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cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer

  • 90. - Vault stasis fields are fully powered and operational.
  • 47. - Emergency power is engaged with stasis fields at full strength. Probability of prisoner release is approaching zero.
    • 51. - Please note--emergency power is temporary. The chief engineer must institute a permanent solution before emergency power expires.
      • 103. - Projected expiration--approximately two hundred ninety-six years. Emergency defense supplies are being provided just in case. Thank you.
        • 129. <Conversation Exit>
  • 89. - Stasis field power is nearing failure. Please engage emergency power relays immediately.
  • 1. - Systems initializing... unidentified user, alien species. Updating cultural interface.
    • 5. - Hello. Unauthorized access to this control room is forbidden. Please wait calmly until security personnel arrive.
      • 7. - Priority interrupt--disregard previous warning. Please inform the chief engineer that the stasis field generators have sustained damage. Critical power loss is imminent.
        • 8. Option - Shouldn't you sound worried?Player - That explosion was close, yet you sound unconcerned.
        • 58. Option - Shouldn't you sound worried?Player - I find your nonchalant tone disturbing.
        • 59. Option - Shouldn't you sound worried?Player - Pretty cheerful tone for a sitrep like that.
        • 60. Option - You don't sound worried.Player - You always this cheerful when stuff blows up?
          • 92. - Prison experiments show that inferior species are most manageable when addressed in a pleasant manner. Power levels are now near failure.
        • 10. Option - Report!Player - What's the situation?
        • 118. Option - You're out of touch, computer.Player - There are no Rakata left, engineers or otherwise.
          • 99. - Please find any available personnel to substitute for chief engineer. Inaction would be unwise.
            • 18. - Stasis failure will cause affected vaults to open. Projection--catastrophic release of Esh-kha population and critical levels of planet-wide violence.
              • 32. - To avoid Esh-kha release, all emergency power relays must be manually engaged at vault conduit junctions.
                • 33. Option - Consider it done.Player - We must keep those prisoners contained.
                • 34. Option - Consider it done.Player - The Esh-kha cannot be allowed to escape.
                • 35. Option - Consider it done.Player - Those prisoners aren't going anywhere.
                • 36. Option - Consider it done.Player - I can throw a few switches. Piece of cake.
                • 38. Option - Yeah, yeah.... Player - Yeah, sure, whatever you say.
                  • 126. - While your tone is inappropriate, your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.
                • 79. Option - This better be worth it.Player - You better not be wasting my time.
                  • 86. - Historical data suggest prisoner escape often results in widespread violence, including death.
                    • 80. - Your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.
                      • 39. - Suspected saboteurs are advancing toward several emergency relays. Anticipate combat scenarios.
                        • 130. <Conversation Exit>
  • 91. - Systems initializing... failed. Please try again later.
  • 43. - Emergency power is nearing required levels. Projection--final relay will provide adequate emergency power.
  • 40. - First relay is active and functional. Please continue engaging emergency relays.
  • 41. - Power levels are nearing failure. Full-scale prisoner release is imminent.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer
Other Sites:
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            "Text": "Systems initializing... unidentified user, alien species. Updating cultural interface.",
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            "Text": "Priority interrupt--disregard previous warning. Please inform the chief engineer that the stasis field generators have sustained damage. Critical power loss is imminent.",
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                "enMale": "Priority interrupt--disregard previous warning. Please inform the chief engineer that the stasis field generators have sustained damage. Critical power loss is imminent.",
                "frMale": "Avis prioritaire : veuillez ignorer tout avertissement pr\u00e9c\u00e9dent. Veuillez informer l'ing\u00e9nieur en chef que les g\u00e9n\u00e9rateurs de champ statique ont \u00e9t\u00e9 endommag\u00e9s. Perte cruciale de puissance imminente.",
                "frFemale": "Avis prioritaire : veuillez ignorer tout avertissement pr\u00e9c\u00e9dent. Veuillez informer l'ing\u00e9nieur en chef que les g\u00e9n\u00e9rateurs de champ statique ont \u00e9t\u00e9 endommag\u00e9s. Perte cruciale de puissance imminente.",
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                "deFemale": "Priorit\u00e4tsunterbrechung: Die vorherige Warnung wird revidiert. Bitte umgehend den Chefingenieur \u00fcber Schaden an den Stasisfeldgeneratoren informieren. Kritischer Energieverlust steht unmittelbar bevor."
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            "Text": "That explosion was close, yet you sound unconcerned.",
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                "deMale": "Du klingst ganz sch\u00f6n gleichg\u00fcltig daf\u00fcr, dass die Explosion kurz bevor stand.",
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                "frMale": "Tu ne devrais pas \u00eatre inquiet ?",
                "frFemale": "Tu ne devrais pas \u00eatre inquiet ?",
                "deMale": "Solltest du nicht besorgt klingen?",
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            "Text": "What's the situation?",
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                "frMale": "On en est o\u00f9\u00a0?",
                "frFemale": "O\u00f9 est-ce qu'on en est\u00a0?",
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                "enMale": "Report!",
                "frMale": "Au rapport !",
                "frFemale": "Au rapport !",
                "deMale": "Bericht!",
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            "Text": "Stasis failure will cause affected vaults to open. Projection--catastrophic release of Esh-kha population and critical levels of planet-wide violence.",
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                "enMale": "Stasis failure will cause affected vaults to open. Projection--catastrophic release of Esh-kha population and critical levels of planet-wide violence.",
                "frMale": "Une d\u00e9faillance de la stase provoquera l'ouverture des bunkers concern\u00e9s. Pr\u00e9vision : lib\u00e9ration catastrophique de la population Esh-kha et augmentation critique des violences au niveau plan\u00e9taire.",
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                "deMale": "Der Stasisausfall wird alle betroffenen Gew\u00f6lbe \u00f6ffnen. Prognose: katastrophale Freilassung von Esh-kha-Bev\u00f6lkerung und kritische Ausbr\u00fcche von planetenweiter Gewalt.",
                "deFemale": "Der Stasisausfall wird alle betroffenen Gew\u00f6lbe \u00f6ffnen. Prognose: katastrophale Freilassung von Esh-kha-Bev\u00f6lkerung und kritische Ausbr\u00fcche von planetenweiter Gewalt."
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            "Text": "To avoid Esh-kha release, all emergency power relays must be manually engaged at vault conduit junctions.",
            "LocalizedText": {
                "enMale": "To avoid Esh-kha release, all emergency power relays must be manually engaged at vault conduit junctions.",
                "frMale": "Pour \u00e9viter la lib\u00e9ration des Esh-kha, tous les relais d'\u00e9nergie de secours doivent \u00eatre activ\u00e9s manuellement aux jonctions des conduites des bunkers.",
                "frFemale": "Pour \u00e9viter la lib\u00e9ration des Esh-kha, tous les relais d'\u00e9nergie de secours doivent \u00eatre activ\u00e9s manuellement aux jonctions des conduites des bunkers.",
                "deMale": "Um die Freilassung der Esh-kha zu verhindern, m\u00fcssen alle Notfall-Energierelais an den Gew\u00f6lbe-Anschlussstellen manuell aktiviert werden.",
                "deFemale": "Um die Freilassung der Esh-kha zu verhindern, m\u00fcssen alle Notfall-Energierelais an den Gew\u00f6lbe-Anschlussstellen manuell aktiviert werden."
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            "Text": "We must keep those prisoners contained.",
            "LocalizedText": {
                "enMale": "We must keep those prisoners contained.",
                "frMale": "Ces prisonniers doivent rester en d\u00e9tention.",
                "frFemale": "Ces prisonniers doivent rester en d\u00e9tention.",
                "deMale": "Wir d\u00fcrfen diese H\u00e4ftlinge nicht entkommen lassen.",
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                "enMale": "Consider it done.",
                "frMale": "C'est comme si c'\u00e9tait fait.",
                "frFemale": "C'est comme si c'\u00e9tait fait.",
                "deMale": "So gut wie erledigt.",
                "deFemale": "So gut wie erledigt."
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            "Text": "The Esh-kha cannot be allowed to escape.",
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                "enMale": "The Esh-kha cannot be allowed to escape.",
                "frMale": "On ne peut pas laisser les Esh-kha s'\u00e9chapper.",
                "frFemale": "On ne peut pas laisser les Esh-kha s'\u00e9chapper.",
                "deMale": "Die Esh-kha d\u00fcrfen nicht entkommen.",
                "deFemale": "Die Esh-kha d\u00fcrfen nicht entkommen."
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                "enMale": "Consider it done.",
                "frMale": "C'est comme si c'\u00e9tait fait.",
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                "deMale": "So gut wie erledigt.",
                "deFemale": "So gut wie erledigt."
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            "Text": "Those prisoners aren't going anywhere.",
            "LocalizedText": {
                "enMale": "Those prisoners aren't going anywhere.",
                "frMale": "Ces prisonniers n'iront nulle part.",
                "frFemale": "Ces prisonniers n'iront nulle part.",
                "deMale": "Diese H\u00e4ftlinge gehen nirgendwohin.",
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                "enMale": "Consider it done.",
                "frMale": "C'est comme si c'\u00e9tait fait.",
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                "deMale": "So gut wie erledigt.",
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            "Text": "I can throw a few switches. Piece of cake.",
            "LocalizedText": {
                "enMale": "I can throw a few switches. Piece of cake.",
                "frMale": "Je peux bien appuyer sur quelques boutons...",
                "frFemale": "Je peux bien appuyer sur quelques boutons...",
                "deMale": "Ich kann schon ein paar Schalter umlegen. Kein Problem.",
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                "enMale": "Consider it done.",
                "frMale": "C'est comme si c'\u00e9tait fait.",
                "frFemale": "C'est comme si c'\u00e9tait fait.",
                "deMale": "So gut wie erledigt.",
                "deFemale": "So gut wie erledigt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                113
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "38": {
            "NodeId": 38,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Yeah, sure, whatever you say.",
            "LocalizedText": {
                "enMale": "Yeah, sure, whatever you say.",
                "frMale": "Sans doute. Ouais.",
                "frFemale": "Sans doute. Ouais.",
                "deMale": "Bitte sehr. Mir ist das egal.",
                "deFemale": "Bitte sehr. Mir ist das egal."
            },
            "LocalizedOptionText": {
                "enMale": "Yeah, yeah.... ",
                "frMale": "Ouais, ouais...",
                "frFemale": "Ouais, ouais...",
                "deMale": "Ja, ja ...",
                "deFemale": "Ja, ja ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                126
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 65060
        },
        "39": {
            "NodeId": 39,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Suspected saboteurs are advancing toward several emergency relays. Anticipate combat scenarios.",
            "LocalizedText": {
                "enMale": "Suspected saboteurs are advancing toward several emergency relays. Anticipate combat scenarios.",
                "frMale": "Les saboteurs se dirigent vers plusieurs relais de secours. Envisagez des sc\u00e9narios de combat.",
                "frFemale": "Les saboteurs se dirigent vers plusieurs relais de secours. Envisagez des sc\u00e9narios de combat.",
                "deMale": "Die beschuldigten Saboteure n\u00e4hern sich verschiedenen Notfallrelais. Bevorstehender Kampf wahrscheinlich.",
                "deFemale": "Die beschuldigten Saboteure n\u00e4hern sich verschiedenen Notfallrelais. Bevorstehender Kampf wahrscheinlich."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                130
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "40": {
            "NodeId": 40,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "First relay is active and functional. Please continue engaging emergency relays.",
            "LocalizedText": {
                "enMale": "First relay is active and functional. Please continue engaging emergency relays.",
                "frMale": "Premier relais activ\u00e9 et op\u00e9rationnel. Veuillez poursuivre l'activation des relais de secours.",
                "frFemale": "Premier relais activ\u00e9 et op\u00e9rationnel. Veuillez poursuivre l'activation des relais de secours.",
                "deMale": "Das erste Relais ist aktiviert und funktionsf\u00e4hig. Bitte auch die \u00fcbrigen Notfallrelais aktivieren.",
                "deFemale": "Das erste Relais ist aktiviert und funktionsf\u00e4hig. Bitte auch die \u00fcbrigen Notfallrelais aktivieren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "41": {
            "NodeId": 41,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Power levels are nearing failure. Full-scale prisoner release is imminent.",
            "LocalizedText": {
                "enMale": "Power levels are nearing failure. Full-scale prisoner release is imminent.",
                "frMale": "D\u00e9faillance \u00e9nerg\u00e9tique imminente. Lib\u00e9ration massive de prisonniers imminente.",
                "frFemale": "D\u00e9faillance \u00e9nerg\u00e9tique imminente. Lib\u00e9ration massive de prisonniers imminente.",
                "deMale": "Energieniveau steht kurz vor dem Ausfall. Freilassung aller H\u00e4ftlinge steht bevor.",
                "deFemale": "Energieniveau steht kurz vor dem Ausfall. Freilassung aller H\u00e4ftlinge steht bevor."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "43": {
            "NodeId": 43,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Emergency power is nearing required levels. Projection--final relay will provide adequate emergency power.",
            "LocalizedText": {
                "enMale": "Emergency power is nearing required levels. Projection--final relay will provide adequate emergency power.",
                "frMale": "Alimentation de secours proche des niveaux requis. Pr\u00e9vision : le dernier relais fournira le reste de l'\u00e9nergie n\u00e9cessaire.",
                "frFemale": "Alimentation de secours proche des niveaux requis. Pr\u00e9vision : le dernier relais fournira le reste de l'\u00e9nergie n\u00e9cessaire.",
                "deMale": "Die Notfallenergie erreicht bald das n\u00f6tige Niveau. Prognose: Das letzte Relais wird f\u00fcr ausreichende Notfallenergie sorgen.",
                "deFemale": "Die Notfallenergie erreicht bald das n\u00f6tige Niveau. Prognose: Das letzte Relais wird f\u00fcr ausreichende Notfallenergie sorgen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "47": {
            "NodeId": 47,
            "QuestsEndedB62": [
                "wQCZHyL"
            ],
            "QuestRewardB62": "wQCZHyL",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Emergency power is engaged with stasis fields at full strength. Probability of prisoner release is approaching zero.",
            "LocalizedText": {
                "enMale": "Emergency power is engaged with stasis fields at full strength. Probability of prisoner release is approaching zero.",
                "frMale": "Alimentation de secours activ\u00e9e et champs statiques \u00e0 pleine puissance. Probabilit\u00e9 de lib\u00e9ration de prisonniers quasi nulle.",
                "frFemale": "Alimentation de secours activ\u00e9e et champs statiques \u00e0 pleine puissance. Probabilit\u00e9 de lib\u00e9ration de prisonniers quasi nulle.",
                "deMale": "Die Notfallenergie ist zugeschaltet und die Stasisfelder sind voll funktionsf\u00e4hig. Die Wahrscheinlichkeit der Freilassung der H\u00e4ftlinge n\u00e4hert sich null.",
                "deFemale": "Die Notfallenergie ist zugeschaltet und die Stasisfelder sind voll funktionsf\u00e4hig. Die Wahrscheinlichkeit der Freilassung der H\u00e4ftlinge n\u00e4hert sich null."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                52
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "51": {
            "NodeId": 51,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Please note--emergency power is temporary. The chief engineer must institute a permanent solution before emergency power expires.",
            "LocalizedText": {
                "enMale": "Please note--emergency power is temporary. The chief engineer must institute a permanent solution before emergency power expires.",
                "frMale": "Attention : l'alimentation de secours est temporaire. L'ing\u00e9nieur en chef doit mettre en place une solution permanente avant l'\u00e9puisement de l'alimentation de secours.",
                "frFemale": "Attention : l'alimentation de secours est temporaire. L'ing\u00e9nieur en chef doit mettre en place une solution permanente avant l'\u00e9puisement de l'alimentation de secours.",
                "deMale": "Hinweis: Die Notfallenergie ist zeitlich begrenzt. Der Chefingenieur muss eine dauerhafte L\u00f6sung finden, bevor die Notfallenergie ausgeht.",
                "deFemale": "Hinweis: Die Notfallenergie ist zeitlich begrenzt. Der Chefingenieur muss eine dauerhafte L\u00f6sung finden, bevor die Notfallenergie ausgeht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                102
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "52": {
            "NodeId": 52,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                51
            ],
            "GenericNodeNumber": 0
        },
        "58": {
            "NodeId": 58,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I find your nonchalant tone disturbing.",
            "LocalizedText": {
                "enMale": "I find your nonchalant tone disturbing.",
                "frMale": "Le ton nonchalant que tu emploies est troublant.",
                "frFemale": "Le ton nonchalant que tu emploies est troublant.",
                "deMale": "Ich finde deinen l\u00e4ssigen Ton etwas beunruhigend.",
                "deFemale": "Ich finde deinen l\u00e4ssigen Ton etwas beunruhigend."
            },
            "LocalizedOptionText": {
                "enMale": "Shouldn't you sound worried?",
                "frMale": "Tu ne devrais pas \u00eatre inquiet ?",
                "frFemale": "Tu ne devrais pas \u00eatre inquiet ?",
                "deMale": "Solltest du nicht besorgt klingen?",
                "deFemale": "Solltest du nicht besorgt klingen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                122
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "59": {
            "NodeId": 59,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Pretty cheerful tone for a sitrep like that.",
            "LocalizedText": {
                "enMale": "Pretty cheerful tone for a sitrep like that.",
                "frMale": "Tu adoptes un ton \u00e9trangement joyeux dans une telle situation.",
                "frFemale": "Tu adoptes un ton \u00e9trangement joyeux dans une telle situation.",
                "deMale": "Ein ziemlich heiterer Ton f\u00fcr so einen Statusbericht.",
                "deFemale": "Ein ziemlich heiterer Ton f\u00fcr so einen Statusbericht."
            },
            "LocalizedOptionText": {
                "enMale": "Shouldn't you sound worried?",
                "frMale": "Tu ne devrais pas \u00eatre inquiet ?",
                "frFemale": "Tu ne devrais pas \u00eatre inquiet ?",
                "deMale": "Solltest du nicht besorgt klingen?",
                "deFemale": "Solltest du nicht besorgt klingen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                121
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "60": {
            "NodeId": 60,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You always this cheerful when stuff blows up?",
            "LocalizedText": {
                "enMale": "You always this cheerful when stuff blows up?",
                "frMale": "\u00c7a te rend toujours aussi joyeux les explosions ?",
                "frFemale": "\u00c7a te rend toujours aussi joyeux les explosions ?",
                "deMale": "Bist du immer so heiter, wenn Sachen in die Luft fliegen?",
                "deFemale": "Bist du immer so heiter, wenn Sachen in die Luft fliegen?"
            },
            "LocalizedOptionText": {
                "enMale": "You don't sound worried.",
                "frMale": "Tu n'as pas l'air inquiet.",
                "frFemale": "Tu n'as pas l'air inquiet.",
                "deMale": "Du klingst nicht wirklich besorgt.",
                "deFemale": "Du klingst nicht wirklich besorgt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                92
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "79": {
            "NodeId": 79,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You better not be wasting my time.",
            "LocalizedText": {
                "enMale": "You better not be wasting my time.",
                "frMale": "Attention, j'ai horreur qu'on me fasse perdre mon temps.",
                "frFemale": "Attention, j'ai horreur qu'on me fasse perdre mon temps.",
                "deMale": "Wehe, hier wird meine Zeit vergeudet.",
                "deFemale": "Wehe, hier wird meine Zeit vergeudet."
            },
            "LocalizedOptionText": {
                "enMale": "This better be worth it.",
                "frMale": "J'esp\u00e8re que \u00e7a vaut le coup.",
                "frFemale": "J'esp\u00e8re que \u00e7a vaut le coup.",
                "deMale": "Hoffentlich ist es das wert.",
                "deFemale": "Hoffentlich ist es das wert."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                86
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 70010
        },
        "80": {
            "NodeId": 80,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
            "LocalizedText": {
                "enMale": "Your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
                "frMale": "Votre coop\u00e9ration est appr\u00e9ci\u00e9e. Attention : les scans de s\u00e9curit\u00e9 \u00e0 jour indiquent que les dommages ont \u00e9t\u00e9 caus\u00e9s par des saboteurs Esh-kha.",
                "frFemale": "Votre coop\u00e9ration est appr\u00e9ci\u00e9e. Attention : les scans de s\u00e9curit\u00e9 \u00e0 jour indiquent que les dommages ont \u00e9t\u00e9 caus\u00e9s par des saboteurs Esh-kha.",
                "deMale": "Die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.",
                "deFemale": "Die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                124
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "86": {
            "NodeId": 86,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Historical data suggest prisoner escape often results in widespread violence, including death.",
            "LocalizedText": {
                "enMale": "Historical data suggest prisoner escape often results in widespread violence, including death.",
                "frMale": "Les donn\u00e9es historiques indiquent que l'\u00e9vasion de prisonniers g\u00e9n\u00e8re des violences pouvant engendrer la mort.",
                "frFemale": "Les donn\u00e9es historiques indiquent que l'\u00e9vasion de prisonniers g\u00e9n\u00e8re des violences pouvant engendrer la mort.",
                "deMale": "Historische Daten deuten darauf hin, dass Gef\u00e4ngnisausbr\u00fcche h\u00e4ufig in fl\u00e4chendeckender Gewalt sowie Todesf\u00e4llen enden.",
                "deFemale": "Historische Daten deuten darauf hin, dass Gef\u00e4ngnisausbr\u00fcche h\u00e4ufig in fl\u00e4chendeckender Gewalt sowie Todesf\u00e4llen enden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                104
            ],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "89": {
            "NodeId": 89,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Stasis field power is nearing failure. Please engage emergency power relays immediately.",
            "LocalizedText": {
                "enMale": "Stasis field power is nearing failure. Please engage emergency power relays immediately.",
                "frMale": "D\u00e9faillance imminente de l'alimentation des champs statiques. Veuillez activer les relais d'\u00e9nergie de secours imm\u00e9diatement.",
                "frFemale": "D\u00e9faillance imminente de l'alimentation des champs statiques. Veuillez activer les relais d'\u00e9nergie de secours imm\u00e9diatement.",
                "deMale": "Die Energie f\u00fcr das Stasisfeld steht kurz vor dem Ausfall. Notfall-Energierelais m\u00fcssen sofort aktiviert werden.",
                "deFemale": "Die Energie f\u00fcr das Stasisfeld steht kurz vor dem Ausfall. Notfall-Energierelais m\u00fcssen sofort aktiviert werden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [],
            "Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
            "GenericNodeNumber": 0
        },
        "90": {
            "NodeId": 90,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "LW0Xus9",
            "Text": "Vault stasis fields are fully powered and operational.",
            "LocalizedText": {
                "enMale": "Vault stasis fields are fully powered and operational.",
                "frMale": "Les champs statiques des bunkers sont aliment\u00e9s et op\u00e9rationnels.",
                "frFemale": "Les champs statiques des bunkers sont aliment\u00e9s et op\u00e9rationnels.",
                "deMale": "Die Stasisfelder der Gew\u00f6lbe funktionieren bei voller Energie.",
                "deFemale": "Die Stasisfelder der Gew\u00f6lbe funktionieren bei voller Energie."
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            "SpeakerB62Id": "KDyFlpF",
            "Text": "Systems initializing... failed. Please try again later.",
            "LocalizedText": {
                "enMale": "Systems initializing... failed. Please try again later.",
                "frMale": "\u00c9chec de l'initialisation des syst\u00e8mes. Veuillez r\u00e9essayer plus tard.",
                "frFemale": "\u00c9chec de l'initialisation des syst\u00e8mes. Veuillez r\u00e9essayer plus tard.",
                "deMale": "Systeme werden hochgefahren ... Fehlschlag. Der Vorgang kann sp\u00e4ter wiederholt werden.",
                "deFemale": "Systeme werden hochgefahren ... Fehlschlag. Der Vorgang kann sp\u00e4ter wiederholt werden."
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            "SpeakerB62Id": "LW0Xus9",
            "Text": "Prison experiments show that inferior species are most manageable when addressed in a pleasant manner. Power levels are now near failure.",
            "LocalizedText": {
                "enMale": "Prison experiments show that inferior species are most manageable when addressed in a pleasant manner. Power levels are now near failure.",
                "frMale": "Des exp\u00e9riences men\u00e9es en prison ont d\u00e9montr\u00e9 que les races inf\u00e9rieures sont plus dociles quand on leur parle de fa\u00e7on plaisante. D\u00e9faillance prochaine des niveaux \u00e9nerg\u00e9tiques.",
                "frFemale": "Des exp\u00e9riences men\u00e9es en prison ont d\u00e9montr\u00e9 que les races inf\u00e9rieures sont plus dociles quand on leur parle de fa\u00e7on plaisante. D\u00e9faillance prochaine des niveaux \u00e9nerg\u00e9tiques.",
                "deMale": "Gef\u00e4ngnisexperimente haben gezeigt, dass minderwertige Spezies am kooperativsten sind, wenn sie freundlich angesprochen werden. Energieniveau steht kurz vor dem Ausfall.",
                "deFemale": "Gef\u00e4ngnisexperimente haben gezeigt, dass minderwertige Spezies am kooperativsten sind, wenn sie freundlich angesprochen werden. Energieniveau steht kurz vor dem Ausfall."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "LW0Xus9",
            "Text": "Please find any available personnel to substitute for chief engineer. Inaction would be unwise.",
            "LocalizedText": {
                "enMale": "Please find any available personnel to substitute for chief engineer. Inaction would be unwise.",
                "frMale": "Veuillez trouver tout autre membre du personnel pour remplacer l'ing\u00e9nieur en chef. L'inaction est fortement d\u00e9conseill\u00e9e.",
                "frFemale": "Veuillez trouver tout autre membre du personnel pour remplacer l'ing\u00e9nieur en chef. L'inaction est fortement d\u00e9conseill\u00e9e.",
                "deMale": "Jedes verf\u00fcgbare Personal als Ersatz f\u00fcr den Chefingenieur ist erw\u00fcnscht. Unt\u00e4tigkeit wird nicht empfohlen.",
                "deFemale": "Jedes verf\u00fcgbare Personal als Ersatz f\u00fcr den Chefingenieur ist erw\u00fcnscht. Unt\u00e4tigkeit wird nicht empfohlen."
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            "SpeakerB62Id": "LW0Xus9",
            "Text": "Projected expiration--approximately two hundred ninety-six years. Emergency defense supplies are being provided just in case. Thank you.",
            "LocalizedText": {
                "enMale": "Projected expiration--approximately two hundred ninety-six years. Emergency defense supplies are being provided just in case. Thank you.",
                "frMale": "\u00c9puisement pr\u00e9vu dans approximativement 296 ans. Fourniture de syst\u00e8mes de d\u00e9fense d'urgence en cas de probl\u00e8me. Merci.",
                "frFemale": "\u00c9puisement pr\u00e9vu dans approximativement 296 ans. Fourniture de syst\u00e8mes de d\u00e9fense d'urgence en cas de probl\u00e8me. Merci.",
                "deMale": "Voraussichtliches Ende: In zirka 296 Jahren. Notfall-Verteidigungsbest\u00e4nde werden zur Sicherheit bereitgestellt. Danke.",
                "deFemale": "Voraussichtliches Ende: In zirka 296 Jahren. Notfall-Verteidigungsbest\u00e4nde werden zur Sicherheit bereitgestellt. Danke."
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            "SpeakerB62Id": "0000000",
            "Text": "There are no Rakata left, engineers or otherwise.",
            "LocalizedText": {
                "enMale": "There are no Rakata left, engineers or otherwise.",
                "frMale": "Il ne reste aucun Rakata, ni ing\u00e9nieur ni quoi que ce soit.",
                "frFemale": "Il ne reste aucun Rakata, ni ing\u00e9nieur ni quoi que ce soit.",
                "deMale": "Es sind keine Rakata mehr \u00fcbrig, weder Ingenieure noch sonst wer.",
                "deFemale": "Es sind keine Rakata mehr \u00fcbrig, weder Ingenieure noch sonst wer."
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            "LocalizedOptionText": {
                "enMale": "You're out of touch, computer.",
                "frMale": "Tes infos sont d\u00e9pass\u00e9es, ordinateur.",
                "frFemale": "Tes infos sont d\u00e9pass\u00e9es, ordinateur.",
                "deMale": "Du bist nicht ganz auf dem neuesten Stand.",
                "deFemale": "Du bist nicht ganz auf dem neuesten Stand."
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            "SpeakerB62Id": "LW0Xus9",
            "Text": "While your tone is inappropriate, your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
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                "enMale": "While your tone is inappropriate, your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
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                "frFemale": "Bien que votre ton soit inappropri\u00e9, votre coop\u00e9ration est appr\u00e9ci\u00e9e. Attention : les scans de s\u00e9curit\u00e9 \u00e0 jour indiquent que les dommages ont \u00e9t\u00e9 caus\u00e9s par des saboteurs Esh-kha.",
                "deMale": "Der Ton ist unangebracht, doch die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.",
                "deFemale": "Der Ton ist unangebracht, doch die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde."
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