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cnv.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.thendys_noori

  • 1. - Master! No, it's not possible! Master!
    • 3. - What are you waiting for, bounty hunter? Kill me just like you killed my Master! Go on!
      • 4. Option - You're just a bystander.Player - You weren't part of the deal. Run for an escape pod. +100
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 12. - No one paid you to kill me so you're not interested. Is that it?
      • 23. Option - I don't want to kill you, kid.Player - I'm turning this ship to dust in a minute. I suggest you not be on it. +100
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 40. - We'll meet again, bounty hunter. I swear it.
          • 41. <Non-dialogue segment.>
            • 42. - I'm glad you let her go. You did the right thing.
              • 48. Option - Thanks.Player - I'm glad you approve.
                • 49. - Hey, there's perks to being on my good side.
            • 47. - Ahh kids, so impressionable. You think letting her go was a good idea?
              • 114. Option - She's not a priority.Player - We've got bigger problems to deal with.
                • 115. - You have me there.
              • 53. Option - She wasn't who I was after.Player - There was no reason to kill her.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 54. - That's a very good point.
                • 56. - Want to take bets on that?
              • 58. Option - Could have been a bad idea.Player - I may live to regret it. We'll see.
                +200 Influence : approves.
                • 59. - Hey, what's one more enemy, right? Keeps life interesting.
                • 61. - Oh, I have no doubt. Personally, I would've shot her.
      • 74. Option - Suit yourself. [Kill Thendys]Player - Your Master died on his feet. You won't. +100
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 77. - She was no threat to you.
        • 82. - I'm surprised you killed her.
          • 93. Option - Save it.Player - Not in the mood for a lecture.
          • 83. Option - She was asking for it.Player - Seemed like a good idea at the time.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 84. - Well, it's too late now.
          • 96. Option - She was a witness.Player - I don't leave loose ends.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 97. - Fine. Don't mind me.
              • 99. - The cruiser can be set to jump into hyperspace at the bridge controls. Deactivating the tractor beam would also be a good idea.
                • 101. - Then, I'd blast the control panel just to be sure no one reverses what you've done. Then we run!
            • 103. - Don't get me wrong. I would've killed her too. I just didn't figure she'd be much sport for you.
              • 105. - We should set the cruiser to jump into hyperspace and deactivate the tractor beam before anyone else decides to show up.
                • 107. - And don't forget to blast the control panel. Then we run!
                  • 108. <Conversation Exit>
  • 123. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.thendys_noori
Other Sites:
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            "SpeakerB62Id": "fvlQ43D",
            "Text": "Master! No, it's not possible! Master!",
            "LocalizedText": {
                "enMale": "Master! No, it's not possible! Master!",
                "frMale": "Ma\u00eetre ! Non, ce n'est pas possible ! Ma\u00eetre !",
                "frFemale": "Ma\u00eetre ! Non, ce n'est pas possible ! Ma\u00eetre !",
                "deMale": "Meister! Das ist unm\u00f6glich! Meister!",
                "deFemale": "Meister! Das ist unm\u00f6glich! Meister!"
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            "SpeakerB62Id": "fvlQ43D",
            "Text": "What are you waiting for, bounty hunter? Kill me just like you killed my Master! Go on!",
            "LocalizedText": {
                "enMale": "What are you waiting for, bounty hunter? Kill me just like you killed my Master! Go on!",
                "frMale": "Qu'est-ce que vous attendez, chasseur de primes ? Tuez-moi comme vous avez tu\u00e9 mon ma\u00eetre ! Allez !",
                "frFemale": "Qu'est-ce que vous attendez, chasseuse de primes ? Tuez-moi comme vous avez tu\u00e9 mon ma\u00eetre ! Allez !",
                "deMale": "Worauf wartet Ihr, Kopfgeldj\u00e4ger? T\u00f6tet mich, wie Ihr meinen Meister get\u00f6tet habt! Nur zu!",
                "deFemale": "Worauf wartet Ihr, Kopfgeldj\u00e4ger? T\u00f6tet mich, wie Ihr meinen Meister get\u00f6tet habt! Nur zu!"
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            "SpeakerB62Id": "0000000",
            "Text": "You weren't part of the deal. Run for an escape pod.",
            "LocalizedText": {
                "enMale": "You weren't part of the deal. Run for an escape pod.",
                "frMale": "Vous ne faites pas partie du contrat. Fuyez avec une capsule de sauvetage.",
                "frFemale": "Vous ne faites pas partie du contrat. Fuyez avec une capsule de sauvetage.",
                "deMale": "Ich will nichts von Euch. Sucht Euch eine Rettungskapsel.",
                "deFemale": "Ich will nichts von Euch. Sucht Euch eine Rettungskapsel."
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            "LocalizedOptionText": {
                "enMale": "You're just a bystander.",
                "frMale": "Vous n'\u00eates qu'une spectatrice.",
                "frFemale": "Vous n'\u00eates qu'une spectatrice.",
                "deMale": "Ihr seid nur ein Zuschauer.",
                "deFemale": "Ihr seid nur ein Zuschauer."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
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            "SpeakerB62Id": "fvlQ43D",
            "Text": "No one paid you to kill me so you're not interested. Is that it?",
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                "enMale": "No one paid you to kill me so you're not interested. Is that it?",
                "frMale": "Personne ne vous a pay\u00e9 pour me tuer, alors \u00e7a ne vous int\u00e9resse pas. C'est \u00e7a ?",
                "frFemale": "Personne ne vous a pay\u00e9e pour me tuer, alors \u00e7a ne vous int\u00e9resse pas. C'est \u00e7a ?",
                "deMale": "Niemand hat Euch daf\u00fcr bezahlt, mich zu t\u00f6ten, also habt Ihr kein Interesse. Ist es das?",
                "deFemale": "Niemand hat Euch daf\u00fcr bezahlt, mich zu t\u00f6ten, also habt Ihr kein Interesse. Ist es das?"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "I'm turning this ship to dust in a minute. I suggest you not be on it.",
            "LocalizedText": {
                "enMale": "I'm turning this ship to dust in a minute. I suggest you not be on it.",
                "frMale": "Je r\u00e9duis ce vaisseau en miettes dans une minute. Je vous conseille de fuir.",
                "frFemale": "Je r\u00e9duis ce vaisseau en miettes dans une minute. Je vous conseille de fuir.",
                "deMale": "Ich werde dieses Schiff gleich zu Staub machen. Besser Ihr seid dann nicht mehr an Bord.",
                "deFemale": "Ich werde dieses Schiff gleich zu Staub machen. Besser Ihr seid dann nicht mehr an Bord."
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            "LocalizedOptionText": {
                "enMale": "I don't want to kill you, kid.",
                "frMale": "Je ne veux pas vous tuer, gamine.",
                "frFemale": "Je ne veux pas vous tuer, gamine.",
                "deMale": "Ich will Euch nicht t\u00f6ten, M\u00e4dchen.",
                "deFemale": "Ich will Euch nicht t\u00f6ten, M\u00e4dchen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "fvlQ43D",
            "Text": "We'll meet again, bounty hunter. I swear it.",
            "LocalizedText": {
                "enMale": "We'll meet again, bounty hunter. I swear it.",
                "frMale": "On se retrouvera, chasseur de primes. Je le jure.",
                "frFemale": "On se retrouvera, chasseuse de primes. Je le jure.",
                "deMale": "Wir werden uns wiedersehen, Kopfgeldj\u00e4ger. Das schw\u00f6re ich.",
                "deFemale": "Wir werden uns wiedersehen, Kopfgeldj\u00e4ger. Das schw\u00f6re ich."
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "I'm glad you let her go. You did the right thing.",
            "LocalizedText": {
                "enMale": "I'm glad you let her go. You did the right thing.",
                "frMale": "Je suis contente que tu l'aies laiss\u00e9e partir. C'est bien.",
                "frFemale": "Je suis contente que tu l'aies laiss\u00e9e partir. C'est bien.",
                "deMale": "Ich bin froh, dass Ihr sie habt gehen lassen. Ihr habt das Richtige getan.",
                "deFemale": "Ich bin froh, dass Ihr sie habt gehen lassen. Ihr habt das Richtige getan."
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            "SpeakerB62Id": "MiywzCi",
            "Text": "Ahh kids, so impressionable. You think letting her go was a good idea?",
            "LocalizedText": {
                "enMale": "Ahh kids, so impressionable. You think letting her go was a good idea?",
                "frMale": "Ah les enfants sont si influen\u00e7ables. Vous pensez que la laisser partir \u00e9tait une bonne id\u00e9e ?",
                "frFemale": "Ah les enfants sont si influen\u00e7ables. Vous pensez que la laisser partir \u00e9tait une bonne id\u00e9e ?",
                "deMale": "Ahhh, Kinder ... So leicht zu beeindrucken. Glaubt Ihr, es war gut, sie gehen zu lassen?",
                "deFemale": "Ahhh, Kinder ... So leicht zu beeindrucken. Glaubt Ihr, es war gut, sie gehen zu lassen?"
            },
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            "SpeakerB62Id": "0000000",
            "Text": "I'm glad you approve.",
            "LocalizedText": {
                "enMale": "I'm glad you approve.",
                "frMale": "Content que tu approuves.",
                "frFemale": "Contente que tu approuves.",
                "deMale": "Sch\u00f6n, dass wir einer Meinung sind.",
                "deFemale": "Sch\u00f6n, dass wir einer Meinung sind."
            },
            "LocalizedOptionText": {
                "enMale": "Thanks.",
                "frMale": "Merci.",
                "frFemale": "Merci.",
                "deMale": "Danke.",
                "deFemale": "Danke."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hey, there's perks to being on my good side.",
            "LocalizedText": {
                "enMale": "Hey, there's perks to being on my good side.",
                "frMale": "H\u00e9, ce sont les avantages d'\u00eatre du bon c\u00f4t\u00e9.",
                "frFemale": "H\u00e9, ce sont les avantages d'\u00eatre du bon c\u00f4t\u00e9.",
                "deMale": "Ja, es hat auch sein Gutes, sich mit mir gut zu stellen.",
                "deFemale": "Ja, es hat auch sein Gutes, sich mit mir gut zu stellen."
            },
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        "53": {
            "NodeId": 53,
            "QuestRewardB62": "P72IRO2",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There was no reason to kill her.",
            "LocalizedText": {
                "enMale": "There was no reason to kill her.",
                "frMale": "Il n'y avait aucune raison de la tuer.",
                "frFemale": "Il n'y avait aucune raison de la tuer.",
                "deMale": "Es gab keinen Grund, sie zu t\u00f6ten.",
                "deFemale": "Es gab keinen Grund, sie zu t\u00f6ten."
            },
            "LocalizedOptionText": {
                "enMale": "She wasn't who I was after.",
                "frMale": "Ce n'\u00e9tait pas elle que je recherchais.",
                "frFemale": "Ce n'\u00e9tait pas elle que je recherchais.",
                "deMale": "Ich war nicht hinter ihr her.",
                "deFemale": "Ich war nicht hinter ihr her."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "VgMySBC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                54,
                56
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            "Stb": "str.cnv.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.thendys_noori",
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "That's a very good point.",
            "LocalizedText": {
                "enMale": "That's a very good point.",
                "frMale": "C'est totalement juste.",
                "frFemale": "C'est totalement juste.",
                "deMale": "Das ist ein sehr gutes Argument.",
                "deFemale": "Das ist ein sehr gutes Argument."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "Want to take bets on that?",
            "LocalizedText": {
                "enMale": "Want to take bets on that?",
                "frMale": "Vous voulez parier ?",
                "frFemale": "Vous voulez parier ?",
                "deMale": "Das wird sich noch herausstellen.",
                "deFemale": "Das wird sich noch herausstellen."
            },
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        "58": {
            "NodeId": 58,
            "QuestRewardB62": "P72IRO2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I may live to regret it. We'll see.",
            "LocalizedText": {
                "enMale": "I may live to regret it. We'll see.",
                "frMale": "Je le regretterai peut-\u00eatre. On verra.",
                "frFemale": "Je le regretterai peut-\u00eatre. On verra.",
                "deMale": "Mag sein, dass ich es noch bereue. Wir werden sehen.",
                "deFemale": "Mag sein, dass ich es noch bereue. Wir werden sehen."
            },
            "LocalizedOptionText": {
                "enMale": "Could have been a bad idea.",
                "frMale": "\u00c7a pourrait \u00eatre une mauvaise id\u00e9e.",
                "frFemale": "\u00c7a pourrait \u00eatre une mauvaise id\u00e9e.",
                "deMale": "Vielleicht war es dumm.",
                "deFemale": "Vielleicht war es dumm."
            },
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            "AffectionRewardEventsB62": {
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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                61
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            "Stb": "str.cnv.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.thendys_noori",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Hey, what's one more enemy, right? Keeps life interesting.",
            "LocalizedText": {
                "enMale": "Hey, what's one more enemy, right? Keeps life interesting.",
                "frMale": "H\u00e9, qu'est-ce qu'un ennemi de plus ? La vie n'en est que plus tr\u00e9pidante.",
                "frFemale": "H\u00e9, qu'est-ce qu'un ennemi de plus ? La vie n'en est que plus tr\u00e9pidante.",
                "deMale": "Was ist schon ein Feind mehr? Macht das Leben interessanter.",
                "deFemale": "Was ist schon ein Feind mehr? Macht das Leben interessanter."
            },
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "Oh, I have no doubt. Personally, I would've shot her.",
            "LocalizedText": {
                "enMale": "Oh, I have no doubt. Personally, I would've shot her.",
                "frMale": "Oh, sans aucun doute. Personnellement, je l'aurais abattue.",
                "frFemale": "Oh, sans aucun doute. Personnellement, je l'aurais abattue.",
                "deMale": "Da bin ich ziemlich sicher. Ich h\u00e4tte sie erschossen, wenn Ihr mich fragt.",
                "deFemale": "Da bin ich ziemlich sicher. Ich h\u00e4tte sie erschossen, wenn Ihr mich fragt."
            },
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            "QuestRewardB62": "P72IRO2",
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            "MinLevel": -1,
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            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your Master died on his feet. You won't.",
            "LocalizedText": {
                "enMale": "Your Master died on his feet. You won't.",
                "frMale": "Votre ma\u00eetre est mort debout, pas vous.",
                "frFemale": "Votre ma\u00eetre est mort debout, pas vous.",
                "deMale": "Euer Meister ist aufrecht gestorben. Ihr nicht.",
                "deFemale": "Euer Meister ist aufrecht gestorben. Ihr nicht."
            },
            "LocalizedOptionText": {
                "enMale": "Suit yourself. [Kill Thendys]",
                "frMale": "Comme vous voudrez. [Tuer Thendys]",
                "frFemale": "Comme vous voudrez. [Tuer Thendys]",
                "deMale": "Ganz wie Ihr wollt. [Thendys t\u00f6ten]",
                "deFemale": "Ganz wie Ihr wollt. [Thendys t\u00f6ten]"
            },
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                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "She was no threat to you.",
            "LocalizedText": {
                "enMale": "She was no threat to you.",
                "frMale": "Elle n'\u00e9tait pas une menace pour toi.",
                "frFemale": "Elle n'\u00e9tait pas une menace pour toi.",
                "deMale": "Sie war keine Bedrohung f\u00fcr Euch.",
                "deFemale": "Sie war keine Bedrohung f\u00fcr Euch."
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MiywzCi",
            "Text": "I'm surprised you killed her.",
            "LocalizedText": {
                "enMale": "I'm surprised you killed her.",
                "frMale": "Je suis surpris que vous l'ayez tu\u00e9e.",
                "frFemale": "Je suis surpris que vous l'ayez tu\u00e9e.",
                "deMale": "Ich bin \u00fcberrascht, dass Ihr sie get\u00f6tet habt.",
                "deFemale": "Ich bin \u00fcberrascht, dass Ihr sie get\u00f6tet habt."
            },
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            "QuestRewardB62": "P72IRO2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Seemed like a good idea at the time.",
            "LocalizedText": {
                "enMale": "Seemed like a good idea at the time.",
                "frMale": "\u00c7a semblait \u00eatre une bonne id\u00e9e sur le moment.",
                "frFemale": "\u00c7a semblait \u00eatre une bonne id\u00e9e sur le moment.",
                "deMale": "Es schien mir einfach besser so.",
                "deFemale": "Es schien mir einfach besser so."
            },
            "LocalizedOptionText": {
                "enMale": "She was asking for it.",
                "frMale": "C'est elle qui l'a voulu.",
                "frFemale": "C'est elle qui l'a voulu.",
                "deMale": "Sie hat darum gebeten.",
                "deFemale": "Sie hat darum gebeten."
            },
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                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "VgMySBC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Well, it's too late now.",
            "LocalizedText": {
                "enMale": "Well, it's too late now.",
                "frMale": "C'est trop tard maintenant.",
                "frFemale": "C'est trop tard maintenant.",
                "deMale": "Na, jetzt ist es sowieso zu sp\u00e4t.",
                "deFemale": "Na, jetzt ist es sowieso zu sp\u00e4t."
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        "93": {
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not in the mood for a lecture.",
            "LocalizedText": {
                "enMale": "Not in the mood for a lecture.",
                "frMale": "Je ne suis pas d'humeur pour une le\u00e7on de morale.",
                "frFemale": "Je ne suis pas d'humeur pour une le\u00e7on de morale.",
                "deMale": "Ich bin nicht in der Stimmung f\u00fcr Vortr\u00e4ge.",
                "deFemale": "Ich bin nicht in der Stimmung f\u00fcr Vortr\u00e4ge."
            },
            "LocalizedOptionText": {
                "enMale": "Save it.",
                "frMale": "Arr\u00eatez.",
                "frFemale": "Arr\u00eatez.",
                "deMale": "Spart Euch das.",
                "deFemale": "Spart Euch das."
            },
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            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "P72IRO2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't leave loose ends.",
            "LocalizedText": {
                "enMale": "I don't leave loose ends.",
                "frMale": "Je ne laisse pas de trace.",
                "frFemale": "Je ne laisse pas de trace.",
                "deMale": "Ich lasse nichts unerledigt.",
                "deFemale": "Ich lasse nichts unerledigt."
            },
            "LocalizedOptionText": {
                "enMale": "She was a witness.",
                "frMale": "C'\u00e9tait un t\u00e9moin.",
                "frFemale": "C'\u00e9tait un t\u00e9moin.",
                "deMale": "Sie war eine Zeugin.",
                "deFemale": "Sie war eine Zeugin."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Md6ozhL": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "ChildIds": [
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            "MaxLevel": -1,
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "H3TMYz4",
            "Text": "Fine. Don't mind me.",
            "LocalizedText": {
                "enMale": "Fine. Don't mind me.",
                "frMale": "Bien. Ne fais pas attention \u00e0 moi.",
                "frFemale": "Bien. Ne fais pas attention \u00e0 moi.",
                "deMale": "Wie auch immer.",
                "deFemale": "Wie auch immer."
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            "MaxLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "99": {
            "NodeId": 99,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "SpeakerB62Id": "H3TMYz4",
            "Text": "The cruiser can be set to jump into hyperspace at the bridge controls. Deactivating the tractor beam would also be a good idea.",
            "LocalizedText": {
                "enMale": "The cruiser can be set to jump into hyperspace at the bridge controls. Deactivating the tractor beam would also be a good idea.",
                "frMale": "Le croiseur peut \u00eatre programm\u00e9 pour entrer dans l'hyperespace gr\u00e2ce aux commandes du pont. D\u00e9sactiver le rayon tracteur serait aussi une bonne id\u00e9e.",
                "frFemale": "Le croiseur peut \u00eatre programm\u00e9 pour entrer dans l'hyperespace gr\u00e2ce aux commandes du pont. D\u00e9sactiver le rayon tracteur serait aussi une bonne id\u00e9e.",
                "deMale": "Der Kreuzer kann auf der Br\u00fccke f\u00fcr einen Hyperraumsprung vorbereitet werden. Es w\u00e4re auch nicht schlecht, wenn wir den Traktorstrahl abstellen.",
                "deFemale": "Der Kreuzer kann auf der Br\u00fccke f\u00fcr einen Hyperraumsprung vorbereitet werden. Es w\u00e4re auch nicht schlecht, wenn wir den Traktorstrahl abstellen."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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