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cnv.location.tatooine.class.spy.mia_hawkins

  • 408. - Careful. The Old Man....
  • 453. - Good luck, stranger.
  • 363. - Hello. I'm recording this message for you. Funny thing is, I don't know your name.
    • 365. - By now, you've talked to Milosh. I hope he gave you what you need to find the village, because I've done all I can.
      • 367. - Even sent everything I know about the Eagle's network to Intelligence.
        • 369. - But now I'm leaving, because I know how this ends. After the ghost cell is neutralized, you turn me in.
          • 371. <Non-dialogue segment.>
            • 378. - I like you... but I can't trust you. You're an Imperial, and I'm a "terrorist."
            • 380. - Oh, I had a few doubts. You don't seem awful. But you're still an Imperial, and I know where your loyalties lie.
            • 372. - I can't give myself up to a life of torture. I mean to keep resisting the Empire. Maybe join up with the Republic. Something.
              • 374. - Anyway. Destroy the village. Kill the Old Man. They're not part of the resistance. They're something evil.
                • 377. <Non-dialogue segment.>
                  • 419. - Cipher? If she's gone... what do we do now?
                  • 422. - I used to blow things up, too, but I don't get self-righteous about it.
                    • 424. - Anyway, what now? We're down by one.
                      • 420. Option - This doesn't change anything.Player - We go to the Exchange drop point and find the terrorist village. Same as before.
                        • 392. - Understood. A pity she left, though... we would've liked to've changed her mind about the Empire.
                        • 438. - Works for me. Let's get going.
                      • 421. Option - She can't hide forever.Player - Imperial Intelligence will find her. In the meantime, we have work.
                      • 396. Option - Be glad Mia's gone.Player - We're better off without her. She was trouble.
                        +200 Influence : approves.
                        • 429. - Understood. We'll follow your lead to the Exchange drop point.
                        • 428. - Got it. Check out the drop point, next? Get ourselves a ride to the terror cell....
                  • 473. <Conversation Exit>
  • 362. - Be careful going to Milosh's home. He'll have protection.
  • 303. - I told you I tracked down Dragon Eyes? Your trap led straight to the terrorist supplier.
    • 325. - Real nasty sort named Milosh Varta. He works for the local crime syndicate--group called "the Exchange."
      • 326. Option - What's the link?Player - Why would the Exchange supply terrorists?
      • 328. Option - The Exchange?Player - What's the Exchange's role on Tatooine?
      • 327. Option - Criminals. My favorite.Player - Been a while since I dealt with the underworld. I'm out of practice.
        +200 Influence : approves.
        • 332. - I don't know a lot about them. The Exchange runs spice, gambling, extortion... broken legs and blown-up speeders.
          • 412. - Not a shock their guy is connected to the ghost cell. Milosh must get supplies through Mos Ila and ship them to the village.
            • 414. Option - He's our man, then.Player - We need to know how he does it. I'll pay him a visit.
            • 413. Option - Can't anything be simple?Player - So--I need to get a hardened criminal talking about his terrorist clients. Is that all?
              • 347. - You make it sound so easy.
            • 415. Option - He might be expecting me.Player - After the cantina, Milosh could have assassins prepared. Or he might be dead.
              • 341. - I don't think the cell has figured out what's happening yet.
                • 343. - I'm sure he has Exchange protection, but his house isn't far. Afterwards, we can meet back here.
                  • 358. <Conversation Exit>
  • 274. - You made it. Huh. I had a detonator primed just in case--I can probably turn it off, now.
    • 276. Option - I'd appreciate it.Player - I could do without being blown to bits by an ally.
    • 275. Option - Are you okay?Player - Mia. You seem a little on edge.
      +50 Influence : disapproves.
      • 293. - Sorry. Sitting here while the cell's watching, relying on an Imperial to help me--it makes me restless. And it's only a matter of time....
        • 311. - As soon as I stop being useful, I'm dead. Or in Imperial custody--same thing.
          • 316. Option - Cooperate and it'll be easier.Player - The more you resist, the worse it'll be. But help us and you'll be treated well.
          • 317. Option - You're wrong.Player - No one's going to hurt you. You have my word.
            • 321. - Nice to hear, even if it isn't true. Back to work.
          • 319. Option - True enough.Player - I guess you do have a point.
    • 281. Option - No weapons, fool!Player - So long as I'm around, you keep your weapons powered down. Clear?
      +200 Influence : approves.
      • 284. - Right. Because you're all the protection I need.
        • 278. - You think I'm sticking around on this planet for fun? You think I like working with Imps?
          • 280. - I committed myself to taking down the ghost cell, but that doesn't mean you can treat me like dirt.
            • 298. Option - Tone it down.Player - Are we going to work together, or are we going to argue?
              • 308. - Right. Let's get the work done.
            • 300. Option - Apologies.Player - I'm sorry. I was out of line.
              • 305. - Apology accepted. Let's move on.
            • 299. Option - I'll do what I have to.Player - You're a terrorist, and I'm cleaning up your mess. Be glad you're useful.
              • 301. - At least we're honest with each other. Back to work.
  • 229. - Hello? Still alive out there?
    • 230. Option - I'm fine.Player - Still alive. Can't say the same for the ghost cell hit team.
    • 231. Option - [Flirt] Worried about me?Player - Sweet of you to ask. You're getting attached.
      • 234. - Are you--what? Never mind.
    • 233. Option - It was a little rough.Player - Our "perfect ambush" got complicated. Still, the job's done.
      • 248. - That's something, anyway.
    • 232. Option - I met your duplicate.Player - One of the assassins looked like you. Care to explain?
      • 235. - What? Blast.
        • 237. - The ghost cell is very good at... imitation. Holograms. The Old Man is better--not surprised he trained someone to be me.
          • 245. Option - Impressive.Player - A disguise like that isn't easy to pull off. I should know.
            • 256. - Well, maybe you and the Old Man can exchange tips sometime.
          • 244. Option - She was... friendly.Player - Your duplicate wanted to get up close and personal. Then she wanted to kill me.
            • 259. - I... see. Don't expect an ex-terrorist was very tempting for you.
          • 252. Option - I liked her more.Player - She was a lot friendlier. Until she tried to kill me.
            +200 Influence : approves.
            • 253. - We're not in this to be friends, are we? I know what you think of terrorists.
          • 238. Option - How can I trust you?Player - How do I know you're the real Mia? You could be another fake.
            • 246. - I brought you in with a mouse droid. We talked about the village. I warned you in the cantina. Good enough?
              • 239. - Now, while you were fighting, I think the tracers got a lock on Dragon Eyes.
                • 243. - Let's meet up before this call gets intercepted. There's a trading post near our man's location; I can make it there.
                  • 263. Option - All right.Player - Just don't get killed on the way. Where do we meet?
                  • 262. Option - Stay put.Player - If it's dangerous, I can meet you back in town.
                    • 270. - That's--no. It's okay. After what you just did, the ghost cell will be distracted at least a little.
                  • 264. Option - Tell me where he is.Player - Send me his coordinates. I'll handle this.
                    • 265. - I'm tempted, but I still have something to contribute. Shrug me off later.
                      • 267. - I'll wait for you in one of the storage areas. Should be safe, if you're quick, and if--I have to go.
                        • 268. <Conversation Exit>
  • 228. - It's time to bait the trap. The cantina's the best place to start... we need to draw out Dragon Eyes.
  • 60. - Keep your weapons down. I don't want a fight, I just--you sure you weren't followed?
    • 62. Option - I wasn't followed.Player - I followed your instructions, and I was watching all the way. We're safe.
      • 71. - Safe. All right.
        • 72. <Non-dialogue segment.>
    • 63. Option - Identify yourself!Player - I need to know who I'm talking to. Weapons stay out until then.
      • 68. - Okay. I'm not going to cause trouble.
        • 69. <Non-dialogue segment.>
    • 64. Option - I'm in charge now.Player - Even if I was followed, you're not going anywhere. Understand?
      +200 Influence : approves.
      • 65. - I said I don't want to fight. Damn it--okay. Look, I'm backing off.
        • 66. <Non-dialogue segment.>
          • 77. - Aw, she's scared! Who needs a hug?
          • 67. - My name is Mia Hawkins. I'm not giving you the runaround, it's just--the ghost cell can look like anyone. Holographic disguise.
            • 75. Option - That's quite a claim.Player - Holographic disguises will only get you so far.
              • 82. - They're not--let me start over.
            • 74. Option - Just stay calm.Player - Back up and start from the beginning.
            • 76. Option - You're being paranoid.Player - They may be good, but no one's that good.
              • 83. - You really don't get it, do you?
                • 88. - I used to be part of Cobalt Flag--the anti-occupation group on Sullust. We fought the Empire, organized bombings and sabotage... didn't work.
                  • 90. - Last year, Imp security cracked down. Most of us died. I was... approached by people who offered me a way out. Retraining.
                    • 93. Option - And those rescuers...Player - They were part of the ghost cell.
                      • 96. - No. Just members of the Eagle's network who pointed the way.
                    • 94. Option - You were a terrorist.Player - Don't make it sound like you were a victim. You killed people.
                      +50 Influence : disapproves.
                      • 97. - Cobalt Flag always issued warnings before attacks. If civilians died, it wasn't our fault!
                        • 99. - Look, I don't want to get into a political argument. I did what I had to, but right now we've got the same goals.
                          • 111. Option - Don't think this is over.Player - You may be able to help, but it doesn't excuse what you've done.
                            • 112. - I'm not looking for excuses.
                          • 109. Option - I suppose.Player - I guess you do have a point.
                          • 110. Option - We're wasting time.Player - Don't test my patience.
                    • 95. Option - Lucky for you.Player - So your buddies died while you joined the elite. Good deal.
                      • 100. - Stop it. It wasn't like that.
                        • 102. - The Eagle's people smuggled me to Tatooine, brought me to this weird empty village in the middle of the desert.
                          • 108. - The ghost cell lived there--a few dozen fighters from around the galaxy, training under their leader. The Old Man.
                            • 119. Option - "The Old Man"?Player - No real name, I take it?
                            • 129. Option - Now we're getting somewhere.Player - Tell me more.
                              • 120. - He was... ancient. Brilliant. He taught us how to move unseen, kill anyone.
                            • 124. Option - Those are our targets.Player - I'm going to eliminate those people. You're going to help me.
                              • 127. - I understand. You need to know what you're up against, though.
                                • 122. - The Old Man's village was an empty model. We could experiment with bombs, sniper fire, whatever. I spent months there.
                                  • 459. - Then they started kidnapping civilians. Brought them to the village so we could "practice." That's when I slipped away.
                                    • 460. Option - You trained on real people.Player - A whole town mocked up so you could learn terrorism.
                                    • 147. Option - Horrible.Player - That's horrible!
                                    • 148. Option - I thought you'd be tougher.Player - With your past, I'm surprised you had such a weak stomach.
                                      • 149. - Those people were innocent. There are limits, there--the ghost cell has to stop.
                                        • 153. - I don't know where the village is--they kept us sedated coming and going. But I had a thought.
                                          • 464. - The cell gets food and supplies from some smuggler in town--name of "Dragon Eyes." If we can flush him out, he can lead us there.
                                            • 169. Option - You want to set a trap.Player - We make noise, Dragon Eyes takes the bait.
                                            • 217. Option - Sounds useful.Player - Someone we could lean on for information.
                                              • 225. - Not my skill, but I've... had friends who were leaned on by Intelligence. They talked.
                                            • 220. Option - The supplier isn't my concern.Player - Is this a joke? I ask you to deliver assassins, and you give me a merchant?
                                              • 223. - Not just a merchant. Someone with a way in!
                                                • 173. - I patched together these tracking devices. Wouldn't be hard to plant them on customers in the local cantina--people who know things.
                                                  • 175. - Then you ask around for Dragon Eyes, loud and public. Someone's bound to try and warn him, and with the trackers, we can see who.
                                                    • 179. Option - This could be fun.Player - Believe me, I can make a scene.
                                                      +200 Influence : approves.
                                                    • 178. Option - There's risk involved.Player - I start asking questions, I'll expose myself.
                                                      • 185. - I know. But if someone targets you, we know it's working.
                                                    • 180. Option - I'm skeptical.Player - How sure are you that someone will actually catch on?
                                                      • 181. - I'm not sure at all--but it's a place to start, right?
                                                        • 183. - I'll monitor the trackers and call you when someone gets in touch with Dragon Eyes. But... work fast, okay?
                                                          • 474. <Conversation Exit>
  • 61. - Stay back if you know what's good for you.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.tatooine.class.spy.mia_hawkins
Other Sites:
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                "frMale": "Je dois savoir \u00e0 qui je parle. Je garde mes armes tant que je ne le saurai pas.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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            "Text": "My name is Mia Hawkins. I'm not giving you the runaround, it's just--the ghost cell can look like anyone. Holographic disguise.",
            "LocalizedText": {
                "enMale": "My name is Mia Hawkins. I'm not giving you the runaround, it's just--the ghost cell can look like anyone. Holographic disguise.",
                "frMale": "Je m'appelle Mia Hawkins. Je ne vous raconte pas de salades. C'est juste que... la cellule fant\u00f4me peut prendre toutes les formes. Gr\u00e2ce aux holod\u00e9guisements.",
                "frFemale": "Je m'appelle Mia Hawkins. Je ne vous raconte pas de salades. C'est juste que... la cellule fant\u00f4me peut prendre toutes les formes. Gr\u00e2ce aux holod\u00e9guisements.",
                "deMale": "Mein Name ist Mia Hawkins. Ich will Euch nicht im Dunkeln tappen lassen, aber ... Die Geisterzelle kann wie jedermann aussehen. Holografische Tarnung.",
                "deFemale": "Mein Name ist Mia Hawkins. Ich will Euch nicht im Dunkeln tappen lassen, aber ... Die Geisterzelle kann wie jedermann aussehen. Holografische Tarnung."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "Okay. I'm not going to cause trouble.",
            "LocalizedText": {
                "enMale": "Okay. I'm not going to cause trouble.",
                "frMale": "OK. Je ne veux pas vous causer de probl\u00e8mes.",
                "frFemale": "OK. Je ne veux pas vous causer de probl\u00e8mes.",
                "deMale": "Okay. Ich werde Euch keinen \u00c4rger machen.",
                "deFemale": "Okay. Ich werde Euch keinen \u00c4rger machen."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Safe. All right.",
            "LocalizedText": {
                "enMale": "Safe. All right.",
                "frMale": "Aucun danger. D'accord.",
                "frFemale": "Aucun danger. D'accord.",
                "deMale": "Sicher. In Ordnung.",
                "deFemale": "Sicher. In Ordnung."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Back up and start from the beginning.",
            "LocalizedText": {
                "enMale": "Back up and start from the beginning.",
                "frMale": "Reprenons depuis le d\u00e9but.",
                "frFemale": "Reprenons depuis le d\u00e9but.",
                "deMale": "Moment. Nochmal von Anfang an.",
                "deFemale": "Moment. Nochmal von Anfang an."
            },
            "LocalizedOptionText": {
                "enMale": "Just stay calm.",
                "frMale": "Restez calme.",
                "frFemale": "Restez calme.",
                "deMale": "Bleibt einfach ruhig.",
                "deFemale": "Bleibt einfach ruhig."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 75,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Holographic disguises will only get you so far.",
            "LocalizedText": {
                "enMale": "Holographic disguises will only get you so far.",
                "frMale": "Un holod\u00e9guisement, \u00e7a ne suffit pas.",
                "frFemale": "Un holod\u00e9guisement, \u00e7a ne suffit pas.",
                "deMale": "Eine holografische Tarnung kann nicht alles regeln.",
                "deFemale": "Eine holografische Tarnung kann nicht alles regeln."
            },
            "LocalizedOptionText": {
                "enMale": "That's quite a claim.",
                "frMale": "C'est un peu les surestimer.",
                "frFemale": "C'est un peu les surestimer.",
                "deMale": "Eine w\u00fcste Behauptung.",
                "deFemale": "Eine w\u00fcste Behauptung."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.tatooine.class.spy.mia_hawkins",
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            "NodeId": 76,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They may be good, but no one's that good.",
            "LocalizedText": {
                "enMale": "They may be good, but no one's that good.",
                "frMale": "Ils sont peut-\u00eatre bons, mais pas autant que \u00e7a.",
                "frFemale": "Ils sont peut-\u00eatre bons, mais pas autant que \u00e7a.",
                "deMale": "Sie sind sicher gut, aber so gut auch wieder nicht.",
                "deFemale": "Sie sind sicher gut, aber so gut auch wieder nicht."
            },
            "LocalizedOptionText": {
                "enMale": "You're being paranoid.",
                "frMale": "Vous \u00eates parano\u00efaque.",
                "frFemale": "Vous \u00eates parano\u00efaque.",
                "deMale": "Ihr seid einfach paranoid.",
                "deFemale": "Ihr seid einfach paranoid."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "77": {
            "NodeId": 77,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "xsT1q52",
            "Text": "Aw, she's scared! Who needs a hug?",
            "LocalizedText": {
                "enMale": "Aw, she's scared! Who needs a hug?",
                "frMale": "Oh, elle a peur ! On veut un c\u00e2lin ?",
                "frFemale": "Oh, elle a peur ! On veut un c\u00e2lin ?",
                "deMale": "Oh, sie hat Angst! Wer m\u00f6chte in den Arm genommen werden?",
                "deFemale": "Oh, sie hat Angst! Wer m\u00f6chte in den Arm genommen werden?"
            },
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        "78": {
            "NodeId": 78,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "82": {
            "NodeId": 82,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "They're not--let me start over.",
            "LocalizedText": {
                "enMale": "They're not--let me start over.",
                "frMale": "Ce n'est pas... Laissez-moi vous raconter.",
                "frFemale": "Ce n'est pas... Laissez-moi vous raconter.",
                "deMale": "Sie sind nicht ... Lasst mich von vorn anfangen.",
                "deFemale": "Sie sind nicht ... Lasst mich von vorn anfangen."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "You really don't get it, do you?",
            "LocalizedText": {
                "enMale": "You really don't get it, do you?",
                "frMale": "Vous ne comprenez rien, vous !",
                "frFemale": "Vous ne comprenez rien, vous !",
                "deMale": "Ihr versteht es einfach nicht, oder?",
                "deFemale": "Ihr versteht es einfach nicht, oder?"
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 85,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Sure. From the beginning.",
            "LocalizedText": {
                "enMale": "Sure. From the beginning.",
                "frMale": "Oui. Depuis le d\u00e9but.",
                "frFemale": "Oui. Depuis le d\u00e9but.",
                "deMale": "Sicher. Ganz von vorn.",
                "deFemale": "Sicher. Ganz von vorn."
            },
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        "87": {
            "NodeId": 87,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I used to be part of Cobalt Flag--the anti-occupation group on Sullust. We fought the Empire, organized bombings and sabotage... didn't work.",
            "LocalizedText": {
                "enMale": "I used to be part of Cobalt Flag--the anti-occupation group on Sullust. We fought the Empire, organized bombings and sabotage... didn't work.",
                "frMale": "Je faisais partie du Drapeau cobalt, un groupe de r\u00e9sistants sur Sullust. Nous luttions contre l'Empire, en organisant des attentats \u00e0 la bombe et des sabotages. En vain.",
                "frFemale": "Je faisais partie du Drapeau cobalt, un groupe de r\u00e9sistants sur Sullust. Nous luttions contre l'Empire, en organisant des attentats \u00e0 la bombe et des sabotages. En vain.",
                "deMale": "Ich war Teil der Kobaltfahne, der Anti-Besetzungs-Gruppe auf Sullust. Wir haben gegen das Imperium gek\u00e4mpft, Bombenattentate und Sabotageaktionen geplant. Hat nicht geklappt.",
                "deFemale": "Ich war Teil der Kobaltfahne, der Anti-Besetzungs-Gruppe auf Sullust. Wir haben gegen das Imperium gek\u00e4mpft, Bombenattentate und Sabotageaktionen geplant. Hat nicht geklappt."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Last year, Imp security cracked down. Most of us died. I was... approached by people who offered me a way out. Retraining.",
            "LocalizedText": {
                "enMale": "Last year, Imp security cracked down. Most of us died. I was... approached by people who offered me a way out. Retraining.",
                "frMale": "L'ann\u00e9e derni\u00e8re, les forces imp\u00e9riales ont contre-attaqu\u00e9. Mes compagnons sont morts. Des gens... m'ont alors propos\u00e9 une issue de secours. Une reconversion.",
                "frFemale": "L'ann\u00e9e derni\u00e8re, les forces imp\u00e9riales ont contre-attaqu\u00e9. Mes compagnons sont morts. Des gens... m'ont alors propos\u00e9 une issue de secours. Une reconversion.",
                "deMale": "Letztes Jahr hat die imperiale Sicherheit hart durchgegriffen. Die meisten von uns sind gestorben. Ich wurde von Leuten angesprochen, die mir einen Weg raus geboten haben. Eine Neuausbildung.",
                "deFemale": "Letztes Jahr hat die imperiale Sicherheit hart durchgegriffen. Die meisten von uns sind gestorben. Ich wurde von Leuten angesprochen, die mir einen Weg raus geboten haben. Eine Neuausbildung."
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        "93": {
            "NodeId": 93,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They were part of the ghost cell.",
            "LocalizedText": {
                "enMale": "They were part of the ghost cell.",
                "frMale": "Ils faisaient partie de la cellule fant\u00f4me.",
                "frFemale": "Ils faisaient partie de la cellule fant\u00f4me.",
                "deMale": "Sie geh\u00f6rten zur Geisterzelle.",
                "deFemale": "Sie geh\u00f6rten zur Geisterzelle."
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            "LocalizedOptionText": {
                "enMale": "And those rescuers...",
                "frMale": "Et ces sauveurs...",
                "frFemale": "Et ces sauveurs...",
                "deMale": "Und diese Retter ...",
                "deFemale": "Und diese Retter ..."
            },
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        "94": {
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            "QuestRewardB62": "pg2NEu0",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't make it sound like you were a victim. You killed people.",
            "LocalizedText": {
                "enMale": "Don't make it sound like you were a victim. You killed people.",
                "frMale": "Arr\u00eatez un peu de jouer les victimes. Vous avez tu\u00e9 des gens.",
                "frFemale": "Arr\u00eatez un peu de jouer les victimes. Vous avez tu\u00e9 des gens.",
                "deMale": "Lasst es nicht so klingen, als w\u00e4rt Ihr ein Opfer. Ihr habt viele get\u00f6tet.",
                "deFemale": "Lasst es nicht so klingen, als w\u00e4rt Ihr ein Opfer. Ihr habt viele get\u00f6tet."
            },
            "LocalizedOptionText": {
                "enMale": "You were a terrorist.",
                "frMale": "Vous \u00e9tiez une terroriste.",
                "frFemale": "Vous \u00e9tiez une terroriste.",
                "deMale": "Ihr wart eine Terroristin.",
                "deFemale": "Ihr wart eine Terroristin."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So your buddies died while you joined the elite. Good deal.",
            "LocalizedText": {
                "enMale": "So your buddies died while you joined the elite. Good deal.",
                "frMale": "Vos amis sont morts, mais vous, vous avez rejoint l'\u00e9lite. C'est bien jou\u00e9.",
                "frFemale": "Vos amis sont morts, mais vous, vous avez rejoint l'\u00e9lite. C'est bien jou\u00e9.",
                "deMale": "Eure Freunde sind also gestorben, w\u00e4hrend Ihr Euch der Elite angeschlossen habt. Gutes Gesch\u00e4ft.",
                "deFemale": "Eure Freunde sind also gestorben, w\u00e4hrend Ihr Euch der Elite angeschlossen habt. Gutes Gesch\u00e4ft."
            },
            "LocalizedOptionText": {
                "enMale": "Lucky for you.",
                "frMale": "Vous avez de la chance.",
                "frFemale": "Vous avez de la chance.",
                "deMale": "Gl\u00fcck f\u00fcr Euch.",
                "deFemale": "Gl\u00fcck f\u00fcr Euch."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "No. Just members of the Eagle's network who pointed the way.",
            "LocalizedText": {
                "enMale": "No. Just members of the Eagle's network who pointed the way.",
                "frMale": "Non. C'\u00e9tait juste des membres du r\u00e9seau de l'Aigle qui m'ont orient\u00e9e.",
                "frFemale": "Non. C'\u00e9tait juste des membres du r\u00e9seau de l'Aigle qui m'ont orient\u00e9e.",
                "deMale": "Nein. Einfach Mitglieder aus dem Netzwerk des Adlers. Sie haben mir nur die Richtung gewiesen.",
                "deFemale": "Nein. Einfach Mitglieder aus dem Netzwerk des Adlers. Sie haben mir nur die Richtung gewiesen."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "Cobalt Flag always issued warnings before attacks. If civilians died, it wasn't our fault!",
            "LocalizedText": {
                "enMale": "Cobalt Flag always issued warnings before attacks. If civilians died, it wasn't our fault!",
                "frMale": "Le Drapeau cobalt pr\u00e9venait toujours avant une attaque. Si des civils sont morts, c'est pas notre faute !",
                "frFemale": "Le Drapeau cobalt pr\u00e9venait toujours avant une attaque. Si des civils sont morts, c'est pas notre faute !",
                "deMale": "Die Kobaltfahne hat vor jedem Angriff Warnungen ausgesprochen. Wenn Zivilisten gestorben sind, war das nicht unsere Schuld!",
                "deFemale": "Die Kobaltfahne hat vor jedem Angriff Warnungen ausgesprochen. Wenn Zivilisten gestorben sind, war das nicht unsere Schuld!"
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Look, I don't want to get into a political argument. I did what I had to, but right now we've got the same goals.",
            "LocalizedText": {
                "enMale": "Look, I don't want to get into a political argument. I did what I had to, but right now we've got the same goals.",
                "frMale": "\u00c9coutez, je ne veux pas me lancer dans un d\u00e9bat politique. J'ai fait ce qu'il fallait, mais maintenant, notre objectif est le m\u00eame.",
                "frFemale": "\u00c9coutez, je ne veux pas me lancer dans un d\u00e9bat politique. J'ai fait ce qu'il fallait, mais maintenant, notre objectif est le m\u00eame.",
                "deMale": "H\u00f6rt zu, ich will jetzt keine politische Diskussion starten. Ich habe getan, was ich musste, aber aktuell haben wir das gleiche Ziel.",
                "deFemale": "H\u00f6rt zu, ich will jetzt keine politische Diskussion starten. Ich habe getan, was ich musste, aber aktuell haben wir das gleiche Ziel."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Stop it. It wasn't like that.",
            "LocalizedText": {
                "enMale": "Stop it. It wasn't like that.",
                "frMale": "Arr\u00eatez ! \u00c7a ne s'est pas pass\u00e9 comme \u00e7a.",
                "frFemale": "Arr\u00eatez ! \u00c7a ne s'est pas pass\u00e9 comme \u00e7a.",
                "deMale": "H\u00f6rt auf. So ist es nicht gewesen.",
                "deFemale": "H\u00f6rt auf. So ist es nicht gewesen."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "The Eagle's people smuggled me to Tatooine, brought me to this weird empty village in the middle of the desert.",
            "LocalizedText": {
                "enMale": "The Eagle's people smuggled me to Tatooine, brought me to this weird empty village in the middle of the desert.",
                "frMale": "Les gens de l'Aigle m'ont fait entrer clandestinement sur Tatooine et m'ont conduite dans un dr\u00f4le de village, abandonn\u00e9 au milieu du d\u00e9sert.",
                "frFemale": "Les gens de l'Aigle m'ont fait entrer clandestinement sur Tatooine et m'ont conduite dans un dr\u00f4le de village, abandonn\u00e9 au milieu du d\u00e9sert.",
                "deMale": "Die Leute vom Adler haben mich nach Tatooine geschmuggelt und in dieses merkw\u00fcrdige Dorf mitten in der W\u00fcste gebracht.",
                "deFemale": "Die Leute vom Adler haben mich nach Tatooine geschmuggelt und in dieses merkw\u00fcrdige Dorf mitten in der W\u00fcste gebracht."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
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        "108": {
            "NodeId": 108,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "The ghost cell lived there--a few dozen fighters from around the galaxy, training under their leader. The Old Man.",
            "LocalizedText": {
                "enMale": "The ghost cell lived there--a few dozen fighters from around the galaxy, training under their leader. The Old Man.",
                "frMale": "C'est l\u00e0 qu'est bas\u00e9e la cellule fant\u00f4me, quelques dizaines de combattants venus de toute la galaxie pour \u00eatre form\u00e9s par le chef. Le Patriarche.",
                "frFemale": "C'est l\u00e0 qu'est bas\u00e9e la cellule fant\u00f4me, quelques dizaines de combattants venus de toute la galaxie pour \u00eatre form\u00e9s par le chef. Le Patriarche.",
                "deMale": "Die Geisterzelle hat hier gelebt. Ein paar Dutzend K\u00e4mpfer aus der gesamten Galaxis, ausgebildet unter der Leitung des alten Herrn.",
                "deFemale": "Die Geisterzelle hat hier gelebt. Ein paar Dutzend K\u00e4mpfer aus der gesamten Galaxis, ausgebildet unter der Leitung des alten Herrn."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I guess you do have a point.",
            "LocalizedText": {
                "enMale": "I guess you do have a point.",
                "frMale": "En effet.",
                "frFemale": "En effet.",
                "deMale": "Da ist durchaus was dran.",
                "deFemale": "Da ist durchaus was dran."
            },
            "LocalizedOptionText": {
                "enMale": "I suppose.",
                "frMale": "C'est juste.",
                "frFemale": "C'est juste.",
                "deMale": "Sieht so aus.",
                "deFemale": "Sieht so aus."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't test my patience.",
            "LocalizedText": {
                "enMale": "Don't test my patience.",
                "frMale": "Attention, je risque de perdre patience.",
                "frFemale": "Attention, je risque de perdre patience.",
                "deMale": "Meine Geduld hat ihre Grenzen.",
                "deFemale": "Meine Geduld hat ihre Grenzen."
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            "LocalizedOptionText": {
                "enMale": "We're wasting time.",
                "frMale": "On perd du temps.",
                "frFemale": "On perd du temps.",
                "deMale": "Wir verschwenden nur Zeit.",
                "deFemale": "Wir verschwenden nur Zeit."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You may be able to help, but it doesn't excuse what you've done.",
            "LocalizedText": {
                "enMale": "You may be able to help, but it doesn't excuse what you've done.",
                "frMale": "Vous voulez peut-\u00eatre nous aider, mais \u00e7a n'excusera pas ce que vous avez fait.",
                "frFemale": "Vous voulez peut-\u00eatre nous aider, mais \u00e7a n'excusera pas ce que vous avez fait.",
                "deMale": "Vielleicht k\u00f6nnt Ihr helfen, aber das entschuldigt nicht, was Ihr getan habt.",
                "deFemale": "Vielleicht k\u00f6nnt Ihr helfen, aber das entschuldigt nicht, was Ihr getan habt."
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            "LocalizedOptionText": {
                "enMale": "Don't think this is over.",
                "frMale": "Je ne pense pas que ce soit termin\u00e9.",
                "frFemale": "Je ne pense pas que ce soit termin\u00e9.",
                "deMale": "Denkt nicht, dass es vorbei ist.",
                "deFemale": "Denkt nicht, dass es vorbei ist."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "I'm not looking for excuses.",
            "LocalizedText": {
                "enMale": "I'm not looking for excuses.",
                "frMale": "Je ne cherche pas d'excuses.",
                "frFemale": "Je ne cherche pas d'excuses.",
                "deMale": "Ich suche nicht nach Entschuldigungen.",
                "deFemale": "Ich suche nicht nach Entschuldigungen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Right. Moving on, then.",
            "LocalizedText": {
                "enMale": "Right. Moving on, then.",
                "frMale": "Tr\u00e8s bien. Allons-y, alors.",
                "frFemale": "Tr\u00e8s bien. Allons-y, alors.",
                "deMale": "Richtig. Machen wir also weiter.",
                "deFemale": "Richtig. Machen wir also weiter."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "No real name, I take it?",
            "LocalizedText": {
                "enMale": "No real name, I take it?",
                "frMale": "C'est son seul nom, je pr\u00e9sume ?",
                "frFemale": "C'est son seul nom, je pr\u00e9sume ?",
                "deMale": "Ich nehme an, er hat keinen richtigen Namen?",
                "deFemale": "Ich nehme an, er hat keinen richtigen Namen?"
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            "LocalizedOptionText": {
                "enMale": "\"The Old Man\"?",
                "frMale": "\"Le Patriarche\" ?",
                "frFemale": "\"Le Patriarche\" ?",
                "deMale": "\"Der alte Herr\"?",
                "deFemale": "\"Der alte Herr\"?"
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "He was... ancient. Brilliant. He taught us how to move unseen, kill anyone.",
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                "frMale": "C'est un... ancien. Tr\u00e8s puissant. Il nous a appris \u00e0 ne pas nous faire voir et \u00e0 tuer.",
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                "deMale": "Er war ... uralt. Brillant. Er hat uns gezeigt, uns unbemerkt zu bewegen, jeden zu t\u00f6ten.",
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "The Old Man's village was an empty model. We could experiment with bombs, sniper fire, whatever. I spent months there.",
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                "enMale": "The Old Man's village was an empty model. We could experiment with bombs, sniper fire, whatever. I spent months there.",
                "frMale": "Le village du Patriarche est abandonn\u00e9. L\u00e0, il nous a appris l'art des bombes, du tir \u00e0 distance, et plein d'autres choses. J'y suis rest\u00e9e des mois.",
                "frFemale": "Le village du Patriarche est abandonn\u00e9. L\u00e0, il nous a appris l'art des bombes, du tir \u00e0 distance, et plein d'autres choses. J'y suis rest\u00e9e des mois.",
                "deMale": "Das Dorf des alten Herrn war nur ein Modell. Wir konnten mit Bomben experimentieren, Scharfsch\u00fctzenbeschuss, was auch immer. Ich habe Monate dort verbracht.",
                "deFemale": "Das Dorf des alten Herrn war nur ein Modell. Wir konnten mit Bomben experimentieren, Scharfsch\u00fctzenbeschuss, was auch immer. Ich habe Monate dort verbracht."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm going to eliminate those people. You're going to help me.",
            "LocalizedText": {
                "enMale": "I'm going to eliminate those people. You're going to help me.",
                "frMale": "Je vais \u00e9liminer ces assassins. Et vous allez m'aider.",
                "frFemale": "Je vais \u00e9liminer ces assassins. Et vous allez m'aider.",
                "deMale": "Ich werde diese Leute eliminieren. Und Ihr werdet mir dabei helfen.",
                "deFemale": "Ich werde diese Leute eliminieren. Und Ihr werdet mir dabei helfen."
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                "enMale": "Those are our targets.",
                "frMale": "C'est notre cible.",
                "frFemale": "C'est notre cible.",
                "deMale": "Das sind unsere Ziele.",
                "deFemale": "Das sind unsere Ziele."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I understand. You need to know what you're up against, though.",
            "LocalizedText": {
                "enMale": "I understand. You need to know what you're up against, though.",
                "frMale": "Je suis d'accord. Mais vous devez d'abord en savoir plus sur eux.",
                "frFemale": "Je suis d'accord. Mais vous devez d'abord en savoir plus sur eux.",
                "deMale": "Ich verstehe. Ihr m\u00fcsst aber wissen, womit Ihr es zu tun habt.",
                "deFemale": "Ich verstehe. Ihr m\u00fcsst aber wissen, womit Ihr es zu tun habt."
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            "Text": "Tell me more.",
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                "enMale": "Tell me more.",
                "frMale": "J'\u00e9coute.",
                "frFemale": "J'\u00e9coute.",
                "deMale": "Mehr Einzelheiten, bitte!",
                "deFemale": "Mehr Einzelheiten, bitte!"
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                "enMale": "Now we're getting somewhere.",
                "frMale": "\u00c7a devient int\u00e9ressant.",
                "frFemale": "\u00c7a devient int\u00e9ressant.",
                "deMale": "So langsam wird es spannend.",
                "deFemale": "So langsam wird es spannend."
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            "Text": "That's horrible!",
            "LocalizedText": {
                "enMale": "That's horrible!",
                "frMale": "D\u00e9sol\u00e9 de l'entendre.",
                "frFemale": "D\u00e9sol\u00e9e de l'entendre.",
                "deMale": "Wie schrecklich!",
                "deFemale": "Wie schrecklich!"
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                "enMale": "Horrible.",
                "frMale": "C'est ignoble.",
                "frFemale": "Ignoble.",
                "deMale": "Schrecklich.",
                "deFemale": "Schrecklich."
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            "Text": "With your past, I'm surprised you had such a weak stomach.",
            "LocalizedText": {
                "enMale": "With your past, I'm surprised you had such a weak stomach.",
                "frMale": "Vu votre parcours, je ne vous aurais pas cru aussi sensible.",
                "frFemale": "Vu votre parcours, je ne vous aurais pas cru aussi sensible.",
                "deMale": "Bei Eurer Vergangenheit \u00fcberrascht es mich, dass Ihr ein so schwaches Gem\u00fct habt.",
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                "enMale": "I thought you'd be tougher.",
                "frMale": "Je vous croyais plus forte.",
                "frFemale": "Je vous croyais plus forte.",
                "deMale": "Ich dachte, Ihr w\u00e4rt h\u00e4rter.",
                "deFemale": "Ich dachte, Ihr w\u00e4rt h\u00e4rter."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Those people were innocent. There are limits, there--the ghost cell has to stop.",
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                "enMale": "Those people were innocent. There are limits, there--the ghost cell has to stop.",
                "frMale": "Ces gens \u00e9taient innocents ! Il y a des limites, et... la cellule fant\u00f4me les a d\u00e9pass\u00e9es.",
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                "deMale": "Diese Leute waren unschuldig. Es gibt Grenzen, die ... Die Geisterzelle muss aufgehalten werden.",
                "deFemale": "Diese Leute waren unschuldig. Es gibt Grenzen, die ... Die Geisterzelle muss aufgehalten werden."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I don't know where the village is--they kept us sedated coming and going. But I had a thought.",
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                "enMale": "I don't know where the village is--they kept us sedated coming and going. But I had a thought.",
                "frMale": "J'ignore o\u00f9 se trouve le village. On nous endormait \u00e0 chaque voyage. Mais j'ai une id\u00e9e.",
                "frFemale": "J'ignore o\u00f9 se trouve le village. On nous endormait \u00e0 chaque voyage. Mais j'ai une id\u00e9e.",
                "deMale": "Ich wei\u00df nicht, wo das Dorf ist. Sie haben uns auf dem Hin- und R\u00fcckweg bet\u00e4ubt. Aber mir ist da ein Gedanke gekommen.",
                "deFemale": "Ich wei\u00df nicht, wo das Dorf ist. Sie haben uns auf dem Hin- und R\u00fcckweg bet\u00e4ubt. Aber mir ist da ein Gedanke gekommen."
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            "SpeakerB62Id": "0000000",
            "Text": "We make noise, Dragon Eyes takes the bait.",
            "LocalizedText": {
                "enMale": "We make noise, Dragon Eyes takes the bait.",
                "frMale": "On fait du bruit pour attirer \u0152il de dragon.",
                "frFemale": "On fait du bruit pour attirer \u0152il de dragon.",
                "deMale": "Wir machen Krach und Drachenauge schluckt den K\u00f6der.",
                "deFemale": "Wir machen Krach und Drachenauge schluckt den K\u00f6der."
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                "enMale": "You want to set a trap.",
                "frMale": "Vous voulez lui tendre un pi\u00e8ge.",
                "frFemale": "Vous voulez lui tendre un pi\u00e8ge.",
                "deMale": "Ihr wollt ihm eine Falle stellen.",
                "deFemale": "Ihr wollt ihm eine Falle stellen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I patched together these tracking devices. Wouldn't be hard to plant them on customers in the local cantina--people who know things.",
            "LocalizedText": {
                "enMale": "I patched together these tracking devices. Wouldn't be hard to plant them on customers in the local cantina--people who know things.",
                "frMale": "J'ai fabriqu\u00e9 moi-m\u00eame ces petits mouchards. Il faudrait les placer sur les clients de la cantina du coin, ils doivent savoir des choses.",
                "frFemale": "J'ai fabriqu\u00e9 moi-m\u00eame ces petits mouchards. Il faudrait les placer sur les clients de la cantina du coin, ils doivent savoir des choses.",
                "deMale": "Ich habe diese Peilsender hier gebastelt. Man k\u00f6nnte sie an Kunden in der \u00f6rtlichen Cantina anbringen - an Leuten, die etwas wissen.",
                "deFemale": "Ich habe diese Peilsender hier gebastelt. Man k\u00f6nnte sie an Kunden in der \u00f6rtlichen Cantina anbringen - an Leuten, die etwas wissen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Then you ask around for Dragon Eyes, loud and public. Someone's bound to try and warn him, and with the trackers, we can see who.",
            "LocalizedText": {
                "enMale": "Then you ask around for Dragon Eyes, loud and public. Someone's bound to try and warn him, and with the trackers, we can see who.",
                "frMale": "Puis vous clamez haut et fort que vous cherchez \u0152il de dragon. Si quelqu'un tente de le pr\u00e9venir, gr\u00e2ce aux mouchards, on le saura.",
                "frFemale": "Puis vous clamez haut et fort que vous cherchez \u0152il de dragon. Si quelqu'un tente de le pr\u00e9venir, gr\u00e2ce aux mouchards, on le saura.",
                "deMale": "Dann h\u00f6rt Ihr Euch nach Drachenauge um, laut und in der \u00d6ffentlichkeit. Jemand wird versuchen, ihn zu warnen, und mit den Sendern k\u00f6nnen wir sehen, wer es ist.",
                "deFemale": "Dann h\u00f6rt Ihr Euch nach Drachenauge um, laut und in der \u00d6ffentlichkeit. Jemand wird versuchen, ihn zu warnen, und mit den Sendern k\u00f6nnen wir sehen, wer es ist."
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            "SpeakerB62Id": "0000000",
            "Text": "I start asking questions, I'll expose myself.",
            "LocalizedText": {
                "enMale": "I start asking questions, I'll expose myself.",
                "frMale": "Si je pose des questions, je me mets en danger.",
                "frFemale": "Si je pose des questions, je me mets en danger.",
                "deMale": "Wenn ich Fragen stelle, fliege ich selbst auf.",
                "deFemale": "Wenn ich Fragen stelle, fliege ich selbst auf."
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            "LocalizedOptionText": {
                "enMale": "There's risk involved.",
                "frMale": "C'est risqu\u00e9.",
                "frFemale": "C'est risqu\u00e9.",
                "deMale": "Das birgt Risiken.",
                "deFemale": "Das birgt Risiken."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Believe me, I can make a scene.",
            "LocalizedText": {
                "enMale": "Believe me, I can make a scene.",
                "frMale": "Croyez-moi, je suis un bon acteur.",
                "frFemale": "Croyez-moi, je suis une bonne actrice.",
                "deMale": "Glaubt mir, ich kann wunderbare Szenen machen.",
                "deFemale": "Glaubt mir, ich kann wunderbare Szenen machen."
            },
            "LocalizedOptionText": {
                "enMale": "This could be fun.",
                "frMale": "\u00c7a peut \u00eatre dr\u00f4le.",
                "frFemale": "\u00c7a peut \u00eatre dr\u00f4le.",
                "deMale": "K\u00f6nnte lustig sein.",
                "deFemale": "K\u00f6nnte lustig sein."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How sure are you that someone will actually catch on?",
            "LocalizedText": {
                "enMale": "How sure are you that someone will actually catch on?",
                "frMale": "Et vous \u00eates s\u00fbre que quelqu'un va mordre \u00e0 l'hame\u00e7on ?",
                "frFemale": "Et vous \u00eates s\u00fbre que quelqu'un va mordre \u00e0 l'hame\u00e7on ?",
                "deMale": "Wie sicher seid Ihr, dass wirklich jemand anbei\u00dft?",
                "deFemale": "Wie sicher seid Ihr, dass wirklich jemand anbei\u00dft?"
            },
            "LocalizedOptionText": {
                "enMale": "I'm skeptical.",
                "frMale": "Je suis sceptique.",
                "frFemale": "Je suis sceptique.",
                "deMale": "Ich bin skeptisch.",
                "deFemale": "Ich bin skeptisch."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I'm not sure at all--but it's a place to start, right?",
            "LocalizedText": {
                "enMale": "I'm not sure at all--but it's a place to start, right?",
                "frMale": "Pas totalement. Mais on peut tenter le coup, non ?",
                "frFemale": "Pas totalement. Mais on peut tenter le coup, non ?",
                "deMale": "Ich bin mir \u00fcberhaupt nicht sicher. Aber es ist ein Anfang, oder?",
                "deFemale": "Ich bin mir \u00fcberhaupt nicht sicher. Aber es ist ein Anfang, oder?"
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I'll monitor the trackers and call you when someone gets in touch with Dragon Eyes. But... work fast, okay?",
            "LocalizedText": {
                "enMale": "I'll monitor the trackers and call you when someone gets in touch with Dragon Eyes. But... work fast, okay?",
                "frMale": "Je surveille les mouchards et je vous appelle si quelqu'un contacte \u0152il de dragon. Mais... faites vite, OK ?",
                "frFemale": "Je surveille les mouchards et je vous appelle si quelqu'un contacte \u0152il de dragon. Mais... faites vite, OK ?",
                "deMale": "Ich werde die Peilsender \u00fcberwachen und Bescheid geben, wenn sich jemand mit Drachenauge in Verbindung setzt. Aber ... seid schnell, in Ordnung?",
                "deFemale": "Ich werde die Peilsender \u00fcberwachen und Bescheid geben, wenn sich jemand mit Drachenauge in Verbindung setzt. Aber ... seid schnell, in Ordnung?"
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I know. But if someone targets you, we know it's working.",
            "LocalizedText": {
                "enMale": "I know. But if someone targets you, we know it's working.",
                "frMale": "Je sais. Mais si on s'en prend \u00e0 vous, c'est que \u00e7a marche.",
                "frFemale": "Je sais. Mais si on s'en prend \u00e0 vous, c'est que \u00e7a marche.",
                "deMale": "Ich wei\u00df. Aber wenn Euch jemand ins Visier nimmt, wissen wir, dass es funktioniert.",
                "deFemale": "Ich wei\u00df. Aber wenn Euch jemand ins Visier nimmt, wissen wir, dass es funktioniert."
            },
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Exactly.",
            "LocalizedText": {
                "enMale": "Exactly.",
                "frMale": "Exactement.",
                "frFemale": "Exactement.",
                "deMale": "Genau.",
                "deFemale": "Genau."
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            "SpeakerB62Id": "0000000",
            "Text": "Someone we could lean on for information.",
            "LocalizedText": {
                "enMale": "Someone we could lean on for information.",
                "frMale": "On pourrait l'obliger \u00e0 nous parler.",
                "frFemale": "On pourrait l'obliger \u00e0 nous parler.",
                "deMale": "Jemand, von dem wir Informationen beschaffen k\u00f6nnen.",
                "deFemale": "Jemand, von dem wir Informationen beschaffen k\u00f6nnen."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds useful.",
                "frMale": "\u00c7a me parle.",
                "frFemale": "\u00c7a me parle.",
                "deMale": "Klingt brauchbar.",
                "deFemale": "Klingt brauchbar."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is this a joke? I ask you to deliver assassins, and you give me a merchant?",
            "LocalizedText": {
                "enMale": "Is this a joke? I ask you to deliver assassins, and you give me a merchant?",
                "frMale": "C'est une blague ? Je viens pour des assassins et vous, vous me donnez un marchand ?",
                "frFemale": "C'est une blague ? Je viens pour des assassins et vous, vous me donnez un marchand ?",
                "deMale": "Soll das ein Witz sein? Ihr sollt mir Attent\u00e4ter liefern und gebt mir einen H\u00e4ndler?",
                "deFemale": "Soll das ein Witz sein? Ihr sollt mir Attent\u00e4ter liefern und gebt mir einen H\u00e4ndler?"
            },
            "LocalizedOptionText": {
                "enMale": "The supplier isn't my concern.",
                "frMale": "Je me contrefiche du contrebandier.",
                "frFemale": "Je me contrefiche du contrebandier.",
                "deMale": "Der Lieferant ist nicht mein Problem.",
                "deFemale": "Der Lieferant ist nicht mein Problem."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Not just a merchant. Someone with a way in!",
            "LocalizedText": {
                "enMale": "Not just a merchant. Someone with a way in!",
                "frMale": "Ce n'est pas qu'un marchand. C'est notre billet d'entr\u00e9e !",
                "frFemale": "Ce n'est pas qu'un marchand. C'est notre billet d'entr\u00e9e !",
                "deMale": "Nicht blo\u00df ein H\u00e4ndler. Jemand mit einem Weg rein!",
                "deFemale": "Nicht blo\u00df ein H\u00e4ndler. Jemand mit einem Weg rein!"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Not my skill, but I've... had friends who were leaned on by Intelligence. They talked.",
            "LocalizedText": {
                "enMale": "Not my skill, but I've... had friends who were leaned on by Intelligence. They talked.",
                "frMale": "C'est pas mon fort, mais... les Services Secrets ont fait \u00e7a sur mes amis. Avec succ\u00e8s.",
                "frFemale": "C'est pas mon fort, mais... les Services Secrets ont fait \u00e7a sur mes amis. Avec succ\u00e8s.",
                "deMale": "Nicht mein Spezialgebiet, aber ich ... hatte Freunde, die vom Geheimdienst in die Mangel genommen wurden. Die haben geredet.",
                "deFemale": "Nicht mein Spezialgebiet, aber ich ... hatte Freunde, die vom Geheimdienst in die Mangel genommen wurden. Die haben geredet."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "It's time to bait the trap. The cantina's the best place to start... we need to draw out Dragon Eyes.",
            "LocalizedText": {
                "enMale": "It's time to bait the trap. The cantina's the best place to start... we need to draw out Dragon Eyes.",
                "frMale": "C'est l'heure de tendre le pi\u00e8ge. On va commencer par la cantina. Il faut faire sortir \u0152il de dragon.",
                "frFemale": "C'est l'heure de tendre le pi\u00e8ge. On va commencer par la cantina. Il faut faire sortir \u0152il de dragon.",
                "deMale": "Es ist Zeit, den K\u00f6der auszulegen. Die Cantina ist der beste Ort, um damit anzufangen. Wir m\u00fcssen Drachenauge aufscheuchen.",
                "deFemale": "Es ist Zeit, den K\u00f6der auszulegen. Die Cantina ist der beste Ort, um damit anzufangen. Wir m\u00fcssen Drachenauge aufscheuchen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Hello? Still alive out there?",
            "LocalizedText": {
                "enMale": "Hello? Still alive out there?",
                "frMale": "Allo ? Vous \u00eates toujours en vie ?",
                "frFemale": "Allo ? Vous \u00eates toujours en vie ?",
                "deMale": "Hallo? Lebt Ihr noch da drau\u00dfen?",
                "deFemale": "Hallo? Lebt Ihr noch da drau\u00dfen?"
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            "SpeakerB62Id": "0000000",
            "Text": "Still alive. Can't say the same for the ghost cell hit team.",
            "LocalizedText": {
                "enMale": "Still alive. Can't say the same for the ghost cell hit team.",
                "frMale": "Toujours en vie. Contrairement aux tueurs de la cellule fant\u00f4me.",
                "frFemale": "Toujours en vie. Contrairement aux tueurs de la cellule fant\u00f4me.",
                "deMale": "Ich lebe noch. Im Gegensatz zu den Attent\u00e4tern der Geisterzelle.",
                "deFemale": "Ich lebe noch. Im Gegensatz zu den Attent\u00e4tern der Geisterzelle."
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            "LocalizedOptionText": {
                "enMale": "I'm fine.",
                "frMale": "Tout va bien.",
                "frFemale": "Tout va bien.",
                "deMale": "Mir geht's gut.",
                "deFemale": "Mir geht's gut."
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            "SpeakerB62Id": "0000000",
            "Text": "Sweet of you to ask. You're getting attached.",
            "LocalizedText": {
                "enMale": "Sweet of you to ask. You're getting attached.",
                "frMale": "C'est gentil de demander. Vous devenez accro.",
                "frFemale": "C'est gentil de demander. Vous devenez accro.",
                "deMale": "Wie s\u00fc\u00df, dass Ihr fragt. Ihr baut eine Bindung auf.",
                "deFemale": "Wie s\u00fc\u00df, dass Ihr fragt. Ihr baut eine Bindung auf."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] Worried about me?",
                "frMale": "[S\u00e9duire] Vous \u00e9tiez inqui\u00e8te ?",
                "frFemale": "[S\u00e9duire] Vous \u00e9tiez inqui\u00e8te ?",
                "deMale": "[Flirten] Um mich besorgt?",
                "deFemale": "[Flirten] Um mich besorgt?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 232,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "One of the assassins looked like you. Care to explain?",
            "LocalizedText": {
                "enMale": "One of the assassins looked like you. Care to explain?",
                "frMale": "L'un des assassins vous ressemblait. Vous m'expliquez ?",
                "frFemale": "L'un des assassins vous ressemblait. Vous m'expliquez ?",
                "deMale": "Einer der Attent\u00e4ter sah aus wie Ihr. Wollt Ihr mir das vielleicht erkl\u00e4ren?",
                "deFemale": "Einer der Attent\u00e4ter sah aus wie Ihr. Wollt Ihr mir das vielleicht erkl\u00e4ren?"
            },
            "LocalizedOptionText": {
                "enMale": "I met your duplicate.",
                "frMale": "J'ai rencontr\u00e9 votre double.",
                "frFemale": "J'ai rencontr\u00e9 votre double.",
                "deMale": "Ich hab Euer Duplikat getroffen.",
                "deFemale": "Ich hab Euer Duplikat getroffen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.spy.mia_hawkins",
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        },
        "233": {
            "NodeId": 233,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Our \"perfect ambush\" got complicated. Still, the job's done.",
            "LocalizedText": {
                "enMale": "Our \"perfect ambush\" got complicated. Still, the job's done.",
                "frMale": "Notre \"super embuscade\" a mal tourn\u00e9. Mais le boulot a \u00e9t\u00e9 fait.",
                "frFemale": "Notre \"super embuscade\" a mal tourn\u00e9. Mais le boulot a \u00e9t\u00e9 fait.",
                "deMale": "Unser \"perfekter Hinterhalt\" wurde kompliziert. Aber der Job ist erledigt.",
                "deFemale": "Unser \"perfekter Hinterhalt\" wurde kompliziert. Aber der Job ist erledigt."
            },
            "LocalizedOptionText": {
                "enMale": "It was a little rough.",
                "frMale": "\u00c7a n'a pas \u00e9t\u00e9 sans mal.",
                "frFemale": "\u00c7a n'a pas \u00e9t\u00e9 sans mal.",
                "deMale": "Es ging ganz sch\u00f6n rund.",
                "deFemale": "Es ging ganz sch\u00f6n rund."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.spy.mia_hawkins",
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            "NodeId": 234,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "Are you--what? Never mind.",
            "LocalizedText": {
                "enMale": "Are you--what? Never mind.",
                "frMale": "Vous \u00eates... ? Laissez tomber.",
                "frFemale": "Vous \u00eates... ? Laissez tomber.",
                "deMale": "Seid Ihr - was? Ist auch egal.",
                "deFemale": "Seid Ihr - was? Ist auch egal."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.spy.mia_hawkins",
            "GenericNodeNumber": 0
        },
        "235": {
            "NodeId": 235,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "What? Blast.",
            "LocalizedText": {
                "enMale": "What? Blast.",
                "frMale": "Quoi ? Bon sang !",
                "frFemale": "Quoi ? Bon sang !",
                "deMale": "Was? Verflucht.",
                "deFemale": "Was? Verflucht."
            },
            "CnvAlienVONode": -1,
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        "236": {
            "NodeId": 236,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "237": {
            "NodeId": 237,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "The ghost cell is very good at... imitation. Holograms. The Old Man is better--not surprised he trained someone to be me.",
            "LocalizedText": {
                "enMale": "The ghost cell is very good at... imitation. Holograms. The Old Man is better--not surprised he trained someone to be me.",
                "frMale": "La cellule fant\u00f4me est sp\u00e9cialis\u00e9e dans... les imitations. Les hologrammes. Le Patriarche est tr\u00e8s fort. Il a d\u00fb former quelqu'un \u00e0 devenir... moi.",
                "frFemale": "La cellule fant\u00f4me est sp\u00e9cialis\u00e9e dans... les imitations. Les hologrammes. Le Patriarche est tr\u00e8s fort. Il a d\u00fb former quelqu'un \u00e0 devenir... moi.",
                "deMale": "Die Geisterzelle ist sehr gut im Imitieren. Hologramme. Der alte Herr ist noch besser. Kein Wunder, dass er jemanden ausgebildet hat, um ich zu sein.",
                "deFemale": "Die Geisterzelle ist sehr gut im Imitieren. Hologramme. Der alte Herr ist noch besser. Kein Wunder, dass er jemanden ausgebildet hat, um ich zu sein."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.tatooine.class.spy.mia_hawkins",
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        },
        "238": {
            "NodeId": 238,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How do I know you're the real Mia? You could be another fake.",
            "LocalizedText": {
                "enMale": "How do I know you're the real Mia? You could be another fake.",
                "frMale": "Comment savoir si vous \u00eates la vraie Mia ? Et non un autre sosie ?",
                "frFemale": "Comment savoir si vous \u00eates la vraie Mia ? Et non un autre sosie ?",
                "deMale": "Woher wei\u00df ich, dass Ihr die echte Mia seid? Ihr k\u00f6nntet auch nur eine T\u00e4uschung sein.",
                "deFemale": "Woher wei\u00df ich, dass Ihr die echte Mia seid? Ihr k\u00f6nntet auch nur eine T\u00e4uschung sein."
            },
            "LocalizedOptionText": {
                "enMale": "How can I trust you?",
                "frMale": "Pourquoi devrais-je vous croire ?",
                "frFemale": "Pourquoi devrais-je vous croire ?",
                "deMale": "Wie kann ich Euch vertrauen?",
                "deFemale": "Wie kann ich Euch vertrauen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.tatooine.class.spy.mia_hawkins",
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        },
        "239": {
            "NodeId": 239,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "Now, while you were fighting, I think the tracers got a lock on Dragon Eyes.",
            "LocalizedText": {
                "enMale": "Now, while you were fighting, I think the tracers got a lock on Dragon Eyes.",
                "frMale": "Bon, pendant votre combat, mes mouchards ont rep\u00e9r\u00e9 \u0152il de dragon.",
                "frFemale": "Bon, pendant votre combat, mes mouchards ont rep\u00e9r\u00e9 \u0152il de dragon.",
                "deMale": "W\u00e4hrend Ihr gek\u00e4mpft habt, haben die Peilsender Drachenauge aufgeschnappt.",
                "deFemale": "W\u00e4hrend Ihr gek\u00e4mpft habt, haben die Peilsender Drachenauge aufgeschnappt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.tatooine.class.spy.mia_hawkins",
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            "NodeId": 240,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "242": {
            "NodeId": 242,
            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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        "243": {
            "NodeId": 243,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Let's meet up before this call gets intercepted. There's a trading post near our man's location; I can make it there.",
            "LocalizedText": {
                "enMale": "Let's meet up before this call gets intercepted. There's a trading post near our man's location; I can make it there.",
                "frMale": "Retrouvons-nous avant que quelqu'un n'entende cet appel. Il y a un comptoir pas loin de sa position. J'y vais tout de suite.",
                "frFemale": "Retrouvons-nous avant que quelqu'un n'entende cet appel. Il y a un comptoir pas loin de sa position. J'y vais tout de suite.",
                "deMale": "Treffen wir uns, bevor das Gespr\u00e4ch abgeh\u00f6rt wird. In der N\u00e4he unseres Mannes gibt es einen Handelsposten. Dort komme ich hin.",
                "deFemale": "Treffen wir uns, bevor das Gespr\u00e4ch abgeh\u00f6rt wird. In der N\u00e4he unseres Mannes gibt es einen Handelsposten. Dort komme ich hin."
            },
            "CnvAlienVONode": -1,
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        },
        "244": {
            "NodeId": 244,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your duplicate wanted to get up close and personal. Then she wanted to kill me.",
            "LocalizedText": {
                "enMale": "Your duplicate wanted to get up close and personal. Then she wanted to kill me.",
                "frMale": "Votre double a voulu me conna\u00eetre d'un peu plus pr\u00e8s. Avant d'essayer de me tuer.",
                "frFemale": "Votre double a voulu me conna\u00eetre d'un peu plus pr\u00e8s. Avant d'essayer de me tuer.",
                "deMale": "Euer Duplikat wollte schon intim werden. Dann wollte sie mich t\u00f6ten.",
                "deFemale": "Euer Duplikat wollte schon intim werden. Dann wollte sie mich t\u00f6ten."
            },
            "LocalizedOptionText": {
                "enMale": "She was... friendly.",
                "frMale": "Elle s'est montr\u00e9e... chaleureuse.",
                "frFemale": "Elle s'est montr\u00e9e... chaleureuse.",
                "deMale": "Sie war ... sehr freundlich.",
                "deFemale": "Sie war ... sehr freundlich."
            },
            "CnvAlienVONode": -1,
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        "245": {
            "NodeId": 245,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "A disguise like that isn't easy to pull off. I should know.",
            "LocalizedText": {
                "enMale": "A disguise like that isn't easy to pull off. I should know.",
                "frMale": "Un tel d\u00e9guisement doit coller \u00e0 la peau, j'imagine.",
                "frFemale": "Un tel d\u00e9guisement doit coller \u00e0 la peau, j'imagine.",
                "deMale": "Eine solche Tarnung ist keine leichte Sache. Das wei\u00df ich aus Erfahrung.",
                "deFemale": "Eine solche Tarnung ist keine leichte Sache. Das wei\u00df ich aus Erfahrung."
            },
            "LocalizedOptionText": {
                "enMale": "Impressive.",
                "frMale": "Impressionnant.",
                "frFemale": "Impressionnant.",
                "deMale": "Beeindruckend.",
                "deFemale": "Beeindruckend."
            },
            "CnvAlienVONode": -1,
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        "246": {
            "NodeId": 246,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "I brought you in with a mouse droid. We talked about the village. I warned you in the cantina. Good enough?",
            "LocalizedText": {
                "enMale": "I brought you in with a mouse droid. We talked about the village. I warned you in the cantina. Good enough?",
                "frMale": "Je vous ai fourni un dro\u00efde souris. Nous avons parl\u00e9 du village. Je vous ai contact\u00e9 dans la cantina. \u00c7a vous va ?",
                "frFemale": "Je vous ai fourni un dro\u00efde souris. Nous avons parl\u00e9 du village. Je vous ai contact\u00e9e dans la cantina. \u00c7a vous va ?",
                "deMale": "Ich habe Euch mit einem Mausdroiden hergebracht. Wir haben \u00fcber das Dorf gesprochen. Ich habe Euch in der Cantina gewarnt. Reicht das?",
                "deFemale": "Ich habe Euch mit einem Mausdroiden hergebracht. Wir haben \u00fcber das Dorf gesprochen. Ich habe Euch in der Cantina gewarnt. Reicht das?"
            },
            "CnvAlienVONode": -1,
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        "247": {
            "NodeId": 247,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "That's something, anyway.",
            "LocalizedText": {
                "enMale": "That's something, anyway.",
                "frMale": "En tout cas, bravo.",
                "frFemale": "En tout cas, bravo.",
                "deMale": "Das ist doch schon mal was.",
                "deFemale": "Das ist doch schon mal was."
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        "250": {
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "252": {
            "NodeId": 252,
            "QuestRewardB62": "psoDz6V",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "She was a lot friendlier. Until she tried to kill me.",
            "LocalizedText": {
                "enMale": "She was a lot friendlier. Until she tried to kill me.",
                "frMale": "Elle \u00e9tait plus sympa que vous. Avant d'essayer de me tuer.",
                "frFemale": "Elle \u00e9tait plus sympa que vous. Avant d'essayer de me tuer.",
                "deMale": "Sie war wesentlich freundlicher. Bis sie dann versuchte, mich zu t\u00f6ten.",
                "deFemale": "Sie war wesentlich freundlicher. Bis sie dann versuchte, mich zu t\u00f6ten."
            },
            "LocalizedOptionText": {
                "enMale": "I liked her more.",
                "frMale": "Je la pr\u00e9f\u00e9rais, elle.",
                "frFemale": "Je la pr\u00e9f\u00e9rais, elle.",
                "deMale": "Sie gefiel mir besser.",
                "deFemale": "Sie gefiel mir besser."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "We're not in this to be friends, are we? I know what you think of terrorists.",
            "LocalizedText": {
                "enMale": "We're not in this to be friends, are we? I know what you think of terrorists.",
                "frMale": "On n'est pas l\u00e0 pour \u00eatre amies, n'est-ce pas ? Vous n'aimez pas les terroristes.",
                "frFemale": "On n'est pas l\u00e0 pour \u00eatre amies, n'est-ce pas ? Vous n'aimez pas les terroristes.",
                "deMale": "Wir sind nicht hier, um Freundschaft zu schlie\u00dfen, oder? Ich wei\u00df, was Ihr von Terroristen haltet.",
                "deFemale": "Wir sind nicht hier, um Freundschaft zu schlie\u00dfen, oder? Ich wei\u00df, was Ihr von Terroristen haltet."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Well, maybe you and the Old Man can exchange tips sometime.",
            "LocalizedText": {
                "enMale": "Well, maybe you and the Old Man can exchange tips sometime.",
                "frMale": "Eh bien, vous pourrez demander conseil au Patriarche, un de ces jours.",
                "frFemale": "Eh bien, vous pourrez demander conseil au Patriarche, un de ces jours.",
                "deMale": "Nun, vielleicht k\u00f6nnt Ihr Euch ja mal mit dem alten Herrn austauschen.",
                "deFemale": "Nun, vielleicht k\u00f6nnt Ihr Euch ja mal mit dem alten Herrn austauschen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I... see. Don't expect an ex-terrorist was very tempting for you.",
            "LocalizedText": {
                "enMale": "I... see. Don't expect an ex-terrorist was very tempting for you.",
                "frMale": "Je... vois. Mais une ancienne terroriste, ce n'est pas vraiment votre genre.",
                "frFemale": "Je... vois. Mais une ancienne terroriste, ce n'est pas vraiment votre genre.",
                "deMale": "Ich ... verstehe. Eine Ex-Terroristin ist wohl keine gro\u00dfe Versuchung f\u00fcr Euch.",
                "deFemale": "Ich ... verstehe. Eine Ex-Terroristin ist wohl keine gro\u00dfe Versuchung f\u00fcr Euch."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If it's dangerous, I can meet you back in town.",
            "LocalizedText": {
                "enMale": "If it's dangerous, I can meet you back in town.",
                "frMale": "Si c'est dangereux, on peut se voir en ville.",
                "frFemale": "Si c'est dangereux, on peut se voir en ville.",
                "deMale": "Das ist zu gef\u00e4hrlich. Ich kann Euch in der Stadt treffen.",
                "deFemale": "Das ist zu gef\u00e4hrlich. Ich kann Euch in der Stadt treffen."
            },
            "LocalizedOptionText": {
                "enMale": "Stay put.",
                "frMale": "Ne bougez pas.",
                "frFemale": "Ne bougez pas.",
                "deMale": "Bleibt, wo Ihr seid.",
                "deFemale": "Bleibt, wo Ihr seid."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just don't get killed on the way. Where do we meet?",
            "LocalizedText": {
                "enMale": "Just don't get killed on the way. Where do we meet?",
                "frMale": "Soyez prudente sur le chemin. On se retrouve o\u00f9 ?",
                "frFemale": "Soyez prudente sur le chemin. On se retrouve o\u00f9 ?",
                "deMale": "Lasst Euch auf dem Weg nur nicht umbringen.",
                "deFemale": "Lasst Euch auf dem Weg nur nicht umbringen."
            },
            "LocalizedOptionText": {
                "enMale": "All right.",
                "frMale": "Entendu.",
                "frFemale": "Entendu.",
                "deMale": "In Ordnung.",
                "deFemale": "In Ordnung."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Send me his coordinates. I'll handle this.",
            "LocalizedText": {
                "enMale": "Send me his coordinates. I'll handle this.",
                "frMale": "Donnez-moi ses coordonn\u00e9es. Je m'en occupe.",
                "frFemale": "Donnez-moi ses coordonn\u00e9es. Je m'en occupe.",
                "deMale": "\u00dcbermittelt mir seine Koordinaten. Ich k\u00fcmmere mich drum.",
                "deFemale": "\u00dcbermittelt mir seine Koordinaten. Ich k\u00fcmmere mich drum."
            },
            "LocalizedOptionText": {
                "enMale": "Tell me where he is.",
                "frMale": "Dites-moi o\u00f9 il est.",
                "frFemale": "Dites-moi o\u00f9 il est.",
                "deMale": "Sagt mir, wo er ist.",
                "deFemale": "Sagt mir, wo er ist."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I'm tempted, but I still have something to contribute. Shrug me off later.",
            "LocalizedText": {
                "enMale": "I'm tempted, but I still have something to contribute. Shrug me off later.",
                "frMale": "C'est tentant, mais j'ai encore un r\u00f4le \u00e0 jouer. Vous vous d\u00e9barrasserez de moi plus tard.",
                "frFemale": "C'est tentant, mais j'ai encore un r\u00f4le \u00e0 jouer. Vous vous d\u00e9barrasserez de moi plus tard.",
                "deMale": "Das ist verlockend, aber ich werde auch meinen Teil beitragen. Ihr k\u00f6nnt mich sp\u00e4ter abwimmeln.",
                "deFemale": "Das ist verlockend, aber ich werde auch meinen Teil beitragen. Ihr k\u00f6nnt mich sp\u00e4ter abwimmeln."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I'll wait for you in one of the storage areas. Should be safe, if you're quick, and if--I have to go.",
            "LocalizedText": {
                "enMale": "I'll wait for you in one of the storage areas. Should be safe, if you're quick, and if--I have to go.",
                "frMale": "Je vous attends dans l'une des zones de stockage. \u00c7a ira, si vous faites vite et que... je dois y aller.",
                "frFemale": "Je vous attends dans l'une des zones de stockage. \u00c7a ira, si vous faites vite et que... je dois y aller.",
                "deMale": "Ich werde in einem der Lagergebiete auf Euch warten. Das sollte sicher sein, wenn Ihr schnell seid und ... Ich muss los.",
                "deFemale": "Ich werde in einem der Lagergebiete auf Euch warten. Das sollte sicher sein, wenn Ihr schnell seid und ... Ich muss los."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "That's--no. It's okay. After what you just did, the ghost cell will be distracted at least a little.",
            "LocalizedText": {
                "enMale": "That's--no. It's okay. After what you just did, the ghost cell will be distracted at least a little.",
                "frMale": "C'est... non. \u00c7a ira. Apr\u00e8s votre exploit, la cellule fant\u00f4me va \u00eatre occup\u00e9e un moment.",
                "frFemale": "C'est... non. \u00c7a ira. Apr\u00e8s votre exploit, la cellule fant\u00f4me va \u00eatre occup\u00e9e un moment.",
                "deMale": "Das ist ... Nein. Ist schon in Ordnung. Nach dem, was Ihr gerade getan habt, wird die Geisterzelle ein wenig abgelenkt sein.",
                "deFemale": "Das ist ... Nein. Ist schon in Ordnung. Nach dem, was Ihr gerade getan habt, wird die Geisterzelle ein wenig abgelenkt sein."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "You made it. Huh. I had a detonator primed just in case--I can probably turn it off, now.",
            "LocalizedText": {
                "enMale": "You made it. Huh. I had a detonator primed just in case--I can probably turn it off, now.",
                "frMale": "Vous \u00eates l\u00e0\u00a0! Euh... J'avais amorc\u00e9 un d\u00e9tonateur au cas o\u00f9. Je devrais peut-\u00eatre le d\u00e9sactiver.",
                "frFemale": "Vous \u00eates l\u00e0\u00a0! Euh... J'avais amorc\u00e9 un d\u00e9tonateur au cas o\u00f9. Je devrais peut-\u00eatre le d\u00e9sactiver.",
                "deMale": "Ihr habt es geschafft. Ich hatte schon einen Detonator vorbereitet, f\u00fcr alle F\u00e4lle. Ich kann ihn jetzt wohl abschalten.",
                "deFemale": "Ihr habt es geschafft. Ich hatte schon einen Detonator vorbereitet, f\u00fcr alle F\u00e4lle. Ich kann ihn jetzt wohl abschalten."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Mia. You seem a little on edge.",
            "LocalizedText": {
                "enMale": "Mia. You seem a little on edge.",
                "frMale": "Mia ? Vous me semblez tendue.",
                "frFemale": "Mia ? Vous me semblez tendue.",
                "deMale": "Mia. Ihr wirkt ein wenig nerv\u00f6s.",
                "deFemale": "Mia. Ihr wirkt ein wenig nerv\u00f6s."
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            "LocalizedOptionText": {
                "enMale": "Are you okay?",
                "frMale": "Vous allez bien ?",
                "frFemale": "Vous allez bien ?",
                "deMale": "Geht es Euch gut?",
                "deFemale": "Geht es Euch gut?"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "I could do without being blown to bits by an ally.",
            "LocalizedText": {
                "enMale": "I could do without being blown to bits by an ally.",
                "frMale": "\u00c7a me g\u00eanerait qu'une alli\u00e9e me fasse sauter en morceaux.",
                "frFemale": "\u00c7a me g\u00eanerait qu'une alli\u00e9e me fasse sauter en morceaux.",
                "deMale": "Ich muss nicht unbedingt von einer Verb\u00fcndeten in St\u00fccke gesprengt werden.",
                "deFemale": "Ich muss nicht unbedingt von einer Verb\u00fcndeten in St\u00fccke gesprengt werden."
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            "LocalizedOptionText": {
                "enMale": "I'd appreciate it.",
                "frMale": "Ce serait gentil, oui.",
                "frFemale": "Ce serait gentil, oui.",
                "deMale": "Das w\u00fcsste ich zu sch\u00e4tzen.",
                "deFemale": "Das w\u00fcsste ich zu sch\u00e4tzen."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "You think I'm sticking around on this planet for fun? You think I like working with Imps?",
            "LocalizedText": {
                "enMale": "You think I'm sticking around on this planet for fun? You think I like working with Imps?",
                "frMale": "Vous croyez que \u00e7a m'amuse d'\u00eatre sur cette plan\u00e8te ? Et de bosser pour l'Empire ?",
                "frFemale": "Vous croyez que \u00e7a m'amuse d'\u00eatre sur cette plan\u00e8te ? Et de bosser pour l'Empire ?",
                "deMale": "Glaubt Ihr, ich bleibe zum Spa\u00df auf diesem Planeten? Oder dass es mir gef\u00e4llt, mit Imperialen zu arbeiten?",
                "deFemale": "Glaubt Ihr, ich bleibe zum Spa\u00df auf diesem Planeten? Oder dass es mir gef\u00e4llt, mit Imperialen zu arbeiten?"
            },
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I committed myself to taking down the ghost cell, but that doesn't mean you can treat me like dirt.",
            "LocalizedText": {
                "enMale": "I committed myself to taking down the ghost cell, but that doesn't mean you can treat me like dirt.",
                "frMale": "Je suis l\u00e0 pour d\u00e9truire la cellule fant\u00f4me, pas pour \u00eatre trait\u00e9e comme une moins que rien.",
                "frFemale": "Je suis l\u00e0 pour d\u00e9truire la cellule fant\u00f4me, pas pour \u00eatre trait\u00e9e comme une moins que rien.",
                "deMale": "Ich habe mir vorgenommen, die Geisterzelle auszuschalten, aber das hei\u00dft nicht, dass Ihr mich wie Dreck behandeln k\u00f6nnt.",
                "deFemale": "Ich habe mir vorgenommen, die Geisterzelle auszuschalten, aber das hei\u00dft nicht, dass Ihr mich wie Dreck behandeln k\u00f6nnt."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So long as I'm around, you keep your weapons powered down. Clear?",
            "LocalizedText": {
                "enMale": "So long as I'm around, you keep your weapons powered down. Clear?",
                "frMale": "Tant que je suis dans le coin, n'utilisez pas vos armes. Compris ?",
                "frFemale": "Tant que je suis dans le coin, n'utilisez pas vos armes. Compris ?",
                "deMale": "Solange ich in der N\u00e4he bin, lasst Ihr Eure Waffen ruhen. Klar?",
                "deFemale": "Solange ich in der N\u00e4he bin, lasst Ihr Eure Waffen ruhen. Klar?"
            },
            "LocalizedOptionText": {
                "enMale": "No weapons, fool!",
                "frMale": "Pas d'armes !",
                "frFemale": "Pas d'armes !",
                "deMale": "Keine Waffen.",
                "deFemale": "Keine Waffen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Right. Because you're all the protection I need.",
            "LocalizedText": {
                "enMale": "Right. Because you're all the protection I need.",
                "frMale": "C'est vrai. Vous \u00eates l'unique protection qu'il me faut.",
                "frFemale": "C'est vrai. Vous \u00eates l'unique protection qu'il me faut.",
                "deMale": "Richtig. Weil Ihr der einzige Schutz seid, den ich brauche.",
                "deFemale": "Richtig. Weil Ihr der einzige Schutz seid, den ich brauche."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Sorry. Sitting here while the cell's watching, relying on an Imperial to help me--it makes me restless. And it's only a matter of time....",
            "LocalizedText": {
                "enMale": "Sorry. Sitting here while the cell's watching, relying on an Imperial to help me--it makes me restless. And it's only a matter of time....",
                "frMale": "D\u00e9sol\u00e9e. Mais vu que je suis recherch\u00e9e par la cellule et que mon salut vient d'un Imp\u00e9rial, il y a de quoi l'\u00eatre. Et les heures sont compt\u00e9es...",
                "frFemale": "D\u00e9sol\u00e9e. Mais vu que je suis recherch\u00e9e par la cellule et que mon salut vient d'une Imp\u00e9riale, il y a de quoi l'\u00eatre. Et les heures sont compt\u00e9es...",
                "deMale": "Tut mir leid. Hier rumsitzen, w\u00e4hrend die Zelle zusieht, mich darauf verlassen, dass ein Imperialer mir hilft - das raubt mir die Ruhe. Und es ist nur eine Frage der Zeit ...",
                "deFemale": "Tut mir leid. Hier rumsitzen, w\u00e4hrend die Zelle zusieht, mich darauf verlassen, dass ein Imperialer mir hilft - das raubt mir die Ruhe. Und es ist nur eine Frage der Zeit ..."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are we going to work together, or are we going to argue?",
            "LocalizedText": {
                "enMale": "Are we going to work together, or are we going to argue?",
                "frMale": "Vous voulez qu'on travaille ensemble, ou bien qu'on se dispute sans arr\u00eat ?",
                "frFemale": "Vous voulez qu'on travaille ensemble, ou bien qu'on se dispute sans arr\u00eat ?",
                "deMale": "Wollen wir zusammenarbeiten oder uns streiten?",
                "deFemale": "Wollen wir zusammenarbeiten oder uns streiten?"
            },
            "LocalizedOptionText": {
                "enMale": "Tone it down.",
                "frMale": "Baissez d'un ton.",
                "frFemale": "Baissez d'un ton.",
                "deMale": "Achtet auf Euren Ton.",
                "deFemale": "Achtet auf Euren Ton."
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're a terrorist, and I'm cleaning up your mess. Be glad you're useful.",
            "LocalizedText": {
                "enMale": "You're a terrorist, and I'm cleaning up your mess. Be glad you're useful.",
                "frMale": "Vous \u00eates une terroriste, et je r\u00e9pare vos erreurs. R\u00e9jouissez-vous de \u00e7a.",
                "frFemale": "Vous \u00eates une terroriste, et je r\u00e9pare vos erreurs. R\u00e9jouissez-vous de \u00e7a.",
                "deMale": "Ihr seid eine Terroristin, und ich r\u00e4ume Euren M\u00fcll weg. Seid froh, dass Ihr n\u00fctzlich seid.",
                "deFemale": "Ihr seid eine Terroristin, und ich r\u00e4ume Euren M\u00fcll weg. Seid froh, dass Ihr n\u00fctzlich seid."
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            "LocalizedOptionText": {
                "enMale": "I'll do what I have to.",
                "frMale": "Je fais ce que j'ai \u00e0 faire.",
                "frFemale": "Je fais ce que j'ai \u00e0 faire.",
                "deMale": "Ich tue, was ich tun muss.",
                "deFemale": "Ich tue, was ich tun muss."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry. I was out of line.",
            "LocalizedText": {
                "enMale": "I'm sorry. I was out of line.",
                "frMale": "Mes excuses. C'\u00e9tait d\u00e9plac\u00e9.",
                "frFemale": "Mes excuses. C'\u00e9tait d\u00e9plac\u00e9.",
                "deMale": "Tut mir leid. Das war nicht angemessen.",
                "deFemale": "Tut mir leid. Das war nicht angemessen."
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            "LocalizedOptionText": {
                "enMale": "Apologies.",
                "frMale": "Toutes mes excuses.",
                "frFemale": "Toutes mes excuses.",
                "deMale": "Entschuldigt.",
                "deFemale": "Entschuldigt."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "At least we're honest with each other. Back to work.",
            "LocalizedText": {
                "enMale": "At least we're honest with each other. Back to work.",
                "frMale": "Au moins, je sais \u00e0 quoi m'en tenir. Reprenons.",
                "frFemale": "Au moins, je sais \u00e0 quoi m'en tenir. Reprenons.",
                "deMale": "Wenigstens sind wir ehrlich zueinander. Zur\u00fcck an die Arbeit.",
                "deFemale": "Wenigstens sind wir ehrlich zueinander. Zur\u00fcck an die Arbeit."
            },
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I told you I tracked down Dragon Eyes? Your trap led straight to the terrorist supplier.",
            "LocalizedText": {
                "enMale": "I told you I tracked down Dragon Eyes? Your trap led straight to the terrorist supplier.",
                "frMale": "Vous savez que j'ai pist\u00e9 \u0152il de dragon ? On sait o\u00f9 trouver le fournisseur de la cellule.",
                "frFemale": "Vous savez que j'ai pist\u00e9 \u0152il de dragon ? On sait o\u00f9 trouver le fournisseur de la cellule.",
                "deMale": "Ich hatte Euch doch gesagt, dass ich Drachenauge aufgesp\u00fcrt habe. Eure Falle hat direkt zum Lieferanten der Terroristen gef\u00fchrt.",
                "deFemale": "Ich hatte Euch doch gesagt, dass ich Drachenauge aufgesp\u00fcrt habe. Eure Falle hat direkt zum Lieferanten der Terroristen gef\u00fchrt."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Apology accepted. Let's move on.",
            "LocalizedText": {
                "enMale": "Apology accepted. Let's move on.",
                "frMale": "Excuses accept\u00e9es. Reprenons.",
                "frFemale": "Excuses accept\u00e9es. Reprenons.",
                "deMale": "Entschuldigung angenommen. Machen wir weiter.",
                "deFemale": "Entschuldigung angenommen. Machen wir weiter."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Right. Let's get the work done.",
            "LocalizedText": {
                "enMale": "Right. Let's get the work done.",
                "frMale": "C'est vrai. Remettons-nous au travail.",
                "frFemale": "C'est vrai. Remettons-nous au travail.",
                "deMale": "Richtig. Erledigen wir die Arbeit.",
                "deFemale": "Richtig. Erledigen wir die Arbeit."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "As soon as I stop being useful, I'm dead. Or in Imperial custody--same thing.",
            "LocalizedText": {
                "enMale": "As soon as I stop being useful, I'm dead. Or in Imperial custody--same thing.",
                "frMale": "Quand je ne serai plus utile, vous allez me tuer. Ou me mettre dans une prison imp\u00e9riale. Ce qui revient au m\u00eame.",
                "frFemale": "Quand je ne serai plus utile, vous allez me tuer. Ou me mettre dans une prison imp\u00e9riale. Ce qui revient au m\u00eame.",
                "deMale": "Sobald ich nicht mehr n\u00fctzlich bin, bin ich entweder tot oder in imperialer Haft - kommt auf das Gleiche hinaus.",
                "deFemale": "Sobald ich nicht mehr n\u00fctzlich bin, bin ich entweder tot oder in imperialer Haft - kommt auf das Gleiche hinaus."
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            "SpeakerB62Id": "0000000",
            "Text": "The more you resist, the worse it'll be. But help us and you'll be treated well.",
            "LocalizedText": {
                "enMale": "The more you resist, the worse it'll be. But help us and you'll be treated well.",
                "frMale": "Plus vous r\u00e9sistez, pire ce sera. Aidez-nous et vous serez bien trait\u00e9e.",
                "frFemale": "Plus vous r\u00e9sistez, pire ce sera. Aidez-nous et vous serez bien trait\u00e9e.",
                "deMale": "Je mehr Ihr Euch widersetzt, desto schlimmer wird es. Aber wenn Ihr uns helft, werdet Ihr gut behandelt.",
                "deFemale": "Je mehr Ihr Euch widersetzt, desto schlimmer wird es. Aber wenn Ihr uns helft, werdet Ihr gut behandelt."
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            "LocalizedOptionText": {
                "enMale": "Cooperate and it'll be easier.",
                "frMale": "Coop\u00e9rez et tout se passera bien.",
                "frFemale": "Coop\u00e9rez et tout se passera bien.",
                "deMale": "Wenn Ihr kooperiert, wird es leichter.",
                "deFemale": "Wenn Ihr kooperiert, wird es leichter."
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            "SpeakerB62Id": "0000000",
            "Text": "No one's going to hurt you. You have my word.",
            "LocalizedText": {
                "enMale": "No one's going to hurt you. You have my word.",
                "frMale": "Personne ne vous fera de mal. Je vous le jure.",
                "frFemale": "Personne ne vous fera de mal. Je vous le jure.",
                "deMale": "Niemand wird Euch etwas tun. Ihr habt mein Wort.",
                "deFemale": "Niemand wird Euch etwas tun. Ihr habt mein Wort."
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            "LocalizedOptionText": {
                "enMale": "You're wrong.",
                "frMale": "Vous vous trompez.",
                "frFemale": "Vous vous trompez.",
                "deMale": "Ihr irrt Euch.",
                "deFemale": "Ihr irrt Euch."
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            "SpeakerB62Id": "0000000",
            "Text": "I guess you do have a point.",
            "LocalizedText": {
                "enMale": "I guess you do have a point.",
                "frMale": "En effet.",
                "frFemale": "En effet.",
                "deMale": "Da ist durchaus was dran.",
                "deFemale": "Da ist durchaus was dran."
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                "enMale": "True enough.",
                "frMale": "C'est vrai.",
                "frFemale": "C'est vrai.",
                "deMale": "Da ist was dran.",
                "deFemale": "Da ist was dran."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Nice to hear, even if it isn't true. Back to work.",
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                "enMale": "Nice to hear, even if it isn't true. Back to work.",
                "frMale": "C'est gentil, m\u00eame si je sais que c'est faux. Reprenons.",
                "frFemale": "C'est gentil, m\u00eame si je sais que c'est faux. Reprenons.",
                "deMale": "Sch\u00f6n, das zu h\u00f6ren, auch wenn es nicht wahr ist. Zur\u00fcck an die Arbeit.",
                "deFemale": "Sch\u00f6n, das zu h\u00f6ren, auch wenn es nicht wahr ist. Zur\u00fcck an die Arbeit."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Real nasty sort named Milosh Varta. He works for the local crime syndicate--group called \"the Exchange.\"",
            "LocalizedText": {
                "enMale": "Real nasty sort named Milosh Varta. He works for the local crime syndicate--group called \"the Exchange.\"",
                "frMale": "C'est un sale type qui s'appelle Milosh Varta. Il bosse pour le syndicat du crime d'ici, un groupe nomm\u00e9 \"L'\u00c9change.\"",
                "frFemale": "C'est un sale type qui s'appelle Milosh Varta. Il bosse pour le syndicat du crime d'ici, un groupe nomm\u00e9 \"L'\u00c9change.\"",
                "deMale": "Ein echt mieser Typ namens Milosh Varta. Er arbeitet f\u00fcr das \u00f6rtliche Verbrechersyndikat, eine Gruppe namens \"Die Exchange\".",
                "deFemale": "Ein echt mieser Typ namens Milosh Varta. Er arbeitet f\u00fcr das \u00f6rtliche Verbrechersyndikat, eine Gruppe namens \"Die Exchange\"."
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            "SpeakerB62Id": "0000000",
            "Text": "Why would the Exchange supply terrorists?",
            "LocalizedText": {
                "enMale": "Why would the Exchange supply terrorists?",
                "frMale": "Pourquoi l'\u00c9change approvisionne les terroristes ?",
                "frFemale": "Pourquoi l'\u00c9change approvisionne les terroristes ?",
                "deMale": "Warum sollte die Exchange Terroristen ausstatten?",
                "deFemale": "Warum sollte die Exchange Terroristen ausstatten?"
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            "LocalizedOptionText": {
                "enMale": "What's the link?",
                "frMale": "Quel rapport ?",
                "frFemale": "Quel rapport ?",
                "deMale": "Wo ist die Verbindung?",
                "deFemale": "Wo ist die Verbindung?"
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            "SpeakerB62Id": "0000000",
            "Text": "Been a while since I dealt with the underworld. I'm out of practice.",
            "LocalizedText": {
                "enMale": "Been a while since I dealt with the underworld. I'm out of practice.",
                "frMale": "\u00c7a fait un bail que j'ai pas eu affaire \u00e0 la p\u00e8gre. J'ai d\u00fb perdre la main, depuis.",
                "frFemale": "\u00c7a fait un bail que j'ai pas eu affaire \u00e0 la p\u00e8gre. J'ai d\u00fb perdre la main, depuis.",
                "deMale": "Ist eine Weile her, dass ich mit der Unterwelt zu tun hatte. Ich bin aus der \u00dcbung.",
                "deFemale": "Ist eine Weile her, dass ich mit der Unterwelt zu tun hatte. Ich bin aus der \u00dcbung."
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            "LocalizedOptionText": {
                "enMale": "Criminals. My favorite.",
                "frMale": "Des criminels ? J'adore \u00e7a.",
                "frFemale": "Des criminels. J'adore \u00e7a.",
                "deMale": "Kriminelle. Meine Favoriten.",
                "deFemale": "Kriminelle. Meine Favoriten."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "What's the Exchange's role on Tatooine?",
            "LocalizedText": {
                "enMale": "What's the Exchange's role on Tatooine?",
                "frMale": "Quel est le r\u00f4le de l'\u00c9change sur Tatooine ?",
                "frFemale": "Quel est le r\u00f4le de l'\u00c9change sur Tatooine ?",
                "deMale": "Welche Rolle spielt die Exchange auf Tatooine?",
                "deFemale": "Welche Rolle spielt die Exchange auf Tatooine?"
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            "LocalizedOptionText": {
                "enMale": "The Exchange?",
                "frMale": "L'\u00c9change ?",
                "frFemale": "L'\u00c9change ?",
                "deMale": "Die Exchange?",
                "deFemale": "Die Exchange?"
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I don't know a lot about them. The Exchange runs spice, gambling, extortion... broken legs and blown-up speeders.",
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                "enMale": "I don't know a lot about them. The Exchange runs spice, gambling, extortion... broken legs and blown-up speeders.",
                "frMale": "Je ne sais pas grand-chose d'eux. L'\u00c9change fait dans l'\u00e9pice, le jeu, le racket... le passage \u00e0 tabac et les explosions.",
                "frFemale": "Je ne sais pas grand-chose d'eux. L'\u00c9change fait dans l'\u00e9pice, le jeu, le racket... le passage \u00e0 tabac et les explosions.",
                "deMale": "Ich wei\u00df nicht viel \u00fcber sie. Die Exchange machen in Spice, Gl\u00fccksspiel, Erpressung ... gebrochene Knochen und gesprengte Gleiter.",
                "deFemale": "Ich wei\u00df nicht viel \u00fcber sie. Die Exchange machen in Spice, Gl\u00fccksspiel, Erpressung ... gebrochene Knochen und gesprengte Gleiter."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I don't think the cell has figured out what's happening yet.",
            "LocalizedText": {
                "enMale": "I don't think the cell has figured out what's happening yet.",
                "frMale": "Je ne pense pas que la cellule se doute de ce qui se passe.",
                "frFemale": "Je ne pense pas que la cellule se doute de ce qui se passe.",
                "deMale": "Ich glaube nicht, dass die Zelle schon wei\u00df, was hier vor sich geht.",
                "deFemale": "Ich glaube nicht, dass die Zelle schon wei\u00df, was hier vor sich geht."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "I'm sure he has Exchange protection, but his house isn't far. Afterwards, we can meet back here.",
            "LocalizedText": {
                "enMale": "I'm sure he has Exchange protection, but his house isn't far. Afterwards, we can meet back here.",
                "frMale": "Il doit \u00eatre prot\u00e9g\u00e9 par l'\u00c9change, mais il n'habite pas loin. Apr\u00e8s, on peut se retrouver ici.",
                "frFemale": "Il doit \u00eatre prot\u00e9g\u00e9 par l'\u00c9change, mais il n'habite pas loin. Apr\u00e8s, on peut se retrouver ici.",
                "deMale": "Bestimmt genie\u00dft er den Schutz der Exchange, aber sein Haus ist nicht weit entfernt. Danach k\u00f6nnen wir uns wieder hier treffen.",
                "deFemale": "Bestimmt genie\u00dft er den Schutz der Exchange, aber sein Haus ist nicht weit entfernt. Danach k\u00f6nnen wir uns wieder hier treffen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "You make it sound so easy.",
            "LocalizedText": {
                "enMale": "You make it sound so easy.",
                "frMale": "C'est aussi simple que \u00e7a.",
                "frFemale": "C'est aussi simple que \u00e7a.",
                "deMale": "Bei Euch klingt das so leicht.",
                "deFemale": "Bei Euch klingt das so leicht."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Be careful going to Milosh's home. He'll have protection.",
            "LocalizedText": {
                "enMale": "Be careful going to Milosh's home. He'll have protection.",
                "frMale": "Faites attention, chez Varta. Il doit avoir des gardes.",
                "frFemale": "Faites attention, chez Varta. Il doit avoir des gardes.",
                "deMale": "Seid vorsichtig in Miloshs Haus. Er wird Schutz haben.",
                "deFemale": "Seid vorsichtig in Miloshs Haus. Er wird Schutz haben."
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            "Text": "Hello. I'm recording this message for you. Funny thing is, I don't know your name.",
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                "deMale": "Hallo. Ich habe diese Nachricht f\u00fcr Euch aufgezeichnet. Lustig, ich wei\u00df nicht mal Euren Namen.",
                "deFemale": "Hallo. Ich habe diese Nachricht f\u00fcr Euch aufgezeichnet. Lustig, ich wei\u00df nicht mal Euren Namen."
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            "Text": "By now, you've talked to Milosh. I hope he gave you what you need to find the village, because I've done all I can.",
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                "enMale": "By now, you've talked to Milosh. I hope he gave you what you need to find the village, because I've done all I can.",
                "frMale": "Bien, vous avez d\u00fb parler \u00e0 Milosh. J'esp\u00e8re que vous savez comment trouver le village, car j'ai fait tout ce que je pouvais.",
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                "deFemale": "Ihr habt mittlerweile mit Milosh geredet. Ich hoffe, er hat Euch gegeben, was Ihr braucht, um das Dorf zu finden, denn ich habe alles getan, was ich kann."
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            "Text": "Even sent everything I know about the Eagle's network to Intelligence.",
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                "frMale": "J'ai m\u00eame envoy\u00e9 tout ce que je savais sur le r\u00e9seau de l'Aigle \u00e0 vos Services Secrets.",
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            "Text": "But now I'm leaving, because I know how this ends. After the ghost cell is neutralized, you turn me in.",
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                "frMale": "Maintenant, je dois partir, car je sais comment \u00e7a finira. Une fois la cellule fant\u00f4me neutralis\u00e9e, vous me livrerez.",
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                "deFemale": "Doch nun muss ich fort, da ich genau wei\u00df, wie das hier endet. Sobald die Geisterzelle neutralisiert ist, nehmt Ihr mich in Haft."
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            "Text": "I can't give myself up to a life of torture. I mean to keep resisting the Empire. Maybe join up with the Republic. Something.",
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                "deFemale": "Ich kann mich nicht in ein Leben unter Folter f\u00fcgen. Ich werde mich weiterhin dem Imperium widersetzen. Vielleicht schlie\u00df ich mich der Republik an. Mal sehen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Anyway. Destroy the village. Kill the Old Man. They're not part of the resistance. They're something evil.",
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                "enMale": "Anyway. Destroy the village. Kill the Old Man. They're not part of the resistance. They're something evil.",
                "frMale": "Enfin bref. D\u00e9truisez le village. Tuez le Patriarche. Ce ne sont pas des r\u00e9sistants ; ce sont des \u00eatres ignobles.",
                "frFemale": "Enfin bref. D\u00e9truisez le village. Tuez le Patriarche. Ce ne sont pas des r\u00e9sistants ; ce sont des \u00eatres ignobles.",
                "deMale": "Wie auch immer. Zerst\u00f6rt das Dorf. T\u00f6tet den alten Herrn. Sie geh\u00f6ren nicht zum Widerstand. Sie sind einfach nur b\u00f6se.",
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            "Text": "I like you... but I can't trust you. You're an Imperial, and I'm a \"terrorist.\"",
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            "Text": "Oh, I had a few doubts. You don't seem awful. But you're still an Imperial, and I know where your loyalties lie.",
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                "enMale": "Oh, I had a few doubts. You don't seem awful. But you're still an Imperial, and I know where your loyalties lie.",
                "frMale": "Oui, j'ai eu des doutes. Vous les avez effac\u00e9s. Mais vous \u00eates avec l'Empire et je sais que vous lui resterez fid\u00e8le.",
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            "SpeakerB62Id": "RypmMrM",
            "Text": "Understood. A pity she left, though... we would've liked to've changed her mind about the Empire.",
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                "enMale": "Understood. A pity she left, though... we would've liked to've changed her mind about the Empire.",
                "frMale": "Bien compris. Mais son d\u00e9part nous chagrine. Nous aurions aim\u00e9 lui faire changer d'avis sur l'Empire.",
                "frFemale": "Bien compris. Mais son d\u00e9part nous chagrine. Nous aurions aim\u00e9 lui faire changer d'avis sur l'Empire.",
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                "deFemale": "Verstanden. Trotzdem schade, dass sie fort ist. Wir h\u00e4tten gerne Ihre Einstellung dem Imperium gegen\u00fcber ge\u00e4ndert."
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            "Text": "We're better off without her. She was trouble.",
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                "enMale": "We're better off without her. She was trouble.",
                "frMale": "On sera mieux sans elle. Elle nous aurait g\u00ean\u00e9s.",
                "frFemale": "On sera mieux sans elle. Elle nous aurait g\u00ean\u00e9es.",
                "deMale": "Ohne sie sind wir besser dran. Sie macht nur \u00c4rger.",
                "deFemale": "Ohne sie sind wir besser dran. Sie macht nur \u00c4rger."
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                "enMale": "Be glad Mia's gone.",
                "frMale": "Bon d\u00e9barras.",
                "frFemale": "Bon d\u00e9barras.",
                "deMale": "Seid froh, dass Mia fort ist.",
                "deFemale": "Seid froh, dass Mia fort ist."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Careful. The Old Man....",
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                "enMale": "Careful. The Old Man....",
                "frMale": "Attention ! Le Patriarche...",
                "frFemale": "Attention ! Le Patriarche...",
                "deMale": "Seid vorsichtig. Der alte Herr ...",
                "deFemale": "Seid vorsichtig. Der alte Herr ..."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "DsBgwyO",
            "Text": "Not a shock their guy is connected to the ghost cell. Milosh must get supplies through Mos Ila and ship them to the village.",
            "LocalizedText": {
                "enMale": "Not a shock their guy is connected to the ghost cell. Milosh must get supplies through Mos Ila and ship them to the village.",
                "frMale": "Pas \u00e9tonnant que Varta soit li\u00e9 \u00e0 la cellule fant\u00f4me. Il doit r\u00e9cup\u00e9rer des marchandises \u00e0 Mos Ila et les amener au village.",
                "frFemale": "Pas \u00e9tonnant que Varta soit li\u00e9 \u00e0 la cellule fant\u00f4me. Il doit r\u00e9cup\u00e9rer des marchandises \u00e0 Mos Ila et les amener au village.",
                "deMale": "Keine gro\u00dfe \u00dcberraschung, dass ihr Typ mit der Geisterzelle in Verbindung steht. Milosh muss Versorgungsg\u00fcter \u00fcber Mos Ila bekommen und sie ins Dorf schicken.",
                "deFemale": "Keine gro\u00dfe \u00dcberraschung, dass ihr Typ mit der Geisterzelle in Verbindung steht. Milosh muss Versorgungsg\u00fcter \u00fcber Mos Ila bekommen und sie ins Dorf schicken."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So--I need to get a hardened criminal talking about his terrorist clients. Is that all?",
            "LocalizedText": {
                "enMale": "So--I need to get a hardened criminal talking about his terrorist clients. Is that all?",
                "frMale": "Donc... je dois obliger un criminel endurci \u00e0 me parler de ses clients terroristes. Ce sera tout ?",
                "frFemale": "Donc... je dois obliger un criminel endurci \u00e0 me parler de ses clients terroristes. Ce sera tout ?",
                "deMale": "Also muss ich einen abgebr\u00fchten Kriminellen dazu bringen, \u00fcber seine Terrorzelle zu plaudern. Ist das alles?",
                "deFemale": "Also muss ich einen abgebr\u00fchten Kriminellen dazu bringen, \u00fcber seine Terrorzelle zu plaudern. Ist das alles?"
            },
            "LocalizedOptionText": {
                "enMale": "Can't anything be simple?",
                "frMale": "Pourquoi faire simple... ?",
                "frFemale": "Pourquoi faire simple... ?",
                "deMale": "Warum ist nichts einfach?",
                "deFemale": "Warum ist nichts einfach?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We need to know how he does it. I'll pay him a visit.",
            "LocalizedText": {
                "enMale": "We need to know how he does it. I'll pay him a visit.",
                "frMale": "Il faut savoir comment il proc\u00e8de. Je vais lui rendre visite.",
                "frFemale": "Il faut savoir comment il proc\u00e8de. Je vais lui rendre visite.",
                "deMale": "Wir m\u00fcssen wissen, wie er das macht. Ich besuche ihn mal.",
                "deFemale": "Wir m\u00fcssen wissen, wie er das macht. Ich besuche ihn mal."
            },
            "LocalizedOptionText": {
                "enMale": "He's our man, then.",
                "frMale": "C'est donc notre homme.",
                "frFemale": "C'est donc notre homme.",
                "deMale": "Er ist also unser Mann.",
                "deFemale": "Er ist also unser Mann."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "After the cantina, Milosh could have assassins prepared. Or he might be dead.",
            "LocalizedText": {
                "enMale": "After the cantina, Milosh could have assassins prepared. Or he might be dead.",
                "frMale": "Apr\u00e8s la cantina, Milosh doit \u00eatre bien entour\u00e9. Ou peut-\u00eatre est-il mort.",
                "frFemale": "Apr\u00e8s la cantina, Milosh doit \u00eatre bien entour\u00e9. Ou peut-\u00eatre est-il mort.",
                "deMale": "Nach der Cantina hat Milosh vielleicht Attent\u00e4ter vorbereitet. Oder er ist tot.",
                "deFemale": "Nach der Cantina hat Milosh vielleicht Attent\u00e4ter vorbereitet. Oder er ist tot."
            },
            "LocalizedOptionText": {
                "enMale": "He might be expecting me.",
                "frMale": "Il doit s'attendre \u00e0 ma visite.",
                "frFemale": "Il doit s'attendre \u00e0 ma visite.",
                "deMale": "Vielleicht erwartet er mich.",
                "deFemale": "Vielleicht erwartet er mich."
            },
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            "SpeakerB62Id": "RypmMrM",
            "Text": "Cipher? If she's gone... what do we do now?",
            "LocalizedText": {
                "enMale": "Cipher? If she's gone... what do we do now?",
                "frMale": "Op\u00e9rateur ? Sans Mia... qu'allons-nous faire ?",
                "frFemale": "Op\u00e9rateur ? Sans Mia... qu'allons-nous faire ?",
                "deMale": "Ziffer? Wenn sie weg ist ... Was machen wir nun?",
                "deFemale": "Ziffer? Wenn sie weg ist ... Was machen wir nun?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We go to the Exchange drop point and find the terrorist village. Same as before.",
            "LocalizedText": {
                "enMale": "We go to the Exchange drop point and find the terrorist village. Same as before.",
                "frMale": "On va aller au point de livraison de l'\u00c9change et trouver le village terroriste. Comme pr\u00e9vu.",
                "frFemale": "On va aller au point de livraison de l'\u00c9change et trouver le village terroriste. Comme pr\u00e9vu.",
                "deMale": "Wir gehen zum \u00dcbergabepunkt der Exchange und finden das Dorf. Genau wie geplant.",
                "deFemale": "Wir gehen zum \u00dcbergabepunkt der Exchange und finden das Dorf. Genau wie geplant."
            },
            "LocalizedOptionText": {
                "enMale": "This doesn't change anything.",
                "frMale": "\u00c7a ne change pas grand-chose.",
                "frFemale": "\u00c7a ne change pas grand-chose.",
                "deMale": "Das \u00e4ndert gar nichts.",
                "deFemale": "Das \u00e4ndert gar nichts."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Imperial Intelligence will find her. In the meantime, we have work.",
            "LocalizedText": {
                "enMale": "Imperial Intelligence will find her. In the meantime, we have work.",
                "frMale": "Les Services Secrets de l'Empire la trouveront. En attendant, on a du boulot.",
                "frFemale": "Les Services Secrets de l'Empire la trouveront. En attendant, on a du boulot.",
                "deMale": "Der Imperiale Geheimdienst wird sie finden. In der Zwischenzeit haben wir Arbeit vor uns.",
                "deFemale": "Der Imperiale Geheimdienst wird sie finden. In der Zwischenzeit haben wir Arbeit vor uns."
            },
            "LocalizedOptionText": {
                "enMale": "She can't hide forever.",
                "frMale": "Elle ne pourra pas se cacher \u00e9ternellement.",
                "frFemale": "Elle ne pourra pas se cacher \u00e9ternellement.",
                "deMale": "Sie kann sich nicht f\u00fcr immer verstecken.",
                "deFemale": "Sie kann sich nicht f\u00fcr immer verstecken."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "xsT1q52",
            "Text": "I used to blow things up, too, but I don't get self-righteous about it.",
            "LocalizedText": {
                "enMale": "I used to blow things up, too, but I don't get self-righteous about it.",
                "frMale": "Moi aussi, j'ai fait sauter des trucs, mais \u00e7a ne me donne pas cet air suffisant.",
                "frFemale": "Moi aussi, j'ai fait sauter des trucs, mais \u00e7a ne me donne pas cet air suffisant.",
                "deMale": "Ich hab auch Sachen in die Luft gejagt, aber ich werd deswegen nicht gleich selbstgerecht.",
                "deFemale": "Ich hab auch Sachen in die Luft gejagt, aber ich werd deswegen nicht gleich selbstgerecht."
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            "SpeakerB62Id": "xsT1q52",
            "Text": "Anyway, what now? We're down by one.",
            "LocalizedText": {
                "enMale": "Anyway, what now? We're down by one.",
                "frMale": "Bon, on fait quoi ? \u00c7a fait une de moins.",
                "frFemale": "Bon, on fait quoi ? \u00c7a fait une de moins.",
                "deMale": "Aber egal, was nun? Jetzt sind wir einer weniger.",
                "deFemale": "Aber egal, was nun? Jetzt sind wir einer weniger."
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            "NodeId": 428,
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            "SpeakerB62Id": "xsT1q52",
            "Text": "Got it. Check out the drop point, next? Get ourselves a ride to the terror cell....",
            "LocalizedText": {
                "enMale": "Got it. Check out the drop point, next? Get ourselves a ride to the terror cell....",
                "frMale": "\u00c7a marche. On va au point de livraison. Un aller simple pour la cellule de la terreur...",
                "frFemale": "\u00c7a marche. On va au point de livraison. Un aller simple pour la cellule de la terreur...",
                "deMale": "Kapiert. Als N\u00e4chstes schauen wir den \u00dcbergabepunkt an? Dann mal auf zur Terrorzelle ...",
                "deFemale": "Kapiert. Als N\u00e4chstes schauen wir den \u00dcbergabepunkt an? Dann mal auf zur Terrorzelle ..."
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "RypmMrM",
            "Text": "Understood. We'll follow your lead to the Exchange drop point.",
            "LocalizedText": {
                "enMale": "Understood. We'll follow your lead to the Exchange drop point.",
                "frMale": "Bien compris. Nous vous suivons au point de livraison de l'\u00c9change.",
                "frFemale": "Bien compris. Nous vous suivons au point de livraison de l'\u00c9change.",
                "deMale": "Verstanden. Wir folgen Euch zum \u00dcbergabepunkt der Exchange.",
                "deFemale": "Verstanden. Wir folgen Euch zum \u00dcbergabepunkt der Exchange."
            },
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            "SpeakerB62Id": "xsT1q52",
            "Text": "Works for me. Let's get going.",
            "LocalizedText": {
                "enMale": "Works for me. Let's get going.",
                "frMale": "\u00c7a me va. Allons-y.",
                "frFemale": "\u00c7a me va. Allons-y.",
                "deMale": "Soll mir Recht sein. Gehen wir's an.",
                "deFemale": "Soll mir Recht sein. Gehen wir's an."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Good luck, stranger.",
            "LocalizedText": {
                "enMale": "Good luck, stranger.",
                "frMale": "Bonne chance, \u00e9tranger.",
                "frFemale": "Bonne chance, \u00e9trang\u00e8re.",
                "deMale": "Viel Gl\u00fcck, Fremder.",
                "deFemale": "Viel Gl\u00fcck, Fremde."
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            "Text": "Then they started kidnapping civilians. Brought them to the village so we could \"practice.\" That's when I slipped away.",
            "LocalizedText": {
                "enMale": "Then they started kidnapping civilians. Brought them to the village so we could \"practice.\" That's when I slipped away.",
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                "frFemale": "Puis, on s'est mis \u00e0 kidnapper des civils. On les emmenait au village pour \"s'entra\u00eener\". C'est l\u00e0 que je me suis enfuie.",
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