JSON PHP
{
"_id": {
"$oid": "5fb3e64133180000cb05c153"
},
"SpeakersB62Ids": {
"KDyFlpF": "npc.location.belsavis.world.republic.a_safety_feature.rakata_computer_alien",
"LW0Xus9": "npc.location.belsavis.world.republic.a_safety_feature.rakata_computer_basic"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"QuestB62Started": [
"wQCZHyL"
],
"QuestB62Ended": [
"wQCZHyL"
],
"RootNodes": [
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"NodeLookup": {
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"NodeId": 1,
"QuestsGrantedB62": [
"wQCZHyL"
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"QuestRewardB62": "wQCZHyL",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "KDyFlpF",
"Text": "Systems initializing... unidentified user, alien species. Updating cultural interface.",
"LocalizedText": {
"enMale": "Systems initializing... unidentified user, alien species. Updating cultural interface.",
"frMale": "Initialisation des syst\u00e8mes... Utilisateur non identifi\u00e9, race alien. Mise \u00e0 jour de l'interface culturelle.",
"frFemale": "Initialisation des syst\u00e8mes... Utilisateur non identifi\u00e9, race alien. Mise \u00e0 jour de l'interface culturelle.",
"deMale": "Systeme werden hochgefahren ... Nicht identifizierter Benutzer, fremde Spezies. Kulturelles Interface wird aktualisiert.",
"deFemale": "Systeme werden hochgefahren ... Nicht identifizierter Benutzer, fremde Spezies. Kulturelles Interface wird aktualisiert."
},
"CnvAlienVONode": 2128603852,
"CnvAlienVOFQN": "cnv.alien_vo.rakata.male_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"GenericNodeNumber": 0
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
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"IsAmbient": false,
"ChildIds": [
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"NodeId": 5,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Hello. Unauthorized access to this control room is forbidden. Please wait calmly until security personnel arrive.",
"LocalizedText": {
"enMale": "Hello. Unauthorized access to this control room is forbidden. Please wait calmly until security personnel arrive.",
"frMale": "Bonjour. Tout acc\u00e8s non autoris\u00e9 \u00e0 cette salle de contr\u00f4le est interdit. Veuillez attendre dans le calme l'arriv\u00e9e du personnel de s\u00e9curit\u00e9.",
"frFemale": "Bonjour. Tout acc\u00e8s non autoris\u00e9 \u00e0 cette salle de contr\u00f4le est interdit. Veuillez attendre dans le calme l'arriv\u00e9e du personnel de s\u00e9curit\u00e9.",
"deMale": "Hallo. Nicht autorisierter Zutritt zu diesem Kontrollraum ist nicht gestattet. Das Sicherheitspersonal wird in K\u00fcrze eintreffen.",
"deFemale": "Hallo. Nicht autorisierter Zutritt zu diesem Kontrollraum ist nicht gestattet. Das Sicherheitspersonal wird in K\u00fcrze eintreffen."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"GenericNodeNumber": 0
},
"7": {
"NodeId": 7,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Priority interrupt--disregard previous warning. Please inform the chief engineer that the stasis field generators have sustained damage. Critical power loss is imminent.",
"LocalizedText": {
"enMale": "Priority interrupt--disregard previous warning. Please inform the chief engineer that the stasis field generators have sustained damage. Critical power loss is imminent.",
"frMale": "Avis prioritaire : veuillez ignorer tout avertissement pr\u00e9c\u00e9dent. Veuillez informer l'ing\u00e9nieur en chef que les g\u00e9n\u00e9rateurs de champ statique ont \u00e9t\u00e9 endommag\u00e9s. Perte cruciale de puissance imminente.",
"frFemale": "Avis prioritaire : veuillez ignorer tout avertissement pr\u00e9c\u00e9dent. Veuillez informer l'ing\u00e9nieur en chef que les g\u00e9n\u00e9rateurs de champ statique ont \u00e9t\u00e9 endommag\u00e9s. Perte cruciale de puissance imminente.",
"deMale": "Priorit\u00e4tsunterbrechung: Die vorherige Warnung wird revidiert. Bitte umgehend den Chefingenieur \u00fcber Schaden an den Stasisfeldgeneratoren informieren. Kritischer Energieverlust steht unmittelbar bevor.",
"deFemale": "Priorit\u00e4tsunterbrechung: Die vorherige Warnung wird revidiert. Bitte umgehend den Chefingenieur \u00fcber Schaden an den Stasisfeldgeneratoren informieren. Kritischer Energieverlust steht unmittelbar bevor."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"GenericNodeNumber": 0
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"8": {
"NodeId": 8,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "That explosion was close, yet you sound unconcerned.",
"LocalizedText": {
"enMale": "That explosion was close, yet you sound unconcerned.",
"frMale": "Tu n'as pas l'air de t'inqui\u00e9ter pour l'explosion.",
"frFemale": "Tu n'as pas l'air de t'inqui\u00e9ter pour l'explosion.",
"deMale": "Du klingst ganz sch\u00f6n gleichg\u00fcltig daf\u00fcr, dass die Explosion kurz bevor stand.",
"deFemale": "Du klingst ganz sch\u00f6n gleichg\u00fcltig daf\u00fcr, dass die Explosion kurz bevor stand."
},
"LocalizedOptionText": {
"enMale": "Shouldn't you sound worried?",
"frMale": "Tu ne devrais pas \u00eatre inquiet ?",
"frFemale": "Tu ne devrais pas \u00eatre inquiet ?",
"deMale": "Solltest du nicht besorgt klingen?",
"deFemale": "Solltest du nicht besorgt klingen?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"GenericNodeNumber": 0
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"10": {
"NodeId": 10,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "What's the situation?",
"LocalizedText": {
"enMale": "What's the situation?",
"frMale": "On en est o\u00f9\u00a0?",
"frFemale": "O\u00f9 est-ce qu'on en est\u00a0?",
"deMale": "Wie sieht es aus?",
"deFemale": "Wie sieht es aus?"
},
"LocalizedOptionText": {
"enMale": "Report!",
"frMale": "Au rapport !",
"frFemale": "Au rapport !",
"deMale": "Bericht!",
"deFemale": "Bericht!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.misc.generic_lines",
"GenericNodeNumber": 42060
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"13": {
"NodeId": 13,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"GenericNodeNumber": 0
},
"18": {
"NodeId": 18,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Stasis failure will cause affected vaults to open. Projection--catastrophic release of Esh-kha population and critical levels of planet-wide violence.",
"LocalizedText": {
"enMale": "Stasis failure will cause affected vaults to open. Projection--catastrophic release of Esh-kha population and critical levels of planet-wide violence.",
"frMale": "Une d\u00e9faillance de la stase provoquera l'ouverture des bunkers concern\u00e9s. Pr\u00e9vision : lib\u00e9ration catastrophique de la population Esh-kha et augmentation critique des violences au niveau plan\u00e9taire.",
"frFemale": "Une d\u00e9faillance de la stase provoquera l'ouverture des bunkers concern\u00e9s. Pr\u00e9vision : lib\u00e9ration catastrophique de la population Esh-kha et augmentation critique des violences au niveau plan\u00e9taire.",
"deMale": "Der Stasisausfall wird alle betroffenen Gew\u00f6lbe \u00f6ffnen. Prognose: katastrophale Freilassung von Esh-kha-Bev\u00f6lkerung und kritische Ausbr\u00fcche von planetenweiter Gewalt.",
"deFemale": "Der Stasisausfall wird alle betroffenen Gew\u00f6lbe \u00f6ffnen. Prognose: katastrophale Freilassung von Esh-kha-Bev\u00f6lkerung und kritische Ausbr\u00fcche von planetenweiter Gewalt."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"GenericNodeNumber": 0
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"19": {
"NodeId": 19,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"GenericNodeNumber": 0
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"32": {
"NodeId": 32,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "To avoid Esh-kha release, all emergency power relays must be manually engaged at vault conduit junctions.",
"LocalizedText": {
"enMale": "To avoid Esh-kha release, all emergency power relays must be manually engaged at vault conduit junctions.",
"frMale": "Pour \u00e9viter la lib\u00e9ration des Esh-kha, tous les relais d'\u00e9nergie de secours doivent \u00eatre activ\u00e9s manuellement aux jonctions des conduites des bunkers.",
"frFemale": "Pour \u00e9viter la lib\u00e9ration des Esh-kha, tous les relais d'\u00e9nergie de secours doivent \u00eatre activ\u00e9s manuellement aux jonctions des conduites des bunkers.",
"deMale": "Um die Freilassung der Esh-kha zu verhindern, m\u00fcssen alle Notfall-Energierelais an den Gew\u00f6lbe-Anschlussstellen manuell aktiviert werden.",
"deFemale": "Um die Freilassung der Esh-kha zu verhindern, m\u00fcssen alle Notfall-Energierelais an den Gew\u00f6lbe-Anschlussstellen manuell aktiviert werden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"33": {
"NodeId": 33,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "We must keep those prisoners contained.",
"LocalizedText": {
"enMale": "We must keep those prisoners contained.",
"frMale": "Ces prisonniers doivent rester en d\u00e9tention.",
"frFemale": "Ces prisonniers doivent rester en d\u00e9tention.",
"deMale": "Wir d\u00fcrfen diese H\u00e4ftlinge nicht entkommen lassen.",
"deFemale": "Wir d\u00fcrfen diese H\u00e4ftlinge nicht entkommen lassen."
},
"LocalizedOptionText": {
"enMale": "Consider it done.",
"frMale": "C'est comme si c'\u00e9tait fait.",
"frFemale": "C'est comme si c'\u00e9tait fait.",
"deMale": "So gut wie erledigt.",
"deFemale": "So gut wie erledigt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"34": {
"NodeId": 34,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "The Esh-kha cannot be allowed to escape.",
"LocalizedText": {
"enMale": "The Esh-kha cannot be allowed to escape.",
"frMale": "On ne peut pas laisser les Esh-kha s'\u00e9chapper.",
"frFemale": "On ne peut pas laisser les Esh-kha s'\u00e9chapper.",
"deMale": "Die Esh-kha d\u00fcrfen nicht entkommen.",
"deFemale": "Die Esh-kha d\u00fcrfen nicht entkommen."
},
"LocalizedOptionText": {
"enMale": "Consider it done.",
"frMale": "C'est comme si c'\u00e9tait fait.",
"frFemale": "C'est comme si c'\u00e9tait fait.",
"deMale": "So gut wie erledigt.",
"deFemale": "So gut wie erledigt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"35": {
"NodeId": 35,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Those prisoners aren't going anywhere.",
"LocalizedText": {
"enMale": "Those prisoners aren't going anywhere.",
"frMale": "Ces prisonniers n'iront nulle part.",
"frFemale": "Ces prisonniers n'iront nulle part.",
"deMale": "Diese H\u00e4ftlinge gehen nirgendwohin.",
"deFemale": "Diese H\u00e4ftlinge gehen nirgendwohin."
},
"LocalizedOptionText": {
"enMale": "Consider it done.",
"frMale": "C'est comme si c'\u00e9tait fait.",
"frFemale": "C'est comme si c'\u00e9tait fait.",
"deMale": "So gut wie erledigt.",
"deFemale": "So gut wie erledigt."
},
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"NodeId": 36,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I can throw a few switches. Piece of cake.",
"LocalizedText": {
"enMale": "I can throw a few switches. Piece of cake.",
"frMale": "Je peux bien appuyer sur quelques boutons...",
"frFemale": "Je peux bien appuyer sur quelques boutons...",
"deMale": "Ich kann schon ein paar Schalter umlegen. Kein Problem.",
"deFemale": "Ich kann schon ein paar Schalter umlegen. Kein Problem."
},
"LocalizedOptionText": {
"enMale": "Consider it done.",
"frMale": "C'est comme si c'\u00e9tait fait.",
"frFemale": "C'est comme si c'\u00e9tait fait.",
"deMale": "So gut wie erledigt.",
"deFemale": "So gut wie erledigt."
},
"CnvAlienVONode": -1,
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Yeah, sure, whatever you say.",
"LocalizedText": {
"enMale": "Yeah, sure, whatever you say.",
"frMale": "Sans doute. Ouais.",
"frFemale": "Sans doute. Ouais.",
"deMale": "Bitte sehr. Mir ist das egal.",
"deFemale": "Bitte sehr. Mir ist das egal."
},
"LocalizedOptionText": {
"enMale": "Yeah, yeah.... ",
"frMale": "Ouais, ouais...",
"frFemale": "Ouais, ouais...",
"deMale": "Ja, ja ...",
"deFemale": "Ja, ja ..."
},
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
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"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Suspected saboteurs are advancing toward several emergency relays. Anticipate combat scenarios.",
"LocalizedText": {
"enMale": "Suspected saboteurs are advancing toward several emergency relays. Anticipate combat scenarios.",
"frMale": "Les saboteurs se dirigent vers plusieurs relais de secours. Envisagez des sc\u00e9narios de combat.",
"frFemale": "Les saboteurs se dirigent vers plusieurs relais de secours. Envisagez des sc\u00e9narios de combat.",
"deMale": "Die beschuldigten Saboteure n\u00e4hern sich verschiedenen Notfallrelais. Bevorstehender Kampf wahrscheinlich.",
"deFemale": "Die beschuldigten Saboteure n\u00e4hern sich verschiedenen Notfallrelais. Bevorstehender Kampf wahrscheinlich."
},
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"MinLevel": -1,
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "First relay is active and functional. Please continue engaging emergency relays.",
"LocalizedText": {
"enMale": "First relay is active and functional. Please continue engaging emergency relays.",
"frMale": "Premier relais activ\u00e9 et op\u00e9rationnel. Veuillez poursuivre l'activation des relais de secours.",
"frFemale": "Premier relais activ\u00e9 et op\u00e9rationnel. Veuillez poursuivre l'activation des relais de secours.",
"deMale": "Das erste Relais ist aktiviert und funktionsf\u00e4hig. Bitte auch die \u00fcbrigen Notfallrelais aktivieren.",
"deFemale": "Das erste Relais ist aktiviert und funktionsf\u00e4hig. Bitte auch die \u00fcbrigen Notfallrelais aktivieren."
},
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Power levels are nearing failure. Full-scale prisoner release is imminent.",
"LocalizedText": {
"enMale": "Power levels are nearing failure. Full-scale prisoner release is imminent.",
"frMale": "D\u00e9faillance \u00e9nerg\u00e9tique imminente. Lib\u00e9ration massive de prisonniers imminente.",
"frFemale": "D\u00e9faillance \u00e9nerg\u00e9tique imminente. Lib\u00e9ration massive de prisonniers imminente.",
"deMale": "Energieniveau steht kurz vor dem Ausfall. Freilassung aller H\u00e4ftlinge steht bevor.",
"deFemale": "Energieniveau steht kurz vor dem Ausfall. Freilassung aller H\u00e4ftlinge steht bevor."
},
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"NodeId": 43,
"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Emergency power is nearing required levels. Projection--final relay will provide adequate emergency power.",
"LocalizedText": {
"enMale": "Emergency power is nearing required levels. Projection--final relay will provide adequate emergency power.",
"frMale": "Alimentation de secours proche des niveaux requis. Pr\u00e9vision : le dernier relais fournira le reste de l'\u00e9nergie n\u00e9cessaire.",
"frFemale": "Alimentation de secours proche des niveaux requis. Pr\u00e9vision : le dernier relais fournira le reste de l'\u00e9nergie n\u00e9cessaire.",
"deMale": "Die Notfallenergie erreicht bald das n\u00f6tige Niveau. Prognose: Das letzte Relais wird f\u00fcr ausreichende Notfallenergie sorgen.",
"deFemale": "Die Notfallenergie erreicht bald das n\u00f6tige Niveau. Prognose: Das letzte Relais wird f\u00fcr ausreichende Notfallenergie sorgen."
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"QuestRewardB62": "wQCZHyL",
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Emergency power is engaged with stasis fields at full strength. Probability of prisoner release is approaching zero.",
"LocalizedText": {
"enMale": "Emergency power is engaged with stasis fields at full strength. Probability of prisoner release is approaching zero.",
"frMale": "Alimentation de secours activ\u00e9e et champs statiques \u00e0 pleine puissance. Probabilit\u00e9 de lib\u00e9ration de prisonniers quasi nulle.",
"frFemale": "Alimentation de secours activ\u00e9e et champs statiques \u00e0 pleine puissance. Probabilit\u00e9 de lib\u00e9ration de prisonniers quasi nulle.",
"deMale": "Die Notfallenergie ist zugeschaltet und die Stasisfelder sind voll funktionsf\u00e4hig. Die Wahrscheinlichkeit der Freilassung der H\u00e4ftlinge n\u00e4hert sich null.",
"deFemale": "Die Notfallenergie ist zugeschaltet und die Stasisfelder sind voll funktionsf\u00e4hig. Die Wahrscheinlichkeit der Freilassung der H\u00e4ftlinge n\u00e4hert sich null."
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"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"51": {
"NodeId": 51,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Please note--emergency power is temporary. The chief engineer must institute a permanent solution before emergency power expires.",
"LocalizedText": {
"enMale": "Please note--emergency power is temporary. The chief engineer must institute a permanent solution before emergency power expires.",
"frMale": "Attention : l'alimentation de secours est temporaire. L'ing\u00e9nieur en chef doit mettre en place une solution permanente avant l'\u00e9puisement de l'alimentation de secours.",
"frFemale": "Attention : l'alimentation de secours est temporaire. L'ing\u00e9nieur en chef doit mettre en place une solution permanente avant l'\u00e9puisement de l'alimentation de secours.",
"deMale": "Hinweis: Die Notfallenergie ist zeitlich begrenzt. Der Chefingenieur muss eine dauerhafte L\u00f6sung finden, bevor die Notfallenergie ausgeht.",
"deFemale": "Hinweis: Die Notfallenergie ist zeitlich begrenzt. Der Chefingenieur muss eine dauerhafte L\u00f6sung finden, bevor die Notfallenergie ausgeht."
},
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"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"NodeId": 52,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"ChildIds": [
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"58": {
"NodeId": 58,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I find your nonchalant tone disturbing.",
"LocalizedText": {
"enMale": "I find your nonchalant tone disturbing.",
"frMale": "Le ton nonchalant que tu emploies est troublant.",
"frFemale": "Le ton nonchalant que tu emploies est troublant.",
"deMale": "Ich finde deinen l\u00e4ssigen Ton etwas beunruhigend.",
"deFemale": "Ich finde deinen l\u00e4ssigen Ton etwas beunruhigend."
},
"LocalizedOptionText": {
"enMale": "Shouldn't you sound worried?",
"frMale": "Tu ne devrais pas \u00eatre inquiet ?",
"frFemale": "Tu ne devrais pas \u00eatre inquiet ?",
"deMale": "Solltest du nicht besorgt klingen?",
"deFemale": "Solltest du nicht besorgt klingen?"
},
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"ChildIds": [
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Pretty cheerful tone for a sitrep like that.",
"LocalizedText": {
"enMale": "Pretty cheerful tone for a sitrep like that.",
"frMale": "Tu adoptes un ton \u00e9trangement joyeux dans une telle situation.",
"frFemale": "Tu adoptes un ton \u00e9trangement joyeux dans une telle situation.",
"deMale": "Ein ziemlich heiterer Ton f\u00fcr so einen Statusbericht.",
"deFemale": "Ein ziemlich heiterer Ton f\u00fcr so einen Statusbericht."
},
"LocalizedOptionText": {
"enMale": "Shouldn't you sound worried?",
"frMale": "Tu ne devrais pas \u00eatre inquiet ?",
"frFemale": "Tu ne devrais pas \u00eatre inquiet ?",
"deMale": "Solltest du nicht besorgt klingen?",
"deFemale": "Solltest du nicht besorgt klingen?"
},
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"ChildIds": [
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"QuestRewardB62": "0000000",
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "You always this cheerful when stuff blows up?",
"LocalizedText": {
"enMale": "You always this cheerful when stuff blows up?",
"frMale": "\u00c7a te rend toujours aussi joyeux les explosions ?",
"frFemale": "\u00c7a te rend toujours aussi joyeux les explosions ?",
"deMale": "Bist du immer so heiter, wenn Sachen in die Luft fliegen?",
"deFemale": "Bist du immer so heiter, wenn Sachen in die Luft fliegen?"
},
"LocalizedOptionText": {
"enMale": "You don't sound worried.",
"frMale": "Tu n'as pas l'air inquiet.",
"frFemale": "Tu n'as pas l'air inquiet.",
"deMale": "Du klingst nicht wirklich besorgt.",
"deFemale": "Du klingst nicht wirklich besorgt."
},
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"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"79": {
"NodeId": 79,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "You better not be wasting my time.",
"LocalizedText": {
"enMale": "You better not be wasting my time.",
"frMale": "Attention, j'ai horreur qu'on me fasse perdre mon temps.",
"frFemale": "Attention, j'ai horreur qu'on me fasse perdre mon temps.",
"deMale": "Wehe, hier wird meine Zeit vergeudet.",
"deFemale": "Wehe, hier wird meine Zeit vergeudet."
},
"LocalizedOptionText": {
"enMale": "This better be worth it.",
"frMale": "J'esp\u00e8re que \u00e7a vaut le coup.",
"frFemale": "J'esp\u00e8re que \u00e7a vaut le coup.",
"deMale": "Hoffentlich ist es das wert.",
"deFemale": "Hoffentlich ist es das wert."
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"Stb": "str.cnv.misc.generic_lines",
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"80": {
"NodeId": 80,
"QuestRewardB62": "0000000",
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"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
"LocalizedText": {
"enMale": "Your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
"frMale": "Votre coop\u00e9ration est appr\u00e9ci\u00e9e. Attention : les scans de s\u00e9curit\u00e9 \u00e0 jour indiquent que les dommages ont \u00e9t\u00e9 caus\u00e9s par des saboteurs Esh-kha.",
"frFemale": "Votre coop\u00e9ration est appr\u00e9ci\u00e9e. Attention : les scans de s\u00e9curit\u00e9 \u00e0 jour indiquent que les dommages ont \u00e9t\u00e9 caus\u00e9s par des saboteurs Esh-kha.",
"deMale": "Die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.",
"deFemale": "Die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde."
},
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"NodeId": 86,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Historical data suggest prisoner escape often results in widespread violence, including death.",
"LocalizedText": {
"enMale": "Historical data suggest prisoner escape often results in widespread violence, including death.",
"frMale": "Les donn\u00e9es historiques indiquent que l'\u00e9vasion de prisonniers g\u00e9n\u00e8re des violences pouvant engendrer la mort.",
"frFemale": "Les donn\u00e9es historiques indiquent que l'\u00e9vasion de prisonniers g\u00e9n\u00e8re des violences pouvant engendrer la mort.",
"deMale": "Historische Daten deuten darauf hin, dass Gef\u00e4ngnisausbr\u00fcche h\u00e4ufig in fl\u00e4chendeckender Gewalt sowie Todesf\u00e4llen enden.",
"deFemale": "Historische Daten deuten darauf hin, dass Gef\u00e4ngnisausbr\u00fcche h\u00e4ufig in fl\u00e4chendeckender Gewalt sowie Todesf\u00e4llen enden."
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"89": {
"NodeId": 89,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Stasis field power is nearing failure. Please engage emergency power relays immediately.",
"LocalizedText": {
"enMale": "Stasis field power is nearing failure. Please engage emergency power relays immediately.",
"frMale": "D\u00e9faillance imminente de l'alimentation des champs statiques. Veuillez activer les relais d'\u00e9nergie de secours imm\u00e9diatement.",
"frFemale": "D\u00e9faillance imminente de l'alimentation des champs statiques. Veuillez activer les relais d'\u00e9nergie de secours imm\u00e9diatement.",
"deMale": "Die Energie f\u00fcr das Stasisfeld steht kurz vor dem Ausfall. Notfall-Energierelais m\u00fcssen sofort aktiviert werden.",
"deFemale": "Die Energie f\u00fcr das Stasisfeld steht kurz vor dem Ausfall. Notfall-Energierelais m\u00fcssen sofort aktiviert werden."
},
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"NodeId": 90,
"QuestRewardB62": "0000000",
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"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Vault stasis fields are fully powered and operational.",
"LocalizedText": {
"enMale": "Vault stasis fields are fully powered and operational.",
"frMale": "Les champs statiques des bunkers sont aliment\u00e9s et op\u00e9rationnels.",
"frFemale": "Les champs statiques des bunkers sont aliment\u00e9s et op\u00e9rationnels.",
"deMale": "Die Stasisfelder der Gew\u00f6lbe funktionieren bei voller Energie.",
"deFemale": "Die Stasisfelder der Gew\u00f6lbe funktionieren bei voller Energie."
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "KDyFlpF",
"Text": "Systems initializing... failed. Please try again later.",
"LocalizedText": {
"enMale": "Systems initializing... failed. Please try again later.",
"frMale": "\u00c9chec de l'initialisation des syst\u00e8mes. Veuillez r\u00e9essayer plus tard.",
"frFemale": "\u00c9chec de l'initialisation des syst\u00e8mes. Veuillez r\u00e9essayer plus tard.",
"deMale": "Systeme werden hochgefahren ... Fehlschlag. Der Vorgang kann sp\u00e4ter wiederholt werden.",
"deFemale": "Systeme werden hochgefahren ... Fehlschlag. Der Vorgang kann sp\u00e4ter wiederholt werden."
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"CnvAlienVONode": 2717592553,
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Prison experiments show that inferior species are most manageable when addressed in a pleasant manner. Power levels are now near failure.",
"LocalizedText": {
"enMale": "Prison experiments show that inferior species are most manageable when addressed in a pleasant manner. Power levels are now near failure.",
"frMale": "Des exp\u00e9riences men\u00e9es en prison ont d\u00e9montr\u00e9 que les races inf\u00e9rieures sont plus dociles quand on leur parle de fa\u00e7on plaisante. D\u00e9faillance prochaine des niveaux \u00e9nerg\u00e9tiques.",
"frFemale": "Des exp\u00e9riences men\u00e9es en prison ont d\u00e9montr\u00e9 que les races inf\u00e9rieures sont plus dociles quand on leur parle de fa\u00e7on plaisante. D\u00e9faillance prochaine des niveaux \u00e9nerg\u00e9tiques.",
"deMale": "Gef\u00e4ngnisexperimente haben gezeigt, dass minderwertige Spezies am kooperativsten sind, wenn sie freundlich angesprochen werden. Energieniveau steht kurz vor dem Ausfall.",
"deFemale": "Gef\u00e4ngnisexperimente haben gezeigt, dass minderwertige Spezies am kooperativsten sind, wenn sie freundlich angesprochen werden. Energieniveau steht kurz vor dem Ausfall."
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"IsEmpty": true,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"99": {
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Please find any available personnel to substitute for chief engineer. Inaction would be unwise.",
"LocalizedText": {
"enMale": "Please find any available personnel to substitute for chief engineer. Inaction would be unwise.",
"frMale": "Veuillez trouver tout autre membre du personnel pour remplacer l'ing\u00e9nieur en chef. L'inaction est fortement d\u00e9conseill\u00e9e.",
"frFemale": "Veuillez trouver tout autre membre du personnel pour remplacer l'ing\u00e9nieur en chef. L'inaction est fortement d\u00e9conseill\u00e9e.",
"deMale": "Jedes verf\u00fcgbare Personal als Ersatz f\u00fcr den Chefingenieur ist erw\u00fcnscht. Unt\u00e4tigkeit wird nicht empfohlen.",
"deFemale": "Jedes verf\u00fcgbare Personal als Ersatz f\u00fcr den Chefingenieur ist erw\u00fcnscht. Unt\u00e4tigkeit wird nicht empfohlen."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
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},
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"103": {
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"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "Projected expiration--approximately two hundred ninety-six years. Emergency defense supplies are being provided just in case. Thank you.",
"LocalizedText": {
"enMale": "Projected expiration--approximately two hundred ninety-six years. Emergency defense supplies are being provided just in case. Thank you.",
"frMale": "\u00c9puisement pr\u00e9vu dans approximativement 296 ans. Fourniture de syst\u00e8mes de d\u00e9fense d'urgence en cas de probl\u00e8me. Merci.",
"frFemale": "\u00c9puisement pr\u00e9vu dans approximativement 296 ans. Fourniture de syst\u00e8mes de d\u00e9fense d'urgence en cas de probl\u00e8me. Merci.",
"deMale": "Voraussichtliches Ende: In zirka 296 Jahren. Notfall-Verteidigungsbest\u00e4nde werden zur Sicherheit bereitgestellt. Danke.",
"deFemale": "Voraussichtliches Ende: In zirka 296 Jahren. Notfall-Verteidigungsbest\u00e4nde werden zur Sicherheit bereitgestellt. Danke."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"NodeId": 104,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"NodeId": 118,
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "There are no Rakata left, engineers or otherwise.",
"LocalizedText": {
"enMale": "There are no Rakata left, engineers or otherwise.",
"frMale": "Il ne reste aucun Rakata, ni ing\u00e9nieur ni quoi que ce soit.",
"frFemale": "Il ne reste aucun Rakata, ni ing\u00e9nieur ni quoi que ce soit.",
"deMale": "Es sind keine Rakata mehr \u00fcbrig, weder Ingenieure noch sonst wer.",
"deFemale": "Es sind keine Rakata mehr \u00fcbrig, weder Ingenieure noch sonst wer."
},
"LocalizedOptionText": {
"enMale": "You're out of touch, computer.",
"frMale": "Tes infos sont d\u00e9pass\u00e9es, ordinateur.",
"frFemale": "Tes infos sont d\u00e9pass\u00e9es, ordinateur.",
"deMale": "Du bist nicht ganz auf dem neuesten Stand.",
"deFemale": "Du bist nicht ganz auf dem neuesten Stand."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
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"124": {
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"GenericNodeNumber": 0
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"126": {
"NodeId": 126,
"QuestRewardB62": "0000000",
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"MaxLevel": -1,
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "LW0Xus9",
"Text": "While your tone is inappropriate, your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
"LocalizedText": {
"enMale": "While your tone is inappropriate, your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.",
"frMale": "Bien que votre ton soit inappropri\u00e9, votre coop\u00e9ration est appr\u00e9ci\u00e9e. Attention : les scans de s\u00e9curit\u00e9 \u00e0 jour indiquent que les dommages ont \u00e9t\u00e9 caus\u00e9s par des saboteurs Esh-kha.",
"frFemale": "Bien que votre ton soit inappropri\u00e9, votre coop\u00e9ration est appr\u00e9ci\u00e9e. Attention : les scans de s\u00e9curit\u00e9 \u00e0 jour indiquent que les dommages ont \u00e9t\u00e9 caus\u00e9s par des saboteurs Esh-kha.",
"deMale": "Der Ton ist unangebracht, doch die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.",
"deFemale": "Der Ton ist unangebracht, doch die Kooperation wird begr\u00fc\u00dft. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde."
},
"CnvAlienVONode": -1,
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"NodeId": 127,
"QuestRewardB62": "0000000",
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"MinLevel": -1,
"MaxLevel": -1,
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"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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}
},
"NodeLinkList": {
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"121": 92,
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"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [],
"LocalizedName": {
"enMale": "cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"frMale": "cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"deMale": "cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer"
},
"Id": "16141054047160315105",
"Base62Id": "uInV3I3",
"Fqn": "cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer",
"B62References": {
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"endsQuest": [
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"npcStartsCnv": [
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],
"connectedToPlc": [
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},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "843309295",
"removed_in": "",
"changed_fields": [
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"previous_versions": [
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"2.3.1",
"5.2.2",
"6.0.0"
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} Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64133180000cb05c153
)
[SpeakersB62Ids] => Array
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[LW0Xus9] => npc.location.belsavis.world.republic.a_safety_feature.rakata_computer_basic
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[AudioLanguageState] => Array
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[fr-fr] => 1
[de-de] => 1
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[QuestB62Started] => Array
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[QuestB62Ended] => Array
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[RootNodes] => Array
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[2] => 89
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[6] => 40
[7] => 41
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[NodeLookup] => Array
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[QuestsGrantedB62] => Array
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[QuestRewardB62] => wQCZHyL
[ActionQuest] => 0
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[AlignmentGain] => None
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => KDyFlpF
[Text] => Systems initializing... unidentified user, alien species. Updating cultural interface.
[LocalizedText] => Array
(
[enMale] => Systems initializing... unidentified user, alien species. Updating cultural interface.
[frMale] => Initialisation des systèmes... Utilisateur non identifié, race alien. Mise à jour de l'interface culturelle.
[frFemale] => Initialisation des systèmes... Utilisateur non identifié, race alien. Mise à jour de l'interface culturelle.
[deMale] => Systeme werden hochgefahren ... Nicht identifizierter Benutzer, fremde Spezies. Kulturelles Interface wird aktualisiert.
[deFemale] => Systeme werden hochgefahren ... Nicht identifizierter Benutzer, fremde Spezies. Kulturelles Interface wird aktualisiert.
)
[CnvAlienVONode] => 2128603852
[CnvAlienVOFQN] => cnv.alien_vo.rakata.male_med
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
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[0] => 2
)
[Stb] => str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
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[0] => 5
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[GenericNodeNumber] => 0
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[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => LW0Xus9
[Text] => Hello. Unauthorized access to this control room is forbidden. Please wait calmly until security personnel arrive.
[LocalizedText] => Array
(
[enMale] => Hello. Unauthorized access to this control room is forbidden. Please wait calmly until security personnel arrive.
[frMale] => Bonjour. Tout accès non autorisé à cette salle de contrôle est interdit. Veuillez attendre dans le calme l'arrivée du personnel de sécurité.
[frFemale] => Bonjour. Tout accès non autorisé à cette salle de contrôle est interdit. Veuillez attendre dans le calme l'arrivée du personnel de sécurité.
[deMale] => Hallo. Nicht autorisierter Zutritt zu diesem Kontrollraum ist nicht gestattet. Das Sicherheitspersonal wird in Kürze eintreffen.
[deFemale] => Hallo. Nicht autorisierter Zutritt zu diesem Kontrollraum ist nicht gestattet. Das Sicherheitspersonal wird in Kürze eintreffen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
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[0] => 13
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[Stb] => str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer
[GenericNodeNumber] => 0
)
[7] => Array
(
[NodeId] => 7
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => LW0Xus9
[Text] => Priority interrupt--disregard previous warning. Please inform the chief engineer that the stasis field generators have sustained damage. Critical power loss is imminent.
[LocalizedText] => Array
(
[enMale] => Priority interrupt--disregard previous warning. Please inform the chief engineer that the stasis field generators have sustained damage. Critical power loss is imminent.
[frMale] => Avis prioritaire : veuillez ignorer tout avertissement précédent. Veuillez informer l'ingénieur en chef que les générateurs de champ statique ont été endommagés. Perte cruciale de puissance imminente.
[frFemale] => Avis prioritaire : veuillez ignorer tout avertissement précédent. Veuillez informer l'ingénieur en chef que les générateurs de champ statique ont été endommagés. Perte cruciale de puissance imminente.
[deMale] => Prioritätsunterbrechung: Die vorherige Warnung wird revidiert. Bitte umgehend den Chefingenieur über Schaden an den Stasisfeldgeneratoren informieren. Kritischer Energieverlust steht unmittelbar bevor.
[deFemale] => Prioritätsunterbrechung: Die vorherige Warnung wird revidiert. Bitte umgehend den Chefingenieur über Schaden an den Stasisfeldgeneratoren informieren. Kritischer Energieverlust steht unmittelbar bevor.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 8
[1] => 58
[2] => 59
[3] => 60
[4] => 10
[5] => 118
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[Stb] => str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer
[GenericNodeNumber] => 0
)
[8] => Array
(
[NodeId] => 8
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => That explosion was close, yet you sound unconcerned.
[LocalizedText] => Array
(
[enMale] => That explosion was close, yet you sound unconcerned.
[frMale] => Tu n'as pas l'air de t'inquiéter pour l'explosion.
[frFemale] => Tu n'as pas l'air de t'inquiéter pour l'explosion.
[deMale] => Du klingst ganz schön gleichgültig dafür, dass die Explosion kurz bevor stand.
[deFemale] => Du klingst ganz schön gleichgültig dafür, dass die Explosion kurz bevor stand.
)
[LocalizedOptionText] => Array
(
[enMale] => Shouldn't you sound worried?
[frMale] => Tu ne devrais pas être inquiet ?
[frFemale] => Tu ne devrais pas être inquiet ?
[deMale] => Solltest du nicht besorgt klingen?
[deFemale] => Solltest du nicht besorgt klingen?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 123
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[Stb] => str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer
[GenericNodeNumber] => 0
)
[10] => Array
(
[NodeId] => 10
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => What's the situation?
[LocalizedText] => Array
(
[enMale] => What's the situation?
[frMale] => On en est où ?
[frFemale] => Où est-ce qu'on en est ?
[deMale] => Wie sieht es aus?
[deFemale] => Wie sieht es aus?
)
[LocalizedOptionText] => Array
(
[enMale] => Report!
[frMale] => Au rapport !
[frFemale] => Au rapport !
[deMale] => Bericht!
[deFemale] => Bericht!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
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[Stb] => str.cnv.misc.generic_lines
[GenericNodeNumber] => 42060
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[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
[ChildIds] => Array
(
[0] => 7
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[GenericNodeNumber] => 0
)
[18] => Array
(
[NodeId] => 18
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => LW0Xus9
[Text] => Stasis failure will cause affected vaults to open. Projection--catastrophic release of Esh-kha population and critical levels of planet-wide violence.
[LocalizedText] => Array
(
[enMale] => Stasis failure will cause affected vaults to open. Projection--catastrophic release of Esh-kha population and critical levels of planet-wide violence.
[frMale] => Une défaillance de la stase provoquera l'ouverture des bunkers concernés. Prévision : libération catastrophique de la population Esh-kha et augmentation critique des violences au niveau planétaire.
[frFemale] => Une défaillance de la stase provoquera l'ouverture des bunkers concernés. Prévision : libération catastrophique de la population Esh-kha et augmentation critique des violences au niveau planétaire.
[deMale] => Der Stasisausfall wird alle betroffenen Gewölbe öffnen. Prognose: katastrophale Freilassung von Esh-kha-Bevölkerung und kritische Ausbrüche von planetenweiter Gewalt.
[deFemale] => Der Stasisausfall wird alle betroffenen Gewölbe öffnen. Prognose: katastrophale Freilassung von Esh-kha-Bevölkerung und kritische Ausbrüche von planetenweiter Gewalt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 19
)
[Stb] => str.cnv.location.belsavis.world.republic.a_safety_feature.rakata_computer
[GenericNodeNumber] => 0
)
[19] => Array
(
[NodeId] => 19
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[Text] => To avoid Esh-kha release, all emergency power relays must be manually engaged at vault conduit junctions.
[LocalizedText] => Array
(
[enMale] => To avoid Esh-kha release, all emergency power relays must be manually engaged at vault conduit junctions.
[frMale] => Pour éviter la libération des Esh-kha, tous les relais d'énergie de secours doivent être activés manuellement aux jonctions des conduites des bunkers.
[frFemale] => Pour éviter la libération des Esh-kha, tous les relais d'énergie de secours doivent être activés manuellement aux jonctions des conduites des bunkers.
[deMale] => Um die Freilassung der Esh-kha zu verhindern, müssen alle Notfall-Energierelais an den Gewölbe-Anschlussstellen manuell aktiviert werden.
[deFemale] => Um die Freilassung der Esh-kha zu verhindern, müssen alle Notfall-Energierelais an den Gewölbe-Anschlussstellen manuell aktiviert werden.
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[Text] => We must keep those prisoners contained.
[LocalizedText] => Array
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[frMale] => Ces prisonniers doivent rester en détention.
[frFemale] => Ces prisonniers doivent rester en détention.
[deMale] => Wir dürfen diese Häftlinge nicht entkommen lassen.
[deFemale] => Wir dürfen diese Häftlinge nicht entkommen lassen.
)
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[enMale] => Consider it done.
[frMale] => C'est comme si c'était fait.
[frFemale] => C'est comme si c'était fait.
[deMale] => So gut wie erledigt.
[deFemale] => So gut wie erledigt.
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[Text] => The Esh-kha cannot be allowed to escape.
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[enMale] => The Esh-kha cannot be allowed to escape.
[frMale] => On ne peut pas laisser les Esh-kha s'échapper.
[frFemale] => On ne peut pas laisser les Esh-kha s'échapper.
[deMale] => Die Esh-kha dürfen nicht entkommen.
[deFemale] => Die Esh-kha dürfen nicht entkommen.
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[enMale] => Consider it done.
[frMale] => C'est comme si c'était fait.
[frFemale] => C'est comme si c'était fait.
[deMale] => So gut wie erledigt.
[deFemale] => So gut wie erledigt.
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[Text] => Those prisoners aren't going anywhere.
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[frMale] => Ces prisonniers n'iront nulle part.
[frFemale] => Ces prisonniers n'iront nulle part.
[deMale] => Diese Häftlinge gehen nirgendwohin.
[deFemale] => Diese Häftlinge gehen nirgendwohin.
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[enMale] => Consider it done.
[frMale] => C'est comme si c'était fait.
[frFemale] => C'est comme si c'était fait.
[deMale] => So gut wie erledigt.
[deFemale] => So gut wie erledigt.
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[Text] => I can throw a few switches. Piece of cake.
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[enMale] => I can throw a few switches. Piece of cake.
[frMale] => Je peux bien appuyer sur quelques boutons...
[frFemale] => Je peux bien appuyer sur quelques boutons...
[deMale] => Ich kann schon ein paar Schalter umlegen. Kein Problem.
[deFemale] => Ich kann schon ein paar Schalter umlegen. Kein Problem.
)
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[frMale] => C'est comme si c'était fait.
[frFemale] => C'est comme si c'était fait.
[deMale] => So gut wie erledigt.
[deFemale] => So gut wie erledigt.
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[Text] => Yeah, sure, whatever you say.
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[enMale] => Yeah, sure, whatever you say.
[frMale] => Sans doute. Ouais.
[frFemale] => Sans doute. Ouais.
[deMale] => Bitte sehr. Mir ist das egal.
[deFemale] => Bitte sehr. Mir ist das egal.
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[frMale] => Ouais, ouais...
[frFemale] => Ouais, ouais...
[deMale] => Ja, ja ...
[deFemale] => Ja, ja ...
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[Text] => Suspected saboteurs are advancing toward several emergency relays. Anticipate combat scenarios.
[LocalizedText] => Array
(
[enMale] => Suspected saboteurs are advancing toward several emergency relays. Anticipate combat scenarios.
[frMale] => Les saboteurs se dirigent vers plusieurs relais de secours. Envisagez des scénarios de combat.
[frFemale] => Les saboteurs se dirigent vers plusieurs relais de secours. Envisagez des scénarios de combat.
[deMale] => Die beschuldigten Saboteure nähern sich verschiedenen Notfallrelais. Bevorstehender Kampf wahrscheinlich.
[deFemale] => Die beschuldigten Saboteure nähern sich verschiedenen Notfallrelais. Bevorstehender Kampf wahrscheinlich.
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[Text] => First relay is active and functional. Please continue engaging emergency relays.
[LocalizedText] => Array
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[enMale] => First relay is active and functional. Please continue engaging emergency relays.
[frMale] => Premier relais activé et opérationnel. Veuillez poursuivre l'activation des relais de secours.
[frFemale] => Premier relais activé et opérationnel. Veuillez poursuivre l'activation des relais de secours.
[deMale] => Das erste Relais ist aktiviert und funktionsfähig. Bitte auch die übrigen Notfallrelais aktivieren.
[deFemale] => Das erste Relais ist aktiviert und funktionsfähig. Bitte auch die übrigen Notfallrelais aktivieren.
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[Text] => Power levels are nearing failure. Full-scale prisoner release is imminent.
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[enMale] => Power levels are nearing failure. Full-scale prisoner release is imminent.
[frMale] => Défaillance énergétique imminente. Libération massive de prisonniers imminente.
[frFemale] => Défaillance énergétique imminente. Libération massive de prisonniers imminente.
[deMale] => Energieniveau steht kurz vor dem Ausfall. Freilassung aller Häftlinge steht bevor.
[deFemale] => Energieniveau steht kurz vor dem Ausfall. Freilassung aller Häftlinge steht bevor.
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[Text] => Emergency power is nearing required levels. Projection--final relay will provide adequate emergency power.
[LocalizedText] => Array
(
[enMale] => Emergency power is nearing required levels. Projection--final relay will provide adequate emergency power.
[frMale] => Alimentation de secours proche des niveaux requis. Prévision : le dernier relais fournira le reste de l'énergie nécessaire.
[frFemale] => Alimentation de secours proche des niveaux requis. Prévision : le dernier relais fournira le reste de l'énergie nécessaire.
[deMale] => Die Notfallenergie erreicht bald das nötige Niveau. Prognose: Das letzte Relais wird für ausreichende Notfallenergie sorgen.
[deFemale] => Die Notfallenergie erreicht bald das nötige Niveau. Prognose: Das letzte Relais wird für ausreichende Notfallenergie sorgen.
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[Text] => Emergency power is engaged with stasis fields at full strength. Probability of prisoner release is approaching zero.
[LocalizedText] => Array
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[enMale] => Emergency power is engaged with stasis fields at full strength. Probability of prisoner release is approaching zero.
[frMale] => Alimentation de secours activée et champs statiques à pleine puissance. Probabilité de libération de prisonniers quasi nulle.
[frFemale] => Alimentation de secours activée et champs statiques à pleine puissance. Probabilité de libération de prisonniers quasi nulle.
[deMale] => Die Notfallenergie ist zugeschaltet und die Stasisfelder sind voll funktionsfähig. Die Wahrscheinlichkeit der Freilassung der Häftlinge nähert sich null.
[deFemale] => Die Notfallenergie ist zugeschaltet und die Stasisfelder sind voll funktionsfähig. Die Wahrscheinlichkeit der Freilassung der Häftlinge nähert sich null.
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[Text] => Please note--emergency power is temporary. The chief engineer must institute a permanent solution before emergency power expires.
[LocalizedText] => Array
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[enMale] => Please note--emergency power is temporary. The chief engineer must institute a permanent solution before emergency power expires.
[frMale] => Attention : l'alimentation de secours est temporaire. L'ingénieur en chef doit mettre en place une solution permanente avant l'épuisement de l'alimentation de secours.
[frFemale] => Attention : l'alimentation de secours est temporaire. L'ingénieur en chef doit mettre en place une solution permanente avant l'épuisement de l'alimentation de secours.
[deMale] => Hinweis: Die Notfallenergie ist zeitlich begrenzt. Der Chefingenieur muss eine dauerhafte Lösung finden, bevor die Notfallenergie ausgeht.
[deFemale] => Hinweis: Die Notfallenergie ist zeitlich begrenzt. Der Chefingenieur muss eine dauerhafte Lösung finden, bevor die Notfallenergie ausgeht.
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[Text] => I find your nonchalant tone disturbing.
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[enMale] => I find your nonchalant tone disturbing.
[frMale] => Le ton nonchalant que tu emploies est troublant.
[frFemale] => Le ton nonchalant que tu emploies est troublant.
[deMale] => Ich finde deinen lässigen Ton etwas beunruhigend.
[deFemale] => Ich finde deinen lässigen Ton etwas beunruhigend.
)
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[enMale] => Shouldn't you sound worried?
[frMale] => Tu ne devrais pas être inquiet ?
[frFemale] => Tu ne devrais pas être inquiet ?
[deMale] => Solltest du nicht besorgt klingen?
[deFemale] => Solltest du nicht besorgt klingen?
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[Text] => Pretty cheerful tone for a sitrep like that.
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[enMale] => Pretty cheerful tone for a sitrep like that.
[frMale] => Tu adoptes un ton étrangement joyeux dans une telle situation.
[frFemale] => Tu adoptes un ton étrangement joyeux dans une telle situation.
[deMale] => Ein ziemlich heiterer Ton für so einen Statusbericht.
[deFemale] => Ein ziemlich heiterer Ton für so einen Statusbericht.
)
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[enMale] => Shouldn't you sound worried?
[frMale] => Tu ne devrais pas être inquiet ?
[frFemale] => Tu ne devrais pas être inquiet ?
[deMale] => Solltest du nicht besorgt klingen?
[deFemale] => Solltest du nicht besorgt klingen?
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[Text] => You always this cheerful when stuff blows up?
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[enMale] => You always this cheerful when stuff blows up?
[frMale] => Ça te rend toujours aussi joyeux les explosions ?
[frFemale] => Ça te rend toujours aussi joyeux les explosions ?
[deMale] => Bist du immer so heiter, wenn Sachen in die Luft fliegen?
[deFemale] => Bist du immer so heiter, wenn Sachen in die Luft fliegen?
)
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[enMale] => You don't sound worried.
[frMale] => Tu n'as pas l'air inquiet.
[frFemale] => Tu n'as pas l'air inquiet.
[deMale] => Du klingst nicht wirklich besorgt.
[deFemale] => Du klingst nicht wirklich besorgt.
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[Text] => You better not be wasting my time.
[LocalizedText] => Array
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[enMale] => You better not be wasting my time.
[frMale] => Attention, j'ai horreur qu'on me fasse perdre mon temps.
[frFemale] => Attention, j'ai horreur qu'on me fasse perdre mon temps.
[deMale] => Wehe, hier wird meine Zeit vergeudet.
[deFemale] => Wehe, hier wird meine Zeit vergeudet.
)
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[frMale] => J'espère que ça vaut le coup.
[frFemale] => J'espère que ça vaut le coup.
[deMale] => Hoffentlich ist es das wert.
[deFemale] => Hoffentlich ist es das wert.
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[Text] => Your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.
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(
[enMale] => Your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.
[frMale] => Votre coopération est appréciée. Attention : les scans de sécurité à jour indiquent que les dommages ont été causés par des saboteurs Esh-kha.
[frFemale] => Votre coopération est appréciée. Attention : les scans de sécurité à jour indiquent que les dommages ont été causés par des saboteurs Esh-kha.
[deMale] => Die Kooperation wird begrüßt. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.
[deFemale] => Die Kooperation wird begrüßt. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.
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[Text] => Historical data suggest prisoner escape often results in widespread violence, including death.
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[enMale] => Historical data suggest prisoner escape often results in widespread violence, including death.
[frMale] => Les données historiques indiquent que l'évasion de prisonniers génère des violences pouvant engendrer la mort.
[frFemale] => Les données historiques indiquent que l'évasion de prisonniers génère des violences pouvant engendrer la mort.
[deMale] => Historische Daten deuten darauf hin, dass Gefängnisausbrüche häufig in flächendeckender Gewalt sowie Todesfällen enden.
[deFemale] => Historische Daten deuten darauf hin, dass Gefängnisausbrüche häufig in flächendeckender Gewalt sowie Todesfällen enden.
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[Text] => Stasis field power is nearing failure. Please engage emergency power relays immediately.
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[enMale] => Stasis field power is nearing failure. Please engage emergency power relays immediately.
[frMale] => Défaillance imminente de l'alimentation des champs statiques. Veuillez activer les relais d'énergie de secours immédiatement.
[frFemale] => Défaillance imminente de l'alimentation des champs statiques. Veuillez activer les relais d'énergie de secours immédiatement.
[deMale] => Die Energie für das Stasisfeld steht kurz vor dem Ausfall. Notfall-Energierelais müssen sofort aktiviert werden.
[deFemale] => Die Energie für das Stasisfeld steht kurz vor dem Ausfall. Notfall-Energierelais müssen sofort aktiviert werden.
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[Text] => Vault stasis fields are fully powered and operational.
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[frMale] => Les champs statiques des bunkers sont alimentés et opérationnels.
[frFemale] => Les champs statiques des bunkers sont alimentés et opérationnels.
[deMale] => Die Stasisfelder der Gewölbe funktionieren bei voller Energie.
[deFemale] => Die Stasisfelder der Gewölbe funktionieren bei voller Energie.
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[Text] => Systems initializing... failed. Please try again later.
[LocalizedText] => Array
(
[enMale] => Systems initializing... failed. Please try again later.
[frMale] => Échec de l'initialisation des systèmes. Veuillez réessayer plus tard.
[frFemale] => Échec de l'initialisation des systèmes. Veuillez réessayer plus tard.
[deMale] => Systeme werden hochgefahren ... Fehlschlag. Der Vorgang kann später wiederholt werden.
[deFemale] => Systeme werden hochgefahren ... Fehlschlag. Der Vorgang kann später wiederholt werden.
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[Text] => Prison experiments show that inferior species are most manageable when addressed in a pleasant manner. Power levels are now near failure.
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[frMale] => Des expériences menées en prison ont démontré que les races inférieures sont plus dociles quand on leur parle de façon plaisante. Défaillance prochaine des niveaux énergétiques.
[frFemale] => Des expériences menées en prison ont démontré que les races inférieures sont plus dociles quand on leur parle de façon plaisante. Défaillance prochaine des niveaux énergétiques.
[deMale] => Gefängnisexperimente haben gezeigt, dass minderwertige Spezies am kooperativsten sind, wenn sie freundlich angesprochen werden. Energieniveau steht kurz vor dem Ausfall.
[deFemale] => Gefängnisexperimente haben gezeigt, dass minderwertige Spezies am kooperativsten sind, wenn sie freundlich angesprochen werden. Energieniveau steht kurz vor dem Ausfall.
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[Text] => Please find any available personnel to substitute for chief engineer. Inaction would be unwise.
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(
[enMale] => Please find any available personnel to substitute for chief engineer. Inaction would be unwise.
[frMale] => Veuillez trouver tout autre membre du personnel pour remplacer l'ingénieur en chef. L'inaction est fortement déconseillée.
[frFemale] => Veuillez trouver tout autre membre du personnel pour remplacer l'ingénieur en chef. L'inaction est fortement déconseillée.
[deMale] => Jedes verfügbare Personal als Ersatz für den Chefingenieur ist erwünscht. Untätigkeit wird nicht empfohlen.
[deFemale] => Jedes verfügbare Personal als Ersatz für den Chefingenieur ist erwünscht. Untätigkeit wird nicht empfohlen.
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[Text] => Projected expiration--approximately two hundred ninety-six years. Emergency defense supplies are being provided just in case. Thank you.
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[enMale] => Projected expiration--approximately two hundred ninety-six years. Emergency defense supplies are being provided just in case. Thank you.
[frMale] => Épuisement prévu dans approximativement 296 ans. Fourniture de systèmes de défense d'urgence en cas de problème. Merci.
[frFemale] => Épuisement prévu dans approximativement 296 ans. Fourniture de systèmes de défense d'urgence en cas de problème. Merci.
[deMale] => Voraussichtliches Ende: In zirka 296 Jahren. Notfall-Verteidigungsbestände werden zur Sicherheit bereitgestellt. Danke.
[deFemale] => Voraussichtliches Ende: In zirka 296 Jahren. Notfall-Verteidigungsbestände werden zur Sicherheit bereitgestellt. Danke.
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[Text] => There are no Rakata left, engineers or otherwise.
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[frMale] => Il ne reste aucun Rakata, ni ingénieur ni quoi que ce soit.
[frFemale] => Il ne reste aucun Rakata, ni ingénieur ni quoi que ce soit.
[deMale] => Es sind keine Rakata mehr übrig, weder Ingenieure noch sonst wer.
[deFemale] => Es sind keine Rakata mehr übrig, weder Ingenieure noch sonst wer.
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[enMale] => You're out of touch, computer.
[frMale] => Tes infos sont dépassées, ordinateur.
[frFemale] => Tes infos sont dépassées, ordinateur.
[deMale] => Du bist nicht ganz auf dem neuesten Stand.
[deFemale] => Du bist nicht ganz auf dem neuesten Stand.
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[Text] => While your tone is inappropriate, your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.
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[enMale] => While your tone is inappropriate, your cooperation is appreciated. Please note--updated security scans indicate the damage was caused by Esh-kha saboteurs.
[frMale] => Bien que votre ton soit inapproprié, votre coopération est appréciée. Attention : les scans de sécurité à jour indiquent que les dommages ont été causés par des saboteurs Esh-kha.
[frFemale] => Bien que votre ton soit inapproprié, votre coopération est appréciée. Attention : les scans de sécurité à jour indiquent que les dommages ont été causés par des saboteurs Esh-kha.
[deMale] => Der Ton ist unangebracht, doch die Kooperation wird begrüßt. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.
[deFemale] => Der Ton ist unangebracht, doch die Kooperation wird begrüßt. Aktualisierte Sicherheitsscans ergeben, dass der Schaden von Esh-kha-Saboteuren verursacht wurde.
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