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cnv.location.taris.world.prize_possessions.urana_kiel

  • 178. - Extorter.
  • 179. - The material things themselves aren't that important, but... it's like you gave us back more than that.
  • 219. <Non-dialogue segment.>
    • 92. <Non-dialogue segment.>
      • 95. - Leisha! Vidas! Everybody, they're back!
      • 93. - Leisha! Vidas! Everybody, he's back!
      • 94. - Leisha! Vidas! Everybody, she's back!
        • 97. - Is everything okay? What did the scavengers take?
          • 147. - Okay, calm down, people. Let's deal with the possessions first so those who want to can leave.
            • 150. Option - I found everything.Player - Hopefully, this will help you start over.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 181. - We can only hope. Now... what do we have?
            • 201. Option - Here you are. No charge.Player - I have what you asked for.
              • 153. - This is fabulous. Not a page lost.
                • 151. - Yeah. I can't wait to turn this on.
                  • 155. - I have to show these to my mother. She's been so worried... be right back!
                    • 175. - I think what she meant to say was "thank you," but... she's a little giddy. Don't worry. None of us will forget your generosity.
                      • 176. <Conversation Exit>
            • 149. Option - I'll need compensation.Player - My life has value, and I risked it. What have you got in return?
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 165. - Are you serious? You saw we were beaten down and came to take whatever we had left?
                • 159. - I'm out, then. Someone stole my credit chip, I've got nothing.
                  • 161. - I've got credits, but just enough for me.
                    • 167. - Urana, it's alright, I've got some credits. I'll cover it. It's going to be okay.
                      • 173. - Here. Just give us what you found and get out.
                        • 174. <Conversation Exit>
    • 177. <Conversation Exit>
  • 3. - I told my mother about you going to our settlement. She wished you luck.
  • 6. <Non-dialogue segment.>
    • 100. - Sorry! The camp's full, no room, no nothing. Wait. You're not refugees. Why are you here?
      • 10. Option - I can go where I want.Player - It's a free planet, isn't it?
      • 101. Option - You seem disturbed.Player - Is there something wrong?
    • 88. - Hey! Did the Republic send you? Can we get out of this stinking refugee camp and go home?
      • 89. Option - Sorry, wrong soldier.Player - I'm not part of the local units. What's this about your homes?
        +200 Influence : approves.
        • 130. - You haven't heard? Scavenger crews attacked us. The local troops are fighting them, but they forced us to evacuate.
      • 203. Option - Who are you?Player - Who are you?
        • 182. - I'm Urana, Urana Kiel. I guess you're not part of the local forces.
    • 7. - Hey. You're not a refugee and you're not an aid worker. Why are you here?
      • 8. Option - I am here to help.Player - I'm a Jedi, I go where I'm needed.
        +200 Influence : approves.
        +200 Influence : approves.
        • 112. - Well, we needed you a week ago. First the scavengers attacked us, then the local troops forced us out of our homes.
      • 11. Option - Just exploring the planet.Player - I go where there's opportunity.
      • 12. Option - Refugees? On Taris?Player - Is Taris at war?
        • 59. - Might as well be.
          • 115. - The local troops dragged us out of our homes. They said we'd be safer here while they fight the scavengers and pirates.
      • 13. Option - "Spill," yourself.Player - Depends who's asking.
        • 14. - Name's Urana, Urana Kiel. See, people with no reason to be here are usually thieves. But I'm not getting thief vibes from you.
          • 16. - If you're looking for... well, anything, you won't find it here. Scavengers have our homes, and the army's fighting them.
            • 117. - While one side's looting, the other's bombing. And we get to sit in a tent and hope.
              • 19. Option - Those troops saved your life.Player - It's better to move you here than leave you on a battlefield.
                +200 Influence : approves.
                • 80. - They didn't have to drag us out in the middle of the night like they did. They could have let us grab a few things.
                  • 82. - My mom's in shock--barely leaves our tent.
              • 20. Option - Are you okay?Player - Are you alright?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 75. - It's not me I'm worried about. It's my brother, it's my mom who hasn't left her tent.
                  • 77. - So I'm trying to keep us together and stay honest. Some people around here... I'm not going to do what they do for credits.
              • 21. Option - Too much information, thanks.Player - Do you always talk to strangers this way?
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 22. - What else am I going to do? Got no job. No house. My mom's practically catatonic.
                  • 24. - The whole camp's just waiting to go back to the settlement, but the scavengers are still there, probably looting left and right.
                    • 28. Option - I could find out.Player - I could check out your home, see if it's still standing.
                    • 27. Option - What can I do?Player - I'd like to help.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 30. - Seriously? Well, if you could get back there, we left a lot of things behind--
                        • 32. - Hey! Did you say you're going to her house?
                          • 34. - Someone's going to the settlement? Get me my landspeeder!
                            • 36. - My farming droids are still out there! Oh, and my sonic washer. Hey! Bada! Get out here, someone's making a trip!
                              • 38. - All of you, back off! We do this one at a time, or nobody gets anything!
                                • 40. - This, uh... this could take a while. Are you still in?
                                  • 42. Option - Sure, just keep it orderly.Player - Just--everyone can't talk at once.
                                    +200 Influence : approves.
                                    • 44. - Okay. One at a time. You get one item--one portable item. Make it count.
                                  • 41. Option - I'll need to start charging.Player - A favor is one thing. If I'm ransacking a war zone, I'll need to be paid.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    • 55. - That's fair, but you get payment after, not before. Get to our houses and bring back... well, Leisha, you start.
                                      • 46. - I want my digging tools. I don't know how long we'll be here, and if we're going to build or grow anything, we'll need them.
                                        • 48. - All I hear all day is dumb boys fighting 'cause there's nothing to do. I've got a box with ten custom pazaak decks. Bring those.
                                          • 52. - I got a micro-generator in my toolbox. Bring the toolbox and we can plug in everything electric.
                                            • 50. - I've spent years working on a novel in my spare time. It's on datafile. I'm sure it won't have been stolen.
                                              • 54. - And what I need is our nadu seeds. Just a few packets would go a long way. It'd mean everything to my mother. Please... hurry.
                                                • 72. <Conversation Exit>
                                  • 128. Option - This is greed. [Refuse quest]Player - Do not draw comfort from material possessions. Draw it from one another.
                                    <Aborts Conversation>
                                  • 43. Option - No. [Refuse quest]Player - Sorry, I meant to provide a sympathetic ear, not a shipping company.
                                    <Aborts Conversation>
                                    • 73. - Great, guys. Thanks for ruining it for everyone.
                    • 121. Option - That's rough. [Leave]Player - Sounds horrendous, but the important thing is, don't give up.
                      <Aborts Conversation>
                      • 122. - I won't. I don't have a choice.
                        • 125. <Conversation Exit>
  • 1. - Quit eyeing my stuff.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.taris.world.prize_possessions.urana_kiel
Other Sites:
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            "Text": "I'm a Jedi, I go where I'm needed.",
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                "deMale": "Ich bin ein Jedi. Ich gehe dahin, wo man mich braucht.",
                "deFemale": "Ich bin ein Jedi. Ich gehe dahin, wo man mich braucht."
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                "enMale": "I am here to help.",
                "frMale": "Je suis venu aider.",
                "frFemale": "Je suis venue aider.",
                "deMale": "Ich bin hier, um zu helfen.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "It's a free planet, isn't it?",
            "LocalizedText": {
                "enMale": "It's a free planet, isn't it?",
                "frMale": "La plan\u00e8te est libre, non ?",
                "frFemale": "La plan\u00e8te est libre, non ?",
                "deMale": "Das ist doch ein freier Planet?",
                "deFemale": "Das ist doch ein freier Planet?"
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                "enMale": "I can go where I want.",
                "frMale": "Je vais o\u00f9 je veux.",
                "frFemale": "Je vais o\u00f9 je veux.",
                "deMale": "Ich kann gehen, wohin ich will.",
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            "Text": "I go where there's opportunity.",
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                "enMale": "I go where there's opportunity.",
                "frMale": "Je suis en qu\u00eate de richesses.",
                "frFemale": "Je suis en qu\u00eate de richesses.",
                "deMale": "Ich geh dahin, wo ich M\u00f6glichkeiten sehe.",
                "deFemale": "Ich geh dahin, wo ich M\u00f6glichkeiten sehe."
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                "enMale": "Just exploring the planet.",
                "frMale": "Je ne fais qu'explorer la plan\u00e8te.",
                "frFemale": "Je ne fais qu'explorer la plan\u00e8te.",
                "deMale": "Ich erkunde nur diesen Planeten.",
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            "Text": "Is Taris at war?",
            "LocalizedText": {
                "enMale": "Is Taris at war?",
                "frMale": "Taris est en guerre ?",
                "frFemale": "Taris est en guerre ?",
                "deMale": "Gibt es hier Krieg?",
                "deFemale": "Gibt es hier Krieg?"
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                "enMale": "Refugees? On Taris?",
                "frMale": "Des r\u00e9fugi\u00e9s ? Sur Taris ?",
                "frFemale": "Des r\u00e9fugi\u00e9s ? Sur Taris ?",
                "deMale": "Fl\u00fcchtlinge? Auf Taris?",
                "deFemale": "Fl\u00fcchtlinge? Auf Taris?"
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            "Text": "Depends who's asking.",
            "LocalizedText": {
                "enMale": "Depends who's asking.",
                "frMale": "Tout d\u00e9pend de qui me pose la question.",
                "frFemale": "Tout d\u00e9pend de qui me pose la question.",
                "deMale": "Kommt ganz darauf an, wer fragt.",
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                "enMale": "\"Spill,\" yourself.",
                "frMale": "Je te retourne la question.",
                "frFemale": "Je te retourne la question.",
                "deMale": "Stellt Euch zuerst vor.",
                "deFemale": "Stellt Euch zuerst vor."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "Name's Urana, Urana Kiel. See, people with no reason to be here are usually thieves. But I'm not getting thief vibes from you.",
            "LocalizedText": {
                "enMale": "Name's Urana, Urana Kiel. See, people with no reason to be here are usually thieves. But I'm not getting thief vibes from you.",
                "frMale": "Je m'appelle Urana, Urana Kiel. Les gens qui tra\u00eenent dans le coin sont souvent des voleurs. Mais vous n'avez pas vraiment l'air d'un voleur.",
                "frFemale": "Je m'appelle Urana, Urana Kiel. Les gens qui tra\u00eenent dans le coin sont souvent des voleurs. Mais vous n'avez pas vraiment l'air d'une voleuse.",
                "deMale": "Mein Name ist Urana, Urana Kiel. Ihr m\u00fcsst verstehen, Leute, die ohne Grund herkommen, sind in der Regel Diebe. Ihr scheint mir jedoch keiner zu sein.",
                "deFemale": "Mein Name ist Urana, Urana Kiel. Ihr m\u00fcsst verstehen, Leute, die ohne Grund herkommen, sind in der Regel Diebe. Ihr scheint mir jedoch keiner zu sein."
            },
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            "NodeId": 15,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "If you're looking for... well, anything, you won't find it here. Scavengers have our homes, and the army's fighting them.",
            "LocalizedText": {
                "enMale": "If you're looking for... well, anything, you won't find it here. Scavengers have our homes, and the army's fighting them.",
                "frMale": "Si vous cherchez quelque chose, ou quoi que ce soit, d'ailleurs, vous ne trouverez rien ici. Les pillards ont pris nos maisons et l'arm\u00e9e est en train de les combattre.",
                "frFemale": "Si vous cherchez quelque chose, ou quoi que ce soit, d'ailleurs, vous ne trouverez rien ici. Les pillards ont pris nos maisons et l'arm\u00e9e est en train de les combattre.",
                "deMale": "Ich wei\u00df nicht, wonach Ihr sucht ... aber Ihr werdet es hier nicht finden. Pl\u00fcnderer sind in unsere H\u00e4user eingedrungen und das Milit\u00e4r k\u00e4mpft gegen sie.",
                "deFemale": "Ich wei\u00df nicht, wonach Ihr sucht ... aber Ihr werdet es hier nicht finden. Pl\u00fcnderer sind in unsere H\u00e4user eingedrungen und das Milit\u00e4r k\u00e4mpft gegen sie."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "17": {
            "NodeId": 17,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "19": {
            "NodeId": 19,
            "QuestRewardB62": "hHk6ig3",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's better to move you here than leave you on a battlefield.",
            "LocalizedText": {
                "enMale": "It's better to move you here than leave you on a battlefield.",
                "frMale": "Ces troupes ont bien fait de vous \u00e9loigner du champ de bataille.",
                "frFemale": "Ces troupes ont bien fait de vous \u00e9loigner du champ de bataille.",
                "deMale": "Es ist besser, dass Ihr hier seid als auf einem Schlachtfeld.",
                "deFemale": "Es ist besser, dass Ihr hier seid als auf einem Schlachtfeld."
            },
            "LocalizedOptionText": {
                "enMale": "Those troops saved your life.",
                "frMale": "Ces troupes vous ont sauv\u00e9 la vie.",
                "frFemale": "Ces troupes vous ont sauv\u00e9 la vie.",
                "deMale": "Man hat Euch das Leben gerettet.",
                "deFemale": "Man hat Euch das Leben gerettet."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.taris.world.prize_possessions.urana_kiel",
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            "QuestRewardB62": "hHk6ig3",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you alright?",
            "LocalizedText": {
                "enMale": "Are you alright?",
                "frMale": "\u00c7a va\u00a0?",
                "frFemale": "\u00c7a va\u00a0?",
                "deMale": "Alles in Ordnung?",
                "deFemale": "Alles in Ordnung?"
            },
            "LocalizedOptionText": {
                "enMale": "Are you okay?",
                "frMale": "Tout va bien pour toi ?",
                "frFemale": "Tout va bien pour toi ?",
                "deMale": "Und Ihr?",
                "deFemale": "Und Ihr?"
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            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.misc.generic_lines",
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        "21": {
            "NodeId": 21,
            "QuestRewardB62": "hHk6ig3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you always talk to strangers this way?",
            "LocalizedText": {
                "enMale": "Do you always talk to strangers this way?",
                "frMale": "Ce n'est pas le genre de choses que je dis aux \u00e9trangers.",
                "frFemale": "Ce n'est pas le genre de choses que je dis aux \u00e9trangers.",
                "deMale": "Ich w\u00fcrde das lieber keinem Fremden auf die Nase binden!",
                "deFemale": "Ich w\u00fcrde das lieber keinem Fremden auf die Nase binden!"
            },
            "LocalizedOptionText": {
                "enMale": "Too much information, thanks.",
                "frMale": "J'en demandais pas tant...",
                "frFemale": "J'en demandais pas tant...",
                "deMale": "Das sind zu viele Informationen, danke.",
                "deFemale": "Das sind zu viele Informationen, danke."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                22
            ],
            "Stb": "str.cnv.misc.generic_lines",
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        "22": {
            "NodeId": 22,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "What else am I going to do? Got no job. No house. My mom's practically catatonic.",
            "LocalizedText": {
                "enMale": "What else am I going to do? Got no job. No house. My mom's practically catatonic.",
                "frMale": "Je suis cens\u00e9e faire quoi, moi ? Pas de travail, pas de maison... Et ma m\u00e8re est quasi catatonique.",
                "frFemale": "Je suis cens\u00e9e faire quoi, moi ? Pas de travail, pas de maison... Et ma m\u00e8re est quasi catatonique.",
                "deMale": "Was soll ich denn sonst machen? Ich habe keine Arbeit, kein Zuhause und meine Mutter ist kaum noch ansprechbar.",
                "deFemale": "Was soll ich denn sonst machen? Ich habe keine Arbeit, kein Zuhause und meine Mutter ist kaum noch ansprechbar."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "23": {
            "NodeId": 23,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "24": {
            "NodeId": 24,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "The whole camp's just waiting to go back to the settlement, but the scavengers are still there, probably looting left and right.",
            "LocalizedText": {
                "enMale": "The whole camp's just waiting to go back to the settlement, but the scavengers are still there, probably looting left and right.",
                "frMale": "On attend tous de rentrer chez nous, mais les pillards sont s\u00fbrement encore sur place, \u00e0 voler tout ce qu'ils trouvent.",
                "frFemale": "On attend tous de rentrer chez nous, mais les pillards sont s\u00fbrement encore sur place, \u00e0 voler tout ce qu'ils trouvent.",
                "deMale": "Das ganze Lager wartet nur darauf, zur\u00fcck zur Siedlung zu k\u00f6nnen. Aber die Pl\u00fcnderer sind wohl noch dort und w\u00fcten umher.",
                "deFemale": "Das ganze Lager wartet nur darauf, zur\u00fcck zur Siedlung zu k\u00f6nnen. Aber die Pl\u00fcnderer sind wohl noch dort und w\u00fcten umher."
            },
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.taris.world.prize_possessions.urana_kiel",
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        "27": {
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            "QuestRewardB62": "hHk6ig3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'd like to help.",
            "LocalizedText": {
                "enMale": "I'd like to help.",
                "frMale": "Je ne demande qu'\u00e0 \u00eatre utile.",
                "frFemale": "Je ne demande qu'\u00e0 \u00eatre utile.",
                "deMale": "Ich m\u00f6chte helfen.",
                "deFemale": "Ich m\u00f6chte helfen."
            },
            "LocalizedOptionText": {
                "enMale": "What can I do?",
                "frMale": "Je peux aider ?",
                "frFemale": "Je peux aider ?",
                "deMale": "Was kann ich tun?",
                "deFemale": "Was kann ich tun?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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        "28": {
            "NodeId": 28,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I could check out your home, see if it's still standing.",
            "LocalizedText": {
                "enMale": "I could check out your home, see if it's still standing.",
                "frMale": "Je pourrais aller voir si ta maison est toujours debout.",
                "frFemale": "Je pourrais aller voir si ta maison est toujours debout.",
                "deMale": "Ich k\u00f6nnte einen Blick auf Euer Haus werfen und sehen, ob noch alles steht.",
                "deFemale": "Ich k\u00f6nnte einen Blick auf Euer Haus werfen und sehen, ob noch alles steht."
            },
            "LocalizedOptionText": {
                "enMale": "I could find out.",
                "frMale": "Je pourrais me rendre sur place.",
                "frFemale": "Je pourrais me rendre sur place.",
                "deMale": "Das k\u00f6nnte ich \u00fcberpr\u00fcfen.",
                "deFemale": "Das k\u00f6nnte ich \u00fcberpr\u00fcfen."
            },
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            "NodeId": 30,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "Seriously? Well, if you could get back there, we left a lot of things behind--",
            "LocalizedText": {
                "enMale": "Seriously? Well, if you could get back there, we left a lot of things behind--",
                "frMale": "Vous feriez \u00e7a ? Alors si \u00e7a ne vous d\u00e9range pas, on a laiss\u00e9 plein d'affaires l\u00e0-bas...",
                "frFemale": "Vous feriez \u00e7a ? Alors si \u00e7a ne vous d\u00e9range pas, on a laiss\u00e9 plein d'affaires l\u00e0-bas...",
                "deMale": "Wirklich? Also, wenn Ihr das tun wollt, wir haben eine Menge Sachen dort zur\u00fcckgelassen ...",
                "deFemale": "Wirklich? Also, wenn Ihr das tun wollt, wir haben eine Menge Sachen dort zur\u00fcckgelassen ..."
            },
            "CnvAlienVONode": -1,
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        },
        "31": {
            "NodeId": 31,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 32,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Q3Id5fF",
            "Text": "Hey! Did you say you're going to her house?",
            "LocalizedText": {
                "enMale": "Hey! Did you say you're going to her house?",
                "frMale": "H\u00e9 ! Vous avez bien dit que vous alliez chez elle ?",
                "frFemale": "H\u00e9 ! Vous avez bien dit que vous alliez chez elle ?",
                "deMale": "Hey! Habt Ihr gesagt, dass Ihr zu ihrem Haus geht?",
                "deFemale": "Hey! Habt Ihr gesagt, dass Ihr zu ihrem Haus geht?"
            },
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        "33": {
            "NodeId": 33,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "34": {
            "NodeId": 34,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "aAjcAdB",
            "Text": "Someone's going to the settlement? Get me my landspeeder!",
            "LocalizedText": {
                "enMale": "Someone's going to the settlement? Get me my landspeeder!",
                "frMale": "Quelqu'un retourne au village ? Rapportez-moi mon landspeeder !",
                "frFemale": "Quelqu'un retourne au village ? Rapportez-moi mon landspeeder !",
                "deMale": "Jemand geht zur Siedlung? Bringt mir meinen Landgleiter mit!",
                "deFemale": "Jemand geht zur Siedlung? Bringt mir meinen Landgleiter mit!"
            },
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            "SpeakerB62Id": "7q8DTf4",
            "Text": "My farming droids are still out there! Oh, and my sonic washer. Hey! Bada! Get out here, someone's making a trip!",
            "LocalizedText": {
                "enMale": "My farming droids are still out there! Oh, and my sonic washer. Hey! Bada! Get out here, someone's making a trip!",
                "frMale": "Mes dro\u00efdes agricoles sont rest\u00e9s l\u00e0-bas ! Oh, et mon nettoyeur sonique ! H\u00e9, Bada ! Viens vite ! Quelqu'un retourne au village !",
                "frFemale": "Mes dro\u00efdes agricoles sont rest\u00e9s l\u00e0-bas ! Oh, et mon nettoyeur sonique ! H\u00e9, Bada ! Viens vite ! Quelqu'un retourne au village !",
                "deMale": "Meine Farmdroiden sind noch da drau\u00dfen! Und mein Schallreiniger. Hey! Bada! Kommt her, jemand macht einen Ausflug.",
                "deFemale": "Meine Farmdroiden sind noch da drau\u00dfen! Und mein Schallreiniger. Hey! Bada! Kommt her, jemand macht einen Ausflug."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "All of you, back off! We do this one at a time, or nobody gets anything!",
            "LocalizedText": {
                "enMale": "All of you, back off! We do this one at a time, or nobody gets anything!",
                "frMale": "Reculez tous ! Une demande \u00e0 la fois, sinon on arr\u00eate tout !",
                "frFemale": "Reculez tous ! Une demande \u00e0 la fois, sinon on arr\u00eate tout !",
                "deMale": "Ihr alle, haltet Euch zur\u00fcck! Einer nach dem anderen - oder niemand bekommt irgendwas!",
                "deFemale": "Ihr alle, haltet Euch zur\u00fcck! Einer nach dem anderen - oder niemand bekommt irgendwas!"
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "This, uh... this could take a while. Are you still in?",
            "LocalizedText": {
                "enMale": "This, uh... this could take a while. Are you still in?",
                "frMale": "\u00c7a[{M}]... \u00e7a risque de prendre du temps. Vous \u00eates toujours partant ?",
                "frFemale": "\u00c7a[{M}], euh... \u00e7a risque de prendre du temps. Vous \u00eates toujours partante ?",
                "deMale": "Das, hmm ... das k\u00f6nnte eine Weile dauern. Seid Ihr noch mit dabei?",
                "deFemale": "Das, hmm ... das k\u00f6nnte eine Weile dauern. Seid Ihr noch mit dabei?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "A favor is one thing. If I'm ransacking a war zone, I'll need to be paid.",
            "LocalizedText": {
                "enMale": "A favor is one thing. If I'm ransacking a war zone, I'll need to be paid.",
                "frMale": "Je veux bien vous aider, mais si je dois piller une zone de guerre, je veux \u00eatre pay\u00e9.",
                "frFemale": "Je veux bien vous aider, mais si je dois piller une zone de guerre, je veux \u00eatre pay\u00e9e.",
                "deMale": "Ein Gefallen ist eine Sache, aber das Durchforsten eines Kriegsgebiets eine andere. Daf\u00fcr verlange ich Bezahlung.",
                "deFemale": "Ein Gefallen ist eine Sache, aber das Durchforsten eines Kriegsgebiets eine andere. Daf\u00fcr verlange ich Bezahlung."
            },
            "LocalizedOptionText": {
                "enMale": "I'll need to start charging.",
                "frMale": "\u00c7a ne va pas \u00eatre gratuit.",
                "frFemale": "\u00c7a ne va pas \u00eatre gratuit.",
                "deMale": "Jetzt brauche ich eine Gegenleistung.",
                "deFemale": "Jetzt brauche ich eine Gegenleistung."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just--everyone can't talk at once.",
            "LocalizedText": {
                "enMale": "Just--everyone can't talk at once.",
                "frMale": "Oui, mais proc\u00e9dons un par un.",
                "frFemale": "Oui, mais proc\u00e9dons un par un.",
                "deMale": "Es k\u00f6nnen nicht alle auf einmal reden.",
                "deFemale": "Es k\u00f6nnen nicht alle auf einmal reden."
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            "LocalizedOptionText": {
                "enMale": "Sure, just keep it orderly.",
                "frMale": "Oui, mais pas de chahut.",
                "frFemale": "Oui, mais pas de chahut.",
                "deMale": "Sicher, aber sorgt f\u00fcr Ordnung.",
                "deFemale": "Sicher, aber sorgt f\u00fcr Ordnung."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "SpeakerB62Id": "0000000",
            "Text": "Sorry, I meant to provide a sympathetic ear, not a shipping company.",
            "LocalizedText": {
                "enMale": "Sorry, I meant to provide a sympathetic ear, not a shipping company.",
                "frMale": "D\u00e9sol\u00e9, mais je voulais juste donner un coup de main, pas d\u00e9m\u00e9nager tout le village.",
                "frFemale": "D\u00e9sol\u00e9e, mais je voulais juste donner un coup de main, pas d\u00e9m\u00e9nager tout le village.",
                "deMale": "Tut mir leid, ich habe zwar Hilfe angeboten, aber ich bin kein Transportunternehmen.",
                "deFemale": "Tut mir leid, ich habe zwar Hilfe angeboten, aber ich bin kein Transportunternehmen."
            },
            "LocalizedOptionText": {
                "enMale": "No. [Refuse quest]",
                "frMale": "Non. [Refuser la qu\u00eate]",
                "frFemale": "Non. [Refuser la qu\u00eate]",
                "deMale": "Nein. [Mission ablehnen]",
                "deFemale": "Nein. [Mission ablehnen]"
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "Okay. One at a time. You get one item--one portable item. Make it count.",
            "LocalizedText": {
                "enMale": "Okay. One at a time. You get one item--one portable item. Make it count.",
                "frMale": "Bon, chacun son tour. Vous avez droit \u00e0 un seul objet portable. Choisissez bien.",
                "frFemale": "Bon, chacun son tour. Vous avez droit \u00e0 un seul objet portable. Choisissez bien.",
                "deMale": "Okay. Immer nur einer. Jeder bekommt einen tragbaren Gegenstand, \u00fcberlegt Euch das gr\u00fcndlich.",
                "deFemale": "Okay. Immer nur einer. Jeder bekommt einen tragbaren Gegenstand, \u00fcberlegt Euch das gr\u00fcndlich."
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            "SpeakerB62Id": "7q8DTf4",
            "Text": "I want my digging tools. I don't know how long we'll be here, and if we're going to build or grow anything, we'll need them.",
            "LocalizedText": {
                "enMale": "I want my digging tools. I don't know how long we'll be here, and if we're going to build or grow anything, we'll need them.",
                "frMale": "Je veux mes outils pour creuser. Je sais pas combien de temps on va rester ici, alors on en aura besoin si jamais on doit construire ou cultiver quelque chose.",
                "frFemale": "Je veux mes outils pour creuser. Je sais pas combien de temps on va rester ici, alors on en aura besoin si jamais on doit construire ou cultiver quelque chose.",
                "deMale": "Ich brauch meine Gartenwerkzeuge. Ich wei\u00df nicht, wie lange wir hierbleiben m\u00fcssen, und wenn wir hier etwas anbauen wollen, brauche ich sie.",
                "deFemale": "Ich brauch meine Gartenwerkzeuge. Ich wei\u00df nicht, wie lange wir hierbleiben m\u00fcssen, und wenn wir hier etwas anbauen wollen, brauche ich sie."
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            "SpeakerB62Id": "Q3Id5fF",
            "Text": "All I hear all day is dumb boys fighting 'cause there's nothing to do. I've got a box with ten custom pazaak decks. Bring those.",
            "LocalizedText": {
                "enMale": "All I hear all day is dumb boys fighting 'cause there's nothing to do. I've got a box with ten custom pazaak decks. Bring those.",
                "frMale": "Des gamins se battent \u00e0 longueur de journ\u00e9e car ils ont rien de mieux \u00e0 faire. J'ai une bo\u00eete de 10 jeux de pazaak. Ramenez-la-moi.",
                "frFemale": "Des gamins se battent \u00e0 longueur de journ\u00e9e car ils ont rien de mieux \u00e0 faire. J'ai une bo\u00eete de 10 jeux de pazaak. Ramenez-la-moi.",
                "deMale": "Ich muss den ganzen Tag mit anh\u00f6ren, wie dumme Jungs aus Langeweile miteinander raufen. Ich hab eine Schachtel mit zehn Pazaak-Decks, bringt sie mir.",
                "deFemale": "Ich muss den ganzen Tag mit anh\u00f6ren, wie dumme Jungs aus Langeweile miteinander raufen. Ich hab eine Schachtel mit zehn Pazaak-Decks, bringt sie mir."
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            "SpeakerB62Id": "fhxQWR0",
            "Text": "I've spent years working on a novel in my spare time. It's on datafile. I'm sure it won't have been stolen.",
            "LocalizedText": {
                "enMale": "I've spent years working on a novel in my spare time. It's on datafile. I'm sure it won't have been stolen.",
                "frMale": "\u00c7a fait des ann\u00e9es que j'\u00e9cris un roman. Je l'ai sauvegard\u00e9 sur un fichier de donn\u00e9es. Je suis s\u00fbr qu'il y est toujours.",
                "frFemale": "\u00c7a fait des ann\u00e9es que j'\u00e9cris un roman. Je l'ai sauvegard\u00e9 sur un fichier de donn\u00e9es. Je suis s\u00fbr qu'il y est toujours.",
                "deMale": "Ich habe in meiner Freizeit an einem Roman gearbeitet. Er ist in einer Datei gespeichert. Ich bin sicher, dass er nicht gestohlen wurde.",
                "deFemale": "Ich habe in meiner Freizeit an einem Roman gearbeitet. Er ist in einer Datei gespeichert. Ich bin sicher, dass er nicht gestohlen wurde."
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            "SpeakerB62Id": "aAjcAdB",
            "Text": "I got a micro-generator in my toolbox. Bring the toolbox and we can plug in everything electric.",
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                "enMale": "I got a micro-generator in my toolbox. Bring the toolbox and we can plug in everything electric.",
                "frMale": "Il y a un microg\u00e9n\u00e9rateur dans ma caisse \u00e0 outils. Ramenez-la-nous pour qu'on puisse brancher nos appareils \u00e9lectriques.",
                "frFemale": "Il y a un microg\u00e9n\u00e9rateur dans ma caisse \u00e0 outils. Ramenez-la-nous pour qu'on puisse brancher nos appareils \u00e9lectriques.",
                "deMale": "Ich habe einen Mikrogenerator in meiner Werkzeugkiste. Bringt mir die Kiste, damit wir hier etwas Strom haben.",
                "deFemale": "Ich habe einen Mikrogenerator in meiner Werkzeugkiste. Bringt mir die Kiste, damit wir hier etwas Strom haben."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "And what I need is our nadu seeds. Just a few packets would go a long way. It'd mean everything to my mother. Please... hurry.",
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                "enMale": "And what I need is our nadu seeds. Just a few packets would go a long way. It'd mean everything to my mother. Please... hurry.",
                "frMale": "Et moi, il me faut des graines de nadu. Si seulement vous pouviez me ramener quelques sachets, \u00e7a repr\u00e9sente beaucoup pour ma m\u00e8re. S'il vous pla\u00eet... faites vite.",
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                "deMale": "Und ich brauch nur unsere Nadu-Samen. Ein paar P\u00e4ckchen w\u00fcrden uns lange weiterhelfen. Das w\u00fcrde meiner Mutter viel bedeuten. Bitte ... beeilt Euch.",
                "deFemale": "Und ich brauch nur unsere Nadu-Samen. Ein paar P\u00e4ckchen w\u00fcrden uns lange weiterhelfen. Das w\u00fcrde meiner Mutter viel bedeuten. Bitte ... beeilt Euch."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "That's fair, but you get payment after, not before. Get to our houses and bring back... well, Leisha, you start.",
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                "enMale": "That's fair, but you get payment after, not before. Get to our houses and bring back... well, Leisha, you start.",
                "frMale": "C'est r\u00e9glo, mais vous serez pay\u00e9 \u00e0 votre retour, pas avant. Rendez-vous au village et ramenez-nous... Bon, \u00e0 toi l'honneur, Leisha.",
                "frFemale": "C'est r\u00e9glo, mais vous serez pay\u00e9e \u00e0 votre retour, pas avant. Rendez-vous au village et ramenez-nous... Bon, \u00e0 toi l'honneur, Leisha.",
                "deMale": "Das klingt fair, aber erst danach, nicht im Voraus. Geht zu unseren H\u00e4usern und bringt ... also gut, Leisha, Ihr zuerst.",
                "deFemale": "Das klingt fair, aber erst danach, nicht im Voraus. Geht zu unseren H\u00e4usern und bringt ... also gut, Leisha, Ihr zuerst."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "Might as well be.",
            "LocalizedText": {
                "enMale": "Might as well be.",
                "frMale": "C'est tout comme.",
                "frFemale": "C'est tout comme.",
                "deMale": "Das k\u00e4me aufs Gleiche hinaus.",
                "deFemale": "Das k\u00e4me aufs Gleiche hinaus."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "Great, guys. Thanks for ruining it for everyone.",
            "LocalizedText": {
                "enMale": "Great, guys. Thanks for ruining it for everyone.",
                "frMale": "Bien jou\u00e9, les gars. Merci d'avoir tout g\u00e2ch\u00e9.",
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                "deMale": "Toll, ich danke Euch allen, dass Ihr uns das jetzt vermasselt habt.",
                "deFemale": "Toll, ich danke Euch allen, dass Ihr uns das jetzt vermasselt habt."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "It's not me I'm worried about. It's my brother, it's my mom who hasn't left her tent.",
            "LocalizedText": {
                "enMale": "It's not me I'm worried about. It's my brother, it's my mom who hasn't left her tent.",
                "frMale": "C'est pas pour moi que je m'inqui\u00e8te, mais pour mon fr\u00e8re et ma m\u00e8re. Elle n'ose pas sortir de sa tente.",
                "frFemale": "C'est pas pour moi que je m'inqui\u00e8te, mais pour mon fr\u00e8re et ma m\u00e8re. Elle n'ose pas sortir de sa tente.",
                "deMale": "Ich sorge mich nicht um mich, sondern um meinen Bruder und um meine Mutter, die das Zelt nicht mehr verl\u00e4sst.",
                "deFemale": "Ich sorge mich nicht um mich, sondern um meinen Bruder und um meine Mutter, die das Zelt nicht mehr verl\u00e4sst."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "So I'm trying to keep us together and stay honest. Some people around here... I'm not going to do what they do for credits.",
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                "enMale": "So I'm trying to keep us together and stay honest. Some people around here... I'm not going to do what they do for credits.",
                "frMale": "Alors moi, j'essaie de tenir le coup tout en restant honn\u00eate. Il y a des gens ici... Je ferai jamais ce qu'ils font pour avoir des cr\u00e9dits.",
                "frFemale": "Alors moi, j'essaie de tenir le coup tout en restant honn\u00eate. Il y a des gens ici... Je ferai jamais ce qu'ils font pour avoir des cr\u00e9dits.",
                "deMale": "Ich setze mich daf\u00fcr ein, dass wir zusammenhalten und ehrlich bleiben. Einige Leute hier ... ich werde nicht tun, was sie f\u00fcr ein paar Credits machen.",
                "deFemale": "Ich setze mich daf\u00fcr ein, dass wir zusammenhalten und ehrlich bleiben. Einige Leute hier ... ich werde nicht tun, was sie f\u00fcr ein paar Credits machen."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "They didn't have to drag us out in the middle of the night like they did. They could have let us grab a few things.",
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                "enMale": "They didn't have to drag us out in the middle of the night like they did. They could have let us grab a few things.",
                "frMale": "Mais ils n'avaient pas \u00e0 nous tra\u00eener ici en pleine nuit. Ils auraient au moins pu nous laisser emporter quelques affaires.",
                "frFemale": "Mais ils n'avaient pas \u00e0 nous tra\u00eener ici en pleine nuit. Ils auraient au moins pu nous laisser emporter quelques affaires.",
                "deMale": "Sie h\u00e4tten uns aber nicht mitten in der Nacht aus unseren H\u00e4usern rausschleifen m\u00fcssen. Wir konnten nicht mal was mitnehmen.",
                "deFemale": "Sie h\u00e4tten uns aber nicht mitten in der Nacht aus unseren H\u00e4usern rausschleifen m\u00fcssen. Wir konnten nicht mal was mitnehmen."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "My mom's in shock--barely leaves our tent.",
            "LocalizedText": {
                "enMale": "My mom's in shock--barely leaves our tent.",
                "frMale": "Ma m\u00e8re est sous le choc. Elle ose plus quitter la tente.",
                "frFemale": "Ma m\u00e8re est sous le choc. Elle ose plus quitter la tente.",
                "deMale": "Meine Mutter steht unter Schock - verl\u00e4sst fast nie das Zelt.",
                "deFemale": "Meine Mutter steht unter Schock - verl\u00e4sst fast nie das Zelt."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "Then turn around.",
            "LocalizedText": {
                "enMale": "Then turn around.",
                "frMale": "Alors repartez d'o\u00f9 vous venez.",
                "frFemale": "Alors repartez d'o\u00f9 vous venez.",
                "deMale": "Dann kehrt wieder um.",
                "deFemale": "Dann kehrt wieder um."
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "Hey! Did the Republic send you? Can we get out of this stinking refugee camp and go home?",
            "LocalizedText": {
                "enMale": "Hey! Did the Republic send you? Can we get out of this stinking refugee camp and go home?",
                "frMale": "H\u00e9 ! C'est la R\u00e9publique qui vous envoie ? On peut enfin quitter ce camp miteux et rentrer chez nous ?",
                "frFemale": "H\u00e9 ! C'est la R\u00e9publique qui vous envoie ? On peut enfin quitter ce camp miteux et rentrer chez nous ?",
                "deMale": "Hey! Hat Euch die Republik geschickt? K\u00f6nnen wir dieses stinkende Fl\u00fcchtlingslager verlassen und nach Hause?",
                "deFemale": "Hey! Hat Euch die Republik geschickt? K\u00f6nnen wir dieses stinkende Fl\u00fcchtlingslager verlassen und nach Hause?"
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            "SpeakerB62Id": "0000000",
            "Text": "I'm not part of the local units. What's this about your homes?",
            "LocalizedText": {
                "enMale": "I'm not part of the local units. What's this about your homes?",
                "frMale": "Je n'appartiens pas aux troupes locales. De quoi est-ce que tu parles ?",
                "frFemale": "Je n'appartiens pas aux troupes locales. De quoi est-ce que tu parles ?",
                "deMale": "Ich geh\u00f6re nicht zu den hiesigen Einheiten. Was ist mit Eurem Zuhause?",
                "deFemale": "Ich geh\u00f6re nicht zu den hiesigen Einheiten. Was ist mit Eurem Zuhause?"
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            "LocalizedOptionText": {
                "enMale": "Sorry, wrong soldier.",
                "frMale": "D\u00e9sol\u00e9, je ne suis pas l\u00e0 pour \u00e7a.",
                "frFemale": "D\u00e9sol\u00e9e, je ne suis pas l\u00e0 pour \u00e7a.",
                "deMale": "Tut mir leid, falscher Soldat.",
                "deFemale": "Tut mir leid, falscher Soldat."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "Leisha! Vidas! Everybody, he's back!",
            "LocalizedText": {
                "enMale": "Leisha! Vidas! Everybody, he's back!",
                "frMale": "Leisha ! Vidas ! Venez tous ! Il est l\u00e0 !",
                "frFemale": "Leisha ! Vidas ! Venez tous ! Il est l\u00e0 !",
                "deMale": "Leisha! Vidas! Ihr alle! Er ist zur\u00fcck!",
                "deFemale": "Leisha! Vidas! Ihr alle! Er ist zur\u00fcck!"
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "Leisha! Vidas! Everybody, she's back!",
            "LocalizedText": {
                "enMale": "Leisha! Vidas! Everybody, she's back!",
                "frMale": "Leisha ! Vidas ! Venez tous ! Elle est l\u00e0 !",
                "frFemale": "Leisha ! Vidas ! Venez tous ! Elle est l\u00e0 !",
                "deMale": "Leisha! Vidas! Ihr alle! Sie ist zur\u00fcck!",
                "deFemale": "Leisha! Vidas! Ihr alle! Sie ist zur\u00fcck!"
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "Leisha! Vidas! Everybody, they're back!",
            "LocalizedText": {
                "enMale": "Leisha! Vidas! Everybody, they're back!",
                "frMale": "Leisha ! Vidas ! Venez tous ! Ils sont l\u00e0 !",
                "frFemale": "Leisha ! Vidas ! Venez tous ! Ils sont l\u00e0 !",
                "deMale": "Leisha! Vidas! Ihr alle! Sie sind zur\u00fcck!",
                "deFemale": "Leisha! Vidas! Ihr alle! Sie sind zur\u00fcck!"
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "97": {
            "NodeId": 97,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "aAjcAdB",
            "Text": "Is everything okay? What did the scavengers take?",
            "LocalizedText": {
                "enMale": "Is everything okay? What did the scavengers take?",
                "frMale": "Dans quel \u00e9tat est le village ? Les pillards ont tout pris ?",
                "frFemale": "Dans quel \u00e9tat est le village ? Les pillards ont tout pris ?",
                "deMale": "Ist alles in Ordnung? Was haben die Pl\u00fcnderer mitgenommen?",
                "deFemale": "Ist alles in Ordnung? Was haben die Pl\u00fcnderer mitgenommen?"
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "100": {
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "Sorry! The camp's full, no room, no nothing. Wait. You're not refugees. Why are you here?",
            "LocalizedText": {
                "enMale": "Sorry! The camp's full, no room, no nothing. Wait. You're not refugees. Why are you here?",
                "frMale": "D\u00e9sol\u00e9e ! Le camp est plein, y a plus de place. Ah, mais vous n'\u00eates pas un r\u00e9fugi\u00e9. Qu'est-ce que vous faites l\u00e0 ?",
                "frFemale": "D\u00e9sol\u00e9e ! Le camp est plein, y a plus de place. Ah, mais vous n'\u00eates pas une r\u00e9fugi\u00e9e. Qu'est-ce que vous faites l\u00e0 ?",
                "deMale": "Tut mir leid. Das Lager ist voll, kein Platz und kein gar nichts. Moment, Ihr seid keine Fl\u00fcchtlinge. Warum seid Ihr hier?",
                "deFemale": "Tut mir leid. Das Lager ist voll, kein Platz und kein gar nichts. Moment, Ihr seid keine Fl\u00fcchtlinge. Warum seid Ihr hier?"
            },
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            "NodeId": 101,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is there something wrong?",
            "LocalizedText": {
                "enMale": "Is there something wrong?",
                "frMale": "Quelque chose ne va pas\u00a0?",
                "frFemale": "Quelque chose ne va pas\u00a0?",
                "deMale": "Ist irgendwas nicht in Ordnung?",
                "deFemale": "Ist irgendwas nicht in Ordnung?"
            },
            "LocalizedOptionText": {
                "enMale": "You seem disturbed.",
                "frMale": "Tu as l'air troubl\u00e9e.",
                "frFemale": "Tu as l'air troubl\u00e9e.",
                "deMale": "Ihr seht besorgt aus.",
                "deFemale": "Ihr seht besorgt aus."
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "Well, we needed you a week ago. First the scavengers attacked us, then the local troops forced us out of our homes.",
            "LocalizedText": {
                "enMale": "Well, we needed you a week ago. First the scavengers attacked us, then the local troops forced us out of our homes.",
                "frMale": "Ben, vous avez une semaine de retard. D'abord, les pillards nous ont attaqu\u00e9s, et ensuite, les troupes locales nous ont forc\u00e9s \u00e0 quitter nos maisons.",
                "frFemale": "Ben, vous avez une semaine de retard. D'abord, les pillards nous ont attaqu\u00e9s, et ensuite, les troupes locales nous ont forc\u00e9s \u00e0 quitter nos maisons.",
                "deMale": "Also, wir h\u00e4tten Euch letzte Woche gebraucht. Zuerst haben uns Pl\u00fcnderer angegriffen und dann hat uns das Milit\u00e4r gezwungen, unsere H\u00e4user zu verlassen.",
                "deFemale": "Also, wir h\u00e4tten Euch letzte Woche gebraucht. Zuerst haben uns Pl\u00fcnderer angegriffen und dann hat uns das Milit\u00e4r gezwungen, unsere H\u00e4user zu verlassen."
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        "113": {
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "The local troops dragged us out of our homes. They said we'd be safer here while they fight the scavengers and pirates.",
            "LocalizedText": {
                "enMale": "The local troops dragged us out of our homes. They said we'd be safer here while they fight the scavengers and pirates.",
                "frMale": "Les troupes locales nous ont forc\u00e9s \u00e0 quitter nos maisons, soi-disant pour nous mettre en s\u00e9curit\u00e9 pendant qu'ils combattent les pillards et les pirates.",
                "frFemale": "Les troupes locales nous ont forc\u00e9s \u00e0 quitter nos maisons, soi-disant pour nous mettre en s\u00e9curit\u00e9 pendant qu'ils combattent les pillards et les pirates.",
                "deMale": "Das Milit\u00e4r hat uns aus unseren H\u00e4usern vertrieben. Sie haben gesagt, dass wir hier sicherer w\u00e4ren, w\u00e4hrend sie gegen die Pl\u00fcnderer und Piraten k\u00e4mpfen.",
                "deFemale": "Das Milit\u00e4r hat uns aus unseren H\u00e4usern vertrieben. Sie haben gesagt, dass wir hier sicherer w\u00e4ren, w\u00e4hrend sie gegen die Pl\u00fcnderer und Piraten k\u00e4mpfen."
            },
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        "116": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "117": {
            "NodeId": 117,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "While one side's looting, the other's bombing. And we get to sit in a tent and hope.",
            "LocalizedText": {
                "enMale": "While one side's looting, the other's bombing. And we get to sit in a tent and hope.",
                "frMale": "D'un c\u00f4t\u00e9, ils pillent, de l'autre, ils bombardent. Et nous, on doit se contenter d'attendre ici.",
                "frFemale": "D'un c\u00f4t\u00e9, ils pillent, de l'autre, ils bombardent. Et nous, on doit se contenter d'attendre ici.",
                "deMale": "W\u00e4hrend eine Seite pl\u00fcndert, bombt die andere. Und wir m\u00fcssen hier in Zelten ausharren und hoffen.",
                "deFemale": "W\u00e4hrend eine Seite pl\u00fcndert, bombt die andere. Und wir m\u00fcssen hier in Zelten ausharren und hoffen."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds horrendous, but the important thing is, don't give up.",
            "LocalizedText": {
                "enMale": "Sounds horrendous, but the important thing is, don't give up.",
                "frMale": "C'est vraiment horrible, mais l'important, c'est de ne pas baisser les bras.",
                "frFemale": "C'est vraiment horrible, mais l'important, c'est de ne pas baisser les bras.",
                "deMale": "Das klingt entsetzlich, aber wichtig ist jetzt, dass Ihr nicht aufgebt.",
                "deFemale": "Das klingt entsetzlich, aber wichtig ist jetzt, dass Ihr nicht aufgebt."
            },
            "LocalizedOptionText": {
                "enMale": "That's rough. [Leave]",
                "frMale": "Je compatis. [Partir]",
                "frFemale": "Je compatis. [Partir]",
                "deMale": "Ein hartes Los. [Weggehen]",
                "deFemale": "Ein hartes Los. [Weggehen]"
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            "CnvAlienVONode": -1,
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        "122": {
            "NodeId": 122,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "I won't. I don't have a choice.",
            "LocalizedText": {
                "enMale": "I won't. I don't have a choice.",
                "frMale": "C'est pas comme si j'avais le choix...",
                "frFemale": "C'est pas comme si j'avais le choix...",
                "deMale": "Das werde ich nicht, ich habe auch keine andere Wahl.",
                "deFemale": "Das werde ich nicht, ich habe auch keine andere Wahl."
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        "125": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do not draw comfort from material possessions. Draw it from one another.",
            "LocalizedText": {
                "enMale": "Do not draw comfort from material possessions. Draw it from one another.",
                "frMale": "Le r\u00e9confort ne se trouve pas dans les biens mat\u00e9riels, mais chez autrui.",
                "frFemale": "Le r\u00e9confort ne se trouve pas dans les biens mat\u00e9riels, mais chez autrui.",
                "deMale": "Tr\u00f6stet Euch nicht mit materiellen Dingen sondern tr\u00f6stet Euch gegenseitig.",
                "deFemale": "Tr\u00f6stet Euch nicht mit materiellen Dingen sondern tr\u00f6stet Euch gegenseitig."
            },
            "LocalizedOptionText": {
                "enMale": "This is greed. [Refuse quest]",
                "frMale": "Tout ceci n'est qu'avidit\u00e9. [Refuser la qu\u00eate]",
                "frFemale": "Tout ceci n'est qu'avidit\u00e9. [Refuser la qu\u00eate]",
                "deMale": "Das ist Habgier. [Mission ablehnen]",
                "deFemale": "Das ist Habgier. [Mission ablehnen]"
            },
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        "130": {
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "You haven't heard? Scavenger crews attacked us. The local troops are fighting them, but they forced us to evacuate.",
            "LocalizedText": {
                "enMale": "You haven't heard? Scavenger crews attacked us. The local troops are fighting them, but they forced us to evacuate.",
                "frMale": "Vous n'\u00eates pas au courant ? Des bandes de pillards nous ont attaqu\u00e9s. Les troupes locales les combattent mais on a \u00e9t\u00e9 forc\u00e9s d'\u00e9vacuer.",
                "frFemale": "Vous n'\u00eates pas au courant ? Des bandes de pillards nous ont attaqu\u00e9s. Les troupes locales les combattent mais on a \u00e9t\u00e9 forc\u00e9s d'\u00e9vacuer.",
                "deMale": "Habt Ihr das nicht geh\u00f6rt? Pl\u00fcnderer haben uns \u00fcberfallen. Das Milit\u00e4r k\u00e4mpft gegen sie an, aber wir mussten evakuiert werden.",
                "deFemale": "Habt Ihr das nicht geh\u00f6rt? Pl\u00fcnderer haben uns \u00fcberfallen. Das Milit\u00e4r k\u00e4mpft gegen sie an, aber wir mussten evakuiert werden."
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            "NodeId": 131,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "GenericNodeNumber": 0
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            "NodeId": 147,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "Okay, calm down, people. Let's deal with the possessions first so those who want to can leave.",
            "LocalizedText": {
                "enMale": "Okay, calm down, people. Let's deal with the possessions first so those who want to can leave.",
                "frMale": "Bon, du calme, tout le monde. On va commencer par la distribution pour satisfaire tout le monde.",
                "frFemale": "Bon, du calme, tout le monde. On va commencer par la distribution pour satisfaire tout le monde.",
                "deMale": "Okay, beruhigt Euch alle. K\u00fcmmern wir uns zuerst um unsere Besitzt\u00fcmer. Die, die gehen wollen, k\u00f6nnen das jetzt tun.",
                "deFemale": "Okay, beruhigt Euch alle. K\u00fcmmern wir uns zuerst um unsere Besitzt\u00fcmer. Die, die gehen wollen, k\u00f6nnen das jetzt tun."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "My life has value, and I risked it. What have you got in return?",
            "LocalizedText": {
                "enMale": "My life has value, and I risked it. What have you got in return?",
                "frMale": "J'ai risqu\u00e9 ma vie, ce n'est pas rien. Qu'est-ce que vous me proposez en d\u00e9dommagement ?",
                "frFemale": "J'ai risqu\u00e9 ma vie, c'est pas rien. Qu'est-ce que vous me proposez en d\u00e9dommagement ?",
                "deMale": "Mein Leben ist wertvoll f\u00fcr mich und ich musste es riskieren. Was bekomme ich im Gegenzug?",
                "deFemale": "Mein Leben ist wertvoll f\u00fcr mich und ich musste es riskieren. Was bekomme ich im Gegenzug?"
            },
            "LocalizedOptionText": {
                "enMale": "I'll need compensation.",
                "frMale": "Je m\u00e9rite une r\u00e9compense.",
                "frFemale": "Je m\u00e9rite une r\u00e9compense.",
                "deMale": "Ich brauche eine Entsch\u00e4digung.",
                "deFemale": "Ich brauche eine Entsch\u00e4digung."
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                "lHpoXyM": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hopefully, this will help you start over.",
            "LocalizedText": {
                "enMale": "Hopefully, this will help you start over.",
                "frMale": "J'esp\u00e8re que \u00e7a vous permettra de reconstruire vos vies.",
                "frFemale": "J'esp\u00e8re que \u00e7a vous permettra de reconstruire vos vies.",
                "deMale": "Hoffentlich hilft Euch das f\u00fcr einen Neuanfang.",
                "deFemale": "Hoffentlich hilft Euch das f\u00fcr einen Neuanfang."
            },
            "LocalizedOptionText": {
                "enMale": "I found everything.",
                "frMale": "J'ai tout trouv\u00e9.",
                "frFemale": "J'ai tout trouv\u00e9.",
                "deMale": "Ich habe alles gefunden.",
                "deFemale": "Ich habe alles gefunden."
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            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "aAjcAdB",
            "Text": "Yeah. I can't wait to turn this on.",
            "LocalizedText": {
                "enMale": "Yeah. I can't wait to turn this on.",
                "frMale": "Parfait. J'ai h\u00e2te de le mettre en marche.",
                "frFemale": "Parfait. J'ai h\u00e2te de le mettre en marche.",
                "deMale": "Jawohl! Ich kann es kaum erwarten, ihn anzuschalten.",
                "deFemale": "Jawohl! Ich kann es kaum erwarten, ihn anzuschalten."
            },
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            "NodeId": 152,
            "QuestRewardB62": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "fhxQWR0",
            "Text": "This is fabulous. Not a page lost.",
            "LocalizedText": {
                "enMale": "This is fabulous. Not a page lost.",
                "frMale": "C'est fantastique. Il n'en manque pas une page.",
                "frFemale": "C'est fantastique. Il n'en manque pas une page.",
                "deMale": "Das ist fabelhaft. Nicht eine Seite fehlt.",
                "deFemale": "Das ist fabelhaft. Nicht eine Seite fehlt."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 154,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "7aLM4qC",
            "Text": "I have to show these to my mother. She's been so worried... be right back!",
            "LocalizedText": {
                "enMale": "I have to show these to my mother. She's been so worried... be right back!",
                "frMale": "Je vais les montrer \u00e0 ma m\u00e8re. Elle \u00e9tait tellement inqui\u00e8te... Je reviens tout de suite !",
                "frFemale": "Je vais les montrer \u00e0 ma m\u00e8re. Elle \u00e9tait tellement inqui\u00e8te... Je reviens tout de suite !",
                "deMale": "Das muss ich meiner Mutter zeigen. Sie hat sich so viele Sorgen gemacht ... ich bin gleich zur\u00fcck!",
                "deFemale": "Das muss ich meiner Mutter zeigen. Sie hat sich so viele Sorgen gemacht ... ich bin gleich zur\u00fcck!"
            },
            "CnvAlienVONode": -1,
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        "158": {
            "NodeId": 158,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "fhxQWR0",
            "Text": "I'm out, then. Someone stole my credit chip, I've got nothing.",
            "LocalizedText": {
                "enMale": "I'm out, then. Someone stole my credit chip, I've got nothing.",
                "frMale": "Comptez pas sur moi. Quelqu'un m'a vol\u00e9 ma carte de cr\u00e9dits.",
                "frFemale": "Comptez pas sur moi. Quelqu'un m'a vol\u00e9 ma carte de cr\u00e9dits.",
                "deMale": "Ich bin raus. Man hat mir meine ganzen Credits gestohlen, ich habe nichts mehr.",
                "deFemale": "Ich bin raus. Man hat mir meine ganzen Credits gestohlen, ich habe nichts mehr."
            },
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 161,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "7q8DTf4",
            "Text": "I've got credits, but just enough for me.",
            "LocalizedText": {
                "enMale": "I've got credits, but just enough for me.",
                "frMale": "Moi, j'ai juste assez de cr\u00e9dits pour moi.",
                "frFemale": "Moi, j'ai juste assez de cr\u00e9dits pour moi.",
                "deMale": "Ich habe Credits, aber nur genug f\u00fcr mich selber.",
                "deFemale": "Ich habe Credits, aber nur genug f\u00fcr mich selber."
            },
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            "SpeakerB62Id": "7aLM4qC",
            "Text": "Are you serious? You saw we were beaten down and came to take whatever we had left?",
            "LocalizedText": {
                "enMale": "Are you serious? You saw we were beaten down and came to take whatever we had left?",
                "frMale": "C'est une blague ? Vous savez tr\u00e8s bien qu'on a rien et vous osez r\u00e9clamer une r\u00e9compense ?",
                "frFemale": "C'est une blague ? Vous savez tr\u00e8s bien qu'on a rien et vous osez r\u00e9clamer une r\u00e9compense ?",
                "deMale": "Meint Ihr das im Ernst? Ihr habt doch gesehen, wie wenig wir haben, und das wollt Ihr uns nun nehmen?",
                "deFemale": "Meint Ihr das im Ernst? Ihr habt doch gesehen, wie wenig wir haben, und das wollt Ihr uns nun nehmen?"
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "aAjcAdB",
            "Text": "Urana, it's alright, I've got some credits. I'll cover it. It's going to be okay.",
            "LocalizedText": {
                "enMale": "Urana, it's alright, I've got some credits. I'll cover it. It's going to be okay.",
                "frMale": "Ne t'en fais pas, Urana. J'ai de quoi payer. Je m'occupe de tout. \u00c7a va aller.",
                "frFemale": "Ne t'en fais pas, Urana. J'ai de quoi payer. Je m'occupe de tout. \u00c7a va aller.",
                "deMale": "Ist schon in Ordnung, Urana. Ich habe noch ein paar Credits, ich \u00fcbernehme das. Keine Sorge.",
                "deFemale": "Ist schon in Ordnung, Urana. Ich habe noch ein paar Credits, ich \u00fcbernehme das. Keine Sorge."
            },
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