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cnv.location.belsavis.class.jedi_knight.pak_taldine

  • 359. - Thank you for believing in me.
  • 358. - Not fond of the cage, but it's just until this all gets sorted out.
  • 205. Player - Pak, I fixed all the monitoring stations. Locate Doctor Gantrell.
    • 375. - On it. Scanning now....
      • 206. - Found his tracking signal. He and his team are in an underground containment vault.
        • 378. - Sending you the coordinates now. I hope you get there before Krannus.
          • 379. <Conversation Exit>
  • 140. - You need to repair the monitoring stations so we can find Doctor Gantrell.
  • 155. - I'm picking up lots of chatter on the comm network. Here, listen to this....
    • 167. - Alert, alert--this is Doctor Gantrell. Our sector is overrun. We've taken refuge inside one of the unused containment vaults.
      • 169. - This is the only distress call we can send. Can't risk those blood-skinned fiends tracking our signal. Doctor Gantrell out.
        • 171. Option - Blood-skinned fiends... hmm.Player - Sounds like he's describing Executor Krannus.
        • 173. Option - Who's Doctor Gantrell?Player - What does Doctor Gantrell do for the prison? Is he a medic?
        • 172. Option - It's not much to go on.Player - Any idea which vault those people are hiding in?
          • 174. - Doctor Gantrell and his team were working in the high security wing. Clearance way beyond my position.
            • 178. - They all have sub-dermal tracking chips, so the Republic can locate them in an emergency.
              • 180. - Doctor Gantrell must have figured we'd use the chips to find which vault they're hiding in.
                • 183. Option - Let's do it.Player - Just give me the coordinates.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 181. Option - Is there a problem?Player - It sounds like that isn't an option anymore.
                • 182. Option - This could be a trap.Player - I've got a bad feeling about this. What if Krannus is setting us up?
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 191. - We either pursue this, or sit here and wait for Krannus to blow up the planet.
                    • 184. - The Imperials disabled all the monitoring stations, but if you repair them, I can pinpoint Doctor Gantrell's location.
                      • 367. Option - We'd better hurry.Player - I want to find him before Krannus does.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 369. Option - I hope we're not too late.Player - If Krannus already found him, Doctor Gantrell is probably dead.
                      • 366. Option - This lead had better pay off.Player - We can't afford to waste time chasing our tails.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 368. - We still don't know the Imperials plan to destroy Belsavis, but there must be a reason he's after Doctor Gantrell.
                          • 373. - Call me when you get the monitoring stations up and running. I'll use them to locate the doctor.
                            • 374. <Conversation Exit>
  • 139. Player - Pak, the ion charges are all in place. Take down that Sith ray shield.
    • 143. - I read you. Detonating the ion charges... now.
      • 151. - That cleared the way. Now comes the fun part--taking on Sith heavy weapons. Good luck. I'll be standing by.
        • 365. <Conversation Exit>
  • 152. - Plant those ion charges at the power relays. It's the only way to disable the Sith shields.
  • 380. - Whoa, hold on. You're the Jedi who was supposed to meet Enna, right?
    • 391. - I know what this looks like, but I told her to wait for you. She wanted to go outside, scout the area.
      • 393. - I warned her if the Imperials didn't get her, the escaped convicts would. Enna didn't listen.
        • 394. Option - Tell me who you are.Player - I want your name and rank, soldier.
          • 397. - I'm not a soldier. Name's Pak Taldine. I work here.
        • 395. Option - You don't sound very upset.Player - I thought you'd show a little more emotion over the death of your friend.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 396. - Hey, I barely knew her. I just work here. Name's Pak Taldine.
        • 40. Option - I think you're lying.Player - You're the only one with her. It doesn't look good.
          • 44. - You're a Jedi. Can't you read my thoughts? I'm telling the truth.
            • 53. Option - That won't be necessary.Player - Only someone telling the truth would ever make that offer.
            • 52. Option - I guess I have to trust you.Player - I have no choice. I need your help to complete my mission.
              • 398. - Glad we're on the same page. Name's Pak Taldine. I work here.
            • 54. Option - No, but I'm watching you.Player - We can't read minds... but I'll make your head explode like an overripe melon if you cross me.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 55. - I'll keep that in mind. Pak Taldine. I work here.
                • 402. - Enna heard I know Belsavis better than anyone and asked me to help her.
                  • 500. - I had no idea what I was signing up for. Now I just want to get out of this alive.
                    • 407. Option - Glad you stuck around.Player - I appreciate you waiting for me. You could've left when Enna died.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 411. - Thought about it--but you've been out there. Where would I go?
                        • 489. - I know what the prisoners would do to me, and the Imperials are worse. Figured I might as well stay.
                          • 491. - Based on what Enna said, you'll need all the help you can get.
                    • 409. Option - How did she die?Player - Jedi aren't easy to kill. What happened to Enna?
                      • 410. - She crawled back from her scouting mission, wounded and barely alive. Said she escaped from an Imperial patrol.
                        • 416. - I tried to help her, but I'm not a med-tech.
                          • 415. - She told me everything she learned out there, right up to her last breath. None of it was good news.
                    • 408. Option - I don't need your help.Player - I'm not like Enna. I can get the job done by myself.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 496. - You may not need me, but you're my best chance of survival.
                        • 420. - Based on what Enna said before she died, it's bad out there. We should stick together.
                          • 421. Option - Did she mention Krannus?Player - I'm looking for an Imperial officer. A red-skinned Sith.
                          • 427. Option - How bad are things here?Player - Give me a status report.
                          • 422. Option - I think I can handle Belsavis.Player - Enna might have been overmatched here, but I'm a lot stronger than she was.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 431. - The least I can do is tell you what you're up against.
                              • 430. - Enna told me the Imperials are entrenched by the main reactor. They were taking orders from a pureblood Sith.
                                • 436. - They have heavy weapons and a ray shield protecting their position. Nobody's moving them from that reactor any time soon.
                                  • 104. Option - We need a plan.Player - If Krannus is at the reactor, then we've got to find some way to get by those defenses.
                                  • 105. Option - What does the reactor do?Player - Why are the Imperials so determined to hold that position?
                                    • 439. - The reactor controls the security gates. The Imperials are sending troops deeper into the prison and making it impossible for us to follow them.
                                  • 103. Option - They're no match for me.Player - Even with an entire army; they don't stand a chance against a Jedi.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 106. - That's what Enna thought.
                                      • 113. - You'll never get past the Imperials' shields before their heavy weapons mow you down. We need a plan.
                                        • 123. Option - Simple plans work best.Player - What if we take out the shields?
                                        • 444. Option - Any suggestions?Player - You know this prison. Got any bright ideas?
                                          • 445. - There might be one thing we could try.
                                        • 443. Option - I'll improvise.Player - You've never seen me in action. I make my plans up as I go.
                                          • 446. - You try and smash your way through, you'll die. Let's be smart about this.
                                            • 448. - If you overload the energy relays feeding the sector's power grid, you could knock down that ray shield.
                                              • 454. - We've got ion charges here. We could plant one at each power relay, detonate them simultaneously... and short out the Imperial defenses.
                                                • 455. Option - I'll do this. You stay here.Player - Give me the ion charges. Keep an eye on Enna's remains. See they're treated with respect.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 457. - Contact me when all the charges are in place. I'll detonate them from this control room.
                                                • 456. Option - Are you coming with me?Player - I thought you'd want to stay hidden here.
                                                  • 460. - I'm not going anywhere. You're the Jedi--you plant the charges. I'll detonate them from here when you give the all-clear.
                                                • 459. Option - "We"? We're not a team, Pak.Player - Let's get one thing straight: I'm the hero. You're just a guy who needs to stay out of my way.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 463. - Are you kidding? I'm not leaving this room. Wouldn't last two heartbeats out there.
                                                    • 465. - I can detonate those charges from here once they're all in place. Just say the word.
                                                      • 134. - Good luck--and watch your back.
                                                        • 364. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.jedi_knight.pak_taldine
Other Sites:
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            "Text": "You're a Jedi. Can't you read my thoughts? I'm telling the truth.",
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                "frMale": "J'imagine que je dois vous faire confiance.",
                "frFemale": "J'imagine que je dois vous faire confiance.",
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                "frMale": "Seule une personne disant la v\u00e9rit\u00e9 peut demander une chose pareille.",
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                "deMale": "Einen solchen Vorschlag w\u00fcrde nur jemand machen, der die Wahrheit sagt.",
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                "enMale": "That won't be necessary.",
                "frMale": "\u00c7a ne sera pas n\u00e9cessaire.",
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                "deMale": "Das wird nicht n\u00f6tig sein.",
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            "Text": "We can't read minds... but I'll make your head explode like an overripe melon if you cross me.",
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                "deMale": "Wir k\u00f6nnen keine Gedanken lesen ... aber wenn Ihr mich hintergeht, lasse ich Euren Sch\u00e4del explodieren.",
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                "enMale": "No, but I'm watching you.",
                "frMale": "Non, mais je vous ai \u00e0 l'\u0153il.",
                "frFemale": "Non, mais je vous ai \u00e0 l'\u0153il.",
                "deMale": "Nein, aber ich beobachte Euch.",
                "deFemale": "Nein, aber ich beobachte Euch."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 50,
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "I'll keep that in mind. Pak Taldine. I work here.",
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                "enMale": "I'll keep that in mind. Pak Taldine. I work here.",
                "frMale": "Je t\u00e2cherai de m'en souvenir. Pak Taldine. Je travaille ici.",
                "frFemale": "Je t\u00e2cherai de m'en souvenir. Pak Taldine. Je travaille ici.",
                "deMale": "Das werde ich mir merken. Pak Taldine. Ich arbeite hier.",
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            "Text": "Even with an entire army; they don't stand a chance against a Jedi.",
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                "enMale": "Even with an entire army; they don't stand a chance against a Jedi.",
                "frMale": "M\u00eame avec toute une arm\u00e9e, ils n'ont aucune chance contre un Jedi.",
                "frFemale": "M\u00eame avec toute une arm\u00e9e, ils n'ont aucune chance contre un Jedi.",
                "deMale": "Selbst mit einer ganzen Armee h\u00e4tten sie gegen einen Jedi keine Chance.",
                "deFemale": "Selbst mit einer ganzen Armee h\u00e4tten sie gegen einen Jedi keine Chance."
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                "enMale": "They're no match for me.",
                "frMale": "Ils n'ont aucune chance contre moi.",
                "frFemale": "Ils n'ont aucune chance contre moi.",
                "deMale": "Mir sind sie nicht gewachsen.",
                "deFemale": "Mir sind sie nicht gewachsen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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            "SpeakerB62Id": "0000000",
            "Text": "If Krannus is at the reactor, then we've got to find some way to get by those defenses.",
            "LocalizedText": {
                "enMale": "If Krannus is at the reactor, then we've got to find some way to get by those defenses.",
                "frMale": "Si Krannus est au r\u00e9acteur, [{M}]il faut trouver un moyen de passer ces d\u00e9fenses.",
                "frFemale": "Si Krannus est au r\u00e9acteur, [{M}]alors il faut trouver un moyen de passer ces d\u00e9fenses.",
                "deMale": "Wenn Krannus beim Reaktor ist, m\u00fcssen wir einen Weg finden, ihre Verteidigung zu \u00fcberwinden.",
                "deFemale": "Wenn Krannus beim Reaktor ist, m\u00fcssen wir einen Weg finden, ihre Verteidigung zu \u00fcberwinden."
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            "LocalizedOptionText": {
                "enMale": "We need a plan.",
                "frMale": "Il nous faut un plan.",
                "frFemale": "Il nous faut un plan.",
                "deMale": "Wir brauchen einen Plan.",
                "deFemale": "Wir brauchen einen Plan."
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            "SpeakerB62Id": "0000000",
            "Text": "Why are the Imperials so determined to hold that position?",
            "LocalizedText": {
                "enMale": "Why are the Imperials so determined to hold that position?",
                "frMale": "Pourquoi les Imp\u00e9riaux tiennent-ils tant \u00e0 rester l\u00e0-bas ?",
                "frFemale": "Pourquoi les Imp\u00e9riaux tiennent-ils tant \u00e0 rester l\u00e0-bas ?",
                "deMale": "Warum sind die Imperialen so fest entschlossen, die Position zu verteidigen?",
                "deFemale": "Warum sind die Imperialen so fest entschlossen, die Position zu verteidigen?"
            },
            "LocalizedOptionText": {
                "enMale": "What does the reactor do?",
                "frMale": "\u00c0 quoi sert le r\u00e9acteur ?",
                "frFemale": "\u00c0 quoi sert le r\u00e9acteur ?",
                "deMale": "Was bewirkt der Reaktor?",
                "deFemale": "Was bewirkt der Reaktor?"
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            "SpeakerB62Id": "b31yn39",
            "Text": "That's what Enna thought.",
            "LocalizedText": {
                "enMale": "That's what Enna thought.",
                "frMale": "C'est ce que pensait Enna.",
                "frFemale": "C'est ce que pensait Enna.",
                "deMale": "Das hat Enna auch gedacht.",
                "deFemale": "Das hat Enna auch gedacht."
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            "SpeakerB62Id": "b31yn39",
            "Text": "You'll never get past the Imperials' shields before their heavy weapons mow you down. We need a plan.",
            "LocalizedText": {
                "enMale": "You'll never get past the Imperials' shields before their heavy weapons mow you down. We need a plan.",
                "frMale": "Vous ne passerez jamais les boucliers imp\u00e9riaux avant que leurs armes vous an\u00e9antissent. Il nous faut un plan.",
                "frFemale": "Vous ne passerez jamais les boucliers imp\u00e9riaux avant que leurs armes vous an\u00e9antissent. Il nous faut un plan.",
                "deMale": "Ihr werdet es nie an den imperialen Schilden vorbei schaffen, bevor Euch ihre Waffen niederm\u00e4hen. Wir brauchen einen Plan.",
                "deFemale": "Ihr werdet es nie an den imperialen Schilden vorbei schaffen, bevor Euch ihre Waffen niederm\u00e4hen. Wir brauchen einen Plan."
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            "SpeakerB62Id": "0000000",
            "Text": "What if we take out the shields?",
            "LocalizedText": {
                "enMale": "What if we take out the shields?",
                "frMale": "Et si on d\u00e9truisait les boucliers ?",
                "frFemale": "Et si on d\u00e9truisait les boucliers ?",
                "deMale": "Was, wenn wir die Schilde ausschalten?",
                "deFemale": "Was, wenn wir die Schilde ausschalten?"
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            "LocalizedOptionText": {
                "enMale": "Simple plans work best.",
                "frMale": "Les plans les plus simples sont les meilleurs.",
                "frFemale": "Les plans les plus simples sont les meilleurs.",
                "deMale": "Einfache Pl\u00e4ne sind die besten.",
                "deFemale": "Einfache Pl\u00e4ne sind die besten."
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            "SpeakerB62Id": "b31yn39",
            "Text": "Good luck--and watch your back.",
            "LocalizedText": {
                "enMale": "Good luck--and watch your back.",
                "frMale": "Bonne chance... et faites attention \u00e0 vous.",
                "frFemale": "Bonne chance... et faites attention \u00e0 vous.",
                "deMale": "Viel Gl\u00fcck - und passt auf Euch auf.",
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            "SpeakerB62Id": "0000000",
            "Text": "Pak, the ion charges are all in place. Take down that Sith ray shield.",
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                "enMale": "Pak, the ion charges are all in place. Take down that Sith ray shield.",
                "frMale": "Pak, les charges sont en place. D\u00e9truisez-moi ce bouclier d\u00e9flecteur Sith.",
                "frFemale": "Pak, les charges sont en place. D\u00e9truisez-moi ce bouclier d\u00e9flecteur Sith.",
                "deMale": "Pak, die Ionenladungen sind alle platziert. Schaltet den Strahlenschild der Sith aus.",
                "deFemale": "Pak, die Ionenladungen sind alle platziert. Schaltet den Strahlenschild der Sith aus."
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            "SpeakerB62Id": "b31yn39",
            "Text": "You need to repair the monitoring stations so we can find Doctor Gantrell.",
            "LocalizedText": {
                "enMale": "You need to repair the monitoring stations so we can find Doctor Gantrell.",
                "frMale": "Vous devez r\u00e9parer les postes de surveillance pour qu'on puisse trouver le docteur Gantrell.",
                "frFemale": "Vous devez r\u00e9parer les postes de surveillance pour qu'on puisse trouver le docteur Gantrell.",
                "deMale": "Ihr m\u00fcsst die \u00dcberwachungsstationen reparieren, damit wir Doktor Gantrell finden k\u00f6nnen.",
                "deFemale": "Ihr m\u00fcsst die \u00dcberwachungsstationen reparieren, damit wir Doktor Gantrell finden k\u00f6nnen."
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            "SpeakerB62Id": "b31yn39",
            "Text": "I read you. Detonating the ion charges... now.",
            "LocalizedText": {
                "enMale": "I read you. Detonating the ion charges... now.",
                "frMale": "Re\u00e7u. Explosion des charges ioniques... maintenant.",
                "frFemale": "Re\u00e7u. Explosion des charges ioniques... maintenant.",
                "deMale": "Verstanden. Detonation der Ionenladungen ... jetzt.",
                "deFemale": "Verstanden. Detonation der Ionenladungen ... jetzt."
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            "SpeakerB62Id": "b31yn39",
            "Text": "That cleared the way. Now comes the fun part--taking on Sith heavy weapons. Good luck. I'll be standing by.",
            "LocalizedText": {
                "enMale": "That cleared the way. Now comes the fun part--taking on Sith heavy weapons. Good luck. I'll be standing by.",
                "frMale": "La voie est libre. C'est maintenant que \u00e7a devient int\u00e9ressant... avec les armes lourdes des Sith. Bonne chance. Je reste en attente.",
                "frFemale": "La voie est libre. C'est maintenant que \u00e7a devient int\u00e9ressant... avec les armes lourdes des Sith. Bonne chance. Je reste en attente.",
                "deMale": "Jetzt ist der Weg frei. Als N\u00e4chstes kommt der spa\u00dfige Teil - die schweren Waffen der Sith. Viel Gl\u00fcck. Ich warte ab.",
                "deFemale": "Jetzt ist der Weg frei. Als N\u00e4chstes kommt der spa\u00dfige Teil - die schweren Waffen der Sith. Viel Gl\u00fcck. Ich warte ab."
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            "SpeakerB62Id": "b31yn39",
            "Text": "Plant those ion charges at the power relays. It's the only way to disable the Sith shields.",
            "LocalizedText": {
                "enMale": "Plant those ion charges at the power relays. It's the only way to disable the Sith shields.",
                "frMale": "Placez ces charges ioniques sur les relais \u00e9nerg\u00e9tiques. C'est le seul moyen de neutraliser les d\u00e9fenses des Sith.",
                "frFemale": "Placez ces charges ioniques sur les relais \u00e9nerg\u00e9tiques. C'est le seul moyen de neutraliser les d\u00e9fenses des Sith.",
                "deMale": "Platziert die Ionenladungen an den Energierelais. Das ist die einzige M\u00f6glichkeit, die Schilde der Sith auszuschalten.",
                "deFemale": "Platziert die Ionenladungen an den Energierelais. Das ist die einzige M\u00f6glichkeit, die Schilde der Sith auszuschalten."
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            "Text": "I'm picking up lots of chatter on the comm network. Here, listen to this....",
            "LocalizedText": {
                "enMale": "I'm picking up lots of chatter on the comm network. Here, listen to this....",
                "frMale": "Je re\u00e7ois plusieurs conversations sur le r\u00e9seau de communications. \u00c9coutez \u00e7a...",
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                "deMale": "Es herrscht rege Aktivit\u00e4t im Kom-Netzwerk. H\u00f6rt Euch das mal an.",
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            "SpeakerB62Id": "qDuYvTD",
            "Text": "Alert, alert--this is Doctor Gantrell. Our sector is overrun. We've taken refuge inside one of the unused containment vaults.",
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                "enMale": "Alert, alert--this is Doctor Gantrell. Our sector is overrun. We've taken refuge inside one of the unused containment vaults.",
                "frMale": "Alerte, alerte. Ici le docteur Gantrell. Notre secteur est envahi. Nous avons trouv\u00e9 refuge dans l'un des bunkers de d\u00e9tention inutilis\u00e9s.",
                "frFemale": "Alerte, alerte. Ici le docteur Gantrell. Notre secteur est envahi. Nous avons trouv\u00e9 refuge dans l'un des bunkers de d\u00e9tention inutilis\u00e9s.",
                "deMale": "Achtung, Achtung. Hier spricht Doktor Gantrell. Unser Sektor wird \u00fcberrannt. Wir haben in einer leeren Gef\u00e4ngniskammer Schutz gesucht.",
                "deFemale": "Achtung, Achtung. Hier spricht Doktor Gantrell. Unser Sektor wird \u00fcberrannt. Wir haben in einer leeren Gef\u00e4ngniskammer Schutz gesucht."
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            "SpeakerB62Id": "qDuYvTD",
            "Text": "This is the only distress call we can send. Can't risk those blood-skinned fiends tracking our signal. Doctor Gantrell out.",
            "LocalizedText": {
                "enMale": "This is the only distress call we can send. Can't risk those blood-skinned fiends tracking our signal. Doctor Gantrell out.",
                "frMale": "C'est le seul message de d\u00e9tresse que nous enverrons. Nous ne pouvons pas prendre le risque que ces vermines \u00e0 la peau rouge captent notre signal. Termin\u00e9.",
                "frFemale": "C'est le seul message de d\u00e9tresse que nous enverrons. Nous ne pouvons pas prendre le risque que ces vermines \u00e0 la peau rouge captent notre signal. Termin\u00e9.",
                "deMale": "Dies ist der einzige Notruf, den wir senden k\u00f6nnen. Wir k\u00f6nnen nicht riskieren, dass diese blutgef\u00e4rbten Ungeheuer das Signal verfolgen. Doktor Gantrell Ende.",
                "deFemale": "Dies ist der einzige Notruf, den wir senden k\u00f6nnen. Wir k\u00f6nnen nicht riskieren, dass diese blutgef\u00e4rbten Ungeheuer das Signal verfolgen. Doktor Gantrell Ende."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds like he's describing Executor Krannus.",
            "LocalizedText": {
                "enMale": "Sounds like he's describing Executor Krannus.",
                "frMale": "On dirait qu'il parle de l'Ex\u00e9cuteur Krannus.",
                "frFemale": "On dirait qu'il parle de l'Ex\u00e9cuteur Krannus.",
                "deMale": "Das klingt, als w\u00fcrde er Vollstrecker Krannus beschreiben.",
                "deFemale": "Das klingt, als w\u00fcrde er Vollstrecker Krannus beschreiben."
            },
            "LocalizedOptionText": {
                "enMale": "Blood-skinned fiends... hmm.",
                "frMale": "Des vermines \u00e0 la peau rouge... hum.",
                "frFemale": "Des vermines \u00e0 la peau rouge... hum.",
                "deMale": "Blutgef\u00e4rbte Ungeheuer ... hmm.",
                "deFemale": "Blutgef\u00e4rbte Ungeheuer ... hmm."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any idea which vault those people are hiding in?",
            "LocalizedText": {
                "enMale": "Any idea which vault those people are hiding in?",
                "frMale": "Vous avez une id\u00e9e d'o\u00f9 se trouve le bunker o\u00f9 se cachent ces gens ?",
                "frFemale": "Vous avez une id\u00e9e d'o\u00f9 se trouve le bunker o\u00f9 se cachent ces gens ?",
                "deMale": "Irgendeine Ahnung, in welcher Kammer sich die Leute verstecken?",
                "deFemale": "Irgendeine Ahnung, in welcher Kammer sich die Leute verstecken?"
            },
            "LocalizedOptionText": {
                "enMale": "It's not much to go on.",
                "frMale": "\u00c7a ne nous avance pas beaucoup.",
                "frFemale": "\u00c7a ne nous avance pas beaucoup.",
                "deMale": "Das ist nicht sehr hilfreich.",
                "deFemale": "Das ist nicht sehr hilfreich."
            },
            "CnvAlienVONode": -1,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What does Doctor Gantrell do for the prison? Is he a medic?",
            "LocalizedText": {
                "enMale": "What does Doctor Gantrell do for the prison? Is he a medic?",
                "frMale": "Que fait le docteur Gantrell dans la prison ? C'est un m\u00e9decin ?",
                "frFemale": "Que fait le docteur Gantrell dans la prison ? C'est un m\u00e9decin ?",
                "deMale": "Was macht Doktor Gantrell im Gef\u00e4ngnis? Ist er Sanit\u00e4ter?",
                "deFemale": "Was macht Doktor Gantrell im Gef\u00e4ngnis? Ist er Sanit\u00e4ter?"
            },
            "LocalizedOptionText": {
                "enMale": "Who's Doctor Gantrell?",
                "frMale": "Qui est le docteur Gantrell ?",
                "frFemale": "Qui est le docteur Gantrell ?",
                "deMale": "Wer ist Doktor Gantrell?",
                "deFemale": "Wer ist Doktor Gantrell?"
            },
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            "SpeakerB62Id": "b31yn39",
            "Text": "Doctor Gantrell and his team were working in the high security wing. Clearance way beyond my position.",
            "LocalizedText": {
                "enMale": "Doctor Gantrell and his team were working in the high security wing. Clearance way beyond my position.",
                "frMale": "Le docteur Gantrell et son \u00e9quipe travaillaient dans l'aile de s\u00e9curit\u00e9 maximale. Je n'y ai pas acc\u00e8s.",
                "frFemale": "Le docteur Gantrell et son \u00e9quipe travaillaient dans l'aile de s\u00e9curit\u00e9 maximale. Je n'y ai pas acc\u00e8s.",
                "deMale": "Doktor Gantrell und sein Team haben im Sicherheitstrakt gearbeitet. Weit \u00fcber meiner Sicherheitsstufe.",
                "deFemale": "Doktor Gantrell und sein Team haben im Sicherheitstrakt gearbeitet. Weit \u00fcber meiner Sicherheitsstufe."
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            "SpeakerB62Id": "b31yn39",
            "Text": "They all have sub-dermal tracking chips, so the Republic can locate them in an emergency.",
            "LocalizedText": {
                "enMale": "They all have sub-dermal tracking chips, so the Republic can locate them in an emergency.",
                "frMale": "Ils ont tous des mouchards sous la peau, ainsi, la R\u00e9publique peut les localiser en cas d'urgence.",
                "frFemale": "Ils ont tous des mouchards sous la peau, ainsi, la R\u00e9publique peut les localiser en cas d'urgence.",
                "deMale": "Sie tragen alle Kontrollchips unter der Haut, damit die Republik sie im Notfall orten kann.",
                "deFemale": "Sie tragen alle Kontrollchips unter der Haut, damit die Republik sie im Notfall orten kann."
            },
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "b31yn39",
            "Text": "Doctor Gantrell must have figured we'd use the chips to find which vault they're hiding in.",
            "LocalizedText": {
                "enMale": "Doctor Gantrell must have figured we'd use the chips to find which vault they're hiding in.",
                "frMale": "Le docteur Gantrell a d\u00fb se dire qu'on utiliserait les mouchards pour trouver dans quel bunker ils se cachent.",
                "frFemale": "Le docteur Gantrell a d\u00fb se dire qu'on utiliserait les mouchards pour trouver dans quel bunker ils se cachent.",
                "deMale": "Doktor Gantrell muss gedacht haben, dass wir die Chips benutzen w\u00fcrden, um rauszufinden, in welcher Kammer sie sich verstecken.",
                "deFemale": "Doktor Gantrell muss gedacht haben, dass wir die Chips benutzen w\u00fcrden, um rauszufinden, in welcher Kammer sie sich verstecken."
            },
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            "NodeId": 181,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It sounds like that isn't an option anymore.",
            "LocalizedText": {
                "enMale": "It sounds like that isn't an option anymore.",
                "frMale": "Vous n'avez pas l'air tr\u00e8s enthousiaste.",
                "frFemale": "Vous n'avez pas l'air tr\u00e8s enthousiaste.",
                "deMale": "Ihr sagt das, als ob es nicht mehr m\u00f6glich w\u00e4re.",
                "deFemale": "Ihr sagt das, als ob es nicht mehr m\u00f6glich w\u00e4re."
            },
            "LocalizedOptionText": {
                "enMale": "Is there a problem?",
                "frMale": "Il y a un probl\u00e8me ?",
                "frFemale": "Il y a un probl\u00e8me ?",
                "deMale": "Gibt es ein Problem?",
                "deFemale": "Gibt es ein Problem?"
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've got a bad feeling about this. What if Krannus is setting us up?",
            "LocalizedText": {
                "enMale": "I've got a bad feeling about this. What if Krannus is setting us up?",
                "frMale": "J'ai un mauvais pressentiment. Et si Krannus avait tout mis en sc\u00e8ne ?",
                "frFemale": "J'ai un mauvais pressentiment. Et si Krannus avait tout mis en sc\u00e8ne ?",
                "deMale": "Ich habe da ein ganz mieses Gef\u00fchl. Was, wenn Krannus das so geplant hat?",
                "deFemale": "Ich habe da ein ganz mieses Gef\u00fchl. Was, wenn Krannus das so geplant hat?"
            },
            "LocalizedOptionText": {
                "enMale": "This could be a trap.",
                "frMale": "\u00c7a pourrait \u00eatre un pi\u00e8ge.",
                "frFemale": "\u00c7a pourrait \u00eatre un pi\u00e8ge.",
                "deMale": "Das k\u00f6nnte eine Falle sein.",
                "deFemale": "Das k\u00f6nnte eine Falle sein."
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                "JdiDeg1": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "mFHXTc2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsAmbient": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just give me the coordinates.",
            "LocalizedText": {
                "enMale": "Just give me the coordinates.",
                "frMale": "Donnez-moi les coordonn\u00e9es.",
                "frFemale": "Donnez-moi les coordonn\u00e9es.",
                "deMale": "Gebt mir einfach die Koordinaten.",
                "deFemale": "Gebt mir einfach die Koordinaten."
            },
            "LocalizedOptionText": {
                "enMale": "Let's do it.",
                "frMale": "J'y vais.",
                "frFemale": "J'y vais.",
                "deMale": "Tun wir's.",
                "deFemale": "Tun wir's."
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                "BeKofq4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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        "184": {
            "NodeId": 184,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "b31yn39",
            "Text": "The Imperials disabled all the monitoring stations, but if you repair them, I can pinpoint Doctor Gantrell's location.",
            "LocalizedText": {
                "enMale": "The Imperials disabled all the monitoring stations, but if you repair them, I can pinpoint Doctor Gantrell's location.",
                "frMale": "Les Imp\u00e9riaux ont d\u00e9sactiv\u00e9 tous les postes de surveillance, mais si vous les r\u00e9parez, je pourrai peut-\u00eatre localiser le docteur.",
                "frFemale": "Les Imp\u00e9riaux ont d\u00e9sactiv\u00e9 tous les postes de surveillance, mais si vous les r\u00e9parez, je pourrai peut-\u00eatre localiser le docteur.",
                "deMale": "Das Imperium hat alle \u00dcberwachungsstationen ausgeschaltet, aber wenn Ihr sie repariert, kann ich Doktor Gantrell orten.",
                "deFemale": "Das Imperium hat alle \u00dcberwachungsstationen ausgeschaltet, aber wenn Ihr sie repariert, kann ich Doktor Gantrell orten."
            },
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            "NodeId": 191,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "We either pursue this, or sit here and wait for Krannus to blow up the planet.",
            "LocalizedText": {
                "enMale": "We either pursue this, or sit here and wait for Krannus to blow up the planet.",
                "frMale": "Soit on continue l\u00e0-dessus, soit on attend que Krannus d\u00e9truise toute la plan\u00e8te.",
                "frFemale": "Soit on continue l\u00e0-dessus, soit on attend que Krannus d\u00e9truise toute la plan\u00e8te.",
                "deMale": "Entweder gehen wir der Sache auf den Grund oder wir bleiben hier und warten darauf, dass Krannus den Planeten explodieren l\u00e4sst.",
                "deFemale": "Entweder gehen wir der Sache auf den Grund oder wir bleiben hier und warten darauf, dass Krannus den Planeten explodieren l\u00e4sst."
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            "SpeakerB62Id": "0000000",
            "Text": "Pak, I fixed all the monitoring stations. Locate Doctor Gantrell.",
            "LocalizedText": {
                "enMale": "Pak, I fixed all the monitoring stations. Locate Doctor Gantrell.",
                "frMale": "Pak, j'ai r\u00e9par\u00e9 les postes de surveillance. Localisez le docteur Gantrell.",
                "frFemale": "Pak, j'ai r\u00e9par\u00e9 les postes de surveillance. Localisez le docteur Gantrell.",
                "deMale": "Pak, ich habe alle \u00dcberwachungsstationen repariert. Sucht Doktor Gantrell.",
                "deFemale": "Pak, ich habe alle \u00dcberwachungsstationen repariert. Sucht Doktor Gantrell."
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            "SpeakerB62Id": "b31yn39",
            "Text": "Found his tracking signal. He and his team are in an underground containment vault.",
            "LocalizedText": {
                "enMale": "Found his tracking signal. He and his team are in an underground containment vault.",
                "frMale": "J'ai localis\u00e9 son mouchard. Lui et son \u00e9quipe sont dans un bunker de d\u00e9tention souterrain.",
                "frFemale": "J'ai localis\u00e9 son mouchard. Lui et son \u00e9quipe sont dans un bunker de d\u00e9tention souterrain.",
                "deMale": "Ich hab sein Peilsignal. Er ist mit seinem Team in einer unterirdischen Gef\u00e4ngniskammer.",
                "deFemale": "Ich hab sein Peilsignal. Er ist mit seinem Team in einer unterirdischen Gef\u00e4ngniskammer."
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            "SpeakerB62Id": "b31yn39",
            "Text": "Not fond of the cage, but it's just until this all gets sorted out.",
            "LocalizedText": {
                "enMale": "Not fond of the cage, but it's just until this all gets sorted out.",
                "frMale": "Je n'aime pas sp\u00e9cialement les cages, c'est juste le temps que tout rentre dans l'ordre.",
                "frFemale": "Je n'aime pas sp\u00e9cialement les cages, c'est juste le temps que tout rentre dans l'ordre.",
                "deMale": "Ich mag den K\u00e4fig zwar nicht, aber es ist ja nur solange, bis alles geregelt ist.",
                "deFemale": "Ich mag den K\u00e4fig zwar nicht, aber es ist ja nur solange, bis alles geregelt ist."
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            "SpeakerB62Id": "b31yn39",
            "Text": "Thank you for believing in me.",
            "LocalizedText": {
                "enMale": "Thank you for believing in me.",
                "frMale": "Merci d'avoir cru en moi.",
                "frFemale": "Merci d'avoir cru en moi.",
                "deMale": "Danke, dass Ihr an mich geglaubt habt.",
                "deFemale": "Danke, dass Ihr an mich geglaubt habt."
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            "Text": "We can't afford to waste time chasing our tails.",
            "LocalizedText": {
                "enMale": "We can't afford to waste time chasing our tails.",
                "frMale": "On ne peut pas se permettre de perdre notre temps \u00e0 tourner en rond.",
                "frFemale": "On ne peut pas se permettre de perdre notre temps \u00e0 tourner en rond.",
                "deMale": "Wir k\u00f6nnen unsere Zeit nicht damit vergeuden, im Kreis rumzurennen.",
                "deFemale": "Wir k\u00f6nnen unsere Zeit nicht damit vergeuden, im Kreis rumzurennen."
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            "LocalizedOptionText": {
                "enMale": "This lead had better pay off.",
                "frMale": "J'esp\u00e8re que cette piste en vaut la peine.",
                "frFemale": "J'esp\u00e8re que cette piste en vaut la peine.",
                "deMale": "Ich hoffe, die Spur f\u00fchrt nicht ins Nichts.",
                "deFemale": "Ich hoffe, die Spur f\u00fchrt nicht ins Nichts."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "mFHXTc2": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I want to find him before Krannus does.",
            "LocalizedText": {
                "enMale": "I want to find him before Krannus does.",
                "frMale": "Je veux le trouver avant Krannus.",
                "frFemale": "Je veux le trouver avant Krannus.",
                "deMale": "Ich will ihn vor Krannus finden.",
                "deFemale": "Ich will ihn vor Krannus finden."
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            "LocalizedOptionText": {
                "enMale": "We'd better hurry.",
                "frMale": "On ferait bien de se d\u00e9p\u00eacher.",
                "frFemale": "On ferait bien de se d\u00e9p\u00eacher.",
                "deMale": "Beeilen wir uns.",
                "deFemale": "Beeilen wir uns."
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                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "zav1HuJ": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "b31yn39",
            "Text": "We still don't know the Imperials plan to destroy Belsavis, but there must be a reason he's after Doctor Gantrell.",
            "LocalizedText": {
                "enMale": "We still don't know the Imperials plan to destroy Belsavis, but there must be a reason he's after Doctor Gantrell.",
                "frMale": "On ne sait pas comment les Imp\u00e9riaux comptent d\u00e9truire Belsavis, mais ils doivent avoir une raison de chercher le docteur Gantrell.",
                "frFemale": "On ne sait pas comment les Imp\u00e9riaux comptent d\u00e9truire Belsavis, mais ils doivent avoir une raison de chercher le docteur Gantrell.",
                "deMale": "Wir wissen immer noch nicht, wie das Imperium Belsavis zerst\u00f6ren will, aber es muss einen Grund geben, weshalb sie hinter Doktor Gantrell her sind.",
                "deFemale": "Wir wissen immer noch nicht, wie das Imperium Belsavis zerst\u00f6ren will, aber es muss einen Grund geben, weshalb sie hinter Doktor Gantrell her sind."
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        "369": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If Krannus already found him, Doctor Gantrell is probably dead.",
            "LocalizedText": {
                "enMale": "If Krannus already found him, Doctor Gantrell is probably dead.",
                "frMale": "Si Krannus l'a trouv\u00e9, le docteur Gantrell est s\u00fbrement d\u00e9j\u00e0 mort.",
                "frFemale": "Si Krannus l'a trouv\u00e9, le docteur Gantrell est s\u00fbrement d\u00e9j\u00e0 mort.",
                "deMale": "Wenn Krannus ihn schon gefunden hat, ist Doktor Gantrell wahrscheinlich l\u00e4ngst tot.",
                "deFemale": "Wenn Krannus ihn schon gefunden hat, ist Doktor Gantrell wahrscheinlich l\u00e4ngst tot."
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            "LocalizedOptionText": {
                "enMale": "I hope we're not too late.",
                "frMale": "J'esp\u00e8re qu'il n'est pas trop tard.",
                "frFemale": "J'esp\u00e8re qu'il n'est pas trop tard.",
                "deMale": "Hoffentlich kommen wir nicht zu sp\u00e4t.",
                "deFemale": "Hoffentlich kommen wir nicht zu sp\u00e4t."
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            "SpeakerB62Id": "b31yn39",
            "Text": "Call me when you get the monitoring stations up and running. I'll use them to locate the doctor.",
            "LocalizedText": {
                "enMale": "Call me when you get the monitoring stations up and running. I'll use them to locate the doctor.",
                "frMale": "Pr\u00e9venez-moi quand les postes de surveillance seront en \u00e9tat de marche. Je m'en servirai pour localiser le docteur.",
                "frFemale": "Pr\u00e9venez-moi quand les postes de surveillance seront en \u00e9tat de marche. Je m'en servirai pour localiser le docteur.",
                "deMale": "Kontaktiert mich, wenn Ihr die \u00dcberwachungsstationen zum Laufen gebracht habt. Damit kann ich dann den Doktor orten.",
                "deFemale": "Kontaktiert mich, wenn Ihr die \u00dcberwachungsstationen zum Laufen gebracht habt. Damit kann ich dann den Doktor orten."
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            "SpeakerB62Id": "b31yn39",
            "Text": "On it. Scanning now....",
            "LocalizedText": {
                "enMale": "On it. Scanning now....",
                "frMale": "Tout de suite. Je lance le scanner...",
                "frFemale": "Tout de suite. Je lance le scanner...",
                "deMale": "Mach ich. Scan l\u00e4uft ...",
                "deFemale": "Mach ich. Scan l\u00e4uft ..."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "378": {
            "NodeId": 378,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Sending you the coordinates now. I hope you get there before Krannus.",
            "LocalizedText": {
                "enMale": "Sending you the coordinates now. I hope you get there before Krannus.",
                "frMale": "Je vous envoie les coordonn\u00e9es. J'esp\u00e8re que vous arriverez avant Krannus.",
                "frFemale": "Je vous envoie les coordonn\u00e9es. J'esp\u00e8re que vous arriverez avant Krannus.",
                "deMale": "Ich \u00fcbermittle Euch jetzt die Koordinaten. Hoffentlich schafft Ihr es, vor Krannus da zu sein.",
                "deFemale": "Ich \u00fcbermittle Euch jetzt die Koordinaten. Hoffentlich schafft Ihr es, vor Krannus da zu sein."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                379
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            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        },
        "379": {
            "NodeId": 379,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "380": {
            "NodeId": 380,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Whoa, hold on. You're the Jedi who was supposed to meet Enna, right?",
            "LocalizedText": {
                "enMale": "Whoa, hold on. You're the Jedi who was supposed to meet Enna, right?",
                "frMale": "Ouah, une seconde. Vous \u00eates le Jedi qui devait rencontrer Enna, c'est \u00e7a ?",
                "frFemale": "Ouah, une seconde. Vous \u00eates le Jedi qui devait rencontrer Enna, c'est \u00e7a ?",
                "deMale": "Whoa, Moment mal. Ihr seid sicher der Jedi, der Enna hier treffen wollte, oder?",
                "deFemale": "Whoa, Moment mal. Ihr seid sicher der Jedi, der Enna hier treffen wollte, oder?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                381
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            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        "381": {
            "NodeId": 381,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
                391
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            "GenericNodeNumber": 0
        },
        "391": {
            "NodeId": 391,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "I know what this looks like, but I told her to wait for you. She wanted to go outside, scout the area.",
            "LocalizedText": {
                "enMale": "I know what this looks like, but I told her to wait for you. She wanted to go outside, scout the area.",
                "frMale": "Ce n'est pas ce que vous croyez, je lui ai dit de vous attendre. Elle voulait sortir, explorer le secteur.",
                "frFemale": "Ce n'est pas ce que vous croyez, je lui ai dit de vous attendre. Elle voulait sortir, explorer le secteur.",
                "deMale": "Ich wei\u00df schon, wonach das aussieht, aber ich hab ihr gesagt, dass sie auf Euch warten soll. Sie wollte unbedingt raus und sich umsehen.",
                "deFemale": "Ich wei\u00df schon, wonach das aussieht, aber ich hab ihr gesagt, dass sie auf Euch warten soll. Sie wollte unbedingt raus und sich umsehen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        },
        "392": {
            "NodeId": 392,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "GenericNodeNumber": 0
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        "393": {
            "NodeId": 393,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "I warned her if the Imperials didn't get her, the escaped convicts would. Enna didn't listen.",
            "LocalizedText": {
                "enMale": "I warned her if the Imperials didn't get her, the escaped convicts would. Enna didn't listen.",
                "frMale": "Je l'ai pr\u00e9venue que si les Imp\u00e9riaux ne la trouvaient pas, les prisonniers le feraient. Enna n'a rien voulu savoir.",
                "frFemale": "Je l'ai pr\u00e9venue que si les Imp\u00e9riaux ne la trouvaient pas, les prisonniers le feraient. Enna n'a rien voulu savoir.",
                "deMale": "Ich hab sie gewarnt. Wenn das Imperium sie nicht erwischt, dann die entflohenen H\u00e4ftlinge, hab ich gesagt. Aber Enna hat nicht auf mich geh\u00f6rt.",
                "deFemale": "Ich hab sie gewarnt. Wenn das Imperium sie nicht erwischt, dann die entflohenen H\u00e4ftlinge, hab ich gesagt. Aber Enna hat nicht auf mich geh\u00f6rt."
            },
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            "IsAmbient": false,
            "ChildIds": [
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                40
            ],
            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        },
        "394": {
            "NodeId": 394,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I want your name and rank, soldier.",
            "LocalizedText": {
                "enMale": "I want your name and rank, soldier.",
                "frMale": "Dites-moi votre nom et votre grade, soldat.",
                "frFemale": "Dites-moi votre nom et votre grade, soldat.",
                "deMale": "Nennt mir Rang und Namen, Soldat.",
                "deFemale": "Nennt mir Rang und Namen, Soldat."
            },
            "LocalizedOptionText": {
                "enMale": "Tell me who you are.",
                "frMale": "Dites-moi qui vous \u00eates.",
                "frFemale": "Dites-moi qui vous \u00eates.",
                "deMale": "Ich will wissen, wer Ihr seid.",
                "deFemale": "Ich will wissen, wer Ihr seid."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        "395": {
            "NodeId": 395,
            "QuestRewardB62": "34YZUr0",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I thought you'd show a little more emotion over the death of your friend.",
            "LocalizedText": {
                "enMale": "I thought you'd show a little more emotion over the death of your friend.",
                "frMale": "J'aurais cru que la mort de votre amie vous aurait un peu plus chamboul\u00e9 que \u00e7a.",
                "frFemale": "J'aurais cru que la mort de votre amie vous aurait un peu plus chamboul\u00e9 que \u00e7a.",
                "deMale": "Ihr k\u00f6nntet ruhig etwas mehr Bedauern \u00fcber den Tod Eurer Freundin zeigen.",
                "deFemale": "Ihr k\u00f6nntet ruhig etwas mehr Bedauern \u00fcber den Tod Eurer Freundin zeigen."
            },
            "LocalizedOptionText": {
                "enMale": "You don't sound very upset.",
                "frMale": "Vous n'avez pas l'air tr\u00e8s boulevers\u00e9.",
                "frFemale": "Vous n'avez pas l'air tr\u00e8s boulevers\u00e9.",
                "deMale": "Ihr klingt nicht sonderlich bedr\u00fcckt.",
                "deFemale": "Ihr klingt nicht sonderlich bedr\u00fcckt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "BeKofq4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "mFHXTc2": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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        "396": {
            "NodeId": 396,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Hey, I barely knew her. I just work here. Name's Pak Taldine.",
            "LocalizedText": {
                "enMale": "Hey, I barely knew her. I just work here. Name's Pak Taldine.",
                "frMale": "H\u00e9, je la connaissais \u00e0 peine. Je travaille juste ici. Mon nom est Pak Taldine.",
                "frFemale": "H\u00e9, je la connaissais \u00e0 peine. Je travaille juste ici. Mon nom est Pak Taldine.",
                "deMale": "Hey, ich hab sie doch kaum gekannt. Ich arbeite blo\u00df hier. Pak Taldine ist mein Name.",
                "deFemale": "Hey, ich hab sie doch kaum gekannt. Ich arbeite blo\u00df hier. Pak Taldine ist mein Name."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "397": {
            "NodeId": 397,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "I'm not a soldier. Name's Pak Taldine. I work here.",
            "LocalizedText": {
                "enMale": "I'm not a soldier. Name's Pak Taldine. I work here.",
                "frMale": "Je ne suis pas un soldat. Mon nom est Pak Taldine. Je travaille ici.",
                "frFemale": "Je ne suis pas un soldat. Mon nom est Pak Taldine. Je travaille ici.",
                "deMale": "Ich bin kein Soldat. Ich bin Pak Taldine. Ich arbeite hier.",
                "deFemale": "Ich bin kein Soldat. Ich bin Pak Taldine. Ich arbeite hier."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        },
        "398": {
            "NodeId": 398,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Glad we're on the same page. Name's Pak Taldine. I work here.",
            "LocalizedText": {
                "enMale": "Glad we're on the same page. Name's Pak Taldine. I work here.",
                "frMale": "Content qu'on soit sur la m\u00eame longueur d'onde. Mon nom est Pak Taldine. Je travaille ici.",
                "frFemale": "Content qu'on soit sur la m\u00eame longueur d'onde. Mon nom est Pak Taldine. Je travaille ici.",
                "deMale": "Freut mich, dass wir einer Meinung sind. Ich bin Pak Taldine. Ich arbeite hier.",
                "deFemale": "Freut mich, dass wir einer Meinung sind. Ich bin Pak Taldine. Ich arbeite hier."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        "401": {
            "NodeId": 401,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "402": {
            "NodeId": 402,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Enna heard I know Belsavis better than anyone and asked me to help her.",
            "LocalizedText": {
                "enMale": "Enna heard I know Belsavis better than anyone and asked me to help her.",
                "frMale": "Enna a entendu dire que je connaissais Belsavis mieux que personne, alors elle m'a demand\u00e9 de l'aider.",
                "frFemale": "Enna a entendu dire que je connaissais Belsavis mieux que personne, alors elle m'a demand\u00e9 de l'aider.",
                "deMale": "Enna hatte geh\u00f6rt, dass ich Belsavis besser kenne als jeder andere hier. Sie hat mich um Hilfe gebeten.",
                "deFemale": "Enna hatte geh\u00f6rt, dass ich Belsavis besser kenne als jeder andere hier. Sie hat mich um Hilfe gebeten."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.jedi_knight.pak_taldine",
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        "403": {
            "NodeId": 403,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "404": {
            "NodeId": 404,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "407": {
            "NodeId": 407,
            "QuestRewardB62": "34YZUr0",
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I appreciate you waiting for me. You could've left when Enna died.",
            "LocalizedText": {
                "enMale": "I appreciate you waiting for me. You could've left when Enna died.",
                "frMale": "C'est gentil de m'avoir attendu. Vous auriez pu partir quand Enna est morte.",
                "frFemale": "C'est gentil de m'avoir attendue. Vous auriez pu partir quand Enna est morte.",
                "deMale": "Ich wei\u00df es zu sch\u00e4tzen, dass Ihr auf mich gewartet habt. Ihr h\u00e4ttet auch verschwinden k\u00f6nnen, als Enna starb.",
                "deFemale": "Ich wei\u00df es zu sch\u00e4tzen, dass Ihr auf mich gewartet habt. Ihr h\u00e4ttet auch verschwinden k\u00f6nnen, als Enna starb."
            },
            "LocalizedOptionText": {
                "enMale": "Glad you stuck around.",
                "frMale": "Merci d'avoir attendu.",
                "frFemale": "Merci d'avoir attendu.",
                "deMale": "Gut, dass Ihr noch hier seid.",
                "deFemale": "Gut, dass Ihr noch hier seid."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "BeKofq4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "34YZUr0",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not like Enna. I can get the job done by myself.",
            "LocalizedText": {
                "enMale": "I'm not like Enna. I can get the job done by myself.",
                "frMale": "Je ne suis pas comme Enna. Je sais me d\u00e9brouiller tout seul.",
                "frFemale": "Je ne suis pas comme Enna. Je sais me d\u00e9brouiller toute seule.",
                "deMale": "Ich bin nicht wie Enna. Ich kriege das auch allein hin.",
                "deFemale": "Ich bin nicht wie Enna. Ich kriege das auch allein hin."
            },
            "LocalizedOptionText": {
                "enMale": "I don't need your help.",
                "frMale": "Je n'ai pas besoin de votre aide.",
                "frFemale": "Je n'ai pas besoin de votre aide.",
                "deMale": "Ich brauche Eure Hilfe nicht.",
                "deFemale": "Ich brauche Eure Hilfe nicht."
            },
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            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "mFHXTc2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Jedi aren't easy to kill. What happened to Enna?",
            "LocalizedText": {
                "enMale": "Jedi aren't easy to kill. What happened to Enna?",
                "frMale": "Les Jedi ne sont pas faciles \u00e0 tuer. Qu'est-il arriv\u00e9 \u00e0 Enna ?",
                "frFemale": "Les Jedi ne sont pas faciles \u00e0 tuer. Qu'est-il arriv\u00e9 \u00e0 Enna ?",
                "deMale": "Jedi sind nicht leicht zu t\u00f6ten. Was ist Enna zugesto\u00dfen?",
                "deFemale": "Jedi sind nicht leicht zu t\u00f6ten. Was ist Enna zugesto\u00dfen?"
            },
            "LocalizedOptionText": {
                "enMale": "How did she die?",
                "frMale": "Comment est-elle morte ?",
                "frFemale": "Comment est-elle morte ?",
                "deMale": "Wie ist sie gestorben?",
                "deFemale": "Wie ist sie gestorben?"
            },
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "She crawled back from her scouting mission, wounded and barely alive. Said she escaped from an Imperial patrol.",
            "LocalizedText": {
                "enMale": "She crawled back from her scouting mission, wounded and barely alive. Said she escaped from an Imperial patrol.",
                "frMale": "Elles revenue en se tra\u00eenant de sa mission d'exploration, bless\u00e9e, \u00e0 peine vivante. Elle a dit qu'elle avait \u00e9chapp\u00e9 \u00e0 une patrouille imp\u00e9riale.",
                "frFemale": "Elles revenue en se tra\u00eenant de sa mission d'exploration, bless\u00e9e, \u00e0 peine vivante. Elle a dit qu'elle avait \u00e9chapp\u00e9 \u00e0 une patrouille imp\u00e9riale.",
                "deMale": "Sie kam schwer verletzt - oder eher halb tot - von ihrer Sp\u00e4hmission zur\u00fcck. Sie war einer imperialen Patrouille entkommen, hat sie gesagt.",
                "deFemale": "Sie kam schwer verletzt - oder eher halb tot - von ihrer Sp\u00e4hmission zur\u00fcck. Sie war einer imperialen Patrouille entkommen, hat sie gesagt."
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Thought about it--but you've been out there. Where would I go?",
            "LocalizedText": {
                "enMale": "Thought about it--but you've been out there. Where would I go?",
                "frMale": "J'y ai pens\u00e9, mais vous savez ce qu'il se passe dehors. O\u00f9 aurais-je pu aller\u00a0?",
                "frFemale": "J'y ai pens\u00e9, mais vous savez ce qu'il se passe dehors. O\u00f9 aurais-je pu aller\u00a0?",
                "deMale": "Ich hab auch daran gedacht, aber Ihr wart ja selbst da drau\u00dfen. Wo soll ich schon hin?",
                "deFemale": "Ich hab auch daran gedacht, aber Ihr wart ja selbst da drau\u00dfen. Wo soll ich schon hin?"
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "415": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "She told me everything she learned out there, right up to her last breath. None of it was good news.",
            "LocalizedText": {
                "enMale": "She told me everything she learned out there, right up to her last breath. None of it was good news.",
                "frMale": "Elle m'a dit tout ce qu'elle avait appris, jusqu'\u00e0 son dernier souffle. \u00c7a n'avait rien de r\u00e9jouissant.",
                "frFemale": "Elle m'a dit tout ce qu'elle avait appris, jusqu'\u00e0 son dernier souffle. \u00c7a n'avait rien de r\u00e9jouissant.",
                "deMale": "Sie hat mir bis zum letzten Atemzug alles gesagt, was sie da drau\u00dfen rausgefunden hatte. Nichts davon war gut.",
                "deFemale": "Sie hat mir bis zum letzten Atemzug alles gesagt, was sie da drau\u00dfen rausgefunden hatte. Nichts davon war gut."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "I tried to help her, but I'm not a med-tech.",
            "LocalizedText": {
                "enMale": "I tried to help her, but I'm not a med-tech.",
                "frMale": "J'ai essay\u00e9 de l'aider, mais je ne suis pas m\u00e9decin.",
                "frFemale": "J'ai essay\u00e9 de l'aider, mais je ne suis pas m\u00e9decin.",
                "deMale": "Ich hab versucht, ihr zu helfen, aber ich bin kein Sanit\u00e4ter.",
                "deFemale": "Ich hab versucht, ihr zu helfen, aber ich bin kein Sanit\u00e4ter."
            },
            "CnvAlienVONode": -1,
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        "417": {
            "NodeId": 417,
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Based on what Enna said before she died, it's bad out there. We should stick together.",
            "LocalizedText": {
                "enMale": "Based on what Enna said before she died, it's bad out there. We should stick together.",
                "frMale": "D'apr\u00e8s ce que m'a dit Enna avant de mourir, \u00e7a va mal dehors. On devrait rester ensemble.",
                "frFemale": "D'apr\u00e8s ce que m'a dit Enna avant de mourir, \u00e7a va mal dehors. On devrait rester ensemble.",
                "deMale": "Was Enna mir erz\u00e4hlt hat, bevor sie starb, klang schlimm. Wir sollten zusammenhalten.",
                "deFemale": "Was Enna mir erz\u00e4hlt hat, bevor sie starb, klang schlimm. Wir sollten zusammenhalten."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm looking for an Imperial officer. A red-skinned Sith.",
            "LocalizedText": {
                "enMale": "I'm looking for an Imperial officer. A red-skinned Sith.",
                "frMale": "Je cherche un officier imp\u00e9rial. Un Sith \u00e0 la peau rouge.",
                "frFemale": "Je cherche un officier imp\u00e9rial. Un Sith \u00e0 la peau rouge.",
                "deMale": "Ich suche einen imperialen Offizier. Einen roth\u00e4utigen Sith.",
                "deFemale": "Ich suche einen imperialen Offizier. Einen roth\u00e4utigen Sith."
            },
            "LocalizedOptionText": {
                "enMale": "Did she mention Krannus?",
                "frMale": "Elle a parl\u00e9 de Krannus ?",
                "frFemale": "Elle a parl\u00e9 de Krannus ?",
                "deMale": "Hat sie Krannus erw\u00e4hnt?",
                "deFemale": "Hat sie Krannus erw\u00e4hnt?"
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Enna might have been overmatched here, but I'm a lot stronger than she was.",
            "LocalizedText": {
                "enMale": "Enna might have been overmatched here, but I'm a lot stronger than she was.",
                "frMale": "Enna a peut \u00eatre \u00e9t\u00e9 d\u00e9pass\u00e9e, mais je suis bien plus fort qu'elle ne l'\u00e9tait.",
                "frFemale": "Enna a peut \u00eatre \u00e9t\u00e9 d\u00e9pass\u00e9e, mais je suis bien plus forte qu'elle ne l'\u00e9tait.",
                "deMale": "Enna ist \u00fcberw\u00e4ltigt worden, aber ich bin viel st\u00e4rker, als sie es war.",
                "deFemale": "Enna ist \u00fcberw\u00e4ltigt worden, aber ich bin viel st\u00e4rker, als sie es war."
            },
            "LocalizedOptionText": {
                "enMale": "I think I can handle Belsavis.",
                "frMale": "Je pense pouvoir me charger de Belsavis.",
                "frFemale": "Je pense pouvoir me charger de Belsavis.",
                "deMale": "Mit Belsavis komme ich schon klar.",
                "deFemale": "Mit Belsavis komme ich schon klar."
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                "mFHXTc2": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Give me a status report.",
            "LocalizedText": {
                "enMale": "Give me a status report.",
                "frMale": "Faites-moi votre rapport.",
                "frFemale": "Faites-moi votre rapport.",
                "deMale": "Schildert mir die Lage.",
                "deFemale": "Schildert mir die Lage."
            },
            "LocalizedOptionText": {
                "enMale": "How bad are things here?",
                "frMale": "Comment \u00e7a se passe dehors ?",
                "frFemale": "Comment \u00e7a se passe dehors ?",
                "deMale": "Wie schlimm ist es hier?",
                "deFemale": "Wie schlimm ist es hier?"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "Enna told me the Imperials are entrenched by the main reactor. They were taking orders from a pureblood Sith.",
            "LocalizedText": {
                "enMale": "Enna told me the Imperials are entrenched by the main reactor. They were taking orders from a pureblood Sith.",
                "frMale": "Enna m'a dit que les Imp\u00e9riaux \u00e9taient retranch\u00e9s pr\u00e8s du r\u00e9acteur principal. Ils re\u00e7oivent les ordres d'un Sith de sang pur.",
                "frFemale": "Enna m'a dit que les Imp\u00e9riaux \u00e9taient retranch\u00e9s pr\u00e8s du r\u00e9acteur principal. Ils re\u00e7oivent les ordres d'un Sith de sang pur.",
                "deMale": "Enna hat gesagt, dass die Imperialen sich beim Hauptreaktor verschanzt haben. Sie nehmen Befehle von einem reinbl\u00fctigen Sith entgegen.",
                "deFemale": "Enna hat gesagt, dass die Imperialen sich beim Hauptreaktor verschanzt haben. Sie nehmen Befehle von einem reinbl\u00fctigen Sith entgegen."
            },
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            "NodeId": 431,
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            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "b31yn39",
            "Text": "The least I can do is tell you what you're up against.",
            "LocalizedText": {
                "enMale": "The least I can do is tell you what you're up against.",
                "frMale": "Le moins que je puisse faire, c'est vous dire \u00e0 quoi vous attendre.",
                "frFemale": "Le moins que je puisse faire, c'est vous dire \u00e0 quoi vous attendre.",
                "deMale": "Das Mindeste, was ich tun kann, ist Euch zu sagen, womit Ihr rechnen m\u00fcsst.",
                "deFemale": "Das Mindeste, was ich tun kann, ist Euch zu sagen, womit Ihr rechnen m\u00fcsst."
            },
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        "432": {
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            "IsEmpty": true,
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            "SpeakerB62Id": "b31yn39",
            "Text": "They have heavy weapons and a ray shield protecting their position. Nobody's moving them from that reactor any time soon.",
            "LocalizedText": {
                "enMale": "They have heavy weapons and a ray shield protecting their position. Nobody's moving them from that reactor any time soon.",
                "frMale": "Ils sont lourdement arm\u00e9s et prot\u00e9g\u00e9s par un bouclier d\u00e9flecteur. On ne les chassera pas de ce r\u00e9acteur de sit\u00f4t.",
                "frFemale": "Ils sont lourdement arm\u00e9s et prot\u00e9g\u00e9s par un bouclier d\u00e9flecteur. On ne les chassera pas de ce r\u00e9acteur de sit\u00f4t.",
                "deMale": "Sie haben schwere Waffen und einen Strahlenschild, der ihre Position sch\u00fctzt. Die wird so schnell niemand von dem Reaktor vertreiben.",
                "deFemale": "Sie haben schwere Waffen und einen Strahlenschild, der ihre Position sch\u00fctzt. Die wird so schnell niemand von dem Reaktor vertreiben."
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            "SpeakerB62Id": "b31yn39",
            "Text": "The reactor controls the security gates. The Imperials are sending troops deeper into the prison and making it impossible for us to follow them.",
            "LocalizedText": {
                "enMale": "The reactor controls the security gates. The Imperials are sending troops deeper into the prison and making it impossible for us to follow them.",
                "frMale": "Le r\u00e9acteur contr\u00f4le les portes de s\u00e9curit\u00e9. Les Imp\u00e9riaux envoient des troupes au c\u0153ur de la prison et nous emp\u00eachent de les suivre.",
                "frFemale": "Le r\u00e9acteur contr\u00f4le les portes de s\u00e9curit\u00e9. Les Imp\u00e9riaux envoient des troupes au c\u0153ur de la prison et nous emp\u00eachent de les suivre.",
                "deMale": "Der Reaktor steuert die Sicherheitstore. Die Imperialen schicken ihre Truppen immer tiefer ins Gef\u00e4ngnis hinein und hindern uns daran, ihnen zu folgen.",
                "deFemale": "Der Reaktor steuert die Sicherheitstore. Die Imperialen schicken ihre Truppen immer tiefer ins Gef\u00e4ngnis hinein und hindern uns daran, ihnen zu folgen."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've never seen me in action. I make my plans up as I go.",
            "LocalizedText": {
                "enMale": "You've never seen me in action. I make my plans up as I go.",
                "frMale": "Vous ne m'avez jamais vu en action. J'\u00e9labore mes plans en direct.",
                "frFemale": "Vous ne m'avez jamais vue en action. J'\u00e9labore mes plans en direct.",
                "deMale": "Ihr habt mich noch nie in Aktion erlebt. Ich erfinde meine Pl\u00e4ne aus dem Stegreif.",
                "deFemale": "Ihr habt mich noch nie in Aktion erlebt. Ich erfinde meine Pl\u00e4ne aus dem Stegreif."
            },
            "LocalizedOptionText": {
                "enMale": "I'll improvise.",
                "frMale": "J'improviserai.",
                "frFemale": "J'improviserai.",
                "deMale": "Ich werde improvisieren.",
                "deFemale": "Ich werde improvisieren."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You know this prison. Got any bright ideas?",
            "LocalizedText": {
                "enMale": "You know this prison. Got any bright ideas?",
                "frMale": "Vous connaissez la prison. Vous n'avez pas une id\u00e9e ?",
                "frFemale": "Vous connaissez la prison. Vous n'avez pas une id\u00e9e ?",
                "deMale": "Ihr kennt dieses Gef\u00e4ngnis. Habt Ihr nicht eine geniale Idee?",
                "deFemale": "Ihr kennt dieses Gef\u00e4ngnis. Habt Ihr nicht eine geniale Idee?"
            },
            "LocalizedOptionText": {
                "enMale": "Any suggestions?",
                "frMale": "Vous avez une id\u00e9e ?",
                "frFemale": "Vous avez une id\u00e9e ?",
                "deMale": "Irgendwelche Vorschl\u00e4ge?",
                "deFemale": "Irgendwelche Vorschl\u00e4ge?"
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            "SpeakerB62Id": "b31yn39",
            "Text": "There might be one thing we could try.",
            "LocalizedText": {
                "enMale": "There might be one thing we could try.",
                "frMale": "Il y a bien une chose qu'on pourrait essayer.",
                "frFemale": "Il y a bien une chose qu'on pourrait essayer.",
                "deMale": "Eins k\u00f6nnten wir mal versuchen ...",
                "deFemale": "Eins k\u00f6nnten wir mal versuchen ..."
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            "SpeakerB62Id": "b31yn39",
            "Text": "You try and smash your way through, you'll die. Let's be smart about this.",
            "LocalizedText": {
                "enMale": "You try and smash your way through, you'll die. Let's be smart about this.",
                "frMale": "Si vous foncez dans le tas, vous mourrez. Il faut r\u00e9fl\u00e9chir \u00e0 quelque chose.",
                "frFemale": "Si vous foncez dans le tas, vous mourrez. Il faut r\u00e9fl\u00e9chir \u00e0 quelque chose.",
                "deMale": "Wenn Ihr es einfach nur mit roher Gewalt versucht, werdet Ihr sterben. Das m\u00fcssen wir cleverer angehen.",
                "deFemale": "Wenn Ihr es einfach nur mit roher Gewalt versucht, werdet Ihr sterben. Das m\u00fcssen wir cleverer angehen."
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            "SpeakerB62Id": "b31yn39",
            "Text": "If you overload the energy relays feeding the sector's power grid, you could knock down that ray shield.",
            "LocalizedText": {
                "enMale": "If you overload the energy relays feeding the sector's power grid, you could knock down that ray shield.",
                "frMale": "En surchargeant les relais \u00e9nerg\u00e9tiques alimentant le secteur, vous pourriez neutraliser ce bouclier d\u00e9flecteur.",
                "frFemale": "En surchargeant les relais \u00e9nerg\u00e9tiques alimentant le secteur, vous pourriez neutraliser ce bouclier d\u00e9flecteur.",
                "deMale": "Wenn Ihr die Energierelais \u00fcberlastet, die das Energiegitter im Sektor versorgen, k\u00f6nntet Ihr den Strahlenschild ausschalten.",
                "deFemale": "Wenn Ihr die Energierelais \u00fcberlastet, die das Energiegitter im Sektor versorgen, k\u00f6nntet Ihr den Strahlenschild ausschalten."
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            "NodeId": 454,
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            "SpeakerB62Id": "b31yn39",
            "Text": "We've got ion charges here. We could plant one at each power relay, detonate them simultaneously... and short out the Imperial defenses.",
            "LocalizedText": {
                "enMale": "We've got ion charges here. We could plant one at each power relay, detonate them simultaneously... and short out the Imperial defenses.",
                "frMale": "On a des charges ioniques ici. On pourrait en placer une sur chaque relais, et les faire exploser en m\u00eame temps... pour neutraliser les d\u00e9fenses imp\u00e9riales.",
                "frFemale": "On a des charges ioniques ici. On pourrait en placer une sur chaque relais, et les faire exploser en m\u00eame temps... pour neutraliser les d\u00e9fenses imp\u00e9riales.",
                "deMale": "Wir haben hier Ionenladungen. Wir k\u00f6nnten eine an jedem Relais platzieren und sie gleichzeitig hochjagen ... und so die Verteidigung des Imperiums kurzschlie\u00dfen.",
                "deFemale": "Wir haben hier Ionenladungen. Wir k\u00f6nnten eine an jedem Relais platzieren und sie gleichzeitig hochjagen ... und so die Verteidigung des Imperiums kurzschlie\u00dfen."
            },
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        "455": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Give me the ion charges. Keep an eye on Enna's remains. See they're treated with respect.",
            "LocalizedText": {
                "enMale": "Give me the ion charges. Keep an eye on Enna's remains. See they're treated with respect.",
                "frMale": "Donnez-moi les charges ioniques. Gardez un \u0153il sur le corps d'Enna. Faites en sorte qu'on le traite avec respect.",
                "frFemale": "Donnez-moi les charges ioniques. Gardez un \u0153il sur le corps d'Enna. Faites en sorte qu'on le traite avec respect.",
                "deMale": "Gebt mir die Ionenladungen. Behaltet Ennas \u00dcberreste im Auge. Sorgt daf\u00fcr, dass sie respektvoll behandelt werden.",
                "deFemale": "Gebt mir die Ionenladungen. Behaltet Ennas \u00dcberreste im Auge. Sorgt daf\u00fcr, dass sie respektvoll behandelt werden."
            },
            "LocalizedOptionText": {
                "enMale": "I'll do this. You stay here.",
                "frMale": "Je vais le faire. Restez ici.",
                "frFemale": "Je vais le faire. Restez ici.",
                "deMale": "Alles klar. Ihr bleibt hier.",
                "deFemale": "Alles klar. Ihr bleibt hier."
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                "BeKofq4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "mFHXTc2": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I thought you'd want to stay hidden here.",
            "LocalizedText": {
                "enMale": "I thought you'd want to stay hidden here.",
                "frMale": "Je pensais que vous voudriez rester cach\u00e9 ici.",
                "frFemale": "Je pensais que vous voudriez rester cach\u00e9 ici.",
                "deMale": "Ich dachte, Ihr w\u00fcrdet Euch lieber hier verstecken.",
                "deFemale": "Ich dachte, Ihr w\u00fcrdet Euch lieber hier verstecken."
            },
            "LocalizedOptionText": {
                "enMale": "Are you coming with me?",
                "frMale": "Vous venez avec moi ?",
                "frFemale": "Vous venez avec moi ?",
                "deMale": "Kommt Ihr mit?",
                "deFemale": "Kommt Ihr mit?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "b31yn39",
            "Text": "Contact me when all the charges are in place. I'll detonate them from this control room.",
            "LocalizedText": {
                "enMale": "Contact me when all the charges are in place. I'll detonate them from this control room.",
                "frMale": "Appelez-moi quand les charges seront en place. Je les ferai exploser depuis cette salle des commandes.",
                "frFemale": "Appelez-moi quand les charges seront en place. Je les ferai exploser depuis cette salle des commandes.",
                "deMale": "Kontaktiert mich, wenn Ihr alle Ladungen platziert habt. Ich sprenge sie dann von diesem Kontrollraum aus.",
                "deFemale": "Kontaktiert mich, wenn Ihr alle Ladungen platziert habt. Ich sprenge sie dann von diesem Kontrollraum aus."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's get one thing straight: I'm the hero. You're just a guy who needs to stay out of my way.",
            "LocalizedText": {
                "enMale": "Let's get one thing straight: I'm the hero. You're just a guy who needs to stay out of my way.",
                "frMale": "Que les choses soient bien claires : c'est moi le Jedi. Vous n'\u00eates qu'un type qui doit rester en dehors de mon chemin.",
                "frFemale": "Que les choses soient bien claires : c'est moi le Jedi. Vous n'\u00eates qu'un type qui doit rester en dehors de mon chemin.",
                "deMale": "Um eins klarzustellen: Ich bin hier der Held. Ihr seid nur ein Kerl, der mir besser nicht in die Quere kommen sollte.",
                "deFemale": "Um eins klarzustellen: Ich bin hier der Held. Ihr seid nur ein Kerl, der mir besser nicht in die Quere kommen sollte."
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                "enMale": "\"We\"? We're not a team, Pak.",
                "frMale": "\"On\" ? On n'est pas une \u00e9quipe, Pak.",
                "frFemale": "\"On\" ? On n'est pas une \u00e9quipe, Pak.",
                "deMale": "Wir? Wir sind kein Team, Pak.",
                "deFemale": "Wir? Wir sind kein Team, Pak."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "mFHXTc2": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I'm not going anywhere. You're the Jedi--you plant the charges. I'll detonate them from here when you give the all-clear.",
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                "enMale": "I'm not going anywhere. You're the Jedi--you plant the charges. I'll detonate them from here when you give the all-clear.",
                "frMale": "Je ne vais nulle part. C'est vous le Jedi... c'est vous qui placez les charges. Je les ferai exploser d'ici quand vous me donnerez le signal.",
                "frFemale": "Je ne vais nulle part. C'est vous le Jedi... c'est vous qui placez les charges. Je les ferai exploser d'ici quand vous me donnerez le signal.",
                "deMale": "Ich gehe nirgendwohin. Ihr seid der Jedi - Ihr platziert die Ladungen. Ich sprenge sie von hier aus, sobald Ihr das Zeichen gebt.",
                "deFemale": "Ich gehe nirgendwohin. Ihr seid der Jedi - Ihr platziert die Ladungen. Ich sprenge sie von hier aus, sobald Ihr das Zeichen gebt."
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            "Text": "Are you kidding? I'm not leaving this room. Wouldn't last two heartbeats out there.",
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                "frFemale": "Vous plaisantez ? Je ne quitterai pas cette salle. Je ne tiendrais pas deux secondes dehors.",
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            "Text": "I can detonate those charges from here once they're all in place. Just say the word.",
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                "enMale": "I can detonate those charges from here once they're all in place. Just say the word.",
                "frMale": "Je pourrai faire exploser ces charges d'ici une fois qu'elles seront en place. Vous n'aurez qu'\u00e0 me pr\u00e9venir.",
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            "Text": "I know what the prisoners would do to me, and the Imperials are worse. Figured I might as well stay.",
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            "Text": "Based on what Enna said, you'll need all the help you can get.",
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            "Text": "You may not need me, but you're my best chance of survival.",
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                "frMale": "Vous n'avez peut-\u00eatre pas besoin de moi, mais vous \u00eates ma plus grande chance de survie.",
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                "deMale": "Vielleicht braucht Ihr mich wirklich nicht, aber Ihr seid meine beste \u00dcberlebenschance.",
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