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cnv.location.tatooine.class.spy.bartender

  • 96. - You again? Don't think there's much I can do for you.
  • 2. - So the Imperials come in with three astromech droids, and I'm thinking to myself--
    • 4. - Other customer. You see?
      • 6. - I see. You want something? I'm a little busy, here.
        • 7. Option - I need information.Player - I'm looking for a man. "Dragon Eyes." You heard of him?
        • 9. Option - Just here to chat.Player - Thought I'd pay a visit, have a drink or two. That a problem?
          • 30. - No... most strangers have reasons for coming here, though.
            • 31. Option - Can you keep this quiet?Player - I've got my reasons, but I don't need them made public. You know the name "Dragon Eyes"?
              • 41. - You want discretion? You are in the wrong place!
            • 32. Option - Speaking of strangers...Player - Don't suppose you've heard of a man called "Dragon Eyes"?
            • 33. Option - I'm desperate for help.Player - Look, I'll be straight--there's this guy, Dragon Eyes, and I need to find him fast.
              +50 Influence : disapproves.
              • 35. - In trouble, are you? Sound like you are hopeless!
                • 37. - Shut up, you.
                  • 34. - Dragon Eyes... doesn't ring any bells, but that don't mean much. What's this guy to you?
        • 8. Option - I want Dragon Eyes!Player - You're going to tell me how to find Dragon Eyes, and you're going to tell me now.
          +200 Influence : approves.
          • 10. - Whoa, whoa! I don't know what you're talking about.
            • 12. - I am drinking. I do not notice this.
              • 14. - Look, a lot of people pass through here. I can't keep track of them all. What's this guy to you?
                • 16. Option - We have business together.Player - The two of us have shared interests. A meeting could be profitable.
                • 18. Option - Not your concern.Player - I'm not sure I'm supposed to talk about it.
                  • 24. - Well, I'll keep an ear out, but I can't promise much.
                    • 26. <Non-dialogue segment.>
                  • 45. - If you say so. Sorry I can't be any real help.
                    • 46. <Non-dialogue segment.>
                • 15. Option - I want him dead.Player - Dragon Eyes cheated me, betrayed me and almost got me killed. I want to repay the favor.
                  • 19. - I won't stop you. Just don't shoot up the place, huh? Please?
                    • 20. <Non-dialogue segment.>
                      • 21. - Let's ask around, see if one of these losers can find a clue....
                      • 22. - We'll start questioning the others. A few credits may loosen lips.
                      • 23. - Ask around all you want, though. Not my bother.
                        • 55. - Good news. An old Rodian left the cantina a few minutes ago. Fidgety, nervous--I'm tracking him. Might be going to Dragon Eyes.
                          • 67. - The bad news is ghost cell assassins are all over. They're coming to kill you.
                            • 70. Option - You're sure?Player - How do you know they're after me?
                              • 81. - They're watching the cantina. Don't see anyone else they'd want to kill.
                            • 68. Option - That was fast.Player - Didn't expect them so soon.
                              • 74. - Yeah. Sorry.
                                • 78. - They've got stealth tech and street clothes. No way to find and fight them all.
                            • 69. Option - I can take them.Player - Let them try. I won't make it easy.
                              • 71. - Yeah, I bet you won't. But say you survive--half of them are using stealth tech, half of them are disguised as locals.
                                • 73. - You won't find them all. They'll keep following, waiting, and sooner or later you'll have a knife in your throat. It's how they work.
                                  • 76. - You need to get them off your back and now. Take the offensive--draw them into an ambush.
                                    • 84. Option - How?Player - Any specific suggestions?
                                    • 85. Option - Got it.Player - That's a good idea.
                                    • 87. Option - I know my job, thanks.Player - I didn't ask for your advice.
                                      • 88. - If that were true, there wouldn't be a ghost cell, would there?
                                        • 90. - Grab a speeder out of town. There's an old wind farm not far... plenty of cover, and dust's good for jamming stealth. Should hide the bodies, too.
                                          • 94. - Look, I have to go--they'll be looking for me. Talk later.
                                            • 95. <Conversation Exit>
  • 1. - Can't you see I'm busy? I can't serve you now.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.tatooine.class.spy.bartender
Other Sites:
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            "Text": "So the Imperials come in with three astromech droids, and I'm thinking to myself--",
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            "Text": "I'm looking for a man. \"Dragon Eyes.\" You heard of him?",
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                "frMale": "Je cherche un homme. \"\u0152il de dragon\". \u00c7a vous dit quelque chose ?",
                "frFemale": "Je cherche un homme. \"\u0152il de dragon\". \u00c7a vous dit quelque chose ?",
                "deMale": "Ich suche einen Mann - Drachenauge. Schon mal geh\u00f6rt?",
                "deFemale": "Ich suche einen Mann - Drachenauge. Schon mal geh\u00f6rt?"
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                "enMale": "I need information.",
                "frMale": "J'ai besoin d'informations.",
                "frFemale": "J'ai besoin d'informations.",
                "deMale": "Ich brauche Informationen.",
                "deFemale": "Ich brauche Informationen."
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                "frMale": "Vous allez me dire o\u00f9 trouver \u0152il de dragon, et vous allez le faire maintenant.",
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                "enMale": "I want Dragon Eyes!",
                "frMale": "Je veux \u0152il de dragon !",
                "frFemale": "Je veux \u0152il de dragon !",
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                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Thought I'd pay a visit, have a drink or two. That a problem?",
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                "enMale": "Thought I'd pay a visit, have a drink or two. That a problem?",
                "frMale": "J'ai vu de la lumi\u00e8re, alors je suis entr\u00e9. C'est interdit ?",
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                "deMale": "Ich dachte, ich schau mal vorbei und hebe ein Gl\u00e4schen oder zwei. Ist das ein Problem?",
                "deFemale": "Ich dachte, ich schau mal vorbei und hebe ein Gl\u00e4schen oder zwei. Ist das ein Problem?"
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                "enMale": "Just here to chat.",
                "frMale": "Je veux juste discuter.",
                "frFemale": "Je veux juste discuter.",
                "deMale": "Ich bin nur auf einen Schwatz hier.",
                "deFemale": "Ich bin nur auf einen Schwatz hier."
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            "Text": "Whoa, whoa! I don't know what you're talking about.",
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                "enMale": "Whoa, whoa! I don't know what you're talking about.",
                "frMale": "H\u00e9, l\u00e0 ! Je vois pas de quoi vous parlez.",
                "frFemale": "H\u00e9, l\u00e0 ! Je vois pas de quoi vous parlez.",
                "deMale": "Immer mit der Ruhe! Ich wei\u00df gar nicht, wovon Ihr redet.",
                "deFemale": "Immer mit der Ruhe! Ich wei\u00df gar nicht, wovon Ihr redet."
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            "Text": "I am drinking. I do not notice this.",
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                "frMale": "Je bois mon verre. Je fais rien d'autre.",
                "frFemale": "Je bois mon verre. Je fais rien d'autre.",
                "deMale": "Ich trinke hier nur. Ich merke gar nicht, was um mich rum vorgeht.",
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            "SpeakerB62Id": "hzTd25D",
            "Text": "Look, a lot of people pass through here. I can't keep track of them all. What's this guy to you?",
            "LocalizedText": {
                "enMale": "Look, a lot of people pass through here. I can't keep track of them all. What's this guy to you?",
                "frMale": "\u00c9coutez, il y a beaucoup de passage ici. Je ne peux pas me souvenir de tout. Pourquoi le cherchez-vous ?",
                "frFemale": "\u00c9coutez, il y a beaucoup de passage ici. Je ne peux pas me souvenir de tout. Pourquoi le cherchez-vous ?",
                "deMale": "Also wisst Ihr, hier kommen jede Menge Leute vorbei. Ich hab da gar keinen \u00dcberblick. Was wollt Ihr denn von dem Typ?",
                "deFemale": "Also wisst Ihr, hier kommen jede Menge Leute vorbei. Ich hab da gar keinen \u00dcberblick. Was wollt Ihr denn von dem Typ?"
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            "Text": "Dragon Eyes cheated me, betrayed me and almost got me killed. I want to repay the favor.",
            "LocalizedText": {
                "enMale": "Dragon Eyes cheated me, betrayed me and almost got me killed. I want to repay the favor.",
                "frMale": "\u0152il de dragon m'a escroqu\u00e9, trahi et [{M}]failli me tuer. Je veux lui rendre la pareille.",
                "frFemale": "\u0152il de dragon m'a escroqu\u00e9e, trahie et [{M}]a failli me tuer. Je veux lui rendre la pareille.",
                "deMale": "Drachenauge hat mich betrogen, verraten und beinahe umgebracht. Das will ich ihm heimzahlen.",
                "deFemale": "Drachenauge hat mich betrogen, verraten und beinahe umgebracht. Das will ich ihm heimzahlen."
            },
            "LocalizedOptionText": {
                "enMale": "I want him dead.",
                "frMale": "Je veux qu'il meure.",
                "frFemale": "Je veux qu'il meure.",
                "deMale": "Er soll sterben.",
                "deFemale": "Er soll sterben."
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            "NodeId": 16,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The two of us have shared interests. A meeting could be profitable.",
            "LocalizedText": {
                "enMale": "The two of us have shared interests. A meeting could be profitable.",
                "frMale": "On a des int\u00e9r\u00eats communs. Une rencontre serait tr\u00e8s enrichissante.",
                "frFemale": "On a des int\u00e9r\u00eats communs. Une rencontre serait tr\u00e8s enrichissante.",
                "deMale": "Er und ich haben gemeinsame Interessen. Ein Treffen k\u00f6nnte beiden von Nutzen sein.",
                "deFemale": "Er und ich haben gemeinsame Interessen. Ein Treffen k\u00f6nnte beiden von Nutzen sein."
            },
            "LocalizedOptionText": {
                "enMale": "We have business together.",
                "frMale": "On fait affaire, lui et moi.",
                "frFemale": "On fait affaire, lui et moi.",
                "deMale": "Etwas Gesch\u00e4ftliches besprechen.",
                "deFemale": "Etwas Gesch\u00e4ftliches besprechen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.spy.bartender",
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        "18": {
            "NodeId": 18,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not sure I'm supposed to talk about it.",
            "LocalizedText": {
                "enMale": "I'm not sure I'm supposed to talk about it.",
                "frMale": "Je ne peux pas en dire plus.",
                "frFemale": "Je ne peux pas en dire plus.",
                "deMale": "Dar\u00fcber sollte ich nicht reden.",
                "deFemale": "Dar\u00fcber sollte ich nicht reden."
            },
            "LocalizedOptionText": {
                "enMale": "Not your concern.",
                "frMale": "\u00c7a ne vous regarde pas.",
                "frFemale": "\u00c7a ne vous regarde pas.",
                "deMale": "Das braucht Euch nicht zu k\u00fcmmern.",
                "deFemale": "Das braucht Euch nicht zu k\u00fcmmern."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hzTd25D",
            "Text": "I won't stop you. Just don't shoot up the place, huh? Please?",
            "LocalizedText": {
                "enMale": "I won't stop you. Just don't shoot up the place, huh? Please?",
                "frMale": "Je comprends. Mais vous pourrez faire \u00e7a ailleurs qu'ici ? S'il vous pla\u00eet ?",
                "frFemale": "Je comprends. Mais vous pourrez faire \u00e7a ailleurs qu'ici ? S'il vous pla\u00eet ?",
                "deMale": "Von mir aus. Hauptsache, Ihr ballert hier nicht rum, ja? Versprochen?",
                "deFemale": "Von mir aus. Hauptsache, Ihr ballert hier nicht rum, ja? Versprochen?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.spy.bartender",
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        },
        "20": {
            "NodeId": 20,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "21": {
            "NodeId": 21,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "xsT1q52",
            "Text": "Let's ask around, see if one of these losers can find a clue....",
            "LocalizedText": {
                "enMale": "Let's ask around, see if one of these losers can find a clue....",
                "frMale": "Demandons aux clients, ces rat\u00e9s savent peut-\u00eatre quelque chose.",
                "frFemale": "Demandons aux clients, ces rat\u00e9s savent peut-\u00eatre quelque chose.",
                "deMale": "H\u00f6ren wir uns doch mal um, vielleicht hat ja einer dieser Penner einen Hinweis f\u00fcr uns ...",
                "deFemale": "H\u00f6ren wir uns doch mal um, vielleicht hat ja einer dieser Penner einen Hinweis f\u00fcr uns ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.spy.bartender",
            "GenericNodeNumber": 0
        },
        "22": {
            "NodeId": 22,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "RypmMrM",
            "Text": "We'll start questioning the others. A few credits may loosen lips.",
            "LocalizedText": {
                "enMale": "We'll start questioning the others. A few credits may loosen lips.",
                "frMale": "Nous allons interroger les autres. Quelques cr\u00e9dits devraient d\u00e9lier les langues.",
                "frFemale": "Nous allons interroger les autres. Quelques cr\u00e9dits devraient d\u00e9lier les langues.",
                "deMale": "Wir befragen jetzt mal die anderen. Vielleicht reden sie ja, wenn ein paar Credits winken.",
                "deFemale": "Wir befragen jetzt mal die anderen. Vielleicht reden sie ja, wenn ein paar Credits winken."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.tatooine.class.spy.bartender",
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            "NodeId": 23,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hzTd25D",
            "Text": "Ask around all you want, though. Not my bother.",
            "LocalizedText": {
                "enMale": "Ask around all you want, though. Not my bother.",
                "frMale": "Mais vous pouvez mener votre enqu\u00eate ici. \u00c7a ne me d\u00e9range pas.",
                "frFemale": "Mais vous pouvez mener votre enqu\u00eate ici. \u00c7a ne me d\u00e9range pas.",
                "deMale": "Von mir aus, fragt ruhig. Damit habe ich nichts zu tun.",
                "deFemale": "Von mir aus, fragt ruhig. Damit habe ich nichts zu tun."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.spy.bartender",
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        },
        "24": {
            "NodeId": 24,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hzTd25D",
            "Text": "Well, I'll keep an ear out, but I can't promise much.",
            "LocalizedText": {
                "enMale": "Well, I'll keep an ear out, but I can't promise much.",
                "frMale": "Eh bien, je vais ouvrir les oreilles, mais je ne vous promets rien.",
                "frFemale": "Eh bien, je vais ouvrir les oreilles, mais je ne vous promets rien.",
                "deMale": "Also, ich werd mich mal umh\u00f6ren, aber versprechen kann ich nichts.",
                "deFemale": "Also, ich werd mich mal umh\u00f6ren, aber versprechen kann ich nichts."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "hzTd25D",
            "Text": "No... most strangers have reasons for coming here, though.",
            "LocalizedText": {
                "enMale": "No... most strangers have reasons for coming here, though.",
                "frMale": "Non... mais les \u00e9trangers ont toujours une bonne raison de venir ici.",
                "frFemale": "Non... mais les \u00e9trangers ont toujours une bonne raison de venir ici.",
                "deMale": "Nein ... aber die meisten Fremden haben ihre Gr\u00fcnde, um herzukommen.",
                "deFemale": "Nein ... aber die meisten Fremden haben ihre Gr\u00fcnde, um herzukommen."
            },
            "CnvAlienVONode": -1,
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        "31": {
            "NodeId": 31,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I've got my reasons, but I don't need them made public. You know the name \"Dragon Eyes\"?",
            "LocalizedText": {
                "enMale": "I've got my reasons, but I don't need them made public. You know the name \"Dragon Eyes\"?",
                "frMale": "J'en ai une aussi, mais je ne veux pas l'\u00e9bruiter. \"\u0152il de dragon\", vous connaissez ?",
                "frFemale": "J'en ai une aussi, mais je ne veux pas l'\u00e9bruiter. \"\u0152il de dragon\", vous connaissez ?",
                "deMale": "Ich habe meine Gr\u00fcnde, aber das braucht nicht jeder zu wissen. Sagt Euch der Name \"Drachenauge\" irgendwas?",
                "deFemale": "Ich habe meine Gr\u00fcnde, aber das braucht nicht jeder zu wissen. Sagt Euch der Name \"Drachenauge\" irgendwas?"
            },
            "LocalizedOptionText": {
                "enMale": "Can you keep this quiet?",
                "frMale": "Vous pouvez rester discret ?",
                "frFemale": "Vous pouvez rester discret ?",
                "deMale": "K\u00f6nnt Ihr das f\u00fcr Euch behalten?",
                "deFemale": "K\u00f6nnt Ihr das f\u00fcr Euch behalten?"
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't suppose you've heard of a man called \"Dragon Eyes\"?",
            "LocalizedText": {
                "enMale": "Don't suppose you've heard of a man called \"Dragon Eyes\"?",
                "frMale": "Est-ce que vous connaissez un certain \"\u0152il de dragon\" ?",
                "frFemale": "Est-ce que vous connaissez un certain \"\u0152il de dragon\" ?",
                "deMale": "Ihr kennt nicht zuf\u00e4llig einen Mann namens \"Drachenauge\"?",
                "deFemale": "Ihr kennt nicht zuf\u00e4llig einen Mann namens \"Drachenauge\"?"
            },
            "LocalizedOptionText": {
                "enMale": "Speaking of strangers...",
                "frMale": "En parlant d'\u00e9trangers...",
                "frFemale": "En parlant d'\u00e9trangers...",
                "deMale": "Apropos Fremde ...",
                "deFemale": "Apropos Fremde ..."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "psoDz6V",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Look, I'll be straight--there's this guy, Dragon Eyes, and I need to find him fast.",
            "LocalizedText": {
                "enMale": "Look, I'll be straight--there's this guy, Dragon Eyes, and I need to find him fast.",
                "frMale": "Bon, \u00e9coutez, il y a ce type, \"\u0152il de dragon\", que je dois trouver, et vite.",
                "frFemale": "Bon, \u00e9coutez, il y a ce type, \"\u0152il de dragon\", que je dois trouver, et vite.",
                "deMale": "Ich will nicht drum herumreden. Es gibt da einen Mann namens Drachenauge. Den muss ich finden, und zwar schnell.",
                "deFemale": "Ich will nicht drum herumreden. Es gibt da einen Mann namens Drachenauge. Den muss ich finden, und zwar schnell."
            },
            "LocalizedOptionText": {
                "enMale": "I'm desperate for help.",
                "frMale": "J'ai vraiment besoin d'aide.",
                "frFemale": "J'ai vraiment besoin d'aide.",
                "deMale": "Ich brauche unbedingt Hilfe.",
                "deFemale": "Ich brauche unbedingt Hilfe."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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        "34": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "hzTd25D",
            "Text": "Dragon Eyes... doesn't ring any bells, but that don't mean much. What's this guy to you?",
            "LocalizedText": {
                "enMale": "Dragon Eyes... doesn't ring any bells, but that don't mean much. What's this guy to you?",
                "frMale": "\u0152il de dragon... jamais entendu parler, mais \u00e7a veut rien dire. Pourquoi vous le cherchez ?",
                "frFemale": "\u0152il de dragon... jamais entendu parler, mais \u00e7a veut rien dire. Pourquoi vous le cherchez ?",
                "deMale": "Drachenauge - kommt mir nicht bekannt vor, aber das will nichts hei\u00dfen. Was wollt Ihr denn von ihm?",
                "deFemale": "Drachenauge - kommt mir nicht bekannt vor, aber das will nichts hei\u00dfen. Was wollt Ihr denn von ihm?"
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "toMu7h4",
            "Text": "In trouble, are you? Sound like you are hopeless!",
            "LocalizedText": {
                "enMale": "In trouble, are you? Sound like you are hopeless!",
                "frMale": "Vous avez des probl\u00e8mes ? \u00c7a a l'air grave !",
                "frFemale": "Vous avez des probl\u00e8mes ? \u00c7a a l'air grave !",
                "deMale": "Ihr steckt wohl in Schwierigkeiten, was? H\u00f6rt sich hoffnungslos an.",
                "deFemale": "Ihr steckt wohl in Schwierigkeiten, was? H\u00f6rt sich hoffnungslos an."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "hzTd25D",
            "Text": "Shut up, you.",
            "LocalizedText": {
                "enMale": "Shut up, you.",
                "frMale": "Toi, boucle-la.",
                "frFemale": "Toi, boucle-la.",
                "deMale": "Ach, seid still.",
                "deFemale": "Ach, seid still."
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            "Text": "You want discretion? You are in the wrong place!",
            "LocalizedText": {
                "enMale": "You want discretion? You are in the wrong place!",
                "frMale": "Ne pas l'\u00e9bruiter ? \u00c7a va \u00eatre dur, ici !",
                "frFemale": "Ne pas l'\u00e9bruiter ? \u00c7a va \u00eatre dur, ici !",
                "deMale": "Ihr wollt Diskretion? Dann seid Ihr hier am falschen Ort.",
                "deFemale": "Ihr wollt Diskretion? Dann seid Ihr hier am falschen Ort."
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            "Text": "If you say so. Sorry I can't be any real help.",
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                "enMale": "If you say so. Sorry I can't be any real help.",
                "frMale": "Si vous le dites. D\u00e9sol\u00e9 de ne pas pouvoir vous aider.",
                "frFemale": "Si vous le dites. D\u00e9sol\u00e9 de ne pas pouvoir vous aider.",
                "deMale": "Wie Ihr meint. Tut mir leid, aber ich kann Euch nicht wirklich weiterhelfen.",
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Good news. An old Rodian left the cantina a few minutes ago. Fidgety, nervous--I'm tracking him. Might be going to Dragon Eyes.",
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                "enMale": "Good news. An old Rodian left the cantina a few minutes ago. Fidgety, nervous--I'm tracking him. Might be going to Dragon Eyes.",
                "frMale": "Bonne nouvelle. Un vieux Rodien a quitt\u00e9 la cantina il y a quelques minutes. Il semblait nerveux. Je le piste. Il va peut-\u00eatre nous mener \u00e0 \u0152il de dragon.",
                "frFemale": "Bonne nouvelle. Un vieux Rodien a quitt\u00e9 la cantina il y a quelques minutes. Il semblait nerveux. Je le piste. Il va peut-\u00eatre nous mener \u00e0 \u0152il de dragon.",
                "deMale": "Gute Nachricht. Ein alter Rodianer hat vor ein paar Minuten die Cantina verlassen. Er war ziemlich hektisch und nerv\u00f6s - ich \u00fcberwache ihn jetzt. Vielleicht geht er ja direkt zu Drachenauge.",
                "deFemale": "Gute Nachricht. Ein alter Rodianer hat vor ein paar Minuten die Cantina verlassen. Er war ziemlich hektisch und nerv\u00f6s - ich \u00fcberwache ihn jetzt. Vielleicht geht er ja direkt zu Drachenauge."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "The bad news is ghost cell assassins are all over. They're coming to kill you.",
            "LocalizedText": {
                "enMale": "The bad news is ghost cell assassins are all over. They're coming to kill you.",
                "frMale": "La mauvaise nouvelle, c'est que des tueurs de la cellule fant\u00f4me arrivent. Ils veulent vous supprimer.",
                "frFemale": "La mauvaise nouvelle, c'est que des tueurs de la cellule fant\u00f4me arrivent. Ils veulent vous supprimer.",
                "deMale": "Die schlechte Nachricht ist, dass hier \u00fcberall Attent\u00e4ter der Geisterzelle rumlaufen. Sie wollen Euch t\u00f6ten.",
                "deFemale": "Die schlechte Nachricht ist, dass hier \u00fcberall Attent\u00e4ter der Geisterzelle rumlaufen. Sie wollen Euch t\u00f6ten."
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            "SpeakerB62Id": "0000000",
            "Text": "Didn't expect them so soon.",
            "LocalizedText": {
                "enMale": "Didn't expect them so soon.",
                "frMale": "Je ne les attendais pas si t\u00f4t.",
                "frFemale": "Je ne les attendais pas si t\u00f4t.",
                "deMale": "So bald hatte ich sie nicht erwartet.",
                "deFemale": "So bald hatte ich sie nicht erwartet."
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            "LocalizedOptionText": {
                "enMale": "That was fast.",
                "frMale": "\u00c7a ne tra\u00eene pas.",
                "frFemale": "\u00c7a ne tra\u00eene pas.",
                "deMale": "Das ging aber schnell.",
                "deFemale": "Das ging aber schnell."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let them try. I won't make it easy.",
            "LocalizedText": {
                "enMale": "Let them try. I won't make it easy.",
                "frMale": "Qu'ils essayent. Je ne suis pas facile \u00e0 attraper.",
                "frFemale": "Qu'ils essayent. Je ne suis pas facile \u00e0 attraper.",
                "deMale": "Die sollen nur kommen. Sie sehen dann schon, was sie davon haben.",
                "deFemale": "Die sollen nur kommen. Sie sehen dann schon, was sie davon haben."
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            "LocalizedOptionText": {
                "enMale": "I can take them.",
                "frMale": "Je m'en occupe.",
                "frFemale": "Je m'en occupe.",
                "deMale": "Ich werde schon mit denen fertig.",
                "deFemale": "Ich werde schon mit denen fertig."
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            "SpeakerB62Id": "0000000",
            "Text": "How do you know they're after me?",
            "LocalizedText": {
                "enMale": "How do you know they're after me?",
                "frMale": "Comment vous savez qu'ils viennent pour moi ?",
                "frFemale": "Comment vous savez qu'ils viennent pour moi ?",
                "deMale": "Woher wisst Ihr denn, dass sie hinter mir her sind?",
                "deFemale": "Woher wisst Ihr denn, dass sie hinter mir her sind?"
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                "enMale": "You're sure?",
                "frMale": "Vous \u00eates s\u00fbre ?",
                "frFemale": "Vous \u00eates s\u00fbre ?",
                "deMale": "Wirklich?",
                "deFemale": "Wirklich?"
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Yeah, I bet you won't. But say you survive--half of them are using stealth tech, half of them are disguised as locals.",
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                "enMale": "Yeah, I bet you won't. But say you survive--half of them are using stealth tech, half of them are disguised as locals.",
                "frMale": "Oui, je n'en doute pas. Mais, m\u00eame si vous survivez, ils utilisent une technologie de camouflage ou sont v\u00eatus en civil.",
                "frFemale": "Oui, je n'en doute pas. Mais, m\u00eame si vous survivez, ils utilisent une technologie de camouflage ou sont v\u00eatus en civil.",
                "deMale": "Ja, das kann ich mir vorstellen. Aber selbst wenn Ihr \u00fcberlebt - die H\u00e4lfte von ihnen verwendet Tarntechnik, und die anderen sehen wie Einheimische aus.",
                "deFemale": "Ja, das kann ich mir vorstellen. Aber selbst wenn Ihr \u00fcberlebt - die H\u00e4lfte von ihnen verwendet Tarntechnik, und die anderen sehen wie Einheimische aus."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "You won't find them all. They'll keep following, waiting, and sooner or later you'll have a knife in your throat. It's how they work.",
            "LocalizedText": {
                "enMale": "You won't find them all. They'll keep following, waiting, and sooner or later you'll have a knife in your throat. It's how they work.",
                "frMale": "Vous ne les trouverez pas tous. Ils vous traqueront, patiemment, et t\u00f4t ou tard, ils vous planteront un couteau dans la gorge. C'est comme \u00e7a qu'ils font.",
                "frFemale": "Vous ne les trouverez pas tous. Ils vous traqueront, patiemment, et t\u00f4t ou tard, ils vous planteront un couteau dans la gorge. C'est comme \u00e7a qu'ils font.",
                "deMale": "Die k\u00f6nnt Ihr gar nicht alle finden. Sie folgen Euch, warten ab, und irgendwann habt Ihr dann ein Messer in der Kehle. So arbeiten sie.",
                "deFemale": "Die k\u00f6nnt Ihr gar nicht alle finden. Sie folgen Euch, warten ab, und irgendwann habt Ihr dann ein Messer in der Kehle. So arbeiten sie."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "Yeah. Sorry.",
            "LocalizedText": {
                "enMale": "Yeah. Sorry.",
                "frMale": "Oui. Navr\u00e9e.",
                "frFemale": "Oui. Navr\u00e9e.",
                "deMale": "Tja. Tut mir leid.",
                "deFemale": "Tja. Tut mir leid."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "You need to get them off your back and now. Take the offensive--draw them into an ambush.",
            "LocalizedText": {
                "enMale": "You need to get them off your back and now. Take the offensive--draw them into an ambush.",
                "frMale": "Vous devez vous en d\u00e9barrasser, et vite. Prenez les devants, tendez-leur une embuscade.",
                "frFemale": "Vous devez vous en d\u00e9barrasser, et vite. Prenez les devants, tendez-leur une embuscade.",
                "deMale": "Ihr m\u00fcsst sie Euch vom Hals schaffen - am besten sofort. Geht zum Angriff \u00fcber - lockt sie in einen Hinterhalt.",
                "deFemale": "Ihr m\u00fcsst sie Euch vom Hals schaffen - am besten sofort. Geht zum Angriff \u00fcber - lockt sie in einen Hinterhalt."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "They've got stealth tech and street clothes. No way to find and fight them all.",
            "LocalizedText": {
                "enMale": "They've got stealth tech and street clothes. No way to find and fight them all.",
                "frMale": "Ils disposent d'une technologie de camouflage ou sont v\u00eatus en civil. Vous ne pourrez pas tous les tuer.",
                "frFemale": "Ils disposent d'une technologie de camouflage ou sont v\u00eatus en civil. Vous ne pourrez pas tous les tuer.",
                "deMale": "Sie besitzen Tarntechnik und Stra\u00dfenkleidung. Man kann sie unm\u00f6glich alle finden und bek\u00e4mpfen.",
                "deFemale": "Sie besitzen Tarntechnik und Stra\u00dfenkleidung. Man kann sie unm\u00f6glich alle finden und bek\u00e4mpfen."
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            "SpeakerB62Id": "DsBgwyO",
            "Text": "They're watching the cantina. Don't see anyone else they'd want to kill.",
            "LocalizedText": {
                "enMale": "They're watching the cantina. Don't see anyone else they'd want to kill.",
                "frMale": "Ils surveillent la cantina. Je ne vois pas qui d'autre pourrait \u00eatre leur cible.",
                "frFemale": "Ils surveillent la cantina. Je ne vois pas qui d'autre pourrait \u00eatre leur cible.",
                "deMale": "Sie beobachten die Cantina. Ich sehe hier sonst niemanden, hinter dem sie her sein k\u00f6nnten.",
                "deFemale": "Sie beobachten die Cantina. Ich sehe hier sonst niemanden, hinter dem sie her sein k\u00f6nnten."
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            "Text": "Any specific suggestions?",
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                "frMale": "Vous avez une id\u00e9e derri\u00e8re la t\u00eate ?",
                "frFemale": "Vous avez une id\u00e9e derri\u00e8re la t\u00eate ?",
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                "frMale": "Comment ?",
                "frFemale": "Comment ?",
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                "frMale": "C'est une bonne id\u00e9e.",
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                "deFemale": "Gute Idee!"
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                "enMale": "Got it.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
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                "deFemale": "Ich verstehe."
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            "Text": "I didn't ask for your advice.",
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                "frMale": "Je sais ce que j'ai \u00e0 faire, merci.",
                "frFemale": "Je sais ce que j'ai \u00e0 faire, merci.",
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            "Text": "If that were true, there wouldn't be a ghost cell, would there?",
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                "frFemale": "Dans ce cas, pourquoi la cellule fant\u00f4me existe, hein ?",
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            "Text": "Grab a speeder out of town. There's an old wind farm not far... plenty of cover, and dust's good for jamming stealth. Should hide the bodies, too.",
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                "frMale": "Quittez la ville avec un speeder. Il y a une vieille ferme \u00e9olienne pas loin. On peut s'y cacher et la poussi\u00e8re parasitera leur camouflage. Vous pourrez aussi y cacher les corps.",
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            "Text": "Look, I have to go--they'll be looking for me. Talk later.",
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                "enMale": "Look, I have to go--they'll be looking for me. Talk later.",
                "frMale": "Bon, je dois y aller. Ils sont \u00e0 ma recherche. \u00c0 plus tard.",
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