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cnv.exp.01.makeb.world.republic.unstable.tefani

  • 5. - Thanks for the assist. Those civs would be under a pile of rubble now if not for you.
  • 20. - Tefani. Looks like your reinforcements are back.
    • 21. <Non-dialogue segment.>
      • 23. - There they are! The Supreme Chancellor's well-oiled machine. I see why you all keep together.
        • 237. <Non-dialogue segment.>
      • 24. - What a performance, Master Jedi! If we had ten more of you, the war would be over tomorrow.
        • 235. <Non-dialogue segment.>
      • 25. - It was a pleasure watching you work, Major. Makes me wish Havoc Squad needed an engineer.
        • 234. <Non-dialogue segment.>
      • 26. - One hired gun, a few dead mercs, and here we all are. We're lucky you're not on the Hutts' side.
        • 27. <Non-dialogue segment.>
          • 28. - One hundred percent of the building's occupants were rescued and accounted for. That's what I call a good day at the office.
            • 30. Option - Glad I could help.Player - You're a pleasure to work with, Tefani. The Protectors can call on me anytime.
              • 45. - No point in doing anything unless you're having fun, right?
            • 31. Option - It almost wasn't.Player - The Hutts had those people brainwashed. It took some doing to get them to leave.
              • 44. - No kidding? Glad you stuck with it. Fear makes people do crazy things.
            • 32. Option - What happens now?Player - Is there anyone else to evacuate on this mesa, or are the Protectors moving on?
          • 29. - We lost fifteen percent of the occupants when the building's interior collapsed, though. Roop Gawash and friends, I'm guessing?
            • 34. Option - Nothing I could do.Player - Roop and his family wouldn't listen to reason. I couldn't waste any more time on them.
              • 37. - You need to work on your people skills. Plenty of ways to lure a scared cat out of a trash compactor.
            • 33. Option - [Lie] They ran away.Player - Roop took off inside the building, and his family followed. There was nothing I could do.
              • 36. - Chased 'em, maybe. But then we might have lost you, too. Wouldn't want the heat for that.
            • 35. Option - Too stupid to live.Player - Those idiots deserved to stay behind. Better hope for the next generation without them.
              • 42. - Ouch. Sorry I asked.
                • 47. - Talaos City should be pretty well cleared in a few hours, thanks to you. I had Cash put a little something together to show our appreciation.
                  • 70. - Better get back to it. Next evac means repairing a light bridge. A bridge made of light! What'll they come up with next?
                    • 261. <Conversation Exit>
  • 3. - The numbers aren't getting better. You've got to get those civs out before that building comes down.
  • 7. - Sir, I've asked Chief Hurkwill three times. They can't spare anyone. Will you please come back now?
    • 9. - Nah, it's practically cozy out here. So Hurkwill's men aren't an option. There's got to be someone else back there with you.
      • 10. <Non-dialogue segment.>
        • 108. - Or a lot of someones. That's the Supreme Chancellor's squad. Over here, you guys!
        • 17. - Use your eyes, Cash. There's a Jedi, right there. Master Jedi! Can we have a minute?
        • 18. - Come on, you're letting the commander of Havoc Squad get away. This way, Major!
        • 11. - Look, an independent contractor, just looking for a job. Hey, you! Credits over here!
          • 84. - Cash Zarrin, Logistics Specialist Tefani. We're with the Protectors--Republic MedCorps, Second Battalion. Official evacuation forces for frightened civilians everywhere.
            • 111. Option - Glad to meet you.Player - Nice to see a friendly face in this chaos. How can I help you, Tefani?
              • 116. - And everyone says Jedi are cold! For starters, we could use that lightsaber of yours.
            • 114. Option - A fine mission.Player - The people of the Republic need a group dedicated to their safety.
              • 115. - You sound like my captain. But he's right--being a hero ain't a bad way to make a living.
            • 14. Option - Must be a new unit.Player - I've been with the military a long time, but I've never heard of you.
              • 106. - Captain doesn't like a lot of press. Me, I wouldn't mind a few medals.
            • 13. Option - Good place for it.Player - Between the mercs and the groundquakes, Makeb's kept you busy.
              • 113. - We're free as birds right now. How'd you like to put us back to work?
            • 112. Option - You're named "the Protectors"?Player - I assume you didn't come up with that title yourselves?
              • 120. - Nah, some orphaned kids from Corellia started it. Just kind of stuck after that.
            • 12. Option - Not much of a force.Player - You look like you need an evacuation, yourselves. Why aren't you armed?
              • 117. - We're non-combat, staffed by civilians and ex-military volunteers. Worked out fine--until now.
                • 119. - Big seismic event coming up. We're talking big enough to devour Talaos City. Got to get these people out now if we're going to beat the clock.
                  • 147. - Problem is, Talaos City's on lockdown. The Hutts have turned all the keys and put the Regulators on street patrol. I think one of 'em's eyeing me now....
                    • 149. Option - Stay put, I'm coming.Player - Keep your head down and don't engage. I'll be there as quick as I can.
                      • 155. - No, no, I'm fine. Me and a couple scouts got ourselves a nice piece of cover.
                    • 148. Option - You need a rescue?Player - So you need someone to take on the Regulators while the Protectors escape?
                    • 150. Option - Then get out of there, fool.Player - What are you talking to me for? Run back to camp before he sees you!
                      • 151. - Thank you.
                        • 153. - The Regulators aren't a problem for me, they're a problem for our evac. They're sitting guard on some buildings at the corner of Groundquake and Epicenter.
                          • 160. - If the quake hits while the buildings are still full... well, it'll definitely lower the property values. We need the mercs out of our way so we can evacuate.
                            • 166. Option - I can handle that.Player - Just point me towards the buildings, and those mercs will be history.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 163. Option - Property values?Player - You've got a very strange way of saying things, Tefani.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 193. - I'll take "strange." Not the worst thing I've been called.
                            • 170. Option - Do it yourselves.Player - You're out there already. Pick up a blaster and start shooting.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 172. - I'm an engineer. I could try calculating them to death, but they'd need to stand still first.
                                • 175. - I'll transmit you coordinates, soon as this seismic scan is done... uh-oh. Better hang on to something.
                                  • 181. - That was a warning, and we're not getting another. Cash, get the speeders ready. Our reinforcements will clear the mercs and get inside the buildings.
                                    • 183. - Once you're in, hit the emergency alarm. The civs will run out, the speeders will pick them up, and we all meet back here to shake hands. Sound good?
                                      • 185. Option - I'm excited, actually.Player - I'm usually on the front lines. It's rare I get to rescue civilians.
                                        • 221. - Captain's always looking for new recruits.
                                      • 184. Option - An excellent plan.Player - I can see why the Protectors made you their logistics specialist.
                                        • 232. - Aww, don't make me blush, Master Jedi.
                                      • 189. Option - Affirmative.Player - Take down the mercs, move out the civs. Easy enough.
                                        • 227. - I like your attitude, Major.
                                      • 200. Option - Why stop there?Player - We should hit the cantina, play a few hands of pazaak.
                                        • 203. - I'll have to take a groundquake check on that one, Captain.
                                      • 186. Option - [Flirt] Could be better.Player - Shaking hands is a little impersonal for me.
                                        • 201. - Too bad I'm married. Cash here might kiss you, though.
                                      • 187. Option - Let's make it fast.Player - I've got plenty to do on this planet before it falls apart.
                                        • 199. - Don't we all.
                                          • 207. - Here are the coordinates. Speeders are fueled up and ready to go. We'll be in position when you are.
                                            • 223. <Conversation Exit>
                                      • 188. Option - No good. [Refuse quest]Player - Get some battle skills and do it yourself.
                                        <Aborts Conversation>
  • 2. - We're in the middle of an evac here. Talk to Chief Hurkwill if you need information.
  • 255. <Non-dialogue segment.>
    • 259. - Almost done. We've got to be setting some kind of record.
    • 256. - Another building emptied. Can we keep you?
    • 257. - All clear here. Head on down to the next one!
    • 258. - First building's evacuated. Keep those mercs busy!
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: cnv.exp.01.makeb.world.republic.unstable.tefani
Other Sites:
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                "frMale": "On est en pleine \u00e9vacuation, l\u00e0. Parlez au chef Hurkwill s'il vous faut des informations.",
                "frFemale": "On est en pleine \u00e9vacuation, l\u00e0. Parlez au chef Hurkwill s'il vous faut des informations.",
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            "Text": "Thanks for the assist. Those civs would be under a pile of rubble now if not for you.",
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            "Text": "Sir, I've asked Chief Hurkwill three times. They can't spare anyone. Will you please come back now?",
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            "Text": "Nah, it's practically cozy out here. So Hurkwill's men aren't an option. There's got to be someone else back there with you.",
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                "enMale": "Look, an independent contractor, just looking for a job. Hey, you! Credits over here!",
                "frMale": "Regardez, un ind\u00e9pendant qui recherche du travail. H\u00e9, vous\u00a0! Il y a des cr\u00e9dits \u00e0 gagner\u00a0!",
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            "Text": "You look like you need an evacuation, yourselves. Why aren't you armed?",
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                "enMale": "You look like you need an evacuation, yourselves. Why aren't you armed?",
                "frMale": "On dirait que c'est vous qui avez besoin d'une \u00e9vacuation. Pourquoi n'\u00eates-vous pas arm\u00e9s\u00a0?",
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                "enMale": "Not much of a force.",
                "frMale": "Vous parlez d'une force...",
                "frFemale": "Vous parlez d'une force...",
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        "13": {
            "NodeId": 13,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Between the mercs and the groundquakes, Makeb's kept you busy.",
            "LocalizedText": {
                "enMale": "Between the mercs and the groundquakes, Makeb's kept you busy.",
                "frMale": "Entre les mercenaires et les s\u00e9ismes, Makeb ne vous a pas laiss\u00e9 beaucoup de r\u00e9pit.",
                "frFemale": "Entre les mercenaires et les s\u00e9ismes, Makeb ne vous a pas laiss\u00e9 beaucoup de r\u00e9pit.",
                "deMale": "Mit all den S\u00f6ldnern und den Beben hat Euch Makeb sicher auf Trab gehalten.",
                "deFemale": "Mit all den S\u00f6ldnern und den Beben hat Euch Makeb sicher auf Trab gehalten."
            },
            "LocalizedOptionText": {
                "enMale": "Good place for it.",
                "frMale": "C'est l'endroit id\u00e9al pour vous.",
                "frFemale": "C'est l'endroit id\u00e9al pour vous.",
                "deMale": "Ein guter Ort daf\u00fcr.",
                "deFemale": "Ein guter Ort daf\u00fcr."
            },
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've been with the military a long time, but I've never heard of you.",
            "LocalizedText": {
                "enMale": "I've been with the military a long time, but I've never heard of you.",
                "frMale": "\u00c7a fait longtemps que je suis dans l'arm\u00e9e, mais je n'ai jamais entendu parler de vous.",
                "frFemale": "\u00c7a fait longtemps que je suis dans l'arm\u00e9e, mais je n'ai jamais entendu parler de vous.",
                "deMale": "Ich war lange Zeit beim Milit\u00e4r, aber von Euch habe ich noch nie geh\u00f6rt.",
                "deFemale": "Ich war lange Zeit beim Milit\u00e4r, aber von Euch habe ich noch nie geh\u00f6rt."
            },
            "LocalizedOptionText": {
                "enMale": "Must be a new unit.",
                "frMale": "\u00c7a doit \u00eatre une nouvelle unit\u00e9.",
                "frFemale": "\u00c7a doit \u00eatre une nouvelle unit\u00e9.",
                "deMale": "Muss eine neue Einheit sein.",
                "deFemale": "Muss eine neue Einheit sein."
            },
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "Use your eyes, Cash. There's a Jedi, right there. Master Jedi! Can we have a minute?",
            "LocalizedText": {
                "enMale": "Use your eyes, Cash. There's a Jedi, right there. Master Jedi! Can we have a minute?",
                "frMale": "Ouvrez les yeux, Cash. Il y a un Jedi, juste l\u00e0. Ma\u00eetre Jedi\u00a0! Vous auriez une minute\u00a0?",
                "frFemale": "Ouvrez les yeux, Cash. Il y a un Jedi, juste l\u00e0. Ma\u00eetre Jedi\u00a0! Vous auriez une minute\u00a0?",
                "deMale": "Benutzt Eure Augen, Cash. Dort ist ein Jedi, genau da. Jedi! Habt Ihr einen Moment?",
                "deFemale": "Benutzt Eure Augen, Cash. Dort ist ein Jedi, genau da. Jedi! Habt Ihr einen Moment?"
            },
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "Come on, you're letting the commander of Havoc Squad get away. This way, Major!",
            "LocalizedText": {
                "enMale": "Come on, you're letting the commander of Havoc Squad get away. This way, Major!",
                "frMale": "Allons, vous laissez le commandant de l'escouade du Chaos s'en aller. Par ici, Major\u00a0!",
                "frFemale": "Allons, vous laissez le commandant de l'escouade du Chaos s'en aller. Par ici, Major\u00a0!",
                "deMale": "Kommt schon, Ihr lasst den Kommandanten des Chaostrupps entkommen. Hier entlang, Major!",
                "deFemale": "Kommt schon, Ihr lasst die Kommandantin des Chaostrupps entkommen. Hier entlang, Major!"
            },
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        "19": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "a3ZqkDC",
            "Text": "Tefani. Looks like your reinforcements are back.",
            "LocalizedText": {
                "enMale": "Tefani. Looks like your reinforcements are back.",
                "frMale": "Tefani. On dirait que vos renforts sont de retour.",
                "frFemale": "Tefani. On dirait que vos renforts sont de retour.",
                "deMale": "Tefani. Sieht aus, als w\u00e4re Eure Verst\u00e4rkung zur\u00fcck.",
                "deFemale": "Tefani. Sieht aus, als w\u00e4re Eure Verst\u00e4rkung zur\u00fcck."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "23": {
            "NodeId": 23,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "There they are! The Supreme Chancellor's well-oiled machine. I see why you all keep together.",
            "LocalizedText": {
                "enMale": "There they are! The Supreme Chancellor's well-oiled machine. I see why you all keep together.",
                "frMale": "Les voil\u00e0\u00a0! La machine bien huil\u00e9e du chancelier supr\u00eame. Je comprends mieux pourquoi vous \u00eates toujours ensemble.",
                "frFemale": "Les voil\u00e0\u00a0! La machine bien huil\u00e9e du chancelier supr\u00eame. Je comprends mieux pourquoi vous \u00eates toujours ensemble.",
                "deMale": "Das sind sie! Die gut ge\u00f6lte Maschine der Obersten Kanzlerin. Ich verstehe, warum Ihr alle zusammenhaltet.",
                "deFemale": "Das sind sie! Die gut ge\u00f6lte Maschine der Obersten Kanzlerin. Ich verstehe, warum Ihr alle zusammenhaltet."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "What a performance, Master Jedi! If we had ten more of you, the war would be over tomorrow.",
            "LocalizedText": {
                "enMale": "What a performance, Master Jedi! If we had ten more of you, the war would be over tomorrow.",
                "frMale": "Quelle performance, Ma\u00eetre Jedi\u00a0! Si on en avait dix comme vous, la guerre serait termin\u00e9e demain.",
                "frFemale": "Quelle performance, Ma\u00eetre Jedi\u00a0! Si on en avait dix comme vous, la guerre serait termin\u00e9e demain.",
                "deMale": "Was f\u00fcr eine Leistung, Jedi! Wenn wir zehn mehr von Euch h\u00e4tten, w\u00e4re der Krieg morgen beendet.",
                "deFemale": "Was f\u00fcr eine Leistung, Jedi! Wenn wir zehn mehr von Euch h\u00e4tten, w\u00e4re der Krieg morgen beendet."
            },
            "CnvAlienVONode": -1,
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        "25": {
            "NodeId": 25,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "It was a pleasure watching you work, Major. Makes me wish Havoc Squad needed an engineer.",
            "LocalizedText": {
                "enMale": "It was a pleasure watching you work, Major. Makes me wish Havoc Squad needed an engineer.",
                "frMale": "C'\u00e9tait un plaisir de vous voir travailler, Major. J'esp\u00e8rerais presque que l'escouade du Chaos aie besoin d'un ing\u00e9nieur.",
                "frFemale": "C'\u00e9tait un plaisir de vous voir travailler, Major. J'esp\u00e8rerais presque que l'escouade du Chaos aie besoin d'un ing\u00e9nieur.",
                "deMale": "Es war ein Vergn\u00fcgen, Euch bei der Arbeit zuzusehen, Major. Ich w\u00fcnschte fast, der Chaostrupp w\u00fcrde einen Ingenieur brauchen.",
                "deFemale": "Es war ein Vergn\u00fcgen, Euch bei der Arbeit zuzusehen, Major. Ich w\u00fcnschte fast, der Chaostrupp w\u00fcrde einen Ingenieur brauchen."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 26,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "4YngG65",
            "Text": "One hired gun, a few dead mercs, and here we all are. We're lucky you're not on the Hutts' side.",
            "LocalizedText": {
                "enMale": "One hired gun, a few dead mercs, and here we all are. We're lucky you're not on the Hutts' side.",
                "frMale": "Une fine g\u00e2chette, quelques mercenaires morts, et le tour est jou\u00e9. Heureusement que vous n'\u00eates pas du c\u00f4t\u00e9 des Hutts.",
                "frFemale": "Une fine g\u00e2chette, quelques mercenaires morts, et le tour est jou\u00e9. Heureusement que vous n'\u00eates pas du c\u00f4t\u00e9 des Hutts.",
                "deMale": "Ein Auftragsm\u00f6rder, ein paar tote S\u00f6ldner und da w\u00e4ren wir alle. Wir k\u00f6nnen froh sein, dass Ihr nicht auf der Seite der Hutten seid.",
                "deFemale": "Eine Auftragsm\u00f6rderin, ein paar tote S\u00f6ldner und da w\u00e4ren wir alle. Wir k\u00f6nnen froh sein, dass Ihr nicht auf der Seite der Hutten seid."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "28": {
            "NodeId": 28,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "4YngG65",
            "Text": "One hundred percent of the building's occupants were rescued and accounted for. That's what I call a good day at the office.",
            "LocalizedText": {
                "enMale": "One hundred percent of the building's occupants were rescued and accounted for. That's what I call a good day at the office.",
                "frMale": "Cent pour cent des occupants ont \u00e9t\u00e9 sauv\u00e9s et \u00e9vacu\u00e9s. C'est ce que j'appelle une bonne journ\u00e9e de travail.",
                "frFemale": "Cent pour cent des occupants ont \u00e9t\u00e9 sauv\u00e9s et \u00e9vacu\u00e9s. C'est ce que j'appelle une bonne journ\u00e9e de travail.",
                "deMale": "100 Prozent der Bewohner dieses Geb\u00e4udes wurden gerettet und erfasst. Das nenne ich einen guten Arbeitstag.",
                "deFemale": "100 Prozent der Bewohner dieses Geb\u00e4udes wurden gerettet und erfasst. Das nenne ich einen guten Arbeitstag."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "We lost fifteen percent of the occupants when the building's interior collapsed, though. Roop Gawash and friends, I'm guessing?",
            "LocalizedText": {
                "enMale": "We lost fifteen percent of the occupants when the building's interior collapsed, though. Roop Gawash and friends, I'm guessing?",
                "frMale": "On a perdu 15\u00a0% des occupants quand le b\u00e2timent s'est \u00e9croul\u00e9. Roop Gawash et compagnie, j'imagine\u00a0?",
                "frFemale": "On a perdu 15\u00a0% des occupants quand le b\u00e2timent s'est \u00e9croul\u00e9. Roop Gawash et compagnie, j'imagine\u00a0?",
                "deMale": "Wir haben 15% der Bewohner verloren, als das Innere des Geb\u00e4udes zusammenbrach. Roop Gawash und Freunde, w\u00fcrde ich sagen?",
                "deFemale": "Wir haben 15% der Bewohner verloren, als das Innere des Geb\u00e4udes zusammenbrach. Roop Gawash und Freunde, w\u00fcrde ich sagen?"
            },
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        "30": {
            "NodeId": 30,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're a pleasure to work with, Tefani. The Protectors can call on me anytime.",
            "LocalizedText": {
                "enMale": "You're a pleasure to work with, Tefani. The Protectors can call on me anytime.",
                "frMale": "C'est un plaisir de travailler avec vous, Tefani. Les Protecteurs peuvent faire appel \u00e0 moi quand ils veulent.",
                "frFemale": "C'est un plaisir de travailler avec vous, Tefani. Les Protecteurs peuvent faire appel \u00e0 moi quand ils veulent.",
                "deMale": "Es ist angenehm, mit Euch zu arbeiten, Tefani. Die Besch\u00fctzer k\u00f6nnen sich jederzeit an mich wenden.",
                "deFemale": "Es ist angenehm, mit Euch zu arbeiten, Tefani. Die Besch\u00fctzer k\u00f6nnen sich jederzeit an mich wenden."
            },
            "LocalizedOptionText": {
                "enMale": "Glad I could help.",
                "frMale": "Content de rendre service.",
                "frFemale": "Contente de rendre service.",
                "deMale": "Sch\u00f6n, dass ich helfen konnte.",
                "deFemale": "Sch\u00f6n, dass ich helfen konnte."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 31,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Hutts had those people brainwashed. It took some doing to get them to leave.",
            "LocalizedText": {
                "enMale": "The Hutts had those people brainwashed. It took some doing to get them to leave.",
                "frMale": "Les Hutts avaient lav\u00e9 le cerveau de ces gens. Ce n'\u00e9tait pas rien de les faire partir.",
                "frFemale": "Les Hutts avaient lav\u00e9 le cerveau de ces gens. Ce n'\u00e9tait pas rien de les faire partir.",
                "deMale": "Die Hutten hatten diesen Leuten eine Gehirnw\u00e4sche verpasst. Es war nicht einfach, sie zum Gehen zu \u00fcberreden.",
                "deFemale": "Die Hutten hatten diesen Leuten eine Gehirnw\u00e4sche verpasst. Es war nicht einfach, sie zum Gehen zu \u00fcberreden."
            },
            "LocalizedOptionText": {
                "enMale": "It almost wasn't.",
                "frMale": "J'ai failli \u00e9chouer.",
                "frFemale": "J'ai failli \u00e9chouer.",
                "deMale": "W\u00e4re es beinahe nicht gewesen.",
                "deFemale": "W\u00e4re es beinahe nicht gewesen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is there anyone else to evacuate on this mesa, or are the Protectors moving on?",
            "LocalizedText": {
                "enMale": "Is there anyone else to evacuate on this mesa, or are the Protectors moving on?",
                "frMale": "Il y a d'autres personnes \u00e0 \u00e9vacuer sur cette mesa, ou les Protecteurs vont continuer\u00a0?",
                "frFemale": "Il y a d'autres personnes \u00e0 \u00e9vacuer sur cette mesa, ou les Protecteurs vont continuer\u00a0?",
                "deMale": "Gibt es auf diesem Tafelberg noch jemanden zu evakuieren oder ziehen die Besch\u00fctzer weiter?",
                "deFemale": "Gibt es auf diesem Tafelberg noch jemanden zu evakuieren oder ziehen die Besch\u00fctzer weiter?"
            },
            "LocalizedOptionText": {
                "enMale": "What happens now?",
                "frMale": "Et maintenant\u00a0?",
                "frFemale": "Et maintenant\u00a0?",
                "deMale": "Was passiert jetzt?",
                "deFemale": "Was passiert jetzt?"
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Roop took off inside the building, and his family followed. There was nothing I could do.",
            "LocalizedText": {
                "enMale": "Roop took off inside the building, and his family followed. There was nothing I could do.",
                "frMale": "Roop a pris la fuite dans le b\u00e2timent, et sa famille a suivi. Je ne pouvais rien faire.",
                "frFemale": "Roop a pris la fuite dans le b\u00e2timent, et sa famille a suivi. Je ne pouvais rien faire.",
                "deMale": "Roop rannte ins Innere des Geb\u00e4udes und seine Familie folgte ihm. Ich konnte nichts tun.",
                "deFemale": "Roop rannte ins Innere des Geb\u00e4udes und seine Familie folgte ihm. Ich konnte nichts tun."
            },
            "LocalizedOptionText": {
                "enMale": "[Lie] They ran away.",
                "frMale": "[Mentir] Ils se sont enfuis.",
                "frFemale": "[Mentir] Ils se sont enfuis.",
                "deMale": "[L\u00fcgen] Sie sind weggelaufen.",
                "deFemale": "[L\u00fcgen] Sie sind weggelaufen."
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            "NodeId": 34,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Roop and his family wouldn't listen to reason. I couldn't waste any more time on them.",
            "LocalizedText": {
                "enMale": "Roop and his family wouldn't listen to reason. I couldn't waste any more time on them.",
                "frMale": "Roop et sa famille ne voulaient pas entendre raison. Je ne pouvais pas perdre plus de temps avec eux.",
                "frFemale": "Roop et sa famille ne voulaient pas entendre raison. Je ne pouvais pas perdre plus de temps avec eux.",
                "deMale": "Roop und seine Familie wollten nicht h\u00f6ren. Ich konnte nicht noch mehr Zeit auf sie verschwenden.",
                "deFemale": "Roop und seine Familie wollten nicht h\u00f6ren. Ich konnte nicht noch mehr Zeit auf sie verschwenden."
            },
            "LocalizedOptionText": {
                "enMale": "Nothing I could do.",
                "frMale": "Je ne pouvais rien faire.",
                "frFemale": "Je ne pouvais rien faire.",
                "deMale": "Ich konnte nichts tun.",
                "deFemale": "Ich konnte nichts tun."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Those idiots deserved to stay behind. Better hope for the next generation without them.",
            "LocalizedText": {
                "enMale": "Those idiots deserved to stay behind. Better hope for the next generation without them.",
                "frMale": "Ces idiots m\u00e9ritaient ce qui leur est arriv\u00e9. La prochaine g\u00e9n\u00e9ration se portera aussi bien sans eux.",
                "frFemale": "Ces idiots m\u00e9ritaient ce qui leur est arriv\u00e9. La prochaine g\u00e9n\u00e9ration se portera aussi bien sans eux.",
                "deMale": "Diese Idioten haben es verdient zur\u00fcckzubleiben. Ohne sie besteht eine gr\u00f6\u00dfere Hoffnung f\u00fcr die n\u00e4chste Generation.",
                "deFemale": "Diese Idioten haben es verdient zur\u00fcckzubleiben. Ohne sie besteht eine gr\u00f6\u00dfere Hoffnung f\u00fcr die n\u00e4chste Generation."
            },
            "LocalizedOptionText": {
                "enMale": "Too stupid to live.",
                "frMale": "Trop stupides pour vivre.",
                "frFemale": "Trop stupides pour vivre.",
                "deMale": "Zu dumm zum Leben.",
                "deFemale": "Zu dumm zum Leben."
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            "SpeakerB62Id": "4YngG65",
            "Text": "Chased 'em, maybe. But then we might have lost you, too. Wouldn't want the heat for that.",
            "LocalizedText": {
                "enMale": "Chased 'em, maybe. But then we might have lost you, too. Wouldn't want the heat for that.",
                "frMale": "Les chasser, peut-\u00eatre. Mais alors, on vous aurait peut-\u00eatre perdu aussi. Je n'aurais pas voulu subir \u00e7a.",
                "frFemale": "Les chasser, peut-\u00eatre. Mais alors, on vous aurait peut-\u00eatre perdue aussi. Je n'aurais pas voulu subir \u00e7a.",
                "deMale": "Ihnen folgen, vielleicht. Aber dann h\u00e4tten wir Euch m\u00f6glicherweise auch verloren. Das m\u00f6chte ich nicht verantworten m\u00fcssen.",
                "deFemale": "Ihnen folgen, vielleicht. Aber dann h\u00e4tten wir Euch m\u00f6glicherweise auch verloren. Das m\u00f6chte ich nicht verantworten m\u00fcssen."
            },
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            "SpeakerB62Id": "4YngG65",
            "Text": "You need to work on your people skills. Plenty of ways to lure a scared cat out of a trash compactor.",
            "LocalizedText": {
                "enMale": "You need to work on your people skills. Plenty of ways to lure a scared cat out of a trash compactor.",
                "frMale": "Vous devriez un peu travailler votre sens du contact. Il y a diff\u00e9rents moyens de faire sortir un chat effray\u00e9 d'un compacteur \u00e0 ordures.",
                "frFemale": "Vous devriez un peu travailler votre sens du contact. Il y a diff\u00e9rents moyens de faire sortir un chat effray\u00e9 d'un compacteur \u00e0 ordures.",
                "deMale": "Ihr m\u00fcsst an Euren Umgangsformen arbeiten. Es gibt viele Wege, eine verschreckte Katze aus einer M\u00fcllpresse zu locken.",
                "deFemale": "Ihr m\u00fcsst an Euren Umgangsformen arbeiten. Es gibt viele Wege, eine verschreckte Katze aus einer M\u00fcllpresse zu locken."
            },
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            "SpeakerB62Id": "4YngG65",
            "Text": "Ouch. Sorry I asked.",
            "LocalizedText": {
                "enMale": "Ouch. Sorry I asked.",
                "frMale": "A\u00efe. D\u00e9sol\u00e9 pour la question.",
                "frFemale": "A\u00efe. D\u00e9sol\u00e9 pour la question.",
                "deMale": "Autsch. Tut mir leid, dass ich gefragt habe.",
                "deFemale": "Autsch. Tut mir leid, dass ich gefragt habe."
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            "SpeakerB62Id": "4YngG65",
            "Text": "No kidding? Glad you stuck with it. Fear makes people do crazy things.",
            "LocalizedText": {
                "enMale": "No kidding? Glad you stuck with it. Fear makes people do crazy things.",
                "frMale": "C'est vrai\u00a0? Heureusement que vous avez r\u00e9gl\u00e9 le probl\u00e8me. La peur fait faire n'importe quoi aux gens.",
                "frFemale": "C'est vrai\u00a0? Heureusement que vous avez r\u00e9gl\u00e9 le probl\u00e8me. La peur fait faire n'importe quoi aux gens.",
                "deMale": "Kein Scherz? Gut, dass Ihr durchgehalten habt. Angst bringt Leute dazu, verr\u00fcckte Dinge zu tun.",
                "deFemale": "Kein Scherz? Gut, dass Ihr durchgehalten habt. Angst bringt Leute dazu, verr\u00fcckte Dinge zu tun."
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            "SpeakerB62Id": "4YngG65",
            "Text": "No point in doing anything unless you're having fun, right?",
            "LocalizedText": {
                "enMale": "No point in doing anything unless you're having fun, right?",
                "frMale": "Les choses n'ont aucun int\u00e9r\u00eat si on ne s'amuse pas, vous croyez pas\u00a0?",
                "frFemale": "Les choses n'ont aucun int\u00e9r\u00eat si on ne s'amuse pas, vous croyez pas\u00a0?",
                "deMale": "Es bringt nichts, etwas zu tun, das einem keinen Spa\u00df macht, nicht wahr?",
                "deFemale": "Es bringt nichts, etwas zu tun, das einem keinen Spa\u00df macht, nicht wahr?"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4YngG65",
            "Text": "Talaos City should be pretty well cleared in a few hours, thanks to you. I had Cash put a little something together to show our appreciation.",
            "LocalizedText": {
                "enMale": "Talaos City should be pretty well cleared in a few hours, thanks to you. I had Cash put a little something together to show our appreciation.",
                "frMale": "Gr\u00e2ce \u00e0 vous, Talaos City devrait \u00eatre presque enti\u00e8rement \u00e9vacu\u00e9e dans quelques heures. J'ai demand\u00e9 \u00e0 Cash de vous pr\u00e9parer un petit quelque chose pour vous prouver notre gratitude.",
                "frFemale": "Gr\u00e2ce \u00e0 vous, Talaos City devrait \u00eatre presque enti\u00e8rement \u00e9vacu\u00e9e dans quelques heures. J'ai demand\u00e9 \u00e0 Cash de vous pr\u00e9parer un petit quelque chose pour vous prouver notre gratitude.",
                "deMale": "Dank Euch sollte Talaos City innerhalb von ein paar Stunden ger\u00e4umt sein. Cash hat eine Kleinigkeit arrangiert, um unsere Dankbarkeit zu zeigen.",
                "deFemale": "Dank Euch sollte Talaos City innerhalb von ein paar Stunden ger\u00e4umt sein. Cash hat eine Kleinigkeit arrangiert, um unsere Dankbarkeit zu zeigen."
            },
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            "SpeakerB62Id": "4YngG65",
            "Text": "Better get back to it. Next evac means repairing a light bridge. A bridge made of light! What'll they come up with next?\n",
            "LocalizedText": {
                "enMale": "Better get back to it. Next evac means repairing a light bridge. A bridge made of light! What'll they come up with next?\n",
                "frMale": "Je ferais bien d'y retourner. La prochaine \u00e9vacuation implique de r\u00e9parer un pont de lumi\u00e8re. Un pont de lumi\u00e8re\u00a0! Qu'est-ce qu'ils vont encore nous inventer\u00a0?",
                "frFemale": "Je ferais bien d'y retourner. La prochaine \u00e9vacuation implique de r\u00e9parer un pont de lumi\u00e8re. Un pont de lumi\u00e8re\u00a0! Qu'est-ce qu'ils vont encore nous inventer\u00a0?",
                "deMale": "Besser zur\u00fcck an die Arbeit. F\u00fcr die n\u00e4chste Evakuierung muss eine Lichtbr\u00fccke repariert werden. Eine Br\u00fccke aus Licht! Was f\u00e4llt denen als N\u00e4chstes ein?\n",
                "deFemale": "Besser zur\u00fcck an die Arbeit. F\u00fcr die n\u00e4chste Evakuierung muss eine Lichtbr\u00fccke repariert werden. Eine Br\u00fccke aus Licht! Was f\u00e4llt denen als N\u00e4chstes ein?\n"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4YngG65",
            "Text": "Cash Zarrin, Logistics Specialist Tefani. We're with the Protectors--Republic MedCorps, Second Battalion. Official evacuation forces for frightened civilians everywhere.",
            "LocalizedText": {
                "enMale": "Cash Zarrin, Logistics Specialist Tefani. We're with the Protectors--Republic MedCorps, Second Battalion. Official evacuation forces for frightened civilians everywhere.",
                "frMale": "Voici Cash Zarrin. Et moi, c'est Tefani, expert en logistique. On est avec les Protecteurs... corps m\u00e9dical de la R\u00e9publique, deuxi\u00e8me bataillon. Force d'\u00e9vacuation officielle de civils en d\u00e9tresse aux quatre coins de la galaxie.",
                "frFemale": "Voici Cash Zarrin. Et moi, c'est Tefani, expert en logistique. On est avec les Protecteurs... corps m\u00e9dical de la R\u00e9publique, deuxi\u00e8me bataillon. Force d'\u00e9vacuation officielle de civils en d\u00e9tresse aux quatre coins de la galaxie.",
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                "deFemale": "Cash Zarrin, Logistikspezialist Tefani. Wir geh\u00f6ren zu den Besch\u00fctzern. Republikanisches Sanit\u00e4tskorps, zweites Bataillon. Offizielle Evakuierungstruppen f\u00fcr ver\u00e4ngstigte Zivilisten in der ganzen Galaxis."
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            "Text": "Captain doesn't like a lot of press. Me, I wouldn't mind a few medals.",
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                "enMale": "Captain doesn't like a lot of press. Me, I wouldn't mind a few medals.",
                "frMale": "Le capitaine n'aime pas qu'on parle de lui. Mais moi, je ne serais pas contre quelques m\u00e9dailles.",
                "frFemale": "Le capitaine n'aime pas qu'on parle de lui. Mais moi, je ne serais pas contre quelques m\u00e9dailles.",
                "deMale": "Der Captain mag keine Presse. Ich pers\u00f6nlich h\u00e4tte nichts gegen ein paar Medaillen.",
                "deFemale": "Der Captain mag keine Presse. Ich pers\u00f6nlich h\u00e4tte nichts gegen ein paar Medaillen."
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            "Text": "Or a lot of someones. That's the Supreme Chancellor's squad. Over here, you guys!",
            "LocalizedText": {
                "enMale": "Or a lot of someones. That's the Supreme Chancellor's squad. Over here, you guys!",
                "frMale": "Ou plusieurs personnes. C'est l'escouade du chancelier supr\u00eame. H\u00e9, vous, par ici\u00a0!",
                "frFemale": "Ou plusieurs personnes. C'est l'escouade du chancelier supr\u00eame. H\u00e9, vous, par ici\u00a0!",
                "deMale": "Oder gleich ganz viele. Das ist der Trupp der Obersten Kanzlerin. Hier dr\u00fcben, Leute!",
                "deFemale": "Oder gleich ganz viele. Das ist der Trupp der Obersten Kanzlerin. Hier dr\u00fcben, Leute!"
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            "Text": "Nice to see a friendly face in this chaos. How can I help you, Tefani?",
            "LocalizedText": {
                "enMale": "Nice to see a friendly face in this chaos. How can I help you, Tefani?",
                "frMale": "\u00c7a fait plaisir de voir un visage amical dans tout ce chaos. Que puis-je faire pour vous, Tefani\u00a0?",
                "frFemale": "\u00c7a fait plaisir de voir un visage amical dans tout ce chaos. Que puis-je faire pour vous, Tefani\u00a0?",
                "deMale": "Sch\u00f6n, in diesem Chaos ein freundliches Gesicht zu sehen. Wie kann ich Euch helfen, Tefani?",
                "deFemale": "Sch\u00f6n, in diesem Chaos ein freundliches Gesicht zu sehen. Wie kann ich Euch helfen, Tefani?"
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            "LocalizedOptionText": {
                "enMale": "Glad to meet you.",
                "frMale": "Heureux de vous rencontrer.",
                "frFemale": "Heureuse de vous rencontrer.",
                "deMale": "Sch\u00f6n, Euch kennenzulernen.",
                "deFemale": "Sch\u00f6n, Euch kennenzulernen."
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            "SpeakerB62Id": "0000000",
            "Text": "I assume you didn't come up with that title yourselves?",
            "LocalizedText": {
                "enMale": "I assume you didn't come up with that title yourselves?",
                "frMale": "J'imagine que vous n'avez pas trouv\u00e9 ce titre tout seul\u00a0?",
                "frFemale": "J'imagine que vous n'avez pas trouv\u00e9 ce titre tout seul\u00a0?",
                "deMale": "Ich nehme an, Ihr habt Euch diesen Titel nicht selbst ausgedacht?",
                "deFemale": "Ich nehme an, Ihr habt Euch diesen Titel nicht selbst ausgedacht?"
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            "LocalizedOptionText": {
                "enMale": "You're named \"the Protectors\"?",
                "frMale": "Vous \u00eates les \"Protecteurs\"\u00a0?",
                "frFemale": "Vous \u00eates les \"Protecteurs\"\u00a0?",
                "deMale": "Ihr nennt Euch \"die Besch\u00fctzer\"?",
                "deFemale": "Ihr nennt Euch \"die Besch\u00fctzer\"?"
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            "SpeakerB62Id": "4YngG65",
            "Text": "We're free as birds right now. How'd you like to put us back to work?",
            "LocalizedText": {
                "enMale": "We're free as birds right now. How'd you like to put us back to work?",
                "frMale": "On est libres comme l'air en ce moment. Que proposez-vous pour qu'on se remette au travail\u00a0?",
                "frFemale": "On est libres comme l'air en ce moment. Que proposez-vous pour qu'on se remette au travail\u00a0?",
                "deMale": "Wir sind momentan frei wie die V\u00f6gel. Wie k\u00f6nnen wir Euch unterst\u00fctzen?",
                "deFemale": "Wir sind momentan frei wie die V\u00f6gel. Wie k\u00f6nnen wir Euch unterst\u00fctzen?"
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            "Text": "The people of the Republic need a group dedicated to their safety.",
            "LocalizedText": {
                "enMale": "The people of the Republic need a group dedicated to their safety.",
                "frMale": "Le peuple de la R\u00e9publique a besoin de gens d\u00e9vou\u00e9s \u00e0 sa s\u00e9curit\u00e9.",
                "frFemale": "Le peuple de la R\u00e9publique a besoin de gens d\u00e9vou\u00e9s \u00e0 sa s\u00e9curit\u00e9.",
                "deMale": "Die Bewohner der Republik brauchen eine Gruppe, die sich ihrer Sicherheit verpflichtet f\u00fchlt.",
                "deFemale": "Die Bewohner der Republik brauchen eine Gruppe, die sich ihrer Sicherheit verpflichtet f\u00fchlt."
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                "enMale": "A fine mission.",
                "frMale": "Une noble mission.",
                "frFemale": "Une noble mission.",
                "deMale": "Eine gute Mission.",
                "deFemale": "Eine gute Mission."
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            "Text": "You sound like my captain. But he's right--being a hero ain't a bad way to make a living.",
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                "enMale": "You sound like my captain. But he's right--being a hero ain't a bad way to make a living.",
                "frMale": "On dirait mon capitaine. Mais il a raison... \u00eatre un h\u00e9ros est un bon moyen de gagner sa vie.",
                "frFemale": "On dirait mon capitaine. Mais il a raison... \u00eatre un h\u00e9ros est un bon moyen de gagner sa vie.",
                "deMale": "Ihr klingt wie mein Captain. Aber er hat Recht - ein Held zu sein ist keine \u00fcble Art, seine Credits zu verdienen.",
                "deFemale": "Ihr klingt wie mein Captain. Aber er hat Recht - ein Held zu sein ist keine \u00fcble Art, seine Credits zu verdienen."
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            "SpeakerB62Id": "4YngG65",
            "Text": "And everyone says Jedi are cold! For starters, we could use that lightsaber of yours.",
            "LocalizedText": {
                "enMale": "And everyone says Jedi are cold! For starters, we could use that lightsaber of yours.",
                "frMale": "Et dire que les gens trouvent les Jedi froids\u00a0! Pour commencer, on pourrait utiliser votre sabre laser.",
                "frFemale": "Et dire que les gens trouvent les Jedi froids\u00a0! Pour commencer, on pourrait utiliser votre sabre laser.",
                "deMale": "Und alle sagen, die Jedi seien kalt! F\u00fcr den Anfang k\u00f6nnten wir Euer Lichtschwert gebrauchen.",
                "deFemale": "Und alle sagen, die Jedi seien kalt! F\u00fcr den Anfang k\u00f6nnten wir Euer Lichtschwert gebrauchen."
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            "SpeakerB62Id": "4YngG65",
            "Text": "We're non-combat, staffed by civilians and ex-military volunteers. Worked out fine--until now.",
            "LocalizedText": {
                "enMale": "We're non-combat, staffed by civilians and ex-military volunteers. Worked out fine--until now.",
                "frMale": "On est des pacifistes, nos membres sont des civils et d'anciens militaires volontaires. \u00c7a fonctionnait tr\u00e8s bien... jusqu'\u00e0 maintenant.",
                "frFemale": "On est des pacifistes, nos membres sont des civils et d'anciens militaires volontaires. \u00c7a fonctionnait tr\u00e8s bien... jusqu'\u00e0 maintenant.",
                "deMale": "Unsere Einheit h\u00e4lt sich aus K\u00e4mpfen raus. Wir haben Zivilisten und freiwillige Ex-Milit\u00e4rs in unseren Reihen. Hat prima funktioniert - bis jetzt.",
                "deFemale": "Unsere Einheit h\u00e4lt sich aus K\u00e4mpfen raus. Wir haben Zivilisten und freiwillige Ex-Milit\u00e4rs in unseren Reihen. Hat prima funktioniert - bis jetzt."
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            "SpeakerB62Id": "4YngG65",
            "Text": "Big seismic event coming up. We're talking big enough to devour Talaos City. Got to get these people out now if we're going to beat the clock.",
            "LocalizedText": {
                "enMale": "Big seismic event coming up. We're talking big enough to devour Talaos City. Got to get these people out now if we're going to beat the clock.",
                "frMale": "On a un gros s\u00e9isme qui arrive. Je veux dire, assez gros pour engloutir Talaos City. Il faut qu'on sorte ces gens d'ici maintenant si on veut remporter cette course contre la montre.",
                "frFemale": "On a un gros s\u00e9isme qui arrive. Je veux dire, assez gros pour engloutir Talaos City. Il faut qu'on sorte ces gens d'ici maintenant si on veut remporter cette course contre la montre.",
                "deMale": "Es steht ein gro\u00dfes seismisches Ereignis bevor. Gro\u00df genug, um Talaos City zu verschlingen. Wir m\u00fcssen die Bewohner sofort evakuieren, wenn wir das noch rechtzeitig schaffen wollen.",
                "deFemale": "Es steht ein gro\u00dfes seismisches Ereignis bevor. Gro\u00df genug, um Talaos City zu verschlingen. Wir m\u00fcssen die Bewohner sofort evakuieren, wenn wir das noch rechtzeitig schaffen wollen."
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            "SpeakerB62Id": "4YngG65",
            "Text": "Nah, some orphaned kids from Corellia started it. Just kind of stuck after that.",
            "LocalizedText": {
                "enMale": "Nah, some orphaned kids from Corellia started it. Just kind of stuck after that.",
                "frMale": "Nan, \u00e7a a commenc\u00e9 avec des orphelins de Corellia. Et puis c'est rest\u00e9 avec le temps.",
                "frFemale": "Nan, \u00e7a a commenc\u00e9 avec des orphelins de Corellia. Et puis c'est rest\u00e9 avec le temps.",
                "deMale": "Nein, ein paar verwaiste Kinder von Corellia haben damit angefangen. Dann ist er irgendwie h\u00e4ngengeblieben.",
                "deFemale": "Nein, ein paar verwaiste Kinder von Corellia haben damit angefangen. Dann ist er irgendwie h\u00e4ngengeblieben."
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            "SpeakerB62Id": "4YngG65",
            "Text": "Problem is, Talaos City's on lockdown. The Hutts have turned all the keys and put the Regulators on street patrol. I think one of 'em's eyeing me now....",
            "LocalizedText": {
                "enMale": "Problem is, Talaos City's on lockdown. The Hutts have turned all the keys and put the Regulators on street patrol. I think one of 'em's eyeing me now....",
                "frMale": "Le probl\u00e8me, c'est que Talaos City est verrouill\u00e9e. Les Hutts ont ferm\u00e9 tous les verrous et plac\u00e9 les R\u00e9gulateurs en patrouille. Je crois bien que l'un d'eux m'a remarqu\u00e9...",
                "frFemale": "Le probl\u00e8me, c'est que Talaos City est verrouill\u00e9e. Les Hutts ont ferm\u00e9 tous les verrous et plac\u00e9 les R\u00e9gulateurs en patrouille. Je crois bien que l'un d'eux m'a remarqu\u00e9...",
                "deMale": "Das Problem ist, dass Talaos City vollst\u00e4ndig abgeriegelt ist. Die Hutten haben alle Schl\u00fcssel rumgedreht und die Regulatoren patrouillieren die Stra\u00dfen. Ich glaube, einer von ihnen starrt mich gerade an ...",
                "deFemale": "Das Problem ist, dass Talaos City vollst\u00e4ndig abgeriegelt ist. Die Hutten haben alle Schl\u00fcssel rumgedreht und die Regulatoren patrouillieren die Stra\u00dfen. Ich glaube, einer von ihnen starrt mich gerade an ..."
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            "SpeakerB62Id": "0000000",
            "Text": "So you need someone to take on the Regulators while the Protectors escape?",
            "LocalizedText": {
                "enMale": "So you need someone to take on the Regulators while the Protectors escape?",
                "frMale": "Donc il vous faut quelqu'un pour \u00e9liminer les R\u00e9gulateurs pendant que les Protecteurs s'occupent de l'\u00e9vacuation\u00a0?",
                "frFemale": "Donc il vous faut quelqu'un pour \u00e9liminer les R\u00e9gulateurs pendant que les Protecteurs s'occupent de l'\u00e9vacuation\u00a0?",
                "deMale": "Ihr braucht also jemanden, der sich um die Regulatoren k\u00fcmmert, w\u00e4hrend die Besch\u00fctzer entkommen?",
                "deFemale": "Ihr braucht also jemanden, der sich um die Regulatoren k\u00fcmmert, w\u00e4hrend die Besch\u00fctzer entkommen?"
            },
            "LocalizedOptionText": {
                "enMale": "You need a rescue?",
                "frMale": "Vous avez besoin d'aide\u00a0?",
                "frFemale": "Vous avez besoin d'aide\u00a0?",
                "deMale": "Braucht Ihr Rettung?",
                "deFemale": "Braucht Ihr Rettung?"
            },
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            "SpeakerB62Id": "0000000",
            "Text": "Keep your head down and don't engage. I'll be there as quick as I can.",
            "LocalizedText": {
                "enMale": "Keep your head down and don't engage. I'll be there as quick as I can.",
                "frMale": "Baissez la t\u00eate et n'attaquez pas. Je serai l\u00e0 aussi vite que possible.",
                "frFemale": "Baissez la t\u00eate et n'attaquez pas. Je serai l\u00e0 aussi vite que possible.",
                "deMale": "Bleibt unauff\u00e4llig und greift nicht an. Ich komme, so schnell ich kann.",
                "deFemale": "Bleibt unauff\u00e4llig und greift nicht an. Ich komme, so schnell ich kann."
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            "LocalizedOptionText": {
                "enMale": "Stay put, I'm coming.",
                "frMale": "Ne bougez pas, j'arrive.",
                "frFemale": "Ne bougez pas, j'arrive.",
                "deMale": "Bleibt, wo Ihr seid. Ich komme.",
                "deFemale": "Bleibt, wo Ihr seid. Ich komme."
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            "SpeakerB62Id": "0000000",
            "Text": "What are you talking to me for? Run back to camp before he sees you!",
            "LocalizedText": {
                "enMale": "What are you talking to me for? Run back to camp before he sees you!",
                "frMale": "Qu'est-ce que vous me racontez\u00a0? Revenez au camp avant qu'il vous voie\u00a0!",
                "frFemale": "Qu'est-ce que vous me racontez\u00a0? Revenez au camp avant qu'il vous voie\u00a0!",
                "deMale": "Wieso redet Ihr noch mit mir? Lauft zur\u00fcck zum Lager, bevor er Euch sieht!",
                "deFemale": "Wieso redet Ihr noch mit mir? Lauft zur\u00fcck zum Lager, bevor er Euch sieht!"
            },
            "LocalizedOptionText": {
                "enMale": "Then get out of there, fool.",
                "frMale": "Alors allez-vous-en, imb\u00e9cile.",
                "frFemale": "Alors allez-vous-en, imb\u00e9cile.",
                "deMale": "Dann verschwindet von dort, Narr.",
                "deFemale": "Dann verschwindet von dort, Narr."
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            "SpeakerB62Id": "a3ZqkDC",
            "Text": "Thank you.",
            "LocalizedText": {
                "enMale": "Thank you.",
                "frMale": "Merci.",
                "frFemale": "Merci.",
                "deMale": "Danke.",
                "deFemale": "Danke."
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            "SpeakerB62Id": "4YngG65",
            "Text": "The Regulators aren't a problem for me, they're a problem for our evac. They're sitting guard on some buildings at the corner of Groundquake and Epicenter.",
            "LocalizedText": {
                "enMale": "The Regulators aren't a problem for me, they're a problem for our evac. They're sitting guard on some buildings at the corner of Groundquake and Epicenter.",
                "frMale": "Les R\u00e9gulateurs ne sont pas un probl\u00e8me pour moi, mais pour l'\u00e9vacuation. Ils montent la garde devant des b\u00e2timents \u00e0 l'angle de S\u00e9isme et d'\u00c9picentre.",
                "frFemale": "Les R\u00e9gulateurs ne sont pas un probl\u00e8me pour moi, mais pour l'\u00e9vacuation. Ils montent la garde devant des b\u00e2timents \u00e0 l'angle de S\u00e9isme et d'\u00c9picentre.",
                "deMale": "Die Regulatoren sind kein Problem f\u00fcr mich, sie sind ein Problem f\u00fcr unsere Evakuierung. Sie halten bei einigen Geb\u00e4uden zwischen dem Rand des Bebens und dem Epizentrum Wache.",
                "deFemale": "Die Regulatoren sind kein Problem f\u00fcr mich, sie sind ein Problem f\u00fcr unsere Evakuierung. Sie halten bei einigen Geb\u00e4uden zwischen dem Rand des Bebens und dem Epizentrum Wache."
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            "SpeakerB62Id": "4YngG65",
            "Text": "No, no, I'm fine. Me and a couple scouts got ourselves a nice piece of cover.",
            "LocalizedText": {
                "enMale": "No, no, I'm fine. Me and a couple scouts got ourselves a nice piece of cover.",
                "frMale": "Non, non, tout va bien. On a trouv\u00e9 une bonne couverture avec quelques \u00e9claireurs.",
                "frFemale": "Non, non, tout va bien. On a trouv\u00e9 une bonne couverture avec quelques \u00e9claireurs.",
                "deMale": "Nein, nein, alles in Ordnung. Ein paar Scouts und ich haben uns ein h\u00fcbsches Fleckchen Deckung gesucht.",
                "deFemale": "Nein, nein, alles in Ordnung. Ein paar Scouts und ich haben uns ein h\u00fcbsches Fleckchen Deckung gesucht."
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            "SpeakerB62Id": "4YngG65",
            "Text": "If the quake hits while the buildings are still full... well, it'll definitely lower the property values. We need the mercs out of our way so we can evacuate.",
            "LocalizedText": {
                "enMale": "If the quake hits while the buildings are still full... well, it'll definitely lower the property values. We need the mercs out of our way so we can evacuate.",
                "frMale": "Si le s\u00e9isme se produit alors que les b\u00e2timents sont encore occup\u00e9s... eh bien, \u00e7a r\u00e9duira d\u00e9finitivement leur valeur. Il faut tenir les mercenaires \u00e0 l'\u00e9cart pendant qu'on \u00e9vacue.",
                "frFemale": "Si le s\u00e9isme se produit alors que les b\u00e2timents sont encore occup\u00e9s... eh bien, \u00e7a r\u00e9duira d\u00e9finitivement leur valeur. Il faut tenir les mercenaires \u00e0 l'\u00e9cart pendant qu'on \u00e9vacue.",
                "deMale": "Wenn das Beben beginnt, solange die Geb\u00e4ude noch besetzt sind ... nun, das senkt zweifellos den Immobilienwert. Wir m\u00fcssen die S\u00f6ldner aus dem Weg r\u00e4umen, damit wir evakuieren k\u00f6nnen.",
                "deFemale": "Wenn das Beben beginnt, solange die Geb\u00e4ude noch besetzt sind ... nun, das senkt zweifellos den Immobilienwert. Wir m\u00fcssen die S\u00f6ldner aus dem Weg r\u00e4umen, damit wir evakuieren k\u00f6nnen."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "You've got a very strange way of saying things, Tefani.",
            "LocalizedText": {
                "enMale": "You've got a very strange way of saying things, Tefani.",
                "frMale": "Vous avez une mani\u00e8re bien \u00e9trange de dire les choses, Tefani.",
                "frFemale": "Vous avez une mani\u00e8re bien \u00e9trange de dire les choses, Tefani.",
                "deMale": "Ihr habt eine sehr seltsame Art, Euch auszudr\u00fccken, Tefani.",
                "deFemale": "Ihr habt eine sehr seltsame Art, Euch auszudr\u00fccken, Tefani."
            },
            "LocalizedOptionText": {
                "enMale": "Property values?",
                "frMale": "Leur valeur\u00a0?",
                "frFemale": "Leur valeur\u00a0?",
                "deMale": "Immobilienwert?",
                "deFemale": "Immobilienwert?"
            },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just point me towards the buildings, and those mercs will be history.",
            "LocalizedText": {
                "enMale": "Just point me towards the buildings, and those mercs will be history.",
                "frMale": "Indiquez-moi ces b\u00e2timents, et ces mercenaires ne seront plus que de l'histoire ancienne.",
                "frFemale": "Indiquez-moi ces b\u00e2timents, et ces mercenaires ne seront plus que de l'histoire ancienne.",
                "deMale": "Weist mir nur den Weg zu den Geb\u00e4uden und diese S\u00f6ldner sind erledigt.",
                "deFemale": "Weist mir nur den Weg zu den Geb\u00e4uden und diese S\u00f6ldner sind erledigt."
            },
            "LocalizedOptionText": {
                "enMale": "I can handle that.",
                "frMale": "Je peux m'en occuper.",
                "frFemale": "Je peux m'en occuper.",
                "deMale": "Darum kann ich mich k\u00fcmmern.",
                "deFemale": "Darum kann ich mich k\u00fcmmern."
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                "zav1HuJ": {
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                "1lgIpT6": {
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                "a4SC3f9": {
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                "Y7ylpO5": {
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                        "deFemale": "<<1>> stimmt zu."
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                "QIyX73M": {
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're out there already. Pick up a blaster and start shooting.",
            "LocalizedText": {
                "enMale": "You're out there already. Pick up a blaster and start shooting.",
                "frMale": "Vous \u00eates d\u00e9j\u00e0 sur place. Prenez un blaster et tirez.",
                "frFemale": "Vous \u00eates d\u00e9j\u00e0 sur place. Prenez un blaster et tirez.",
                "deMale": "Ihr seid bereits dort drau\u00dfen. Schnappt Euch einen Blaster und feuert drauf los.",
                "deFemale": "Ihr seid bereits dort drau\u00dfen. Schnappt Euch einen Blaster und feuert drauf los."
            },
            "LocalizedOptionText": {
                "enMale": "Do it yourselves.",
                "frMale": "D\u00e9brouillez-vous.",
                "frFemale": "D\u00e9brouillez-vous.",
                "deMale": "K\u00fcmmert Euch selbst darum.",
                "deFemale": "K\u00fcmmert Euch selbst darum."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "mFHXTc2": {
                    "Key": 200,
                    "Value": {
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "zyM9980": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "40CsJ78": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                "y1Jf0BD": {
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "4YngG65",
            "Text": "I'm an engineer. I could try calculating them to death, but they'd need to stand still first.",
            "LocalizedText": {
                "enMale": "I'm an engineer. I could try calculating them to death, but they'd need to stand still first.",
                "frMale": "Je suis ing\u00e9nieur. Je pourrais essayer de calculer un moyen de les tuer, mais il faudrait d'abord qu'ils arr\u00eatent de bouger.",
                "frFemale": "Je suis ing\u00e9nieur. Je pourrais essayer de calculer un moyen de les tuer, mais il faudrait d'abord qu'ils arr\u00eatent de bouger.",
                "deMale": "Ich bin ein Ingenieur. Ich k\u00f6nnte versuchen, sie zu Tode zu berechnen, aber dazu m\u00fcssten sie erst einmal stehen bleiben.",
                "deFemale": "Ich bin ein Ingenieur. Ich k\u00f6nnte versuchen, sie zu Tode zu berechnen, aber dazu m\u00fcssten sie erst einmal stehen bleiben."
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            "SpeakerB62Id": "4YngG65",
            "Text": "I'll transmit you coordinates, soon as this seismic scan is done... uh-oh. Better hang on to something.",
            "LocalizedText": {
                "enMale": "I'll transmit you coordinates, soon as this seismic scan is done... uh-oh. Better hang on to something.",
                "frMale": "Je vous transmets les coordonn\u00e9es d\u00e8s que l'analyse sismique est termin\u00e9e... Oh oh. On ferait bien de s'accrocher.",
                "frFemale": "Je vous transmets les coordonn\u00e9es d\u00e8s que l'analyse sismique est termin\u00e9e... Oh oh. On ferait bien de s'accrocher.",
                "deMale": "Ich werde Euch die Koordinaten \u00fcbertragen, sobald dieser seismische Scan abgeschlossen ist ... oh-oh. Haltet Euch besser fest.",
                "deFemale": "Ich werde Euch die Koordinaten \u00fcbertragen, sobald dieser seismische Scan abgeschlossen ist ... oh-oh. Haltet Euch besser fest."
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            "SpeakerB62Id": "4YngG65",
            "Text": "That was a warning, and we're not getting another. Cash, get the speeders ready. Our reinforcements will clear the mercs and get inside the buildings.",
            "LocalizedText": {
                "enMale": "That was a warning, and we're not getting another. Cash, get the speeders ready. Our reinforcements will clear the mercs and get inside the buildings.",
                "frMale": "C'\u00e9tait un avertissement, et il n'y en aura pas d'autre. Cash, pr\u00e9parez les speeders. Nos renforts vont se charger des mercenaires et entrer dans les b\u00e2timents.",
                "frFemale": "C'\u00e9tait un avertissement, et il n'y en aura pas d'autre. Cash, pr\u00e9parez les speeders. Nos renforts vont se charger des mercenaires et entrer dans les b\u00e2timents.",
                "deMale": "Das war eine Warnung und wir bekommen keine weitere. Cash, die Gleiter bereit machen. Unsere Verst\u00e4rkung wird die S\u00f6ldner aus dem Weg r\u00e4umen und in die Geb\u00e4ude eindringen.",
                "deFemale": "Das war eine Warnung und wir bekommen keine weitere. Cash, die Gleiter bereit machen. Unsere Verst\u00e4rkung wird die S\u00f6ldner aus dem Weg r\u00e4umen und in die Geb\u00e4ude eindringen."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4YngG65",
            "Text": "Once you're in, hit the emergency alarm. The civs will run out, the speeders will pick them up, and we all meet back here to shake hands. Sound good?",
            "LocalizedText": {
                "enMale": "Once you're in, hit the emergency alarm. The civs will run out, the speeders will pick them up, and we all meet back here to shake hands. Sound good?",
                "frMale": "Une fois sur place, d\u00e9clenchez l'alarme. Les civils se pr\u00e9cipiteront dehors, les speeders les ramasseront et on se retrouvera tous ici pour se donner une bonne poign\u00e9e de main. C'est bon pour vous\u00a0?",
                "frFemale": "Une fois sur place, d\u00e9clenchez l'alarme. Les civils se pr\u00e9cipiteront dehors, les speeders les ramasseront et on se retrouvera tous ici pour se donner une bonne poign\u00e9e de main. C'est bon pour vous\u00a0?",
                "deMale": "Sobald Ihr drin seid, l\u00f6st den Notfallalarm aus. Die Zivilisten werden herausrennen, die Gleiter werden sie aufnehmen und wir treffen uns alle wieder hier, um uns die H\u00e4nde zu sch\u00fctteln. H\u00f6rt sich gut an?",
                "deFemale": "Sobald Ihr drin seid, l\u00f6st den Notfallalarm aus. Die Zivilisten werden herausrennen, die Gleiter werden sie aufnehmen und wir treffen uns alle wieder hier, um uns die H\u00e4nde zu sch\u00fctteln. H\u00f6rt sich gut an?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can see why the Protectors made you their logistics specialist.",
            "LocalizedText": {
                "enMale": "I can see why the Protectors made you their logistics specialist.",
                "frMale": "Je comprends mieux pourquoi les Protecteurs vous ont nomm\u00e9 expert en logistique.",
                "frFemale": "Je comprends mieux pourquoi les Protecteurs vous ont nomm\u00e9 expert en logistique.",
                "deMale": "Ich verstehe, wieso die Besch\u00fctzer Euch zu ihrem Logistikspezialisten gemacht haben.",
                "deFemale": "Ich verstehe, wieso die Besch\u00fctzer Euch zu ihrem Logistikspezialisten gemacht haben."
            },
            "LocalizedOptionText": {
                "enMale": "An excellent plan.",
                "frMale": "Un plan excellent.",
                "frFemale": "Un plan excellent.",
                "deMale": "Ein exzellenter Plan.",
                "deFemale": "Ein exzellenter Plan."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm usually on the front lines. It's rare I get to rescue civilians.",
            "LocalizedText": {
                "enMale": "I'm usually on the front lines. It's rare I get to rescue civilians.",
                "frMale": "D'habitude, je suis sur le front. J'ai rarement l'occasion de sauver des civils.",
                "frFemale": "D'habitude, je suis sur le front. J'ai rarement l'occasion de sauver des civils.",
                "deMale": "Ich bin normalerweise immer an der Front. Es ist selten, dass ich Zivilisten retten darf.",
                "deFemale": "Ich bin normalerweise immer an der Front. Es ist selten, dass ich Zivilisten retten darf."
            },
            "LocalizedOptionText": {
                "enMale": "I'm excited, actually.",
                "frMale": "J'ai vraiment h\u00e2te.",
                "frFemale": "J'ai vraiment h\u00e2te.",
                "deMale": "Ich bin schon sehr gespannt.",
                "deFemale": "Ich bin schon sehr gespannt."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Shaking hands is a little impersonal for me.",
            "LocalizedText": {
                "enMale": "Shaking hands is a little impersonal for me.",
                "frMale": "Je trouve les poign\u00e9es de main un peu impersonnelles.",
                "frFemale": "Je trouve les poign\u00e9es de main un peu impersonnelles.",
                "deMale": "H\u00e4nde zu sch\u00fctteln finde ich ein wenig unpers\u00f6nlich.",
                "deFemale": "H\u00e4nde zu sch\u00fctteln finde ich ein wenig unpers\u00f6nlich."
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            "LocalizedOptionText": {
                "enMale": "[Flirt] Could be better.",
                "frMale": "[S\u00e9duire] \u00c7a pourrait \u00eatre mieux.",
                "frFemale": "[S\u00e9duire] \u00c7a pourrait \u00eatre mieux.",
                "deMale": "[Flirten] Das geht doch besser.",
                "deFemale": "[Flirten] Das geht doch besser."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've got plenty to do on this planet before it falls apart.",
            "LocalizedText": {
                "enMale": "I've got plenty to do on this planet before it falls apart.",
                "frMale": "J'ai beaucoup de choses \u00e0 faire sur cette plan\u00e8te avant qu'elle s'\u00e9croule.",
                "frFemale": "J'ai beaucoup de choses \u00e0 faire sur cette plan\u00e8te avant qu'elle s'\u00e9croule.",
                "deMale": "Ich habe auf diesem Planeten noch jede Menge zu tun, bevor er auseinanderbricht.",
                "deFemale": "Ich habe auf diesem Planeten noch jede Menge zu tun, bevor er auseinanderbricht."
            },
            "LocalizedOptionText": {
                "enMale": "Let's make it fast.",
                "frMale": "Faisons vite.",
                "frFemale": "Faisons vite.",
                "deMale": "Bringen wir's hinter uns.",
                "deFemale": "Bringen wir's hinter uns."
            },
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get some battle skills and do it yourself.",
            "LocalizedText": {
                "enMale": "Get some battle skills and do it yourself.",
                "frMale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "frFemale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "deMale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!",
                "deFemale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!"
            },
            "LocalizedOptionText": {
                "enMale": "No good. [Refuse quest]",
                "frMale": "Non. [Refuser la mission]",
                "frFemale": "Non. [Refuser la mission]",
                "deMale": "Nein. [Mission ablehnen]",
                "deFemale": "Nein. [Mission ablehnen]"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Take down the mercs, move out the civs. Easy enough.",
            "LocalizedText": {
                "enMale": "Take down the mercs, move out the civs. Easy enough.",
                "frMale": "\u00c9liminer les mercenaires, \u00e9vacuer les civils. \u00c7a me para\u00eet simple.",
                "frFemale": "\u00c9liminer les mercenaires, \u00e9vacuer les civils. \u00c7a me para\u00eet simple.",
                "deMale": "S\u00f6ldner ausschalten; Zivilisten rausbringen. Ganz einfach.",
                "deFemale": "S\u00f6ldner ausschalten; Zivilisten rausbringen. Ganz einfach."
            },
            "LocalizedOptionText": {
                "enMale": "Affirmative.",
                "frMale": "Affirmatif.",
                "frFemale": "Affirmatif.",
                "deMale": "Best\u00e4tigt.",
                "deFemale": "Best\u00e4tigt."
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "I'll take \"strange.\" Not the worst thing I've been called.",
            "LocalizedText": {
                "enMale": "I'll take \"strange.\" Not the worst thing I've been called.",
                "frMale": "\"\u00c9trange\" me convient tr\u00e8s bien. Ce n'est pas le pire que j'aie entendu.",
                "frFemale": "\"\u00c9trange\" me convient tr\u00e8s bien. Ce n'est pas le pire que j'aie entendu.",
                "deMale": "\"Seltsam\" ist in Ordnung. Nicht das Schlimmste, das man \u00fcber mich gesagt hat.",
                "deFemale": "\"Seltsam\" ist in Ordnung. Nicht das Schlimmste, das man \u00fcber mich gesagt hat."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 199,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "Don't we all.",
            "LocalizedText": {
                "enMale": "Don't we all.",
                "frMale": "Comme nous tous.",
                "frFemale": "Comme nous tous.",
                "deMale": "Das geht uns allen so.",
                "deFemale": "Das geht uns allen so."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We should hit the cantina, play a few hands of pazaak.",
            "LocalizedText": {
                "enMale": "We should hit the cantina, play a few hands of pazaak.",
                "frMale": "On devrait passer par la cantina, faire quelques parties de pazaak.",
                "frFemale": "On devrait passer par la cantina, faire quelques parties de pazaak.",
                "deMale": "Wir sollten in der Cantina ein paar Runden Pazaak spielen.",
                "deFemale": "Wir sollten in der Cantina ein paar Runden Pazaak spielen."
            },
            "LocalizedOptionText": {
                "enMale": "Why stop there?",
                "frMale": "Pourquoi s'arr\u00eater l\u00e0\u00a0?",
                "frFemale": "Pourquoi s'arr\u00eater l\u00e0\u00a0?",
                "deMale": "Wieso nicht mehr?",
                "deFemale": "Wieso nicht mehr?"
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "Too bad I'm married. Cash here might kiss you, though.",
            "LocalizedText": {
                "enMale": "Too bad I'm married. Cash here might kiss you, though.",
                "frMale": "Dommage que je sois mari\u00e9. Mais Cash vous fera peut-\u00eatre la bise.",
                "frFemale": "Dommage que je sois mari\u00e9. Mais Cash vous fera peut-\u00eatre la bise.",
                "deMale": "Schade, dass ich verheiratet bin. Cash w\u00fcrde Euch allerdings sicher gern einen Kuss geben.",
                "deFemale": "Schade, dass ich verheiratet bin. Cash w\u00fcrde Euch allerdings sicher gern einen Kuss geben."
            },
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "4YngG65",
            "Text": "I'll have to take a groundquake check on that one, Captain.",
            "LocalizedText": {
                "enMale": "I'll have to take a groundquake check on that one, Captain.",
                "frMale": "Je vais devoir faire une analyse sismique pour \u00e7a, Capitaine.",
                "frFemale": "Je vais devoir faire une analyse sismique pour \u00e7a, Capitaine.",
                "deMale": "Wenn uns keine Beben in die Quere kommen w\u00fcrden, sehr gern, Captain.",
                "deFemale": "Wenn uns keine Beben in die Quere kommen w\u00fcrden, sehr gern, Captain."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 207,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "a3ZqkDC",
            "Text": "Here are the coordinates. Speeders are fueled up and ready to go. We'll be in position when you are.",
            "LocalizedText": {
                "enMale": "Here are the coordinates. Speeders are fueled up and ready to go. We'll be in position when you are.",
                "frMale": "Voil\u00e0 les coordonn\u00e9es. Les speeders sont ravitaill\u00e9s et pr\u00eats \u00e0 partir. On sera en position en m\u00eame temps que vous.",
                "frFemale": "Voil\u00e0 les coordonn\u00e9es. Les speeders sont ravitaill\u00e9s et pr\u00eats \u00e0 partir. On sera en position en m\u00eame temps que vous.",
                "deMale": "Hier sind die Koordinaten. Die Gleiter sind aufgetankt und bereit. Wir werden in Position sein, wenn Ihr bereit seid.",
                "deFemale": "Hier sind die Koordinaten. Die Gleiter sind aufgetankt und bereit. Wir werden in Position sein, wenn Ihr bereit seid."
            },
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            "SpeakerB62Id": "4YngG65",
            "Text": "Captain's always looking for new recruits.",
            "LocalizedText": {
                "enMale": "Captain's always looking for new recruits.",
                "frMale": "Le capitaine a toujours besoin de nouvelles recrues.",
                "frFemale": "Le capitaine a toujours besoin de nouvelles recrues.",
                "deMale": "Der Captain ist immer auf der Suche nach neuen Rekruten.",
                "deFemale": "Der Captain ist immer auf der Suche nach neuen Rekruten."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "4YngG65",
            "Text": "I like your attitude, Major.",
            "LocalizedText": {
                "enMale": "I like your attitude, Major.",
                "frMale": "J'aime votre attitude, Major.",
                "frFemale": "J'aime votre attitude, Major.",
                "deMale": "Ich mag Eure Einstellung, Major.",
                "deFemale": "Ich mag Eure Einstellung, Major."
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            "SpeakerB62Id": "4YngG65",
            "Text": "Aww, don't make me blush, Master Jedi.",
            "LocalizedText": {
                "enMale": "Aww, don't make me blush, Master Jedi.",
                "frMale": "Oh, vous allez me faire rougir, Ma\u00eetre Jedi.",
                "frFemale": "Oh, vous allez me faire rougir, Ma\u00eetre Jedi.",
                "deMale": "Ah, zu viel des Lobes, Jedi.",
                "deFemale": "Ah, zu viel des Lobes, Jedi."
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            "SpeakerB62Id": "4YngG65",
            "Text": "Another building emptied. Can we keep you?",
            "LocalizedText": {
                "enMale": "Another building emptied. Can we keep you?",
                "frMale": "Un b\u00e2timent de plus. Est-ce qu'on peut vous garder\u00a0?",
                "frFemale": "Un b\u00e2timent de plus. Est-ce qu'on peut vous garder\u00a0?",
                "deMale": "Noch ein leeres Geb\u00e4ude. K\u00f6nnen wir Euch behalten?",
                "deFemale": "Noch ein leeres Geb\u00e4ude. K\u00f6nnen wir Euch behalten?"
            },
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            "SpeakerB62Id": "4YngG65",
            "Text": "All clear here. Head on down to the next one!",
            "LocalizedText": {
                "enMale": "All clear here. Head on down to the next one!",
                "frMale": "Il y a plus personne ici. Rendez-vous au suivant\u00a0!",
                "frFemale": "Il y a plus personne ici. Rendez-vous au suivant\u00a0!",
                "deMale": "Hier ist alles sicher. Weiter zum n\u00e4chsten!",
                "deFemale": "Hier ist alles sicher. Weiter zum n\u00e4chsten!"
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "Stb": "str.cnv.exp.01.makeb.world.republic.unstable.tefani",
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        },
        "258": {
            "NodeId": 258,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "First building's evacuated. Keep those mercs busy!",
            "LocalizedText": {
                "enMale": "First building's evacuated. Keep those mercs busy!",
                "frMale": "Le premier b\u00e2timent est \u00e9vacu\u00e9. Continuez d'occuper ces mercenaires\u00a0!",
                "frFemale": "Le premier b\u00e2timent est \u00e9vacu\u00e9. Continuez d'occuper ces mercenaires\u00a0!",
                "deMale": "Erstes Geb\u00e4ude evakuiert. Besch\u00e4ftigt diese S\u00f6ldner weiter!",
                "deFemale": "Erstes Geb\u00e4ude evakuiert. Besch\u00e4ftigt diese S\u00f6ldner weiter!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
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        },
        "259": {
            "NodeId": 259,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "Text": "Almost done. We've got to be setting some kind of record.",
            "LocalizedText": {
                "enMale": "Almost done. We've got to be setting some kind of record.",
                "frMale": "C'est presque fini. On doit \u00eatre en train de battre un nouveau record.",
                "frFemale": "C'est presque fini. On doit \u00eatre en train de battre un nouveau record.",
                "deMale": "Fast fertig. Ich glaube, wir stellen gerade einen neuen Rekord auf.",
                "deFemale": "Fast fertig. Ich glaube, wir stellen gerade einen neuen Rekord auf."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [],
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        },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "4YngG65",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "261": {
            "NodeId": 261,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "GenericNodeNumber": 0
        }
    },
    "NodeLinkList": {
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        "58": 47,
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        "60": 47,
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        "100": 84,
        "110": 84,
        "138": 119,
        "142": 119,
        "143": 119,
        "144": 119,
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        "157": 153,
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        "192": 175,
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        "238": 28,
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        "245": 29
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    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.exp.01.makeb.world.republic.unstable.tefani",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
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        "40CsJ78",
        "y1Jf0BD"
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    "LocalizedName": {
        "enMale": "cnv.exp.01.makeb.world.republic.unstable.tefani",
        "frMale": "cnv.exp.01.makeb.world.republic.unstable.tefani",
        "deMale": "cnv.exp.01.makeb.world.republic.unstable.tefani"
    },
    "Id": "16141084931370930394",
    "Base62Id": "sb36rp9",
    "Fqn": "cnv.exp.01.makeb.world.republic.unstable.tefani",
    "B62References": {
        "startsQuest": [
            "iCnIEu2"
        ],
        "endsQuest": [
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        ],
        "npcStartsCnv": [
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    },
    "first_seen": "1.3.0",
    "last_seen": "6.2.1a",
    "current_version": "4.0.0",
    "hash": "3695470003",
    "removed_in": "",
    "changed_fields": [
        "AffectionNpcB62",
        "NodeLookup",
        "AffectionNcoB62",
        "hash"
    ],
    "previous_versions": [
        "1.3.0",
        "2.0.0",
        "2.3.1"
    ]
}