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cnv.location.dromund_kaas.bronze.the_accursed.major_swaine_loth

  • 1. - The Empire will learn much from the relics you retrieved.
  • 4. - We must recover those artifacts. Otherwise, this excavation was all for nothing.
  • 11. <Non-dialogue segment.>
    • 96. - Can you sense it, my lord? Something out there? I wish it were in my head, but I know it's real.
    • 97. - You certainly look fearless... and strong. I could use your help out here.
    • 93. - Good to have company, and well armed, too. It's too quiet out here.
      • 95. - Please excuse me. It's these long nights, excavating relics near the Dark Temple. I'm Major Swaine Lothar, Imperial Reclamation Service.
        • 99. - My team uncovered several significant artifacts at a nearby dig. That's when things started going wrong.
          • 117. Option - Maybe you dug too deep.Player - Perhaps your team exhumed something.
            +200 Influence : approves.
            +200 Influence : approves.
            • 118. - They didn't report anything like that. Just the artifacts. Then the mysterious visitors.
          • 110. Option - Priceless, eh?Player - There a finder's fee for these relics?
            +200 Influence : approves.
          • 104. Option - Going wrong? How?Player - Well, don't keep me in suspense.
            • 105. - I'm sorry. It's just that I can hardly make sense of it myself.
          • 112. Option - Stop trembling, worm.Player - What's the matter? Afraid?
            • 113. - I lead dig teams, that's all I'm trained for.
              • 107. - First it was strange noises from the temple, then figures lurking nearby. My team didn't like it, but I told them to push on.
                • 109. - Now they're days overdue, and I owe a report to Lord Duen. But I can't go out there... I need someone to find them, make sure the artifacts make it.
                  • 121. Option - I'll check it out.Player - Those artifacts will be with the Empire soon.
                    +200 Influence : approves.
                  • 128. Option - Rescue and recover. Got it.Player - I'll get your boys and your trinkets.
                    • 131. - Thank you. I was just about to write the whole dig off as a loss.
                  • 114. Option - My backbone's the strongest.Player - Nothing disturbs me.
                    • 124. - Wish I could say the same for myself.
                      • 130. - My team's still in those caves. Whatever's happened, please bring those relics to Lord Duen. He's overseeing a small camp by the Dark Temple.
                        • 10. <Conversation Exit>
                  • 122. Option - So long. [Refuse quest]Player - Good luck with that, then.
                    <Aborts Conversation>
                    • 123. - Fine--leave. I'm sure there's nothing out here that could hurt me. Right?
                      • 125. <Conversation Exit>
  • 6. - Something's out there. I can feel it.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.dromund_kaas.bronze.the_accursed.major_swaine_loth
Other Sites:
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            "Text": "The Empire will learn much from the relics you retrieved.",
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                "enMale": "The Empire will learn much from the relics you retrieved.",
                "frMale": "L'Empire a beaucoup \u00e0 apprendre des reliques que vous avez retrouv\u00e9es.",
                "frFemale": "L'Empire a beaucoup \u00e0 apprendre des reliques que vous avez retrouv\u00e9es.",
                "deMale": "Das Imperium wird durch die Relikte, die Ihr gefunden habt, sehr viel lernen.",
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            "Text": "Please excuse me. It's these long nights, excavating relics near the Dark Temple. I'm Major Swaine Lothar, Imperial Reclamation Service.",
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                "enMale": "Please excuse me. It's these long nights, excavating relics near the Dark Temple. I'm Major Swaine Lothar, Imperial Reclamation Service.",
                "frMale": "Veuillez m'excuser. Ce sont ces longues nuits pass\u00e9es \u00e0 d\u00e9terrer des reliques pr\u00e8s du Temple Noir. Major Swaine Loth, Service de R\u00e9cup\u00e9ration Imp\u00e9rial.",
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            "Text": "You certainly look fearless... and strong. I could use your help out here.",
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                "frMale": "Vous semblez sans peur... et fort. J'aurais besoin de vous, l\u00e0-bas.",
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                "deMale": "Ihr seht furchtlos aus ... und stark. Ich k\u00f6nnte hier Eure Hilfe gebrauchen.",
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            "Text": "My team uncovered several significant artifacts at a nearby dig. That's when things started going wrong.",
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                "enMale": "My team uncovered several significant artifacts at a nearby dig. That's when things started going wrong.",
                "frMale": "Mon \u00e9quipe a d\u00e9couvert des artefacts importants, sur un site pr\u00e8s d'ici. C'est l\u00e0 que les choses ont mal tourn\u00e9.",
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            "Text": "Well, don't keep me in suspense.",
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                "frMale": "Arr\u00eatez ce suspense\u00a0!",
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                "deMale": "Machen wir es nicht zu spannend.",
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                "frMale": "Mal tourn\u00e9 ? Comment ?",
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                "frMale": "D\u00e9sol\u00e9. C'est que moi-m\u00eame, j'ai du mal \u00e0 comprendre ce qui se passe.",
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            "Text": "First it was strange noises from the temple, then figures lurking nearby. My team didn't like it, but I told them to push on.",
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                "enMale": "First it was strange noises from the temple, then figures lurking nearby. My team didn't like it, but I told them to push on.",
                "frMale": "Il y a d'abord eu des bruits \u00e9tranges en provenance du temple, puis des silhouettes r\u00f4dant alentours. Mon \u00e9quipe n'aimait pas \u00e7a, mais je lui ai dit de continuer.",
                "frFemale": "Il y a d'abord eu des bruits \u00e9tranges en provenance du temple, puis des silhouettes r\u00f4dant alentours. Mon \u00e9quipe n'aimait pas \u00e7a, mais je lui ai dit de continuer.",
                "deMale": "Zuerst waren da seltsame Ger\u00e4usche im Tempel, dann lauerten Gestalten in der N\u00e4he. Meinem Team hat das nicht gefallen, aber ich habe ihnen befohlen weiterzumachen.",
                "deFemale": "Zuerst waren da seltsame Ger\u00e4usche im Tempel, dann lauerten Gestalten in der N\u00e4he. Meinem Team hat das nicht gefallen, aber ich habe ihnen befohlen weiterzumachen."
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        "109": {
            "NodeId": 109,
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            "SpeakerB62Id": "0qJFL66",
            "Text": "Now they're days overdue, and I owe a report to Lord Duen. But I can't go out there... I need someone to find them, make sure the artifacts make it.",
            "LocalizedText": {
                "enMale": "Now they're days overdue, and I owe a report to Lord Duen. But I can't go out there... I need someone to find them, make sure the artifacts make it.",
                "frMale": "Ils auraient d\u00fb revenir il y a des jours et je dois faire un rapport au Seigneur Duen. Mais je ne peux pas y aller... J'ai besoin de quelqu'un pour les trouver, s'assurer que les artefacts sont en bon \u00e9tat.",
                "frFemale": "Ils auraient d\u00fb revenir il y a des jours et je dois faire un rapport au Seigneur Duen. Mais je ne peux pas y aller... J'ai besoin de quelqu'un pour les trouver, s'assurer que les artefacts sont en bon \u00e9tat.",
                "deMale": "Sie m\u00fcssten schon seit Tagen wieder zur\u00fcck sein und ich schulde Lord Duen einen Bericht. Aber ich selbst kann nicht nachsehen gehen ... Jemand muss sie finden und die Artefakte sichern.",
                "deFemale": "Sie m\u00fcssten schon seit Tagen wieder zur\u00fcck sein und ich schulde Lord Duen einen Bericht. Aber ich selbst kann nicht nachsehen gehen ... Jemand muss sie finden und die Artefakte sichern."
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There a finder's fee for these relics?",
            "LocalizedText": {
                "enMale": "There a finder's fee for these relics?",
                "frMale": "Il y a une r\u00e9compense, pour ces reliques ?",
                "frFemale": "Il y a une r\u00e9compense, pour ces reliques ?",
                "deMale": "Gibt es einen Finderlohn f\u00fcr diese Relikte?",
                "deFemale": "Gibt es einen Finderlohn f\u00fcr diese Relikte?"
            },
            "LocalizedOptionText": {
                "enMale": "Priceless, eh?",
                "frMale": "Importants, hein ?",
                "frFemale": "Importants, hein ?",
                "deMale": "Wie \"bedeutend\" genau?",
                "deFemale": "Wie \"bedeutend\" genau?"
            },
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            "AffectionRewardEventsB62": {
                "Md6ozhL": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "ChildIds": [
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            "IsPlayerNode": false,
            "SpeakerB62Id": "0qJFL66",
            "Text": "Of course. But there's more than relics in those caves.",
            "LocalizedText": {
                "enMale": "Of course. But there's more than relics in those caves.",
                "frMale": "Bien s\u00fbr, mais il n'y a pas que des reliques, dans ces grottes.",
                "frFemale": "Bien s\u00fbr, mais il n'y a pas que des reliques, dans ces grottes.",
                "deMale": "Nat\u00fcrlich. Aber in diesen H\u00f6hlen gibt es mehr als nur Relikte.",
                "deFemale": "Nat\u00fcrlich. Aber in diesen H\u00f6hlen gibt es mehr als nur Relikte."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the matter? Afraid?",
            "LocalizedText": {
                "enMale": "What's the matter? Afraid?",
                "frMale": "C'est quoi le probl\u00e8me\u00a0? On a peur\u00a0?",
                "frFemale": "C'est quoi le probl\u00e8me\u00a0? On a peur\u00a0?",
                "deMale": "Nanu, haben wir etwa Angst?",
                "deFemale": "Nanu, haben wir etwa Angst?"
            },
            "LocalizedOptionText": {
                "enMale": "Stop trembling, worm.",
                "frMale": "Cessez de trembler, mis\u00e9rable.",
                "frFemale": "Cessez de trembler, mis\u00e9rable.",
                "deMale": "H\u00f6rt auf zu zittern, Wurm.",
                "deFemale": "H\u00f6rt auf zu zittern, Wurm."
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            "SpeakerB62Id": "0qJFL66",
            "Text": "I lead dig teams, that's all I'm trained for.",
            "LocalizedText": {
                "enMale": "I lead dig teams, that's all I'm trained for.",
                "frMale": "Je dirige des \u00e9quipes d'arch\u00e9ologues. On ne m'a form\u00e9 que pour \u00e7a.",
                "frFemale": "Je dirige des \u00e9quipes d'arch\u00e9ologues. On ne m'a form\u00e9 que pour \u00e7a.",
                "deMale": "Ich leite Ausgrabungsteams. Das ist das Einzige, f\u00fcr das ich ausgebildet wurde.",
                "deFemale": "Ich leite Ausgrabungsteams. Das ist das Einzige, f\u00fcr das ich ausgebildet wurde."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Nothing disturbs me.",
            "LocalizedText": {
                "enMale": "Nothing disturbs me.",
                "frMale": "J'ai connu bien pire.",
                "frFemale": "J'ai connu bien pire.",
                "deMale": "Mich bringt nichts aus der Ruhe.",
                "deFemale": "Mich bringt nichts aus der Ruhe."
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            "LocalizedOptionText": {
                "enMale": "My backbone's the strongest.",
                "frMale": "Je n'ai peur de rien.",
                "frFemale": "Je n'ai peur de rien.",
                "deMale": "Ich schaffe das schon.",
                "deFemale": "Ich schaffe das schon."
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            "NodeId": 115,
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Perhaps your team exhumed something.",
            "LocalizedText": {
                "enMale": "Perhaps your team exhumed something.",
                "frMale": "Votre \u00e9quipe a peut-\u00eatre exhum\u00e9 quelque chose.",
                "frFemale": "Votre \u00e9quipe a peut-\u00eatre exhum\u00e9 quelque chose.",
                "deMale": "Vielleicht hat Euer Team etwas exhumiert.",
                "deFemale": "Vielleicht hat Euer Team etwas exhumiert."
            },
            "LocalizedOptionText": {
                "enMale": "Maybe you dug too deep.",
                "frMale": "Vous avez peut-\u00eatre creus\u00e9 trop profond.",
                "frFemale": "Vous avez peut-\u00eatre creus\u00e9 trop profond.",
                "deMale": "Vielleicht habt Ihr zu tief gegraben.",
                "deFemale": "Vielleicht habt Ihr zu tief gegraben."
            },
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "LGACzD4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0qJFL66",
            "Text": "They didn't report anything like that. Just the artifacts. Then the mysterious visitors.",
            "LocalizedText": {
                "enMale": "They didn't report anything like that. Just the artifacts. Then the mysterious visitors.",
                "frMale": "On ne m'a rien signal\u00e9 de ce genre. Juste des artefacts. Et puis ces myst\u00e9rieux visiteurs.",
                "frFemale": "On ne m'a rien signal\u00e9 de ce genre. Juste des artefacts. Et puis ces myst\u00e9rieux visiteurs.",
                "deMale": "Sie haben nichts dergleichen berichtet. Nur \u00fcber die Artefakte. Und dann \u00fcber die mysteri\u00f6sen Besucher.",
                "deFemale": "Sie haben nichts dergleichen berichtet. Nur \u00fcber die Artefakte. Und dann \u00fcber die mysteri\u00f6sen Besucher."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "121": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Those artifacts will be with the Empire soon.",
            "LocalizedText": {
                "enMale": "Those artifacts will be with the Empire soon.",
                "frMale": "L'Empire aura bient\u00f4t ces artefacts.",
                "frFemale": "L'Empire aura bient\u00f4t ces artefacts.",
                "deMale": "Ihr werdet diese Artefakte schon bald in Euren H\u00e4nden halten.",
                "deFemale": "Ihr werdet diese Artefakte schon bald in Euren H\u00e4nden halten."
            },
            "LocalizedOptionText": {
                "enMale": "I'll check it out.",
                "frMale": "J'irai voir.",
                "frFemale": "J'irai voir.",
                "deMale": "Ich k\u00fcmmere mich darum.",
                "deFemale": "Ich k\u00fcmmere mich darum."
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                "dpkUWgA": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Good luck with that, then.",
            "LocalizedText": {
                "enMale": "Good luck with that, then.",
                "frMale": "Bon courage, alors.",
                "frFemale": "Bon courage, alors.",
                "deMale": "Dann viel Gl\u00fcck.",
                "deFemale": "Dann viel Gl\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "So long. [Refuse quest]",
                "frMale": "Au revoir. [Refuser la qu\u00eate]",
                "frFemale": "Au revoir. [Refuser la qu\u00eate]",
                "deMale": "Lebt wohl. [Mission ablehnen]",
                "deFemale": "Lebt wohl. [Mission ablehnen]"
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0qJFL66",
            "Text": "Fine--leave. I'm sure there's nothing out here that could hurt me. Right?",
            "LocalizedText": {
                "enMale": "Fine--leave. I'm sure there's nothing out here that could hurt me. Right?",
                "frMale": "D'accord... allez-y. Je suis s\u00fbr qu'il n'y a rien de dangereux l\u00e0-bas, n'est-ce pas ?",
                "frFemale": "D'accord... allez-y. Je suis s\u00fbr qu'il n'y a rien de dangereux l\u00e0-bas, n'est-ce pas ?",
                "deMale": "Sch\u00f6n - geht nur. Ich bin sicher, es gibt nichts da drau\u00dfen, das mir etwas tun k\u00f6nnte. Oder?",
                "deFemale": "Sch\u00f6n - geht nur. Ich bin sicher, es gibt nichts da drau\u00dfen, das mir etwas tun k\u00f6nnte. Oder?"
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0qJFL66",
            "Text": "Wish I could say the same for myself.",
            "LocalizedText": {
                "enMale": "Wish I could say the same for myself.",
                "frMale": "J'aimerais pouvoir en dire autant.",
                "frFemale": "J'aimerais pouvoir en dire autant.",
                "deMale": "Ich w\u00fcnschte, ich k\u00f6nnte dasselbe von mir behaupten.",
                "deFemale": "Ich w\u00fcnschte, ich k\u00f6nnte dasselbe von mir behaupten."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "126": {
            "NodeId": 126,
            "QuestRewardB62": "0000000",
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            "Text": "I'll get your boys and your trinkets.",
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                "enMale": "I'll get your boys and your trinkets.",
                "frMale": "Je retrouverai votre \u00e9quipe et vos objets.",
                "frFemale": "Je retrouverai votre \u00e9quipe et vos objets.",
                "deMale": "Ich finde Eure Jungs und Eure Sch\u00e4tze.",
                "deFemale": "Ich finde Eure Jungs und Eure Sch\u00e4tze."
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                "frMale": "Sauvetage et r\u00e9cup\u00e9ration. Compris.",
                "frFemale": "Sauvetage et r\u00e9cup\u00e9ration. Compris.",
                "deMale": "Retten und bergen. Verstanden.",
                "deFemale": "Retten und bergen. Verstanden."
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            "Text": "My team's still in those caves. Whatever's happened, please bring those relics to Lord Duen. He's overseeing a small camp by the Dark Temple.",
            "LocalizedText": {
                "enMale": "My team's still in those caves. Whatever's happened, please bring those relics to Lord Duen. He's overseeing a small camp by the Dark Temple.",
                "frMale": "Mon \u00e9quipe est toujours dans ces grottes. Quoi qu'il se soit pass\u00e9, rapportez les reliques au Seigneur Duen. Il supervise un camp pr\u00e8s du Temple Noir.",
                "frFemale": "Mon \u00e9quipe est toujours dans ces grottes. Quoi qu'il se soit pass\u00e9, rapportez les reliques au Seigneur Duen. Il supervise un camp pr\u00e8s du Temple Noir.",
                "deMale": "Mein Team ist immer noch in den H\u00f6hlen. Was auch passiert ist, bitte bringt die Relikte zu Lord Duen. Er leitet ein kleines Lager beim Tempel der Dunklen Seite.",
                "deFemale": "Mein Team ist immer noch in den H\u00f6hlen. Was auch passiert ist, bitte bringt die Relikte zu Lord Duen. Er leitet ein kleines Lager beim Tempel der Dunklen Seite."
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            "SpeakerB62Id": "0qJFL66",
            "Text": "Thank you. I was just about to write the whole dig off as a loss.",
            "LocalizedText": {
                "enMale": "Thank you. I was just about to write the whole dig off as a loss.",
                "frMale": "Merci. J'\u00e9tais sur le point d'abandonner le site de fouilles.",
                "frFemale": "Merci. J'\u00e9tais sur le point d'abandonner le site de fouilles.",
                "deMale": "Danke. Ich war schon fast so weit, die ganze Ausgrabung als Misserfolg abzuschreiben.",
                "deFemale": "Danke. Ich war schon fast so weit, die ganze Ausgrabung als Misserfolg abzuschreiben."
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