was successful.
                                  • 94. - That's correct.
                                • 101. Option - What about the Eagle?Player - Any news on our primary target?
                                  • 102. - Progress is being made, but now is not the time for that discussion.
                                • 105. Option - This cell was a joke.Player - Hard to believe those people were ever a threat.
                                  • 106. - Those people helped destroy an Imperial dreadnaught and assassinate Darth Jadus. They were a deadly threat.
                                    • 108. - Station Chief Renald will take matters from here. He'll run cleanup and forward any discoveries to headquarters.
                                      • 110. - When you return to your ship, contact Watcher Two. She will brief you on all new developments and transfer credits to your discretionary accounts.
                                        • 111. Option - Understood.Player - I'll be on my way shortly.
                                        • 113. Option - I can't leave quite yet.Player - I have other business to take care of on Balmorra.
                                          • 114. - Make it fast. This planet may be secure, but the Eagle is still at large.
                                        • 446. Option - More money sounds good.Player - Ah, credits. My good friend.
                                          • 122. - You might be in the wrong line of work then, eh?
                                            • 124. - Good work once again, Cipher Nine. Keeper out.
                                              • 126. - That man hides it well, but the strain's getting to him--probably worried the Dark Council will skin him alive.
                                                • 127. Option - What?Player - I'm not sure what you're talking about.
                                                • 129. Option - I think you're wrong.Player - He looked fine to me. You're just imagining things.
                                                  +50 Influence : disapproves.
                                                • 131. Option - Hard to blame him.Player - I'd be worried too, if I were Keeper.
                                                  • 134. - Make no mistake: I don't hold him responsible for what happened, but Darth Jadus was assassinated on his watch.
                                                    • 136. - Ah, but now's no time to discuss politics. You deserve a moment of celebration, and I have work to do.
                                                      • 137. Option - Very well.Player - I'll let you get to it, then.
                                                      • 447. Option - Thanks, Renald.Player - It's been a pleasure doing business with you.
                                                      • 146. Option - Guess I can finally leave.Player - Glad to be leaving this mudball.
                                                        • 147. - Give it twenty years, my friend. Twenty years, and we'll make this a true Imperial world yet!
                                                          • 148. <Non-dialogue segment.>
                                                            • 149. - Not bad, agent. Not bad at all. You and me--we're going places.
                                                            • 151. - Now off with you! And... good luck.
                                                              • 152. <Conversation Exit>
  • 262. - Posing as a terrorist is a dangerous game. I hope it goes well.
  • 263. - Well, what have we here? Let me take a look at you!
    Progresses:
    • 264. <Non-dialogue segment.>
      • 457. - Splendid. No one ever suspects an alien. I'm glad Keeper finally sent someone; pity it took disaster to get headquarters' attention.
      • 265. - You're one of Keeper's girls, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.
      • 270. - You're one of Keeper's boys, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.
        • 271. Option - Good to meet you.Player - You must be Station Chief Renald.
          • 272. - At your service. I've been assigned to Balmorra for almost twenty years and haven't enjoyed a day of it. Ha!
        • 275. Option - Disaster?Player - You're talking about the attack on Dromund Kaas?
          • 276. - Disaster's the only word for it! Thousands dead, a Dark Council member assassinated--hard to believe the Empire's come to this.
        • 279. Option - You know Keeper?Player - You sound like you're familiar with the director.
          • 280. - Keeper and I go back. I knew him before--well, before he was Keeper. Wouldn't trust him if my life depended on it, though.
            • 282. - Ha! I kid, of course. Keeper's a good sort.
              • 288. - But here, I'm being a poor host--have a drink, settle in after your trip. This shop doesn't look like much, but it is secure.
                • 432. Option - Cut out the small talk.Player - Let's get down to business, then.
                  • 296. - You're reminding me of Keeper already. Very well.
                    • 476. - This terror cell you're after--worse than the Republic. Homegrown. They use bombings and sabotage to show their distaste for Imperial rule.
                      • 478. - Punishing the civilian population doesn't seem to deter them, but if we can take out the local leader, the cell should fall apart.
                • 289. Option - What is the shop, anyway?Player - Secure or not, this is an odd place to work from.
                  • 290. - The shop's a front--a necessary deception. The Republic and the terrorists have people everywhere.
                    • 292. - Rather than calling secret informants into a military base, I speak to them here, and no one's the wiser.
                • 305. Option - You're drinking already?Player - Do you always imbibe on the job?
                  +200 Influence : approves.
                  • 306. - And I suppose you've never sat in a cantina with a glass of Luranian brandy, hoping your cover hasn't been blown?
                    • 308. - Ours is a dangerous profession, agent. We all find ways to take the edge off. But, on to business.
                      • 310. - These terrorists you're after--they've been a thorn in my side for a long while. They're worse than the Republic in some ways.
                        • 315. Option - I figured they were together.Player - So they're not working with the Republic?
                        • 433. Option - Oh?Player - Why do you say that?
                          • 312. - Familiarity. The terrorists know Balmorra; the Republic doesn't--at least not as well.
                        • 321. Option - That sounds like an excuse.Player - "Worse than the Republic"? Is that your explanation for why they're still operational?
                          • 322. - I make no excuses.
                            • 324. - This terror cell is homegrown, made up of Balmorrans unhappy with the Empire's rule.
                              • 326. - I suspect the Republic tacitly supports the terrorists--we're their common enemy. So we do our best to cope with the bombings and sabotage.
                                • 329. Option - How?Player - What's your response been so far?
                                • 434. Option - Go on.Player - I'm listening.
                                • 335. Option - That's it? You cope?Player - I suppose you just sit back and wait for their attacks.
                                  • 336. - Don't be absurd. The terrorists don't announce their plans in advance, so there's little we can do.
                                    • 338. - The governor makes an example of a few dozen Balmorrans after each attack--but it doesn't have much of an effect.
                                      • 340. - Meanwhile, I've been studying the terror cell's structure--and there's good news. If we can take out the local leader, the cell should fall apart.
                                        • 343. Option - The leader?Player - What do we know about this person?
                                        • 345. Option - Really?Player - What makes you so sure?
                                          • 346. - Experience, agent. Experience and age.
                                        • 349. Option - Yet you've failed.Player - You have this plan, but you haven't actually implemented it.
                                          • 350. - Yes, well... we don't know exactly who the leader is.
                                            • 352. - The terrorists call the man in charge "Gray Star." He runs the cell, gives the orders and knows all the secrets.
                                              • 354. - They claim Gray Star used to work with the Eagle, but who can be sure? Only the high-ranking cell members know Gray Star's identity.
                                                • 355. Option - I can work with that.Player - It's a complication, but there's opportunity there.
                                                • 359. Option - I could use more information.Player - Do you have any theories about Gray Star?
                                                  • 360. - I don't need more theories. I need proof.
                                                • 363. Option - Time for an interrogation.Player - We can capture a cell member and bring out the torture droids. That should get us what we need.
                                                  • 364. - Messy, agent. Very messy--and likely to alert our quarry, besides. I propose another stratagem.
                                                    • 366. - I have a mole inside the terrorist cell already. He's a good lad--no Cipher, though.
                                                      • 368. - He can bring you in. You'd have the opportunity to impress the terrorists, win their trust....
                                                        • 369. Option - We could get in close....Player - ...and gain access to their leader.
                                                          +200 Influence : approves.
                                                          • 370. - Precisely! Gray Star will be ours.
                                                        • 375. Option - You're serious?Player - You expect me to pose as a terrorist?
                                                          +50 Influence : disapproves.
                                                          • 376. - Isn't that what Cipher agents do?
                                                        • 379. Option - Easy plan.Player - Win their trust, then shoot them. Got it.
                                                          +200 Influence : approves.
                                                          • 380. - Just don't forget to find Gray Star before the shooting starts, eh?
                                                            • 382. - Sanju Pyne--my operative--can introduce you to the terrorist recruiters at the Troida Military Workshop, outside the safe zone.
                                                              • 482. - But be careful how you present yourself. If the terrorists suspect you're Imperial, you'll lose Gray Star... and your lives.
                                                                • 413. <Conversation Exit>
  • 414. - Something I can help you with?
  • 496. <Non-dialogue segment.>
    • 431. - We've still got a terror cell to defeat, Cipher. You and me, together!
    • 158. - Cipher Nine! Pleasure to see you again--Sanju reports you've made contact with the terror cell.
      • 160. - But that's not what I'm calling about. Apparently, Imperial Intelligence considers me a glorified secretary--they want me to get a message to you. Ha!
        • 161. Option - Oh?Player - Who's the message from?
        • 163. Option - This is a bad time.Player - I'm in the middle of an operation.
          • 164. - I should hope so, but all things stand still for the might of Intelligence headquarters.
        • 169. Option - Skip the commentary.Player - Just give me the message, Renald.
          • 170. - Relaying the transmission now. You should see the charming young woman who contacted me momentarily.
            • 172. - Thank you, station chief.
              • 174. - Cipher Nine--can you hear me? This is Watcher Two.
                • 190. - I'm analyzing some reports on the Eagle's network, and I want to run something past you.
                  • 197. Option - How urgent is this?Player - Things are a little busy. Does it have to be now?
                    • 198. - That's part of the problem. I'm not sure, and I hate being unsure.
                  • 438. Option - Proceed.Player - You may.
                  • 201. Option - You don't usually bother.Player - Why would a glorious mind like yours need my input?
                    • 202. - All right, Cipher. You caught me. I don't want your opinion--I just need your hands.
                      • 204. - I'm seeing indications that terror cells received medical data from Balmorra--genetic sequences, protein codes, that sort of thing.
                        • 206. - Balmorra is the last place I'd expect to see terrorists conducting medical research. So it bears investigating.
                          • 439. Option - I can do that.Player - What's the mission?
                          • 211. Option - "The last place you'd expect"?Player - Where would you expect terrorists to do their research?
                            • 212. - Nar Shaddaa, Polis Massa... the pirate strongholds of the Rishi Maze, if they really exist. I won't give you the full list.
                          • 215. Option - You must be frustrated.Player - You can't stand a mystery, can you?
                            • 216. - Mysteries give me headaches. It was bred into me as a motivator.
                              • 218. - Before the Empire invaded the planet, there was a genetics research facility not far from the valley. The locals call it "Bugtown."
                                • 220. - See if you can discover evidence of terrorists visiting the facility, and find out what--if anything--they may have taken.
                                  • 221. Option - Tell me about the facility.Player - This place is called "Bugtown"?
                                    • 489. - Something about the experiments performed there. I'm not familiar with the details.
                                  • 227. Option - What about my main mission?Player - Does this take priority over destroying the Balmorran cell?
                                    • 228. - Absolutely not. This is a secondary objective--but it's still a mystery I'd like solved.
                                  • 223. Option - That's a little vague.Player - Not a lot to go on--seems like a long shot.
                                    • 224. - Granted. Nonetheless, I'd like you to try.
                                      • 486. - Bring your findings to Doctor Tepharus at the Sobrik base. He'll report to me.
                                        • 254. - Oh--and station chief? Thank you for playing "glorified secretary."
                                          • 256. - It's a privilege to serve my Empire. Lekern out.
                                            • 261. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra.class.spy.lekern_renald
Other Sites:
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                "deMale": "Ha! Wen haben wir denn hier?",
                "deFemale": "Ha! Wen haben wir denn hier?"
            },
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "14": {
            "NodeId": 14,
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "If it isn't the Cipher herself, come triumphantly to our doorstep. I was just telling our Keeper about you!",
            "LocalizedText": {
                "enMale": "If it isn't the Cipher herself, come triumphantly to our doorstep. I was just telling our Keeper about you!",
                "frMale": "Voil\u00e0 ce cher Op\u00e9rateur en personne, se pr\u00e9sentant triomphalement devant ma porte. J'\u00e9tais justement en train de parler de vous \u00e0 Cerb\u00e8re !",
                "frFemale": "Voil\u00e0 ce cher Op\u00e9rateur en personne, se pr\u00e9sentant triomphalement devant ma porte. J'\u00e9tais justement en train de parler de vous \u00e0 Cerb\u00e8re !",
                "deMale": "Na, wenn das nicht Ziffer h\u00f6chstpers\u00f6nlich ist, die triumphierend an unsere T\u00fcr klopft. Ich habe dem Aufseher gerade von Euch berichtet!",
                "deFemale": "Na, wenn das nicht Ziffer h\u00f6chstpers\u00f6nlich ist, die triumphierend an unsere T\u00fcr klopft. Ich habe dem Aufseher gerade von Euch berichtet!"
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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            "NodeId": 19,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "If it isn't the Cipher himself, come triumphantly to our doorstep. I was just telling our Keeper about you!",
            "LocalizedText": {
                "enMale": "If it isn't the Cipher himself, come triumphantly to our doorstep. I was just telling our Keeper about you!",
                "frMale": "Voil\u00e0 ce cher Op\u00e9rateur en personne, se pr\u00e9sentant triomphalement devant ma porte. J'\u00e9tais justement en train de parler de vous \u00e0 Cerb\u00e8re !",
                "frFemale": "Voil\u00e0 ce cher Op\u00e9rateur en personne, se pr\u00e9sentant triomphalement devant ma porte. J'\u00e9tais justement en train de parler de vous \u00e0 Cerb\u00e8re !",
                "deMale": "Na, wenn das nicht Ziffer h\u00f6chstpers\u00f6nlich ist, der triumphierend an unsere T\u00fcr klopft. Ich habe dem Aufseher gerade von Euch berichtet!",
                "deFemale": "Na, wenn das nicht Ziffer h\u00f6chstpers\u00f6nlich ist, der triumphierend an unsere T\u00fcr klopft. Ich habe dem Aufseher gerade von Euch berichtet!"
            },
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            "IsAmbient": false,
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            "NodeId": 22,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Am I interrupting a meeting?",
            "LocalizedText": {
                "enMale": "Am I interrupting a meeting?",
                "frMale": "J'ai interrompu quelque chose ?",
                "frFemale": "J'ai interrompu quelque chose ?",
                "deMale": "St\u00f6re ich bei einem Treffen?",
                "deFemale": "St\u00f6re ich bei einem Treffen?"
            },
            "LocalizedOptionText": {
                "enMale": "So I see.",
                "frMale": "Je vois \u00e7a.",
                "frFemale": "Je vois \u00e7a.",
                "deMale": "Das sehe ich.",
                "deFemale": "Das sehe ich."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qfKCuG6",
            "Text": "No. We were finishing up.",
            "LocalizedText": {
                "enMale": "No. We were finishing up.",
                "frMale": "Non. On en avait termin\u00e9.",
                "frFemale": "Non. On en avait termin\u00e9.",
                "deMale": "Nein. Wir waren gerade fertig.",
                "deFemale": "Nein. Wir waren gerade fertig."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        },
        "24": {
            "NodeId": 24,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
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            "NodeId": 27,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "SpeakerB62Id": "qfKCuG6",
            "Text": "Renald? Summarize the situation for Cipher Nine.",
            "LocalizedText": {
                "enMale": "Renald? Summarize the situation for Cipher Nine.",
                "frMale": "Renald ? R\u00e9sumez la situation pour Op\u00e9rateur 9.",
                "frFemale": "Renald ? R\u00e9sumez la situation pour Op\u00e9rateur 9.",
                "deMale": "Renald? Fasst f\u00fcr Ziffer 9 die Situation zusammen.",
                "deFemale": "Renald? Fasst f\u00fcr Ziffer 9 die Situation zusammen."
            },
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            "QuestRewardB62": "te2FFH8",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm glad I can make story time entertaining.",
            "LocalizedText": {
                "enMale": "I'm glad I can make story time entertaining.",
                "frMale": "Content de savoir qu'il y a tant de choses \u00e0 raconter \u00e0 mon sujet.",
                "frFemale": "Contente de savoir qu'il y a tant de choses \u00e0 raconter \u00e0 mon sujet.",
                "deMale": "Ich bin immer froh, f\u00fcr Gespr\u00e4chsstoff zu sorgen.",
                "deFemale": "Ich bin immer froh, f\u00fcr Gespr\u00e4chsstoff zu sorgen."
            },
            "LocalizedOptionText": {
                "enMale": "There's a lot to tell.",
                "frMale": "Il y a de quoi faire.",
                "frFemale": "Il y a de quoi faire.",
                "deMale": "Da gibt es einiges zu erz\u00e4hlen.",
                "deFemale": "Da gibt es einiges zu erz\u00e4hlen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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            "IsEmpty": false,
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Indeed, indeed.",
            "LocalizedText": {
                "enMale": "Indeed, indeed.",
                "frMale": "C'est peu de le dire...",
                "frFemale": "C'est peu de le dire...",
                "deMale": "In der Tat, in der Tat.",
                "deFemale": "In der Tat, in der Tat."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "We intercepted unusual communications from the Republic forces alluding to one of their people being assassinated.",
            "LocalizedText": {
                "enMale": "We intercepted unusual communications from the Republic forces alluding to one of their people being assassinated.",
                "frMale": "On a intercept\u00e9 des communications inhabituelles en provenance des forces de la R\u00e9publique et mentionnant l'assassinat de l'un des leurs.",
                "frFemale": "On a intercept\u00e9 des communications inhabituelles en provenance des forces de la R\u00e9publique et mentionnant l'assassinat de l'un des leurs.",
                "deMale": "Wir haben ungew\u00f6hnliche Nachrichten von den Streitkr\u00e4ften der Republik abgefangen, die darauf anspielen, dass einer ihrer Leute ermordet wurde.",
                "deFemale": "Wir haben ungew\u00f6hnliche Nachrichten von den Streitkr\u00e4ften der Republik abgefangen, die darauf anspielen, dass einer ihrer Leute ermordet wurde."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 33,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "34": {
            "NodeId": 34,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Well, before Sanju Pyne died, he sent us some fascinating data. We put the pieces together and realized that you'd killed Gray Star!",
            "LocalizedText": {
                "enMale": "Well, before Sanju Pyne died, he sent us some fascinating data. We put the pieces together and realized that you'd killed Gray Star!",
                "frMale": "Avant de mourir, Sanju Pyne nous a transmis des donn\u00e9es fort int\u00e9ressantes... On a rassembl\u00e9 les pi\u00e8ces et r\u00e9alis\u00e9 que vous aviez tu\u00e9 Soleil gris !",
                "frFemale": "Avant de mourir, Sanju Pyne nous a transmis des donn\u00e9es fort int\u00e9ressantes... On a rassembl\u00e9 les pi\u00e8ces et r\u00e9alis\u00e9 que vous aviez tu\u00e9 Soleil gris !",
                "deMale": "Nun, bevor Sanju Pyne starb, schickte er uns einige faszinierende Daten. Wir kombinierten die Puzzleteile und uns wurde klar, dass Ihr den Grauen Stern get\u00f6tet habt!",
                "deFemale": "Nun, bevor Sanju Pyne starb, schickte er uns einige faszinierende Daten. Wir kombinierten die Puzzleteile und uns wurde klar, dass Ihr den Grauen Stern get\u00f6tet habt!"
            },
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            "ChildIds": [
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                37,
                41
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
            "GenericNodeNumber": 0
        },
        "37": {
            "NodeId": 37,
            "QuestRewardB62": "te2FFH8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I wish we hadn't lost your mole in the process. Sanju shouldn't have died.",
            "LocalizedText": {
                "enMale": "I wish we hadn't lost your mole in the process. Sanju shouldn't have died.",
                "frMale": "Dommage que votre taupe ait \u00e9t\u00e9 perdue au cours de l'op\u00e9ration... Sanju n'aurait pas d\u00fb mourir.",
                "frFemale": "Dommage que votre taupe ait \u00e9t\u00e9 perdue au cours de l'op\u00e9ration... Sanju n'aurait pas d\u00fb mourir.",
                "deMale": "Ich w\u00fcnschte, wir h\u00e4tten bei der Operation nicht unseren Maulwurf verloren. Sanju h\u00e4tte nicht sterben sollen.",
                "deFemale": "Ich w\u00fcnschte, wir h\u00e4tten bei der Operation nicht unseren Maulwurf verloren. Sanju h\u00e4tte nicht sterben sollen."
            },
            "LocalizedOptionText": {
                "enMale": "I'm sorry about Sanju.",
                "frMale": "Je suis navr\u00e9 pour Sanju.",
                "frFemale": "Je suis navr\u00e9e pour Sanju.",
                "deMale": "Das mit Sanju tut mir leid.",
                "deFemale": "Das mit Sanju tut mir leid."
            },
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            "AffectionRewardEventsB62": {
                "LGACzD4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "No matter. Sacrifices must be made, I know.",
            "LocalizedText": {
                "enMale": "No matter. Sacrifices must be made, I know.",
                "frMale": "C'est pas grave. Des sacrifices sont parfois n\u00e9cessaires.",
                "frFemale": "C'est pas grave. Des sacrifices sont parfois n\u00e9cessaires.",
                "deMale": "Egal. Es m\u00fcssen Opfer gebracht werden, das ist mir klar.",
                "deFemale": "Egal. Es m\u00fcssen Opfer gebracht werden, das ist mir klar."
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        "39": {
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Well, Sanju Pyne confirmed it--Gray Star dead, killed by your own hand! A very fine day indeed.",
            "LocalizedText": {
                "enMale": "Well, Sanju Pyne confirmed it--Gray Star dead, killed by your own hand! A very fine day indeed.",
                "frMale": "Sanju nous l'a confirm\u00e9 : Soleil gris a trouv\u00e9 la mort, tu\u00e9 par vos soins ! Une sacr\u00e9e bonne nouvelle !",
                "frFemale": "Sanju nous l'a confirm\u00e9 : Soleil gris a trouv\u00e9 la mort, tu\u00e9 par vos soins ! Une sacr\u00e9e bonne nouvelle !",
                "deMale": "Nun, Sanju Pyne hat es best\u00e4tigt. Der Graue Stern ist tot, get\u00f6tet durch Eure eigene Hand! Es ist wahrlich ein guter Tag.",
                "deFemale": "Nun, Sanju Pyne hat es best\u00e4tigt. Der Graue Stern ist tot, get\u00f6tet durch Eure eigene Hand! Es ist wahrlich ein guter Tag."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It wasn't an easy job, but it was necessary.",
            "LocalizedText": {
                "enMale": "It wasn't an easy job, but it was necessary.",
                "frMale": "\u00c7a n'aura pas \u00e9t\u00e9 facile, mais c'\u00e9tait n\u00e9cessaire.",
                "frFemale": "\u00c7a n'aura pas \u00e9t\u00e9 facile, mais c'\u00e9tait n\u00e9cessaire.",
                "deMale": "Es war kein leichter Auftrag, aber es war notwendig.",
                "deFemale": "Es war kein leichter Auftrag, aber es war notwendig."
            },
            "LocalizedOptionText": {
                "enMale": "It had to be done.",
                "frMale": "Je devais le faire.",
                "frFemale": "Je devais le faire.",
                "deMale": "Es musste getan werden.",
                "deFemale": "Es musste getan werden."
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            "QuestRewardB62": "te2FFH8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sanju was a great asset. He deserves credit.",
            "LocalizedText": {
                "enMale": "Sanju was a great asset. He deserves credit.",
                "frMale": "Sanju m'a \u00e9t\u00e9 d'une grande aide. Une partie du m\u00e9rite lui revient.",
                "frFemale": "Sanju m'a \u00e9t\u00e9 d'une grande aide. Une partie du m\u00e9rite lui revient.",
                "deMale": "Sanju war eine immense Hilfe. Er hat sich Annerkennung verdient.",
                "deFemale": "Sanju war eine immense Hilfe. Er hat sich Annerkennung verdient."
            },
            "LocalizedOptionText": {
                "enMale": "I couldn't have done it alone.",
                "frMale": "Je n'y serais jamais arriv\u00e9 seul.",
                "frFemale": "Je n'y serais jamais arriv\u00e9e seule.",
                "deMale": "Ich h\u00e4tte es nicht allein geschafft.",
                "deFemale": "Ich h\u00e4tte es nicht allein geschafft."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "I'll make sure he's compensated when he makes it back, then.",
            "LocalizedText": {
                "enMale": "I'll make sure he's compensated when he makes it back, then.",
                "frMale": "Je m'assurerai qu'il soit r\u00e9compens\u00e9 lorsqu'il reviendra.",
                "frFemale": "Je m'assurerai qu'il soit r\u00e9compens\u00e9 lorsqu'il reviendra.",
                "deMale": "Dann werde ich daf\u00fcr sorgen, dass er bei seiner R\u00fcckkehr daf\u00fcr angemessen belohnt wird.",
                "deFemale": "Dann werde ich daf\u00fcr sorgen, dass er bei seiner R\u00fcckkehr daf\u00fcr angemessen belohnt wird."
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can still smell his blood on my clothes.",
            "LocalizedText": {
                "enMale": "I can still smell his blood on my clothes.",
                "frMale": "Je sens encore l'odeur de son sang...",
                "frFemale": "Je sens encore l'odeur de son sang...",
                "deMale": "Ich kann sein Blut immer noch an meiner Kleidung riechen.",
                "deFemale": "Ich kann sein Blut immer noch an meiner Kleidung riechen."
            },
            "LocalizedOptionText": {
                "enMale": "It was gory work.",
                "frMale": "Quel sale boulot...",
                "frFemale": "Quel sale boulot...",
                "deMale": "Es war Drecksarbeit.",
                "deFemale": "Es war Drecksarbeit."
            },
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            "AbortsConversation": false,
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Well, that should wash right out, eh?",
            "LocalizedText": {
                "enMale": "Well, that should wash right out, eh?",
                "frMale": "\u00c7a passera ! Ne vous en faites pas.",
                "frFemale": "\u00c7a passera ! Ne vous en faites pas.",
                "deMale": "Na, das sollte sich mit der Zeit rauswaschen, was?",
                "deFemale": "Na, das sollte sich mit der Zeit rauswaschen, was?"
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Without Gray Star, the surviving terrorists will run amok for a few weeks--but soon enough, we'll round them all up.",
            "LocalizedText": {
                "enMale": "Without Gray Star, the surviving terrorists will run amok for a few weeks--but soon enough, we'll round them all up.",
                "frMale": "Sans Soleil gris, les terroristes vont s\u00fbrement paniquer pendant quelques semaines, mais on aura t\u00f4t fait de tous les arr\u00eater.",
                "frFemale": "Sans Soleil gris, les terroristes vont s\u00fbrement paniquer pendant quelques semaines, mais on aura t\u00f4t fait de tous les arr\u00eater.",
                "deMale": "Ohne den Grauen Stern werden die \u00fcberlebenden Terroristen einige Wochen Amok laufen, aber wir werden sie schon bald zusammengetrieben haben.",
                "deFemale": "Ohne den Grauen Stern werden die \u00fcberlebenden Terroristen einige Wochen Amok laufen, aber wir werden sie schon bald zusammengetrieben haben."
            },
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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            "NodeId": 55,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "You surprised us all with your gift, Cipher--Gray Star coming to us, offering to surrender!",
            "LocalizedText": {
                "enMale": "You surprised us all with your gift, Cipher--Gray Star coming to us, offering to surrender!",
                "frMale": "Votre cadeau nous a vraiment \u00e9tonn\u00e9s, Op\u00e9rateur... Soleil gris, venant se livrer de lui-m\u00eame !",
                "frFemale": "Votre cadeau nous a vraiment \u00e9tonn\u00e9s, Op\u00e9rateur... Soleil gris, venant se livrer de lui-m\u00eame !",
                "deMale": "Ihr habt uns alle mit Eurem Geschenk \u00fcberrascht, Ziffer. Der Graue Stern kommt zu uns und bietet an, sich zu ergeben!",
                "deFemale": "Ihr habt uns alle mit Eurem Geschenk \u00fcberrascht, Ziffer. Der Graue Stern kommt zu uns und bietet an, sich zu ergeben!"
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "He made some demands for leniency and rambled about \"his people,\" but he was cooperating! Quite a day.",
            "LocalizedText": {
                "enMale": "He made some demands for leniency and rambled about \"his people,\" but he was cooperating! Quite a day.",
                "frMale": "Il nous a demand\u00e9 de nous montrer cl\u00e9ments et nous a rebattu les oreilles avec \"son peuple\", mais il a bien coop\u00e9r\u00e9. Sacr\u00e9e journ\u00e9e !",
                "frFemale": "Il nous a demand\u00e9 de nous montrer cl\u00e9ments et nous a rebattu les oreilles avec \"son peuple\", mais il a bien coop\u00e9r\u00e9. Sacr\u00e9e journ\u00e9e !",
                "deMale": "Er verlangte, Gnade walten zu lassen, und faselte etwas von \"seinem Volk\", aber er hat kooperiert! Was f\u00fcr ein Tag.",
                "deFemale": "Er verlangte, Gnade walten zu lassen, und faselte etwas von \"seinem Volk\", aber er hat kooperiert! Was f\u00fcr ein Tag."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He agreed to surrender only if there were no reprisals.",
            "LocalizedText": {
                "enMale": "He agreed to surrender only if there were no reprisals.",
                "frMale": "Il a accept\u00e9 de se rendre \u00e0 la condition qu'il n'y aurait pas de repr\u00e9sailles.",
                "frFemale": "Il a accept\u00e9 de se rendre \u00e0 la condition qu'il n'y aurait pas de repr\u00e9sailles.",
                "deMale": "Er hat nur zugestimmt, sich zu ergeben, wenn es keine Vergeltungsma\u00dfnahmen geben w\u00fcrde.",
                "deFemale": "Er hat nur zugestimmt, sich zu ergeben, wenn es keine Vergeltungsma\u00dfnahmen geben w\u00fcrde."
            },
            "LocalizedOptionText": {
                "enMale": "Those were his conditions.",
                "frMale": "C'\u00e9taient ses conditions.",
                "frFemale": "C'\u00e9taient ses conditions.",
                "deMale": "So lauteten seine Bedingungen.",
                "deFemale": "So lauteten seine Bedingungen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You do plan to abide by his terms? No reprisals, mercy for the cell members....",
            "LocalizedText": {
                "enMale": "You do plan to abide by his terms? No reprisals, mercy for the cell members....",
                "frMale": "Vous avez l'intention de respecter ses termes ? Pas de repr\u00e9sailles, gr\u00e2ce accord\u00e9e aux membres de la cellule...",
                "frFemale": "Vous avez l'intention de respecter ses termes ? Pas de repr\u00e9sailles, gr\u00e2ce accord\u00e9e aux membres de la cellule...",
                "deMale": "Habt Ihr vor, seine Bedingungen zu erf\u00fcllen? Keine Vergeltungsma\u00dfnahmen, Gnade gegen\u00fcber der Terrorzelle ...",
                "deFemale": "Habt Ihr vor, seine Bedingungen zu erf\u00fcllen? Keine Vergeltungsma\u00dfnahmen, Gnade gegen\u00fcber der Terrorzelle ..."
            },
            "LocalizedOptionText": {
                "enMale": "You'll do as he asks, I hope?",
                "frMale": "Vous respecterez votre part du march\u00e9 ?",
                "frFemale": "Vous respecterez votre part du march\u00e9 ?",
                "deMale": "Ihr werdet tun, was er sagt, oder?",
                "deFemale": "Ihr werdet tun, was er sagt, oder?"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Indeed. And why aggravate him? So long as Gray Star's helping us, we can afford to throw the man a bone.",
            "LocalizedText": {
                "enMale": "Indeed. And why aggravate him? So long as Gray Star's helping us, we can afford to throw the man a bone.",
                "frMale": "Oui. \u00c0 quoi bon l'enfoncer ? Tant que Soleil gris nous apporte son aide, on peut faire quelques concessions.",
                "frFemale": "Oui. \u00c0 quoi bon l'enfoncer ? Tant que Soleil gris nous apporte son aide, on peut faire quelques concessions.",
                "deMale": "Aber sicher. Warum sollten wir ihn ver\u00e4rgern? Solange der Graue Stern uns hilft, k\u00f6nnen wir es uns leisten, ihm einen Knochen hinzuwerfen.",
                "deFemale": "Aber sicher. Warum sollten wir ihn ver\u00e4rgern? Solange der Graue Stern uns hilft, k\u00f6nnen wir es uns leisten, ihm einen Knochen hinzuwerfen."
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        "64": {
            "NodeId": 64,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gray Star would've believed anything I told him. He was a fool.",
            "LocalizedText": {
                "enMale": "Gray Star would've believed anything I told him. He was a fool.",
                "frMale": "Soleil gris a gob\u00e9 tout ce que je lui ai racont\u00e9. C'\u00e9tait un imb\u00e9cile.",
                "frFemale": "Soleil gris a gob\u00e9 tout ce que je lui ai racont\u00e9. C'\u00e9tait un imb\u00e9cile.",
                "deMale": "Der Graue Stern h\u00e4tte alles geglaubt, was ich ihm erz\u00e4hlt h\u00e4tte. Er ist ein Narr.",
                "deFemale": "Der Graue Stern h\u00e4tte alles geglaubt, was ich ihm erz\u00e4hlt h\u00e4tte. Er ist ein Narr."
            },
            "LocalizedOptionText": {
                "enMale": "What an idiot.",
                "frMale": "Quel cr\u00e9tin !",
                "frFemale": "Quel cr\u00e9tin !",
                "deMale": "Was f\u00fcr ein Idiot.",
                "deFemale": "Was f\u00fcr ein Idiot."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "Text": "A fool, perhaps, but a crafty fool. And now he belongs to us. It won't take long to round up his followers.",
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                "enMale": "A fool, perhaps, but a crafty fool. And now he belongs to us. It won't take long to round up his followers.",
                "frMale": "Un imb\u00e9cile, peut-\u00eatre, mais un imb\u00e9cile habile... Mais maintenant, il nous appartient. On aura bient\u00f4t retrouv\u00e9 ses hommes.",
                "frFemale": "Un imb\u00e9cile, peut-\u00eatre, mais un imb\u00e9cile habile... Mais maintenant, il nous appartient. On aura bient\u00f4t retrouv\u00e9 ses hommes.",
                "deMale": "Mag sein, aber ein geschickter Narr. Und nun geh\u00f6rt er uns. Es wird nicht lange dauern, seine Anh\u00e4nger zusammenzutreiben.",
                "deFemale": "Mag sein, aber ein geschickter Narr. Und nun geh\u00f6rt er uns. Es wird nicht lange dauern, seine Anh\u00e4nger zusammenzutreiben."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "You gave us quite a prize, Cipher. The terror cell under our control... Gray Star captured and replaced by Sanju Pyne, of all people!",
            "LocalizedText": {
                "enMale": "You gave us quite a prize, Cipher. The terror cell under our control... Gray Star captured and replaced by Sanju Pyne, of all people!",
                "frMale": "Joli cadeau, Op\u00e9rateur. La cellule terroriste sous notre contr\u00f4le... Soleil gris captur\u00e9, et remplac\u00e9 par Sanju Pyne, pour couronner le tout !",
                "frFemale": "Joli cadeau, Op\u00e9rateur. La cellule terroriste sous notre contr\u00f4le... Soleil gris captur\u00e9, et remplac\u00e9 par Sanju Pyne, pour couronner le tout !",
                "deMale": "Ihr habt uns ja einen echten Fang pr\u00e4sentiert, Ziffer. Die Terrorzelle unter unserer Kontrolle ... der Graue Stern unter Arrest und ausgerechnet durch Sanju Pyne ersetzt!",
                "deFemale": "Ihr habt uns ja einen echten Fang pr\u00e4sentiert, Ziffer. Die Terrorzelle unter unserer Kontrolle ... der Graue Stern unter Arrest und ausgerechnet durch Sanju Pyne ersetzt!"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "I never dreamed we'd see such success. But Sanju has already begun sending orders, and the terrorists now unwittingly serve us.",
            "LocalizedText": {
                "enMale": "I never dreamed we'd see such success. But Sanju has already begun sending orders, and the terrorists now unwittingly serve us.",
                "frMale": "Je n'aurais jamais os\u00e9 r\u00eaver d'un tel succ\u00e8s ! Mais Sanju a d\u00e9j\u00e0 commenc\u00e9 \u00e0 donner ses ordres et les terroristes sont d\u00e9sormais \u00e0 notre service sans le savoir.",
                "frFemale": "Je n'aurais jamais os\u00e9 r\u00eaver d'un tel succ\u00e8s ! Mais Sanju a d\u00e9j\u00e0 commenc\u00e9 \u00e0 donner ses ordres et les terroristes sont d\u00e9sormais \u00e0 notre service sans le savoir.",
                "deMale": "Ich h\u00e4tte mir einen solchen Erfolg nie ertr\u00e4umt. Aber Sanju hat schon damit begonnen, Befehle zu erteilen, und die Terroristen dienen nun, ohne es zu wissen, uns.",
                "deFemale": "Ich h\u00e4tte mir einen solchen Erfolg nie ertr\u00e4umt. Aber Sanju hat schon damit begonnen, Befehle zu erteilen, und die Terroristen dienen nun, ohne es zu wissen, uns."
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            "SpeakerB62Id": "0000000",
            "Text": "Now that the cell's under your control, how do you intend to use it?",
            "LocalizedText": {
                "enMale": "Now that the cell's under your control, how do you intend to use it?",
                "frMale": "Maintenant que vous contr\u00f4lez cette cellule, comment vous comptez vous en servir ?",
                "frFemale": "Maintenant que vous contr\u00f4lez cette cellule, comment vous comptez vous en servir ?",
                "deMale": "Nun, da die Zelle unter Eurer Kontrolle ist, wie wollt Ihr sie einsetzen?",
                "deFemale": "Nun, da die Zelle unter Eurer Kontrolle ist, wie wollt Ihr sie einsetzen?"
            },
            "LocalizedOptionText": {
                "enMale": "What's the plan for them?",
                "frMale": "Qu'allez-vous faire d'eux ?",
                "frFemale": "Qu'allez-vous faire d'eux ?",
                "deMale": "Was sind die Pl\u00e4ne f\u00fcr sie?",
                "deFemale": "Was sind die Pl\u00e4ne f\u00fcr sie?"
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            "SpeakerB62Id": "0000000",
            "Text": "Is Sanju managing alright? There's a lot of pressure on him.",
            "LocalizedText": {
                "enMale": "Is Sanju managing alright? There's a lot of pressure on him.",
                "frMale": "Sanju arrive \u00e0 s'en sortir ? Il a une sacr\u00e9e pression sur les \u00e9paules...",
                "frFemale": "Sanju arrive \u00e0 s'en sortir ? Il a une sacr\u00e9e pression sur les \u00e9paules...",
                "deMale": "Kommt Sanju zurecht? Es lastet ein enormer Druck auf ihm.",
                "deFemale": "Kommt Sanju zurecht? Es lastet ein enormer Druck auf ihm."
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            "LocalizedOptionText": {
                "enMale": "How's the kid holding up?",
                "frMale": "Comment se d\u00e9brouille le gamin ?",
                "frFemale": "Comment se d\u00e9brouille le gamin ?",
                "deMale": "Wie geht es dem Jungen?",
                "deFemale": "Wie geht es dem Jungen?"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "The boy's fine, just fine! A bit overwhelmed maintaining two identities at once, but we'll guide him through it.",
            "LocalizedText": {
                "enMale": "The boy's fine, just fine! A bit overwhelmed maintaining two identities at once, but we'll guide him through it.",
                "frMale": "\u00c7a va, il s'en sort tr\u00e8s bien ! Il a un peu de mal \u00e0 g\u00e9rer sa double identit\u00e9, mais on va l'aider \u00e0 s'organiser.",
                "frFemale": "\u00c7a va, il s'en sort tr\u00e8s bien ! Il a un peu de mal \u00e0 g\u00e9rer sa double identit\u00e9, mais on va l'aider \u00e0 s'organiser.",
                "deMale": "Dem Jungen geht es gut, wirklich! Zwei Identit\u00e4ten gleichzeitig aufrecht zu erhalten ist f\u00fcr ihn etwas schwierig, aber wir helfen ihm.",
                "deFemale": "Dem Jungen geht es gut, wirklich! Zwei Identit\u00e4ten gleichzeitig aufrecht zu erhalten ist f\u00fcr ihn etwas schwierig, aber wir helfen ihm."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "The credit is yours, of course.",
            "LocalizedText": {
                "enMale": "The credit is yours, of course.",
                "frMale": "Tout le m\u00e9rite vous revient, bien \u00e9videmment.",
                "frFemale": "Tout le m\u00e9rite vous revient, bien \u00e9videmment.",
                "deMale": "Ihr habt meine Anerkennung.",
                "deFemale": "Ihr habt meine Anerkennung."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "For the time being, Sanju will use the Gray Star persona to gather information and turn the terrorists against the Republic.",
            "LocalizedText": {
                "enMale": "For the time being, Sanju will use the Gray Star persona to gather information and turn the terrorists against the Republic.",
                "frMale": "Pour le moment, Sanju va assumer l'identit\u00e9 de Soleil gris afin de r\u00e9colter des informations et de retourner les terroristes contre la R\u00e9publique.",
                "frFemale": "Pour le moment, Sanju va assumer l'identit\u00e9 de Soleil gris afin de r\u00e9colter des informations et de retourner les terroristes contre la R\u00e9publique.",
                "deMale": "Erst einmal wird Sanju die Identit\u00e4t des Grauen Sterns nutzen, um Informationen zu sammeln und die Terroristen gegen die Republik aufzubringen.",
                "deFemale": "Erst einmal wird Sanju die Identit\u00e4t des Grauen Sterns nutzen, um Informationen zu sammeln und die Terroristen gegen die Republik aufzubringen."
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            "SpeakerB62Id": "qfKCuG6",
            "Text": "As time goes on, we may find other uses for the terrorists. But that's another discussion.",
            "LocalizedText": {
                "enMale": "As time goes on, we may find other uses for the terrorists. But that's another discussion.",
                "frMale": "Au fil du temps, on trouvera certainement un autre usage \u00e0 cette cellule. Mais on verra \u00e7a plus tard.",
                "frFemale": "Au fil du temps, on trouvera certainement un autre usage \u00e0 cette cellule. Mais on verra \u00e7a plus tard.",
                "deMale": "Im Laufe der Zeit finden wir sicherlich andere Verwendungsm\u00f6glichkeiten f\u00fcr die Terroristen. Aber das ist ein anderes Thema.",
                "deFemale": "Im Laufe der Zeit finden wir sicherlich andere Verwendungsm\u00f6glichkeiten f\u00fcr die Terroristen. Aber das ist ein anderes Thema."
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            "SpeakerB62Id": "qfKCuG6",
            "Text": "The Balmorran cell is no longer a threat. The other cells in the Eagle's network will no longer receive fresh recruits and supplies from this world.",
            "LocalizedText": {
                "enMale": "The Balmorran cell is no longer a threat. The other cells in the Eagle's network will no longer receive fresh recruits and supplies from this world.",
                "frMale": "La cellule de Balmorra n'est plus une menace. Les autres cellules du r\u00e9seau de l'Aigle ne recevront ni nouvelles recrues, ni ravitaillement depuis ce monde.",
                "frFemale": "La cellule de Balmorra n'est plus une menace. Les autres cellules du r\u00e9seau de l'Aigle ne recevront ni nouvelles recrues, ni ravitaillement depuis ce monde.",
                "deMale": "Die balmorranische Zelle ist keine Bedrohung mehr. Die anderen Zellen im Netzwerk des Adlers werden von dieser Welt keine Rekruten und Vorr\u00e4te mehr erhalten.",
                "deFemale": "Die balmorranische Zelle ist keine Bedrohung mehr. Die anderen Zellen im Netzwerk des Adlers werden von dieser Welt keine Rekruten und Vorr\u00e4te mehr erhalten."
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            "SpeakerB62Id": "0000000",
            "Text": "Then the operation was successful.",
            "LocalizedText": {
                "enMale": "Then the operation was successful.",
                "frMale": "Donc l'op\u00e9ration est une r\u00e9ussite.",
                "frFemale": "Donc l'op\u00e9ration est une r\u00e9ussite.",
                "deMale": "Dann war die Operation ein Erfolg.",
                "deFemale": "Dann war die Operation ein Erfolg."
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            "LocalizedOptionText": {
                "enMale": "That's excellent.",
                "frMale": "Excellent !",
                "frFemale": "Excellent !",
                "deMale": "Das ist hervorragend.",
                "deFemale": "Das ist hervorragend."
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            "Text": "That's correct.",
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                "enMale": "That's correct.",
                "frMale": "C'est exact.",
                "frFemale": "C'est exact.",
                "deMale": "Das ist korrekt.",
                "deFemale": "Das ist korrekt."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any news on our primary target?",
            "LocalizedText": {
                "enMale": "Any news on our primary target?",
                "frMale": "Des nouvelles de notre cible principale ?",
                "frFemale": "Des nouvelles de notre cible principale ?",
                "deMale": "Irgendwelche Neuigkeiten von unserem Prim\u00e4rziel?",
                "deFemale": "Irgendwelche Neuigkeiten von unserem Prim\u00e4rziel?"
            },
            "LocalizedOptionText": {
                "enMale": "What about the Eagle?",
                "frMale": "Et l'Aigle, dans tout \u00e7a ?",
                "frFemale": "Et l'Aigle, dans tout \u00e7a ?",
                "deMale": "Was ist mit dem Adler?",
                "deFemale": "Was ist mit dem Adler?"
            },
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        },
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            "NodeId": 102,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qfKCuG6",
            "Text": "Progress is being made, but now is not the time for that discussion.",
            "LocalizedText": {
                "enMale": "Progress is being made, but now is not the time for that discussion.",
                "frMale": "On progresse. Mais c'est pas le moment d'en discuter.",
                "frFemale": "On progresse. Mais c'est pas le moment d'en discuter.",
                "deMale": "Es gibt einige Fortschritte, aber davon werden wir jetzt nicht sprechen.",
                "deFemale": "Es gibt einige Fortschritte, aber davon werden wir jetzt nicht sprechen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        },
        "103": {
            "NodeId": 103,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "GenericNodeNumber": 0
        },
        "105": {
            "NodeId": 105,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hard to believe those people were ever a threat.",
            "LocalizedText": {
                "enMale": "Hard to believe those people were ever a threat.",
                "frMale": "J'ai du mal \u00e0 croire que ces types aient pu repr\u00e9senter une menace.",
                "frFemale": "J'ai du mal \u00e0 croire que ces types aient pu repr\u00e9senter une menace.",
                "deMale": "Kaum zu glauben, dass diese Leute jemals eine Bedrohung dargestellt haben.",
                "deFemale": "Kaum zu glauben, dass diese Leute jemals eine Bedrohung dargestellt haben."
            },
            "LocalizedOptionText": {
                "enMale": "This cell was a joke.",
                "frMale": "Cette cellule \u00e9tait minable.",
                "frFemale": "Cette cellule \u00e9tait minable.",
                "deMale": "Diese Zelle war ein einziger Witz.",
                "deFemale": "Diese Zelle war ein einziger Witz."
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        },
        "106": {
            "NodeId": 106,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qfKCuG6",
            "Text": "Those people helped destroy an Imperial dreadnaught and assassinate Darth Jadus. They were a deadly threat.",
            "LocalizedText": {
                "enMale": "Those people helped destroy an Imperial dreadnaught and assassinate Darth Jadus. They were a deadly threat.",
                "frMale": "Ces \"types\" ont particip\u00e9 \u00e0 la destruction d'un cuirass\u00e9 imp\u00e9rial et \u00e0 l'assassinat de Dark Jadus. Ils repr\u00e9sentaient une menace majeure.",
                "frFemale": "Ces \"types\" ont particip\u00e9 \u00e0 la destruction d'un cuirass\u00e9 imp\u00e9rial et \u00e0 l'assassinat de Dark Jadus. Ils repr\u00e9sentaient une menace majeure.",
                "deMale": "Diese Leute haben dabei geholfen, ein imperiales Schlachtschiff zu zerst\u00f6ren und Darth Jadus zu meucheln. Sie waren eine t\u00f6dliche Bedrohung.",
                "deFemale": "Diese Leute haben dabei geholfen, ein imperiales Schlachtschiff zu zerst\u00f6ren und Darth Jadus zu meucheln. Sie waren eine t\u00f6dliche Bedrohung."
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
            "GenericNodeNumber": 0
        },
        "107": {
            "NodeId": 107,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "108": {
            "NodeId": 108,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qfKCuG6",
            "Text": "Station Chief Renald will take matters from here. He'll run cleanup and forward any discoveries to headquarters.",
            "LocalizedText": {
                "enMale": "Station Chief Renald will take matters from here. He'll run cleanup and forward any discoveries to headquarters.",
                "frMale": "Le chef de station Renald va prendre le relais. Il se chargera de faire le m\u00e9nage et transmettra ses d\u00e9couvertes au quartier g\u00e9n\u00e9ral.",
                "frFemale": "Le chef de station Renald va prendre le relais. Il se chargera de faire le m\u00e9nage et transmettra ses d\u00e9couvertes au quartier g\u00e9n\u00e9ral.",
                "deMale": "Stationschef Renald wird ab hier alles \u00fcbernehmen. Er wird aufr\u00e4umen und etwaige Entdeckungen an das Hauptquartier weiterleiten.",
                "deFemale": "Stationschef Renald wird ab hier alles \u00fcbernehmen. Er wird aufr\u00e4umen und etwaige Entdeckungen an das Hauptquartier weiterleiten."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
            "GenericNodeNumber": 0
        },
        "109": {
            "NodeId": 109,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                110
            ],
            "GenericNodeNumber": 0
        },
        "110": {
            "NodeId": 110,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qfKCuG6",
            "Text": "When you return to your ship, contact Watcher Two. She will brief you on all new developments and transfer credits to your discretionary accounts.",
            "LocalizedText": {
                "enMale": "When you return to your ship, contact Watcher Two. She will brief you on all new developments and transfer credits to your discretionary accounts.",
                "frMale": "Lorsque vous aurez regagn\u00e9 votre vaisseau, contactez Observateur 2. Elle vous briefera sur les derniers d\u00e9veloppements, et transf\u00e9rera des cr\u00e9dits sur vos comptes discr\u00e9tionnaires.",
                "frFemale": "Lorsque vous aurez regagn\u00e9 votre vaisseau, contactez Observateur 2. Elle vous briefera sur les derniers d\u00e9veloppements, et transf\u00e9rera des cr\u00e9dits sur vos comptes discr\u00e9tionnaires.",
                "deMale": "Wenn Ihr zu Eurem Schiff zur\u00fcckkehrt, meldet Euch bei W\u00e4chter 2. Sie wird Euch \u00fcber alle neuen Entwicklungen informieren und Credits auf Eure Diskretionskonten \u00fcberweisen.",
                "deFemale": "Wenn Ihr zu Eurem Schiff zur\u00fcckkehrt, meldet Euch bei W\u00e4chter 2. Sie wird Euch \u00fcber alle neuen Entwicklungen informieren und Credits auf Eure Diskretionskonten \u00fcberweisen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
            "GenericNodeNumber": 0
        },
        "111": {
            "NodeId": 111,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll be on my way shortly.",
            "LocalizedText": {
                "enMale": "I'll be on my way shortly.",
                "frMale": "Je ne vais pas tarder.",
                "frFemale": "Je ne vais pas tarder.",
                "deMale": "Ich werde mich in K\u00fcrze auf den Weg machen.",
                "deFemale": "Ich werde mich in K\u00fcrze auf den Weg machen."
            },
            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        },
        "113": {
            "NodeId": 113,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have other business to take care of on Balmorra.",
            "LocalizedText": {
                "enMale": "I have other business to take care of on Balmorra.",
                "frMale": "J'ai encore une affaire \u00e0 r\u00e9gler sur Balmorra.",
                "frFemale": "J'ai encore une affaire \u00e0 r\u00e9gler sur Balmorra.",
                "deMale": "Ich habe noch andere Dinge, die ich auf Balmorra erledigen muss.",
                "deFemale": "Ich habe noch andere Dinge, die ich auf Balmorra erledigen muss."
            },
            "LocalizedOptionText": {
                "enMale": "I can't leave quite yet.",
                "frMale": "Je ne peux pas encore partir.",
                "frFemale": "Je ne peux pas encore partir.",
                "deMale": "Ich kann noch nicht weg.",
                "deFemale": "Ich kann noch nicht weg."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "114": {
            "NodeId": 114,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qfKCuG6",
            "Text": "Make it fast. This planet may be secure, but the Eagle is still at large.",
            "LocalizedText": {
                "enMale": "Make it fast. This planet may be secure, but the Eagle is still at large.",
                "frMale": "Faites vite. Cette plan\u00e8te est peut-\u00eatre s\u00e9curis\u00e9e, mais l'Aigle r\u00f4de toujours...",
                "frFemale": "Faites vite. Cette plan\u00e8te est peut-\u00eatre s\u00e9curis\u00e9e, mais l'Aigle r\u00f4de toujours...",
                "deMale": "Beeilt Euch. Dieser Planet mag sicher sein, aber der Adler ist immer noch da drau\u00dfen.",
                "deFemale": "Beeilt Euch. Dieser Planet mag sicher sein, aber der Adler ist immer noch da drau\u00dfen."
            },
            "CnvAlienVONode": -1,
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        "115": {
            "NodeId": 115,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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        },
        "122": {
            "NodeId": 122,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "You might be in the wrong line of work then, eh?",
            "LocalizedText": {
                "enMale": "You might be in the wrong line of work then, eh?",
                "frMale": "Vous n'avez peut-\u00eatre pas choisi le boulot qui vous convenait le mieux !",
                "frFemale": "Vous n'avez peut-\u00eatre pas choisi le boulot qui vous convenait le mieux !",
                "deMale": "Kann es sein, dass Ihr den falschen Beruf gew\u00e4hlt habt?",
                "deFemale": "Kann es sein, dass Ihr den falschen Beruf gew\u00e4hlt habt?"
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        },
        "123": {
            "NodeId": 123,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "124": {
            "NodeId": 124,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "qfKCuG6",
            "Text": "Good work once again, Cipher Nine. Keeper out.",
            "LocalizedText": {
                "enMale": "Good work once again, Cipher Nine. Keeper out.",
                "frMale": "Beau travail en tout cas, Op\u00e9rateur 9. Cerb\u00e8re, termin\u00e9.",
                "frFemale": "Beau travail en tout cas, Op\u00e9rateur 9. Cerb\u00e8re, termin\u00e9.",
                "deMale": "Das war wieder einmal gute Arbeit, Ziffer 9. Aufseher Ende.",
                "deFemale": "Das war wieder einmal gute Arbeit, Ziffer 9. Aufseher Ende."
            },
            "CnvAlienVONode": -1,
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        "125": {
            "NodeId": 125,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "126": {
            "NodeId": 126,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "That man hides it well, but the strain's getting to him--probably worried the Dark Council will skin him alive.",
            "LocalizedText": {
                "enMale": "That man hides it well, but the strain's getting to him--probably worried the Dark Council will skin him alive.",
                "frMale": "Il le cache bien, mais la tension commence \u00e0 lui peser... Il a s\u00fbrement peur de se faire \u00e9corcher vif par le Conseil Noir.",
                "frFemale": "Il le cache bien, mais la tension commence \u00e0 lui peser... Il a s\u00fbrement peur de se faire \u00e9corcher vif par le Conseil Noir.",
                "deMale": "Der Mann verbirgt es gut, aber die Anstrengungen zehren an ihm. Wahrscheinlich bef\u00fcrchtet er, dass der Rat der Sith ihm bei lebendigem Leib die Haut abzieht.",
                "deFemale": "Der Mann verbirgt es gut, aber die Anstrengungen zehren an ihm. Wahrscheinlich bef\u00fcrchtet er, dass der Rat der Sith ihm bei lebendigem Leib die Haut abzieht."
            },
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                131
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        "127": {
            "NodeId": 127,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not sure what you're talking about.",
            "LocalizedText": {
                "enMale": "I'm not sure what you're talking about.",
                "frMale": "Je ne suis pas s\u00fbr de comprendre de quoi vous parlez.",
                "frFemale": "Je ne suis pas s\u00fbre de comprendre de quoi vous parlez.",
                "deMale": "Ich glaube nicht, dass ich verstehe, wovon Ihr redet.",
                "deFemale": "Ich glaube nicht, dass ich verstehe, wovon Ihr redet."
            },
            "LocalizedOptionText": {
                "enMale": "What?",
                "frMale": "Comment ?",
                "frFemale": "Comment ?",
                "deMale": "Was?",
                "deFemale": "Was?"
            },
            "CnvAlienVONode": -1,
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            "Text": "He looked fine to me. You're just imagining things.",
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                "enMale": "He looked fine to me. You're just imagining things.",
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            "LocalizedOptionText": {
                "enMale": "I think you're wrong.",
                "frMale": "Vous vous trompez.",
                "frFemale": "Vous vous trompez.",
                "deMale": "Da irrt Ihr Euch.",
                "deFemale": "Da irrt Ihr Euch."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "I'd be worried too, if I were Keeper.",
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                "enMale": "Hard to blame him.",
                "frMale": "Difficile de lui en vouloir...",
                "frFemale": "Difficile de lui en vouloir...",
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                "deFemale": "Da kann man ihm keinen Vorwurf machen."
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            "Text": "Make no mistake: I don't hold him responsible for what happened, but Darth Jadus was assassinated on his watch.",
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                "enMale": "Make no mistake: I don't hold him responsible for what happened, but Darth Jadus was assassinated on his watch.",
                "frMale": "Ne vous m\u00e9prenez pas : je ne le tiens pas pour responsable de ce qui s'est pass\u00e9. Mais Dark Jadus a \u00e9t\u00e9 assassin\u00e9 alors qu'il \u00e9tait sous sa protection...",
                "frFemale": "Ne vous m\u00e9prenez pas : je ne le tiens pas pour responsable de ce qui s'est pass\u00e9. Mais Dark Jadus a \u00e9t\u00e9 assassin\u00e9 alors qu'il \u00e9tait sous sa protection...",
                "deMale": "Versteht mich nicht falsch: Ich gebe ihm keine Schuld an dem, was geschehen ist, aber Darth Jadus wurde w\u00e4hrend seines Dienstes ermordet.",
                "deFemale": "Versteht mich nicht falsch: Ich gebe ihm keine Schuld an dem, was geschehen ist, aber Darth Jadus wurde w\u00e4hrend seines Dienstes ermordet."
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            "Text": "Ah, but now's no time to discuss politics. You deserve a moment of celebration, and I have work to do.",
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                "enMale": "Ah, but now's no time to discuss politics. You deserve a moment of celebration, and I have work to do.",
                "frMale": "Enfin bref, ce n'est pas le moment de discuter politique. Vous m\u00e9ritez qu'on vous laisse f\u00eater votre victoire et moi, j'ai du pain sur la planche.",
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                "deFemale": "Ah, aber jetzt ist nicht die Zeit, \u00fcber Politik zu diskutieren. Ihr habt Euch eine kleine Feier verdient und ich habe noch andere Aufgaben."
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            "SpeakerB62Id": "0000000",
            "Text": "I'll let you get to it, then.",
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                "enMale": "I'll let you get to it, then.",
                "frMale": "Je vais vous laisser, dans ce cas.",
                "frFemale": "Je vais vous laisser, dans ce cas.",
                "deMale": "Dann will ich Euch nicht l\u00e4nger aufhalten.",
                "deFemale": "Dann will ich Euch nicht l\u00e4nger aufhalten."
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            "LocalizedOptionText": {
                "enMale": "Very well.",
                "frMale": "Tr\u00e8s bien.",
                "frFemale": "Tr\u00e8s bien.",
                "deMale": "Nun gut.",
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            "Text": "Safe journey, young Cipher.",
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                "frMale": "Bon voyage, jeune Op\u00e9rateur.",
                "frFemale": "Bon voyage, jeune Op\u00e9rateur.",
                "deMale": "Gute Reise, Ziffer.",
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            "Text": "Indeed, my friend. Indeed.",
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                "frMale": "Tout le plaisir \u00e9tait pour moi, mon ami.",
                "frFemale": "Tout le plaisir \u00e9tait pour moi, mon amie.",
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            "Text": "Glad to be leaving this mudball.",
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                "frMale": "Je ne suis pas m\u00e9content de quitter ce bourbier.",
                "frFemale": "Je ne suis pas m\u00e9contente de quitter ce bourbier.",
                "deMale": "Ich bin froh, dieses Schlammloch endlich verlassen zu k\u00f6nnen.",
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                "enMale": "Guess I can finally leave.",
                "frMale": "Je vais enfin pouvoir partir.",
                "frFemale": "Je vais enfin pouvoir partir.",
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            "Text": "Give it twenty years, my friend. Twenty years, and we'll make this a true Imperial world yet!",
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            "Text": "Not bad, agent. Not bad at all. You and me--we're going places.",
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                "frMale": "Pas mal, agent. Pas mal du tout... On commence \u00e0 assurer, toi et moi.",
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            "Text": "Now off with you! And... good luck.",
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                "frMale": "Allez, du balai ! Et... bonne chance.",
                "frFemale": "Allez, du balai ! Et... bonne chance.",
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            "Text": "Cipher Nine! Pleasure to see you again--Sanju reports you've made contact with the terror cell.",
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            "Text": "But that's not what I'm calling about. Apparently, Imperial Intelligence considers me a glorified secretary--they want me to get a message to you. Ha!",
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                "enMale": "But that's not what I'm calling about. Apparently, Imperial Intelligence considers me a glorified secretary--they want me to get a message to you. Ha!",
                "frMale": "Mais l\u00e0 n'est pas la raison de mon appel. Il semblerait que les Services Secrets Imp\u00e9riaux me consid\u00e8rent comme un vulgaire secr\u00e9taire, car ils m'ont demand\u00e9 de vous transmettre un message. Ha !",
                "frFemale": "Mais l\u00e0 n'est pas la raison de mon appel. Il semblerait que les Services Secrets Imp\u00e9riaux me consid\u00e8rent comme un vulgaire secr\u00e9taire, car ils m'ont demand\u00e9 de vous transmettre un message. Ha !",
                "deMale": "Aber deswegen rufe ich nicht an. Anscheinend sieht der Imperiale Geheimdienst mich als glorreichen Sekret\u00e4r an. Sie wollen, dass ich Euch eine Nachricht weiterleite. Ha!",
                "deFemale": "Aber deswegen rufe ich nicht an. Anscheinend sieht der Imperiale Geheimdienst mich als glorreichen Sekret\u00e4r an. Sie wollen, dass ich Euch eine Nachricht weiterleite. Ha!"
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            "SpeakerB62Id": "0000000",
            "Text": "Who's the message from?",
            "LocalizedText": {
                "enMale": "Who's the message from?",
                "frMale": "De qui provient ce message ?",
                "frFemale": "De qui provient ce message ?",
                "deMale": "Von wem ist die Nachricht?",
                "deFemale": "Von wem ist die Nachricht?"
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            "LocalizedOptionText": {
                "enMale": "Oh?",
                "frMale": "Oh ?",
                "frFemale": "Oh ?",
                "deMale": "Oh?",
                "deFemale": "Oh?"
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            "Text": "I'm in the middle of an operation.",
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                "enMale": "I'm in the middle of an operation.",
                "frMale": "Je suis au beau milieu d'une op\u00e9ration !",
                "frFemale": "Je suis au beau milieu d'une op\u00e9ration !",
                "deMale": "Ich bin mitten in einer Operation.",
                "deFemale": "Ich bin mitten in einer Operation."
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            "LocalizedOptionText": {
                "enMale": "This is a bad time.",
                "frMale": "Ce n'est pas trop le moment.",
                "frFemale": "Ce n'est pas trop le moment.",
                "deMale": "Schlechter Zeitpunkt.",
                "deFemale": "Schlechter Zeitpunkt."
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            "Text": "I should hope so, but all things stand still for the might of Intelligence headquarters.",
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                "enMale": "I should hope so, but all things stand still for the might of Intelligence headquarters.",
                "frMale": "Je l'esp\u00e8re bien, mais tout s'arr\u00eate quand le QG des Services Secrets prend la parole.",
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                "deMale": "Das hoffe ich, aber f\u00fcr das m\u00e4chtige Geheimdienst-Hauptquartier steht alles still.",
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            "Text": "Just give me the message, Renald.",
            "LocalizedText": {
                "enMale": "Just give me the message, Renald.",
                "frMale": "Contentez-vous de relayer le message, Renald.",
                "frFemale": "Contentez-vous de relayer le message, Renald.",
                "deMale": "Gebt mir einfach die Nachricht, Renald.",
                "deFemale": "Gebt mir einfach die Nachricht, Renald."
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            "LocalizedOptionText": {
                "enMale": "Skip the commentary.",
                "frMale": "\u00c9pargnez-moi vos commentaires.",
                "frFemale": "\u00c9pargnez-moi vos commentaires.",
                "deMale": "\u00dcberspringen wir das Gerede.",
                "deFemale": "\u00dcberspringen wir das Gerede."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Relaying the transmission now. You should see the charming young woman who contacted me momentarily.",
            "LocalizedText": {
                "enMale": "Relaying the transmission now. You should see the charming young woman who contacted me momentarily.",
                "frMale": "Je vous connecte... Vous ne devriez pas tarder \u00e0 voir la charmante jeune femme qui m'a contact\u00e9.",
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                "deMale": "Ich \u00fcbertrage sie gerade. Ihr solltet die charmante junge Dame sehen, die mich kontaktiert hat.",
                "deFemale": "Ich \u00fcbertrage sie gerade. Ihr solltet die charmante junge Dame sehen, die mich kontaktiert hat."
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            "Text": "Thank you, station chief.",
            "LocalizedText": {
                "enMale": "Thank you, station chief.",
                "frMale": "Merci, chef de station.",
                "frFemale": "Merci, chef de station.",
                "deMale": "Vielen Dank, Stationschef.",
                "deFemale": "Vielen Dank, Stationschef."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Cipher Nine--can you hear me? This is Watcher Two.",
            "LocalizedText": {
                "enMale": "Cipher Nine--can you hear me? This is Watcher Two.",
                "frMale": "Op\u00e9rateur 9... Vous m'entendez ? Ici Observateur 2.",
                "frFemale": "Op\u00e9rateur 9... Vous m'entendez ? Ici Observateur 2.",
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "I'm analyzing some reports on the Eagle's network, and I want to run something past you.",
            "LocalizedText": {
                "enMale": "I'm analyzing some reports on the Eagle's network, and I want to run something past you.",
                "frMale": "J'ai analys\u00e9 des rapports concernant le r\u00e9seau de l'Aigle et j'aimerais avoir votre avis sur quelque chose.",
                "frFemale": "J'ai analys\u00e9 des rapports concernant le r\u00e9seau de l'Aigle et j'aimerais avoir votre avis sur quelque chose.",
                "deMale": "Ich analysiere einige Berichte \u00fcber das Netzwerk des Adlers und ich m\u00f6chte einiges davon mit Euch besprechen.",
                "deFemale": "Ich analysiere einige Berichte \u00fcber das Netzwerk des Adlers und ich m\u00f6chte einiges davon mit Euch besprechen."
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            "SpeakerB62Id": "0000000",
            "Text": "Things are a little busy. Does it have to be now?",
            "LocalizedText": {
                "enMale": "Things are a little busy. Does it have to be now?",
                "frMale": "Je suis un peu occup\u00e9. \u00c7a ne peut pas attendre ?",
                "frFemale": "Je suis un peu occup\u00e9e. \u00c7a ne peut pas attendre ?",
                "deMale": "Ich bin gerade etwas besch\u00e4ftigt. Muss das wirklich jetzt sein?",
                "deFemale": "Ich bin gerade etwas besch\u00e4ftigt. Muss das wirklich jetzt sein?"
            },
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                "enMale": "How urgent is this?",
                "frMale": "C'est vraiment urgent ?",
                "frFemale": "C'est vraiment urgent ?",
                "deMale": "Wie dringend ist das?",
                "deFemale": "Wie dringend ist das?"
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "That's part of the problem. I'm not sure, and I hate being unsure.",
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                "enMale": "That's part of the problem. I'm not sure, and I hate being unsure.",
                "frMale": "C'est justement la question que je me pose... Je n'en suis pas s\u00fbre et j'ai horreur de l'incertitude.",
                "frFemale": "C'est justement la question que je me pose... Je n'en suis pas s\u00fbre et j'ai horreur de l'incertitude.",
                "deMale": "Das ist ein Teil des Problems. Ich bin mir nicht sicher und ich hasse Unsicherheit.",
                "deFemale": "Das ist ein Teil des Problems. Ich bin mir nicht sicher und ich hasse Unsicherheit."
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            "SpeakerB62Id": "0000000",
            "Text": "Why would a glorious mind like yours need my input?",
            "LocalizedText": {
                "enMale": "Why would a glorious mind like yours need my input?",
                "frMale": "Depuis quand un esprit aussi exalt\u00e9 que le v\u00f4tre a besoin de mon opinion ?",
                "frFemale": "Depuis quand un esprit aussi exalt\u00e9 que le v\u00f4tre a besoin de mon opinion ?",
                "deMale": "Warum sollte ein grandioses Hirn wie Eures meine Meinung wissen wollen?",
                "deFemale": "Warum sollte ein grandioses Hirn wie Eures meine Meinung wissen wollen?"
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            "LocalizedOptionText": {
                "enMale": "You don't usually bother.",
                "frMale": "\u00c7a ne vous ressemble pas vraiment.",
                "frFemale": "\u00c7a ne vous ressemble pas vraiment.",
                "deMale": "Sonst k\u00fcmmert Ihr Euch nur um Eure Meinung.",
                "deFemale": "Sonst k\u00fcmmert Ihr Euch nur um Eure Meinung."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "All right, Cipher. You caught me. I don't want your opinion--I just need your hands.",
            "LocalizedText": {
                "enMale": "All right, Cipher. You caught me. I don't want your opinion--I just need your hands.",
                "frMale": "Bon, OK, Op\u00e9rateur. J'avoue... Je n'ai pas vraiment besoin de votre opinion, mais seulement de vos mains.",
                "frFemale": "Bon, OK, Op\u00e9rateur. J'avoue... Je n'ai pas vraiment besoin de votre opinion, mais seulement de vos mains.",
                "deMale": "In Ordnung, Ziffer. Ihr habt mich durchschaut. Ich will nicht Eure Meinung, sondern nur Eure Hilfe.",
                "deFemale": "In Ordnung, Ziffer. Ihr habt mich durchschaut. Ich will nicht Eure Meinung, sondern nur Eure Hilfe."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "I'm seeing indications that terror cells received medical data from Balmorra--genetic sequences, protein codes, that sort of thing.",
            "LocalizedText": {
                "enMale": "I'm seeing indications that terror cells received medical data from Balmorra--genetic sequences, protein codes, that sort of thing.",
                "frMale": "Je pense que des cellules ont re\u00e7u des informations m\u00e9dicales en provenance de Balmorra. Des s\u00e9quences g\u00e9n\u00e9tiques, des codages de prot\u00e9ines, ce genre de choses...",
                "frFemale": "Je pense que des cellules ont re\u00e7u des informations m\u00e9dicales en provenance de Balmorra. Des s\u00e9quences g\u00e9n\u00e9tiques, des codages de prot\u00e9ines, ce genre de choses...",
                "deMale": "Ich habe Hinweise darauf, dass die Terrorzelle medizinische Daten von Balmorra erhalten hat - Gensequenzen, Proteincodes, solche Sachen.",
                "deFemale": "Ich habe Hinweise darauf, dass die Terrorzelle medizinische Daten von Balmorra erhalten hat - Gensequenzen, Proteincodes, solche Sachen."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Balmorra is the last place I'd expect to see terrorists conducting medical research. So it bears investigating.",
            "LocalizedText": {
                "enMale": "Balmorra is the last place I'd expect to see terrorists conducting medical research. So it bears investigating.",
                "frMale": "Balmorra est bien le dernier endroit o\u00f9 l'on pourrait s'attendre \u00e0 trouver un centre de recherches m\u00e9dicales. Une enqu\u00eate s'impose.",
                "frFemale": "Balmorra est bien le dernier endroit o\u00f9 l'on pourrait s'attendre \u00e0 trouver un centre de recherches m\u00e9dicales. Une enqu\u00eate s'impose.",
                "deMale": "Balmorra ist der letzte Ort, den ich als medizinisches Forschungsgebiet f\u00fcr Terroristen vermutet h\u00e4tte.",
                "deFemale": "Balmorra ist der letzte Ort, den ich als medizinisches Forschungsgebiet f\u00fcr Terroristen vermutet h\u00e4tte."
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            "SpeakerB62Id": "0000000",
            "Text": "Where would you expect terrorists to do their research?",
            "LocalizedText": {
                "enMale": "Where would you expect terrorists to do their research?",
                "frMale": "C'est quoi, pour vous, un \"bon\" endroit pour que des terroristes effectuent des recherches ?",
                "frFemale": "C'est quoi, pour vous, un \"bon\" endroit pour que des terroristes effectuent des recherches ?",
                "deMale": "Wo w\u00fcrdet Ihr stattdessen medizinische Forschungen von Terroristen vermuten?",
                "deFemale": "Wo w\u00fcrdet Ihr stattdessen medizinische Forschungen von Terroristen vermuten?"
            },
            "LocalizedOptionText": {
                "enMale": "\"The last place you'd expect\"?",
                "frMale": "\"Le dernier endroit\" ?",
                "frFemale": "\"Le dernier endroit\" ?",
                "deMale": "Der letzte Ort, den Ihr vermutet h\u00e4ttet?",
                "deFemale": "Der letzte Ort, den Ihr vermutet h\u00e4ttet?"
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Nar Shaddaa, Polis Massa... the pirate strongholds of the Rishi Maze, if they really exist. I won't give you the full list.",
            "LocalizedText": {
                "enMale": "Nar Shaddaa, Polis Massa... the pirate strongholds of the Rishi Maze, if they really exist. I won't give you the full list.",
                "frMale": "Nar Shaddaa, Polis Massa... Les forteresses pirates du D\u00e9dale de Rishi, si elles existent r\u00e9ellement... Je ne vais quand m\u00eame pas vous faire une liste !",
                "frFemale": "Nar Shaddaa, Polis Massa... Les forteresses pirates du D\u00e9dale de Rishi, si elles existent r\u00e9ellement... Je ne vais quand m\u00eame pas vous faire une liste !",
                "deMale": "Nar Shaddaa, Polis Massa ... in den Piratenverstecken im Rishi Maze, wenn es sie denn wirklich gibt. Die Liste l\u00e4sst sich fortf\u00fchren.",
                "deFemale": "Nar Shaddaa, Polis Massa ... in den Piratenverstecken im Rishi Maze, wenn es sie denn wirklich gibt. Die Liste l\u00e4sst sich fortf\u00fchren."
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            "SpeakerB62Id": "0000000",
            "Text": "You can't stand a mystery, can you?",
            "LocalizedText": {
                "enMale": "You can't stand a mystery, can you?",
                "frMale": "Vous ne supportez pas les cachotteries, pas vrai ?",
                "frFemale": "Vous ne supportez pas les cachotteries, pas vrai ?",
                "deMale": "Ich k\u00f6nnt Geheimnisse nicht ausstehen, was?",
                "deFemale": "Ich k\u00f6nnt Geheimnisse nicht ausstehen, was?"
            },
            "LocalizedOptionText": {
                "enMale": "You must be frustrated.",
                "frMale": "\u00c7a doit vous frustrer au plus haut point.",
                "frFemale": "\u00c7a doit vous frustrer au plus haut point.",
                "deMale": "Ihr seid sicher frustriert.",
                "deFemale": "Ihr seid sicher frustriert."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Mysteries give me headaches. It was bred into me as a motivator.",
            "LocalizedText": {
                "enMale": "Mysteries give me headaches. It was bred into me as a motivator.",
                "frMale": "Les \"cachotteries\" me donnent des maux de t\u00eate. C'est une chose qui a \u00e9t\u00e9 implant\u00e9e en moi afin de me motiver.",
                "frFemale": "Les \"cachotteries\" me donnent des maux de t\u00eate. C'est une chose qui a \u00e9t\u00e9 implant\u00e9e en moi afin de me motiver.",
                "deMale": "Geheimnisse bereiten mir Kopfschmerzen. Das wurde mir als Motivator eingebaut.",
                "deFemale": "Geheimnisse bereiten mir Kopfschmerzen. Das wurde mir als Motivator eingebaut."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Before the Empire invaded the planet, there was a genetics research facility not far from the valley. The locals call it \"Bugtown.\"",
            "LocalizedText": {
                "enMale": "Before the Empire invaded the planet, there was a genetics research facility not far from the valley. The locals call it \"Bugtown.\"",
                "frMale": "Avant que l'Empire n'envahisse la plan\u00e8te, il y avait une installation de recherches en g\u00e9n\u00e9tique non loin de la vall\u00e9e. Les gens du coin l'appellent \"Vermineville\".",
                "frFemale": "Avant que l'Empire n'envahisse la plan\u00e8te, il y avait une installation de recherches en g\u00e9n\u00e9tique non loin de la vall\u00e9e. Les gens du coin l'appellent \"Vermineville\".",
                "deMale": "Bevor das Imperium den Planeten erobert hat, gab es in der N\u00e4he des Tals eine genetische Forschungseinrichtung. Die Anwohner nannten sie \"K\u00e4ferstadt\".",
                "deFemale": "Bevor das Imperium den Planeten erobert hat, gab es in der N\u00e4he des Tals eine genetische Forschungseinrichtung. Die Anwohner nannten sie \"K\u00e4ferstadt\"."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "See if you can discover evidence of terrorists visiting the facility, and find out what--if anything--they may have taken.",
            "LocalizedText": {
                "enMale": "See if you can discover evidence of terrorists visiting the facility, and find out what--if anything--they may have taken.",
                "frMale": "Essayez de d\u00e9couvrir des preuves du passage des terroristes dans cette installation et trouvez ce qu'ils ont pu r\u00e9cup\u00e9rer.",
                "frFemale": "Essayez de d\u00e9couvrir des preuves du passage des terroristes dans cette installation et trouvez ce qu'ils ont pu r\u00e9cup\u00e9rer.",
                "deMale": "Seht nach, ob Ihr Beweise finden k\u00f6nnt, dass Terroristen dort waren, und findet heraus, was sie mitgenommen haben.",
                "deFemale": "Seht nach, ob Ihr Beweise finden k\u00f6nnt, dass Terroristen dort waren, und findet heraus, was sie mitgenommen haben."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This place is called \"Bugtown\"?",
            "LocalizedText": {
                "enMale": "This place is called \"Bugtown\"?",
                "frMale": "\"Vermineville\" ? Vraiment ?",
                "frFemale": "\"Vermineville\" ? Vraiment ?",
                "deMale": "Der Ort wird \"K\u00e4ferstadt\" genannt?",
                "deFemale": "Der Ort wird \"K\u00e4ferstadt\" genannt?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me about the facility.",
                "frMale": "Parlez-moi de cette installation.",
                "frFemale": "Parlez-moi de cette installation.",
                "deMale": "Erz\u00e4hlt mir von der Einrichtung.",
                "deFemale": "Erz\u00e4hlt mir von der Einrichtung."
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            "SpeakerB62Id": "0000000",
            "Text": "Not a lot to go on--seems like a long shot.",
            "LocalizedText": {
                "enMale": "Not a lot to go on--seems like a long shot.",
                "frMale": "Je n'ai pas grand-chose pour travailler...",
                "frFemale": "Je n'ai pas grand-chose pour travailler...",
                "deMale": "Das sind nicht viele Hintergrundinfos. Klingt ziemlich weit hergeholt.",
                "deFemale": "Das sind nicht viele Hintergrundinfos. Klingt ziemlich weit hergeholt."
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            "LocalizedOptionText": {
                "enMale": "That's a little vague.",
                "frMale": "C'est un peu vague.",
                "frFemale": "C'est un peu vague.",
                "deMale": "Das ist etwas vage.",
                "deFemale": "Das ist etwas vage."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Granted. Nonetheless, I'd like you to try.",
            "LocalizedText": {
                "enMale": "Granted. Nonetheless, I'd like you to try.",
                "frMale": "C'est vrai. Mais essayez quand m\u00eame.",
                "frFemale": "C'est vrai. Mais essayez quand m\u00eame.",
                "deMale": "Da habt Ihr Recht. Trotzdem m\u00f6chte ich, dass Ihr es versucht.",
                "deFemale": "Da habt Ihr Recht. Trotzdem m\u00f6chte ich, dass Ihr es versucht."
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            "SpeakerB62Id": "0000000",
            "Text": "Does this take priority over destroying the Balmorran cell?",
            "LocalizedText": {
                "enMale": "Does this take priority over destroying the Balmorran cell?",
                "frMale": "Cette mission est prioritaire sur la destruction de la cellule de Balmorra ?",
                "frFemale": "Cette mission est prioritaire sur la destruction de la cellule de Balmorra ?",
                "deMale": "Hat dieser Auftrag Priorit\u00e4t \u00fcber die Zerschlagung der balmorranischen Zelle?",
                "deFemale": "Hat dieser Auftrag Priorit\u00e4t \u00fcber die Zerschlagung der balmorranischen Zelle?"
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            "LocalizedOptionText": {
                "enMale": "What about my main mission?",
                "frMale": "Et ma mission principale, alors ?",
                "frFemale": "Et ma mission principale, alors ?",
                "deMale": "Was ist mit meiner Hauptmission?",
                "deFemale": "Was ist mit meiner Hauptmission?"
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Absolutely not. This is a secondary objective--but it's still a mystery I'd like solved.",
            "LocalizedText": {
                "enMale": "Absolutely not. This is a secondary objective--but it's still a mystery I'd like solved.",
                "frMale": "Absolument pas. Il s'agit d'un objectif secondaire. Mais c'est une chose que j'aimerais tirer au clair...",
                "frFemale": "Absolument pas. Il s'agit d'un objectif secondaire. Mais c'est une chose que j'aimerais tirer au clair...",
                "deMale": "Absolut nicht. Dies ist ein sekund\u00e4res Ziel, aber es ist trotzdem ein Geheimnis, das ich gerne gel\u00f6st sehen m\u00f6chte.",
                "deFemale": "Absolut nicht. Dies ist ein sekund\u00e4res Ziel, aber es ist trotzdem ein Geheimnis, das ich gerne gel\u00f6st sehen m\u00f6chte."
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            "SpeakerB62Id": "Z2lQDKF",
            "Text": "Oh--and station chief? Thank you for playing \"glorified secretary.\"",
            "LocalizedText": {
                "enMale": "Oh--and station chief? Thank you for playing \"glorified secretary.\"",
                "frMale": "Oh, et... chef de station ? Merci d'avoir jou\u00e9 les \"secr\u00e9taires\".",
                "frFemale": "Oh, et... chef de station ? Merci d'avoir jou\u00e9 les \"secr\u00e9taires\".",
                "deMale": "Oh - und Stationschef? Danke, dass Ihr den \"glorreichen Sekret\u00e4r\" gespielt habt.",
                "deFemale": "Oh - und Stationschef? Danke, dass Ihr den \"glorreichen Sekret\u00e4r\" gespielt habt."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "It's a privilege to serve my Empire. Lekern out.",
            "LocalizedText": {
                "enMale": "It's a privilege to serve my Empire. Lekern out.",
                "frMale": "C'est un privil\u00e8ge de servir mon Empire. Lekern, termin\u00e9.",
                "frFemale": "C'est un privil\u00e8ge de servir mon Empire. Lekern, termin\u00e9.",
                "deMale": "Es ist mir eine Ehre, dem Imperium zu dienen. Lekern Ende.",
                "deFemale": "Es ist mir eine Ehre, dem Imperium zu dienen. Lekern Ende."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Posing as a terrorist is a dangerous game. I hope it goes well.",
            "LocalizedText": {
                "enMale": "Posing as a terrorist is a dangerous game. I hope it goes well.",
                "frMale": "Se faire passer pour un terroriste ne sera pas facile. J'esp\u00e8re que tout se passera bien.",
                "frFemale": "Se faire passer pour une terroriste ne sera pas facile. J'esp\u00e8re que tout se passera bien.",
                "deMale": "Sich als Terrorist auszugeben ist ein gef\u00e4hrliches Spiel. Ich hoffe, nichts geht schief.",
                "deFemale": "Sich als Terrorist auszugeben ist ein gef\u00e4hrliches Spiel. Ich hoffe, nichts geht schief."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Well, what have we here? Let me take a look at you!",
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                "enMale": "Well, what have we here? Let me take a look at you!",
                "frMale": "Eh bien, qu'avons-nous l\u00e0 ? Laissez-moi vous regarder !",
                "frFemale": "Eh bien, qu'avons-nous l\u00e0 ? Laissez-moi vous regarder !",
                "deMale": "Ja, wen haben wir denn hier? Lasst mich Euch ansehen!",
                "deFemale": "Ja, wen haben wir denn hier? Lasst mich Euch ansehen!"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "You're one of Keeper's girls, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.",
            "LocalizedText": {
                "enMale": "You're one of Keeper's girls, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.",
                "frMale": "Vous \u00eates l'une des filles de Cerb\u00e8re, hein ? Je suis content qu'il m'ait enfin envoy\u00e9 quelqu'un. Dommage qu'il ait fallu attendre un tel d\u00e9sastre pour obtenir l'attention du QG...",
                "frFemale": "Vous \u00eates l'une des filles de Cerb\u00e8re, hein ? Je suis content qu'il m'ait enfin envoy\u00e9 quelqu'un. Dommage qu'il ait fallu attendre un tel d\u00e9sastre pour obtenir l'attention du QG...",
                "deMale": "Ihr seid eines der M\u00e4dels des Aufsehers, was? Endlich hat der Aufseher jemanden geschickt. Zu schade, dass erst eine Katastrophe geschehen musste, bis das Hauptquartier reagiert.",
                "deFemale": "Ihr seid eines der M\u00e4dels des Aufsehers, was? Endlich hat der Aufseher jemanden geschickt. Zu schade, dass erst eine Katastrophe geschehen musste, bis das Hauptquartier reagiert."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "You're one of Keeper's boys, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.",
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                "enMale": "You're one of Keeper's boys, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.",
                "frMale": "Vous \u00eates l'un des gars de Cerb\u00e8re, hein ? Je suis content qu'il m'ait enfin envoy\u00e9 quelqu'un. Dommage qu'il ait fallu attendre un tel d\u00e9sastre pour obtenir l'attention du QG...",
                "frFemale": "Vous \u00eates l'un des gars de Cerb\u00e8re, hein ? Je suis content qu'il m'ait enfin envoy\u00e9 quelqu'un. Dommage qu'il ait fallu attendre un tel d\u00e9sastre pour obtenir l'attention du QG...",
                "deMale": "Ihr seid einer der Jungs des Aufsehers, was? Endlich hat der Aufseher jemanden geschickt. Zu schade, dass erst eine Katastrophe geschehen musste, bis das Hauptquartier reagiert.",
                "deFemale": "Ihr seid einer der Jungs des Aufsehers, was? Endlich hat der Aufseher jemanden geschickt. Zu schade, dass erst eine Katastrophe geschehen musste, bis das Hauptquartier reagiert."
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            "SpeakerB62Id": "0000000",
            "Text": "You must be Station Chief Renald.",
            "LocalizedText": {
                "enMale": "You must be Station Chief Renald.",
                "frMale": "Vous devez \u00eatre le chef de station Renald.",
                "frFemale": "Vous devez \u00eatre le chef de station Renald.",
                "deMale": "Ihr m\u00fcsst Stationschef Renald sein.",
                "deFemale": "Ihr m\u00fcsst Stationschef Renald sein."
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            "LocalizedOptionText": {
                "enMale": "Good to meet you.",
                "frMale": "Heureux de vous rencontrer.",
                "frFemale": "Heureuse de vous rencontrer.",
                "deMale": "Sch\u00f6n, Euch kennenzulernen.",
                "deFemale": "Sch\u00f6n, Euch kennenzulernen."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "At your service. I've been assigned to Balmorra for almost twenty years and haven't enjoyed a day of it. Ha!",
            "LocalizedText": {
                "enMale": "At your service. I've been assigned to Balmorra for almost twenty years and haven't enjoyed a day of it. Ha!",
                "frMale": "\u00c0 votre service ! J'ai \u00e9t\u00e9 affect\u00e9 sur Balmorra il y a pr\u00e8s de vingt ans. Et je n'y ai pas pass\u00e9 une seule bonne journ\u00e9e ! Ha !",
                "frFemale": "\u00c0 votre service ! J'ai \u00e9t\u00e9 affect\u00e9 sur Balmorra il y a pr\u00e8s de vingt ans. Et je n'y ai pas pass\u00e9 une seule bonne journ\u00e9e ! Ha !",
                "deMale": "Zu Euren Diensten. Ich bin seit fast zwanzig Jahren auf Balmorra stationiert und habe nicht einen Tag davon genossen. Ha!",
                "deFemale": "Zu Euren Diensten. Ich bin seit fast zwanzig Jahren auf Balmorra stationiert und habe nicht einen Tag davon genossen. Ha!"
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            "SpeakerB62Id": "0000000",
            "Text": "You're talking about the attack on Dromund Kaas?",
            "LocalizedText": {
                "enMale": "You're talking about the attack on Dromund Kaas?",
                "frMale": "Vous parlez de l'attaque sur Dromund Kaas ?",
                "frFemale": "Vous parlez de l'attaque sur Dromund Kaas ?",
                "deMale": "Sprecht Ihr vom Angriff auf Dromund Kaas?",
                "deFemale": "Sprecht Ihr vom Angriff auf Dromund Kaas?"
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            "LocalizedOptionText": {
                "enMale": "Disaster?",
                "frMale": "Un d\u00e9sastre ?",
                "frFemale": "Un d\u00e9sastre ?",
                "deMale": "Katastrophe?",
                "deFemale": "Katastrophe?"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Disaster's the only word for it! Thousands dead, a Dark Council member assassinated--hard to believe the Empire's come to this.",
            "LocalizedText": {
                "enMale": "Disaster's the only word for it! Thousands dead, a Dark Council member assassinated--hard to believe the Empire's come to this.",
                "frMale": "D\u00e9sastre est le seul mot qui convienne. Des milliers de morts, un membre du Conseil Noir assassin\u00e9... Difficile de croire que l'Empire puisse se retrouver dans une telle situation.",
                "frFemale": "D\u00e9sastre est le seul mot qui convienne. Des milliers de morts, un membre du Conseil Noir assassin\u00e9... Difficile de croire que l'Empire puisse se retrouver dans une telle situation.",
                "deMale": "Das kann man doch nur Katastrophe nennen! Tausende tot, ein Mitglied des Rats der Sith ermordet - kaum zu glauben, dass das Imperium so tief gesunken ist.",
                "deFemale": "Das kann man doch nur Katastrophe nennen! Tausende tot, ein Mitglied des Rats der Sith ermordet - kaum zu glauben, dass das Imperium so tief gesunken ist."
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            "SpeakerB62Id": "0000000",
            "Text": "You sound like you're familiar with the director.",
            "LocalizedText": {
                "enMale": "You sound like you're familiar with the director.",
                "frMale": "Vous semblez bien conna\u00eetre le Directeur.",
                "frFemale": "Vous semblez bien conna\u00eetre le Directeur.",
                "deMale": "Ihr scheint den Direktor zu kennen.",
                "deFemale": "Ihr scheint den Direktor zu kennen."
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            "LocalizedOptionText": {
                "enMale": "You know Keeper?",
                "frMale": "Vous connaissez Cerb\u00e8re ?",
                "frFemale": "Vous connaissez Cerb\u00e8re ?",
                "deMale": "Ihr kennt den Aufseher?",
                "deFemale": "Ihr kennt den Aufseher?"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Keeper and I go back. I knew him before--well, before he was Keeper. Wouldn't trust him if my life depended on it, though.",
            "LocalizedText": {
                "enMale": "Keeper and I go back. I knew him before--well, before he was Keeper. Wouldn't trust him if my life depended on it, though.",
                "frMale": "Entre Cerb\u00e8re et moi, \u00e7a remonte \u00e0 loin... Je l'ai connu avant... hum... disons qu'il devienne Cerb\u00e8re. Je peux vous dire que je ne lui aurais pas confi\u00e9 ma vie en cas de p\u00e9pin.",
                "frFemale": "Entre Cerb\u00e8re et moi, \u00e7a remonte \u00e0 loin... Je l'ai connu avant... hum... disons qu'il devienne Cerb\u00e8re. Je peux vous dire que je ne lui aurais pas confi\u00e9 ma vie en cas de p\u00e9pin.",
                "deMale": "Der Aufseher und ich sind Bekannte. Ich kannte ihn schon, als er - nun - noch nicht der Aufseher war. Mein Leben w\u00fcrde ich ihm trotzdem nicht anvertrauen.",
                "deFemale": "Der Aufseher und ich sind Bekannte. Ich kannte ihn schon, als er - nun - noch nicht der Aufseher war. Mein Leben w\u00fcrde ich ihm trotzdem nicht anvertrauen."
            },
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        "281": {
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "282": {
            "NodeId": 282,
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Ha! I kid, of course. Keeper's a good sort.",
            "LocalizedText": {
                "enMale": "Ha! I kid, of course. Keeper's a good sort.",
                "frMale": "Ha ha ! Je rigole, hein ! Cerb\u00e8re est un bon gars.",
                "frFemale": "Ha ha ! Je rigole, hein ! Cerb\u00e8re est un bon gars.",
                "deMale": "Ha! War nat\u00fcrlich nur ein Scherz. Der Aufseher ist schon in Ordnung.",
                "deFemale": "Ha! War nat\u00fcrlich nur ein Scherz. Der Aufseher ist schon in Ordnung."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 283,
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "288": {
            "NodeId": 288,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "But here, I'm being a poor host--have a drink, settle in after your trip. This shop doesn't look like much, but it is secure.",
            "LocalizedText": {
                "enMale": "But here, I'm being a poor host--have a drink, settle in after your trip. This shop doesn't look like much, but it is secure.",
                "frMale": "Oh, j'en oublie les r\u00e8gles du savoir-vivre ! Buvez quelque chose et installez-vous. Cette boutique ne paye pas de mine, mais vous y serez en s\u00e9curit\u00e9.",
                "frFemale": "Oh, j'en oublie les r\u00e8gles du savoir-vivre ! Buvez quelque chose et installez-vous. Cette boutique ne paye pas de mine, mais vous y serez en s\u00e9curit\u00e9.",
                "deMale": "Aber ich bin ein schlechter Gastgeber. Trinkt einen Schluck, entspannt Euch von Eurer Reise. Der Laden macht vielleicht nicht viel her, aber er ist sicher.",
                "deFemale": "Aber ich bin ein schlechter Gastgeber. Trinkt einen Schluck, entspannt Euch von Eurer Reise. Der Laden macht vielleicht nicht viel her, aber er ist sicher."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        },
        "289": {
            "NodeId": 289,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Secure or not, this is an odd place to work from.",
            "LocalizedText": {
                "enMale": "Secure or not, this is an odd place to work from.",
                "frMale": "En s\u00e9curit\u00e9 ou pas, c'est un dr\u00f4le d'endroit pour une base d'op\u00e9rations.",
                "frFemale": "En s\u00e9curit\u00e9 ou pas, c'est un dr\u00f4le d'endroit pour une base d'op\u00e9rations.",
                "deMale": "Sicher oder nicht, es ist ein seltsamer Arbeitsplatz.",
                "deFemale": "Sicher oder nicht, es ist ein seltsamer Arbeitsplatz."
            },
            "LocalizedOptionText": {
                "enMale": "What is the shop, anyway?",
                "frMale": "C'est quoi cette boutique ?",
                "frFemale": "C'est quoi cette boutique ?",
                "deMale": "Was ist das \u00fcberhaupt f\u00fcr ein Laden?",
                "deFemale": "Was ist das \u00fcberhaupt f\u00fcr ein Laden?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
            "GenericNodeNumber": 0
        },
        "290": {
            "NodeId": 290,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "The shop's a front--a necessary deception. The Republic and the terrorists have people everywhere.",
            "LocalizedText": {
                "enMale": "The shop's a front--a necessary deception. The Republic and the terrorists have people everywhere.",
                "frMale": "La boutique est une couverture, une ruse fort n\u00e9cessaire. La R\u00e9publique et les terroristes ont des oreilles partout.",
                "frFemale": "La boutique est une couverture, une ruse fort n\u00e9cessaire. La R\u00e9publique et les terroristes ont des oreilles partout.",
                "deMale": "Der Laden ist eine Fassade - eine notwendige T\u00e4uschung. Die Republik und die Terroristen haben \u00fcberall ihre Leute.",
                "deFemale": "Der Laden ist eine Fassade - eine notwendige T\u00e4uschung. Die Republik und die Terroristen haben \u00fcberall ihre Leute."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "291": {
            "NodeId": 291,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "292": {
            "NodeId": 292,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Rather than calling secret informants into a military base, I speak to them here, and no one's the wiser.",
            "LocalizedText": {
                "enMale": "Rather than calling secret informants into a military base, I speak to them here, and no one's the wiser.",
                "frMale": "Plut\u00f4t que de convoquer mes informateurs dans une base militaire, je leur parle ici, au nez et \u00e0 la barbe de tout le monde.",
                "frFemale": "Plut\u00f4t que de convoquer mes informateurs dans une base militaire, je leur parle ici, au nez et \u00e0 la barbe de tout le monde.",
                "deMale": "Anstatt geheime Informanten in eine Milit\u00e4rbasis zu rufen, spreche ich hier mit ihnen und niemand bemerkt etwas.",
                "deFemale": "Anstatt geheime Informanten in eine Milit\u00e4rbasis zu rufen, spreche ich hier mit ihnen und niemand bemerkt etwas."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        },
        "293": {
            "NodeId": 293,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "296": {
            "NodeId": 296,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "You're reminding me of Keeper already. Very well.",
            "LocalizedText": {
                "enMale": "You're reminding me of Keeper already. Very well.",
                "frMale": "Vous me rappelez d\u00e9j\u00e0 Cerb\u00e8re. OK.",
                "frFemale": "Vous me rappelez d\u00e9j\u00e0 Cerb\u00e8re. OK.",
                "deMale": "Ihr klingt schon selbst wie der Aufseher. Sehr gut.",
                "deFemale": "Ihr klingt schon selbst wie der Aufseher. Sehr gut."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        },
        "297": {
            "NodeId": 297,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "305": {
            "NodeId": 305,
            "QuestRewardB62": "te2FFH8",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you always imbibe on the job?",
            "LocalizedText": {
                "enMale": "Do you always imbibe on the job?",
                "frMale": "Vous buvez toujours pendant le travail ?",
                "frFemale": "Vous buvez toujours pendant le travail ?",
                "deMale": "Genehmigt Ihr Euch h\u00e4ufiger einen, wenn Ihr im Dienst seid?",
                "deFemale": "Genehmigt Ihr Euch h\u00e4ufiger einen, wenn Ihr im Dienst seid?"
            },
            "LocalizedOptionText": {
                "enMale": "You're drinking already?",
                "frMale": "Vous buvez d\u00e9j\u00e0 ?",
                "frFemale": "Vous buvez d\u00e9j\u00e0 ?",
                "deMale": "Jetzt schon einen Drink?",
                "deFemale": "Jetzt schon einen Drink?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra.class.spy.lekern_renald",
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        "306": {
            "NodeId": 306,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "And I suppose you've never sat in a cantina with a glass of Luranian brandy, hoping your cover hasn't been blown?",
            "LocalizedText": {
                "enMale": "And I suppose you've never sat in a cantina with a glass of Luranian brandy, hoping your cover hasn't been blown?",
                "frMale": "Parce qu'il ne vous est jamais arriv\u00e9, \u00e0 vous, de siroter de l'eau-de-vie Luranienne, en vous demandant si vous n'aviez pas \u00e9t\u00e9 d\u00e9masqu\u00e9 ?",
                "frFemale": "Parce qu'il ne vous est jamais arriv\u00e9, \u00e0 vous, de siroter de l'eau-de-vie Luranienne, en vous demandant si vous n'aviez pas \u00e9t\u00e9 d\u00e9masqu\u00e9e ?",
                "deMale": "Habt Ihr etwa noch nie mit einem Glas luranischem Branntwein in einer Cantina gesessen und gehofft, dass Eure Deckung nicht aufgeflogen ist?",
                "deFemale": "Habt Ihr etwa noch nie mit einem Glas luranischem Branntwein in einer Cantina gesessen und gehofft, dass Eure Deckung nicht aufgeflogen ist?"
            },
            "CnvAlienVONode": -1,
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        "307": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "308": {
            "NodeId": 308,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Ours is a dangerous profession, agent. We all find ways to take the edge off. But, on to business.",
            "LocalizedText": {
                "enMale": "Ours is a dangerous profession, agent. We all find ways to take the edge off. But, on to business.",
                "frMale": "On fait un m\u00e9tier dangereux, agent. On a tous nos moyens d'\u00e9vacuer la pression. Mais revenons-en \u00e0 nos affaires.",
                "frFemale": "On fait un m\u00e9tier dangereux, agent. On a tous nos moyens d'\u00e9vacuer la pression. Mais revenons-en \u00e0 nos affaires.",
                "deMale": "Unser Beruf ist gef\u00e4hrlich, Agent. Jeder hat einen anderen Weg, damit umzugehen. Aber kommen wir zum Gesch\u00e4ftlichen.",
                "deFemale": "Unser Beruf ist gef\u00e4hrlich, Agent. Jeder hat einen anderen Weg, damit umzugehen. Aber kommen wir zum Gesch\u00e4ftlichen."
            },
            "CnvAlienVONode": -1,
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        "309": {
            "NodeId": 309,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "310": {
            "NodeId": 310,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "These terrorists you're after--they've been a thorn in my side for a long while. They're worse than the Republic in some ways.",
            "LocalizedText": {
                "enMale": "These terrorists you're after--they've been a thorn in my side for a long while. They're worse than the Republic in some ways.",
                "frMale": "Ces terroristes que vous cherchez, c'est une \u00e9pine que j'ai dans le pied depuis un bon bout de temps. Par certains aspects, ils sont pires que la R\u00e9publique.",
                "frFemale": "Ces terroristes que vous cherchez, c'est une \u00e9pine que j'ai dans le pied depuis un bon bout de temps. Par certains aspects, ils sont pires que la R\u00e9publique.",
                "deMale": "Diese Terroristen, hinter denen Ihr her seid, sind mir schon lange ein Dorn im Auge. Sie sind gewisserma\u00dfen schlimmer als die Republik.",
                "deFemale": "Diese Terroristen, hinter denen Ihr her seid, sind mir schon lange ein Dorn im Auge. Sie sind gewisserma\u00dfen schlimmer als die Republik."
            },
            "CnvAlienVONode": -1,
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        "312": {
            "NodeId": 312,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Familiarity. The terrorists know Balmorra; the Republic doesn't--at least not as well.",
            "LocalizedText": {
                "enMale": "Familiarity. The terrorists know Balmorra; the Republic doesn't--at least not as well.",
                "frMale": "Croyez-moi. Ces types connaissent Balmorra, ce qui n'est pas le cas de la R\u00e9publique. En tout cas, pas aussi bien.",
                "frFemale": "Croyez-moi. Ces types connaissent Balmorra, ce qui n'est pas le cas de la R\u00e9publique. En tout cas, pas aussi bien.",
                "deMale": "Ortskenntnis. Die Terroristen kennen Balmorra, die Republik nicht - oder jedenfalls nicht so gut.",
                "deFemale": "Ortskenntnis. Die Terroristen kennen Balmorra, die Republik nicht - oder jedenfalls nicht so gut."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "So they're not working with the Republic?",
            "LocalizedText": {
                "enMale": "So they're not working with the Republic?",
                "frMale": "Mais alors, ils ne travaillent pas pour la R\u00e9publique ?",
                "frFemale": "Mais alors, ils ne travaillent pas pour la R\u00e9publique ?",
                "deMale": "Also kooperieren sie nicht mit der Republik?",
                "deFemale": "Also kooperieren sie nicht mit der Republik?"
            },
            "LocalizedOptionText": {
                "enMale": "I figured they were together.",
                "frMale": "Je pensais qu'ils agissaient de concert.",
                "frFemale": "Je pensais qu'ils agissaient de concert.",
                "deMale": "Ich dachte, sie w\u00fcrden zusammenarbeiten.",
                "deFemale": "Ich dachte, sie w\u00fcrden zusammenarbeiten."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "\"Worse than the Republic\"? Is that your explanation for why they're still operational?",
            "LocalizedText": {
                "enMale": "\"Worse than the Republic\"? Is that your explanation for why they're still operational?",
                "frMale": "\"Pires que la R\u00e9publique\" ? C'est comme \u00e7a que vous expliquez le fait qu'ils soient toujours en activit\u00e9 ?",
                "frFemale": "\"Pires que la R\u00e9publique\" ? C'est comme \u00e7a que vous expliquez le fait qu'ils soient toujours en activit\u00e9 ?",
                "deMale": "\"Schlimmer als die Republik\"? Ist das Eure Ausrede daf\u00fcr, dass es sie immer noch gibt?",
                "deFemale": "\"Schlimmer als die Republik\"? Ist das Eure Ausrede daf\u00fcr, dass es sie immer noch gibt?"
            },
            "LocalizedOptionText": {
                "enMale": "That sounds like an excuse.",
                "frMale": "\u00c7a m'a tout l'air d'une excuse.",
                "frFemale": "\u00c7a m'a tout l'air d'une excuse.",
                "deMale": "Das klingt nach einer Ausrede.",
                "deFemale": "Das klingt nach einer Ausrede."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "I make no excuses.",
            "LocalizedText": {
                "enMale": "I make no excuses.",
                "frMale": "Je n'ai pas d'excuse \u00e0 trouver.",
                "frFemale": "Je n'ai pas d'excuse \u00e0 trouver.",
                "deMale": "Ich brauche keine Ausreden.",
                "deFemale": "Ich brauche keine Ausreden."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "This terror cell is homegrown, made up of Balmorrans unhappy with the Empire's rule.",
            "LocalizedText": {
                "enMale": "This terror cell is homegrown, made up of Balmorrans unhappy with the Empire's rule.",
                "frMale": "Cette cellule est purement locale. Elle est compos\u00e9e de Balmorr\u00e9ens m\u00e9contents de la politique de l'Empire.",
                "frFemale": "Cette cellule est purement locale. Elle est compos\u00e9e de Balmorr\u00e9ens m\u00e9contents de la politique de l'Empire.",
                "deMale": "Diese Terrorzelle ist selbst herangez\u00fcchtet. Aus Balmorranern, die mit der imperialen Herrschaft unzufrieden sind.",
                "deFemale": "Diese Terrorzelle ist selbst herangez\u00fcchtet. Aus Balmorranern, die mit der imperialen Herrschaft unzufrieden sind."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "I suspect the Republic tacitly supports the terrorists--we're their common enemy. So we do our best to cope with the bombings and sabotage.",
            "LocalizedText": {
                "enMale": "I suspect the Republic tacitly supports the terrorists--we're their common enemy. So we do our best to cope with the bombings and sabotage.",
                "frMale": "Je soup\u00e7onne la R\u00e9publique de soutenir tacitement ces terroristes. Nous repr\u00e9sentons leur ennemi commun. Nous faisons donc de notre mieux pour survivre aux attentats et aux sabotages.",
                "frFemale": "Je soup\u00e7onne la R\u00e9publique de soutenir tacitement ces terroristes. Nous repr\u00e9sentons leur ennemi commun. Nous faisons donc de notre mieux pour survivre aux attentats et aux sabotages.",
                "deMale": "Ich habe den Verdacht, dass die Republik die Terroristen stillschweigend unterst\u00fctzt. Wir sind ihr gemeinsamer Feind. Also tun wir unser Bestes, um mit den Bombenanschl\u00e4gen und den Sabotageaktionen zurechtzukommen.",
                "deFemale": "Ich habe den Verdacht, dass die Republik die Terroristen stillschweigend unterst\u00fctzt. Wir sind ihr gemeinsamer Feind. Also tun wir unser Bestes, um mit den Bombenanschl\u00e4gen und den Sabotageaktionen zurechtzukommen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's your response been so far?",
            "LocalizedText": {
                "enMale": "What's your response been so far?",
                "frMale": "Comment vous avez r\u00e9agi jusqu'\u00e0 pr\u00e9sent ?",
                "frFemale": "Comment vous avez r\u00e9agi jusqu'\u00e0 pr\u00e9sent ?",
                "deMale": "Wie habt Ihr bisher darauf reagiert?",
                "deFemale": "Wie habt Ihr bisher darauf reagiert?"
            },
            "LocalizedOptionText": {
                "enMale": "How?",
                "frMale": "Comment ?",
                "frFemale": "Comment ?",
                "deMale": "Wie?",
                "deFemale": "Wie?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I suppose you just sit back and wait for their attacks.",
            "LocalizedText": {
                "enMale": "I suppose you just sit back and wait for their attacks.",
                "frMale": "Vous vous contentez de rester assis en attendant leur prochaine attaque ?",
                "frFemale": "Vous vous contentez de rester assis en attendant leur prochaine attaque ?",
                "deMale": "Ihr lehnt Euch also nur zur\u00fcck und erwartet ihre Angriffe.",
                "deFemale": "Ihr lehnt Euch also nur zur\u00fcck und erwartet ihre Angriffe."
            },
            "LocalizedOptionText": {
                "enMale": "That's it? You cope?",
                "frMale": "C'est tout ? Vous \"survivez\" ?",
                "frFemale": "C'est tout ? Vous \"survivez\" ?",
                "deMale": "Das ist alles? Ihr kommt zurecht?",
                "deFemale": "Das ist alles? Ihr kommt zurecht?"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Don't be absurd. The terrorists don't announce their plans in advance, so there's little we can do.",
            "LocalizedText": {
                "enMale": "Don't be absurd. The terrorists don't announce their plans in advance, so there's little we can do.",
                "frMale": "Ne soyez pas stupide. Les terroristes ne d\u00e9voilent pas leurs plans \u00e0 l'avance. Il n'y a pas grand-chose \u00e0 faire.",
                "frFemale": "Ne soyez pas stupide. Les terroristes ne d\u00e9voilent pas leurs plans \u00e0 l'avance. Il n'y a pas grand-chose \u00e0 faire.",
                "deMale": "Macht Euch nicht l\u00e4cherlich. Die Terroristen k\u00fcndigen ihre Pl\u00e4ne nicht im Voraus an, also k\u00f6nnen wir wenig tun.",
                "deFemale": "Macht Euch nicht l\u00e4cherlich. Die Terroristen k\u00fcndigen ihre Pl\u00e4ne nicht im Voraus an, also k\u00f6nnen wir wenig tun."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "The governor makes an example of a few dozen Balmorrans after each attack--but it doesn't have much of an effect.",
            "LocalizedText": {
                "enMale": "The governor makes an example of a few dozen Balmorrans after each attack--but it doesn't have much of an effect.",
                "frMale": "Le gouverneur fait ex\u00e9cuter pour l'exemple une poign\u00e9e de Balmorr\u00e9ens apr\u00e8s chaque attaque, mais \u00e7a ne semble pas avoir beaucoup d'effet.",
                "frFemale": "Le gouverneur fait ex\u00e9cuter pour l'exemple une poign\u00e9e de Balmorr\u00e9ens apr\u00e8s chaque attaque, mais \u00e7a ne semble pas avoir beaucoup d'effet.",
                "deMale": "Der Gouverneur statuiert nach jedem Angriff an einigen Dutzend Balmorranern ein Exempel - aber das zeigt nicht viel Wirkung.",
                "deFemale": "Der Gouverneur statuiert nach jedem Angriff an einigen Dutzend Balmorranern ein Exempel - aber das zeigt nicht viel Wirkung."
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            "IsEmpty": true,
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Meanwhile, I've been studying the terror cell's structure--and there's good news. If we can take out the local leader, the cell should fall apart.",
            "LocalizedText": {
                "enMale": "Meanwhile, I've been studying the terror cell's structure--and there's good news. If we can take out the local leader, the cell should fall apart.",
                "frMale": "J'ai tout de m\u00eame pas mal \u00e9tudi\u00e9 la structure de leur r\u00e9seau... La bonne nouvelle, c'est que je suis convaincu qu'en parvenant \u00e0 \u00e9liminer le chef local, toute la cellule s'effondrera.",
                "frFemale": "J'ai tout de m\u00eame pas mal \u00e9tudi\u00e9 la structure de leur r\u00e9seau... La bonne nouvelle, c'est que je suis convaincu qu'en parvenant \u00e0 \u00e9liminer le chef local, toute la cellule s'effondrera.",
                "deMale": "In der Zwischenzeit habe ich die Struktur der Terrorzelle studiert - und es gibt gute Neuigkeiten. Wenn wir den \u00f6rtlichen Anf\u00fchrer erledigen, sollte die Zelle zerfallen.",
                "deFemale": "In der Zwischenzeit habe ich die Struktur der Terrorzelle studiert - und es gibt gute Neuigkeiten. Wenn wir den \u00f6rtlichen Anf\u00fchrer erledigen, sollte die Zelle zerfallen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What do we know about this person?",
            "LocalizedText": {
                "enMale": "What do we know about this person?",
                "frMale": "Que sait-on de ce personnage ?",
                "frFemale": "Que sait-on de ce personnage ?",
                "deMale": "Was wissen wir \u00fcber diese Person?",
                "deFemale": "Was wissen wir \u00fcber diese Person?"
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            "LocalizedOptionText": {
                "enMale": "The leader?",
                "frMale": "Le chef ?",
                "frFemale": "Le chef ?",
                "deMale": "Den Anf\u00fchrer?",
                "deFemale": "Den Anf\u00fchrer?"
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            "SpeakerB62Id": "0000000",
            "Text": "What makes you so sure?",
            "LocalizedText": {
                "enMale": "What makes you so sure?",
                "frMale": "Qu'est-ce qui vous le fait penser ?",
                "frFemale": "Qu'est-ce qui vous le fait penser ?",
                "deMale": "Was macht Euch da so sicher?",
                "deFemale": "Was macht Euch da so sicher?"
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                "enMale": "Really?",
                "frMale": "Vraiment ?",
                "frFemale": "Vraiment ?",
                "deMale": "Wirklich?",
                "deFemale": "Wirklich?"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Experience, agent. Experience and age.",
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                "enMale": "Experience, agent. Experience and age.",
                "frMale": "L'exp\u00e9rience, agent... L'exp\u00e9rience et l'\u00e2ge.",
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                "deMale": "Erfahrung, Agent. Meine Erfahrung und mein Alter.",
                "deFemale": "Erfahrung, Agent. Meine Erfahrung und mein Alter."
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            "SpeakerB62Id": "0000000",
            "Text": "You have this plan, but you haven't actually implemented it.",
            "LocalizedText": {
                "enMale": "You have this plan, but you haven't actually implemented it.",
                "frMale": "Vous avez un plan, mais vous ne l'avez jamais mis \u00e0 ex\u00e9cution.",
                "frFemale": "Vous avez un plan, mais vous ne l'avez jamais mis \u00e0 ex\u00e9cution.",
                "deMale": "Ihr habt diesen Plan, aber Ihr habt Ihn nicht in die Tat umgesetzt.",
                "deFemale": "Ihr habt diesen Plan, aber Ihr habt Ihn nicht in die Tat umgesetzt."
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            "LocalizedOptionText": {
                "enMale": "Yet you've failed.",
                "frMale": "Pourtant, vous avez \u00e9chou\u00e9.",
                "frFemale": "Pourtant, vous avez \u00e9chou\u00e9.",
                "deMale": "Und doch seid Ihr gescheitert.",
                "deFemale": "Und doch seid Ihr gescheitert."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Yes, well... we don't know exactly who the leader is.",
            "LocalizedText": {
                "enMale": "Yes, well... we don't know exactly who the leader is.",
                "frMale": "Eh bien, en fait... on ne sait pas vraiment qui est leur chef.",
                "frFemale": "Eh bien, en fait... on ne sait pas vraiment qui est leur chef.",
                "deMale": "Ja, nun ... Wir wissen nicht wirklich, wer der Anf\u00fchrer ist.",
                "deFemale": "Ja, nun ... Wir wissen nicht wirklich, wer der Anf\u00fchrer ist."
            },
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "The terrorists call the man in charge \"Gray Star.\" He runs the cell, gives the orders and knows all the secrets.",
            "LocalizedText": {
                "enMale": "The terrorists call the man in charge \"Gray Star.\" He runs the cell, gives the orders and knows all the secrets.",
                "frMale": "Les terroristes surnomment ce responsable \"Soleil gris\". Il dirige la cellule, donne les ordres et conna\u00eet tous les secrets.",
                "frFemale": "Les terroristes surnomment ce responsable \"Soleil gris\". Il dirige la cellule, donne les ordres et conna\u00eet tous les secrets.",
                "deMale": "Die Terroristen nennen den Mann \"Grauer Stern\". Er leitet die Zelle, gibt Befehle und kennt alle Geheimnisse.",
                "deFemale": "Die Terroristen nennen den Mann \"Grauer Stern\". Er leitet die Zelle, gibt Befehle und kennt alle Geheimnisse."
            },
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "They claim Gray Star used to work with the Eagle, but who can be sure? Only the high-ranking cell members know Gray Star's identity.",
            "LocalizedText": {
                "enMale": "They claim Gray Star used to work with the Eagle, but who can be sure? Only the high-ranking cell members know Gray Star's identity.",
                "frMale": "Soleil gris aurait travaill\u00e9 aux c\u00f4t\u00e9s de l'Aigle, mais allez savoir si c'est vrai... Seuls les membres de haut rang de la cellule connaissent la v\u00e9ritable identit\u00e9 de Soleil gris.",
                "frFemale": "Soleil gris aurait travaill\u00e9 aux c\u00f4t\u00e9s de l'Aigle, mais allez savoir si c'est vrai... Seuls les membres de haut rang de la cellule connaissent la v\u00e9ritable identit\u00e9 de Soleil gris.",
                "deMale": "Angeblich hat der Graue Stern mit dem Adler zusammengearbeitet, aber wer wei\u00df das schon? Nur die hochrangigen Mitglieder der Zelle kennen die Identit\u00e4t des Grauen Sterns.",
                "deFemale": "Angeblich hat der Graue Stern mit dem Adler zusammengearbeitet, aber wer wei\u00df das schon? Nur die hochrangigen Mitglieder der Zelle kennen die Identit\u00e4t des Grauen Sterns."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's a complication, but there's opportunity there.",
            "LocalizedText": {
                "enMale": "It's a complication, but there's opportunity there.",
                "frMale": "\u00c7a ne me facilite pas les choses, mais il y a une opportunit\u00e9 \u00e0 saisir.",
                "frFemale": "\u00c7a ne me facilite pas les choses, mais il y a une opportunit\u00e9 \u00e0 saisir.",
                "deMale": "Es macht die Sache schwieriger, aber ich sehe einige M\u00f6glichkeiten.",
                "deFemale": "Es macht die Sache schwieriger, aber ich sehe einige M\u00f6glichkeiten."
            },
            "LocalizedOptionText": {
                "enMale": "I can work with that.",
                "frMale": "Je vais me d\u00e9brouiller avec \u00e7a.",
                "frFemale": "Je vais me d\u00e9brouiller avec \u00e7a.",
                "deMale": "Damit kann ich arbeiten.",
                "deFemale": "Damit kann ich arbeiten."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you have any theories about Gray Star?",
            "LocalizedText": {
                "enMale": "Do you have any theories about Gray Star?",
                "frMale": "Vous avez des th\u00e9ories \u00e0 propos de Soleil gris ?",
                "frFemale": "Vous avez des th\u00e9ories \u00e0 propos de Soleil gris ?",
                "deMale": "Habt Ihr irgendwelche Theorien \u00fcber den Grauen Stern?",
                "deFemale": "Habt Ihr irgendwelche Theorien \u00fcber den Grauen Stern?"
            },
            "LocalizedOptionText": {
                "enMale": "I could use more information.",
                "frMale": "Des informations suppl\u00e9mentaires me seraient utiles.",
                "frFemale": "Des informations suppl\u00e9mentaires me seraient utiles.",
                "deMale": "Ich k\u00f6nnte mehr Informationen gebrauchen.",
                "deFemale": "Ich k\u00f6nnte mehr Informationen gebrauchen."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "I don't need more theories. I need proof.",
            "LocalizedText": {
                "enMale": "I don't need more theories. I need proof.",
                "frMale": "Je n'ai pas besoin de th\u00e9ories. J'ai besoin de preuves.",
                "frFemale": "Je n'ai pas besoin de th\u00e9ories. J'ai besoin de preuves.",
                "deMale": "Ich brauche keine Theorien, sondern Beweise.",
                "deFemale": "Ich brauche keine Theorien, sondern Beweise."
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            "SpeakerB62Id": "0000000",
            "Text": "We can capture a cell member and bring out the torture droids. That should get us what we need.",
            "LocalizedText": {
                "enMale": "We can capture a cell member and bring out the torture droids. That should get us what we need.",
                "frMale": "On pourrait capturer un membre de la cellule et sortir les dro\u00efdes de torture. \u00c7a nous fournirait les informations n\u00e9cessaires.",
                "frFemale": "On pourrait capturer un membre de la cellule et sortir les dro\u00efdes de torture. \u00c7a nous fournirait les informations n\u00e9cessaires.",
                "deMale": "Wir k\u00f6nnen ein Zellenmitglied gefangen nehmen und die Folterdroiden auspacken. Das sollte uns die gew\u00fcnschten Informationen verschaffen.",
                "deFemale": "Wir k\u00f6nnen ein Zellenmitglied gefangen nehmen und die Folterdroiden auspacken. Das sollte uns die gew\u00fcnschten Informationen verschaffen."
            },
            "LocalizedOptionText": {
                "enMale": "Time for an interrogation.",
                "frMale": "Un petit interrogatoire s'impose.",
                "frFemale": "Un petit interrogatoire s'impose.",
                "deMale": "Zeit f\u00fcr ein Verh\u00f6r.",
                "deFemale": "Zeit f\u00fcr ein Verh\u00f6r."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Messy, agent. Very messy--and likely to alert our quarry, besides. I propose another stratagem.",
            "LocalizedText": {
                "enMale": "Messy, agent. Very messy--and likely to alert our quarry, besides. I propose another stratagem.",
                "frMale": "Du travail grossier, agent. Tr\u00e8s grossier... et susceptible d'alerter notre proie. Je propose un autre stratag\u00e8me.",
                "frFemale": "Du travail grossier, agent. Tr\u00e8s grossier... et susceptible d'alerter notre proie. Je propose un autre stratag\u00e8me.",
                "deMale": "Das klingt schmutzig, sehr schmutzig - und w\u00fcrde vermutlich unsere Beute alarmieren. Ich schlage eine andere Strategie vor.",
                "deFemale": "Das klingt schmutzig, sehr schmutzig - und w\u00fcrde vermutlich unsere Beute alarmieren. Ich schlage eine andere Strategie vor."
            },
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "I have a mole inside the terrorist cell already. He's a good lad--no Cipher, though.",
            "LocalizedText": {
                "enMale": "I have a mole inside the terrorist cell already. He's a good lad--no Cipher, though.",
                "frMale": "J'ai une taupe infiltr\u00e9e au sein de la cellule des terroristes. C'est un bon gars... mais pas un Op\u00e9rateur.",
                "frFemale": "J'ai une taupe infiltr\u00e9e au sein de la cellule des terroristes. C'est un bon gars... mais pas un Op\u00e9rateur.",
                "deMale": "Ich habe bereits einen Maulwurf in der Terrorzelle. Er ist ein guter Kerl ... allerdings keine Ziffer.",
                "deFemale": "Ich habe bereits einen Maulwurf in der Terrorzelle. Er ist ein guter Kerl ... allerdings keine Ziffer."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "He can bring you in. You'd have the opportunity to impress the terrorists, win their trust....",
            "LocalizedText": {
                "enMale": "He can bring you in. You'd have the opportunity to impress the terrorists, win their trust....",
                "frMale": "Il vous mettra en contact avec eux. Ainsi, vous pourrez les impressionner, gagner leur confiance...",
                "frFemale": "Il vous mettra en contact avec eux. Ainsi, vous pourrez les impressionner, gagner leur confiance...",
                "deMale": "Er kann Euch rein bringen. Ihr h\u00e4ttet die M\u00f6glichkeit, die Terroristen zu beeindrucken, ihr Vertrauen zu gewinnen ...",
                "deFemale": "Er kann Euch rein bringen. Ihr h\u00e4ttet die M\u00f6glichkeit, die Terroristen zu beeindrucken, ihr Vertrauen zu gewinnen ..."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "...and gain access to their leader.",
            "LocalizedText": {
                "enMale": "...and gain access to their leader.",
                "frMale": "... et parvenir \u00e0 remonter jusqu'\u00e0 leur chef.",
                "frFemale": "... et parvenir \u00e0 remonter jusqu'\u00e0 leur chef.",
                "deMale": "... und mir Zugang zu ihrem Anf\u00fchrer verschaffen.",
                "deFemale": "... und mir Zugang zu ihrem Anf\u00fchrer verschaffen."
            },
            "LocalizedOptionText": {
                "enMale": "We could get in close....",
                "frMale": "Et de fil en aiguille...",
                "frFemale": "Et de fil en aiguille...",
                "deMale": "Wir k\u00f6nnten ganz nahe herankommen ...",
                "deFemale": "Wir k\u00f6nnten ganz nahe herankommen ..."
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                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Precisely! Gray Star will be ours.",
            "LocalizedText": {
                "enMale": "Precisely! Gray Star will be ours.",
                "frMale": "Pr\u00e9cis\u00e9ment. Soleil gris sera \u00e0 nous.",
                "frFemale": "Pr\u00e9cis\u00e9ment. Soleil gris sera \u00e0 nous.",
                "deMale": "Exakt! Der Graue Stern wird uns geh\u00f6ren.",
                "deFemale": "Exakt! Der Graue Stern wird uns geh\u00f6ren."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You expect me to pose as a terrorist?",
            "LocalizedText": {
                "enMale": "You expect me to pose as a terrorist?",
                "frMale": "Vous me demandez de rejoindre ces terroristes ?",
                "frFemale": "Vous me demandez de rejoindre ces terroristes ?",
                "deMale": "Ihr erwartet, dass ich einen Terroristen spiele?",
                "deFemale": "Ihr erwartet, dass ich einen Terroristen spiele?"
            },
            "LocalizedOptionText": {
                "enMale": "You're serious?",
                "frMale": "Vous \u00eates s\u00e9rieux ?",
                "frFemale": "Vous \u00eates s\u00e9rieux ?",
                "deMale": "Ist das Euer Ernst?",
                "deFemale": "Ist das Euer Ernst?"
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Isn't that what Cipher agents do?",
            "LocalizedText": {
                "enMale": "Isn't that what Cipher agents do?",
                "frMale": "Ce n'est pas le r\u00f4le des Op\u00e9rateurs ?",
                "frFemale": "Ce n'est pas le r\u00f4le des Op\u00e9rateurs ?",
                "deMale": "Ist das nicht die Aufgabe von Ziffer-Agenten?",
                "deFemale": "Ist das nicht die Aufgabe von Ziffer-Agenten?"
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Win their trust, then shoot them. Got it.",
            "LocalizedText": {
                "enMale": "Win their trust, then shoot them. Got it.",
                "frMale": "Gagner leur confiance, puis les descendre. Pig\u00e9.",
                "frFemale": "Gagner leur confiance, puis les descendre. Pig\u00e9.",
                "deMale": "Ihr Vertrauen gewinnen und dann niederschie\u00dfen. Verstanden.",
                "deFemale": "Ihr Vertrauen gewinnen und dann niederschie\u00dfen. Verstanden."
            },
            "LocalizedOptionText": {
                "enMale": "Easy plan.",
                "frMale": "Facile.",
                "frFemale": "Facile.",
                "deMale": "Einfacher Plan.",
                "deFemale": "Einfacher Plan."
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                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Just don't forget to find Gray Star before the shooting starts, eh?",
            "LocalizedText": {
                "enMale": "Just don't forget to find Gray Star before the shooting starts, eh?",
                "frMale": "N'oubliez pas de trouver Soleil gris avant de descendre tout le monde, hein !",
                "frFemale": "N'oubliez pas de trouver Soleil gris avant de descendre tout le monde, hein !",
                "deMale": "Denkt aber daran, den Grauen Stern zu finden, bevor Ihr mit dem Schie\u00dfen beginnt, ja?",
                "deFemale": "Denkt aber daran, den Grauen Stern zu finden, bevor Ihr mit dem Schie\u00dfen beginnt, ja?"
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Sanju Pyne--my operative--can introduce you to the terrorist recruiters at the Troida Military Workshop, outside the safe zone.",
            "LocalizedText": {
                "enMale": "Sanju Pyne--my operative--can introduce you to the terrorist recruiters at the Troida Military Workshop, outside the safe zone.",
                "frMale": "Sanju Pyne, mon agent, pourra vous pr\u00e9senter les recruteurs des terroristes de la manufacture militaire de Tro\u00efda, en dehors de la zone s\u00e9curis\u00e9e.",
                "frFemale": "Sanju Pyne, mon agent, pourra vous pr\u00e9senter les recruteurs des terroristes de la manufacture militaire de Tro\u00efda, en dehors de la zone s\u00e9curis\u00e9e.",
                "deMale": "Sanju Pyne - mein Agent - kann Euch den Terroristenanwerbern bei der Troida-Milit\u00e4rfabrik au\u00dferhalb der Sicherheitszone vorstellen.",
                "deFemale": "Sanju Pyne - mein Agent - kann Euch den Terroristenanwerbern bei der Troida-Milit\u00e4rfabrik au\u00dferhalb der Sicherheitszone vorstellen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Something I can help you with?",
            "LocalizedText": {
                "enMale": "Something I can help you with?",
                "frMale": "Puis-je vous aider ?",
                "frFemale": "Puis-je vous aider ?",
                "deMale": "Kann ich Euch irgendwie helfen?",
                "deFemale": "Kann ich Euch irgendwie helfen?"
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "We've still got a terror cell to defeat, Cipher. You and me, together!",
            "LocalizedText": {
                "enMale": "We've still got a terror cell to defeat, Cipher. You and me, together!",
                "frMale": "On a une cellule terroriste \u00e0 \u00e9liminer, Op\u00e9rateur. Vous et moi, ensemble !",
                "frFemale": "On a une cellule terroriste \u00e0 \u00e9liminer, Op\u00e9rateur. Vous et moi, ensemble !",
                "deMale": "Wir m\u00fcssen immer noch diese Terrorzelle zerschlagen, Ziffer. Ihr und ich, zusammen!",
                "deFemale": "Wir m\u00fcssen immer noch diese Terrorzelle zerschlagen, Ziffer. Ihr und ich, zusammen!"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's get down to business, then.",
            "LocalizedText": {
                "enMale": "Let's get down to business, then.",
                "frMale": "Passons \u00e0 ce qui nous int\u00e9resse.",
                "frFemale": "Passons \u00e0 ce qui nous int\u00e9resse.",
                "deMale": "Dann gehen wir es an.",
                "deFemale": "Dann gehen wir es an."
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            "LocalizedOptionText": {
                "enMale": "Cut out the small talk.",
                "frMale": "\u00c9vitons de perdre du temps.",
                "frFemale": "\u00c9vitons de perdre du temps.",
                "deMale": "Schluss mit dem Geplapper.",
                "deFemale": "Schluss mit dem Geplapper."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why do you say that?",
            "LocalizedText": {
                "enMale": "Why do you say that?",
                "frMale": "Pourquoi donc\u00a0?",
                "frFemale": "Pourquoi donc\u00a0?",
                "deMale": "Wieso denn das?",
                "deFemale": "Wieso denn das?"
            },
            "LocalizedOptionText": {
                "enMale": "Oh?",
                "frMale": "Oh ?",
                "frFemale": "Oh ?",
                "deMale": "Ach?",
                "deFemale": "Ach?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm listening.",
            "LocalizedText": {
                "enMale": "I'm listening.",
                "frMale": "J'\u00e9coute.",
                "frFemale": "J'\u00e9coute.",
                "deMale": "Ich h\u00f6re.",
                "deFemale": "Ich h\u00f6re."
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            "LocalizedOptionText": {
                "enMale": "Go on.",
                "frMale": "Continuez.",
                "frFemale": "Continuez.",
                "deMale": "Fahrt fort.",
                "deFemale": "Fahrt fort."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You may.",
            "LocalizedText": {
                "enMale": "You may.",
                "frMale": "Oui, bien s\u00fbr.",
                "frFemale": "Oui, bien s\u00fbr.",
                "deMale": "Nur zu.",
                "deFemale": "Nur zu."
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            "LocalizedOptionText": {
                "enMale": "Proceed.",
                "frMale": "Continuez.",
                "frFemale": "Continuez.",
                "deMale": "Fahrt fort.",
                "deFemale": "Fahrt fort."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the mission?",
            "LocalizedText": {
                "enMale": "What's the mission?",
                "frMale": "Quelle est la mission\u00a0?",
                "frFemale": "Quelle est la mission\u00a0?",
                "deMale": "Worum geht es?",
                "deFemale": "Worum geht es?"
            },
            "LocalizedOptionText": {
                "enMale": "I can do that.",
                "frMale": "Je peux m'en charger.",
                "frFemale": "Je peux m'en charger.",
                "deMale": "Das kann ich erledigen.",
                "deFemale": "Das kann ich erledigen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's going on?",
            "LocalizedText": {
                "enMale": "What's going on?",
                "frMale": "Que se passe-t-il\u00a0?",
                "frFemale": "Que se passe-t-il\u00a0?",
                "deMale": "Worum dreht es sich hier?",
                "deFemale": "Worum dreht es sich hier?"
            },
            "LocalizedOptionText": {
                "enMale": "I don't understand.",
                "frMale": "Je ne comprends pas.",
                "frFemale": "Je ne comprends pas.",
                "deMale": "Ich verstehe nicht.",
                "deFemale": "Ich verstehe nicht."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What can I say? I'm good at what I do.",
            "LocalizedText": {
                "enMale": "What can I say? I'm good at what I do.",
                "frMale": "C'est \u00e7a, le talent.",
                "frFemale": "C'est \u00e7a, le talent.",
                "deMale": "Was soll ich sagen? Ich bin eben gut.",
                "deFemale": "Was soll ich sagen? Ich bin eben gut."
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            "LocalizedOptionText": {
                "enMale": "All thanks to me.",
                "frMale": "Tout \u00e7a gr\u00e2ce \u00e0 moi.",
                "frFemale": "Tout \u00e7a gr\u00e2ce \u00e0 moi.",
                "deMale": "Und das ist nur mir zu verdanken.",
                "deFemale": "Und das ist nur mir zu verdanken."
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            "SpeakerB62Id": "0000000",
            "Text": "Ah, credits. My good friend.",
            "LocalizedText": {
                "enMale": "Ah, credits. My good friend.",
                "frMale": "Rien de vaut une bonne poign\u00e9e de cr\u00e9dits.",
                "frFemale": "Rien de vaut une bonne poign\u00e9e de cr\u00e9dits.",
                "deMale": "Ah, Credits. Ich mag Credits.",
                "deFemale": "Ah, Credits. Ich mag Credits."
            },
            "LocalizedOptionText": {
                "enMale": "More money sounds good.",
                "frMale": "L'argent est toujours le bienvenu.",
                "frFemale": "L'argent est toujours le bienvenu.",
                "deMale": "Mehr Geld klingt gut.",
                "deFemale": "Mehr Geld klingt gut."
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            "SpeakerB62Id": "0000000",
            "Text": "It's been a pleasure doing business with you.",
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                "enMale": "It's been a pleasure doing business with you.",
                "frMale": "Heureux que \u00e7a se soit si bien pass\u00e9.",
                "frFemale": "Heureuse que \u00e7a se soit si bien pass\u00e9.",
                "deMale": "Ein guter Abschluss f\u00fcr dieses Gesch\u00e4ft.",
                "deFemale": "Ein guter Abschluss f\u00fcr dieses Gesch\u00e4ft."
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            "LocalizedOptionText": {
                "enMale": "Thanks, Renald.",
                "frMale": "Merci, Renald.",
                "frFemale": "Merci, Renald.",
                "deMale": "Danke, Renald.",
                "deFemale": "Danke, Renald."
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            "Text": "Splendid. No one ever suspects an alien. I'm glad Keeper finally sent someone; pity it took disaster to get headquarters' attention.",
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                "enMale": "Splendid. No one ever suspects an alien. I'm glad Keeper finally sent someone; pity it took disaster to get headquarters' attention.",
                "frMale": "Splendide. Personne ne soup\u00e7onne jamais les aliens. Je suis content que Cerb\u00e8re m'ait enfin envoy\u00e9 quelqu'un. Dommage qu'il ait fallu attendre un tel d\u00e9sastre pour obtenir l'attention du QG...",
                "frFemale": "Splendide. Personne ne soup\u00e7onne jamais les aliens. Je suis content que Cerb\u00e8re m'ait enfin envoy\u00e9 quelqu'un. Dommage qu'il ait fallu attendre un tel d\u00e9sastre pour obtenir l'attention du QG...",
                "deMale": "Hervorragend. Niemand wird jemals einen Fremdling verd\u00e4chtigen. Endlich hat der Aufseher jemanden geschickt. Zu schade, dass erst eine Katastrophe geschehen musste, bis das Hauptquartier reagiert.",
                "deFemale": "Hervorragend. Niemand wird jemals einen Fremdling verd\u00e4chtigen. Endlich hat der Aufseher jemanden geschickt. Zu schade, dass erst eine Katastrophe geschehen musste, bis das Hauptquartier reagiert."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "This terror cell you're after--worse than the Republic. Homegrown. They use bombings and sabotage to show their distaste for Imperial rule.",
            "LocalizedText": {
                "enMale": "This terror cell you're after--worse than the Republic. Homegrown. They use bombings and sabotage to show their distaste for Imperial rule.",
                "frMale": "La cellule que vous cherchez... ces types sont pires que la R\u00e9publique. Un produit local. Ils utilisent le terrorisme pour afficher leur m\u00e9pris du syst\u00e8me imp\u00e9rial.",
                "frFemale": "La cellule que vous cherchez... ces types sont pires que la R\u00e9publique. Un produit local. Ils utilisent le terrorisme pour afficher leur m\u00e9pris du syst\u00e8me imp\u00e9rial.",
                "deMale": "Diese Terrorzelle, hinter der Ihr her seid ist schlimmer als die Republik. Selbst herangez\u00fcchtet. Sie zeigen Ihren Abscheu gegen\u00fcber der imperialen Herrschaft mit Bombenanschl\u00e4gen und Sabotageaktionen.",
                "deFemale": "Diese Terrorzelle, hinter der Ihr her seid ist schlimmer als die Republik. Selbst herangez\u00fcchtet. Sie zeigen Ihren Abscheu gegen\u00fcber der imperialen Herrschaft mit Bombenanschl\u00e4gen und Sabotageaktionen."
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            "SpeakerB62Id": "4EvvMQ3",
            "Text": "Punishing the civilian population doesn't seem to deter them, but if we can take out the local leader, the cell should fall apart.",
            "LocalizedText": {
                "enMale": "Punishing the civilian population doesn't seem to deter them, but if we can take out the local leader, the cell should fall apart.",
                "frMale": "Punir la population locale ne semble en rien les dissuader. Mais si on parvient \u00e0 \u00e9liminer leur chef, je pense que toute la cellule s'effondrera.",
                "frFemale": "Punir la population locale ne semble en rien les dissuader. Mais si on parvient \u00e0 \u00e9liminer leur chef, je pense que toute la cellule s'effondrera.",
                "deMale": "Strafaktionen gegen\u00fcber Zivilisten scheinen sie nicht abzuschrecken, aber wenn wir den \u00f6rtlichen Anf\u00fchrer erledigen k\u00f6nnten, sollte die Zelle zerfallen.",
                "deFemale": "Strafaktionen gegen\u00fcber Zivilisten scheinen sie nicht abzuschrecken, aber wenn wir den \u00f6rtlichen Anf\u00fchrer erledigen k\u00f6nnten, sollte die Zelle zerfallen."
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            "Text": "But be careful how you present yourself. If the terrorists suspect you're Imperial, you'll lose Gray Star... and your lives.",
            "LocalizedText": {
                "enMale": "But be careful how you present yourself. If the terrorists suspect you're Imperial, you'll lose Gray Star... and your lives.",
                "frMale": "Soyez tr\u00e8s prudent. Si ces types soup\u00e7onnent que vous \u00eates un Imp\u00e9rial, vous perdrez Soleil gris... et la vie.",
                "frFemale": "Soyez tr\u00e8s prudente. Si ces types soup\u00e7onnent que vous \u00eates une Imp\u00e9riale, vous perdrez Soleil gris... et la vie.",
                "deMale": "Aber achtet darauf, wie Ihr Euch gebt. Wenn die Terroristen Euch verd\u00e4chtigen, zum Imperium zu geh\u00f6ren, verliert Ihr den Grauen Stern ... und Euer Leben.",
                "deFemale": "Aber achtet darauf, wie Ihr Euch gebt. Wenn die Terroristen Euch verd\u00e4chtigen, zum Imperium zu geh\u00f6ren, verliert Ihr den Grauen Stern ... und Euer Leben."
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            "Text": "Bring your findings to Doctor Tepharus at the Sobrik base. He'll report to me.",
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                "enMale": "Bring your findings to Doctor Tepharus at the Sobrik base. He'll report to me.",
                "frMale": "Apportez vos d\u00e9couvertes au docteur Tepharus \u00e0 la base de Sobrik. Il me fera un rapport.",
                "frFemale": "Apportez vos d\u00e9couvertes au docteur Tepharus \u00e0 la base de Sobrik. Il me fera un rapport.",
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                "deFemale": "Bringt Eure Funde zu Doktor Tepharus in der Sobrik-Basis. Er wird mir Bericht erstatten."
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            "Text": "Something about the experiments performed there. I'm not familiar with the details.",
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                "enMale": "Something about the experiments performed there. I'm not familiar with the details.",
                "frMale": "Des exp\u00e9riences bizarres ont eu lieu l\u00e0-bas. Je n'en connais pas les d\u00e9tails.",
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                "deMale": "Es hat irgendwas mit den Experimenten zu tun, die dort gemacht wurden. Ich kenne die Details nicht.",
                "deFemale": "Es hat irgendwas mit den Experimenten zu tun, die dort gemacht wurden. Ich kenne die Details nicht."
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