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cnv.location.voss.bronze.republic.fishing_facade.kelnu_velus

  • 2. - Sheesh. We could hear the fighting from here; any luck with the armor?
    • 75. Player - Here you go.
      • 1. - Well, look at that. The energy readings on the armor match ones we got from a Gormak camp, out on the islands.
        • 84. - That island's isolated, fortified... the Gormak keep a garrison of those cyber-beasts there. Good place for building this armor.
          • 102. Option - You can catch them off guard.Player - It's not too late to fight back.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 87. Option - What happens now?Player - What are you going to do?
          • 112. Option - But I've done my part.Player - Are we done here?
            +50 Influence : disapproves.
            • 90. - No time to get help. Armor tech must be destroyed. You should go.
              • 92. - He means, we appreciate what you've done. But we need that camp taken apart--the tech powering the armor, and whatever else they're cooking up. Anything you can do?
                • 97. Option - I'm sure I can be of use.Player - It's my duty as a Jedi to help.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 106. Option - Yes, but I won't go in blind.Player - What else do you know about the area?
                  • 131. - We saw a village and some manufacturing equipment, but we couldn't get too close.
                • 104. Option - Persuade me. Money works fine.Player - Not unless you pay me first.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 105. - That's fair. We owe you for the armor pieces, anyway.
                    • 115. - Should know. Shakval was sighted near the islands. Gormak mechanist. Could be involved.
                      • 119. - Reek's teeth, that's right. And Shakval's a terror; practically an army by himself. Maybe we should wait for help after all.
                        • 126. Option - Don't worry, I'll be careful.Player - I'll be careful.
                        • 129. Option - If I'm fast, I might be okay.Player - I'll be right back.
                        • 123. Option - I can handle him.Player - Nobody scares me.
                          • 124. - Well, okay. Remember, destroying the armor tech is the priority. Don't go looking for trouble.
                            • 128. - We wait for you.
                              • 133. <Conversation Exit>
                • 100. Option - Forget it. [Refuse quest]Player - Not a chance.
                  • 108. - Fair enough--you already did us a big favor.
                    • 110. - Here. This is for getting us the armor. Suppose the rest is up to us.
                      • 111. <Conversation Exit>
  • 3. - Please, bring us all the armor you can find. The more readings we get, the better.
  • 4. - Shh. Do us a favor, don't kick any stones over the side.
    Progresses:
    • 7. - You seen that little Gormak village down there? Looks quiet, but fish aren't the only thing they're shipping out.
      • 9. - Gormak armor. Powerful. Smuggled to village. Then sent elsewhere.
        • 10. Option - Maybe they have battle plans.Player - The Gormak might be preparing a major offensive against you.
          • 46. - Considered. Republic offered to investigate. Helpful.
        • 11. Option - Why the secrecy, I wonder.Player - It would be faster to just move the armor openly rather than smuggling it.
          +200 Influence : approves.
          • 42. - Voss commandos watch. Gormak know. They fear us.
        • 12. Option - That armor is impressive.Player - I've seen the Gormak take shots that would floor an Imperial soldier.
          • 31. - And wouldn't it be nice if that kind of tech was on our side?
        • 35. Option - Smuggling? I'm innocent!Player - I don't know what you're talking about.
          • 39. - Relax. What you do with your ship is your business. These Gormak aren't looking to get outsiders' attention.
        • 16. Option - What makes the armor special?Player - Explain yourself.
        • 28. Option - That village? Seriously?Player - You could be wrong.
          • 29. - We watched. Listened. We know.
            • 19. - The Gormak can energize their armor somehow, make it extra strong. We've been trying to track it to the source and find out how.
              • 21. - Crates in the village. Armor pieces inside. Answers.
                • 24. - Right. Those armor scraps might give the readings we need. But I'm no fighter, and the Gormak will tear Abdan here apart if we get too close. It's tricky.
                  • 57. Option - Perhaps I can do something.Player - Sounds like you could use my services.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 67. Option - Not for someone like me.Player - Well, I am strong and powerful....
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                  • 174. Option - You're useless. I'll do it.Player - I guess I could have a look.
                    • 50. - Now that's an idea. The Gormak are probably wise to us, but not to you.
                      • 69. - To village. Find crates; bring armor to us.
                        • 71. - And come back in one piece, okay?
                          • 72. <Conversation Exit>
  • 135. - It'll take months for the Gormak to restart armor production--long enough to hit them where it hurts. Take care.
  • 136. - So? How did it go? At least that brute Shakval didn't get hold of you.
    • 154. Option - Shakval is dead.Player - We crossed paths. Now he is one with the Force.
    • 137. Option - Shakval's dead.Player - We crossed paths. Now the Gormak need somewhere to bury him.
      • 142. - Wait. You're serious? And you found time to destroy the armor tech, too?
        • 165. - The Three will smile.
          • 167. - I'll say! No armor, and Shakval dead... the Gormak will be running in circles. Thank you. You saved a lot of lives today.
    • 146. Option - It was tough, but I coped.Player - I ran into some trouble, but it's all over now.
    • 153. Option - All finished.Player - I did what you asked.
    • 156. Option - I think I'm done helping you.Player - Just don't ask me to do anything like that again.
      • 159. - Sorry. I did think about coming after you, but... well, I'd just have got in your way.
        • 147. - That armor was the Gormak's biggest advantage. You know, you probably saved a few hundred Voss lives today.
          • 164. - For you. In thanks. I will tell the Three of this. Go well.
            • 168. <Conversation Exit>
  • 134. - Just find the camp and break anything that looks like it powers that armor. And watch your back.
  • 5. - Don't give our position away, would you?
  • 59. - Sure. I just hope that armor doesn't get too far before we come up with a plan.
    • 73. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.voss.bronze.republic.fishing_facade.kelnu_velus
Other Sites:
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            "Text": "Well, look at that. The energy readings on the armor match ones we got from a Gormak camp, out on the islands.",
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                "frMale": "Eh bien, regardez-moi \u00e7a. Les relev\u00e9s \u00e9nerg\u00e9tiques sur ce blindage correspondent \u00e0 ceux obtenus dans un camp Gormak, sur l'une des \u00eeles.",
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            "Text": "Shh. Do us a favor, don't kick any stones over the side.",
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            "Text": "You seen that little Gormak village down there? Looks quiet, but fish aren't the only thing they're shipping out.",
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                "deMale": "Habt Ihr das kleine Gormak-Dorf da unten gesehen? Sieht friedlich aus, aber die verladen da nicht nur Fisch.",
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            "Text": "Gormak armor. Powerful. Smuggled to village. Then sent elsewhere.",
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                "enMale": "Gormak armor. Powerful. Smuggled to village. Then sent elsewhere.",
                "frMale": "Des blindages Gormaks. Introduits en cachette. Puis exp\u00e9di\u00e9s ailleurs.",
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            "Text": "The Gormak might be preparing a major offensive against you.",
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                "enMale": "The Gormak might be preparing a major offensive against you.",
                "frMale": "Vous croyez que les Gormaks pr\u00e9parent une offensive contre vous ?",
                "frFemale": "Vous croyez que les Gormaks pr\u00e9parent une offensive contre vous ?",
                "deMale": "Die Gormaks k\u00f6nnten eine gro\u00dfangelegte Offensive gegen Euch vorbereiten.",
                "deFemale": "Die Gormaks k\u00f6nnten eine gro\u00dfangelegte Offensive gegen Euch vorbereiten."
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                "enMale": "Maybe they have battle plans.",
                "frMale": "Ils ont peut-\u00eatre un plan de combat.",
                "frFemale": "Ils ont peut-\u00eatre un plan de combat.",
                "deMale": "Vielleicht planen sie einen Angriff.",
                "deFemale": "Vielleicht planen sie einen Angriff."
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            "Text": "It would be faster to just move the armor openly rather than smuggling it.",
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                "frMale": "En transportant ce blindage au grand jour, ils perdraient moins de temps.",
                "frFemale": "En transportant ce blindage au grand jour, ils perdraient moins de temps.",
                "deMale": "Es w\u00e4re schneller, die R\u00fcstungen einfach so zu transportieren, als sie zu schmuggeln.",
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                "enMale": "Why the secrecy, I wonder.",
                "frMale": "Pourquoi ces cachotteries ?",
                "frFemale": "Pourquoi ces cachotteries ?",
                "deMale": "Ich frage mich, was die Geheimnistuerei soll.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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            "SpeakerB62Id": "0000000",
            "Text": "I've seen the Gormak take shots that would floor an Imperial soldier.",
            "LocalizedText": {
                "enMale": "I've seen the Gormak take shots that would floor an Imperial soldier.",
                "frMale": "J'ai vu de quoi les Gormaks sont capables, il y a de quoi foudroyer un soldat imp\u00e9rial.",
                "frFemale": "J'ai vu de quoi les Gormaks sont capables, il y a de quoi foudroyer un soldat imp\u00e9rial.",
                "deMale": "Ich habe gesehen, wie Gormaks Sch\u00fcsse wegstecken, die einen imperialen Soldaten niederstrecken w\u00fcrden.",
                "deFemale": "Ich habe gesehen, wie Gormaks Sch\u00fcsse wegstecken, die einen imperialen Soldaten niederstrecken w\u00fcrden."
            },
            "LocalizedOptionText": {
                "enMale": "That armor is impressive.",
                "frMale": "Ce sont des engins impressionnants.",
                "frFemale": "Ce sont des engins impressionnants.",
                "deMale": "Diese R\u00fcstung ist beeindruckend.",
                "deFemale": "Diese R\u00fcstung ist beeindruckend."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Explain yourself.",
            "LocalizedText": {
                "enMale": "Explain yourself.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Da bin ich gespannt auf die Erkl\u00e4rung.",
                "deFemale": "Da bin ich gespannt auf die Erkl\u00e4rung."
            },
            "LocalizedOptionText": {
                "enMale": "What makes the armor special?",
                "frMale": "Qu'est-ce que ce blindage a de si sp\u00e9cial ?",
                "frFemale": "Qu'est-ce que ce blindage a de si sp\u00e9cial ?",
                "deMale": "Was ist so besonders an dieser R\u00fcstung?",
                "deFemale": "Was ist so besonders an dieser R\u00fcstung?"
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            "AbortsConversation": false,
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "The Gormak can energize their armor somehow, make it extra strong. We've been trying to track it to the source and find out how.",
            "LocalizedText": {
                "enMale": "The Gormak can energize their armor somehow, make it extra strong. We've been trying to track it to the source and find out how.",
                "frMale": "Les Gormaks peuvent charger leur blindage, le renforcer encore plus, on sait pas comment. On essaye d'en savoir plus en remontant \u00e0 la source.",
                "frFemale": "Les Gormaks peuvent charger leur blindage, le renforcer encore plus, on sait pas comment. On essaye d'en savoir plus en remontant \u00e0 la source.",
                "deMale": "Die Gormaks k\u00f6nnen ihre R\u00fcstung irgendwie aufladen und so besonders widerstandsf\u00e4hig machen. Wir haben versucht, die Quelle zu finden, um das Ganze zu verstehen.",
                "deFemale": "Die Gormaks k\u00f6nnen ihre R\u00fcstung irgendwie aufladen und so besonders widerstandsf\u00e4hig machen. Wir haben versucht, die Quelle zu finden, um das Ganze zu verstehen."
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "Crates in the village. Armor pieces inside. Answers.",
            "LocalizedText": {
                "enMale": "Crates in the village. Armor pieces inside. Answers.",
                "frMale": "Des caisses dans le village. Pi\u00e8ces de blindage dedans. R\u00e9ponses.",
                "frFemale": "Des caisses dans le village. Pi\u00e8ces de blindage dedans. R\u00e9ponses.",
                "deMale": "Kisten im Dorf. Mit R\u00fcstungsteilen. Antworten.",
                "deFemale": "Kisten im Dorf. Mit R\u00fcstungsteilen. Antworten."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "Right. Those armor scraps might give the readings we need. But I'm no fighter, and the Gormak will tear Abdan here apart if we get too close. It's tricky.",
            "LocalizedText": {
                "enMale": "Right. Those armor scraps might give the readings we need. But I'm no fighter, and the Gormak will tear Abdan here apart if we get too close. It's tricky.",
                "frMale": "Exact : ces pi\u00e8ces d\u00e9tach\u00e9es contiennent s\u00fbrement les infos dont on a besoin. Mais je suis pas un soldat, et les Gormaks r\u00e9duiront Abdan en charpie si on s'approche trop. C'est risqu\u00e9.",
                "frFemale": "Exact : ces pi\u00e8ces d\u00e9tach\u00e9es contiennent s\u00fbrement les infos dont on a besoin. Mais je suis pas un soldat, et les Gormaks r\u00e9duiront Abdan en charpie si on s'approche trop. C'est risqu\u00e9.",
                "deMale": "Stimmt. Diese R\u00fcstungsteile k\u00f6nnten uns die Daten liefern, die wir brauchen. Aber ich bin kein K\u00e4mpfer und die Gormaks werden Abdan hier in St\u00fccke rei\u00dfen, wenn wir zu nahe rangehen. Es ist schwierig.",
                "deFemale": "Stimmt. Diese R\u00fcstungsteile k\u00f6nnten uns die Daten liefern, die wir brauchen. Aber ich bin kein K\u00e4mpfer und die Gormaks werden Abdan hier in St\u00fccke rei\u00dfen, wenn wir zu nahe rangehen. Es ist schwierig."
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            "SpeakerB62Id": "0000000",
            "Text": "You could be wrong.",
            "LocalizedText": {
                "enMale": "You could be wrong.",
                "frMale": "C'est peu probable.",
                "frFemale": "C'est peu probable.",
                "deMale": "Das ist nicht sicher.",
                "deFemale": "Das ist nicht sicher."
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            "LocalizedOptionText": {
                "enMale": "That village? Seriously?",
                "frMale": "Ce village ? Sans rire ?",
                "frFemale": "Ce village ? Sans rire ?",
                "deMale": "In dem Dorf? Ernsthaft?",
                "deFemale": "In dem Dorf? Ernsthaft?"
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "We watched. Listened. We know.",
            "LocalizedText": {
                "enMale": "We watched. Listened. We know.",
                "frMale": "On a observ\u00e9. \u00c9cout\u00e9. On sait.",
                "frFemale": "On a observ\u00e9. \u00c9cout\u00e9. On sait.",
                "deMale": "Wir haben beobachtet. Geh\u00f6rt. Wir wissen.",
                "deFemale": "Wir haben beobachtet. Geh\u00f6rt. Wir wissen."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "And wouldn't it be nice if that kind of tech was on our side?",
            "LocalizedText": {
                "enMale": "And wouldn't it be nice if that kind of tech was on our side?",
                "frMale": "Ce serait bien d'avoir cette technologie dans notre camp, hein ?",
                "frFemale": "Ce serait bien d'avoir cette technologie dans notre camp, hein ?",
                "deMale": "Und w\u00e4re es nicht toll, wenn wir selbst so eine Technologie h\u00e4tten?",
                "deFemale": "Und w\u00e4re es nicht toll, wenn wir selbst so eine Technologie h\u00e4tten?"
            },
            "CnvAlienVONode": 2259530969,
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        "33": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "I don't know what you're talking about.",
            "LocalizedText": {
                "enMale": "I don't know what you're talking about.",
                "frMale": "Je ne sais rien du tout \u00e0 ce sujet.",
                "frFemale": "Je ne sais rien du tout \u00e0 ce sujet.",
                "deMale": "Dar\u00fcber wei\u00df ich nichts.",
                "deFemale": "Dar\u00fcber wei\u00df ich nichts."
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            "LocalizedOptionText": {
                "enMale": "Smuggling? I'm innocent!",
                "frMale": "Trafiqu\u00e9es ? Je suis innocent !",
                "frFemale": "Trafiqu\u00e9es ? Je suis innocente !",
                "deMale": "Schmuggel? Ich bin unschuldig!",
                "deFemale": "Schmuggel? Ich bin unschuldig!"
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "Relax. What you do with your ship is your business. These Gormak aren't looking to get outsiders' attention.",
            "LocalizedText": {
                "enMale": "Relax. What you do with your ship is your business. These Gormak aren't looking to get outsiders' attention.",
                "frMale": "Du calme. Vous faites ce que vous voulez avec votre vaisseau. Ces Gormaks veulent pas attirer l'attention des \u00e9trangers.",
                "frFemale": "Du calme. Vous faites ce que vous voulez avec votre vaisseau. Ces Gormaks veulent pas attirer l'attention des \u00e9trangers.",
                "deMale": "Ganz ruhig. Was Ihr mit Eurem Schiff macht, ist Eure Angelegenheit. Diese Gormaks wollen keine Fremden in die Sache mit hineinziehen.",
                "deFemale": "Ganz ruhig. Was Ihr mit Eurem Schiff macht, ist Eure Angelegenheit. Diese Gormaks wollen keine Fremden in die Sache mit hineinziehen."
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "Voss commandos watch. Gormak know. They fear us.",
            "LocalizedText": {
                "enMale": "Voss commandos watch. Gormak know. They fear us.",
                "frMale": "Les commandos Voss observent. Les Gormaks savent. Ils nous craignent.",
                "frFemale": "Les commandos Voss observent. Les Gormaks savent. Ils nous craignent.",
                "deMale": "Voss-Kommandosoldaten beobachten. Gormaks wissen. Sie f\u00fcrchten uns.",
                "deFemale": "Voss-Kommandosoldaten beobachten. Gormaks wissen. Sie f\u00fcrchten uns."
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "Considered. Republic offered to investigate. Helpful.",
            "LocalizedText": {
                "enMale": "Considered. Republic offered to investigate. Helpful.",
                "frMale": "\u00c0 r\u00e9fl\u00e9chir. La R\u00e9publique a propos\u00e9 de l'aide. Appr\u00e9ciable.",
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                "deMale": "In Betracht gezogen. Republik bot Untersuchung an. Hilfreich.",
                "deFemale": "In Betracht gezogen. Republik bot Untersuchung an. Hilfreich."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "Now that's an idea. The Gormak are probably wise to us, but not to you.",
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                "frMale": "C'est un travail pour un soldat.",
                "frFemale": "C'est un travail pour un soldat.",
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                "frFemale": "Je pourrais vous aider.",
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            "Text": "Well, I am strong and powerful....",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "To village. Find crates; bring armor to us.",
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                "enMale": "To village. Find crates; bring armor to us.",
                "frMale": "Au village. Trouvez les caisses. Ramenez le blindage.",
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            "Text": "And come back in one piece, okay?",
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                "deMale": "Und kommt bitte unversehrt zur\u00fcck, ja?",
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            "SpeakerB62Id": "0000000",
            "Text": "Here you go.",
            "LocalizedText": {
                "enMale": "Here you go.",
                "frMale": "Objectif s\u00e9curis\u00e9.",
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "That island's isolated, fortified... the Gormak keep a garrison of those cyber-beasts there. Good place for building this armor.",
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                "enMale": "That island's isolated, fortified... the Gormak keep a garrison of those cyber-beasts there. Good place for building this armor.",
                "frMale": "Cette \u00eele est isol\u00e9e, fortifi\u00e9e... Les Gormaks y \u00e9l\u00e8vent des cyber-cr\u00e9atures. L'endroit parfait pour d\u00e9velopper cette technologie.",
                "frFemale": "Cette \u00eele est isol\u00e9e, fortifi\u00e9e... Les Gormaks y \u00e9l\u00e8vent des cyber-cr\u00e9atures. L'endroit parfait pour d\u00e9velopper cette technologie.",
                "deMale": "Die Insel ist aber isoliert und befestigt ... und die Gormaks haben eine Garnison dieser Cyber-Bestien dort. Ein guter Ort, um diese R\u00fcstungen herzustellen.",
                "deFemale": "Die Insel ist aber isoliert und befestigt ... und die Gormaks haben eine Garnison dieser Cyber-Bestien dort. Ein guter Ort, um diese R\u00fcstungen herzustellen."
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            "SpeakerB62Id": "0000000",
            "Text": "What are you going to do?",
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                "enMale": "What are you going to do?",
                "frMale": "Qu'allez-vous faire\u00a0?",
                "frFemale": "Qu'allez-vous faire\u00a0?",
                "deMale": "Wie geht es jetzt weiter?",
                "deFemale": "Wie geht es jetzt weiter?"
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                "enMale": "What happens now?",
                "frMale": "Et maintenant ?",
                "frFemale": "Et maintenant ?",
                "deMale": "Was passiert jetzt?",
                "deFemale": "Was passiert jetzt?"
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            "Text": "No time to get help. Armor tech must be destroyed. You should go.",
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                "enMale": "No time to get help. Armor tech must be destroyed. You should go.",
                "frMale": "Pas de temps pour les renforts. Le blindage doit \u00eatre d\u00e9truit. \u00c0 vous de le faire.",
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                "deFemale": "Keine Zeit, um Hilfe zu holen. R\u00fcstungstechnologie muss zerst\u00f6rt werden. Ihr m\u00fcsst gehen."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "He means, we appreciate what you've done. But we need that camp taken apart--the tech powering the armor, and whatever else they're cooking up. Anything you can do?",
            "LocalizedText": {
                "enMale": "He means, we appreciate what you've done. But we need that camp taken apart--the tech powering the armor, and whatever else they're cooking up. Anything you can do?",
                "frMale": "Ce qu'il veut dire, c'est que vous nous avez bien aid\u00e9s. Mais il faut qu'on d\u00e9truise ce camp... La source \u00e9nerg\u00e9tique du blindage, et tout le reste. Vous vous en sentez capable ?",
                "frFemale": "Ce qu'il veut dire, c'est que vous nous avez bien aid\u00e9s. Mais il faut qu'on d\u00e9truise ce camp... La source \u00e9nerg\u00e9tique du blindage, et tout le reste. Vous vous en sentez capable ?",
                "deMale": "Er meint damit, dass wir zu sch\u00e4tzen wissen, was Ihr getan habt, aber dieses Lager muss zerst\u00f6rt werden - und mit ihm die Technologie f\u00fcr die R\u00fcstung und was sie sonst noch alles haben. K\u00f6nnt Ihr vielleicht etwas tun?",
                "deFemale": "Er meint damit, dass wir zu sch\u00e4tzen wissen, was Ihr getan habt, aber dieses Lager muss zerst\u00f6rt werden - und mit ihm die Technologie f\u00fcr die R\u00fcstung und was sie sonst noch alles haben. K\u00f6nnt Ihr vielleicht etwas tun?"
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            "Text": "It's my duty as a Jedi to help.",
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                "enMale": "It's my duty as a Jedi to help.",
                "frMale": "En tant que soldat de la R\u00e9publique, c'est mon devoir d'aider.",
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                "deMale": "Als Jedi bin ich verpflichtet zu helfen.",
                "deFemale": "Als Jedi bin ich verpflichtet zu helfen."
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            "LocalizedOptionText": {
                "enMale": "I'm sure I can be of use.",
                "frMale": "Je peux s\u00fbrement vous \u00eatre utile.",
                "frFemale": "Je peux s\u00fbrement vous \u00eatre utile.",
                "deMale": "Ich kann mich sicher n\u00fctzlich machen.",
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                        "frFemale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                "aznV1kR": {
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                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                "xu2zYrP": {
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
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                    "Value": {
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                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "1lgIpT6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not a chance.",
            "LocalizedText": {
                "enMale": "Not a chance.",
                "frMale": "Pas question que je fasse \u00e7a.",
                "frFemale": "Pas question que je fasse \u00e7a.",
                "deMale": "Auf keinen Fall.",
                "deFemale": "Auf keinen Fall."
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            "LocalizedOptionText": {
                "enMale": "Forget it. [Refuse quest]",
                "frMale": "Laissez tomber. [Refuser la qu\u00eate]",
                "frFemale": "Laissez tomber. [Refuser la qu\u00eate]",
                "deMale": "Vergesst es. [Mission ablehnen]",
                "deFemale": "Vergesst es. [Mission ablehnen]"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's not too late to fight back.",
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                "enMale": "It's not too late to fight back.",
                "frMale": "Il n'est jamais trop tard pour riposter.",
                "frFemale": "Il n'est jamais trop tard pour riposter.",
                "deMale": "Es ist nicht zu sp\u00e4t, sich zu wehren.",
                "deFemale": "Es ist nicht zu sp\u00e4t, sich zu wehren."
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            "LocalizedOptionText": {
                "enMale": "You can catch them off guard.",
                "frMale": "Vous pouvez les prendre par surprise.",
                "frFemale": "Vous pouvez les prendre par surprise.",
                "deMale": "Ihr k\u00f6nnt sie \u00fcberrumpeln.",
                "deFemale": "Ihr k\u00f6nnt sie \u00fcberrumpeln."
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                "lHpoXyM": {
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                    "Value": {
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                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not unless you pay me first.",
            "LocalizedText": {
                "enMale": "Not unless you pay me first.",
                "frMale": "Je veux des cr\u00e9dits d'abord.",
                "frFemale": "Je veux des cr\u00e9dits d'abord.",
                "deMale": "Aber nur gegen Vorkasse!",
                "deFemale": "Aber nur gegen Vorkasse!"
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            "LocalizedOptionText": {
                "enMale": "Persuade me. Money works fine.",
                "frMale": "Soyez convaincants. J'accepte les cr\u00e9dits.",
                "frFemale": "Soyez convaincants. J'accepte les cr\u00e9dits.",
                "deMale": "\u00dcberzeugt mich. Gerne auch mit Geld.",
                "deFemale": "\u00dcberzeugt mich. Gerne auch mit Geld."
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                        "frFemale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                },
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "1ooYsN6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                },
                "xu2zYrP": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "That's fair. We owe you for the armor pieces, anyway.",
            "LocalizedText": {
                "enMale": "That's fair. We owe you for the armor pieces, anyway.",
                "frMale": "Comme vous voudrez. On a d\u00e9j\u00e0 une dette envers vous pour les pi\u00e8ces d\u00e9tach\u00e9es.",
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                "deMale": "Das ist nur gerecht. Wir schulden Euch sowieso noch etwas f\u00fcr die R\u00fcstungsteile.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What else do you know about the area?",
            "LocalizedText": {
                "enMale": "What else do you know about the area?",
                "frMale": "Que savez-vous d'autre sur le secteur\u00a0?",
                "frFemale": "Que savez-vous d'autre sur le secteur\u00a0?",
                "deMale": "Was wei\u00df man sonst noch von diesem Gebiet?",
                "deFemale": "Was wei\u00df man sonst noch von diesem Gebiet?"
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            "LocalizedOptionText": {
                "enMale": "Yes, but I won't go in blind.",
                "frMale": "Oui, mais sans foncer t\u00eate baiss\u00e9e.",
                "frFemale": "Oui, mais sans foncer t\u00eate baiss\u00e9e.",
                "deMale": "Ja, aber nicht ohne Informationen.",
                "deFemale": "Ja, aber nicht ohne Informationen."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "sm7zXPU",
            "Text": "Fair enough--you already did us a big favor.",
            "LocalizedText": {
                "enMale": "Fair enough--you already did us a big favor.",
                "frMale": "Comme vous voudrez... Vous nous avez d\u00e9j\u00e0 donn\u00e9 un bon coup de main.",
                "frFemale": "Comme vous voudrez... Vous nous avez d\u00e9j\u00e0 donn\u00e9 un bon coup de main.",
                "deMale": "Wie Ihr meint. Ihr habt uns ja schon einen gro\u00dfen Gefallen getan.",
                "deFemale": "Wie Ihr meint. Ihr habt uns ja schon einen gro\u00dfen Gefallen getan."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "Here. This is for getting us the armor. Suppose the rest is up to us.",
            "LocalizedText": {
                "enMale": "Here. This is for getting us the armor. Suppose the rest is up to us.",
                "frMale": "Voil\u00e0. C'est pour nous avoir ramen\u00e9 le blindage. Le reste, c'est pour nous.",
                "frFemale": "Voil\u00e0. C'est pour nous avoir ramen\u00e9 le blindage. Le reste, c'est pour nous.",
                "deMale": "Hier. Das ist f\u00fcr das Beschaffen der R\u00fcstung. Der Rest liegt jetzt wohl an uns.",
                "deFemale": "Hier. Das ist f\u00fcr das Beschaffen der R\u00fcstung. Der Rest liegt jetzt wohl an uns."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are we done here?",
            "LocalizedText": {
                "enMale": "Are we done here?",
                "frMale": "C'est bon, c'est termin\u00e9\u00a0?",
                "frFemale": "C'est bon, c'est termin\u00e9\u00a0?",
                "deMale": "Haben wir es jetzt?",
                "deFemale": "Haben wir es jetzt?"
            },
            "LocalizedOptionText": {
                "enMale": "But I've done my part.",
                "frMale": "Mais j'ai fait ma part du boulot.",
                "frFemale": "Mais j'ai fait ma part du boulot.",
                "deMale": "Ich habe meinen Teil geleistet.",
                "deFemale": "Ich habe meinen Teil geleistet."
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "Should know. Shakval was sighted near the islands. Gormak mechanist. Could be involved.",
            "LocalizedText": {
                "enMale": "Should know. Shakval was sighted near the islands. Gormak mechanist. Could be involved.",
                "frMale": "C'\u00e9tait \u00e9vident. Shakval aper\u00e7u pr\u00e8s des \u00eeles. M\u00e9cano Gormak. Possible implication.",
                "frFemale": "C'\u00e9tait \u00e9vident. Shakval aper\u00e7u pr\u00e8s des \u00eeles. M\u00e9cano Gormak. Possible implication.",
                "deMale": "M\u00fcsst wissen. Shakval wurde bei Inseln gesehen. Gormak-Mechaniker. K\u00f6nnte beteiligt sein.",
                "deFemale": "M\u00fcsst wissen. Shakval wurde bei Inseln gesehen. Gormak-Mechaniker. K\u00f6nnte beteiligt sein."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "Reek's teeth, that's right. And Shakval's a terror; practically an army by himself. Maybe we should wait for help after all.",
            "LocalizedText": {
                "enMale": "Reek's teeth, that's right. And Shakval's a terror; practically an army by himself. Maybe we should wait for help after all.",
                "frMale": "Oui, la Dent de reek, c'est exact. Ce Shakval est un cauchemar, une vraie petite arm\u00e9e \u00e0 lui seul. On devrait peut-\u00eatre attendre les renforts, apr\u00e8s tout.",
                "frFemale": "Oui, la Dent de reek, c'est exact. Ce Shakval est un cauchemar, une vraie petite arm\u00e9e \u00e0 lui seul. On devrait peut-\u00eatre attendre les renforts, apr\u00e8s tout.",
                "deMale": "Bei allen Reek-Z\u00e4hnen, das stimmt. Und Shakval ist schrecklich - er ist praktisch eine Ein-Mann-Armee. Vielleicht sollten wir doch auf Hilfe warten.",
                "deFemale": "Bei allen Reek-Z\u00e4hnen, das stimmt. Und Shakval ist schrecklich - er ist praktisch eine Ein-Mann-Armee. Vielleicht sollten wir doch auf Hilfe warten."
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            "SpeakerB62Id": "0000000",
            "Text": "Nobody scares me.",
            "LocalizedText": {
                "enMale": "Nobody scares me.",
                "frMale": "Personne ne peut me battre.",
                "frFemale": "Personne ne peut me battre.",
                "deMale": "Ich habe vor niemandem Angst.",
                "deFemale": "Ich habe vor niemandem Angst."
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            "LocalizedOptionText": {
                "enMale": "I can handle him.",
                "frMale": "Je peux m'occuper de lui.",
                "frFemale": "Je peux m'occuper de lui.",
                "deMale": "Ich komme schon mit ihm zurecht.",
                "deFemale": "Ich komme schon mit ihm zurecht."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "Well, okay. Remember, destroying the armor tech is the priority. Don't go looking for trouble.",
            "LocalizedText": {
                "enMale": "Well, okay. Remember, destroying the armor tech is the priority. Don't go looking for trouble.",
                "frMale": "Bon, d'accord. Souvenez-vous, votre priorit\u00e9 est de d\u00e9truire leur blindage. Ne cherchez pas les ennuis.",
                "frFemale": "Bon, d'accord. Souvenez-vous, votre priorit\u00e9 est de d\u00e9truire leur blindage. Ne cherchez pas les ennuis.",
                "deMale": "Also gut. Denkt daran, am wichtigsten ist, dass Ihr die R\u00fcstungstechnologie zerst\u00f6rt. Sonstigen \u00c4rger solltet Ihr vermeiden.",
                "deFemale": "Also gut. Denkt daran, am wichtigsten ist, dass Ihr die R\u00fcstungstechnologie zerst\u00f6rt. Sonstigen \u00c4rger solltet Ihr vermeiden."
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            "Text": "I'll be careful.",
            "LocalizedText": {
                "enMale": "I'll be careful.",
                "frMale": "Je resterai sur mes gardes.",
                "frFemale": "Je resterai sur mes gardes.",
                "deMale": "Ich passe schon auf.",
                "deFemale": "Ich passe schon auf."
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            "LocalizedOptionText": {
                "enMale": "Don't worry, I'll be careful.",
                "frMale": "Ne vous inqui\u00e9tez pas, je serai prudent.",
                "frFemale": "Ne vous inqui\u00e9tez pas, je serai prudente.",
                "deMale": "Keine Sorge, ich bin vorsichtig.",
                "deFemale": "Keine Sorge, ich bin vorsichtig."
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "We wait for you.",
            "LocalizedText": {
                "enMale": "We wait for you.",
                "frMale": "On vous attend.",
                "frFemale": "On vous attend.",
                "deMale": "Wir warten auf Euch.",
                "deFemale": "Wir warten auf Euch."
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            "SpeakerB62Id": "0000000",
            "Text": "I'll be right back.",
            "LocalizedText": {
                "enMale": "I'll be right back.",
                "frMale": "Je reviens d\u00e8s que possible.",
                "frFemale": "Je reviens d\u00e8s que possible.",
                "deMale": "Ich bin im Nu zur\u00fcck.",
                "deFemale": "Ich bin im Nu zur\u00fcck."
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                "enMale": "If I'm fast, I might be okay.",
                "frMale": "Si je suis rapide, tout ira bien.",
                "frFemale": "Si je suis rapide, tout ira bien.",
                "deMale": "Wenn ich schnell bin, k\u00f6nnte ich es schaffen.",
                "deFemale": "Wenn ich schnell bin, k\u00f6nnte ich es schaffen."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "We saw a village and some manufacturing equipment, but we couldn't get too close.",
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                "enMale": "We saw a village and some manufacturing equipment, but we couldn't get too close.",
                "frMale": "On a vu un village et quelques fabriques de mat\u00e9riel, mais on n'a pas pu s'approcher trop pr\u00e8s.",
                "frFemale": "On a vu un village et quelques fabriques de mat\u00e9riel, mais on n'a pas pu s'approcher trop pr\u00e8s.",
                "deMale": "Wir haben ein Dorf und ein paar Fertigungswerkzeuge gefunden, aber wir sind nicht rangekommen.",
                "deFemale": "Wir haben ein Dorf und ein paar Fertigungswerkzeuge gefunden, aber wir sind nicht rangekommen."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "Just find the camp and break anything that looks like it powers that armor. And watch your back.",
            "LocalizedText": {
                "enMale": "Just find the camp and break anything that looks like it powers that armor. And watch your back.",
                "frMale": "Trouvez le camp et d\u00e9truisez tout ce qui est susceptible d'alimenter leur blindage. Et restez sur vos gardes.",
                "frFemale": "Trouvez le camp et d\u00e9truisez tout ce qui est susceptible d'alimenter leur blindage. Et restez sur vos gardes.",
                "deMale": "Findet einfach das Lager und zerst\u00f6rt alles, was nach einer Energiequelle f\u00fcr die R\u00fcstung aussieht. Und passt auf Euch auf.",
                "deFemale": "Findet einfach das Lager und zerst\u00f6rt alles, was nach einer Energiequelle f\u00fcr die R\u00fcstung aussieht. Und passt auf Euch auf."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "It'll take months for the Gormak to restart armor production--long enough to hit them where it hurts. Take care.",
            "LocalizedText": {
                "enMale": "It'll take months for the Gormak to restart armor production--long enough to hit them where it hurts. Take care.",
                "frMale": "Les Gormaks mettront des mois \u00e0 relancer la production du blindage. \u00c7a nous laisse le temps de les frapper l\u00e0 o\u00f9 \u00e7a fait mal.",
                "frFemale": "Les Gormaks mettront des mois \u00e0 relancer la production du blindage. \u00c7a nous laisse le temps de les frapper l\u00e0 o\u00f9 \u00e7a fait mal.",
                "deMale": "Es wird Monate dauern, bis die Gormaks die R\u00fcstungsherstellung wieder aufnehmen k\u00f6nnen - so lange k\u00f6nnen wir sie treffen, wo es richtig wehtut. Passt auf Euch auf.",
                "deFemale": "Es wird Monate dauern, bis die Gormaks die R\u00fcstungsherstellung wieder aufnehmen k\u00f6nnen - so lange k\u00f6nnen wir sie treffen, wo es richtig wehtut. Passt auf Euch auf."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "So? How did it go? At least that brute Shakval didn't get hold of you.",
            "LocalizedText": {
                "enMale": "So? How did it go? At least that brute Shakval didn't get hold of you.",
                "frMale": "Alors ? \u00c7a s'est bien pass\u00e9 ? Au moins, ce Shakval n'a pas eu raison de vous.",
                "frFemale": "Alors ? \u00c7a s'est bien pass\u00e9 ? Au moins, ce Shakval n'a pas eu raison de vous.",
                "deMale": "Also? Wie ist es gelaufen? Wenigstens hat dieser brutale Shakval Euch nicht erwischt.",
                "deFemale": "Also? Wie ist es gelaufen? Wenigstens hat dieser brutale Shakval Euch nicht erwischt."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "We crossed paths. Now the Gormak need somewhere to bury him.",
            "LocalizedText": {
                "enMale": "We crossed paths. Now the Gormak need somewhere to bury him.",
                "frMale": "Nos routes se sont crois\u00e9es. Les Gormaks cherchent un endroit o\u00f9 l'enterrer.",
                "frFemale": "Nos routes se sont crois\u00e9es. Les Gormaks cherchent un endroit o\u00f9 l'enterrer.",
                "deMale": "Unsere Wege haben sich gekreuzt. Die Gormaks m\u00fcssen jetzt eine Begr\u00e4bnisst\u00e4tte f\u00fcr ihn finden.",
                "deFemale": "Unsere Wege haben sich gekreuzt. Die Gormaks m\u00fcssen jetzt eine Begr\u00e4bnisst\u00e4tte f\u00fcr ihn finden."
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            "LocalizedOptionText": {
                "enMale": "Shakval's dead.",
                "frMale": "Shakval est mort.",
                "frFemale": "Shakval est mort.",
                "deMale": "Shakval ist tot.",
                "deFemale": "Shakval ist tot."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "sm7zXPU",
            "Text": "Wait. You're serious? And you found time to destroy the armor tech, too?",
            "LocalizedText": {
                "enMale": "Wait. You're serious? And you found time to destroy the armor tech, too?",
                "frMale": "Attendez. C'est pas une blague ? Et vous avez trouv\u00e9 le temps de d\u00e9truire leur blindage ?",
                "frFemale": "Attendez. C'est pas une blague ? Et vous avez trouv\u00e9 le temps de d\u00e9truire leur blindage ?",
                "deMale": "Wartet mal. Meint Ihr das ernst? Und Ihr habt trotzdem noch Zeit gefunden, die R\u00fcstungstechnologie zu zerst\u00f6ren?",
                "deFemale": "Wartet mal. Meint Ihr das ernst? Und Ihr habt trotzdem noch Zeit gefunden, die R\u00fcstungstechnologie zu zerst\u00f6ren?"
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            "SpeakerB62Id": "0000000",
            "Text": "I ran into some trouble, but it's all over now.",
            "LocalizedText": {
                "enMale": "I ran into some trouble, but it's all over now.",
                "frMale": "C'\u00e9tait dur, mais je m'en suis tir\u00e9.",
                "frFemale": "C'\u00e9tait dur, mais je m'en suis tir\u00e9e.",
                "deMale": "Leicht war es nicht, aber es ist geschafft.",
                "deFemale": "Leicht war es nicht, aber es ist geschafft."
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                "frMale": "C'\u00e9tait difficile, mais j'ai r\u00e9ussi.",
                "frFemale": "C'\u00e9tait difficile, mais j'ai r\u00e9ussi.",
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                "deFemale": "Es war hart, aber ich habe es geschafft."
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            "SpeakerB62Id": "sm7zXPU",
            "Text": "That armor was the Gormak's biggest advantage. You know, you probably saved a few hundred Voss lives today.",
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                "enMale": "That armor was the Gormak's biggest advantage. You know, you probably saved a few hundred Voss lives today.",
                "frMale": "Ce blindage \u00e9tait le plus gros avantage des Gormaks. Vous savez, vous avez s\u00fbrement sauv\u00e9 des milliers de Voss, aujourd'hui.",
                "frFemale": "Ce blindage \u00e9tait le plus gros avantage des Gormaks. Vous savez, vous avez s\u00fbrement sauv\u00e9 des milliers de Voss, aujourd'hui.",
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                "deFemale": "Die R\u00fcstungen waren der gr\u00f6\u00dfte Trumpf der Gormaks. Wisst Ihr, Ihr habt heute vielleicht mehreren Hundert Voss das Leben gerettet."
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            "SpeakerB62Id": "0000000",
            "Text": "I did what you asked.",
            "LocalizedText": {
                "enMale": "I did what you asked.",
                "frMale": "Mission accomplie.",
                "frFemale": "Mission accomplie.",
                "deMale": "Ich habe meinen Auftrag erledigt.",
                "deFemale": "Ich habe meinen Auftrag erledigt."
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            "LocalizedOptionText": {
                "enMale": "All finished.",
                "frMale": "Mission accomplie.",
                "frFemale": "Mission accomplie.",
                "deMale": "Erledigt.",
                "deFemale": "Erledigt."
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We crossed paths. Now he is one with the Force.",
            "LocalizedText": {
                "enMale": "We crossed paths. Now he is one with the Force.",
                "frMale": "Nos routes se sont crois\u00e9es. \u00c0 pr\u00e9sent, il ne fait plus qu'un avec la Force.",
                "frFemale": "Nos routes se sont crois\u00e9es. \u00c0 pr\u00e9sent, il ne fait plus qu'un avec la Force.",
                "deMale": "Unsere Wege haben sich gekreuzt und er ist jetzt eins mit der Macht.",
                "deFemale": "Unsere Wege haben sich gekreuzt und er ist jetzt eins mit der Macht."
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            "LocalizedOptionText": {
                "enMale": "Shakval is dead.",
                "frMale": "Shakval est mort.",
                "frFemale": "Shakval est mort.",
                "deMale": "Shakval ist tot.",
                "deFemale": "Shakval ist tot."
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            "SpeakerB62Id": "0000000",
            "Text": "Just don't ask me to do anything like that again.",
            "LocalizedText": {
                "enMale": "Just don't ask me to do anything like that again.",
                "frMale": "On ne me reprendra plus \u00e0 faire \u00e7a.",
                "frFemale": "On ne me reprendra plus \u00e0 faire \u00e7a.",
                "deMale": "So einen Auftrag will ich nie wieder bekommen.",
                "deFemale": "So einen Auftrag will ich nie wieder bekommen."
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            "LocalizedOptionText": {
                "enMale": "I think I'm done helping you.",
                "frMale": "Je n'ai plus rien \u00e0 faire pour vous.",
                "frFemale": "Je n'ai plus rien \u00e0 faire pour vous.",
                "deMale": "Ich habe Euch jetzt genug geholfen.",
                "deFemale": "Ich habe Euch jetzt genug geholfen."
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            "Text": "Sorry. I did think about coming after you, but... well, I'd just have got in your way.",
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                "enMale": "Sorry. I did think about coming after you, but... well, I'd just have got in your way.",
                "frMale": "D\u00e9sol\u00e9. Je pensais faire de nouveau appel \u00e0 vous, mais... bon, je veux pas non plus vous importuner.",
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                "deFemale": "Tut mir leid. Ich wollte Euch eigentlich folgen, aber ... ich w\u00e4re Euch wohl sowieso nur im Weg gewesen."
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            "CnvAlienVONode": 1520624605,
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "For you. In thanks. I will tell the Three of this. Go well.",
            "LocalizedText": {
                "enMale": "For you. In thanks. I will tell the Three of this. Go well.",
                "frMale": "Pour vous. En guise de remerciement. Je le dirai aux Trois. Bonne route.",
                "frFemale": "Pour vous. En guise de remerciement. Je le dirai aux Trois. Bonne route.",
                "deMale": "F\u00fcr Euch. Mit Dank. Ich werde den Drei davon berichten. Lebt wohl.",
                "deFemale": "F\u00fcr Euch. Mit Dank. Ich werde den Drei davon berichten. Lebt wohl."
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            "SpeakerB62Id": "zOz9IxV",
            "Text": "The Three will smile.",
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                "enMale": "The Three will smile.",
                "frMale": "Les Trois appr\u00e9cieront.",
                "frFemale": "Les Trois appr\u00e9cieront.",
                "deMale": "Die Drei werden l\u00e4cheln.",
                "deFemale": "Die Drei werden l\u00e4cheln."
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            "Text": "I'll say! No armor, and Shakval dead... the Gormak will be running in circles. Thank you. You saved a lot of lives today.",
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                "frMale": "Dites donc ! Plus de blindage, plus de Shakval... Les Gormak sont pris de court. Merci. Vous venez de sauver de nombreuses vies.",
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                "deFemale": "Und wie! Keine R\u00fcstungen, Shakval ist tot ... Die Gormaks werden ausflippen. Danke. Ihr habt heute viele Leben gerettet."
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            "Text": "I guess I could have a look.",
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                "frMale": "Je pense pouvoir m'en charger.",
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