- My scouts report merc forces abandoning their posts at the other slave camps. They're running scared--and the civilians are running to evac shuttles.
- Outstanding mission success. We've put the mercs on notice--now it's time to drive the point home. I'm transmitting special mission coordinates. Get there ASAP.
- "Nice work" doesn't even cover it. They'll be teaching this op at the officer academy. I'm transmitting new mission orders and coordinates. Stay alert.
- You've made it clear Makeb is a Republic world. Now let's finish what we started here. My team has found a major target. Follow the coordinates I'm sending.
- You've got the mercs chasing their own tails. They moved a bunch of defense turrets from this zone to that abandoned drill site you already secured. Too bad for them.
{
"_id": {
"$oid": "5fb4102333180000cb08128d"
},
"SpeakersB62Ids": {
"Xlg9385": "npc.exp.01.makeb.bonus_series.republic.supreme_commander_jace_malcolm"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"RootNodes": [
1,
45,
9,
17,
21,
23,
26,
29,
32,
36,
37
],
"NodeLookup": {
"1": {
"NodeId": 1,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
2
],
"GenericNodeNumber": 0
},
"2": {
"NodeId": 2,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
3,
4,
7,
5,
6,
8,
43
],
"GenericNodeNumber": 0
},
"3": {
"NodeId": 3,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Good work taking out those mercs. If there's one thing I can't stand, it's thugs pretending they're soldiers.",
"LocalizedText": {
"enMale": "Good work taking out those mercs. If there's one thing I can't stand, it's thugs pretending they're soldiers.",
"frMale": "Vous avez fait du beau travail en \u00e9liminant ces mercenaires. S'il y a une chose que je ne supporte pas, ce sont les voyous qui se font passer pour des soldats.",
"frFemale": "Vous avez fait du beau travail en \u00e9liminant ces mercenaires. S'il y a une chose que je ne supporte pas, ce sont les voyous qui se font passer pour des soldats.",
"deMale": "Gute Arbeit beim Ausschalten dieser S\u00f6ldner. Wenn ich etwas nicht leiden kann, dann sind es Verbrecher, die sich als Soldaten ausgeben.",
"deFemale": "Gute Arbeit beim Ausschalten dieser S\u00f6ldner. Wenn ich etwas nicht leiden kann, dann sind es Verbrecher, die sich als Soldaten ausgeben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"4": {
"NodeId": 4,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "You're leaving a big impression on the mercenary forces. We're intercepting panic transmissions. Makes my day.",
"LocalizedText": {
"enMale": "You're leaving a big impression on the mercenary forces. We're intercepting panic transmissions. Makes my day.",
"frMale": "Vous avez fait forte impression sur les mercenaires. Nous avons intercept\u00e9 des messages de panique. Je ne regrette pas de m'\u00eatre lev\u00e9 ce matin\u00a0!",
"frFemale": "Vous avez fait forte impression sur les mercenaires. Nous avons intercept\u00e9 des messages de panique. Je ne regrette pas de m'\u00eatre lev\u00e9 ce matin\u00a0!",
"deMale": "Ihr habt einen bleibenden Eindruck bei den S\u00f6ldnern hinterlassen. Wir fangen panische Hilferufe ab. Ein guter Tag.",
"deFemale": "Ihr habt einen bleibenden Eindruck bei den S\u00f6ldnern hinterlassen. Wir fangen panische Hilferufe ab. Ein guter Tag."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"5": {
"NodeId": 5,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Blast those mercs... not even the Empire treats slaves that badly. We'll evac the survivors to Keylander Station for emergency medical treatment.",
"LocalizedText": {
"enMale": "Blast those mercs... not even the Empire treats slaves that badly. We'll evac the survivors to Keylander Station for emergency medical treatment.",
"frMale": "Maudits mercenaires... M\u00eame l'Empire traite mieux ses esclaves\u00a0! Nous \u00e9vacuerons les survivants vers la station Keylander pour qu'ils y re\u00e7oivent des soins d'urgence.",
"frFemale": "Maudits mercenaires... M\u00eame l'Empire traite mieux ses esclaves\u00a0! Nous \u00e9vacuerons les survivants vers la station Keylander pour qu'ils y re\u00e7oivent des soins d'urgence.",
"deMale": "Verdammte S\u00f6ldner ... nicht mal das Imperium behandelt Sklaven so schlecht. Wir bringen die \u00dcberlebenden zur medizinischen Notversorgung auf die Keylander-Station.",
"deFemale": "Verdammte S\u00f6ldner ... nicht mal das Imperium behandelt Sklaven so schlecht. Wir bringen die \u00dcberlebenden zur medizinischen Notversorgung auf die Keylander-Station."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"6": {
"NodeId": 6,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "My scouts report merc forces abandoning their posts at the other slave camps. They're running scared--and the civilians are running to evac shuttles.",
"LocalizedText": {
"enMale": "My scouts report merc forces abandoning their posts at the other slave camps. They're running scared--and the civilians are running to evac shuttles.",
"frMale": "Mes \u00e9claireurs indiquent que les mercenaires d\u00e9sertent leurs postes dans les autres campements d'esclaves. Ils sont morts de peur et les civils se pr\u00e9cipitent vers les navettes d'\u00e9vacuation.",
"frFemale": "Mes \u00e9claireurs indiquent que les mercenaires d\u00e9sertent leurs postes dans les autres campements d'esclaves. Ils sont morts de peur et les civils se pr\u00e9cipitent vers les navettes d'\u00e9vacuation.",
"deMale": "Meine Scouts berichten, dass die S\u00f6ldnertruppen in den anderen Sklavenlagern ihre Posten verlassen. Sie sind in Panik - und die Zivilisten fliehen zu den Evakuierungsf\u00e4hren.",
"deFemale": "Meine Scouts berichten, dass die S\u00f6ldnertruppen in den anderen Sklavenlagern ihre Posten verlassen. Sie sind in Panik - und die Zivilisten fliehen zu den Evakuierungsf\u00e4hren."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"7": {
"NodeId": 7,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Nice op. There's nothing wrong with these mercs a few kilos of detonite can't fix.",
"LocalizedText": {
"enMale": "Nice op. There's nothing wrong with these mercs a few kilos of detonite can't fix.",
"frMale": "Belle op\u00e9ration. Il suffit de quelques kilos de d\u00e9tonite pour venir \u00e0 bout de ces mercenaires.",
"frFemale": "Belle op\u00e9ration. Il suffit de quelques kilos de d\u00e9tonite pour venir \u00e0 bout de ces mercenaires.",
"deMale": "Gute Operation. An den S\u00f6ldnern gibt es nichts auszusetzen, was ein paar Kilo Detonit nicht beheben k\u00f6nnten.",
"deFemale": "Gute Operation. An den S\u00f6ldnern gibt es nichts auszusetzen, was ein paar Kilo Detonit nicht beheben k\u00f6nnten."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"8": {
"NodeId": 8,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "The Science Office big brains are receiving sensor readings from the planet's core. Let's hope they can explain why Makeb isn't an asteroid field.",
"LocalizedText": {
"enMale": "The Science Office big brains are receiving sensor readings from the planet's core. Let's hope they can explain why Makeb isn't an asteroid field.",
"frMale": "Les cerveaux du Bureau Scientifique sont en train de recevoir les relev\u00e9s des capteurs plac\u00e9s dans le noyau de la plan\u00e8te. Esp\u00e9rons qu'ils pourront expliquer pourquoi Makeb n'est pas un champ d'ast\u00e9ro\u00efdes.",
"frFemale": "Les cerveaux du Bureau Scientifique sont en train de recevoir les relev\u00e9s des capteurs plac\u00e9s dans le noyau de la plan\u00e8te. Esp\u00e9rons qu'ils pourront expliquer pourquoi Makeb n'est pas un champ d'ast\u00e9ro\u00efdes.",
"deMale": "Die Wissenschaftler vom Forschungsb\u00fcro empfangen Sensormesswerte aus dem Planetenkern. Hoffentlich liefern sie eine Erkl\u00e4rung, warum Makeb kein Asteroidenfeld ist.",
"deFemale": "Die Wissenschaftler vom Forschungsb\u00fcro empfangen Sensormesswerte aus dem Planetenkern. Hoffentlich liefern sie eine Erkl\u00e4rung, warum Makeb kein Asteroidenfeld ist."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"9": {
"NodeId": 9,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
10
],
"GenericNodeNumber": 0
},
"10": {
"NodeId": 10,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
11,
12,
14,
15,
16,
13,
44,
49
],
"GenericNodeNumber": 0
},
"11": {
"NodeId": 11,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "I think you just insured you'll be getting fan mail for the rest of your life. We'll get the civilians to an evac zone.",
"LocalizedText": {
"enMale": "I think you just insured you'll be getting fan mail for the rest of your life. We'll get the civilians to an evac zone.",
"frMale": "Je pense que vous venez de vous assurer des messages d'admirateurs jusqu'\u00e0 la fin de vos jours. Nous allons conduire les civils vers une zone d'\u00e9vacuation.",
"frFemale": "Je pense que vous venez de vous assurer des messages d'admirateurs jusqu'\u00e0 la fin de vos jours. Nous allons conduire les civils vers une zone d'\u00e9vacuation.",
"deMale": "Ihr habt soeben sichergestellt, dass Ihr f\u00fcr den Rest Eures Lebens Post von Bewunderern erhaltet. Wir bringen die Zivilisten zu einer Evakuierungszone.",
"deFemale": "Ihr habt soeben sichergestellt, dass Ihr f\u00fcr den Rest Eures Lebens Post von Bewunderern erhaltet. Wir bringen die Zivilisten zu einer Evakuierungszone."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"12": {
"NodeId": 12,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Glad you could free those civilians before the mercs got to them. Those people have been through enough.",
"LocalizedText": {
"enMale": "Glad you could free those civilians before the mercs got to them. Those people have been through enough.",
"frMale": "Je suis ravi que vous ayez lib\u00e9r\u00e9 ces civils avant que les mercenaires ne les trouvent. Ils en ont assez bav\u00e9.",
"frFemale": "Je suis ravi que vous ayez lib\u00e9r\u00e9 ces civils avant que les mercenaires ne les trouvent. Ils en ont assez bav\u00e9.",
"deMale": "Zum Gl\u00fcck konntet Ihr diese Zivilisten befreien, bevor die S\u00f6ldner sie erreicht haben. Diese Leute haben genug durchgemacht.",
"deFemale": "Zum Gl\u00fcck konntet Ihr diese Zivilisten befreien, bevor die S\u00f6ldner sie erreicht haben. Diese Leute haben genug durchgemacht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"13": {
"NodeId": 13,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Getting solid intel on Imperial movements, thanks to you. My Stratcom team is already analyzing it.",
"LocalizedText": {
"enMale": "Getting solid intel on Imperial movements, thanks to you. My Stratcom team is already analyzing it.",
"frMale": "Nous avons obtenu des informations solides sur les d\u00e9placements imp\u00e9riaux, gr\u00e2ce \u00e0 vous. Mon \u00e9quipe Stratcom est d\u00e9j\u00e0 en train de les analyser.",
"frFemale": "Nous avons obtenu des informations solides sur les d\u00e9placements imp\u00e9riaux, gr\u00e2ce \u00e0 vous. Mon \u00e9quipe Stratcom est d\u00e9j\u00e0 en train de les analyser.",
"deMale": "Dank Eurer Hilfe haben wir nun brauchbare Informationen \u00fcber die imperialen Bewegungen. Mein StratKom-Team analysiert sie bereits.",
"deFemale": "Dank Eurer Hilfe haben wir nun brauchbare Informationen \u00fcber die imperialen Bewegungen. Mein StratKom-Team analysiert sie bereits."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"14": {
"NodeId": 14,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "That was one tough merc leader--but he picked the wrong fight. I hope the other scum are paying attention.",
"LocalizedText": {
"enMale": "That was one tough merc leader--but he picked the wrong fight. I hope the other scum are paying attention.",
"frMale": "Le chef des mercenaires \u00e9tait coriace, mais il a choisi le mauvais combat. J'esp\u00e8re que le reste de cette vermine a retenu la le\u00e7on.",
"frFemale": "Le chef des mercenaires \u00e9tait coriace, mais il a choisi le mauvais combat. J'esp\u00e8re que le reste de cette vermine a retenu la le\u00e7on.",
"deMale": "Das war ein wirklich z\u00e4her S\u00f6ldneranf\u00fchrer - aber er hat sich den falschen Gegner ausgesucht. Hoffentlich hat der restliche Abschaum genau hingesehen.",
"deFemale": "Das war ein wirklich z\u00e4her S\u00f6ldneranf\u00fchrer - aber er hat sich den falschen Gegner ausgesucht. Hoffentlich hat der restliche Abschaum genau hingesehen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"15": {
"NodeId": 15,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Nice work. Just ID'd that merc leader. He was on the SIS \"most wanted\" list. I'll make sure you get the credit.",
"LocalizedText": {
"enMale": "Nice work. Just ID'd that merc leader. He was on the SIS \"most wanted\" list. I'll make sure you get the credit.",
"frMale": "Beau travail. Je viens de faire une recherche sur le chef des mercenaires. Il figurait sur la liste des personnes les plus recherch\u00e9es du SIS. Je veillerai \u00e0 ce que les honneurs vous reviennent.",
"frFemale": "Beau travail. Je viens de faire une recherche sur le chef des mercenaires. Il figurait sur la liste des personnes les plus recherch\u00e9es du SIS. Je veillerai \u00e0 ce que les honneurs vous reviennent.",
"deMale": "Gute Arbeit. Ich habe diesen S\u00f6ldneranf\u00fchrer gerade identifiziert. Er stand auf der SID-Liste der meistgesuchten Verbrecher. Ich sorge daf\u00fcr, dass Euch die Anerkennung zuteil wird.",
"deFemale": "Gute Arbeit. Ich habe diesen S\u00f6ldneranf\u00fchrer gerade identifiziert. Er stand auf der SID-Liste der meistgesuchten Verbrecher. Ich sorge daf\u00fcr, dass Euch die Anerkennung zuteil wird."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"16": {
"NodeId": 16,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Good work gathering that intel. The more we know about Imperial forces on Makeb, the harder we can hit them.",
"LocalizedText": {
"enMale": "Good work gathering that intel. The more we know about Imperial forces on Makeb, the harder we can hit them.",
"frMale": "Vous avez fait du beau travail en r\u00e9unissant ces informations. Plus on en saura sur les forces imp\u00e9riales pr\u00e9sentes sur Makeb, plus on pourra frapper fort.",
"frFemale": "Vous avez fait du beau travail en r\u00e9unissant ces informations. Plus on en saura sur les forces imp\u00e9riales pr\u00e9sentes sur Makeb, plus on pourra frapper fort.",
"deMale": "Gut, dass Ihr diese Informationen beschafft habt. Je mehr wir \u00fcber die imperialen Truppen auf Makeb wissen, desto h\u00e4rter k\u00f6nnen wir zuschlagen.",
"deFemale": "Gut, dass Ihr diese Informationen beschafft habt. Je mehr wir \u00fcber die imperialen Truppen auf Makeb wissen, desto h\u00e4rter k\u00f6nnen wir zuschlagen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"17": {
"NodeId": 17,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
18
],
"GenericNodeNumber": 0
},
"18": {
"NodeId": 18,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
19,
20
],
"GenericNodeNumber": 0
},
"19": {
"NodeId": 19,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "At least we know the mesa isn't collapsing anytime soon. Your work on that detection grid paid off.",
"LocalizedText": {
"enMale": "At least we know the mesa isn't collapsing anytime soon. Your work on that detection grid paid off.",
"frMale": "Au moins nous savons que la mesa ne va pas s'effondrer tout de suite. Le travail que vous avez fait sur le syst\u00e8me de d\u00e9tection n'a pas \u00e9t\u00e9 vain.",
"frFemale": "Au moins nous savons que la mesa ne va pas s'effondrer tout de suite. Le travail que vous avez fait sur le syst\u00e8me de d\u00e9tection n'a pas \u00e9t\u00e9 vain.",
"deMale": "Zumindest wissen wir jetzt, dass der Tafelberg nicht so schnell zusammenbricht. Eure Arbeit an diesem Erkennungsnetz hat sich ausgezahlt.",
"deFemale": "Zumindest wissen wir jetzt, dass der Tafelberg nicht so schnell zusammenbricht. Eure Arbeit an diesem Erkennungsnetz hat sich ausgezahlt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"20": {
"NodeId": 20,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Get in there and be quick. There's no telling when that mesa will collapse!",
"LocalizedText": {
"enMale": "Get in there and be quick. There's no telling when that mesa will collapse!",
"frMale": "D\u00e9p\u00eachez-vous\u00a0! La mesa risque de s'effondrer d'un instant \u00e0 l'autre\u00a0!",
"frFemale": "D\u00e9p\u00eachez-vous\u00a0! La mesa risque de s'effondrer d'un instant \u00e0 l'autre\u00a0!",
"deMale": "Rein da und zwar schnell. Wer wei\u00df, wann dieser Tafelberg einst\u00fcrzt!",
"deFemale": "Rein da und zwar schnell. Wer wei\u00df, wann dieser Tafelberg einst\u00fcrzt!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"21": {
"NodeId": 21,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
22
],
"GenericNodeNumber": 0
},
"22": {
"NodeId": 22,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
42
],
"GenericNodeNumber": 0
},
"23": {
"NodeId": 23,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
24
],
"GenericNodeNumber": 0
},
"24": {
"NodeId": 24,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
25
],
"GenericNodeNumber": 0
},
"25": {
"NodeId": 25,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Good work uploading that data on Aboro Mesa. It revealed coordinates to supply depots. We can use what's there to aid our rescue efforts.",
"LocalizedText": {
"enMale": "Good work uploading that data on Aboro Mesa. It revealed coordinates to supply depots. We can use what's there to aid our rescue efforts.",
"frMale": "Vous avez fait du beau travail en t\u00e9l\u00e9chargeant les donn\u00e9es sur la mesa d'Aboro. Elles ont r\u00e9v\u00e9l\u00e9 les coordonn\u00e9es des d\u00e9p\u00f4ts de ravitaillement. Nous pouvons utiliser ce qui s'y trouve pour nos op\u00e9rations de sauvetage.",
"frFemale": "Vous avez fait du beau travail en t\u00e9l\u00e9chargeant les donn\u00e9es sur la mesa d'Aboro. Elles ont r\u00e9v\u00e9l\u00e9 les coordonn\u00e9es des d\u00e9p\u00f4ts de ravitaillement. Nous pouvons utiliser ce qui s'y trouve pour nos op\u00e9rations de sauvetage.",
"deMale": "Gut, dass Ihr die Daten \u00fcber den Aboro-Tafelberg hochgeladen habt. Sie enthielten Koordinaten von Versorgungslagern. Wir k\u00f6nnen die Vorr\u00e4te nutzen, um unsere Rettungsbem\u00fchungen voranzutreiben.",
"deFemale": "Gut, dass Ihr die Daten \u00fcber den Aboro-Tafelberg hochgeladen habt. Sie enthielten Koordinaten von Versorgungslagern. Wir k\u00f6nnen die Vorr\u00e4te nutzen, um unsere Rettungsbem\u00fchungen voranzutreiben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"26": {
"NodeId": 26,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
27
],
"GenericNodeNumber": 0
},
"27": {
"NodeId": 27,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
28
],
"GenericNodeNumber": 0
},
"28": {
"NodeId": 28,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Scouts report the mercs diverted forces to those drilling platforms you disrupted. That should make this op easier.",
"LocalizedText": {
"enMale": "Scouts report the mercs diverted forces to those drilling platforms you disrupted. That should make this op easier.",
"frMale": "Les \u00e9claireurs nous indiquent que les mercenaires ont d\u00e9tourn\u00e9 leurs forces vers les plateformes de forage que vous avez sabot\u00e9es. Cela devrait nous faciliter la t\u00e2che.",
"frFemale": "Les \u00e9claireurs nous indiquent que les mercenaires ont d\u00e9tourn\u00e9 leurs forces vers les plateformes de forage que vous avez sabot\u00e9es. Cela devrait nous faciliter la t\u00e2che.",
"deMale": "Die Scouts berichten, dass die S\u00f6ldner Teile ihrer Truppen zu den Bohrplattformen verlegt haben, die Ihr gest\u00f6rt habt. Das sollte diese Operation einfacher machen.",
"deFemale": "Die Scouts berichten, dass die S\u00f6ldner Teile ihrer Truppen zu den Bohrplattformen verlegt haben, die Ihr gest\u00f6rt habt. Das sollte diese Operation einfacher machen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"29": {
"NodeId": 29,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
30
],
"GenericNodeNumber": 0
},
"30": {
"NodeId": 30,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
31
],
"GenericNodeNumber": 0
},
"31": {
"NodeId": 31,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Nice work liberating all those mercenary speeders. We're transporting them to the mesa now.",
"LocalizedText": {
"enMale": "Nice work liberating all those mercenary speeders. We're transporting them to the mesa now.",
"frMale": "Vous avez fait du beau travail en lib\u00e9rant les speeders des mercenaires. Nous sommes en train de les acheminer vers la mesa.",
"frFemale": "Vous avez fait du beau travail en lib\u00e9rant les speeders des mercenaires. Nous sommes en train de les acheminer vers la mesa.",
"deMale": "Gute Arbeit bei der Befreiung dieser S\u00f6ldner-Gleiter. Wir transportieren sie jetzt zum Tafelberg.",
"deFemale": "Gute Arbeit bei der Befreiung dieser S\u00f6ldner-Gleiter. Wir transportieren sie jetzt zum Tafelberg."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"32": {
"NodeId": 32,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
33
],
"GenericNodeNumber": 0
},
"33": {
"NodeId": 33,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
34
],
"GenericNodeNumber": 0
},
"34": {
"NodeId": 34,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Those manifests you secured show trapped civilians nearby. The mercs are leaving them cooped-up there like banthas. Let's get them free.",
"LocalizedText": {
"enMale": "Those manifests you secured show trapped civilians nearby. The mercs are leaving them cooped-up there like banthas. Let's get them free.",
"frMale": "Les manifestes que vous avez r\u00e9cup\u00e9r\u00e9s indiquent que des civils sont retenus prisonniers \u00e0 proximit\u00e9. Les mercenaires les ont confin\u00e9s l\u00e0-bas comme des banthas. Allons les lib\u00e9rer\u00a0!",
"frFemale": "Les manifestes que vous avez r\u00e9cup\u00e9r\u00e9s indiquent que des civils sont retenus prisonniers \u00e0 proximit\u00e9. Les mercenaires les ont confin\u00e9s l\u00e0-bas comme des banthas. Allons les lib\u00e9rer\u00a0!",
"deMale": "Die gesicherten Dokumente zeigen gefangene Zivilisten in der N\u00e4he an. Die S\u00f6ldner haben sie eingepfercht wie Banthas. Befreien wir sie.",
"deFemale": "Die gesicherten Dokumente zeigen gefangene Zivilisten in der N\u00e4he an. Die S\u00f6ldner haben sie eingepfercht wie Banthas. Befreien wir sie."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"36": {
"NodeId": 36,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
38
],
"GenericNodeNumber": 0
},
"37": {
"NodeId": 37,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
40
],
"GenericNodeNumber": 0
},
"38": {
"NodeId": 38,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
39
],
"GenericNodeNumber": 0
},
"39": {
"NodeId": 39,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "You've got the mercs chasing their own tails. They moved a bunch of defense turrets from this zone to that abandoned drill site you already secured. Too bad for them.",
"LocalizedText": {
"enMale": "You've got the mercs chasing their own tails. They moved a bunch of defense turrets from this zone to that abandoned drill site you already secured. Too bad for them.",
"frMale": "Les mercenaires tournent en rond. Ils ont d\u00e9plac\u00e9 plusieurs tourelles de d\u00e9fense depuis cette zone vers le site de forage que vous avez d\u00e9j\u00e0 s\u00e9curis\u00e9. Tant pis pour eux\u00a0!",
"frFemale": "Les mercenaires tournent en rond. Ils ont d\u00e9plac\u00e9 plusieurs tourelles de d\u00e9fense depuis cette zone vers le site de forage que vous avez d\u00e9j\u00e0 s\u00e9curis\u00e9. Tant pis pour eux\u00a0!",
"deMale": "Die S\u00f6ldner jagen ihre eigenen Schatten. Sie haben ein paar Verteidigungsgesch\u00fctze aus dieser Zone zu der verlassenen Bohranlage verlegt, die Ihr bereits gesichert habt. So ein Pech aber auch.",
"deFemale": "Die S\u00f6ldner jagen ihre eigenen Schatten. Sie haben ein paar Verteidigungsgesch\u00fctze aus dieser Zone zu der verlassenen Bohranlage verlegt, die Ihr bereits gesichert habt. So ein Pech aber auch."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"40": {
"NodeId": 40,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
41
],
"GenericNodeNumber": 0
},
"41": {
"NodeId": 41,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Use the flare gun you picked up and signal for reinforcements. They'll come running.",
"LocalizedText": {
"enMale": "Use the flare gun you picked up and signal for reinforcements. They'll come running.",
"frMale": "Utilisez le lance-fus\u00e9es que vous avez ramass\u00e9 et appelez les renforts. Ils accourront.",
"frFemale": "Utilisez le lance-fus\u00e9es que vous avez ramass\u00e9 et appelez les renforts. Ils accourront.",
"deMale": "Nutzt die gefundene Signalpistole, um Verst\u00e4rkungen zu rufen. Sie werden sich beeilen.",
"deFemale": "Nutzt die gefundene Signalpistole, um Verst\u00e4rkungen zu rufen. Sie werden sich beeilen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"42": {
"NodeId": 42,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "The data you found in that merc base revealed a location where civilian survivors are trapped. Get to those people before the mercs do.",
"LocalizedText": {
"enMale": "The data you found in that merc base revealed a location where civilian survivors are trapped. Get to those people before the mercs do.",
"frMale": "Les donn\u00e9es que vous avez trouv\u00e9es \u00e0 la base des mercenaires indiquent un endroit o\u00f9 sont enferm\u00e9s des survivants. Retrouvez ces civils avant les mercenaires.",
"frFemale": "Les donn\u00e9es que vous avez trouv\u00e9es \u00e0 la base des mercenaires indiquent un endroit o\u00f9 sont enferm\u00e9s des survivants. Retrouvez ces civils avant les mercenaires.",
"deMale": "Die Daten, die Ihr in dieser S\u00f6ldnerbasis gefunden habt, haben uns eine Position gezeigt, an der zivile \u00dcberlebende festsitzen. Erreicht sie, bevor die S\u00f6ldner Euch zuvorkommen.",
"deFemale": "Die Daten, die Ihr in dieser S\u00f6ldnerbasis gefunden habt, haben uns eine Position gezeigt, an der zivile \u00dcberlebende festsitzen. Erreicht sie, bevor die S\u00f6ldner Euch zuvorkommen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"43": {
"NodeId": 43,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Outstanding mission success. We've put the mercs on notice--now it's time to drive the point home. I'm transmitting special mission coordinates. Get there ASAP.",
"LocalizedText": {
"enMale": "Outstanding mission success. We've put the mercs on notice--now it's time to drive the point home. I'm transmitting special mission coordinates. Get there ASAP.",
"frMale": "La mission est en passe de r\u00e9ussir. Nous avons pr\u00e9venu les mercenaires, il est maintenant temps d'enfoncer le clou. Je vous transmets les coordonn\u00e9es de la mission sp\u00e9ciale. Allez-y le plus vite possible\u00a0!",
"frFemale": "La mission est en passe de r\u00e9ussir. Nous avons pr\u00e9venu les mercenaires, il est maintenant temps d'enfoncer le clou. Je vous transmets les coordonn\u00e9es de la mission sp\u00e9ciale. Allez-y le plus vite possible\u00a0!",
"deMale": "Ausgezeichneter Missionserfolg. Wir haben die S\u00f6ldner in die Defensive gedr\u00e4ngt - jetzt m\u00fcssen wir nur noch den Sieg sichern. Ich \u00fcbermittle die Koordinaten f\u00fcr eine Spezialmission. Begebt Euch schnellstens dorthin.",
"deFemale": "Ausgezeichneter Missionserfolg. Wir haben die S\u00f6ldner in die Defensive gedr\u00e4ngt - jetzt m\u00fcssen wir nur noch den Sieg sichern. Ich \u00fcbermittle die Koordinaten f\u00fcr eine Spezialmission. Begebt Euch schnellstens dorthin."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"44": {
"NodeId": 44,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "You've made it clear Makeb is a Republic world. Now let's finish what we started here. My team has found a major target. Follow the coordinates I'm sending.",
"LocalizedText": {
"enMale": "You've made it clear Makeb is a Republic world. Now let's finish what we started here. My team has found a major target. Follow the coordinates I'm sending.",
"frMale": "Vous avez bien fait comprendre que Makeb est un monde de la R\u00e9publique. \u00c0 pr\u00e9sent, finissons ce que nous avons commenc\u00e9. Mon \u00e9quipe a trouv\u00e9 une cible cl\u00e9. Suivez les coordonn\u00e9es que je vous envoie.",
"frFemale": "Vous avez bien fait comprendre que Makeb est un monde de la R\u00e9publique. \u00c0 pr\u00e9sent, finissons ce que nous avons commenc\u00e9. Mon \u00e9quipe a trouv\u00e9 une cible cl\u00e9. Suivez les coordonn\u00e9es que je vous envoie.",
"deMale": "Ihr habt klargestellt, dass Makeb eine republikanische Welt ist. Bringen wir nun zu Ende, was wir angefangen haben. Mein Team hat ein wichtiges Ziel ausfindig gemacht. Begebt Euch zu den Koordinaten, die ich Euch sende.",
"deFemale": "Ihr habt klargestellt, dass Makeb eine republikanische Welt ist. Bringen wir nun zu Ende, was wir angefangen haben. Mein Team hat ein wichtiges Ziel ausfindig gemacht. Begebt Euch zu den Koordinaten, die ich Euch sende."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"45": {
"NodeId": 45,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
46
],
"GenericNodeNumber": 0
},
"46": {
"NodeId": 46,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
47
],
"GenericNodeNumber": 0
},
"47": {
"NodeId": 47,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "\"Nice work\" doesn't even cover it. They'll be teaching this op at the officer academy. I'm transmitting new mission orders and coordinates. Stay alert.",
"LocalizedText": {
"enMale": "\"Nice work\" doesn't even cover it. They'll be teaching this op at the officer academy. I'm transmitting new mission orders and coordinates. Stay alert.",
"frMale": "\"Beau travail\" n'est pas assez fort. Cette op\u00e9ration sera enseign\u00e9e \u00e0 l'\u00e9cole des officiers. Je vous transmets les ordres et les coordonn\u00e9es de votre nouvelle mission. Tenez-vous pr\u00eat\u00a0!",
"frFemale": "\"Beau travail\" n'est pas assez fort. Cette op\u00e9ration sera enseign\u00e9e \u00e0 l'\u00e9cole des officiers. Je vous transmets les ordres et les coordonn\u00e9es de votre nouvelle mission. Tenez-vous pr\u00eate\u00a0!",
"deMale": "\"Gute Arbeit\" trifft es nicht mal ansatzweise. Diese Operation wird an der Offiziersakademie als Musterbeispiel angef\u00fchrt werden. Ich \u00fcbermittle Euch neue Missionsanweisungen und -koordinaten. Bleibt wachsam.",
"deFemale": "\"Gute Arbeit\" trifft es nicht mal ansatzweise. Diese Operation wird an der Offiziersakademie als Musterbeispiel angef\u00fchrt werden. Ich \u00fcbermittle Euch neue Missionsanweisungen und -koordinaten. Bleibt wachsam."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
},
"49": {
"NodeId": 49,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Xlg9385",
"Text": "Good work! You've earned some downtime after this op. Head back to the station for a full debriefing.",
"LocalizedText": {
"enMale": "Good work! You've earned some downtime after this op. Head back to the station for a full debriefing.",
"frMale": "Beau travail\u00a0! Vous avez m\u00e9rit\u00e9 un peu de repos apr\u00e8s cette op\u00e9ration. Rendez-vous \u00e0 la station pour un d\u00e9briefing complet\u00a0!",
"frFemale": "Beau travail\u00a0! Vous avez m\u00e9rit\u00e9 un peu de repos apr\u00e8s cette op\u00e9ration. Rendez-vous \u00e0 la station pour un d\u00e9briefing complet\u00a0!",
"deMale": "Gute Arbeit! Ihr habt nach dieser Operation eine Auszeit verdient. Begebt Euch f\u00fcr die Nachbesprechung zur\u00fcck zur Station.",
"deFemale": "Gute Arbeit! Ihr habt nach dieser Operation eine Auszeit verdient. Begebt Euch f\u00fcr die Nachbesprechung zur\u00fcck zur Station."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"GenericNodeNumber": 0
}
},
"NodeLinkList": [],
"DefaultSpeakerId": 0,
"Stb": "str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [],
"LocalizedName": {
"enMale": "cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"frMale": "cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"deMale": "cnv.exp.01.makeb.bonus_series.republic.jace_malcolm"
},
"Id": "16141012680885883604",
"Base62Id": "r597ju3",
"Fqn": "cnv.exp.01.makeb.bonus_series.republic.jace_malcolm",
"first_seen": "2.0.0",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "2637423587",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"2.0.0"
]
}
Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb4102333180000cb08128d
)
[SpeakersB62Ids] => Array
(
[Xlg9385] => npc.exp.01.makeb.bonus_series.republic.supreme_commander_jace_malcolm
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[RootNodes] => Array
(
[0] => 1
[1] => 45
[2] => 9
[3] => 17
[4] => 21
[5] => 23
[6] => 26
[7] => 29
[8] => 32
[9] => 36
[10] => 37
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 2
)
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 3
[1] => 4
[2] => 7
[3] => 5
[4] => 6
[5] => 8
[6] => 43
)
[GenericNodeNumber] => 0
)
[3] => Array
(
[NodeId] => 3
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Good work taking out those mercs. If there's one thing I can't stand, it's thugs pretending they're soldiers.
[LocalizedText] => Array
(
[enMale] => Good work taking out those mercs. If there's one thing I can't stand, it's thugs pretending they're soldiers.
[frMale] => Vous avez fait du beau travail en éliminant ces mercenaires. S'il y a une chose que je ne supporte pas, ce sont les voyous qui se font passer pour des soldats.
[frFemale] => Vous avez fait du beau travail en éliminant ces mercenaires. S'il y a une chose que je ne supporte pas, ce sont les voyous qui se font passer pour des soldats.
[deMale] => Gute Arbeit beim Ausschalten dieser Söldner. Wenn ich etwas nicht leiden kann, dann sind es Verbrecher, die sich als Soldaten ausgeben.
[deFemale] => Gute Arbeit beim Ausschalten dieser Söldner. Wenn ich etwas nicht leiden kann, dann sind es Verbrecher, die sich als Soldaten ausgeben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[4] => Array
(
[NodeId] => 4
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => You're leaving a big impression on the mercenary forces. We're intercepting panic transmissions. Makes my day.
[LocalizedText] => Array
(
[enMale] => You're leaving a big impression on the mercenary forces. We're intercepting panic transmissions. Makes my day.
[frMale] => Vous avez fait forte impression sur les mercenaires. Nous avons intercepté des messages de panique. Je ne regrette pas de m'être levé ce matin !
[frFemale] => Vous avez fait forte impression sur les mercenaires. Nous avons intercepté des messages de panique. Je ne regrette pas de m'être levé ce matin !
[deMale] => Ihr habt einen bleibenden Eindruck bei den Söldnern hinterlassen. Wir fangen panische Hilferufe ab. Ein guter Tag.
[deFemale] => Ihr habt einen bleibenden Eindruck bei den Söldnern hinterlassen. Wir fangen panische Hilferufe ab. Ein guter Tag.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Blast those mercs... not even the Empire treats slaves that badly. We'll evac the survivors to Keylander Station for emergency medical treatment.
[LocalizedText] => Array
(
[enMale] => Blast those mercs... not even the Empire treats slaves that badly. We'll evac the survivors to Keylander Station for emergency medical treatment.
[frMale] => Maudits mercenaires... Même l'Empire traite mieux ses esclaves ! Nous évacuerons les survivants vers la station Keylander pour qu'ils y reçoivent des soins d'urgence.
[frFemale] => Maudits mercenaires... Même l'Empire traite mieux ses esclaves ! Nous évacuerons les survivants vers la station Keylander pour qu'ils y reçoivent des soins d'urgence.
[deMale] => Verdammte Söldner ... nicht mal das Imperium behandelt Sklaven so schlecht. Wir bringen die Überlebenden zur medizinischen Notversorgung auf die Keylander-Station.
[deFemale] => Verdammte Söldner ... nicht mal das Imperium behandelt Sklaven so schlecht. Wir bringen die Überlebenden zur medizinischen Notversorgung auf die Keylander-Station.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[6] => Array
(
[NodeId] => 6
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => My scouts report merc forces abandoning their posts at the other slave camps. They're running scared--and the civilians are running to evac shuttles.
[LocalizedText] => Array
(
[enMale] => My scouts report merc forces abandoning their posts at the other slave camps. They're running scared--and the civilians are running to evac shuttles.
[frMale] => Mes éclaireurs indiquent que les mercenaires désertent leurs postes dans les autres campements d'esclaves. Ils sont morts de peur et les civils se précipitent vers les navettes d'évacuation.
[frFemale] => Mes éclaireurs indiquent que les mercenaires désertent leurs postes dans les autres campements d'esclaves. Ils sont morts de peur et les civils se précipitent vers les navettes d'évacuation.
[deMale] => Meine Scouts berichten, dass die Söldnertruppen in den anderen Sklavenlagern ihre Posten verlassen. Sie sind in Panik - und die Zivilisten fliehen zu den Evakuierungsfähren.
[deFemale] => Meine Scouts berichten, dass die Söldnertruppen in den anderen Sklavenlagern ihre Posten verlassen. Sie sind in Panik - und die Zivilisten fliehen zu den Evakuierungsfähren.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[7] => Array
(
[NodeId] => 7
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Nice op. There's nothing wrong with these mercs a few kilos of detonite can't fix.
[LocalizedText] => Array
(
[enMale] => Nice op. There's nothing wrong with these mercs a few kilos of detonite can't fix.
[frMale] => Belle opération. Il suffit de quelques kilos de détonite pour venir à bout de ces mercenaires.
[frFemale] => Belle opération. Il suffit de quelques kilos de détonite pour venir à bout de ces mercenaires.
[deMale] => Gute Operation. An den Söldnern gibt es nichts auszusetzen, was ein paar Kilo Detonit nicht beheben könnten.
[deFemale] => Gute Operation. An den Söldnern gibt es nichts auszusetzen, was ein paar Kilo Detonit nicht beheben könnten.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[8] => Array
(
[NodeId] => 8
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => The Science Office big brains are receiving sensor readings from the planet's core. Let's hope they can explain why Makeb isn't an asteroid field.
[LocalizedText] => Array
(
[enMale] => The Science Office big brains are receiving sensor readings from the planet's core. Let's hope they can explain why Makeb isn't an asteroid field.
[frMale] => Les cerveaux du Bureau Scientifique sont en train de recevoir les relevés des capteurs placés dans le noyau de la planète. Espérons qu'ils pourront expliquer pourquoi Makeb n'est pas un champ d'astéroïdes.
[frFemale] => Les cerveaux du Bureau Scientifique sont en train de recevoir les relevés des capteurs placés dans le noyau de la planète. Espérons qu'ils pourront expliquer pourquoi Makeb n'est pas un champ d'astéroïdes.
[deMale] => Die Wissenschaftler vom Forschungsbüro empfangen Sensormesswerte aus dem Planetenkern. Hoffentlich liefern sie eine Erklärung, warum Makeb kein Asteroidenfeld ist.
[deFemale] => Die Wissenschaftler vom Forschungsbüro empfangen Sensormesswerte aus dem Planetenkern. Hoffentlich liefern sie eine Erklärung, warum Makeb kein Asteroidenfeld ist.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[9] => Array
(
[NodeId] => 9
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 10
)
[GenericNodeNumber] => 0
)
[10] => Array
(
[NodeId] => 10
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 11
[1] => 12
[2] => 14
[3] => 15
[4] => 16
[5] => 13
[6] => 44
[7] => 49
)
[GenericNodeNumber] => 0
)
[11] => Array
(
[NodeId] => 11
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => I think you just insured you'll be getting fan mail for the rest of your life. We'll get the civilians to an evac zone.
[LocalizedText] => Array
(
[enMale] => I think you just insured you'll be getting fan mail for the rest of your life. We'll get the civilians to an evac zone.
[frMale] => Je pense que vous venez de vous assurer des messages d'admirateurs jusqu'à la fin de vos jours. Nous allons conduire les civils vers une zone d'évacuation.
[frFemale] => Je pense que vous venez de vous assurer des messages d'admirateurs jusqu'à la fin de vos jours. Nous allons conduire les civils vers une zone d'évacuation.
[deMale] => Ihr habt soeben sichergestellt, dass Ihr für den Rest Eures Lebens Post von Bewunderern erhaltet. Wir bringen die Zivilisten zu einer Evakuierungszone.
[deFemale] => Ihr habt soeben sichergestellt, dass Ihr für den Rest Eures Lebens Post von Bewunderern erhaltet. Wir bringen die Zivilisten zu einer Evakuierungszone.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[12] => Array
(
[NodeId] => 12
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Glad you could free those civilians before the mercs got to them. Those people have been through enough.
[LocalizedText] => Array
(
[enMale] => Glad you could free those civilians before the mercs got to them. Those people have been through enough.
[frMale] => Je suis ravi que vous ayez libéré ces civils avant que les mercenaires ne les trouvent. Ils en ont assez bavé.
[frFemale] => Je suis ravi que vous ayez libéré ces civils avant que les mercenaires ne les trouvent. Ils en ont assez bavé.
[deMale] => Zum Glück konntet Ihr diese Zivilisten befreien, bevor die Söldner sie erreicht haben. Diese Leute haben genug durchgemacht.
[deFemale] => Zum Glück konntet Ihr diese Zivilisten befreien, bevor die Söldner sie erreicht haben. Diese Leute haben genug durchgemacht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Getting solid intel on Imperial movements, thanks to you. My Stratcom team is already analyzing it.
[LocalizedText] => Array
(
[enMale] => Getting solid intel on Imperial movements, thanks to you. My Stratcom team is already analyzing it.
[frMale] => Nous avons obtenu des informations solides sur les déplacements impériaux, grâce à vous. Mon équipe Stratcom est déjà en train de les analyser.
[frFemale] => Nous avons obtenu des informations solides sur les déplacements impériaux, grâce à vous. Mon équipe Stratcom est déjà en train de les analyser.
[deMale] => Dank Eurer Hilfe haben wir nun brauchbare Informationen über die imperialen Bewegungen. Mein StratKom-Team analysiert sie bereits.
[deFemale] => Dank Eurer Hilfe haben wir nun brauchbare Informationen über die imperialen Bewegungen. Mein StratKom-Team analysiert sie bereits.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => That was one tough merc leader--but he picked the wrong fight. I hope the other scum are paying attention.
[LocalizedText] => Array
(
[enMale] => That was one tough merc leader--but he picked the wrong fight. I hope the other scum are paying attention.
[frMale] => Le chef des mercenaires était coriace, mais il a choisi le mauvais combat. J'espère que le reste de cette vermine a retenu la leçon.
[frFemale] => Le chef des mercenaires était coriace, mais il a choisi le mauvais combat. J'espère que le reste de cette vermine a retenu la leçon.
[deMale] => Das war ein wirklich zäher Söldneranführer - aber er hat sich den falschen Gegner ausgesucht. Hoffentlich hat der restliche Abschaum genau hingesehen.
[deFemale] => Das war ein wirklich zäher Söldneranführer - aber er hat sich den falschen Gegner ausgesucht. Hoffentlich hat der restliche Abschaum genau hingesehen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[15] => Array
(
[NodeId] => 15
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Nice work. Just ID'd that merc leader. He was on the SIS "most wanted" list. I'll make sure you get the credit.
[LocalizedText] => Array
(
[enMale] => Nice work. Just ID'd that merc leader. He was on the SIS "most wanted" list. I'll make sure you get the credit.
[frMale] => Beau travail. Je viens de faire une recherche sur le chef des mercenaires. Il figurait sur la liste des personnes les plus recherchées du SIS. Je veillerai à ce que les honneurs vous reviennent.
[frFemale] => Beau travail. Je viens de faire une recherche sur le chef des mercenaires. Il figurait sur la liste des personnes les plus recherchées du SIS. Je veillerai à ce que les honneurs vous reviennent.
[deMale] => Gute Arbeit. Ich habe diesen Söldneranführer gerade identifiziert. Er stand auf der SID-Liste der meistgesuchten Verbrecher. Ich sorge dafür, dass Euch die Anerkennung zuteil wird.
[deFemale] => Gute Arbeit. Ich habe diesen Söldneranführer gerade identifiziert. Er stand auf der SID-Liste der meistgesuchten Verbrecher. Ich sorge dafür, dass Euch die Anerkennung zuteil wird.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[16] => Array
(
[NodeId] => 16
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Good work gathering that intel. The more we know about Imperial forces on Makeb, the harder we can hit them.
[LocalizedText] => Array
(
[enMale] => Good work gathering that intel. The more we know about Imperial forces on Makeb, the harder we can hit them.
[frMale] => Vous avez fait du beau travail en réunissant ces informations. Plus on en saura sur les forces impériales présentes sur Makeb, plus on pourra frapper fort.
[frFemale] => Vous avez fait du beau travail en réunissant ces informations. Plus on en saura sur les forces impériales présentes sur Makeb, plus on pourra frapper fort.
[deMale] => Gut, dass Ihr diese Informationen beschafft habt. Je mehr wir über die imperialen Truppen auf Makeb wissen, desto härter können wir zuschlagen.
[deFemale] => Gut, dass Ihr diese Informationen beschafft habt. Je mehr wir über die imperialen Truppen auf Makeb wissen, desto härter können wir zuschlagen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[17] => Array
(
[NodeId] => 17
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 18
)
[GenericNodeNumber] => 0
)
[18] => Array
(
[NodeId] => 18
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 19
[1] => 20
)
[GenericNodeNumber] => 0
)
[19] => Array
(
[NodeId] => 19
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => At least we know the mesa isn't collapsing anytime soon. Your work on that detection grid paid off.
[LocalizedText] => Array
(
[enMale] => At least we know the mesa isn't collapsing anytime soon. Your work on that detection grid paid off.
[frMale] => Au moins nous savons que la mesa ne va pas s'effondrer tout de suite. Le travail que vous avez fait sur le système de détection n'a pas été vain.
[frFemale] => Au moins nous savons que la mesa ne va pas s'effondrer tout de suite. Le travail que vous avez fait sur le système de détection n'a pas été vain.
[deMale] => Zumindest wissen wir jetzt, dass der Tafelberg nicht so schnell zusammenbricht. Eure Arbeit an diesem Erkennungsnetz hat sich ausgezahlt.
[deFemale] => Zumindest wissen wir jetzt, dass der Tafelberg nicht so schnell zusammenbricht. Eure Arbeit an diesem Erkennungsnetz hat sich ausgezahlt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[20] => Array
(
[NodeId] => 20
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Get in there and be quick. There's no telling when that mesa will collapse!
[LocalizedText] => Array
(
[enMale] => Get in there and be quick. There's no telling when that mesa will collapse!
[frMale] => Dépêchez-vous ! La mesa risque de s'effondrer d'un instant à l'autre !
[frFemale] => Dépêchez-vous ! La mesa risque de s'effondrer d'un instant à l'autre !
[deMale] => Rein da und zwar schnell. Wer weiß, wann dieser Tafelberg einstürzt!
[deFemale] => Rein da und zwar schnell. Wer weiß, wann dieser Tafelberg einstürzt!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[21] => Array
(
[NodeId] => 21
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 22
)
[GenericNodeNumber] => 0
)
[22] => Array
(
[NodeId] => 22
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 42
)
[GenericNodeNumber] => 0
)
[23] => Array
(
[NodeId] => 23
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 24
)
[GenericNodeNumber] => 0
)
[24] => Array
(
[NodeId] => 24
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 25
)
[GenericNodeNumber] => 0
)
[25] => Array
(
[NodeId] => 25
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Good work uploading that data on Aboro Mesa. It revealed coordinates to supply depots. We can use what's there to aid our rescue efforts.
[LocalizedText] => Array
(
[enMale] => Good work uploading that data on Aboro Mesa. It revealed coordinates to supply depots. We can use what's there to aid our rescue efforts.
[frMale] => Vous avez fait du beau travail en téléchargeant les données sur la mesa d'Aboro. Elles ont révélé les coordonnées des dépôts de ravitaillement. Nous pouvons utiliser ce qui s'y trouve pour nos opérations de sauvetage.
[frFemale] => Vous avez fait du beau travail en téléchargeant les données sur la mesa d'Aboro. Elles ont révélé les coordonnées des dépôts de ravitaillement. Nous pouvons utiliser ce qui s'y trouve pour nos opérations de sauvetage.
[deMale] => Gut, dass Ihr die Daten über den Aboro-Tafelberg hochgeladen habt. Sie enthielten Koordinaten von Versorgungslagern. Wir können die Vorräte nutzen, um unsere Rettungsbemühungen voranzutreiben.
[deFemale] => Gut, dass Ihr die Daten über den Aboro-Tafelberg hochgeladen habt. Sie enthielten Koordinaten von Versorgungslagern. Wir können die Vorräte nutzen, um unsere Rettungsbemühungen voranzutreiben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[26] => Array
(
[NodeId] => 26
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 27
)
[GenericNodeNumber] => 0
)
[27] => Array
(
[NodeId] => 27
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 28
)
[GenericNodeNumber] => 0
)
[28] => Array
(
[NodeId] => 28
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Scouts report the mercs diverted forces to those drilling platforms you disrupted. That should make this op easier.
[LocalizedText] => Array
(
[enMale] => Scouts report the mercs diverted forces to those drilling platforms you disrupted. That should make this op easier.
[frMale] => Les éclaireurs nous indiquent que les mercenaires ont détourné leurs forces vers les plateformes de forage que vous avez sabotées. Cela devrait nous faciliter la tâche.
[frFemale] => Les éclaireurs nous indiquent que les mercenaires ont détourné leurs forces vers les plateformes de forage que vous avez sabotées. Cela devrait nous faciliter la tâche.
[deMale] => Die Scouts berichten, dass die Söldner Teile ihrer Truppen zu den Bohrplattformen verlegt haben, die Ihr gestört habt. Das sollte diese Operation einfacher machen.
[deFemale] => Die Scouts berichten, dass die Söldner Teile ihrer Truppen zu den Bohrplattformen verlegt haben, die Ihr gestört habt. Das sollte diese Operation einfacher machen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[29] => Array
(
[NodeId] => 29
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 30
)
[GenericNodeNumber] => 0
)
[30] => Array
(
[NodeId] => 30
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 31
)
[GenericNodeNumber] => 0
)
[31] => Array
(
[NodeId] => 31
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Nice work liberating all those mercenary speeders. We're transporting them to the mesa now.
[LocalizedText] => Array
(
[enMale] => Nice work liberating all those mercenary speeders. We're transporting them to the mesa now.
[frMale] => Vous avez fait du beau travail en libérant les speeders des mercenaires. Nous sommes en train de les acheminer vers la mesa.
[frFemale] => Vous avez fait du beau travail en libérant les speeders des mercenaires. Nous sommes en train de les acheminer vers la mesa.
[deMale] => Gute Arbeit bei der Befreiung dieser Söldner-Gleiter. Wir transportieren sie jetzt zum Tafelberg.
[deFemale] => Gute Arbeit bei der Befreiung dieser Söldner-Gleiter. Wir transportieren sie jetzt zum Tafelberg.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[32] => Array
(
[NodeId] => 32
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 33
)
[GenericNodeNumber] => 0
)
[33] => Array
(
[NodeId] => 33
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 34
)
[GenericNodeNumber] => 0
)
[34] => Array
(
[NodeId] => 34
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Those manifests you secured show trapped civilians nearby. The mercs are leaving them cooped-up there like banthas. Let's get them free.
[LocalizedText] => Array
(
[enMale] => Those manifests you secured show trapped civilians nearby. The mercs are leaving them cooped-up there like banthas. Let's get them free.
[frMale] => Les manifestes que vous avez récupérés indiquent que des civils sont retenus prisonniers à proximité. Les mercenaires les ont confinés là-bas comme des banthas. Allons les libérer !
[frFemale] => Les manifestes que vous avez récupérés indiquent que des civils sont retenus prisonniers à proximité. Les mercenaires les ont confinés là-bas comme des banthas. Allons les libérer !
[deMale] => Die gesicherten Dokumente zeigen gefangene Zivilisten in der Nähe an. Die Söldner haben sie eingepfercht wie Banthas. Befreien wir sie.
[deFemale] => Die gesicherten Dokumente zeigen gefangene Zivilisten in der Nähe an. Die Söldner haben sie eingepfercht wie Banthas. Befreien wir sie.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[36] => Array
(
[NodeId] => 36
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 38
)
[GenericNodeNumber] => 0
)
[37] => Array
(
[NodeId] => 37
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 40
)
[GenericNodeNumber] => 0
)
[38] => Array
(
[NodeId] => 38
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 39
)
[GenericNodeNumber] => 0
)
[39] => Array
(
[NodeId] => 39
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => You've got the mercs chasing their own tails. They moved a bunch of defense turrets from this zone to that abandoned drill site you already secured. Too bad for them.
[LocalizedText] => Array
(
[enMale] => You've got the mercs chasing their own tails. They moved a bunch of defense turrets from this zone to that abandoned drill site you already secured. Too bad for them.
[frMale] => Les mercenaires tournent en rond. Ils ont déplacé plusieurs tourelles de défense depuis cette zone vers le site de forage que vous avez déjà sécurisé. Tant pis pour eux !
[frFemale] => Les mercenaires tournent en rond. Ils ont déplacé plusieurs tourelles de défense depuis cette zone vers le site de forage que vous avez déjà sécurisé. Tant pis pour eux !
[deMale] => Die Söldner jagen ihre eigenen Schatten. Sie haben ein paar Verteidigungsgeschütze aus dieser Zone zu der verlassenen Bohranlage verlegt, die Ihr bereits gesichert habt. So ein Pech aber auch.
[deFemale] => Die Söldner jagen ihre eigenen Schatten. Sie haben ein paar Verteidigungsgeschütze aus dieser Zone zu der verlassenen Bohranlage verlegt, die Ihr bereits gesichert habt. So ein Pech aber auch.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[40] => Array
(
[NodeId] => 40
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 41
)
[GenericNodeNumber] => 0
)
[41] => Array
(
[NodeId] => 41
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Use the flare gun you picked up and signal for reinforcements. They'll come running.
[LocalizedText] => Array
(
[enMale] => Use the flare gun you picked up and signal for reinforcements. They'll come running.
[frMale] => Utilisez le lance-fusées que vous avez ramassé et appelez les renforts. Ils accourront.
[frFemale] => Utilisez le lance-fusées que vous avez ramassé et appelez les renforts. Ils accourront.
[deMale] => Nutzt die gefundene Signalpistole, um Verstärkungen zu rufen. Sie werden sich beeilen.
[deFemale] => Nutzt die gefundene Signalpistole, um Verstärkungen zu rufen. Sie werden sich beeilen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[42] => Array
(
[NodeId] => 42
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => The data you found in that merc base revealed a location where civilian survivors are trapped. Get to those people before the mercs do.
[LocalizedText] => Array
(
[enMale] => The data you found in that merc base revealed a location where civilian survivors are trapped. Get to those people before the mercs do.
[frMale] => Les données que vous avez trouvées à la base des mercenaires indiquent un endroit où sont enfermés des survivants. Retrouvez ces civils avant les mercenaires.
[frFemale] => Les données que vous avez trouvées à la base des mercenaires indiquent un endroit où sont enfermés des survivants. Retrouvez ces civils avant les mercenaires.
[deMale] => Die Daten, die Ihr in dieser Söldnerbasis gefunden habt, haben uns eine Position gezeigt, an der zivile Überlebende festsitzen. Erreicht sie, bevor die Söldner Euch zuvorkommen.
[deFemale] => Die Daten, die Ihr in dieser Söldnerbasis gefunden habt, haben uns eine Position gezeigt, an der zivile Überlebende festsitzen. Erreicht sie, bevor die Söldner Euch zuvorkommen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[43] => Array
(
[NodeId] => 43
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Outstanding mission success. We've put the mercs on notice--now it's time to drive the point home. I'm transmitting special mission coordinates. Get there ASAP.
[LocalizedText] => Array
(
[enMale] => Outstanding mission success. We've put the mercs on notice--now it's time to drive the point home. I'm transmitting special mission coordinates. Get there ASAP.
[frMale] => La mission est en passe de réussir. Nous avons prévenu les mercenaires, il est maintenant temps d'enfoncer le clou. Je vous transmets les coordonnées de la mission spéciale. Allez-y le plus vite possible !
[frFemale] => La mission est en passe de réussir. Nous avons prévenu les mercenaires, il est maintenant temps d'enfoncer le clou. Je vous transmets les coordonnées de la mission spéciale. Allez-y le plus vite possible !
[deMale] => Ausgezeichneter Missionserfolg. Wir haben die Söldner in die Defensive gedrängt - jetzt müssen wir nur noch den Sieg sichern. Ich übermittle die Koordinaten für eine Spezialmission. Begebt Euch schnellstens dorthin.
[deFemale] => Ausgezeichneter Missionserfolg. Wir haben die Söldner in die Defensive gedrängt - jetzt müssen wir nur noch den Sieg sichern. Ich übermittle die Koordinaten für eine Spezialmission. Begebt Euch schnellstens dorthin.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[44] => Array
(
[NodeId] => 44
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => You've made it clear Makeb is a Republic world. Now let's finish what we started here. My team has found a major target. Follow the coordinates I'm sending.
[LocalizedText] => Array
(
[enMale] => You've made it clear Makeb is a Republic world. Now let's finish what we started here. My team has found a major target. Follow the coordinates I'm sending.
[frMale] => Vous avez bien fait comprendre que Makeb est un monde de la République. À présent, finissons ce que nous avons commencé. Mon équipe a trouvé une cible clé. Suivez les coordonnées que je vous envoie.
[frFemale] => Vous avez bien fait comprendre que Makeb est un monde de la République. À présent, finissons ce que nous avons commencé. Mon équipe a trouvé une cible clé. Suivez les coordonnées que je vous envoie.
[deMale] => Ihr habt klargestellt, dass Makeb eine republikanische Welt ist. Bringen wir nun zu Ende, was wir angefangen haben. Mein Team hat ein wichtiges Ziel ausfindig gemacht. Begebt Euch zu den Koordinaten, die ich Euch sende.
[deFemale] => Ihr habt klargestellt, dass Makeb eine republikanische Welt ist. Bringen wir nun zu Ende, was wir angefangen haben. Mein Team hat ein wichtiges Ziel ausfindig gemacht. Begebt Euch zu den Koordinaten, die ich Euch sende.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[45] => Array
(
[NodeId] => 45
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 46
)
[GenericNodeNumber] => 0
)
[46] => Array
(
[NodeId] => 46
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 47
)
[GenericNodeNumber] => 0
)
[47] => Array
(
[NodeId] => 47
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => "Nice work" doesn't even cover it. They'll be teaching this op at the officer academy. I'm transmitting new mission orders and coordinates. Stay alert.
[LocalizedText] => Array
(
[enMale] => "Nice work" doesn't even cover it. They'll be teaching this op at the officer academy. I'm transmitting new mission orders and coordinates. Stay alert.
[frMale] => "Beau travail" n'est pas assez fort. Cette opération sera enseignée à l'école des officiers. Je vous transmets les ordres et les coordonnées de votre nouvelle mission. Tenez-vous prêt !
[frFemale] => "Beau travail" n'est pas assez fort. Cette opération sera enseignée à l'école des officiers. Je vous transmets les ordres et les coordonnées de votre nouvelle mission. Tenez-vous prête !
[deMale] => "Gute Arbeit" trifft es nicht mal ansatzweise. Diese Operation wird an der Offiziersakademie als Musterbeispiel angeführt werden. Ich übermittle Euch neue Missionsanweisungen und -koordinaten. Bleibt wachsam.
[deFemale] => "Gute Arbeit" trifft es nicht mal ansatzweise. Diese Operation wird an der Offiziersakademie als Musterbeispiel angeführt werden. Ich übermittle Euch neue Missionsanweisungen und -koordinaten. Bleibt wachsam.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
[49] => Array
(
[NodeId] => 49
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Xlg9385
[Text] => Good work! You've earned some downtime after this op. Head back to the station for a full debriefing.
[LocalizedText] => Array
(
[enMale] => Good work! You've earned some downtime after this op. Head back to the station for a full debriefing.
[frMale] => Beau travail ! Vous avez mérité un peu de repos après cette opération. Rendez-vous à la station pour un débriefing complet !
[frFemale] => Beau travail ! Vous avez mérité un peu de repos après cette opération. Rendez-vous à la station pour un débriefing complet !
[deMale] => Gute Arbeit! Ihr habt nach dieser Operation eine Auszeit verdient. Begebt Euch für die Nachbesprechung zurück zur Station.
[deFemale] => Gute Arbeit! Ihr habt nach dieser Operation eine Auszeit verdient. Begebt Euch für die Nachbesprechung zurück zur Station.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
)
[LocalizedName] => Array
(
[enMale] => cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[frMale] => cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[deMale] => cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
)
[Id] => 16141012680885883604
[Base62Id] => r597ju3
[Fqn] => cnv.exp.01.makeb.bonus_series.republic.jace_malcolm
[first_seen] => 2.0.0
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 2637423587
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 2.0.0
)
)