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cnv.test.expansion_1.makeb.world_arc.republic.embassy_door_controls

  • 416. Player - [CINEMATICS: Players access door controls. Buzzing SFX sounds. Representative Ecklin comes out of hiding with his hands up.]
    • 423. - Wait, please! I'm an unarmed civilian. Representative Ecklin.
      • 304. - I'm official liaison to the Hutt Cartel. Anything you need, I'll make sure you get it. Just don't hurt me.
        • 306. Player - I won't hurt you--I'm a Jedi. I'm here to free Makeb from the Hutt Cartel's occupation.
          • 427. - You've been talking to Shalim and Chief Hurkwill. We don't need to be free. We need to survive.
        • 425. Player - I know who you are, Representative Ecklin. Chief Hurkwill said you were a friend.
          • 426. - Then...you're here on Shalim's orders. I'm sorry he brought the Jedi into this.
        • 308. Player - I'm Republic Special Forces - Havoc Squad. Shalim Avesta sent me.
          • 428. - That madman's gotten the Republic army involved? Is he trying to start a war?
        • 307. Player - I'm not one of your trigger-happy mercs. I'm with the Republic--and your interim president.
          • 312. - Is that what Shalim's calling himself these days? Freedom for Makeb, indeed.
        • 305. Player - I'm working with Shalim Avesta. He sent me to get information on the Hutt Cartel's plans.
          • 311. - And he thought the best way to do this was to attack their embassy? Typical.
        • 309. Player - I ought to take your head back to Shalim as a present. You sold out to the Hutts, didn't you?
          • 310. - No. But I am working with them. Shalim doesn't understand what's happening.
            • 320. - Like it or not, the Hutts control Makeb now. Our only option is to cooperate. Make the best of our new situation.
              • 325. - Instead, Shalim and his band antagonize them. They don't realize how much worse the Hutts could make things for us.
                • 327. Player - Your emotions are blinding you to the truth. The Hutts are drilling into Makeb's core. They've destabilized the entire planet.
                  • 379. - Now you're the emotional one. A few groundquakes and suddenly it's the end of the world?
                • 326. Player - No matter what you offer, the Hutts will always take more. Their deep core drilling has destabilized the entire planet.
                  • 385. - Please, don't be drawn in by Shalim's wild speculation. There's no evidence to support it.
                • 372. Player - The Hutts are bullies. Push them down and they'll back off. If not, they'll keep drilling into Makeb until the planet cracks in half.
                • 328. Player - If you think the Hutts respect you for rolling over, guess again. While you negotiate, the Cartel's mining right through Makeb's core.
                  • 391. - The only reason we're alive to debate that insane rumor is because of my negotiations.
                • 330. Player - The Hutts aren't here to rule Makeb. They're here to destroy it. Their deep drilling has destabilized the planetary core.
                  • 373. - Why would they do that? Makeb is an investment for them. If they destroy the planet, they lose their investment.
                    • 375. - Besides, most of the Hutts are here on the surface. If the planet explodes, they go with it. It's not logical.
                • 329. Player - While you're busy sucking up to the Hutts, they're destabilizing the entire planet with deep core drilling. Makeb is falling apart, thanks to you!
                  • 331. - That's exactly the kind of ridiculousness I'm talking about. Is that what Shalim tells his recruits?
                    • 340. - It doesn't even make sense. The Hutts are here on the planet, too. If Makeb is destroyed, they die with it.
                      • 338. Player - Geological readings show this planet is coming apart. But we think the Hutts have a "Project Failsafe" to deal with the situation.
                        • 349. - Knowing Shalim, he'll risk anything to find it. Well, I'll save some lives and help quash this rumor for good.
                      • 337. Player - The Hutts have something called "Project Failsafe," but they'll push this planet to the brink of destruction before using it.
                        • 346. - Say I believed you. Wouldn't I want definite proof before risking my life to stop them?
                      • 336. Player - Listen closely: the planet is breaking apart. But the Hutts have a "Project Failsafe." You're going to help me find it. Understand?
                        • 341. - Yes. Of course. Whatever you say. You make a compelling and persuasive argument.
                          • 343. - If this "Project Failsafe" exists, there must be some record of it in the embassy's archives. I'll get you access to them.
                            • 345. - But the Hutts are on high alert. They've already summoned reinforcements. You'll have to deal with them. I'll meet you in the archive room.
                              • 398. Player - Just do your part, and leave the guards to me. I don't want you getting hurt.
                                • 357. - The guards won't target me. That's why I prefer to travel separately.
                              • 399. Player - You're taking a great risk. You must care deeply about Makeb.
                              • 397. Player - The guards aren't a problem for me. But you won't stand a chance if they catch you.
                              • 352. Player - I was hoping you'd say there's a secret passage that'll take us right where we need to go.
                              • 353. Player - You're a Hutt conspirator. I'm not letting you out of my sight.
                                • 359. - You're marked for death. I'm not. If I die because I'm standing next to you when the shooting starts, you can't access the archives.
                                  • 451. - And if Shalim's right, Makeb will be truly doomed. I don't think you want that on your conscience?
                                    • 361. - You worry about those reinforcements. I'll make sure we can access the Hutt archives. Good luck.
                              • 419. <Non-dialogue segment.>
                                • 413. Player - Don't even think about running back to the Hutts. There's no place in this galaxy where I can't get you.
                                • 354. Player - Remember who I am. If you warn the Hutts, I will find you. No one can hide from the Force.
                                • 356. Player - You saw what I did to these mercenaries. Warn the Hutts, and I'll do the same to you.
                                • 355. Player - I've got contacts and informants in every corner of the galaxy. Double-cross me, and I'll hunt you down.
                                  • 366. - I'm not like Shalim. I don't fight losing battles. See you at the archives.
                                    • 394. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 1.1.5e
Removed In: 1.2.0
Star Wars Name: cnv.test.expansion_1.makeb.world_arc.republic.embassy_door_controls
Other Sites:
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            "Text": "You're a Hutt conspirator. I'm not letting you out of my sight.",
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            "Text": "Remember who I am. If you warn the Hutts, I will find you. No one can hide from the Force.",
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            "Text": "You saw what I did to these mercenaries. Warn the Hutts, and I'll do the same to you.",
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            "Text": "You're marked for death. I'm not. If I die because I'm standing next to you when the shooting starts, you can't access the archives.",
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                "enMale": "You're marked for death. I'm not. If I die because I'm standing next to you when the shooting starts, you can't access the archives.",
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            "Text": "You worry about those reinforcements. I'll make sure we can access the Hutt archives. Good luck.",
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                "enMale": "You worry about those reinforcements. I'll make sure we can access the Hutt archives. Good luck.",
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            "SpeakerB62Id": "QfwhNJ3",
            "Text": "I'm not like Shalim. I don't fight losing battles. See you at the archives.",
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                "enMale": "I'm not like Shalim. I don't fight losing battles. See you at the archives.",
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            "Text": "The Hutts are bullies. Push them down and they'll back off. If not, they'll keep drilling into Makeb until the planet cracks in half.",
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                "enMale": "The Hutts are bullies. Push them down and they'll back off. If not, they'll keep drilling into Makeb until the planet cracks in half.",
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            "Text": "Why would they do that? Makeb is an investment for them. If they destroy the planet, they lose their investment.",
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                "enMale": "Why would they do that? Makeb is an investment for them. If they destroy the planet, they lose their investment.",
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            "Text": "Besides, most of the Hutts are here on the surface. If the planet explodes, they go with it. It's not logical.",
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                "enMale": "Besides, most of the Hutts are here on the surface. If the planet explodes, they go with it. It's not logical.",
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            "SpeakerB62Id": "QfwhNJ3",
            "Text": "Now you're the emotional one. A few groundquakes and suddenly it's the end of the world?",
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                "enMale": "Now you're the emotional one. A few groundquakes and suddenly it's the end of the world?",
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            "Text": "\"Cracks in half\"? Is that the technical term?",
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                "enMale": "\"Cracks in half\"? Is that the technical term?",
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            "Text": "Please, don't be drawn in by Shalim's wild speculation. There's no evidence to support it.",
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                "enMale": "Please, don't be drawn in by Shalim's wild speculation. There's no evidence to support it.",
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            "Text": "The only reason we're alive to debate that insane rumor is because of my negotiations.",
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                "enMale": "The only reason we're alive to debate that insane rumor is because of my negotiations.",
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            "Text": "The guards aren't a problem for me. But you won't stand a chance if they catch you.",
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                "enMale": "The guards aren't a problem for me. But you won't stand a chance if they catch you.",
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            "Text": "Just do your part, and leave the guards to me. I don't want you getting hurt.",
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                "enMale": "Just do your part, and leave the guards to me. I don't want you getting hurt.",
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            "Text": "You're taking a great risk. You must care deeply about Makeb.",
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            "Text": "I do. Enough to know when to fight and when to cooperate.",
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                "enMale": "I do. Enough to know when to fight and when to cooperate.",
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            "Text": "I've worked at this embassy for years. I know my way around.",
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            "SpeakerB62Id": "QfwhNJ3",
            "Text": "Any passage wide enough for the Hutts wouldn't be very secret.",
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                "enMale": "Any passage wide enough for the Hutts wouldn't be very secret.",
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