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cnv.location.companion_characters.trooper.tanno_vik.tanno_vik

  • 11. - This is just too good. I get slick equipment, a nice ride and a ready supply of every explosive there ever was.
    • 13. - I think this will do. Boss.
      • 14. Option - Glad you approve.Player - I try to run a good outfit.
        +200 Influence : approves.
      • 15. Option - So I'm the boss, now?Player - Does this mean you can actually follow orders once in a while?
        +200 Influence : approves.
        • 23. - Stranger things have happened.
      • 16. Option - This isn't a vacation.Player - You aren't here to have fun, Vik.
        +50 Influence : disapproves.
        • 17. - Is it really that bad if I enjoy my work?
          • 21. - Trust me: You keep me happy, I'll keep you happy.
            • 27. - Now, let's go put some of this fancy equipment to use.
              • 28. <Conversation Exit>
  • 427. - All right, boss. You got me.
    • 429. - Working together like we've been doing--it's a gold mine. If you're up for making this a long-term arrangement, then count me in.
      • 430. Option - Sounds good to me.Player - We definitely make a good team, Vik.
        +200 Influence : approves.
        • 444. - Couldn't agree more.
      • 431. Option - Are you hitting on me?Player - Is this some weird come-on, Vik?
        +200 Influence : approves.
        • 434. - Don't be dense. You're not nearly trashy enough for me. Plus your people are ugly as Hutts.
      • 432. Option - We'll see.Player - Keep finding good ways to make credits, I'll keep working with you.
        +200 Influence : approves.
        • 439. - It's always been a talent of mine.
      • 433. Option - I'm not doing this forever.Player - I'm retiring someday, Vik.
        +200 Influence : approves.
        • 436. - Retirement's expensive, boss. More reason to work together and get you a big pile of credits stashed somewhere.
          • 438. - Not a mark in the galaxy that can handle both of us, boss. Let's get out there and make some credits.
            • 686. <Conversation Exit>
  • 362. - Everything's ready, boss. I've got Lord Albrek's location on Alderaan and all of the files that prove the debt.
    • 583. - I just have to walk in, show the files, act tough and we can both become a little bit richer.
      • 590. Option - Good deal.Player - Richer is always better.
        +200 Influence : approves.
      • 589. Option - Be careful.Player - This guy must have gotten a lot of weapons from Magaran, or he wouldn't owe so much.
        +200 Influence : approves.
        • 371. - Yeah, the old kook bought enough blasters to outfit a whole platoon. He probably can't lift a single one of 'em.
          • 372. - The guy's pushing seventy years old--what could go wrong?
            • 592. <Non-dialogue segment.>
      • 586. Option - You're a disgrace.Player - This goes against everything we stand for, Vik.
        +50 Influence : disapproves.
        • 587. - It doesn't go against anything I stand for.
          • 588. <Non-dialogue segment.>
            • 594. - See you when I've got the credits.
              • 606. - That was ridiculous.
                • 608. - Turns out there's two Lord Albreks--a father-son team. A crazy-old-man-and-stuck-up-little-punk team, really.
                  • 610. - Neither of them had a single credit, and both of them had promised to sell the guns to three different buyers apiece.
                    • 612. Option - What'd you do?Player - How did you deal with them?
                      +200 Influence : approves.
                    • 611. Option - Sounds rough.Player - These guys really gave you a hard time, huh?
                      +200 Influence : approves.
                      • 616. - Tell me about it. If I wanted to work this hard for my money, I'd get a real job.
                    • 613. Option - I told you not to go.Player - Just more reasons you should've never tried to pull something like this.
                      +50 Influence : disapproves.
                      • 614. - Oh, I pulled it off.
                        • 618. - It took a lot of wrangling, but I managed to get those two saps into the same room with all of their buyers.
                          • 622. - Then I lobbed a couple of grenades in. Most of the buyers' credits were still in one piece afterward, so I'm calling it a win.
                            • 623. Option - Me too.Player - Sounds like another job well done, Vik.
                              +200 Influence : approves.
                            • 624. Option - I'd call it messy.Player - Little "blow ups" like that are bound to draw some attention, Vik.
                              • 629. - I didn't use Rep-issue frags--I'm not an amateur. Anybody who looks will figure it's another arms deal gone bad. Happens all the time.
                            • 625. Option - You're insane!Player - You murdered eight people just for some credits?
                              • 626. - Nah, there were more than that. The buyers wouldn't show up without muscle, after all.
                                • 631. - Let's hope the next rundown isn't so tough. The stress might ruin my looks.
                                  • 684. <Conversation Exit>
            • 593. - As soon as we catch a break, I'm heading out.
              • 668. <Conversation Exit>
  • 261. - Found our first customer, boss. An Alderaanian noble named Albrek.
    • 263. - He was into Magaran for quite a few credits. Once I work out the final details, it's all ours.
      • 264. Option - Sounds good.Player - Let me know when everything's ready.
        +200 Influence : approves.
      • 265. Option - What kind of details?Player - Magaran's files didn't have everything we need?
        +200 Influence : approves.
        • 267. - Not gonna chance it. With Alderaan as torn up as it is, it's best to do some research, first.
      • 266. Option - I'm not interested.Player - I don't want any part of this, Vik.
        +50 Influence : disapproves.
        • 329. - You've got to be kidding me!
          • 331. - If you're not in, the whole thing falls apart. You'd be throwing away a huge opportunity for both of us. I don't like missing opportunities, boss.
            • 332. Option - Fine, I'm in.Player - I guess I can play along.
              +200 Influence : approves.
              • 335. - You'll be glad you did, trust me.
                • 269. - I've got a good feeling about this, boss. I think this might just be the best plan I've ever been a part of.
                  • 271. - Long as we're not kicked out of the military, we'll do pretty well for ourselves.
                    • 272. Option - We'll be fine.Player - Don't worry, I'll keep us covered.
                      +200 Influence : approves.
                      • 275. - That's why you're the best.
                    • 273. Option - How'd it happen last time?Player - What got you kicked out before?
                      +200 Influence : approves.
                      • 351. - I don't remember half the list of charges. You know me--like to keep busy.
                        • 276. - The last straw was a protection racket I ran while I was stationed on Talay. It was really fun while it lasted.
                          • 278. - The plan only worked for a few weeks before someone whined to the higher-ups. I was the ringleader, so I took most of the heat.
                            • 279. Option - The price of leadership.Player - Not easy being in charge, is it?
                              +200 Influence : approves.
                              • 282. - Nope. Glad I don't have to deal with that nonsense anymore.
                            • 280. Option - I'm glad you're back.Player - Havoc is lucky that you got a second chance.
                              +200 Influence : approves.
                              • 348. - Yep. Where would you be without me?
                            • 281. Option - Don't get me caught.Player - Sounds sloppy. Don't let it happen again.
                              +50 Influence : disapproves.
                              • 350. - I wasn't the one who messed up on Talay, and I won't be messing up here.
                                • 580. - I'll let you know when everything's lined up. Then I'll go pay the noble Lord Albrek a visit.
                    • 274. Option - Let's get back to work.Player - Tell me when you've got the intel on Lord Albrek. Until then, we've got places to be.
                      +200 Influence : approves.
            • 333. Option - I'm sorry, but I can't do it.Player - Making a little extra while we're fighting the Imps is one thing. But this is totally different.
              +50 Influence : disapproves.
              • 337. - Credits are credits.
            • 334. Option - We're not criminals.Player - You're in Havoc Squad, Vik. The best in the Republic. I won't put up with this.
              +50 Influence : disapproves.
              • 342. - Then you're an idiot.
                • 339. - Guess I'll have to find someone else to work this with.
                  • 682. <Conversation Exit>
  • 216. - I have to tell you, boss--I'm impressed.
    • 218. - I wasn't sure I'd like coming back to the army, but it's worked out great. Mostly thanks to you.
      • 219. Option - I do my best.Player - I'm just lucky to have a good team.
        +200 Influence : approves.
        • 313. - Can't have a good crew without a good boss. Sir.
      • 220. Option - You weren't sure?Player - You sounded eager enough when you first got into Havoc.
        +200 Influence : approves.
        • 310. - Well, I knew it'd be better than Balmorra, but I didn't expect to like it this much.
      • 221. Option - Are you going soft on me?Player - Stop, you're making me misty.
        +200 Influence : approves.
        • 222. - Yeah, yeah. Very moving stuff.
          • 224. - I've worked with a lot of people over the years. Stupid, greedy people I cut loose as soon as I could.
            • 226. - But you? Actually useful. Even taught me a thing or two in a fight. It's a nice change.
              • 227. Option - I'll bet.Player - I'd hope the Republic's best squad would be an improvement.
                +200 Influence : approves.
                • 316. - All I'm saying is that I never thought this would be the place for me. But it is.
              • 228. Option - You're pretty handy, too.Player - I enjoy working with you, too, Vik.
                +200 Influence : approves.
                • 318. - Of course you do. These ops wouldn't be any fun without me around.
              • 229. Option - Trying to get my guard down?Player - Being nice won't make me trust you, Vik.
                +200 Influence : approves.
                • 230. - You're no fool, boss. That's why I like you.
                  • 319. - Come on. Let's get back to that war I keep hearing about.
                    • 680. <Conversation Exit>
  • 236. - I've been looking over the customer files from Magaran's office. The guy really didn't know how to run an outfit.
    • 238. - When you're selling guns, you always get the money up front. You only take installments from customers you can grab when they don't pay.
      • 240. - Magaran had installment customers all over the galaxy. And, big surprise, a lot of them never paid off their bills. Amateur.
        • 568. Option - He didn't send bounty hunters?Player - I'm surprised Magaran would hire people to go after you, but not his debtors.
          +200 Influence : approves.
          • 571. - He only wanted me dead, and hired killers come cheap these days. Good debt collectors are expensive--you actually have to trust them.
        • 242. Option - Were the debts very big?Player - How much money are we talking about, here?
          +200 Influence : approves.
          • 324. - Not a fortune, but nothing to spit at, either. Magaran must have been losing a lot of sleep.
        • 243. Option - Is this going somewhere?Player - Are you telling me about this for a reason?
          • 573. - There are credits to be made. People owed Magaran. I took him down, which means his stuff is my stuff now. Sorry--our stuff.
            • 575. - Everyone who owed him owes me, now. I'll look through the lists, find the big debts, and collect--and give you a reasonable cut. How's that sound?
              • 578. Option - Sounds good to me.Player - Make it happen, Vik.
                +200 Influence : approves.
                • 255. - You got it, boss.
              • 579. Option - Will it work?Player - Do you really think people will pay?
                +200 Influence : approves.
                • 259. - I think we can persuade just about anyone to pay up.
              • 251. Option - Forget it!Player - We're Special Forces, not debt collectors!
                +50 Influence : disapproves.
                • 256. - Who says we can't be both?
                  • 678. <Conversation Exit>
  • 516. - So. Turns out Red Hand Magaran isn't just an idiot with a chip on his shoulder about that weapons deal I bailed on.
    • 518. - He's also an idiot with a lot of bounty hunters on call. He's put a price on my head. I need to take care of it.
      • 519. Option - Of course.Player - Do whatever you need to do, Vik.
        +200 Influence : approves.
      • 520. Option - "Take care of it"?Player - How exactly are you going to take care of this?
        • 526. - Few kilos of baradium should do the trick.
      • 521. Option - You're a fool.Player - How is this a surprise for you, Vik?
        +50 Influence : disapproves.
        • 522. - What can I say? I knew the guy was dumb, but I didn't think he was dumb enough to try this.
          • 524. - Magaran's office is on Nar Shaddaa. I still know a few people there who don't want me dead, so this shouldn't take long.
            • 530. - Once Magaran's settled, we'll be good to go again.
              • 531. Option - Sounds good.Player - The faster this is dealt with, the better.
                +200 Influence : approves.
                • 539. - Couldn't agree more.
                  • 540. <Non-dialogue segment.>
              • 532. Option - Need a hand?Player - I could back you up, if you want.
                +200 Influence : approves.
                • 544. - Nah. I've been through this a couple of times before--it'll go faster solo. Thanks, though.
                  • 545. <Non-dialogue segment.>
              • 533. Option - I don't like this.Player - "Murdering a gunrunner" isn't one of the acceptable reasons for taking leave.
                +50 Influence : disapproves.
                • 534. - Then I'm taking the family to Hologram Fun World. Write up whatever you want.
                  • 535. <Non-dialogue segment.>
                    • 537. - Be back later.
                      • 550. - Hey boss. Everything's cleared up--no more price on my head. Well, no one to pay it, anyway.
                        • 551. Option - That's good to hear.Player - I'm glad you're in the clear now.
                          +200 Influence : approves.
                          • 562. - You and me both.
                        • 553. Option - What'd you do?Player - How exactly did you clear all of this up?
                          • 559. - We hugged and made up. What do you think I did?
                        • 554. Option - Don't let this happen again.Player - I'd better not have to hear about anything like this again.
                          +50 Influence : disapproves.
                          • 555. - What are you so worked up about? You didn't even have to do anything.
                            • 552. - I found some of Magaran's files while I was picking through the wreckage afterward. Figured they might come in handy--I'll let you know if I spot anything interesting.
                              • 676. <Conversation Exit>
                    • 536. - Let me know as soon I'm good to go.
                      • 538. <Conversation Exit>
  • 650. - Hey, come here--this is going to be hilarious. Remember the credits I brought in from that old weapons sale?
    • 652. - Those were from my second buyer. The first guy I lined up wasn't offering as much as I liked, so I bailed on him.
      • 112. - Cheap jerk is all worked up that I sold 'em to someone else--he's trying to put a scare in me.
        • 115. Option - Why call him?Player - Wouldn't it be easier to just ignore the guy?
          +200 Influence : approves.
          • 128. - Easier, sure. But this is more fun.
        • 114. Option - Just tell me what to do.Player - How can I help, exactly?
          +200 Influence : approves.
          • 132. - Just play along.
        • 116. Option - This is stupid.Player - I don't have time for this, Vik.
          +50 Influence : disapproves.
          • 134. - Too late, I'm getting him on the line now.
            • 137. - Guy's name is "Red Hand" Magaran. He runs a few guns, thinks he's a real tough guy.
              • 139. - Hey there, Red.
                • 141. - My guns, Vik. Where are they?
                  • 151. - Well, I was having a chat with my new boss--the commander of Havoc Squad--and we decided to go with another buyer.
                    • 154. - If that's the commander of Havoc Squad, I'm the King of Alderaan. I want those guns, Vik.
                      • 160. Option - You don't believe us?Player - I assure you, I'm Havoc Squad's CO.
                        +200 Influence : approves.
                      • 656. Option - I had nothing to do with this!Player - I don't know anything about any weapons deals.
                        +50 Influence : disapproves.
                        • 163. - I hope Vik's paying you good to get on my nerves.
                          • 166. - When you back out on a deal with me, there are consequences, Vik. I'll be seeing you.
                            • 168. - Uh-oh. "Consequences." I hope I don't lose any sleep.
                      • 162. Option - Too bad. [End call]Player - Sometimes, you don't get what you want.
                        +200 Influence : approves.
                        • 165. - Aww. He never even got to threaten us. I was waiting to see if he'd go with torture or the old "kill your family" routine.
                          • 170. Option - Let's get back to work.Player - We've got bigger things to worry about than some arms dealer.
                          • 171. Option - That guy was a moron.Player - I can't believe he thought we'd be scared of him.
                            +200 Influence : approves.
                            • 306. - No joke. I'm glad we didn't do business with him. We'd look stupid.
                          • 169. Option - You're insane.Player - Taunting someone like that can only cause problems.
                            +50 Influence : disapproves.
                            • 303. - He's nowhere near as tough as he wants people to think.
                              • 305. - Come on. Let's find something else to do.
                                • 674. <Conversation Exit>
  • 79. - Let me tell you, boss. This is not where I figured I'd end up when I enlisted.
    • 81. - Growing up on Nar Shaddaa, you only joined the army for the free ticket out of there.
      • 82. Option - Is that why you joined?Player - You enlisted so you could leave Nar Shaddaa?
        +200 Influence : approves.
        • 85. - You better believe it.
      • 83. Option - There are lots of other perks.Player - Don't forget the free guns, free armor, free food....
        +200 Influence : approves.
        • 96. - True enough. It's a sweet deal if you've got nothing.
      • 84. Option - Don't you care about anything?Player - Does it even matter to you if we win this war?
        • 87. - Of course it does. I hate losing.
          • 89. - Before the army, I ran with whatever gang had the loosest boss and the most spare detonite.
            • 91. - Had a long list of enemies. Even street trash take it bad when you blow up their buddies.
              • 93. Option - So you enlisted.Player - Joining the army is an interesting escape plan.
                +200 Influence : approves.
                • 99. - Worked like a charm. I'm alive, and most of those scumbags aren't.
              • 94. Option - Ever miss Nar Shaddaa?Player - Do you ever wish you could go home again?
                • 102. - I've been back to that slime hole plenty of times. The heat's more than died down now.
              • 95. Option - Will they come after us?Player - We'd better not run into any of your old enemies looking for revenge.
                +200 Influence : approves.
                • 100. - Most of the guys who wanted me dead have killed each other off by now. It won't be a problem.
                  • 105. - Joining up turned out to be the best idea I ever had. Lot more fun than running with those scrubs back on the streets. Most of the time.
                    • 120. Option - Glad you're happy.Player - Sounds like everything worked out for you.
                      +200 Influence : approves.
                      • 124. - It's why I've got this sunny disposition.
                    • 121. Option - Most of the time?Player - What's not to like?
                      • 123. - Lot of rules, can't just beat down the people who come to enforce 'em. Have to play nice--or smart.
                        • 126. - Enough reminiscing. Let's go trash something, huh?
                    • 122. Option - Enough chat.Player - Let's get back to work.
                      • 297. - Suits me.
                        • 672. <Conversation Exit>
  • 635. - All right, boss. Time to talk some business.
    • 637. - Bunch of credits just came through from a weapons deal I had going on Balmorra--another weapons deal I had going back on Balmorra. This is your cut.
      • 638. Option - Nice!Player - I could get used to this.
        +200 Influence : approves.
      • 639. Option - Another weapons deal?Player - How many schemes do you have going, Vik?
        • 647. - They're not schemes--they're opportunities. And not just for me.
      • 641. Option - I can't take these credits.Player - I don't want your dirty money.
        +50 Influence : disapproves.
        • 642. - Then give 'em to a charity. Toss 'em out the air lock--I don't care.
          • 644. - You're the new boss--you get a cut, no matter what.
            • 670. <Conversation Exit>
  • 287. - Let's have a word when we're back on the ship, boss.
    • 288. <Conversation Exit>
  • 289. - Need to talk to you when we get a chance.
    • 290. <Conversation Exit>
  • 7. <Non-dialogue segment.>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.companion_characters.trooper.tanno_vik.tanno_vik
Other Sites:
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            "Text": "Does this mean you can actually follow orders once in a while?",
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            "Text": "Growing up on Nar Shaddaa, you only joined the army for the free ticket out of there.",
            "LocalizedText": {
                "enMale": "Growing up on Nar Shaddaa, you only joined the army for the free ticket out of there.",
                "frMale": "Quand on grandit sur Nar Shaddaa, on rejoint l'arm\u00e9e seulement pour le bon de sortie qui va avec.",
                "frFemale": "Quand on grandit sur Nar Shaddaa, on rejoint l'arm\u00e9e seulement pour le bon de sortie qui va avec.",
                "deMale": "Wenn man auf Nar Shaddaa aufw\u00e4chst, ist der einzige Grund, der Armee beizutreten, das kostenlose Flugticket.",
                "deFemale": "Wenn man auf Nar Shaddaa aufw\u00e4chst, ist der einzige Grund, der Armee beizutreten, das kostenlose Flugticket."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                82,
                83,
                84
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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        },
        "82": {
            "NodeId": 82,
            "QuestRewardB62": "yBld2sJ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You enlisted so you could leave Nar Shaddaa?",
            "LocalizedText": {
                "enMale": "You enlisted so you could leave Nar Shaddaa?",
                "frMale": "Vous vous \u00eates engag\u00e9 pour partir de Nar Shaddaa ?",
                "frFemale": "Vous vous \u00eates engag\u00e9 pour partir de Nar Shaddaa ?",
                "deMale": "Ihr habt Euch nur gemeldet, um Nar Shaddaa verlassen zu k\u00f6nnen?",
                "deFemale": "Ihr habt Euch nur gemeldet, um Nar Shaddaa verlassen zu k\u00f6nnen?"
            },
            "LocalizedOptionText": {
                "enMale": "Is that why you joined?",
                "frMale": "C'est pour \u00e7a que vous vous \u00eates engag\u00e9 ?",
                "frFemale": "C'est pour \u00e7a que vous vous \u00eates engag\u00e9 ?",
                "deMale": "Darum seid Ihr beigetreten?",
                "deFemale": "Darum seid Ihr beigetreten?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                85
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "83": {
            "NodeId": 83,
            "QuestRewardB62": "yBld2sJ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't forget the free guns, free armor, free food....",
            "LocalizedText": {
                "enMale": "Don't forget the free guns, free armor, free food....",
                "frMale": "Sans oublier les pistolets gratuits, les armures gratuites, la nourriture gratuite...",
                "frFemale": "Sans oublier les pistolets gratuits, les armures gratuites, la nourriture gratuite...",
                "deMale": "Vergesst die kostenlosen Waffen nicht, die kostenlose R\u00fcstung, das kostenlose Essen ...",
                "deFemale": "Vergesst die kostenlosen Waffen nicht, die kostenlose R\u00fcstung, das kostenlose Essen ..."
            },
            "LocalizedOptionText": {
                "enMale": "There are lots of other perks.",
                "frMale": "Il y a plein d'autres avantages.",
                "frFemale": "Il y a plein d'autres avantages.",
                "deMale": "Es gibt noch andere Vorteile.",
                "deFemale": "Es gibt noch andere Vorteile."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                96
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "84": {
            "NodeId": 84,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Does it even matter to you if we win this war?",
            "LocalizedText": {
                "enMale": "Does it even matter to you if we win this war?",
                "frMale": "Est-ce que \u00e7a compte pour vous si on gagne cette guerre ?",
                "frFemale": "Est-ce que \u00e7a compte pour vous si on gagne cette guerre ?",
                "deMale": "Spielt es f\u00fcr Euch denn gar keine Rolle, ob wir diesen Krieg gewinnen?",
                "deFemale": "Spielt es f\u00fcr Euch denn gar keine Rolle, ob wir diesen Krieg gewinnen?"
            },
            "LocalizedOptionText": {
                "enMale": "Don't you care about anything?",
                "frMale": "Il n'y a vraiment rien qui vous int\u00e9resse ?",
                "frFemale": "Il n'y a vraiment rien qui vous int\u00e9resse ?",
                "deMale": "Interessiert Euch \u00fcberhaupt irgendwas?",
                "deFemale": "Interessiert Euch \u00fcberhaupt irgendwas?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                87
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "85": {
            "NodeId": 85,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "You better believe it.",
            "LocalizedText": {
                "enMale": "You better believe it.",
                "frMale": "Vous pouvez me croire.",
                "frFemale": "Vous pouvez me croire.",
                "deMale": "Darauf k\u00f6nnt Ihr wetten.",
                "deFemale": "Darauf k\u00f6nnt Ihr wetten."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                86
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "86": {
            "NodeId": 86,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                92
            ],
            "GenericNodeNumber": 0
        },
        "87": {
            "NodeId": 87,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Of course it does. I hate losing.",
            "LocalizedText": {
                "enMale": "Of course it does. I hate losing.",
                "frMale": "Bien s\u00fbr. Je d\u00e9teste perdre.",
                "frFemale": "Bien s\u00fbr. Je d\u00e9teste perdre.",
                "deMale": "Doch, klar. Ich hasse es zu verlieren.",
                "deFemale": "Doch, klar. Ich hasse es zu verlieren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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        },
        "88": {
            "NodeId": 88,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "89": {
            "NodeId": 89,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Before the army, I ran with whatever gang had the loosest boss and the most spare detonite.",
            "LocalizedText": {
                "enMale": "Before the army, I ran with whatever gang had the loosest boss and the most spare detonite.",
                "frMale": "Avant l'arm\u00e9e, je rejoignais toujours le gang ayant le plus de d\u00e9tonite et le chef le moins strict.",
                "frFemale": "Avant l'arm\u00e9e, je rejoignais toujours le gang ayant le plus de d\u00e9tonite et le chef le moins strict.",
                "deMale": "Vor der Armee hab ich mich immer in der Bande rumgetrieben, die den lockersten Boss und den meisten Sprengstoff hatte.",
                "deFemale": "Vor der Armee hab ich mich immer in der Bande rumgetrieben, die den lockersten Boss und den meisten Sprengstoff hatte."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "90": {
            "NodeId": 90,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                91
            ],
            "GenericNodeNumber": 0
        },
        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Had a long list of enemies. Even street trash take it bad when you blow up their buddies.",
            "LocalizedText": {
                "enMale": "Had a long list of enemies. Even street trash take it bad when you blow up their buddies.",
                "frMale": "J'avais une longue liste d'ennemis. M\u00eame les petites crapules n'aiment pas quand on \u00e9limine leurs camarades.",
                "frFemale": "J'avais une longue liste d'ennemis. M\u00eame les petites crapules n'aiment pas quand on \u00e9limine leurs camarades.",
                "deMale": "Ich hatte eine lange Feindesliste. Selbst Stra\u00dfenschl\u00e4ger nehmen es \u00fcbel, wenn man ihre Kumpel hochjagt.",
                "deFemale": "Ich hatte eine lange Feindesliste. Selbst Stra\u00dfenschl\u00e4ger nehmen es \u00fcbel, wenn man ihre Kumpel hochjagt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                93,
                94,
                95
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "93": {
            "NodeId": 93,
            "QuestRewardB62": "yBld2sJ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Joining the army is an interesting escape plan.",
            "LocalizedText": {
                "enMale": "Joining the army is an interesting escape plan.",
                "frMale": "Rejoindre l'arm\u00e9e \u00e9tait un bon moyen d'y \u00e9chapper.",
                "frFemale": "Rejoindre l'arm\u00e9e \u00e9tait un bon moyen d'y \u00e9chapper.",
                "deMale": "Der Armee beizutreten ist ein interessanter Fluchtplan.",
                "deFemale": "Der Armee beizutreten ist ein interessanter Fluchtplan."
            },
            "LocalizedOptionText": {
                "enMale": "So you enlisted.",
                "frMale": "Alors vous vous \u00eates engag\u00e9.",
                "frFemale": "Alors vous vous \u00eates engag\u00e9.",
                "deMale": "Also habt Ihr Euch gemeldet.",
                "deFemale": "Also habt Ihr Euch gemeldet."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                99
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "94": {
            "NodeId": 94,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you ever wish you could go home again?",
            "LocalizedText": {
                "enMale": "Do you ever wish you could go home again?",
                "frMale": "Vous avez d\u00e9j\u00e0 esp\u00e9r\u00e9 retourner chez vous ?",
                "frFemale": "Vous avez d\u00e9j\u00e0 esp\u00e9r\u00e9 retourner chez vous ?",
                "deMale": "W\u00fcnscht Ihr Euch manchmal, nach Hause zur\u00fcckzukehren?",
                "deFemale": "W\u00fcnscht Ihr Euch manchmal, nach Hause zur\u00fcckzukehren?"
            },
            "LocalizedOptionText": {
                "enMale": "Ever miss Nar Shaddaa?",
                "frMale": "Nar Shaddaa vous a d\u00e9j\u00e0 manqu\u00e9 ?",
                "frFemale": "Nar Shaddaa vous a d\u00e9j\u00e0 manqu\u00e9 ?",
                "deMale": "Habt Ihr Nar Shaddaa je vermisst?",
                "deFemale": "Habt Ihr Nar Shaddaa je vermisst?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                102
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
            "GenericNodeNumber": 0
        },
        "95": {
            "NodeId": 95,
            "QuestRewardB62": "yBld2sJ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'd better not run into any of your old enemies looking for revenge.",
            "LocalizedText": {
                "enMale": "We'd better not run into any of your old enemies looking for revenge.",
                "frMale": "On ferait bien de ne pas tomber sur l'un de vos vieux ennemis revanchards.",
                "frFemale": "On ferait bien de ne pas tomber sur l'un de vos vieux ennemis revanchards.",
                "deMale": "Wir sollten also besser nicht auf einen Eurer alten Feinde treffen, der sich r\u00e4chen will.",
                "deFemale": "Wir sollten also besser nicht auf einen Eurer alten Feinde treffen, der sich r\u00e4chen will."
            },
            "LocalizedOptionText": {
                "enMale": "Will they come after us?",
                "frMale": "Ils vont venir apr\u00e8s nous ?",
                "frFemale": "Ils vont venir apr\u00e8s nous ?",
                "deMale": "Werden sie hinter uns her sein?",
                "deFemale": "Werden sie hinter uns her sein?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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        },
        "96": {
            "NodeId": 96,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "True enough. It's a sweet deal if you've got nothing.",
            "LocalizedText": {
                "enMale": "True enough. It's a sweet deal if you've got nothing.",
                "frMale": "C'est vrai. \u00c7a vaut le coup quand on a rien.",
                "frFemale": "C'est vrai. \u00c7a vaut le coup quand on a rien.",
                "deMale": "Wohl wahr. Man macht ein gutes Gesch\u00e4ft, wenn man nichts hat.",
                "deFemale": "Wohl wahr. Man macht ein gutes Gesch\u00e4ft, wenn man nichts hat."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "99": {
            "NodeId": 99,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Worked like a charm. I'm alive, and most of those scumbags aren't.",
            "LocalizedText": {
                "enMale": "Worked like a charm. I'm alive, and most of those scumbags aren't.",
                "frMale": "\u00c7a a march\u00e9 \u00e0 merveille. Je suis en vie, contrairement \u00e0 la majorit\u00e9 de ces ordures.",
                "frFemale": "\u00c7a a march\u00e9 \u00e0 merveille. Je suis en vie, contrairement \u00e0 la majorit\u00e9 de ces ordures.",
                "deMale": "Es lief alles wie am Schn\u00fcrchen. Ich lebe noch - im Gegensatz zu vielen von den anderen Mistkerlen.",
                "deFemale": "Es lief alles wie am Schn\u00fcrchen. Ich lebe noch - im Gegensatz zu vielen von den anderen Mistkerlen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Most of the guys who wanted me dead have killed each other off by now. It won't be a problem.",
            "LocalizedText": {
                "enMale": "Most of the guys who wanted me dead have killed each other off by now. It won't be a problem.",
                "frMale": "Beaucoup de ceux qui voulaient ma mort se sont entretu\u00e9s depuis. \u00c7a ne sera pas un probl\u00e8me.",
                "frFemale": "Beaucoup de ceux qui voulaient ma mort se sont entretu\u00e9s depuis. \u00c7a ne sera pas un probl\u00e8me.",
                "deMale": "Die meisten der Typen, die mich tot sehen wollten, haben sich bereits gegenseitig umgebracht. Das sollte kein Problem sein.",
                "deFemale": "Die meisten der Typen, die mich tot sehen wollten, haben sich bereits gegenseitig umgebracht. Das sollte kein Problem sein."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "I've been back to that slime hole plenty of times. The heat's more than died down now.",
            "LocalizedText": {
                "enMale": "I've been back to that slime hole plenty of times. The heat's more than died down now.",
                "frMale": "Je suis d\u00e9j\u00e0 retourn\u00e9 dans ce trou puant plusieurs fois. L'agitation est bien retomb\u00e9e maintenant.",
                "frFemale": "Je suis d\u00e9j\u00e0 retourn\u00e9 dans ce trou puant plusieurs fois. L'agitation est bien retomb\u00e9e maintenant.",
                "deMale": "Ich war noch ein paarmal in diesem Dreckloch. Aber es ist da l\u00e4ngst nicht mehr so hei\u00df wie fr\u00fcher.",
                "deFemale": "Ich war noch ein paarmal in diesem Dreckloch. Aber es ist da l\u00e4ngst nicht mehr so hei\u00df wie fr\u00fcher."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Joining up turned out to be the best idea I ever had. Lot more fun than running with those scrubs back on the streets. Most of the time.",
            "LocalizedText": {
                "enMale": "Joining up turned out to be the best idea I ever had. Lot more fun than running with those scrubs back on the streets. Most of the time.",
                "frMale": "M'engager a \u00e9t\u00e9 la meilleure id\u00e9e de toute ma vie. C'est bien plus marrant que de courir avec ces ordures dans les rues. La plupart du temps.",
                "frFemale": "M'engager a \u00e9t\u00e9 la meilleure id\u00e9e de toute ma vie. C'est bien plus marrant que de courir avec ces ordures dans les rues. La plupart du temps.",
                "deMale": "Der Armee beizutreten war die beste Idee, die ich jemals hatte. Ich hatte hier weitaus mehr Spa\u00df als bei irgendeiner Bande - meistens jedenfalls.",
                "deFemale": "Der Armee beizutreten war die beste Idee, die ich jemals hatte. Ich hatte hier weitaus mehr Spa\u00df als bei irgendeiner Bande - meistens jedenfalls."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "SpeakerB62Id": "DY3VhiF",
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            "SpeakerB62Id": "0000000",
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        "112": {
            "NodeId": 112,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Cheap jerk is all worked up that I sold 'em to someone else--he's trying to put a scare in me.",
            "LocalizedText": {
                "enMale": "Cheap jerk is all worked up that I sold 'em to someone else--he's trying to put a scare in me.",
                "frMale": "Ce sale type est dr\u00f4lement remont\u00e9 parce que je les ai vendues \u00e0 quelqu'un d'autre... Il essaie de me faire peur.",
                "frFemale": "Ce sale type est dr\u00f4lement remont\u00e9 parce que je les ai vendues \u00e0 quelqu'un d'autre... Il essaie de me faire peur.",
                "deMale": "Der Trottel ist v\u00f6llig aufgebracht, dass ich sie an jemand anderen verkauft habe - er versucht, mir Angst einzujagen.",
                "deFemale": "Der Trottel ist v\u00f6llig aufgebracht, dass ich sie an jemand anderen verkauft habe - er versucht, mir Angst einzujagen."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How can I help, exactly?",
            "LocalizedText": {
                "enMale": "How can I help, exactly?",
                "frMale": "Comment je peux vous aider au juste ?",
                "frFemale": "Comment je peux vous aider au juste ?",
                "deMale": "Und wie kann ich Euch dabei helfen?",
                "deFemale": "Und wie kann ich Euch dabei helfen?"
            },
            "LocalizedOptionText": {
                "enMale": "Just tell me what to do.",
                "frMale": "Dites-moi ce qu'il faut faire.",
                "frFemale": "Dites-moi ce qu'il faut faire.",
                "deMale": "Und was soll ich da tun?",
                "deFemale": "Und was soll ich da tun?"
            },
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Wouldn't it be easier to just ignore the guy?",
            "LocalizedText": {
                "enMale": "Wouldn't it be easier to just ignore the guy?",
                "frMale": "\u00c7a ne serait pas plus simple de l'ignorer ?",
                "frFemale": "\u00c7a ne serait pas plus simple de l'ignorer ?",
                "deMale": "W\u00e4re es nicht einfacher, wenn Ihr ihn einfach ignorieren w\u00fcrdet?",
                "deFemale": "W\u00e4re es nicht einfacher, wenn Ihr ihn einfach ignorieren w\u00fcrdet?"
            },
            "LocalizedOptionText": {
                "enMale": "Why call him?",
                "frMale": "Pourquoi l'appeler ?",
                "frFemale": "Pourquoi l'appeler ?",
                "deMale": "Warum kontaktiert Ihr ihn denn dann?",
                "deFemale": "Warum kontaktiert Ihr ihn denn dann?"
            },
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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        "116": {
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't have time for this, Vik.",
            "LocalizedText": {
                "enMale": "I don't have time for this, Vik.",
                "frMale": "Je n'ai pas le temps pour \u00e7a, Vik.",
                "frFemale": "Je n'ai pas le temps pour \u00e7a, Vik.",
                "deMale": "Daf\u00fcr habe ich keine Zeit, Vik.",
                "deFemale": "Daf\u00fcr habe ich keine Zeit, Vik."
            },
            "LocalizedOptionText": {
                "enMale": "This is stupid.",
                "frMale": "C'est idiot.",
                "frFemale": "C'est idiot.",
                "deMale": "Das ist doch albern.",
                "deFemale": "Das ist doch albern."
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                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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        "120": {
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            "QuestRewardB62": "yBld2sJ",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds like everything worked out for you.",
            "LocalizedText": {
                "enMale": "Sounds like everything worked out for you.",
                "frMale": "On dirait que tout s'est arrang\u00e9 pour vous.",
                "frFemale": "On dirait que tout s'est arrang\u00e9 pour vous.",
                "deMale": "H\u00f6rt sich an, als h\u00e4tte sich f\u00fcr Euch alles zum Guten gewendet.",
                "deFemale": "H\u00f6rt sich an, als h\u00e4tte sich f\u00fcr Euch alles zum Guten gewendet."
            },
            "LocalizedOptionText": {
                "enMale": "Glad you're happy.",
                "frMale": "Content que \u00e7a vous plaise.",
                "frFemale": "Contente que \u00e7a vous plaise.",
                "deMale": "Sch\u00f6n, dass Ihr zufrieden seid.",
                "deFemale": "Sch\u00f6n, dass Ihr zufrieden seid."
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's not to like?",
            "LocalizedText": {
                "enMale": "What's not to like?",
                "frMale": "Qu'est-ce qui ne vous pla\u00eet pas ?",
                "frFemale": "Qu'est-ce qui ne vous pla\u00eet pas ?",
                "deMale": "Was m\u00f6gt Ihr denn nicht?",
                "deFemale": "Was m\u00f6gt Ihr denn nicht?"
            },
            "LocalizedOptionText": {
                "enMale": "Most of the time?",
                "frMale": "La plupart du temps ?",
                "frFemale": "La plupart du temps ?",
                "deMale": "Meistens?",
                "deFemale": "Meistens?"
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's get back to work.",
            "LocalizedText": {
                "enMale": "Let's get back to work.",
                "frMale": "Remettons-nous au travail.",
                "frFemale": "Remettons-nous au travail.",
                "deMale": "Gehen wir zur\u00fcck an die Arbeit.",
                "deFemale": "Gehen wir zur\u00fcck an die Arbeit."
            },
            "LocalizedOptionText": {
                "enMale": "Enough chat.",
                "frMale": "Assez parl\u00e9.",
                "frFemale": "Assez parl\u00e9.",
                "deMale": "Genug geplaudert.",
                "deFemale": "Genug geplaudert."
            },
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            "NodeId": 123,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Lot of rules, can't just beat down the people who come to enforce 'em. Have to play nice--or smart.",
            "LocalizedText": {
                "enMale": "Lot of rules, can't just beat down the people who come to enforce 'em. Have to play nice--or smart.",
                "frMale": "Plein de r\u00e8gles, on ne peut pas frapper les gens pour se faire respecter. Il faut \u00eatre gentil... ou malin.",
                "frFemale": "Plein de r\u00e8gles, on ne peut pas frapper les gens pour se faire respecter. Il faut \u00eatre gentil... ou malin.",
                "deMale": "Die vielen Regeln - und man kann nicht einfach die Leute umhauen, die einem was vorschreiben wollen. Man muss mitspielen - oder schlau sein.",
                "deFemale": "Die vielen Regeln - und man kann nicht einfach die Leute umhauen, die einem was vorschreiben wollen. Man muss mitspielen - oder schlau sein."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "It's why I've got this sunny disposition.",
            "LocalizedText": {
                "enMale": "It's why I've got this sunny disposition.",
                "frMale": "C'est pour \u00e7a que je suis aussi enjou\u00e9.",
                "frFemale": "C'est pour \u00e7a que je suis aussi enjou\u00e9.",
                "deMale": "Deshalb hab ich auch so ein sonniges Gem\u00fct.",
                "deFemale": "Deshalb hab ich auch so ein sonniges Gem\u00fct."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "Text": "Enough reminiscing. Let's go trash something, huh?",
            "LocalizedText": {
                "enMale": "Enough reminiscing. Let's go trash something, huh?",
                "frMale": "Arr\u00eatons de parler du pass\u00e9. Allons saccager quelque chose, hein?",
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                "deMale": "Genug in Erinnerungen geschwelgt - wollen wir Abschaum jagen gehen?",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Easier, sure. But this is more fun.",
            "LocalizedText": {
                "enMale": "Easier, sure. But this is more fun.",
                "frMale": "Plus simple, bien s\u00fbr. Mais moins marrant.",
                "frFemale": "Plus simple, bien s\u00fbr. Mais moins marrant.",
                "deMale": "Einfacher ja, aber lange nicht so lustig.",
                "deFemale": "Einfacher ja, aber lange nicht so lustig."
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            "Text": "Just play along.",
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                "enMale": "Just play along.",
                "frMale": "Vous n'avez qu'\u00e0 jouer le jeu.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Too late, I'm getting him on the line now.",
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                "enMale": "Too late, I'm getting him on the line now.",
                "frMale": "Trop tard, il est d\u00e9j\u00e0 en ligne.",
                "frFemale": "Trop tard, il est d\u00e9j\u00e0 en ligne.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Guy's name is \"Red Hand\" Magaran. He runs a few guns, thinks he's a real tough guy.",
            "LocalizedText": {
                "enMale": "Guy's name is \"Red Hand\" Magaran. He runs a few guns, thinks he's a real tough guy.",
                "frMale": "Le type s'appelle Magaran \"la Main rouge\". Il trafique quelques armes, il se prend pour un gros dur.",
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            "Text": "Hey there, Red.",
            "LocalizedText": {
                "enMale": "Hey there, Red.",
                "frMale": "Bonjour, Main rouge.",
                "frFemale": "Bonjour, Main rouge.",
                "deMale": "Wie geht's, Magaran?",
                "deFemale": "Wie geht's, Magaran?"
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            "SpeakerB62Id": "8TrgKC9",
            "Text": "My guns, Vik. Where are they?",
            "LocalizedText": {
                "enMale": "My guns, Vik. Where are they?",
                "frMale": "Mes pistolets, Vik. Ils sont o\u00f9 ?",
                "frFemale": "Mes pistolets, Vik. Ils sont o\u00f9 ?",
                "deMale": "Meine Waffen, Vik. Wo sind sie?",
                "deFemale": "Meine Waffen, Vik. Wo sind sie?"
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Well, I was having a chat with my new boss--the commander of Havoc Squad--and we decided to go with another buyer.",
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                "enMale": "Well, I was having a chat with my new boss--the commander of Havoc Squad--and we decided to go with another buyer.",
                "frMale": "Eh bien, je discutais avec mon nouveau chef... le responsable de l'escouade du Chaos... et on a d\u00e9cid\u00e9 de choisir un autre acheteur.",
                "frFemale": "Eh bien, je discutais avec mon nouveau chef... la responsable de l'escouade du Chaos... et on a d\u00e9cid\u00e9 de choisir un autre acheteur.",
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            "SpeakerB62Id": "8TrgKC9",
            "Text": "If that's the commander of Havoc Squad, I'm the King of Alderaan. I want those guns, Vik.",
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                "enMale": "If that's the commander of Havoc Squad, I'm the King of Alderaan. I want those guns, Vik.",
                "frMale": "Si c'est le responsable de l'escouade du Chaos, alors je suis le roi d'Ald\u00e9rande. Je veux ces pistolets, Vik.",
                "frFemale": "Si c'est la responsable de l'escouade du Chaos, alors je suis le roi d'Ald\u00e9rande. Je veux ces pistolets, Vik.",
                "deMale": "Wenn das der Kommandant des Chaostrupps ist, bin ich der K\u00f6nig von Alderaan. Ich will diese Waffen, Vik.",
                "deFemale": "Wenn das die Kommandantin des Chaostrupps ist, bin ich der K\u00f6nig von Alderaan. Ich will diese Waffen, Vik."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I assure you, I'm Havoc Squad's CO.",
            "LocalizedText": {
                "enMale": "I assure you, I'm Havoc Squad's CO.",
                "frMale": "Je vous assure, je suis le responsable de l'escouade du Chaos.",
                "frFemale": "Je vous assure, je suis la responsable de l'escouade du Chaos.",
                "deMale": "Ich versichere Euch - ich bin der Kommandant des Chaostrupps.",
                "deFemale": "Ich versichere Euch - ich bin die Kommandantin des Chaostrupps."
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            "LocalizedOptionText": {
                "enMale": "You don't believe us?",
                "frMale": "Vous ne nous croyez pas ?",
                "frFemale": "Vous ne nous croyez pas ?",
                "deMale": "Glaubt Ihr uns nicht?",
                "deFemale": "Glaubt Ihr uns nicht?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Sometimes, you don't get what you want.",
            "LocalizedText": {
                "enMale": "Sometimes, you don't get what you want.",
                "frMale": "Parfois, on n'a pas ce qu'on veut.",
                "frFemale": "Parfois, on n'a pas ce qu'on veut.",
                "deMale": "Man kann nicht immer alles haben, was man sich w\u00fcnscht.",
                "deFemale": "Man kann nicht immer alles haben, was man sich w\u00fcnscht."
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                "enMale": "Too bad. [End call]",
                "frMale": "Dommage. [Raccrocher]",
                "frFemale": "Dommage. [Raccrocher]",
                "deMale": "Zu schade. [Gespr\u00e4ch beenden]",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I hope Vik's paying you good to get on my nerves.",
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                "enMale": "I hope Vik's paying you good to get on my nerves.",
                "frMale": "J'esp\u00e8re que Vik vous paie bien pour me taper sur les nerfs.",
                "frFemale": "J'esp\u00e8re que Vik vous paie bien pour me taper sur les nerfs.",
                "deMale": "Hoffentlich zahlt Vik Euch auch genug daf\u00fcr, dass Ihr mir auf die Nerven geht.",
                "deFemale": "Hoffentlich zahlt Vik Euch auch genug daf\u00fcr, dass Ihr mir auf die Nerven geht."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Aww. He never even got to threaten us. I was waiting to see if he'd go with torture or the old \"kill your family\" routine.",
            "LocalizedText": {
                "enMale": "Aww. He never even got to threaten us. I was waiting to see if he'd go with torture or the old \"kill your family\" routine.",
                "frMale": "Oh. Il n'a m\u00eame pas eu le temps de nous menacer. J'attendais de voir s'il mentionnerait la torture ou la bonne vieille technique des menaces sur la famille.",
                "frFemale": "Oh. Il n'a m\u00eame pas eu le temps de nous menacer. J'attendais de voir s'il mentionnerait la torture ou la bonne vieille technique des menaces sur la famille.",
                "deMale": "Och. Jetzt hat er uns nicht einmal gedroht. Ich wollte doch h\u00f6ren, ob er uns foltern will oder die \"Ich-bringe-Eure-Familie-um\"-Nummer bringt.",
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            "SpeakerB62Id": "8TrgKC9",
            "Text": "When you back out on a deal with me, there are consequences, Vik. I'll be seeing you.",
            "LocalizedText": {
                "enMale": "When you back out on a deal with me, there are consequences, Vik. I'll be seeing you.",
                "frMale": "Quand on revient sur ses engagements avec moi, il faut en assumer les cons\u00e9quences, Vik. On se reverra.",
                "frFemale": "Quand on revient sur ses engagements avec moi, il faut en assumer les cons\u00e9quences, Vik. On se reverra.",
                "deMale": "Wer ein Gesch\u00e4ft mit mir platzen l\u00e4sst, muss mit Konsequenzen rechnen, Vik. Wir sehen uns.",
                "deFemale": "Wer ein Gesch\u00e4ft mit mir platzen l\u00e4sst, muss mit Konsequenzen rechnen, Vik. Wir sehen uns."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Uh-oh. \"Consequences.\" I hope I don't lose any sleep.",
            "LocalizedText": {
                "enMale": "Uh-oh. \"Consequences.\" I hope I don't lose any sleep.",
                "frMale": "Oh oh. Les \"cons\u00e9quences\". J'esp\u00e8re que je ne vais pas faire de cauchemars.",
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                "deMale": "Oh-oh. \"Konsequenzen\". Hoffentlich kann ich heute Nacht schlafen.",
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            "SpeakerB62Id": "0000000",
            "Text": "Taunting someone like that can only cause problems.",
            "LocalizedText": {
                "enMale": "Taunting someone like that can only cause problems.",
                "frMale": "Se moquer d'un type pareil ne peut que nous apporter des ennuis.",
                "frFemale": "Se moquer d'un type pareil ne peut que nous apporter des ennuis.",
                "deMale": "So jemanden zu provozieren kann nur Probleme bringen.",
                "deFemale": "So jemanden zu provozieren kann nur Probleme bringen."
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            "LocalizedOptionText": {
                "enMale": "You're insane.",
                "frMale": "Vous \u00eates malade.",
                "frFemale": "Vous \u00eates malade.",
                "deMale": "Ihr habt sie wohl nicht alle.",
                "deFemale": "Ihr habt sie wohl nicht alle."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "We've got bigger things to worry about than some arms dealer.",
            "LocalizedText": {
                "enMale": "We've got bigger things to worry about than some arms dealer.",
                "frMale": "On a des choses plus importantes que des trafiquants d'armes qui nous attendent.",
                "frFemale": "On a des choses plus importantes que des trafiquants d'armes qui nous attendent.",
                "deMale": "Wir haben gr\u00f6\u00dfere Sorgen als diesen Waffenh\u00e4ndler.",
                "deFemale": "Wir haben gr\u00f6\u00dfere Sorgen als diesen Waffenh\u00e4ndler."
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            "LocalizedOptionText": {
                "enMale": "Let's get back to work.",
                "frMale": "Remettons-nous au travail.",
                "frFemale": "Remettons-nous au travail.",
                "deMale": "Gehen wir wieder an die Arbeit.",
                "deFemale": "Gehen wir wieder an die Arbeit."
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            "Text": "I can't believe he thought we'd be scared of him.",
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                "enMale": "I can't believe he thought we'd be scared of him.",
                "frMale": "Je n'arrive pas \u00e0 croire qu'il comptait vraiment nous faire peur.",
                "frFemale": "Je n'arrive pas \u00e0 croire qu'il comptait vraiment nous faire peur.",
                "deMale": "Hat der wirklich geglaubt, er kann uns Angst einjagen?",
                "deFemale": "Hat der wirklich geglaubt, er kann uns Angst einjagen?"
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            "LocalizedOptionText": {
                "enMale": "That guy was a moron.",
                "frMale": "Ce type \u00e9tait un cr\u00e9tin.",
                "frFemale": "Ce type \u00e9tait un cr\u00e9tin.",
                "deMale": "Was f\u00fcr ein Idiot.",
                "deFemale": "Was f\u00fcr ein Idiot."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Yeah, yeah.",
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                "deMale": "Schon gut, schon gut.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "I wasn't sure I'd like coming back to the army, but it's worked out great. Mostly thanks to you.",
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                "enMale": "I wasn't sure I'd like coming back to the army, but it's worked out great. Mostly thanks to you.",
                "frMale": "Je n'\u00e9tais pas s\u00fbr d'aimer \u00eatre dans l'arm\u00e9e, mais je ne suis pas d\u00e9\u00e7u. Surtout gr\u00e2ce \u00e0 vous.",
                "frFemale": "Je n'\u00e9tais pas s\u00fbr d'aimer \u00eatre dans l'arm\u00e9e, mais je ne suis pas d\u00e9\u00e7u. Surtout gr\u00e2ce \u00e0 vous.",
                "deMale": "Ich war nicht sicher, ob es eine gute Idee ist, zur Armee zur\u00fcckzukehren, aber alles l\u00e4uft gro\u00dfartig. Gr\u00f6\u00dftenteils dank Euch.",
                "deFemale": "Ich war nicht sicher, ob es eine gute Idee ist, zur Armee zur\u00fcckzukehren, aber alles l\u00e4uft gro\u00dfartig. Gr\u00f6\u00dftenteils dank Euch."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm just lucky to have a good team.",
            "LocalizedText": {
                "enMale": "I'm just lucky to have a good team.",
                "frMale": "J'ai juste la chance d'avoir une bonne \u00e9quipe.",
                "frFemale": "J'ai juste la chance d'avoir une bonne \u00e9quipe.",
                "deMale": "Ich hatte nur Gl\u00fcck, dass ich ein so gutes Team habe.",
                "deFemale": "Ich hatte nur Gl\u00fcck, dass ich ein so gutes Team habe."
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            "LocalizedOptionText": {
                "enMale": "I do my best.",
                "frMale": "Je fais de mon mieux.",
                "frFemale": "Je fais de mon mieux.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You sounded eager enough when you first got into Havoc.",
            "LocalizedText": {
                "enMale": "You sounded eager enough when you first got into Havoc.",
                "frMale": "Vous sembliez pourtant enthousiaste \u00e0 votre arriv\u00e9e dans le Chaos.",
                "frFemale": "Vous sembliez pourtant enthousiaste \u00e0 votre arriv\u00e9e dans le Chaos.",
                "deMale": "So habt Ihr gar nicht auf mich gewirkt, als Ihr Euch dem Chaostrupp angeschlossen habt.",
                "deFemale": "So habt Ihr gar nicht auf mich gewirkt, als Ihr Euch dem Chaostrupp angeschlossen habt."
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            "LocalizedOptionText": {
                "enMale": "You weren't sure?",
                "frMale": "Vous n'\u00e9tiez pas s\u00fbr ?",
                "frFemale": "Vous n'\u00e9tiez pas s\u00fbr ?",
                "deMale": "Ihr wart Euch nicht sicher?",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Stop, you're making me misty.",
            "LocalizedText": {
                "enMale": "Stop, you're making me misty.",
                "frMale": "Arr\u00eatez, vous allez me faire pleurer.",
                "frFemale": "Arr\u00eatez, vous allez me faire pleurer.",
                "deMale": "H\u00f6rt blo\u00df auf, sonst werde ich noch sentimental.",
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                "enMale": "Are you going soft on me?",
                "frMale": "Vous essayez de me flatter ?",
                "frFemale": "Vous essayez de me flatter ?",
                "deMale": "Werdet Ihr jetzt gef\u00fchlsduselig?",
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            "Text": "Yeah, yeah. Very moving stuff.",
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            "Text": "I've worked with a lot of people over the years. Stupid, greedy people I cut loose as soon as I could.",
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            "Text": "But you? Actually useful. Even taught me a thing or two in a fight. It's a nice change.",
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            "Text": "I'd hope the Republic's best squad would be an improvement.",
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                "frMale": "J'esp\u00e8re bien que la meilleure escouade de la R\u00e9publique a \u00e9t\u00e9 une am\u00e9lioration.",
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            "Text": "I enjoy working with you, too, Vik.",
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                "frMale": "J'aime bien travailler avec vous aussi, Vik.",
                "frFemale": "J'aime bien travailler avec vous aussi, Vik.",
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                "deFemale": "Ich arbeite gern mit Euch zusammen, Vik."
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                "frMale": "Vous vous d\u00e9brouillez aussi.",
                "frFemale": "Vous vous d\u00e9brouillez aussi.",
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            "Text": "Being nice won't make me trust you, Vik.",
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                "deMale": "Nur weil Ihr nett zu mir seid, vertraue ich Euch noch lange nicht, Vik.",
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                "enMale": "Trying to get my guard down?",
                "frMale": "Vous essayez de me faire baisser ma garde ?",
                "frFemale": "Vous essayez de me faire baisser ma garde ?",
                "deMale": "Ihr wickelt mich nicht um den Finger.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "You're no fool, boss. That's why I like you.",
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            "Text": "I've been looking over the customer files from Magaran's office. The guy really didn't know how to run an outfit.",
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            "Text": "When you're selling guns, you always get the money up front. You only take installments from customers you can grab when they don't pay.",
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                "enMale": "When you're selling guns, you always get the money up front. You only take installments from customers you can grab when they don't pay.",
                "frMale": "Quand on vend des armes, on se fait toujours payer d'avance. On ne fait cr\u00e9dit qu'aux clients qu'on peut facilement rattraper quand ils ne paient pas.",
                "frFemale": "Quand on vend des armes, on se fait toujours payer d'avance. On ne fait cr\u00e9dit qu'aux clients qu'on peut facilement rattraper quand ils ne paient pas.",
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                "deFemale": "Beim Waffenhandel lautet das Motto immer: Erst die Credits, dann die Ware. Ratenzahlungen akzeptiert man nur bei Kunden, die man sich schnappen kann, wenn sie nicht zahlen."
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            "Text": "Magaran had installment customers all over the galaxy. And, big surprise, a lot of them never paid off their bills. Amateur.",
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                "enMale": "Magaran had installment customers all over the galaxy. And, big surprise, a lot of them never paid off their bills. Amateur.",
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                "frFemale": "Magaran a fait cr\u00e9dit \u00e0 des clients dans toute la galaxie. Et comme par hasard, beaucoup n'ont jamais pay\u00e9 la facture. Du travail d'amateur.",
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                "deFemale": "Magaran hatte \u00fcberall in der Galaxis Schuldner - und was f\u00fcr eine \u00dcberraschung, die meisten von ihnen haben ihre Rechnungen nie bezahlt. Amateur."
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            "SpeakerB62Id": "0000000",
            "Text": "How much money are we talking about, here?",
            "LocalizedText": {
                "enMale": "How much money are we talking about, here?",
                "frMale": "De combien d'argent on parle ?",
                "frFemale": "De combien d'argent on parle ?",
                "deMale": "Von wie viel Geld sprechen wir hier?",
                "deFemale": "Von wie viel Geld sprechen wir hier?"
            },
            "LocalizedOptionText": {
                "enMale": "Were the debts very big?",
                "frMale": "Les dettes \u00e9taient \u00e9lev\u00e9es ?",
                "frFemale": "Les dettes \u00e9taient \u00e9lev\u00e9es ?",
                "deMale": "Sind das hohe Schulden?",
                "deFemale": "Sind das hohe Schulden?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you telling me about this for a reason?",
            "LocalizedText": {
                "enMale": "Are you telling me about this for a reason?",
                "frMale": "Il y a une raison pour que vous me parliez de \u00e7a ?",
                "frFemale": "Il y a une raison pour que vous me parliez de \u00e7a ?",
                "deMale": "Habt Ihr einen Grund, mir das alles zu erz\u00e4hlen?",
                "deFemale": "Habt Ihr einen Grund, mir das alles zu erz\u00e4hlen?"
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            "LocalizedOptionText": {
                "enMale": "Is this going somewhere?",
                "frMale": "O\u00f9 \u00e7a nous m\u00e8ne ?",
                "frFemale": "O\u00f9 \u00e7a nous m\u00e8ne ?",
                "deMale": "F\u00fchrt das irgendwohin?",
                "deFemale": "F\u00fchrt das irgendwohin?"
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            "SpeakerB62Id": "0000000",
            "Text": "We're Special Forces, not debt collectors!",
            "LocalizedText": {
                "enMale": "We're Special Forces, not debt collectors!",
                "frMale": "On est des membres des Forces Sp\u00e9ciales, pas des collecteurs de cr\u00e9ances !",
                "frFemale": "On est des membres des Forces Sp\u00e9ciales, pas des collecteurs de cr\u00e9ances !",
                "deMale": "Wir sind eine Spezialeinheit, keine Schuldeneintreiber.",
                "deFemale": "Wir sind eine Spezialeinheit, keine Schuldeneintreiber."
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            "LocalizedOptionText": {
                "enMale": "Forget it!",
                "frMale": "Laissez tomber !",
                "frFemale": "Laissez tomber !",
                "deMale": "Vergiss es!",
                "deFemale": "Vergiss es!"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "You got it, boss.",
            "LocalizedText": {
                "enMale": "You got it, boss.",
                "frMale": "C'est comme si c'\u00e9tait fait, chef.",
                "frFemale": "C'est comme si c'\u00e9tait fait, chef.",
                "deMale": "Verstanden, Boss.",
                "deFemale": "Verstanden, Boss."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Who says we can't be both?",
            "LocalizedText": {
                "enMale": "Who says we can't be both?",
                "frMale": "Qui a dit qu'on ne pouvait pas faire les deux ?",
                "frFemale": "Qui a dit qu'on ne pouvait pas faire les deux ?",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "I think we can persuade just about anyone to pay up.",
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                "enMale": "I think we can persuade just about anyone to pay up.",
                "frMale": "Je pense qu'on peut convaincre n'importe qui de nous payer.",
                "frFemale": "Je pense qu'on peut convaincre n'importe qui de nous payer.",
                "deMale": "Ich glaube, mit unseren \u00dcberredungsk\u00fcnsten bringen wir jeden zum Zahlen.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Found our first customer, boss. An Alderaanian noble named Albrek.",
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                "enMale": "Found our first customer, boss. An Alderaanian noble named Albrek.",
                "frMale": "J'ai trouv\u00e9 notre premier client, chef. Un noble d'Ald\u00e9rande appel\u00e9 Albrek.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "He was into Magaran for quite a few credits. Once I work out the final details, it's all ours.",
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                "deMale": "Er schuldet Magaran 'ne sch\u00f6ne Stange Geld. Sobald ich die letzten Details habe, geh\u00f6rt alles uns.",
                "deFemale": "Er schuldet Magaran 'ne sch\u00f6ne Stange Geld. Sobald ich die letzten Details habe, geh\u00f6rt alles uns."
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            "SpeakerB62Id": "0000000",
            "Text": "Let me know when everything's ready.",
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                "enMale": "Let me know when everything's ready.",
                "frMale": "Pr\u00e9venez-moi d\u00e8s que tout est pr\u00eat.",
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                "deMale": "Lasst mich wissen, wenn Ihr fertig seid.",
                "deFemale": "Lasst mich wissen, wenn Ihr fertig seid."
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            "LocalizedOptionText": {
                "enMale": "Sounds good.",
                "frMale": "\u00c7a me va.",
                "frFemale": "\u00c7a me va.",
                "deMale": "Klingt gut.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Magaran's files didn't have everything we need?",
            "LocalizedText": {
                "enMale": "Magaran's files didn't have everything we need?",
                "frMale": "Les fichiers de Magaran ne contiennent pas tout ce qu'il nous faut ?",
                "frFemale": "Les fichiers de Magaran ne contiennent pas tout ce qu'il nous faut ?",
                "deMale": "Enthielten Magarans Dateien nicht alle n\u00f6tigen Informationen?",
                "deFemale": "Enthielten Magarans Dateien nicht alle n\u00f6tigen Informationen?"
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                "enMale": "What kind of details?",
                "frMale": "Quel genre de d\u00e9tails ?",
                "frFemale": "Quel genre de d\u00e9tails ?",
                "deMale": "Was f\u00fcr Details?",
                "deFemale": "Was f\u00fcr Details?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I don't want any part of this, Vik.",
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                "enMale": "I don't want any part of this, Vik.",
                "frMale": "Je ne veux pas participer \u00e0 tout \u00e7a, Vik.",
                "frFemale": "Je ne veux pas participer \u00e0 tout \u00e7a, Vik.",
                "deMale": "Haltet mich da raus, Vik.",
                "deFemale": "Haltet mich da raus, Vik."
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                "enMale": "I'm not interested.",
                "frMale": "\u00c7a ne m'int\u00e9resse pas.",
                "frFemale": "\u00c7a ne m'int\u00e9resse pas.",
                "deMale": "Ich bin nicht interessiert.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Not gonna chance it. With Alderaan as torn up as it is, it's best to do some research, first.",
            "LocalizedText": {
                "enMale": "Not gonna chance it. With Alderaan as torn up as it is, it's best to do some research, first.",
                "frMale": "Mieux vaut ne pas prendre de risques. \u00c9tant donn\u00e9 la situation sur Ald\u00e9rande, il est plus prudent de faire quelques recherches avant.",
                "frFemale": "Mieux vaut ne pas prendre de risques. \u00c9tant donn\u00e9 la situation sur Ald\u00e9rande, il est plus prudent de faire quelques recherches avant.",
                "deMale": "Wir m\u00fcssen auf Nummer sicher gehen. Bei dem Chaos auf Alderaan sollten wir erstmal die Lage auskundschaften.",
                "deFemale": "Wir m\u00fcssen auf Nummer sicher gehen. Bei dem Chaos auf Alderaan sollten wir erstmal die Lage auskundschaften."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "I've got a good feeling about this, boss. I think this might just be the best plan I've ever been a part of.",
            "LocalizedText": {
                "enMale": "I've got a good feeling about this, boss. I think this might just be the best plan I've ever been a part of.",
                "frMale": "J'ai un bon pressentiment \u00e0 propos de tout \u00e7a. Je crois que je n'ai jamais particip\u00e9 \u00e0 quelque chose d'aussi bien.",
                "frFemale": "J'ai un bon pressentiment \u00e0 propos de tout \u00e7a. Je crois que je n'ai jamais particip\u00e9 \u00e0 quelque chose d'aussi bien.",
                "deMale": "Ich habe ein gutes Gef\u00fchl bei der Sache, Boss. Ich glaube, das k\u00f6nnte der beste Plan sein, bei dem ich je mitgemacht habe.",
                "deFemale": "Ich habe ein gutes Gef\u00fchl bei der Sache, Boss. Ich glaube, das k\u00f6nnte der beste Plan sein, bei dem ich je mitgemacht habe."
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            "NodeId": 271,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Long as we're not kicked out of the military, we'll do pretty well for ourselves.",
            "LocalizedText": {
                "enMale": "Long as we're not kicked out of the military, we'll do pretty well for ourselves.",
                "frMale": "Tant qu'on ne sera pas vir\u00e9s de l'arm\u00e9e, les affaires devraient bien marcher pour nous.",
                "frFemale": "Tant qu'on ne sera pas vir\u00e9s de l'arm\u00e9e, les affaires devraient bien marcher pour nous.",
                "deMale": "Solange wir deswegen nicht aus der Armee fliegen, wird uns das ordentlich Profit bringen.",
                "deFemale": "Solange wir deswegen nicht aus der Armee fliegen, wird uns das ordentlich Profit bringen."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't worry, I'll keep us covered.",
            "LocalizedText": {
                "enMale": "Don't worry, I'll keep us covered.",
                "frMale": "Ne vous en faites pas, je nous couvrirai.",
                "frFemale": "Ne vous en faites pas, je nous couvrirai.",
                "deMale": "Ich sorge daf\u00fcr, dass uns niemand auf die Schliche kommt.",
                "deFemale": "Ich sorge daf\u00fcr, dass uns niemand auf die Schliche kommt."
            },
            "LocalizedOptionText": {
                "enMale": "We'll be fine.",
                "frMale": "Tout ira bien.",
                "frFemale": "Tout ira bien.",
                "deMale": "Uns passiert schon nichts.",
                "deFemale": "Uns passiert schon nichts."
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "QuestRewardB62": "S0xE5j3",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What got you kicked out before?",
            "LocalizedText": {
                "enMale": "What got you kicked out before?",
                "frMale": "Pourquoi vous avez \u00e9t\u00e9 vir\u00e9 la derni\u00e8re fois ?",
                "frFemale": "Pourquoi vous avez \u00e9t\u00e9 vir\u00e9 la derni\u00e8re fois ?",
                "deMale": "Weshalb seid Ihr \u00fcberhaupt damals aus der Armee geflogen?",
                "deFemale": "Weshalb seid Ihr \u00fcberhaupt damals aus der Armee geflogen?"
            },
            "LocalizedOptionText": {
                "enMale": "How'd it happen last time?",
                "frMale": "Comment \u00e7a s'est pass\u00e9 la derni\u00e8re fois ?",
                "frFemale": "Comment \u00e7a s'est pass\u00e9 la derni\u00e8re fois ?",
                "deMale": "Was ist das letzte Mal passiert?",
                "deFemale": "Was ist das letzte Mal passiert?"
            },
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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            "QuestRewardB62": "S0xE5j3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me when you've got the intel on Lord Albrek. Until then, we've got places to be.",
            "LocalizedText": {
                "enMale": "Tell me when you've got the intel on Lord Albrek. Until then, we've got places to be.",
                "frMale": "Pr\u00e9venez-moi quand vous aurez les infos sur le Seigneur Albrek. En attendant, on a du travail.",
                "frFemale": "Pr\u00e9venez-moi quand vous aurez les infos sur le Seigneur Albrek. En attendant, on a du travail.",
                "deMale": "Sagt Bescheid, wenn Ihr die Informationen \u00fcber Lord Albrek habt. Bis es so weit ist, liegen noch andere Aufgaben vor uns.",
                "deFemale": "Sagt Bescheid, wenn Ihr die Informationen \u00fcber Lord Albrek habt. Bis es so weit ist, liegen noch andere Aufgaben vor uns."
            },
            "LocalizedOptionText": {
                "enMale": "Let's get back to work.",
                "frMale": "Remettons-nous au travail.",
                "frFemale": "Remettons-nous au travail.",
                "deMale": "Zur\u00fcck an die Arbeit.",
                "deFemale": "Zur\u00fcck an die Arbeit."
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                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "That's why you're the best.",
            "LocalizedText": {
                "enMale": "That's why you're the best.",
                "frMale": "C'est pour \u00e7a que vous \u00eates le meilleur.",
                "frFemale": "C'est pour \u00e7a que vous \u00eates la meilleure.",
                "deMale": "Genau darum seid Ihr der Beste.",
                "deFemale": "Genau darum seid Ihr die Beste."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "The last straw was a protection racket I ran while I was stationed on Talay. It was really fun while it lasted.",
            "LocalizedText": {
                "enMale": "The last straw was a protection racket I ran while I was stationed on Talay. It was really fun while it lasted.",
                "frMale": "Le racket que je faisais quand j'\u00e9tais en poste sur Talay a \u00e9t\u00e9 la goutte d'eau qui a fait d\u00e9border le vase. Je me suis bien amus\u00e9 pendant tout ce temps.",
                "frFemale": "Le racket que je faisais quand j'\u00e9tais en poste sur Talay a \u00e9t\u00e9 la goutte d'eau qui a fait d\u00e9border le vase. Je me suis bien amus\u00e9 pendant tout ce temps.",
                "deMale": "Das Fass zum \u00dcberlaufen hat dann die Schutzgelderpressung gebracht, die ich auf Talay durchziehen wollte. An sich 'ne nette Sache.",
                "deFemale": "Das Fass zum \u00dcberlaufen hat dann die Schutzgelderpressung gebracht, die ich auf Talay durchziehen wollte. An sich 'ne nette Sache."
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            "NodeId": 277,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "278": {
            "NodeId": 278,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "The plan only worked for a few weeks before someone whined to the higher-ups. I was the ringleader, so I took most of the heat.",
            "LocalizedText": {
                "enMale": "The plan only worked for a few weeks before someone whined to the higher-ups. I was the ringleader, so I took most of the heat.",
                "frMale": "Mon plan a march\u00e9 quelques semaines avant que quelqu'un aille se plaindre aux sup\u00e9rieurs. J'\u00e9tais le meneur, alors c'est moi qui ai tout pris.",
                "frFemale": "Mon plan a march\u00e9 quelques semaines avant que quelqu'un aille se plaindre aux sup\u00e9rieurs. J'\u00e9tais le meneur, alors c'est moi qui ai tout pris.",
                "deMale": "Der Plan lief allerdings nur ein paar Wochen glatt, bis sich jemand bei den Oberbossen ausgeheult hat. Ich war der Anf\u00fchrer, also bekam ich den meisten \u00c4rger.",
                "deFemale": "Der Plan lief allerdings nur ein paar Wochen glatt, bis sich jemand bei den Oberbossen ausgeheult hat. Ich war der Anf\u00fchrer, also bekam ich den meisten \u00c4rger."
            },
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            "NodeId": 279,
            "QuestRewardB62": "S0xE5j3",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not easy being in charge, is it?",
            "LocalizedText": {
                "enMale": "Not easy being in charge, is it?",
                "frMale": "Pas facile de commander, hein ?",
                "frFemale": "Pas facile de commander, hein ?",
                "deMale": "Ist nicht immer einfach, wenn man die Verantwortung hat, was?",
                "deFemale": "Ist nicht immer einfach, wenn man die Verantwortung hat, was?"
            },
            "LocalizedOptionText": {
                "enMale": "The price of leadership.",
                "frMale": "C'est ce qu'il en co\u00fbte d'\u00eatre leader.",
                "frFemale": "C'est ce qu'il en co\u00fbte d'\u00eatre leader.",
                "deMale": "Der Preis der F\u00fchrung.",
                "deFemale": "Der Preis der F\u00fchrung."
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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        "280": {
            "NodeId": 280,
            "QuestRewardB62": "S0xE5j3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Havoc is lucky that you got a second chance.",
            "LocalizedText": {
                "enMale": "Havoc is lucky that you got a second chance.",
                "frMale": "Le Chaos a de la veine qu'on vous ait donn\u00e9 une seconde chance.",
                "frFemale": "Le Chaos a de la veine qu'on vous ait donn\u00e9 une seconde chance.",
                "deMale": "Der Chaostrupp kann sich gl\u00fccklich sch\u00e4tzen, dass Ihr eine zweite Chance bekommen habt.",
                "deFemale": "Der Chaostrupp kann sich gl\u00fccklich sch\u00e4tzen, dass Ihr eine zweite Chance bekommen habt."
            },
            "LocalizedOptionText": {
                "enMale": "I'm glad you're back.",
                "frMale": "Je suis heureux que vous soyez de retour.",
                "frFemale": "Je suis heureuse que vous soyez de retour.",
                "deMale": "Ich bin froh, dass Ihr zur\u00fcck seid.",
                "deFemale": "Ich bin froh, dass Ihr zur\u00fcck seid."
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "S0xE5j3",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds sloppy. Don't let it happen again.",
            "LocalizedText": {
                "enMale": "Sounds sloppy. Don't let it happen again.",
                "frMale": "\u00c7a ne semble pas tr\u00e8s s\u00e9rieux. Que \u00e7a ne se reproduise pas.",
                "frFemale": "\u00c7a ne semble pas tr\u00e8s s\u00e9rieux. Que \u00e7a ne se reproduise pas.",
                "deMale": "Klingt nach Nachl\u00e4ssigkeit. Das sollte nicht nochmal passieren.",
                "deFemale": "Klingt nach Nachl\u00e4ssigkeit. Das sollte nicht nochmal passieren."
            },
            "LocalizedOptionText": {
                "enMale": "Don't get me caught.",
                "frMale": "Ne m'attirez pas d'ennuis.",
                "frFemale": "Ne m'attirez pas d'ennuis.",
                "deMale": "Lasst mich ja nicht auffliegen.",
                "deFemale": "Lasst mich ja nicht auffliegen."
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                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "IsAmbient": false,
            "ChildIds": [
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Nope. Glad I don't have to deal with that nonsense anymore.",
            "LocalizedText": {
                "enMale": "Nope. Glad I don't have to deal with that nonsense anymore.",
                "frMale": "Non. Je suis bien content de ne plus devoir m'occuper de tout \u00e7a.",
                "frFemale": "Non. Je suis bien content de ne plus devoir m'occuper de tout \u00e7a.",
                "deMale": "Auf jeden Fall. Gut, dass ich mit dem Unsinn nichts mehr zu tun habe.",
                "deFemale": "Auf jeden Fall. Gut, dass ich mit dem Unsinn nichts mehr zu tun habe."
            },
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            "CreditsGained": 0,
            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
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            "SpeakerB62Id": "hQf5ofD",
            "Text": "Boss.",
            "LocalizedText": {
                "enMale": "Boss.",
                "frMale": "Chef.",
                "frFemale": "Chef.",
                "deMale": "Boss.",
                "deFemale": "Boss."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "hQf5ofD",
            "Text": "Not looking to chat right now.",
            "LocalizedText": {
                "enMale": "Not looking to chat right now.",
                "frMale": "Je n'ai pas envie de parler pour le moment.",
                "frFemale": "Je n'ai pas envie de parler pour le moment.",
                "deMale": "Mir ist jetzt nicht nach Plaudern.",
                "deFemale": "Mir ist jetzt nicht nach Plaudern."
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            "Text": "Suits me.",
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                "frMale": "\u00c7a me va.",
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            "Text": "He's nowhere near as tough as he wants people to think.",
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                "enMale": "He's nowhere near as tough as he wants people to think.",
                "frMale": "Il est beaucoup moins dangereux que ce qu'on peut penser.",
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            "Text": "Come on. Let's find something else to do.",
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                "enMale": "Come on. Let's find something else to do.",
                "frMale": "Allez. Allons trouver autre chose \u00e0 faire.",
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            "Text": "No joke. I'm glad we didn't do business with him. We'd look stupid.",
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            "Text": "Well, I knew it'd be better than Balmorra, but I didn't expect to like it this much.",
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            "Text": "Can't have a good crew without a good boss. Sir.",
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            "Text": "All I'm saying is that I never thought this would be the place for me. But it is.",
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            "Text": "Of course you do. These ops wouldn't be any fun without me around.",
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                "frMale": "\u00c9videmment. Ces op\u00e9rations ne seraient pas aussi dr\u00f4les sans moi.",
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            "Text": "Come on. Let's get back to that war I keep hearing about.",
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            "Text": "Not a fortune, but nothing to spit at, either. Magaran must have been losing a lot of sleep.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "You've got to be kidding me!",
            "LocalizedText": {
                "enMale": "You've got to be kidding me!",
                "frMale": "Vous vous moquez de moi !",
                "frFemale": "Vous vous moquez de moi !",
                "deMale": "Das meint Ihr doch nicht ernst, oder?",
                "deFemale": "Das meint Ihr doch nicht ernst, oder?"
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "If you're not in, the whole thing falls apart. You'd be throwing away a huge opportunity for both of us. I don't like missing opportunities, boss.",
            "LocalizedText": {
                "enMale": "If you're not in, the whole thing falls apart. You'd be throwing away a huge opportunity for both of us. I don't like missing opportunities, boss.",
                "frMale": "Si vous n'\u00eates pas de la partie, tout tombe \u00e0 l'eau. Vous nous feriez passer \u00e0 c\u00f4t\u00e9 d'une sacr\u00e9e occasion. Je n'aime pas passer \u00e0 c\u00f4t\u00e9 des occasions, chef.",
                "frFemale": "Si vous n'\u00eates pas de la partie, tout tombe \u00e0 l'eau. Vous nous feriez passer \u00e0 c\u00f4t\u00e9 d'une sacr\u00e9e occasion. Je n'aime pas passer \u00e0 c\u00f4t\u00e9 des occasions, chef.",
                "deMale": "Wenn Ihr nicht mitmacht, platzt die ganze Sache. Ihr w\u00fcrdet eine riesige Gelegenheit f\u00fcr uns beide sausen lassen. Und Gelegenheiten lasse ich nur ungerne sausen.",
                "deFemale": "Wenn Ihr nicht mitmacht, platzt die ganze Sache. Ihr w\u00fcrdet eine riesige Gelegenheit f\u00fcr uns beide sausen lassen. Und Gelegenheiten lasse ich nur ungerne sausen."
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I guess I can play along.",
            "LocalizedText": {
                "enMale": "I guess I can play along.",
                "frMale": "J'imagine que je peux jouer le jeu.",
                "frFemale": "J'imagine que je peux jouer le jeu.",
                "deMale": "Es kann wohl nicht schaden, wenn ich mitmache.",
                "deFemale": "Es kann wohl nicht schaden, wenn ich mitmache."
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            "LocalizedOptionText": {
                "enMale": "Fine, I'm in.",
                "frMale": "Tr\u00e8s bien, j'en suis.",
                "frFemale": "Tr\u00e8s bien, j'en suis.",
                "deMale": "Na gut. Ich bin dabei.",
                "deFemale": "Na gut. Ich bin dabei."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Making a little extra while we're fighting the Imps is one thing. But this is totally different.",
            "LocalizedText": {
                "enMale": "Making a little extra while we're fighting the Imps is one thing. But this is totally different.",
                "frMale": "Gagner quelques cr\u00e9dits en plus pendant qu'on combat les Imp\u00e9riaux est une chose. Mais c'est compl\u00e8tement diff\u00e9rent.",
                "frFemale": "Gagner quelques cr\u00e9dits en plus pendant qu'on combat les Imp\u00e9riaux est une chose. Mais c'est compl\u00e8tement diff\u00e9rent.",
                "deMale": "Nichts gegen ein paar Extra-Credits, w\u00e4hrend wir die Imperialen bek\u00e4mpfen - aber das hier ist was v\u00f6llig anderes.",
                "deFemale": "Nichts gegen ein paar Extra-Credits, w\u00e4hrend wir die Imperialen bek\u00e4mpfen - aber das hier ist was v\u00f6llig anderes."
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            "LocalizedOptionText": {
                "enMale": "I'm sorry, but I can't do it.",
                "frMale": "Je suis d\u00e9sol\u00e9, mais je ne peux pas faire \u00e7a.",
                "frFemale": "Je suis d\u00e9sol\u00e9e, mais je ne peux pas faire \u00e7a.",
                "deMale": "Tut mir leid, aber ich kann nicht.",
                "deFemale": "Tut mir leid, aber ich kann nicht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're in Havoc Squad, Vik. The best in the Republic. I won't put up with this.",
            "LocalizedText": {
                "enMale": "You're in Havoc Squad, Vik. The best in the Republic. I won't put up with this.",
                "frMale": "Vous faites partie du Chaos, Vik. Les meilleurs de la R\u00e9publique. Je ne peux pas tol\u00e9rer \u00e7a.",
                "frFemale": "Vous faites partie du Chaos, Vik. Les meilleurs de la R\u00e9publique. Je ne peux pas tol\u00e9rer \u00e7a.",
                "deMale": "Ihr seid im Chaostrupp, Vik. Die Elite der Republik. Ich mache da nicht mit.",
                "deFemale": "Ihr seid im Chaostrupp, Vik. Die Elite der Republik. Ich mache da nicht mit."
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            "LocalizedOptionText": {
                "enMale": "We're not criminals.",
                "frMale": "On n'est pas des criminels.",
                "frFemale": "On n'est pas des criminels.",
                "deMale": "Wir sind keine Verbrecher.",
                "deFemale": "Wir sind keine Verbrecher."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "You'll be glad you did, trust me.",
            "LocalizedText": {
                "enMale": "You'll be glad you did, trust me.",
                "frMale": "Vous ne le regretterez pas, croyez-moi.",
                "frFemale": "Vous ne le regretterez pas, croyez-moi.",
                "deMale": "Ihr werdet die Entscheidung nicht bereuen, glaubt mir.",
                "deFemale": "Ihr werdet die Entscheidung nicht bereuen, glaubt mir."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Credits are credits.",
            "LocalizedText": {
                "enMale": "Credits are credits.",
                "frMale": "Les cr\u00e9dits sont les cr\u00e9dits.",
                "frFemale": "Les cr\u00e9dits sont les cr\u00e9dits.",
                "deMale": "Credits sind Credits.",
                "deFemale": "Credits sind Credits."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Guess I'll have to find someone else to work this with.",
            "LocalizedText": {
                "enMale": "Guess I'll have to find someone else to work this with.",
                "frMale": "J'imagine que je vais devoir trouver quelqu'un d'autre pour r\u00e9gler \u00e7a.",
                "frFemale": "J'imagine que je vais devoir trouver quelqu'un d'autre pour r\u00e9gler \u00e7a.",
                "deMale": "Dann muss ich wohl jemand anderen finden, der mir hilft.",
                "deFemale": "Dann muss ich wohl jemand anderen finden, der mir hilft."
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            "CreditsGained": 0,
            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Then you're an idiot.",
            "LocalizedText": {
                "enMale": "Then you're an idiot.",
                "frMale": "Alors vous \u00eates un imb\u00e9cile.",
                "frFemale": "Alors vous \u00eates une imb\u00e9cile.",
                "deMale": "Dann seid Ihr ein Idiot.",
                "deFemale": "Dann seid Ihr ein Idiot."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Yep. Where would you be without me?",
            "LocalizedText": {
                "enMale": "Yep. Where would you be without me?",
                "frMale": "Ouais. Je me demande ce que vous auriez fait sans moi.",
                "frFemale": "Ouais. Je me demande ce que vous auriez fait sans moi.",
                "deMale": "In der Tat. Wo w\u00e4rt Ihr jetzt wohl ohne mich?",
                "deFemale": "In der Tat. Wo w\u00e4rt Ihr jetzt wohl ohne mich?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "I wasn't the one who messed up on Talay, and I won't be messing up here.",
            "LocalizedText": {
                "enMale": "I wasn't the one who messed up on Talay, and I won't be messing up here.",
                "frMale": "C'est pas moi qui ai tout g\u00e2ch\u00e9 sur Talay, vous n'avez rien \u00e0 craindre.",
                "frFemale": "C'est pas moi qui ai tout g\u00e2ch\u00e9 sur Talay, vous n'avez rien \u00e0 craindre.",
                "deMale": "Ich war nicht derjenige, der es auf Talay vermasselt hat - und hier wird mir das auch nicht passieren.",
                "deFemale": "Ich war nicht derjenige, der es auf Talay vermasselt hat - und hier wird mir das auch nicht passieren."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "I don't remember half the list of charges. You know me--like to keep busy.",
            "LocalizedText": {
                "enMale": "I don't remember half the list of charges. You know me--like to keep busy.",
                "frMale": "Je ne me souviens pas de la moiti\u00e9 des motifs. Vous me connaissez... il faut toujours que je m'occupe.",
                "frFemale": "Je ne me souviens pas de la moiti\u00e9 des motifs. Vous me connaissez... il faut toujours que je m'occupe.",
                "deMale": "Ich kann mich nicht mal an die H\u00e4lfte der Anschuldigungen erinnern - Ihr kennt mich, ich bin nicht gern unt\u00e4tig.",
                "deFemale": "Ich kann mich nicht mal an die H\u00e4lfte der Anschuldigungen erinnern - Ihr kennt mich, ich bin nicht gern unt\u00e4tig."
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            "Text": "You got it.",
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                "frMale": "Entendu.",
                "frFemale": "Entendu.",
                "deMale": "Alles klar.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Everything's ready, boss. I've got Lord Albrek's location on Alderaan and all of the files that prove the debt.",
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                "enMale": "Everything's ready, boss. I've got Lord Albrek's location on Alderaan and all of the files that prove the debt.",
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                "deFemale": "Alles bereit, Boss. Ich kenne Lord Albreks Aufenthaltsort auf Alderaan und habe alle Dateien, die seine Schulden belegen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Yeah, the old kook bought enough blasters to outfit a whole platoon. He probably can't lift a single one of 'em.",
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                "enMale": "Yeah, the old kook bought enough blasters to outfit a whole platoon. He probably can't lift a single one of 'em.",
                "frMale": "Ouais, le vieux fou a achet\u00e9 assez de blasters pour \u00e9quiper toute une section. J'imagine qu'il est incapable de s'en servir lui-m\u00eame.",
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                "deFemale": "Ja, der verr\u00fcckte Alte hat genug Blaster gekauft, um ein ganzes Bataillon auszur\u00fcsten. Ich glaube aber nicht, dass er selbst einen hochheben kann."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "The guy's pushing seventy years old--what could go wrong?",
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                "enMale": "The guy's pushing seventy years old--what could go wrong?",
                "frMale": "Le type approche les soixante-dix ans... qu'est-ce qui pourrait aller mal ?",
                "frFemale": "Le type approche les soixante-dix ans... qu'est-ce qui pourrait aller mal ?",
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            "Text": "All right, boss. You got me.",
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                "frMale": "Tr\u00e8s bien, chef. Vous m'avez convaincu.",
                "frFemale": "Tr\u00e8s bien, chef. Vous m'avez convaincu.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Working together like we've been doing--it's a gold mine. If you're up for making this a long-term arrangement, then count me in.",
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                "enMale": "Working together like we've been doing--it's a gold mine. If you're up for making this a long-term arrangement, then count me in.",
                "frMale": "Travailler ensemble comme on l'a fait... c'est une mine d'or. Si vous avez l'intention de poursuivre l'aventure, comptez sur moi.",
                "frFemale": "Travailler ensemble comme on l'a fait... c'est une mine d'or. Si vous avez l'intention de poursuivre l'aventure, comptez sur moi.",
                "deMale": "Wenn wir weiter so zusammenarbeiten, ist das 'ne reine Goldmine. Falls Ihr Euch vorstellen k\u00f6nnt, da was Langfristiges draus zu machen, w\u00e4r ich dabei.",
                "deFemale": "Wenn wir weiter so zusammenarbeiten, ist das 'ne reine Goldmine. Falls Ihr Euch vorstellen k\u00f6nnt, da was Langfristiges draus zu machen, w\u00e4r ich dabei."
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            "SpeakerB62Id": "0000000",
            "Text": "We definitely make a good team, Vik.",
            "LocalizedText": {
                "enMale": "We definitely make a good team, Vik.",
                "frMale": "On fait vraiment une bonne \u00e9quipe, Vik.",
                "frFemale": "On fait vraiment une bonne \u00e9quipe, Vik.",
                "deMale": "Wir geben wirklich ein gutes Team ab, Vik.",
                "deFemale": "Wir geben wirklich ein gutes Team ab, Vik."
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            "LocalizedOptionText": {
                "enMale": "Sounds good to me.",
                "frMale": "\u00c7a me va.",
                "frFemale": "\u00c7a me va.",
                "deMale": "H\u00f6rt sich gut an.",
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Is this some weird come-on, Vik?",
            "LocalizedText": {
                "enMale": "Is this some weird come-on, Vik?",
                "frMale": "C'est une proposition malhonn\u00eate, Vik ?",
                "frFemale": "C'est une proposition malhonn\u00eate, Vik ?",
                "deMale": "Ist das 'ne seltsame Art von Anmache, Vik?",
                "deFemale": "Ist das 'ne seltsame Art von Anmache, Vik?"
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            "LocalizedOptionText": {
                "enMale": "Are you hitting on me?",
                "frMale": "Est-ce que vous essayez de me s\u00e9duire ?",
                "frFemale": "Est-ce que vous essayez de me s\u00e9duire ?",
                "deMale": "Wollt Ihr mich etwa anmachen?",
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Keep finding good ways to make credits, I'll keep working with you.",
            "LocalizedText": {
                "enMale": "Keep finding good ways to make credits, I'll keep working with you.",
                "frMale": "Continuez de trouver de bons moyens de gagner des cr\u00e9dits, et je continuerai de travailler avec vous.",
                "frFemale": "Continuez de trouver de bons moyens de gagner des cr\u00e9dits, et je continuerai de travailler avec vous.",
                "deMale": "Wenn Ihr weiter gute Wege findet, Credits zu verdienen, arbeite ich auch weiter mit Euch zusammen.",
                "deFemale": "Wenn Ihr weiter gute Wege findet, Credits zu verdienen, arbeite ich auch weiter mit Euch zusammen."
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            "LocalizedOptionText": {
                "enMale": "We'll see.",
                "frMale": "On verra.",
                "frFemale": "On verra.",
                "deMale": "Mal sehen.",
                "deFemale": "Mal sehen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm retiring someday, Vik.",
            "LocalizedText": {
                "enMale": "I'm retiring someday, Vik.",
                "frMale": "Je compte arr\u00eater un jour, Vik.",
                "frFemale": "Je compte arr\u00eater un jour, Vik.",
                "deMale": "Eines Tages werde ich mich zur Ruhe setzen, Vik.",
                "deFemale": "Eines Tages werde ich mich zur Ruhe setzen, Vik."
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                "enMale": "I'm not doing this forever.",
                "frMale": "\u00c7a ne durera pas \u00e9ternellement.",
                "frFemale": "\u00c7a ne durera pas \u00e9ternellement.",
                "deMale": "Ich werde das nicht ewig machen.",
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "NodeId": 434,
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Don't be dense. You're not nearly trashy enough for me. Plus your people are ugly as Hutts.",
            "LocalizedText": {
                "enMale": "Don't be dense. You're not nearly trashy enough for me. Plus your people are ugly as Hutts.",
                "frMale": "Ne soyez pas b\u00eate. Vous n'\u00eates pas assez rebelle pour moi. Et votre peuple est aussi moche que les Hutts.",
                "frFemale": "Ne soyez pas b\u00eate. Vous n'\u00eates pas assez rebelle pour moi. Et votre peuple est aussi moche que les Hutts.",
                "deMale": "Redet keinen Bl\u00f6dsinn. Ihr seid mir viel zu seri\u00f6s. Au\u00dferdem ist Euer Volk h\u00e4sslich wie die Hutten.",
                "deFemale": "Redet keinen Bl\u00f6dsinn. Ihr seid mir viel zu seri\u00f6s. Au\u00dferdem ist Euer Volk h\u00e4sslich wie die Hutten."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Retirement's expensive, boss. More reason to work together and get you a big pile of credits stashed somewhere.",
            "LocalizedText": {
                "enMale": "Retirement's expensive, boss. More reason to work together and get you a big pile of credits stashed somewhere.",
                "frMale": "La retraite co\u00fbte cher, chef. Raison de plus pour travailler ensemble et mettre de c\u00f4t\u00e9 une jolie pile de cr\u00e9dits.",
                "frFemale": "La retraite co\u00fbte cher, chef. Raison de plus pour travailler ensemble et mettre de c\u00f4t\u00e9 une jolie pile de cr\u00e9dits.",
                "deMale": "So ein Ruhestand ist teuer, Boss. Umso mehr Grund, zusammenzuarbeiten und einen Haufen Credits zu verdienen.",
                "deFemale": "So ein Ruhestand ist teuer, Boss. Umso mehr Grund, zusammenzuarbeiten und einen Haufen Credits zu verdienen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Not a mark in the galaxy that can handle both of us, boss. Let's get out there and make some credits.",
            "LocalizedText": {
                "enMale": "Not a mark in the galaxy that can handle both of us, boss. Let's get out there and make some credits.",
                "frMale": "Aucune cible ne peut nous r\u00e9sister dans la galaxie, chef. Allons gagner d'autres cr\u00e9dits.",
                "frFemale": "Aucune cible ne peut nous r\u00e9sister dans la galaxie, chef. Allons gagner d'autres cr\u00e9dits.",
                "deMale": "Es gibt in der ganzen Galaxis niemanden, der es mit uns beiden aufnehmen kann, Boss. Gehen wir Credits verdienen.",
                "deFemale": "Es gibt in der ganzen Galaxis niemanden, der es mit uns beiden aufnehmen kann, Boss. Gehen wir Credits verdienen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "It's always been a talent of mine.",
            "LocalizedText": {
                "enMale": "It's always been a talent of mine.",
                "frMale": "J'ai toujours \u00e9t\u00e9 dou\u00e9 pour \u00e7a.",
                "frFemale": "J'ai toujours \u00e9t\u00e9 dou\u00e9 pour \u00e7a.",
                "deMale": "Das war schon immer eins meiner Talente.",
                "deFemale": "Das war schon immer eins meiner Talente."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Couldn't agree more.",
            "LocalizedText": {
                "enMale": "Couldn't agree more.",
                "frMale": "\u00c0 qui le dites-vous.",
                "frFemale": "\u00c0 qui le dites-vous.",
                "deMale": "Mein Reden.",
                "deFemale": "Mein Reden."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "So. Turns out Red Hand Magaran isn't just an idiot with a chip on his shoulder about that weapons deal I bailed on.",
            "LocalizedText": {
                "enMale": "So. Turns out Red Hand Magaran isn't just an idiot with a chip on his shoulder about that weapons deal I bailed on.",
                "frMale": "Bien. Il semble que Magaran la Main rouge ne soit pas qu'un idiot aigri parce que je l'ai laiss\u00e9 en plan dans cette vente d'armes.",
                "frFemale": "Bien. Il semble que Magaran la Main rouge ne soit pas qu'un idiot aigri parce que je l'ai laiss\u00e9 en plan dans cette vente d'armes.",
                "deMale": "Es stellt sich also heraus, dass der rote Magaran nicht nur ein Idiot ist, der wegen des geplatzten Waffenhandels sauer auf mich ist.",
                "deFemale": "Es stellt sich also heraus, dass der rote Magaran nicht nur ein Idiot ist, der wegen des geplatzten Waffenhandels sauer auf mich ist."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "He's also an idiot with a lot of bounty hunters on call. He's put a price on my head. I need to take care of it.",
            "LocalizedText": {
                "enMale": "He's also an idiot with a lot of bounty hunters on call. He's put a price on my head. I need to take care of it.",
                "frMale": "C'est aussi un idiot avec beaucoup de chasseurs de primes sous ses ordres. Il a mis ma t\u00eate \u00e0 prix. Il faut que je m'en occupe.",
                "frFemale": "C'est aussi un idiot avec beaucoup de chasseurs de primes sous ses ordres. Il a mis ma t\u00eate \u00e0 prix. Il faut que je m'en occupe.",
                "deMale": "Er ist auch ein Idiot mit jeder Menge Kopfgeldj\u00e4gern in der Hinterhand. Er hat einen Preis auf meinen Kopf ausgesetzt. Ich muss mich darum k\u00fcmmern.",
                "deFemale": "Er ist auch ein Idiot mit jeder Menge Kopfgeldj\u00e4gern in der Hinterhand. Er hat einen Preis auf meinen Kopf ausgesetzt. Ich muss mich darum k\u00fcmmern."
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            "SpeakerB62Id": "0000000",
            "Text": "Do whatever you need to do, Vik.",
            "LocalizedText": {
                "enMale": "Do whatever you need to do, Vik.",
                "frMale": "Faites ce que vous avez \u00e0 faire, Vik.",
                "frFemale": "Faites ce que vous avez \u00e0 faire, Vik.",
                "deMale": "Tut, was immer Ihr tun m\u00fcsst, Vik.",
                "deFemale": "Tut, was immer Ihr tun m\u00fcsst, Vik."
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            "LocalizedOptionText": {
                "enMale": "Of course.",
                "frMale": "Bien s\u00fbr.",
                "frFemale": "Bien s\u00fbr.",
                "deMale": "Nat\u00fcrlich.",
                "deFemale": "Nat\u00fcrlich."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "How exactly are you going to take care of this?",
            "LocalizedText": {
                "enMale": "How exactly are you going to take care of this?",
                "frMale": "Comment comptez-vous vous en occuper ?",
                "frFemale": "Comment comptez-vous vous en occuper ?",
                "deMale": "Wie genau wollt Ihr Euch der Sache annehmen?",
                "deFemale": "Wie genau wollt Ihr Euch der Sache annehmen?"
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            "LocalizedOptionText": {
                "enMale": "\"Take care of it\"?",
                "frMale": "\"Que vous vous en occupiez\" ?",
                "frFemale": "\"Que vous vous en occupiez\" ?",
                "deMale": "\"Darum k\u00fcmmern\"?",
                "deFemale": "\"Darum k\u00fcmmern\"?"
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            "SpeakerB62Id": "0000000",
            "Text": "How is this a surprise for you, Vik?",
            "LocalizedText": {
                "enMale": "How is this a surprise for you, Vik?",
                "frMale": "Et \u00e7a vous \u00e9tonne, Vik ?",
                "frFemale": "Et \u00e7a vous \u00e9tonne, Vik ?",
                "deMale": "Wieso \u00fcberrascht Euch das, Vik?",
                "deFemale": "Wieso \u00fcberrascht Euch das, Vik?"
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                "enMale": "You're a fool.",
                "frMale": "Vous \u00eates na\u00eff.",
                "frFemale": "Vous \u00eates na\u00eff.",
                "deMale": "Ihr seid so ein Narr.",
                "deFemale": "Ihr seid so ein Narr."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "What can I say? I knew the guy was dumb, but I didn't think he was dumb enough to try this.",
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                "enMale": "What can I say? I knew the guy was dumb, but I didn't think he was dumb enough to try this.",
                "frMale": "Que voulez-vous ? Je savais que ce type \u00e9tait un cr\u00e9tin, mais je ne pensais pas au point de faire \u00e7a.",
                "frFemale": "Que voulez-vous ? Je savais que ce type \u00e9tait un cr\u00e9tin, mais je ne pensais pas au point de faire \u00e7a.",
                "deMale": "Was soll ich sagen? Ich wusste, wie dumm der Kerl ist, aber ich dachte nicht, dass er dumm genug ist, so etwas zu versuchen.",
                "deFemale": "Was soll ich sagen? Ich wusste, wie dumm der Kerl ist, aber ich dachte nicht, dass er dumm genug ist, so etwas zu versuchen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Magaran's office is on Nar Shaddaa. I still know a few people there who don't want me dead, so this shouldn't take long.",
            "LocalizedText": {
                "enMale": "Magaran's office is on Nar Shaddaa. I still know a few people there who don't want me dead, so this shouldn't take long.",
                "frMale": "Le bureau de Magaran est sur Nar Shaddaa. J'y connais encore quelques personnes qui ne souhaitent pas ma mort, \u00e7a ne devrait pas \u00eatre long.",
                "frFemale": "Le bureau de Magaran est sur Nar Shaddaa. J'y connais encore quelques personnes qui ne souhaitent pas ma mort, \u00e7a ne devrait pas \u00eatre long.",
                "deMale": "Magarans B\u00fcro ist auf Nar Shaddaa. Ich kenne da immer noch ein paar Leute, die mich nicht tot sehen wollen, also sollte es nicht lange dauern.",
                "deFemale": "Magarans B\u00fcro ist auf Nar Shaddaa. Ich kenne da immer noch ein paar Leute, die mich nicht tot sehen wollen, also sollte es nicht lange dauern."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Few kilos of baradium should do the trick.",
            "LocalizedText": {
                "enMale": "Few kilos of baradium should do the trick.",
                "frMale": "Quelques kilos de baradium devraient faire l'affaire.",
                "frFemale": "Quelques kilos de baradium devraient faire l'affaire.",
                "deMale": "Ein paar Kilo Baradium sollten ausreichen.",
                "deFemale": "Ein paar Kilo Baradium sollten ausreichen."
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Once Magaran's settled, we'll be good to go again.",
            "LocalizedText": {
                "enMale": "Once Magaran's settled, we'll be good to go again.",
                "frMale": "Une fois Magaran neutralis\u00e9, on pourra repartir.",
                "frFemale": "Une fois Magaran neutralis\u00e9, on pourra repartir.",
                "deMale": "Sobald Magaran erledigt ist, k\u00f6nnen wir weiter.",
                "deFemale": "Sobald Magaran erledigt ist, k\u00f6nnen wir weiter."
            },
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            "QuestRewardB62": "IBwjvm3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The faster this is dealt with, the better.",
            "LocalizedText": {
                "enMale": "The faster this is dealt with, the better.",
                "frMale": "Plus vite ce sera r\u00e9gl\u00e9, mieux \u00e7a sera.",
                "frFemale": "Plus vite ce sera r\u00e9gl\u00e9, mieux \u00e7a sera.",
                "deMale": "Je schneller das erledigt ist, desto besser.",
                "deFemale": "Je schneller das erledigt ist, desto besser."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds good.",
                "frMale": "\u00c7a me va.",
                "frFemale": "\u00c7a me va.",
                "deMale": "Klingt gut.",
                "deFemale": "Klingt gut."
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "QuestRewardB62": "IBwjvm3",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I could back you up, if you want.",
            "LocalizedText": {
                "enMale": "I could back you up, if you want.",
                "frMale": "Je pourrais vous aider si vous voulez.",
                "frFemale": "Je pourrais vous aider si vous voulez.",
                "deMale": "Ich k\u00f6nnte Euch den R\u00fccken decken, wenn Ihr wollt.",
                "deFemale": "Ich k\u00f6nnte Euch den R\u00fccken decken, wenn Ihr wollt."
            },
            "LocalizedOptionText": {
                "enMale": "Need a hand?",
                "frMale": "Besoin d'un coup de main ?",
                "frFemale": "Besoin d'un coup de main ?",
                "deMale": "Braucht Ihr Hilfe?",
                "deFemale": "Braucht Ihr Hilfe?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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            "QuestRewardB62": "IBwjvm3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "\"Murdering a gunrunner\" isn't one of the acceptable reasons for taking leave.",
            "LocalizedText": {
                "enMale": "\"Murdering a gunrunner\" isn't one of the acceptable reasons for taking leave.",
                "frMale": "\"Massacrer un trafiquant d'armes\" n'est pas un pr\u00e9texte valable pour que je vous accorde une permission.",
                "frFemale": "\"Massacrer un trafiquant d'armes\" n'est pas un pr\u00e9texte valable pour que je vous accorde une permission.",
                "deMale": "\"Einen Waffenschmuggler ermorden\" ist kein akzeptabler Grund f\u00fcr eine Beurlaubung.",
                "deFemale": "\"Einen Waffenschmuggler ermorden\" ist kein akzeptabler Grund f\u00fcr eine Beurlaubung."
            },
            "LocalizedOptionText": {
                "enMale": "I don't like this.",
                "frMale": "Je n'aime pas \u00e7a.",
                "frFemale": "Je n'aime pas \u00e7a.",
                "deMale": "Das gef\u00e4llt mir nicht.",
                "deFemale": "Das gef\u00e4llt mir nicht."
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            "CnvAlienVOFQN": "",
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                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Then I'm taking the family to Hologram Fun World. Write up whatever you want.",
            "LocalizedText": {
                "enMale": "Then I'm taking the family to Hologram Fun World. Write up whatever you want.",
                "frMale": "Alors j'emm\u00e8ne la famille \u00e0 la Foire aux Hologrammes. \u00c9crivez ce que vous voulez.",
                "frFemale": "Alors j'emm\u00e8ne la famille \u00e0 la Foire aux Hologrammes. \u00c9crivez ce que vous voulez.",
                "deMale": "Dann fahr ich halt mit meiner Familie in die Hologramm-Spa\u00dfwelt. Schreibt auf, was Ihr wollt.",
                "deFemale": "Dann fahr ich halt mit meiner Familie in die Hologramm-Spa\u00dfwelt. Schreibt auf, was Ihr wollt."
            },
            "CnvAlienVONode": -1,
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        "535": {
            "NodeId": 535,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Let me know as soon I'm good to go.",
            "LocalizedText": {
                "enMale": "Let me know as soon I'm good to go.",
                "frMale": "Pr\u00e9venez-moi d\u00e8s que je peux partir.",
                "frFemale": "Pr\u00e9venez-moi d\u00e8s que je peux partir.",
                "deMale": "Sagt mir Bescheid, sobald ich aufbrechen kann.",
                "deFemale": "Sagt mir Bescheid, sobald ich aufbrechen kann."
            },
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            "NodeId": 537,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Be back later.",
            "LocalizedText": {
                "enMale": "Be back later.",
                "frMale": "Je reviendrai vite.",
                "frFemale": "Je reviendrai vite.",
                "deMale": "Bin bald wieder da.",
                "deFemale": "Bin bald wieder da."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 538,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Couldn't agree more.",
            "LocalizedText": {
                "enMale": "Couldn't agree more.",
                "frMale": "Je suis compl\u00e8tement d'accord.",
                "frFemale": "Je suis compl\u00e8tement d'accord.",
                "deMale": "Ganz meine Meinung.",
                "deFemale": "Ganz meine Meinung."
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        "540": {
            "NodeId": 540,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 544,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Nah. I've been through this a couple of times before--it'll go faster solo. Thanks, though.",
            "LocalizedText": {
                "enMale": "Nah. I've been through this a couple of times before--it'll go faster solo. Thanks, though.",
                "frMale": "Nan. J'ai d\u00e9j\u00e0 connu \u00e7a plusieurs fois... j'irai plus vite tout seul. Merci quand m\u00eame.",
                "frFemale": "Nan. J'ai d\u00e9j\u00e0 connu \u00e7a plusieurs fois... j'irai plus vite tout seul. Merci quand m\u00eame.",
                "deMale": "Nicht n\u00f6tig, ich hab sowas schon \u00f6fter gemacht. Allein geht es schneller. Trotzdem danke.",
                "deFemale": "Nicht n\u00f6tig, ich hab sowas schon \u00f6fter gemacht. Allein geht es schneller. Trotzdem danke."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "Hey boss. Everything's cleared up--no more price on my head. Well, no one to pay it, anyway.",
            "LocalizedText": {
                "enMale": "Hey boss. Everything's cleared up--no more price on my head. Well, no one to pay it, anyway.",
                "frMale": "H\u00e9, chef. Tout est arrang\u00e9... ma t\u00eate n'est plus mise \u00e0 prix. Enfin, il n'y a plus personne pour payer la prime.",
                "frFemale": "H\u00e9, chef. Tout est arrang\u00e9... ma t\u00eate n'est plus mise \u00e0 prix. Enfin, il n'y a plus personne pour payer la prime.",
                "deMale": "Hey Boss. Alles ist geregelt. Kein Preisgeld mehr auf meinem Kopf. Oder zumindest bezahlt es keiner mehr.",
                "deFemale": "Hey Boss. Alles ist geregelt. Kein Preisgeld mehr auf meinem Kopf. Oder zumindest bezahlt es keiner mehr."
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        "551": {
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            "QuestRewardB62": "IBwjvm3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm glad you're in the clear now.",
            "LocalizedText": {
                "enMale": "I'm glad you're in the clear now.",
                "frMale": "Je suis heureux que vous soyez hors de danger.",
                "frFemale": "Je suis heureuse que vous soyez hors de danger.",
                "deMale": "Ich bin froh, dass jetzt alles in Ordnung ist.",
                "deFemale": "Ich bin froh, dass jetzt alles in Ordnung ist."
            },
            "LocalizedOptionText": {
                "enMale": "That's good to hear.",
                "frMale": "Tant mieux.",
                "frFemale": "Tant mieux.",
                "deMale": "Das h\u00f6re ich gern.",
                "deFemale": "Das h\u00f6re ich gern."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.tanno_vik.tanno_vik",
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        "552": {
            "NodeId": 552,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "I found some of Magaran's files while I was picking through the wreckage afterward. Figured they might come in handy--I'll let you know if I spot anything interesting.",
            "LocalizedText": {
                "enMale": "I found some of Magaran's files while I was picking through the wreckage afterward. Figured they might come in handy--I'll let you know if I spot anything interesting.",
                "frMale": "J'ai trouv\u00e9 des fichiers de Magaran en fouillant dans les d\u00e9combres. Je me suis dit qu'ils pourraient servir... Je vous dirai si je trouve quelque chose d'int\u00e9ressant.",
                "frFemale": "J'ai trouv\u00e9 des fichiers de Magaran en fouillant dans les d\u00e9combres. Je me suis dit qu'ils pourraient servir... Je vous dirai si je trouve quelque chose d'int\u00e9ressant.",
                "deMale": "Ich hab beim Durchsuchen des Wracks ein paar von Magarans Daten gefunden. Ich dachte mir, die k\u00f6nnten n\u00fctzlich sein. Ich sag Bescheid, wenn ich auf etwas Interessantes sto\u00dfe.",
                "deFemale": "Ich hab beim Durchsuchen des Wracks ein paar von Magarans Daten gefunden. Ich dachte mir, die k\u00f6nnten n\u00fctzlich sein. Ich sag Bescheid, wenn ich auf etwas Interessantes sto\u00dfe."
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            "IsAmbient": false,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How exactly did you clear all of this up?",
            "LocalizedText": {
                "enMale": "How exactly did you clear all of this up?",
                "frMale": "Comment vous avez fait pour tout arranger?",
                "frFemale": "Comment vous avez fait pour tout arranger?",
                "deMale": "Wie genau habt Ihr alles ins Reine gebracht?",
                "deFemale": "Wie genau habt Ihr alles ins Reine gebracht?"
            },
            "LocalizedOptionText": {
                "enMale": "What'd you do?",
                "frMale": "Qu'avez-vous fait ?",
                "frFemale": "Qu'avez-vous fait ?",
                "deMale": "Was habt Ihr getan?",
                "deFemale": "Was habt Ihr getan?"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'd better not have to hear about anything like this again.",
            "LocalizedText": {
                "enMale": "I'd better not have to hear about anything like this again.",
                "frMale": "J'esp\u00e8re pour vous que je n'entendrai plus parler de \u00e7a.",
                "frFemale": "J'esp\u00e8re pour vous que je n'entendrai plus parler de \u00e7a.",
                "deMale": "Ich hoffe, das war das letzte Mal, dass ich mir so etwas anh\u00f6ren musste.",
                "deFemale": "Ich hoffe, das war das letzte Mal, dass ich mir so etwas anh\u00f6ren musste."
            },
            "LocalizedOptionText": {
                "enMale": "Don't let this happen again.",
                "frMale": "Que \u00e7a ne se reproduise pas.",
                "frFemale": "Que \u00e7a ne se reproduise pas.",
                "deMale": "Dass mir sowas nie wieder vorkommt.",
                "deFemale": "Dass mir sowas nie wieder vorkommt."
            },
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                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "What are you so worked up about? You didn't even have to do anything.",
            "LocalizedText": {
                "enMale": "What are you so worked up about? You didn't even have to do anything.",
                "frMale": "Qu'est-ce qui vous inqui\u00e8te ? Vous n'avez rien eu \u00e0 faire.",
                "frFemale": "Qu'est-ce qui vous inqui\u00e8te ? Vous n'avez rien eu \u00e0 faire.",
                "deMale": "Was regt Ihr Euch so auf? Ihr musstet doch gar nichts tun.",
                "deFemale": "Was regt Ihr Euch so auf? Ihr musstet doch gar nichts tun."
            },
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DY3VhiF",
            "Text": "We hugged and made up. What do you think I did?",
            "LocalizedText": {
                "enMale": "We hugged and made up. What do you think I did?",
                "frMale": "On s'est embrass\u00e9s et on s'est r\u00e9concili\u00e9s. Qu'est-ce que vous croyez ?",
                "frFemale": "On s'est embrass\u00e9s et on s'est r\u00e9concili\u00e9s. Qu'est-ce que vous croyez ?",
                "deMale": "Wir haben uns umarmt und unseren Streit beigelegt. Was glaubt Ihr denn, dass ich getan habe?",
                "deFemale": "Wir haben uns umarmt und unseren Streit beigelegt. Was glaubt Ihr denn, dass ich getan habe?"
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "You and me both.",
            "LocalizedText": {
                "enMale": "You and me both.",
                "frMale": "Moi aussi.",
                "frFemale": "Moi aussi.",
                "deMale": "Ich auch.",
                "deFemale": "Ich auch."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
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        "568": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm surprised Magaran would hire people to go after you, but not his debtors.",
            "LocalizedText": {
                "enMale": "I'm surprised Magaran would hire people to go after you, but not his debtors.",
                "frMale": "\u00c9tonnant qu'il ait pu envoyer des gens apr\u00e8s vous, et pas apr\u00e8s ses clients.",
                "frFemale": "\u00c9tonnant qu'il ait pu envoyer des gens apr\u00e8s vous, et pas apr\u00e8s ses clients.",
                "deMale": "Es \u00fcberrascht mich, dass Magaran Leute engagiert, um Euch zu finden, aber nicht seine Schuldner.",
                "deFemale": "Es \u00fcberrascht mich, dass Magaran Leute engagiert, um Euch zu finden, aber nicht seine Schuldner."
            },
            "LocalizedOptionText": {
                "enMale": "He didn't send bounty hunters?",
                "frMale": "Il n'a pas envoy\u00e9 de chasseurs de primes ?",
                "frFemale": "Il n'a pas envoy\u00e9 de chasseurs de primes ?",
                "deMale": "Er hat keine Kopfgeldj\u00e4ger geschickt?",
                "deFemale": "Er hat keine Kopfgeldj\u00e4ger geschickt?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "He only wanted me dead, and hired killers come cheap these days. Good debt collectors are expensive--you actually have to trust them.",
            "LocalizedText": {
                "enMale": "He only wanted me dead, and hired killers come cheap these days. Good debt collectors are expensive--you actually have to trust them.",
                "frMale": "Il voulait juste me tuer, et les tueurs sont bon march\u00e9. Les bons collecteurs de cr\u00e9ances sont chers... la seule solution \u00e9tait de faire confiance \u00e0 ses clients.",
                "frFemale": "Il voulait juste me tuer, et les tueurs sont bon march\u00e9. Les bons collecteurs de cr\u00e9ances sont chers... la seule solution \u00e9tait de faire confiance \u00e0 ses clients.",
                "deMale": "Mich wollte er tot sehen und Attent\u00e4ter kosten heutzutage kaum noch was. Gute Schuldeneintreiber sind allerdings teuer. Man muss ihnen trauen k\u00f6nnen.",
                "deFemale": "Mich wollte er tot sehen und Attent\u00e4ter kosten heutzutage kaum noch was. Gute Schuldeneintreiber sind allerdings teuer. Man muss ihnen trauen k\u00f6nnen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "There are credits to be made. People owed Magaran. I took him down, which means his stuff is my stuff now. Sorry--our stuff.",
            "LocalizedText": {
                "enMale": "There are credits to be made. People owed Magaran. I took him down, which means his stuff is my stuff now. Sorry--our stuff.",
                "frMale": "Il y a des cr\u00e9dits \u00e0 se faire. Des gens doivent de l'argent \u00e0 Magaran. Je l'ai abattu, ce qui signifie que ses affaires sont mes affaires. D\u00e9sol\u00e9... nos affaires.",
                "frFemale": "Il y a des cr\u00e9dits \u00e0 se faire. Des gens doivent de l'argent \u00e0 Magaran. Je l'ai abattu, ce qui signifie que ses affaires sont mes affaires. D\u00e9sol\u00e9... nos affaires.",
                "deMale": "Daraus lassen sich Credits machen. Ein paar Leute haben Magaran etwas geschuldet. Ich habe ihn erledigt, also geh\u00f6ren seine Anspr\u00fcche jetzt mir. Pardon - uns.",
                "deFemale": "Daraus lassen sich Credits machen. Ein paar Leute haben Magaran etwas geschuldet. Ich habe ihn erledigt, also geh\u00f6ren seine Anspr\u00fcche jetzt mir. Pardon - uns."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Everyone who owed him owes me, now. I'll look through the lists, find the big debts, and collect--and give you a reasonable cut. How's that sound?",
            "LocalizedText": {
                "enMale": "Everyone who owed him owes me, now. I'll look through the lists, find the big debts, and collect--and give you a reasonable cut. How's that sound?",
                "frMale": "Tous ceux qui lui devaient de l'argent me le doivent, maintenant. J'\u00e9pluche les listes, je rep\u00e8re les grosses dettes et je les r\u00e9cup\u00e8re... et je vous donne votre part. \u00c7a vous va ?",
                "frFemale": "Tous ceux qui lui devaient de l'argent me le doivent, maintenant. J'\u00e9pluche les listes, je rep\u00e8re les grosses dettes et je les r\u00e9cup\u00e8re... et je vous donne votre part. \u00c7a vous va ?",
                "deMale": "Jeder, der ihm etwas schuldig war, schuldet es jetzt mir. Ich werde mir die Listen ansehen, die gr\u00f6\u00dferen Schulden eintreiben und euch einen vern\u00fcnftigen Anteil geben. Wie h\u00f6rt sich das an?",
                "deFemale": "Jeder, der ihm etwas schuldig war, schuldet es jetzt mir. Ich werde mir die Listen ansehen, die gr\u00f6\u00dferen Schulden eintreiben und euch einen vern\u00fcnftigen Anteil geben. Wie h\u00f6rt sich das an?"
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Make it happen, Vik.",
            "LocalizedText": {
                "enMale": "Make it happen, Vik.",
                "frMale": "Allez-y, Vik.",
                "frFemale": "Allez-y, Vik.",
                "deMale": "Macht euch an die Arbeit, Vik.",
                "deFemale": "Macht euch an die Arbeit, Vik."
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            "LocalizedOptionText": {
                "enMale": "Sounds good to me.",
                "frMale": "\u00c7a me pla\u00eet.",
                "frFemale": "\u00c7a me pla\u00eet.",
                "deMale": "H\u00f6rt sich gut an.",
                "deFemale": "H\u00f6rt sich gut an."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Do you really think people will pay?",
            "LocalizedText": {
                "enMale": "Do you really think people will pay?",
                "frMale": "Vous pensez vraiment que les gens vont payer ?",
                "frFemale": "Vous pensez vraiment que les gens vont payer ?",
                "deMale": "Glaubt Ihr wirklich, dass die Leute zahlen werden?",
                "deFemale": "Glaubt Ihr wirklich, dass die Leute zahlen werden?"
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            "LocalizedOptionText": {
                "enMale": "Will it work?",
                "frMale": "\u00c7a va marcher ?",
                "frFemale": "\u00c7a va marcher ?",
                "deMale": "Und das soll funktionieren?",
                "deFemale": "Und das soll funktionieren?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "I'll let you know when everything's lined up. Then I'll go pay the noble Lord Albrek a visit.",
            "LocalizedText": {
                "enMale": "I'll let you know when everything's lined up. Then I'll go pay the noble Lord Albrek a visit.",
                "frMale": "Je vous pr\u00e9viendrai quand tout sera pr\u00eat. Ensuite, j'irai rendre une petite visite au Seigneur Albrek.",
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                "deFemale": "Ich sage Euch Bescheid, wenn alles vorbereitet ist. Dann werde ich dem edlen Lord Albrek mal einen Besuch abstatten."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "I just have to walk in, show the files, act tough and we can both become a little bit richer.",
            "LocalizedText": {
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                "frMale": "J'ai juste \u00e0 entrer, montrer les fichiers, faire le dur, et on sera tous les deux un peu plus riches.",
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            "Text": "This goes against everything we stand for, Vik.",
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                "enMale": "This goes against everything we stand for, Vik.",
                "frMale": "\u00c7a va contre tout ce qu'on repr\u00e9sente, Vik.",
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            "LocalizedOptionText": {
                "enMale": "You're a disgrace.",
                "frMale": "Vous me faites honte.",
                "frFemale": "Vous me faites honte.",
                "deMale": "Ihr seid unm\u00f6glich.",
                "deFemale": "Ihr seid unm\u00f6glich."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "It doesn't go against anything I stand for.",
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                "enMale": "It doesn't go against anything I stand for.",
                "frMale": "\u00c7a ne va contre rien de ce que je repr\u00e9sente.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This guy must have gotten a lot of weapons from Magaran, or he wouldn't owe so much.",
            "LocalizedText": {
                "enMale": "This guy must have gotten a lot of weapons from Magaran, or he wouldn't owe so much.",
                "frMale": "Ce type doit poss\u00e9der une belle collection d'armes, sinon, son ardoise ne serait pas aussi grosse.",
                "frFemale": "Ce type doit poss\u00e9der une belle collection d'armes, sinon, son ardoise ne serait pas aussi grosse.",
                "deMale": "Der Kerl muss 'ne Menge Waffen von Magaran bekommen haben, ansonsten w\u00fcrde er ihm nicht so viel schulden.",
                "deFemale": "Der Kerl muss 'ne Menge Waffen von Magaran bekommen haben, ansonsten w\u00fcrde er ihm nicht so viel schulden."
            },
            "LocalizedOptionText": {
                "enMale": "Be careful.",
                "frMale": "Soyez prudent.",
                "frFemale": "Soyez prudent.",
                "deMale": "Seid nur vorsichtig.",
                "deFemale": "Seid nur vorsichtig."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Richer is always better.",
            "LocalizedText": {
                "enMale": "Richer is always better.",
                "frMale": "Mieux vaut avoir trop que pas assez.",
                "frFemale": "Mieux vaut avoir trop que pas assez.",
                "deMale": "Reicher ist immer gut.",
                "deFemale": "Reicher ist immer gut."
            },
            "LocalizedOptionText": {
                "enMale": "Good deal.",
                "frMale": "Parfait.",
                "frFemale": "Parfait.",
                "deMale": "Gute Sache.",
                "deFemale": "Gute Sache."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "As soon as we catch a break, I'm heading out.",
            "LocalizedText": {
                "enMale": "As soon as we catch a break, I'm heading out.",
                "frMale": "D\u00e8s qu'on a un peu de temps libre, j'y vais.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "See you when I've got the credits.",
            "LocalizedText": {
                "enMale": "See you when I've got the credits.",
                "frMale": "On se retrouve quand j'ai les cr\u00e9dits.",
                "frFemale": "On se retrouve quand j'ai les cr\u00e9dits.",
                "deMale": "Man sieht sich, wenn ich die Credits habe.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "That was ridiculous.",
            "LocalizedText": {
                "enMale": "That was ridiculous.",
                "frMale": "C'\u00e9tait ridicule.",
                "frFemale": "C'\u00e9tait ridicule.",
                "deMale": "Das war so l\u00e4cherlich.",
                "deFemale": "Das war so l\u00e4cherlich."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Turns out there's two Lord Albreks--a father-son team. A crazy-old-man-and-stuck-up-little-punk team, really.",
            "LocalizedText": {
                "enMale": "Turns out there's two Lord Albreks--a father-son team. A crazy-old-man-and-stuck-up-little-punk team, really.",
                "frMale": "Il se trouve qu'il y a deux Seigneurs Albrek... le p\u00e8re et le fils. Un vieillard fou et un petit voyou snobinard, vraiment.",
                "frFemale": "Il se trouve qu'il y a deux Seigneurs Albrek... le p\u00e8re et le fils. Un vieillard fou et un petit voyou snobinard, vraiment.",
                "deMale": "Offenbar gab es zwei Lord Albreks, ein Vater-Sohn-Gespann. Oder vielmehr ein verr\u00fcckter Tattergreis-mieser kleiner Mistkerl-Gespann.",
                "deFemale": "Offenbar gab es zwei Lord Albreks, ein Vater-Sohn-Gespann. Oder vielmehr ein verr\u00fcckter Tattergreis-mieser kleiner Mistkerl-Gespann."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Neither of them had a single credit, and both of them had promised to sell the guns to three different buyers apiece.",
            "LocalizedText": {
                "enMale": "Neither of them had a single credit, and both of them had promised to sell the guns to three different buyers apiece.",
                "frMale": "Aucun des deux n'avait le moindre cr\u00e9dit, et tous les deux avaient promis de vendre les blasters \u00e0 trois acheteurs diff\u00e9rents.",
                "frFemale": "Aucun des deux n'avait le moindre cr\u00e9dit, et tous les deux avaient promis de vendre les blasters \u00e0 trois acheteurs diff\u00e9rents.",
                "deMale": "Keiner der beiden hatte auch nur einen einzigen Credit und beide hatten versprochen, die Waffen gleichzeitig an drei verschiedene K\u00e4ufer zu verkaufen.",
                "deFemale": "Keiner der beiden hatte auch nur einen einzigen Credit und beide hatten versprochen, die Waffen gleichzeitig an drei verschiedene K\u00e4ufer zu verkaufen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "These guys really gave you a hard time, huh?",
            "LocalizedText": {
                "enMale": "These guys really gave you a hard time, huh?",
                "frMale": "Ces types vous ont fait passer un sale moment, hein ?",
                "frFemale": "Ces types vous ont fait passer un sale moment, hein ?",
                "deMale": "Die Typen haben es Euch nicht leicht gemacht, was?",
                "deFemale": "Die Typen haben es Euch nicht leicht gemacht, was?"
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            "LocalizedOptionText": {
                "enMale": "Sounds rough.",
                "frMale": "Pas simple.",
                "frFemale": "Pas simple.",
                "deMale": "H\u00f6rt sich nicht gut an.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "How did you deal with them?",
            "LocalizedText": {
                "enMale": "How did you deal with them?",
                "frMale": "Comment vous avez fait ?",
                "frFemale": "Comment vous avez fait ?",
                "deMale": "Wie seid Ihr mit ihnen verfahren?",
                "deFemale": "Wie seid Ihr mit ihnen verfahren?"
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                "enMale": "What'd you do?",
                "frMale": "Qu'avez-vous fait ?",
                "frFemale": "Qu'avez-vous fait ?",
                "deMale": "Was habt Ihr getan?",
                "deFemale": "Was habt Ihr getan?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Just more reasons you should've never tried to pull something like this.",
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                "enMale": "Just more reasons you should've never tried to pull something like this.",
                "frMale": "Raison de plus pour ne pas s'aventurer dans ce genre d'embrouilles.",
                "frFemale": "Raison de plus pour ne pas s'aventurer dans ce genre d'embrouilles.",
                "deMale": "Nur noch mehr Gr\u00fcnde, die Finger von sowas zu lassen.",
                "deFemale": "Nur noch mehr Gr\u00fcnde, die Finger von sowas zu lassen."
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            "LocalizedOptionText": {
                "enMale": "I told you not to go.",
                "frMale": "Je vous avais dit de ne pas y aller.",
                "frFemale": "Je vous avais dit de ne pas y aller.",
                "deMale": "Ich hab ja gesagt, geht nicht.",
                "deFemale": "Ich hab ja gesagt, geht nicht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Oh, I pulled it off.",
            "LocalizedText": {
                "enMale": "Oh, I pulled it off.",
                "frMale": "Oh, j'ai r\u00e9ussi quand m\u00eame.",
                "frFemale": "Oh, j'ai r\u00e9ussi quand m\u00eame.",
                "deMale": "Ich hab es trotzdem durchgezogen.",
                "deFemale": "Ich hab es trotzdem durchgezogen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Tell me about it. If I wanted to work this hard for my money, I'd get a real job.",
            "LocalizedText": {
                "enMale": "Tell me about it. If I wanted to work this hard for my money, I'd get a real job.",
                "frMale": "M'en parlez pas. Si j'avais su que c'\u00e9tait si dur de r\u00e9cup\u00e9rer son argent, j'aurais pris un vrai boulot.",
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                "deFemale": "Das k\u00f6nnt Ihr laut sagen. Wenn ich so hart f\u00fcr mein Geld h\u00e4tte arbeiten wollen, h\u00e4tte ich mir einen echten Job besorgt."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "It took a lot of wrangling, but I managed to get those two saps into the same room with all of their buyers.",
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                "frMale": "J'ai d\u00fb me battre, mais j'ai r\u00e9ussi \u00e0 r\u00e9unir ces deux andouilles et leurs acheteurs dans la m\u00eame pi\u00e8ce.",
                "frFemale": "J'ai d\u00fb me battre, mais j'ai r\u00e9ussi \u00e0 r\u00e9unir ces deux andouilles et leurs acheteurs dans la m\u00eame pi\u00e8ce.",
                "deMale": "Es hat etwas gedauert, aber ich hab die beiden Trottel in einen Raum mit ihren K\u00e4ufern bekommen.",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Then I lobbed a couple of grenades in. Most of the buyers' credits were still in one piece afterward, so I'm calling it a win.",
            "LocalizedText": {
                "enMale": "Then I lobbed a couple of grenades in. Most of the buyers' credits were still in one piece afterward, so I'm calling it a win.",
                "frMale": "Ensuite, j'ai lanc\u00e9 quelques grenades dedans. La majorit\u00e9 des cr\u00e9dits des acheteurs \u00e9tait encore en un seul morceau, alors je consid\u00e8re \u00e7a comme une victoire.",
                "frFemale": "Ensuite, j'ai lanc\u00e9 quelques grenades dedans. La majorit\u00e9 des cr\u00e9dits des acheteurs \u00e9tait encore en un seul morceau, alors je consid\u00e8re \u00e7a comme une victoire.",
                "deMale": "Dann habe ich ein paar Granaten reingeworfen. Die meisten Credits der K\u00e4ufer waren noch heil, also war es ein Sieg.",
                "deFemale": "Dann habe ich ein paar Granaten reingeworfen. Die meisten Credits der K\u00e4ufer waren noch heil, also war es ein Sieg."
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            "Text": "Sounds like another job well done, Vik.",
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                "enMale": "Sounds like another job well done, Vik.",
                "frMale": "Encore un travail bien fait, Vik.",
                "frFemale": "Encore un travail bien fait, Vik.",
                "deMale": "Klingt wie ein weiterer erfolgreicher Job, Vik.",
                "deFemale": "Klingt wie ein weiterer erfolgreicher Job, Vik."
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            "LocalizedOptionText": {
                "enMale": "Me too.",
                "frMale": "Moi aussi.",
                "frFemale": "Moi aussi.",
                "deMale": "Sehe ich auch so.",
                "deFemale": "Sehe ich auch so."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Little \"blow ups\" like that are bound to draw some attention, Vik.",
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                "enMale": "Little \"blow ups\" like that are bound to draw some attention, Vik.",
                "frMale": "Ces \"petites explosions\" ne sont bonnes qu'\u00e0 attirer l'attention, Vik.",
                "frFemale": "Ces \"petites explosions\" ne sont bonnes qu'\u00e0 attirer l'attention, Vik.",
                "deMale": "Solche Aktionen erregen Aufmerksamkeit, Vik.",
                "deFemale": "Solche Aktionen erregen Aufmerksamkeit, Vik."
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            "LocalizedOptionText": {
                "enMale": "I'd call it messy.",
                "frMale": "J'appelle \u00e7a du travail de cochon.",
                "frFemale": "J'appelle \u00e7a du travail de cochon.",
                "deMale": "Ein ungeschickter Sieg.",
                "deFemale": "Ein ungeschickter Sieg."
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            "Text": "You murdered eight people just for some credits?",
            "LocalizedText": {
                "enMale": "You murdered eight people just for some credits?",
                "frMale": "Vous avez tu\u00e9 huit personnes pour quelques cr\u00e9dits ?",
                "frFemale": "Vous avez tu\u00e9 huit personnes pour quelques cr\u00e9dits ?",
                "deMale": "Ihr habt acht Leute nur wegen ihrer Credits umgebracht?",
                "deFemale": "Ihr habt acht Leute nur wegen ihrer Credits umgebracht?"
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                "enMale": "You're insane!",
                "frMale": "Vous \u00eates dingue !",
                "frFemale": "Vous \u00eates dingue !",
                "deMale": "Ihr seid v\u00f6llig irre!",
                "deFemale": "Ihr seid v\u00f6llig irre!"
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            "Text": "Nah, there were more than that. The buyers wouldn't show up without muscle, after all.",
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                "enMale": "Nah, there were more than that. The buyers wouldn't show up without muscle, after all.",
                "frMale": "Nan, plus que \u00e7a. Les acheteurs ne sont pas venus sans protection.",
                "frFemale": "Nan, plus que \u00e7a. Les acheteurs ne sont pas venus sans protection.",
                "deMale": "Nein, da waren noch mehr. Die K\u00e4ufer wollten ohne Schutz erst gar nicht kommen.",
                "deFemale": "Nein, da waren noch mehr. Die K\u00e4ufer wollten ohne Schutz erst gar nicht kommen."
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            "Text": "I didn't use Rep-issue frags--I'm not an amateur. Anybody who looks will figure it's another arms deal gone bad. Happens all the time.",
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                "enMale": "I didn't use Rep-issue frags--I'm not an amateur. Anybody who looks will figure it's another arms deal gone bad. Happens all the time.",
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                "frFemale": "Je n'ai pas utilis\u00e9 les grenades de la R\u00e9publique... je ne suis pas un amateur. Tout le monde croira \u00e0 un trafic d'armes qui a mal tourn\u00e9. \u00c7a arrive tout le temps.",
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                "deFemale": "Ich habe keine Modelle der Republik benutzt. Ich bin ja kein Amateur. Jeder wird denken, da w\u00e4re mal wieder ein Waffenhandel danebengegangen. Passiert st\u00e4ndig."
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            "Text": "Let's hope the next rundown isn't so tough. The stress might ruin my looks.",
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                "frMale": "Esp\u00e9rons que ce soit moins compliqu\u00e9 la prochaine fois. Le stress n'est pas bon pour mon teint.",
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            "Text": "All right, boss. Time to talk some business.",
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            "MinLevel": -1,
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Bunch of credits just came through from a weapons deal I had going on Balmorra--another weapons deal I had going back on Balmorra. This is your cut.",
            "LocalizedText": {
                "enMale": "Bunch of credits just came through from a weapons deal I had going on Balmorra--another weapons deal I had going back on Balmorra. This is your cut.",
                "frMale": "J'ai re\u00e7u des cr\u00e9dits suite \u00e0 une vente d'armes que j'ai faite sur Balmorra... une de ces ventes d'armes que j'avais commenc\u00e9es \u00e0 l'\u00e9poque. C'est la part qui vous revient.",
                "frFemale": "J'ai re\u00e7u des cr\u00e9dits suite \u00e0 une vente d'armes que j'ai faite sur Balmorra... une de ces ventes d'armes que j'avais commenc\u00e9es \u00e0 l'\u00e9poque. C'est la part qui vous revient.",
                "deMale": "Ich habe gerade eine Menge Credits aus einem Waffenhandel auf Balmorra bekommen - noch ein Waffenhandel auf Balmorra. Das ist Euer Anteil.",
                "deFemale": "Ich habe gerade eine Menge Credits aus einem Waffenhandel auf Balmorra bekommen - noch ein Waffenhandel auf Balmorra. Das ist Euer Anteil."
            },
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            "QuestRewardB62": "30dE5j3",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I could get used to this.",
            "LocalizedText": {
                "enMale": "I could get used to this.",
                "frMale": "Je pourrais prendre go\u00fbt \u00e0 tout \u00e7a.",
                "frFemale": "Je pourrais prendre go\u00fbt \u00e0 tout \u00e7a.",
                "deMale": "Daran k\u00f6nnte ich mich gew\u00f6hnen.",
                "deFemale": "Daran k\u00f6nnte ich mich gew\u00f6hnen."
            },
            "LocalizedOptionText": {
                "enMale": "Nice!",
                "frMale": "Pas mal !",
                "frFemale": "Pas mal !",
                "deMale": "Klasse!",
                "deFemale": "Klasse!"
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                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How many schemes do you have going, Vik?",
            "LocalizedText": {
                "enMale": "How many schemes do you have going, Vik?",
                "frMale": "Vous avez combien de trafics comme \u00e7a en cours, Vik ?",
                "frFemale": "Vous avez combien de trafics comme \u00e7a en cours, Vik ?",
                "deMale": "Wie viele krumme Dinger habt Ihr denn da laufen, Vik?",
                "deFemale": "Wie viele krumme Dinger habt Ihr denn da laufen, Vik?"
            },
            "LocalizedOptionText": {
                "enMale": "Another weapons deal?",
                "frMale": "Une autre vente d'armes ?",
                "frFemale": "Une autre vente d'armes ?",
                "deMale": "Noch ein Waffenhandel?",
                "deFemale": "Noch ein Waffenhandel?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't want your dirty money.",
            "LocalizedText": {
                "enMale": "I don't want your dirty money.",
                "frMale": "Je ne veux pas de ces cr\u00e9dits.",
                "frFemale": "Je ne veux pas de ces cr\u00e9dits.",
                "deMale": "Ich will kein dreckiges Geld.",
                "deFemale": "Ich will kein dreckiges Geld."
            },
            "LocalizedOptionText": {
                "enMale": "I can't take these credits.",
                "frMale": "Je ne peux pas prendre ces cr\u00e9dits.",
                "frFemale": "Je ne peux pas prendre ces cr\u00e9dits.",
                "deMale": "Ich kann die Credits nicht annehmen.",
                "deFemale": "Ich kann die Credits nicht annehmen."
            },
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            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Then give 'em to a charity. Toss 'em out the air lock--I don't care.",
            "LocalizedText": {
                "enMale": "Then give 'em to a charity. Toss 'em out the air lock--I don't care.",
                "frMale": "Alors faites-en profiter les \u0153uvres de bienfaisance. Ou balancez tout... peu importe.",
                "frFemale": "Alors faites-en profiter les \u0153uvres de bienfaisance. Ou balancez tout... peu importe.",
                "deMale": "Dann spendet es. Werft es aus der Luftschleuse. Mir egal.",
                "deFemale": "Dann spendet es. Werft es aus der Luftschleuse. Mir egal."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "You're the new boss--you get a cut, no matter what.",
            "LocalizedText": {
                "enMale": "You're the new boss--you get a cut, no matter what.",
                "frMale": "Vous \u00eates le nouveau chef... vous recevez votre part, c'est tout.",
                "frFemale": "Vous \u00eates le nouveau chef... vous recevez votre part, c'est tout.",
                "deMale": "Ihr seid der neue Boss, also bekommt Ihr auf jeden Fall einen Anteil.",
                "deFemale": "Ihr seid der neue Boss, also bekommt Ihr auf jeden Fall einen Anteil."
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "They're not schemes--they're opportunities. And not just for me.",
            "LocalizedText": {
                "enMale": "They're not schemes--they're opportunities. And not just for me.",
                "frMale": "Ce ne sont pas des trafics... plut\u00f4t des opportunit\u00e9s. Et pas que pour moi.",
                "frFemale": "Ce ne sont pas des trafics... plut\u00f4t des opportunit\u00e9s. Et pas que pour moi.",
                "deMale": "Das sind keine krummen Dinger, sondern gute Gelegenheiten. Und nicht nur f\u00fcr mich.",
                "deFemale": "Das sind keine krummen Dinger, sondern gute Gelegenheiten. Und nicht nur f\u00fcr mich."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Hey, come here--this is going to be hilarious. Remember the credits I brought in from that old weapons sale?",
            "LocalizedText": {
                "enMale": "Hey, come here--this is going to be hilarious. Remember the credits I brought in from that old weapons sale?",
                "frMale": "H\u00e9, venez voir... \u00e7a va \u00eatre marrant. Vous vous souvenez des cr\u00e9dits que j'ai gagn\u00e9s avec cette vente d'armes ?",
                "frFemale": "H\u00e9, venez voir... \u00e7a va \u00eatre marrant. Vous vous souvenez des cr\u00e9dits que j'ai gagn\u00e9s avec cette vente d'armes ?",
                "deMale": "Hey, kommt her. Das wird unterhaltsam. Erinnert Ihr Euch an die Credits, die ich aus diesem alten Waffenverkauf bekommen hatte?",
                "deFemale": "Hey, kommt her. Das wird unterhaltsam. Erinnert Ihr Euch an die Credits, die ich aus diesem alten Waffenverkauf bekommen hatte?"
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            "SpeakerB62Id": "DY3VhiF",
            "Text": "Those were from my second buyer. The first guy I lined up wasn't offering as much as I liked, so I bailed on him.",
            "LocalizedText": {
                "enMale": "Those were from my second buyer. The first guy I lined up wasn't offering as much as I liked, so I bailed on him.",
                "frMale": "Ils venaient de mon deuxi\u00e8me acheteur. Le premier \u00e0 qui j'en ai parl\u00e9 ne proposait pas assez, alors j'ai l\u00e2ch\u00e9 l'affaire.",
                "frFemale": "Ils venaient de mon deuxi\u00e8me acheteur. Le premier \u00e0 qui j'en ai parl\u00e9 ne proposait pas assez, alors j'ai l\u00e2ch\u00e9 l'affaire.",
                "deMale": "Die kamen von meinem zweiten K\u00e4ufer. Der erste Kerl hat nicht so viel geboten, wie ich wollte, also habe ich ihn \u00fcbergangen.",
                "deFemale": "Die kamen von meinem zweiten K\u00e4ufer. Der erste Kerl hat nicht so viel geboten, wie ich wollte, also habe ich ihn \u00fcbergangen."
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            "SpeakerB62Id": "0000000",
            "Text": "I don't know anything about any weapons deals.",
            "LocalizedText": {
                "enMale": "I don't know anything about any weapons deals.",
                "frMale": "Je ne sais rien \u00e0 propos de ces trafics d'armes.",
                "frFemale": "Je ne sais rien \u00e0 propos de ces trafics d'armes.",
                "deMale": "Ich wei\u00df nichts \u00fcber irgendeinen Waffenhandel.",
                "deFemale": "Ich wei\u00df nichts \u00fcber irgendeinen Waffenhandel."
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            "LocalizedOptionText": {
                "enMale": "I had nothing to do with this!",
                "frMale": "Je n'ai rien \u00e0 voir dans tout \u00e7a !",
                "frFemale": "Je n'ai rien \u00e0 voir dans tout \u00e7a !",
                "deMale": "Damit hatte ich nichts zu tun!",
                "deFemale": "Damit hatte ich nichts zu tun!"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "I'm going in!",
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                "frMale": "C'est parti!",
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            "Text": "All right, all right. So much for enjoying the moment.",
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                "deFemale": "Schon gut, schon gut. Ich wollte nur den Moment genie\u00dfen."
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                "frMale": "J'ai d\u00e9j\u00e0 l'impression qu'on va bien s'amuser.",
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                "deFemale": "Wir beide werden noch viel Spa\u00df zusammen haben, das kann ich jetzt schon sagen."
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            "Text": "You're a pro, no doubt about it.",
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                "frMale": "Une chose est s\u00fbre: vous \u00eates un pro.",
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            "Text": "Whatever you say.",
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                "frMale": "Comme vous voudrez.",
                "frFemale": "Comme vous voudrez.",
                "deMale": "Wie Ihr meint.",
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            "Text": "I'm sure that won't be a problem.",
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                "enMale": "I'm sure that won't be a problem.",
                "frMale": "Je suis s\u00fbr que tout ira bien.",
                "frFemale": "Je suis s\u00fbr que tout ira bien.",
                "deMale": "Das wird kein Problem sein.",
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            "Text": "Heh. Let's see, now....",
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                "enMale": "Heh. Let's see, now....",
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                "frFemale": "Ha! Bon, voyons un peu...",
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            "Text": "Heh. Come on, boss. Let's get out of here.",
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            "Text": "All right, all right. Now beat it.",
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                "enMale": "All right, all right. Now beat it.",
                "frMale": "Tr\u00e8s bien, tr\u00e8s bien. Maintenant, du balai.",
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