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"H3TMYz4": "npc.companion.bounty_hunter.mako"
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"AudioLanguageState": {
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"fr-fr": true,
"de-de": true
},
"QuestB62Progressed": [
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
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"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
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"SpeakerB62Id": "QsyVBVS",
"Text": "He's found us! It's too late! He's here! He found us!",
"LocalizedText": {
"enMale": "He's found us! It's too late! He's here! He found us!",
"frMale": "Il nous a trouv\u00e9s ! C'est trop tard ! Il est l\u00e0 ! Il nous a trouv\u00e9s !",
"frFemale": "Il nous a trouv\u00e9s ! C'est trop tard ! Il est l\u00e0 ! Il nous a trouv\u00e9s !",
"deMale": "Er hat uns gefunden! Es ist zu sp\u00e4t! Er ist hier! Er hat uns gefunden!",
"deFemale": "Er hat uns gefunden! Es ist zu sp\u00e4t! Er ist hier! Er hat uns gefunden!"
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"QuestRewardB62": "0000000",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Did he show up in person? Talk to me, Anuli.",
"LocalizedText": {
"enMale": "Did he show up in person? Talk to me, Anuli.",
"frMale": "Il est l\u00e0 en personne ? R\u00e9ponds-moi Anuli.",
"frFemale": "Il est l\u00e0 en personne ? R\u00e9ponds-moi Anuli.",
"deMale": "Ist er pers\u00f6nlich aufgetaucht? Rede mit mir, Anuli.",
"deFemale": "Ist er pers\u00f6nlich aufgetaucht? Rede mit mir, Anuli."
},
"LocalizedOptionText": {
"enMale": "Is the Eidolon there?",
"frMale": "L'Eidolon est l\u00e0 ?",
"frFemale": "L'Eidolon est l\u00e0 ?",
"deMale": "Ist Eidolon hier?",
"deFemale": "Ist Eidolon hier?"
},
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "QsyVBVS",
"Text": "He's a specter! You can't escape a specter! We're all dead!",
"LocalizedText": {
"enMale": "He's a specter! You can't escape a specter! We're all dead!",
"frMale": "C'est un spectre ! On peut pas fuir un spectre ! On va mourir !",
"frFemale": "C'est un spectre ! On peut pas fuir un spectre ! On va mourir !",
"deMale": "Er ist ein Geist! Man kann einem Geist nicht entkommen! Wir sind alle tot!",
"deFemale": "Er ist ein Geist! Man kann einem Geist nicht entkommen! Wir sind alle tot!"
},
"CnvAlienVONode": -1,
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"QuestRewardB62": "rOZgzP8",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Get out of there! Move it!",
"LocalizedText": {
"enMale": "Get out of there! Move it!",
"frMale": "Fiche le camp ! En vitesse !",
"frFemale": "Fiche le camp ! En vitesse !",
"deMale": "Raus! Beweg dich!",
"deFemale": "Raus! Beweg dich!"
},
"LocalizedOptionText": {
"enMale": "Run, Anuli! ",
"frMale": "Cours, Anuli !",
"frFemale": "Cours, Anuli !",
"deMale": "Lauf, Anuli!",
"deFemale": "Lauf, Anuli!"
},
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"AffectionRewardEventsB62": {
"Md6ozhL": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
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"MinLevel": -1,
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"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "QsyVBVS",
"Text": "Nowhere to run! He'll find you! He always finds you! We're all dead!",
"LocalizedText": {
"enMale": "Nowhere to run! He'll find you! He always finds you! We're all dead!",
"frMale": "Nulle part o\u00f9 aller ! Il vous trouvera ! Il trouve toujours ! On va mourir !",
"frFemale": "Nulle part o\u00f9 aller ! Il vous trouvera ! Il trouve toujours ! On va mourir !",
"deMale": "Es gibt keinen Ausweg! Er wird Euch finden! Er findet einen immer! Wir sind alle tot!",
"deFemale": "Es gibt keinen Ausweg! Er wird Euch finden! Er findet einen immer! Wir sind alle tot!"
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
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"11": {
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Let me talk to your boss, find out what's happening.",
"LocalizedText": {
"enMale": "Let me talk to your boss, find out what's happening.",
"frMale": "Laisse-moi parler \u00e0 ton chef, je veux comprendre ce qui se passe.",
"frFemale": "Laisse-moi parler \u00e0 ton chef, je veux comprendre ce qui se passe.",
"deMale": "Lass mich mit deinem Boss sprechen und rausfinden, was passiert ist.",
"deFemale": "Lass mich mit deinem Boss sprechen und rausfinden, was passiert ist."
},
"LocalizedOptionText": {
"enMale": "Where's Gele'ren?",
"frMale": "O\u00f9 est Gele'ren ?",
"frFemale": "O\u00f9 est Gele'ren ?",
"deMale": "Wo ist Gele'ren?",
"deFemale": "Wo ist Gele'ren?"
},
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"AffectionRewardEventsB62": [],
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "QsyVBVS",
"Text": "He's gone! It all happened so fast! What are they? Where did they come from?",
"LocalizedText": {
"enMale": "He's gone! It all happened so fast! What are they? Where did they come from?",
"frMale": "Il est plus l\u00e0 ! C'\u00e9tait tellement rapide ! O\u00f9 ils sont ? D'o\u00f9 est-ce qu'ils venaient ?",
"frFemale": "Il est plus l\u00e0 ! C'\u00e9tait tellement rapide ! O\u00f9 ils sont ? D'o\u00f9 est-ce qu'ils venaient ?",
"deMale": "Er ist weg! Alles ging so schnell! Was war das? Woher sind sie gekommen?",
"deFemale": "Er ist weg! Alles ging so schnell! Was war das? Woher sind sie gekommen?"
},
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
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"SpeakerB62Id": "0000000",
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"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "QsyVBVS",
"Text": "Get away! Get away from me!",
"LocalizedText": {
"enMale": "Get away! Get away from me!",
"frMale": "L\u00e2chez-moi ! L\u00e2chez-moi, j'ai dit !",
"frFemale": "L\u00e2chez-moi ! L\u00e2chez-moi, j'ai dit !",
"deMale": "Haut ab! Weg von mir!",
"deFemale": "Haut ab! Weg von mir!"
},
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "QsyVBVS",
"Text": "Mako! No! Aaarrrgh--",
"LocalizedText": {
"enMale": "Mako! No! Aaarrrgh--",
"frMale": "Mako ! Non ! Aaarrrgh...",
"frFemale": "Mako ! Non ! Aaarrrgh...",
"deMale": "Mako! Nein! Aarrrghh...",
"deFemale": "Mako! Nein! Aarrrghh..."
},
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"QuestRewardB62": "0000000",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "We have to get there! We have to save him!",
"LocalizedText": {
"enMale": "We have to get there! We have to save him!",
"frMale": "Il faut qu'on y aille ! Il faut qu'on le sauve !",
"frFemale": "Il faut qu'on y aille ! Il faut qu'on le sauve !",
"deMale": "Wir m\u00fcssen da hin! Wir m\u00fcssen ihn retten!",
"deFemale": "Wir m\u00fcssen da hin! Wir m\u00fcssen ihn retten!"
},
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"QuestRewardB62": "rOZgzP8",
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Time to take out the Eidolon.",
"LocalizedText": {
"enMale": "Time to take out the Eidolon.",
"frMale": "Il est temps d'exterminer l'Eidolon.",
"frFemale": "Il est temps d'exterminer l'Eidolon.",
"deMale": "Es ist an der Zeit, Eidolon auszuschalten.",
"deFemale": "Es ist an der Zeit, Eidolon auszuschalten."
},
"LocalizedOptionText": {
"enMale": "At least we know where he is.",
"frMale": "Au moins, on sait o\u00f9 il est.",
"frFemale": "Au moins, on sait o\u00f9 il est.",
"deMale": "Zumindest wissen wir, wo er ist.",
"deFemale": "Zumindest wissen wir, wo er ist."
},
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"AffectionRewardEventsB62": {
"Md6ozhL": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
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"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli",
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"22": {
"NodeId": 22,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "We're coming, Anuli!",
"LocalizedText": {
"enMale": "We're coming, Anuli!",
"frMale": "On arrive, Anuli !",
"frFemale": "On arrive, Anuli !",
"deMale": "Wir kommen, Anuli!",
"deFemale": "Wir kommen, Anuli!"
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
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"24": {
"NodeId": 24,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I'm not walking into a trap.",
"LocalizedText": {
"enMale": "I'm not walking into a trap.",
"frMale": "On va pas foncer dans ce guet-apens.",
"frFemale": "On va pas foncer dans ce guet-apens.",
"deMale": "Ich laufe nicht direkt in eine Falle.",
"deFemale": "Ich laufe nicht direkt in eine Falle."
},
"LocalizedOptionText": {
"enMale": "That's what the Eidolon wants.",
"frMale": "C'est ce que veut l'Eidolon.",
"frFemale": "C'est ce que veut l'Eidolon.",
"deMale": "Genau das will Eidolon.",
"deFemale": "Genau das will Eidolon."
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "But it's the Eidolon! You need to kill him!",
"LocalizedText": {
"enMale": "But it's the Eidolon! You need to kill him!",
"frMale": "Mais c'est l'Eidolon ! Tu dois aller le tuer !",
"frFemale": "Mais c'est l'Eidolon ! Tu dois aller le tuer !",
"deMale": "Aber es ist Eidolon! Ihr m\u00fcsst ihn t\u00f6ten!",
"deFemale": "Aber es ist Eidolon! Ihr m\u00fcsst ihn t\u00f6ten!"
},
"CnvAlienVONode": -1,
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"QuestRewardB62": "rOZgzP8",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Your friend is dead already.",
"LocalizedText": {
"enMale": "Your friend is dead already.",
"frMale": "Ton ami est d\u00e9j\u00e0 mort.",
"frFemale": "Ton ami est d\u00e9j\u00e0 mort.",
"deMale": "Dein Freund ist bereits tot.",
"deFemale": "Dein Freund ist bereits tot."
},
"LocalizedOptionText": {
"enMale": "It's too late.",
"frMale": "C'est trop tard.",
"frFemale": "C'est trop tard.",
"deMale": "Zu sp\u00e4t.",
"deFemale": "Zu sp\u00e4t."
},
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"AffectionRewardEventsB62": {
"Md6ozhL": {
"Key": 50,
"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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},
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "You don't know that! And it's the Eidolon! You need to kill him!",
"LocalizedText": {
"enMale": "You don't know that! And it's the Eidolon! You need to kill him!",
"frMale": "Qu'est-ce que tu en sais ? Et c'est l'Eidolon ! Tu dois aller le tuer !",
"frFemale": "Qu'est-ce que tu en sais ? Et c'est l'Eidolon ! Tu dois aller le tuer !",
"deMale": "Das wisst Ihr nicht! Und es ist Eidolon! Ihr m\u00fcsst ihn t\u00f6ten!",
"deFemale": "Das wisst Ihr nicht! Und es ist Eidolon! Ihr m\u00fcsst ihn t\u00f6ten!"
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"Text": "That's the job. That's what we're going to do.",
"LocalizedText": {
"enMale": "That's the job. That's what we're going to do.",
"frMale": "C'est mon boulot. C'est exactement ce qu'on va faire.",
"frFemale": "C'est mon boulot. C'est exactement ce qu'on va faire.",
"deMale": "Das ist mein Auftrag, also werden wir das auch tun.",
"deFemale": "Das ist mein Auftrag, also werden wir das auch tun."
},
"LocalizedOptionText": {
"enMale": "Don't worry, I will.",
"frMale": "Ne t'inqui\u00e8te pas, c'est pr\u00e9vu.",
"frFemale": "Ne t'inqui\u00e8te pas, c'est pr\u00e9vu.",
"deMale": "Keine Sorge, das werde ich.",
"deFemale": "Keine Sorge, das werde ich."
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"SpeakerB62Id": "0000000",
"Text": "I'm not going there unprepared.",
"LocalizedText": {
"enMale": "I'm not going there unprepared.",
"frMale": "On va pas foncer l\u00e0-bas t\u00eate baiss\u00e9e.",
"frFemale": "On va pas foncer l\u00e0-bas t\u00eate baiss\u00e9e.",
"deMale": "Ich gehe nicht unvorbereitet da hin.",
"deFemale": "Ich gehe nicht unvorbereitet da hin."
},
"LocalizedOptionText": {
"enMale": "We can't act blindly.",
"frMale": "On doit r\u00e9fl\u00e9chir.",
"frFemale": "On doit r\u00e9fl\u00e9chir.",
"deMale": "Wir d\u00fcrfen nicht vorschnell handeln.",
"deFemale": "Wir d\u00fcrfen nicht vorschnell handeln."
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"SpeakerB62Id": "H3TMYz4",
"Text": "Let's just hurry! Please!",
"LocalizedText": {
"enMale": "Let's just hurry! Please!",
"frMale": "On a assez tra\u00een\u00e9 ! Piti\u00e9 !",
"frFemale": "On a assez tra\u00een\u00e9 ! Piti\u00e9 !",
"deMale": "Wir m\u00fcssen uns beeilen! Bitte!",
"deFemale": "Wir m\u00fcssen uns beeilen! Bitte!"
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"SpeakerB62Id": "H3TMYz4",
"Text": "Hang on, Anuli. We're coming.",
"LocalizedText": {
"enMale": "Hang on, Anuli. We're coming.",
"frMale": "Courage, Anuli. On arrive.",
"frFemale": "Courage, Anuli. On arrive.",
"deMale": "Halte durch, Anuli. Wir kommen.",
"deFemale": "Halte durch, Anuli. Wir kommen."
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Don't start trying to give orders, Mako.",
"LocalizedText": {
"enMale": "Don't start trying to give orders, Mako.",
"frMale": "C'est pas \u00e0 toi de donner les ordres, Mako.",
"frFemale": "C'est pas \u00e0 toi de donner les ordres, Mako.",
"deMale": "Fang nicht an, hier die Befehle zu geben, Mako.",
"deFemale": "Fang nicht an, hier die Befehle zu geben, Mako."
},
"LocalizedOptionText": {
"enMale": "I call the damn shots!",
"frMale": "C'est moi qui d\u00e9cide !",
"frFemale": "C'est moi qui d\u00e9cide !",
"deMale": "Ich sage, was getan wird!",
"deFemale": "Ich sage, was getan wird!"
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"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
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"SpeakerB62Id": "H3TMYz4",
"Text": "But--Anuli needs my help....",
"LocalizedText": {
"enMale": "But--Anuli needs my help....",
"frMale": "Mais... Anuli a besoin de moi...",
"frFemale": "Mais... Anuli a besoin de moi...",
"deMale": "Aber ... Anuli braucht meine Hilfe ...",
"deFemale": "Aber ... Anuli braucht meine Hilfe ..."
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"SpeakerB62Id": "QsyVBVS",
"Text": "No! Aaarrrghhh--",
"LocalizedText": {
"enMale": "No! Aaarrrghhh--",
"frMale": "Non ! Aaarrrghhh...",
"frFemale": "Non ! Aaarrrghhh...",
"deMale": "Nein! Aaaarrrghhh...",
"deFemale": "Nein! Aaaarrrghhh..."
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"SpeakerB62Id": "QsyVBVS",
"Text": "Mako's happy. She said they'd never have found the Ugnaughts without me. She said I did good.",
"LocalizedText": {
"enMale": "Mako's happy. She said they'd never have found the Ugnaughts without me. She said I did good.",
"frMale": "Mako est contente. Elle dit que sans moi, on aurait pas trouv\u00e9 les Ugnaughts. Elle m'a f\u00e9licit\u00e9.",
"frFemale": "Mako est contente. Elle dit que sans moi, on aurait pas trouv\u00e9 les Ugnaughts. Elle m'a f\u00e9licit\u00e9.",
"deMale": "Mako ist gl\u00fccklich. Sie sagte, sie h\u00e4tten die Ugnaughts nie ohne meine Hilfe gefunden. Sie hat mich gelobt.",
"deFemale": "Mako ist gl\u00fccklich. Sie sagte, sie h\u00e4tten die Ugnaughts nie ohne meine Hilfe gefunden. Sie hat mich gelobt."
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"SpeakerB62Id": "QsyVBVS",
"Text": "Had to tell the hunter about the Ugnaughts. Now the hunter knows. I promised Mako I would. I promised her.",
"LocalizedText": {
"enMale": "Had to tell the hunter about the Ugnaughts. Now the hunter knows. I promised Mako I would. I promised her.",
"frMale": "Il fallait lui dire, pour les Ugnaughts. Maintenant, le chasseur est au courant. J'ai promis \u00e0 Mako de le faire. Je lui ai promis.",
"frFemale": "Il fallait lui dire, pour les Ugnaughts. Maintenant, le chasseur est au courant. J'ai promis \u00e0 Mako de le faire. Je lui ai promis.",
"deMale": "Ich musste dem J\u00e4ger von den Ugnaughts erz\u00e4hlen. Jetzt wei\u00df der J\u00e4ger Bescheid. Ich habe Mako versprochen, dass ich das tun w\u00fcrde. Das habe ich.",
"deFemale": "Ich musste dem J\u00e4ger von den Ugnaughts erz\u00e4hlen. Jetzt wei\u00df der J\u00e4ger Bescheid. Ich habe Mako versprochen, dass ich das tun w\u00fcrde. Das habe ich."
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"SpeakerB62Id": "QsyVBVS",
"Text": "We all felt the explosion. Shook the whole building. Probably killed a lot of vrblthers. That's a good thing.",
"LocalizedText": {
"enMale": "We all felt the explosion. Shook the whole building. Probably killed a lot of vrblthers. That's a good thing.",
"frMale": "On a tous senti l'explosion. Tout le b\u00e2timent a trembl\u00e9. \u00c7a a d\u00fb tuer plein de vrblthers. C'est une bonne chose.",
"frFemale": "On a tous senti l'explosion. Tout le b\u00e2timent a trembl\u00e9. \u00c7a a d\u00fb tuer plein de vrblthers. C'est une bonne chose.",
"deMale": "Wir haben alle die Explosion gesp\u00fcrt. Das ganze Geb\u00e4ude hat gewackelt. Wahrscheinlich wurden dadurch viele Vrblthers get\u00f6tet - eine gute Sache.",
"deFemale": "Wir haben alle die Explosion gesp\u00fcrt. Das ganze Geb\u00e4ude hat gewackelt. Wahrscheinlich wurden dadurch viele Vrblthers get\u00f6tet - eine gute Sache."
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"JoinDisabledForHolocom": false,
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"IsPlayerNode": false,
"SpeakerB62Id": "QsyVBVS",
"Text": "The upper industrial zone is dangerous. Vrblthers eat anything they find. Nasty. It's a bad place.",
"LocalizedText": {
"enMale": "The upper industrial zone is dangerous. Vrblthers eat anything they find. Nasty. It's a bad place.",
"frMale": "La zone industrielle sup\u00e9rieure est dangereuse. Les vrblthers bouffent tout ce qu'ils trouvent. Salet\u00e9s. C'est un cauchemar.",
"frFemale": "La zone industrielle sup\u00e9rieure est dangereuse. Les vrblthers bouffent tout ce qu'ils trouvent. Salet\u00e9s. C'est un cauchemar.",
"deMale": "Der obere Industriesektor ist gef\u00e4hrlich. Die Vrblthers fressen alles, was sie finden k\u00f6nnen - eklig. Ein schlimmer Ort.",
"deFemale": "Der obere Industriesektor ist gef\u00e4hrlich. Die Vrblthers fressen alles, was sie finden k\u00f6nnen - eklig. Ein schlimmer Ort."
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "QsyVBVS",
"Text": "We got Eidolon Security's files. All of them. Didn't think we could, but we did.",
"LocalizedText": {
"enMale": "We got Eidolon Security's files. All of them. Didn't think we could, but we did.",
"frMale": "On a toutes les archives d'Eidolon S\u00e9curit\u00e9. Sans exception. J'y croyais pas, mais on a r\u00e9ussi.",
"frFemale": "On a toutes les archives d'Eidolon S\u00e9curit\u00e9. Sans exception. J'y croyais pas, mais on a r\u00e9ussi.",
"deMale": "Wir haben die Dateien von Eidolon Security. Alle. Das h\u00e4tte ich nicht f\u00fcr m\u00f6glich gehalten, aber wir haben sie.",
"deFemale": "Wir haben die Dateien von Eidolon Security. Alle. Das h\u00e4tte ich nicht f\u00fcr m\u00f6glich gehalten, aber wir haben sie."
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "QsyVBVS",
"Text": "Network Access is the place to be. It all happens there. The galaxy is information. Network Access is the center of the galaxy.",
"LocalizedText": {
"enMale": "Network Access is the place to be. It all happens there. The galaxy is information. Network Access is the center of the galaxy.",
"frMale": "Le Carrefour des R\u00e9seaux, c'est le r\u00eave. Tout passe par l\u00e0. La galaxie est source d'informations. Et le Carrefour des R\u00e9seaux est au centre de la galaxie.",
"frFemale": "Le Carrefour des R\u00e9seaux, c'est le r\u00eave. Tout passe par l\u00e0. La galaxie est source d'informations. Et le Carrefour des R\u00e9seaux est au centre de la galaxie.",
"deMale": "Der Netzzugriff ist DER Ort. Dort bekommt man alles mit. Die Galaxis besteht aus lauter Informationen. Der Netzzugriff ist das Zentrum der Galaxis.",
"deFemale": "Der Netzzugriff ist DER Ort. Dort bekommt man alles mit. Die Galaxis besteht aus lauter Informationen. Der Netzzugriff ist das Zentrum der Galaxis."
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "QsyVBVS",
"Text": "The hunter met Zee. \"The\" Zee. I probably would've fainted. Wow.",
"LocalizedText": {
"enMale": "The hunter met Zee. \"The\" Zee. I probably would've fainted. Wow.",
"frMale": "Le chasseur a rencontr\u00e9 Zee. \"Le\" Zee. Moi, je serais tomb\u00e9 dans les pommes. Waouh.",
"frFemale": "Le chasseur a rencontr\u00e9 Zee. \"Le\" Zee. Moi, je serais tomb\u00e9 dans les pommes. Waouh.",
"deMale": "Der J\u00e4ger hat Zee getroffen. DEN Zee. Ich w\u00e4re wohl in Ohnmacht gefallen. Wow.",
"deFemale": "Der J\u00e4ger hat Zee getroffen. DEN Zee. Ich w\u00e4re wohl in Ohnmacht gefallen. Wow."
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"SpeakerB62Id": "QsyVBVS",
"Text": "Meeting Zee would be an honor. He's a genius. One of a kind. Lucky, lucky, lucky.",
"LocalizedText": {
"enMale": "Meeting Zee would be an honor. He's a genius. One of a kind. Lucky, lucky, lucky.",
"frMale": "Ce serait un honneur de rencontrer Zee. C'est un surdou\u00e9. Il est unique. La chance, la chance, la chance.",
"frFemale": "Ce serait un honneur de rencontrer Zee. C'est un surdou\u00e9. Il est unique. La chance, la chance, la chance.",
"deMale": "Zee zu treffen, w\u00e4re eine Ehre. Er ist ein Genie. Ein einzigartiges. Ihr habt echt Gl\u00fcck, was f\u00fcr ein Gl\u00fcck.",
"deFemale": "Zee zu treffen, w\u00e4re eine Ehre. Er ist ein Genie. Ein einzigartiges. Ihr habt echt Gl\u00fcck, was f\u00fcr ein Gl\u00fcck."
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},
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"SpeakerB62Id": "QsyVBVS",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
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},
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},
"62": {
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},
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"SpeakerB62Id": "QsyVBVS",
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},
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"SpeakerB62Id": "0000000",
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},
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"AffectionRewardEventsB62": [],
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"ChildIds": [
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"GenericNodeNumber": 0
}
},
"NodeLinkList": {
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"23": 45,
"27": 34,
"28": 36,
"29": 41,
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"40": 45,
"43": 45,
"66": 1
},
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [
"Md6ozhL"
],
"LocalizedName": {
"enMale": "cnv.location.nar_shaddaa.class.bounty_hunter.anuli",
"frMale": "cnv.location.nar_shaddaa.class.bounty_hunter.anuli",
"deMale": "cnv.location.nar_shaddaa.class.bounty_hunter.anuli"
},
"Id": "16141029806644455423",
"Base62Id": "zzd21uN",
"Fqn": "cnv.location.nar_shaddaa.class.bounty_hunter.anuli",
"B62References": {
"ProgressesQuest": [
"rOZgzP8"
],
"npcStartsCnv": [
"QsyVBVS"
]
},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "3749361730",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a",
"1.3.0",
"2.3.1",
"4.0.0"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e63e33180000cb05a6e6
)
[SpeakersB62Ids] => Array
(
[QsyVBVS] => npc.location.nar_shaddaa.class.bounty_hunter.multi.anuli
[H3TMYz4] => npc.companion.bounty_hunter.mako
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[QuestB62Progressed] => Array
(
[0] => rOZgzP8
[1] => rOZgzP8
)
[RootNodes] => Array
(
[0] => 59
[1] => 58
[2] => 63
[3] => 62
[4] => 50
[5] => 51
[6] => 52
[7] => 53
[8] => 46
[9] => 47
[10] => 48
[11] => 60
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => QsyVBVS
[Text] => He's found us! It's too late! He's here! He found us!
[LocalizedText] => Array
(
[enMale] => He's found us! It's too late! He's here! He found us!
[frMale] => Il nous a trouvés ! C'est trop tard ! Il est là ! Il nous a trouvés !
[frFemale] => Il nous a trouvés ! C'est trop tard ! Il est là ! Il nous a trouvés !
[deMale] => Er hat uns gefunden! Es ist zu spät! Er ist hier! Er hat uns gefunden!
[deFemale] => Er hat uns gefunden! Es ist zu spät! Er ist hier! Er hat uns gefunden!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
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[0] => 5
[1] => 8
[2] => 11
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[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
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[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Did he show up in person? Talk to me, Anuli.
[LocalizedText] => Array
(
[enMale] => Did he show up in person? Talk to me, Anuli.
[frMale] => Il est là en personne ? Réponds-moi Anuli.
[frFemale] => Il est là en personne ? Réponds-moi Anuli.
[deMale] => Ist er persönlich aufgetaucht? Rede mit mir, Anuli.
[deFemale] => Ist er persönlich aufgetaucht? Rede mit mir, Anuli.
)
[LocalizedOptionText] => Array
(
[enMale] => Is the Eidolon there?
[frMale] => L'Eidolon est là ?
[frFemale] => L'Eidolon est là ?
[deMale] => Ist Eidolon hier?
[deFemale] => Ist Eidolon hier?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 6
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[6] => Array
(
[NodeId] => 6
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => QsyVBVS
[Text] => He's a specter! You can't escape a specter! We're all dead!
[LocalizedText] => Array
(
[enMale] => He's a specter! You can't escape a specter! We're all dead!
[frMale] => C'est un spectre ! On peut pas fuir un spectre ! On va mourir !
[frFemale] => C'est un spectre ! On peut pas fuir un spectre ! On va mourir !
[deMale] => Er ist ein Geist! Man kann einem Geist nicht entkommen! Wir sind alle tot!
[deFemale] => Er ist ein Geist! Man kann einem Geist nicht entkommen! Wir sind alle tot!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
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[0] => 7
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[8] => Array
(
[NodeId] => 8
[QuestRewardB62] => rOZgzP8
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Get out of there! Move it!
[LocalizedText] => Array
(
[enMale] => Get out of there! Move it!
[frMale] => Fiche le camp ! En vitesse !
[frFemale] => Fiche le camp ! En vitesse !
[deMale] => Raus! Beweg dich!
[deFemale] => Raus! Beweg dich!
)
[LocalizedOptionText] => Array
(
[enMale] => Run, Anuli!
[frMale] => Cours, Anuli !
[frFemale] => Cours, Anuli !
[deMale] => Lauf, Anuli!
[deFemale] => Lauf, Anuli!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[Md6ozhL] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 9
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[9] => Array
(
[NodeId] => 9
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => QsyVBVS
[Text] => Nowhere to run! He'll find you! He always finds you! We're all dead!
[LocalizedText] => Array
(
[enMale] => Nowhere to run! He'll find you! He always finds you! We're all dead!
[frMale] => Nulle part où aller ! Il vous trouvera ! Il trouve toujours ! On va mourir !
[frFemale] => Nulle part où aller ! Il vous trouvera ! Il trouve toujours ! On va mourir !
[deMale] => Es gibt keinen Ausweg! Er wird Euch finden! Er findet einen immer! Wir sind alle tot!
[deFemale] => Es gibt keinen Ausweg! Er wird Euch finden! Er findet einen immer! Wir sind alle tot!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 10
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[11] => Array
(
[NodeId] => 11
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Let me talk to your boss, find out what's happening.
[LocalizedText] => Array
(
[enMale] => Let me talk to your boss, find out what's happening.
[frMale] => Laisse-moi parler à ton chef, je veux comprendre ce qui se passe.
[frFemale] => Laisse-moi parler à ton chef, je veux comprendre ce qui se passe.
[deMale] => Lass mich mit deinem Boss sprechen und rausfinden, was passiert ist.
[deFemale] => Lass mich mit deinem Boss sprechen und rausfinden, was passiert ist.
)
[LocalizedOptionText] => Array
(
[enMale] => Where's Gele'ren?
[frMale] => Où est Gele'ren ?
[frFemale] => Où est Gele'ren ?
[deMale] => Wo ist Gele'ren?
[deFemale] => Wo ist Gele'ren?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 12
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[12] => Array
(
[NodeId] => 12
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => QsyVBVS
[Text] => He's gone! It all happened so fast! What are they? Where did they come from?
[LocalizedText] => Array
(
[enMale] => He's gone! It all happened so fast! What are they? Where did they come from?
[frMale] => Il est plus là ! C'était tellement rapide ! Où ils sont ? D'où est-ce qu'ils venaient ?
[frFemale] => Il est plus là ! C'était tellement rapide ! Où ils sont ? D'où est-ce qu'ils venaient ?
[deMale] => Er ist weg! Alles ging so schnell! Was war das? Woher sind sie gekommen?
[deFemale] => Er ist weg! Alles ging so schnell! Was war das? Woher sind sie gekommen?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 13
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 14
)
[GenericNodeNumber] => 0
)
[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => QsyVBVS
[Text] => Get away! Get away from me!
[LocalizedText] => Array
(
[enMale] => Get away! Get away from me!
[frMale] => Lâchez-moi ! Lâchez-moi, j'ai dit !
[frFemale] => Lâchez-moi ! Lâchez-moi, j'ai dit !
[deMale] => Haut ab! Weg von mir!
[deFemale] => Haut ab! Weg von mir!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 15
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[15] => Array
(
[NodeId] => 15
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 16
[1] => 44
)
[GenericNodeNumber] => 0
)
[16] => Array
(
[NodeId] => 16
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => QsyVBVS
[Text] => Mako! No! Aaarrrgh--
[LocalizedText] => Array
(
[enMale] => Mako! No! Aaarrrgh--
[frMale] => Mako ! Non ! Aaarrrgh...
[frFemale] => Mako ! Non ! Aaarrrgh...
[deMale] => Mako! Nein! Aarrrghh...
[deFemale] => Mako! Nein! Aarrrghh...
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 17
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[17] => Array
(
[NodeId] => 17
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 18
)
[GenericNodeNumber] => 0
)
[18] => Array
(
[NodeId] => 18
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => H3TMYz4
[Text] => We have to get there! We have to save him!
[LocalizedText] => Array
(
[enMale] => We have to get there! We have to save him!
[frMale] => Il faut qu'on y aille ! Il faut qu'on le sauve !
[frFemale] => Il faut qu'on y aille ! Il faut qu'on le sauve !
[deMale] => Wir müssen da hin! Wir müssen ihn retten!
[deFemale] => Wir müssen da hin! Wir müssen ihn retten!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 21
[1] => 24
[2] => 30
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[21] => Array
(
[NodeId] => 21
[QuestRewardB62] => rOZgzP8
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Time to take out the Eidolon.
[LocalizedText] => Array
(
[enMale] => Time to take out the Eidolon.
[frMale] => Il est temps d'exterminer l'Eidolon.
[frFemale] => Il est temps d'exterminer l'Eidolon.
[deMale] => Es ist an der Zeit, Eidolon auszuschalten.
[deFemale] => Es ist an der Zeit, Eidolon auszuschalten.
)
[LocalizedOptionText] => Array
(
[enMale] => At least we know where he is.
[frMale] => Au moins, on sait où il est.
[frFemale] => Au moins, on sait où il est.
[deMale] => Zumindest wissen wir, wo er ist.
[deFemale] => Zumindest wissen wir, wo er ist.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[Md6ozhL] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 22
)
[Stb] => str.cnv.location.nar_shaddaa.class.bounty_hunter.anuli
[GenericNodeNumber] => 0
)
[22] => Array
(
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[Text] => We're coming, Anuli!
[LocalizedText] => Array
(
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[frMale] => On arrive, Anuli !
[frFemale] => On arrive, Anuli !
[deMale] => Wir kommen, Anuli!
[deFemale] => Wir kommen, Anuli!
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[Text] => I'm not walking into a trap.
[LocalizedText] => Array
(
[enMale] => I'm not walking into a trap.
[frMale] => On va pas foncer dans ce guet-apens.
[frFemale] => On va pas foncer dans ce guet-apens.
[deMale] => Ich laufe nicht direkt in eine Falle.
[deFemale] => Ich laufe nicht direkt in eine Falle.
)
[LocalizedOptionText] => Array
(
[enMale] => That's what the Eidolon wants.
[frMale] => C'est ce que veut l'Eidolon.
[frFemale] => C'est ce que veut l'Eidolon.
[deMale] => Genau das will Eidolon.
[deFemale] => Genau das will Eidolon.
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[Text] => But it's the Eidolon! You need to kill him!
[LocalizedText] => Array
(
[enMale] => But it's the Eidolon! You need to kill him!
[frMale] => Mais c'est l'Eidolon ! Tu dois aller le tuer !
[frFemale] => Mais c'est l'Eidolon ! Tu dois aller le tuer !
[deMale] => Aber es ist Eidolon! Ihr müsst ihn töten!
[deFemale] => Aber es ist Eidolon! Ihr müsst ihn töten!
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[Text] => Your friend is dead already.
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[enMale] => Your friend is dead already.
[frMale] => Ton ami est déjà mort.
[frFemale] => Ton ami est déjà mort.
[deMale] => Dein Freund ist bereits tot.
[deFemale] => Dein Freund ist bereits tot.
)
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(
[enMale] => It's too late.
[frMale] => C'est trop tard.
[frFemale] => C'est trop tard.
[deMale] => Zu spät.
[deFemale] => Zu spät.
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[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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[Text] => You don't know that! And it's the Eidolon! You need to kill him!
[LocalizedText] => Array
(
[enMale] => You don't know that! And it's the Eidolon! You need to kill him!
[frMale] => Qu'est-ce que tu en sais ? Et c'est l'Eidolon ! Tu dois aller le tuer !
[frFemale] => Qu'est-ce que tu en sais ? Et c'est l'Eidolon ! Tu dois aller le tuer !
[deMale] => Das wisst Ihr nicht! Und es ist Eidolon! Ihr müsst ihn töten!
[deFemale] => Das wisst Ihr nicht! Und es ist Eidolon! Ihr müsst ihn töten!
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[Text] => That's the job. That's what we're going to do.
[LocalizedText] => Array
(
[enMale] => That's the job. That's what we're going to do.
[frMale] => C'est mon boulot. C'est exactement ce qu'on va faire.
[frFemale] => C'est mon boulot. C'est exactement ce qu'on va faire.
[deMale] => Das ist mein Auftrag, also werden wir das auch tun.
[deFemale] => Das ist mein Auftrag, also werden wir das auch tun.
)
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(
[enMale] => Don't worry, I will.
[frMale] => Ne t'inquiète pas, c'est prévu.
[frFemale] => Ne t'inquiète pas, c'est prévu.
[deMale] => Keine Sorge, das werde ich.
[deFemale] => Keine Sorge, das werde ich.
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[Text] => I'm not going there unprepared.
[LocalizedText] => Array
(
[enMale] => I'm not going there unprepared.
[frMale] => On va pas foncer là-bas tête baissée.
[frFemale] => On va pas foncer là-bas tête baissée.
[deMale] => Ich gehe nicht unvorbereitet da hin.
[deFemale] => Ich gehe nicht unvorbereitet da hin.
)
[LocalizedOptionText] => Array
(
[enMale] => We can't act blindly.
[frMale] => On doit réfléchir.
[frFemale] => On doit réfléchir.
[deMale] => Wir dürfen nicht vorschnell handeln.
[deFemale] => Wir dürfen nicht vorschnell handeln.
)
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[Text] => Let's just hurry! Please!
[LocalizedText] => Array
(
[enMale] => Let's just hurry! Please!
[frMale] => On a assez traîné ! Pitié !
[frFemale] => On a assez traîné ! Pitié !
[deMale] => Wir müssen uns beeilen! Bitte!
[deFemale] => Wir müssen uns beeilen! Bitte!
)
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[Text] => Hang on, Anuli. We're coming.
[LocalizedText] => Array
(
[enMale] => Hang on, Anuli. We're coming.
[frMale] => Courage, Anuli. On arrive.
[frFemale] => Courage, Anuli. On arrive.
[deMale] => Halte durch, Anuli. Wir kommen.
[deFemale] => Halte durch, Anuli. Wir kommen.
)
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[Text] => Don't start trying to give orders, Mako.
[LocalizedText] => Array
(
[enMale] => Don't start trying to give orders, Mako.
[frMale] => C'est pas à toi de donner les ordres, Mako.
[frFemale] => C'est pas à toi de donner les ordres, Mako.
[deMale] => Fang nicht an, hier die Befehle zu geben, Mako.
[deFemale] => Fang nicht an, hier die Befehle zu geben, Mako.
)
[LocalizedOptionText] => Array
(
[enMale] => I call the damn shots!
[frMale] => C'est moi qui décide !
[frFemale] => C'est moi qui décide !
[deMale] => Ich sage, was getan wird!
[deFemale] => Ich sage, was getan wird!
)
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[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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)
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[Text] => But--Anuli needs my help....
[LocalizedText] => Array
(
[enMale] => But--Anuli needs my help....
[frMale] => Mais... Anuli a besoin de moi...
[frFemale] => Mais... Anuli a besoin de moi...
[deMale] => Aber ... Anuli braucht meine Hilfe ...
[deFemale] => Aber ... Anuli braucht meine Hilfe ...
)
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[Text] => No! Aaarrrghhh--
[LocalizedText] => Array
(
[enMale] => No! Aaarrrghhh--
[frMale] => Non ! Aaarrrghhh...
[frFemale] => Non ! Aaarrrghhh...
[deMale] => Nein! Aaaarrrghhh...
[deFemale] => Nein! Aaaarrrghhh...
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[IsEmpty] => 1
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[Text] => Mako's happy. She said they'd never have found the Ugnaughts without me. She said I did good.
[LocalizedText] => Array
(
[enMale] => Mako's happy. She said they'd never have found the Ugnaughts without me. She said I did good.
[frMale] => Mako est contente. Elle dit que sans moi, on aurait pas trouvé les Ugnaughts. Elle m'a félicité.
[frFemale] => Mako est contente. Elle dit que sans moi, on aurait pas trouvé les Ugnaughts. Elle m'a félicité.
[deMale] => Mako ist glücklich. Sie sagte, sie hätten die Ugnaughts nie ohne meine Hilfe gefunden. Sie hat mich gelobt.
[deFemale] => Mako ist glücklich. Sie sagte, sie hätten die Ugnaughts nie ohne meine Hilfe gefunden. Sie hat mich gelobt.
)
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[Text] => Had to tell the hunter about the Ugnaughts. Now the hunter knows. I promised Mako I would. I promised her.
[LocalizedText] => Array
(
[enMale] => Had to tell the hunter about the Ugnaughts. Now the hunter knows. I promised Mako I would. I promised her.
[frMale] => Il fallait lui dire, pour les Ugnaughts. Maintenant, le chasseur est au courant. J'ai promis à Mako de le faire. Je lui ai promis.
[frFemale] => Il fallait lui dire, pour les Ugnaughts. Maintenant, le chasseur est au courant. J'ai promis à Mako de le faire. Je lui ai promis.
[deMale] => Ich musste dem Jäger von den Ugnaughts erzählen. Jetzt weiß der Jäger Bescheid. Ich habe Mako versprochen, dass ich das tun würde. Das habe ich.
[deFemale] => Ich musste dem Jäger von den Ugnaughts erzählen. Jetzt weiß der Jäger Bescheid. Ich habe Mako versprochen, dass ich das tun würde. Das habe ich.
)
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[Text] => We all felt the explosion. Shook the whole building. Probably killed a lot of vrblthers. That's a good thing.
[LocalizedText] => Array
(
[enMale] => We all felt the explosion. Shook the whole building. Probably killed a lot of vrblthers. That's a good thing.
[frMale] => On a tous senti l'explosion. Tout le bâtiment a tremblé. Ça a dû tuer plein de vrblthers. C'est une bonne chose.
[frFemale] => On a tous senti l'explosion. Tout le bâtiment a tremblé. Ça a dû tuer plein de vrblthers. C'est une bonne chose.
[deMale] => Wir haben alle die Explosion gespürt. Das ganze Gebäude hat gewackelt. Wahrscheinlich wurden dadurch viele Vrblthers getötet - eine gute Sache.
[deFemale] => Wir haben alle die Explosion gespürt. Das ganze Gebäude hat gewackelt. Wahrscheinlich wurden dadurch viele Vrblthers getötet - eine gute Sache.
)
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[Text] => The upper industrial zone is dangerous. Vrblthers eat anything they find. Nasty. It's a bad place.
[LocalizedText] => Array
(
[enMale] => The upper industrial zone is dangerous. Vrblthers eat anything they find. Nasty. It's a bad place.
[frMale] => La zone industrielle supérieure est dangereuse. Les vrblthers bouffent tout ce qu'ils trouvent. Saletés. C'est un cauchemar.
[frFemale] => La zone industrielle supérieure est dangereuse. Les vrblthers bouffent tout ce qu'ils trouvent. Saletés. C'est un cauchemar.
[deMale] => Der obere Industriesektor ist gefährlich. Die Vrblthers fressen alles, was sie finden können - eklig. Ein schlimmer Ort.
[deFemale] => Der obere Industriesektor ist gefährlich. Die Vrblthers fressen alles, was sie finden können - eklig. Ein schlimmer Ort.
)
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[50] => Array
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[Text] => We got Eidolon Security's files. All of them. Didn't think we could, but we did.
[LocalizedText] => Array
(
[enMale] => We got Eidolon Security's files. All of them. Didn't think we could, but we did.
[frMale] => On a toutes les archives d'Eidolon Sécurité. Sans exception. J'y croyais pas, mais on a réussi.
[frFemale] => On a toutes les archives d'Eidolon Sécurité. Sans exception. J'y croyais pas, mais on a réussi.
[deMale] => Wir haben die Dateien von Eidolon Security. Alle. Das hätte ich nicht für möglich gehalten, aber wir haben sie.
[deFemale] => Wir haben die Dateien von Eidolon Security. Alle. Das hätte ich nicht für möglich gehalten, aber wir haben sie.
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[Text] => Network Access is the place to be. It all happens there. The galaxy is information. Network Access is the center of the galaxy.
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[enMale] => Network Access is the place to be. It all happens there. The galaxy is information. Network Access is the center of the galaxy.
[frMale] => Le Carrefour des Réseaux, c'est le rêve. Tout passe par là. La galaxie est source d'informations. Et le Carrefour des Réseaux est au centre de la galaxie.
[frFemale] => Le Carrefour des Réseaux, c'est le rêve. Tout passe par là. La galaxie est source d'informations. Et le Carrefour des Réseaux est au centre de la galaxie.
[deMale] => Der Netzzugriff ist DER Ort. Dort bekommt man alles mit. Die Galaxis besteht aus lauter Informationen. Der Netzzugriff ist das Zentrum der Galaxis.
[deFemale] => Der Netzzugriff ist DER Ort. Dort bekommt man alles mit. Die Galaxis besteht aus lauter Informationen. Der Netzzugriff ist das Zentrum der Galaxis.
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[Text] => The hunter met Zee. "The" Zee. I probably would've fainted. Wow.
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[frMale] => Le chasseur a rencontré Zee. "Le" Zee. Moi, je serais tombé dans les pommes. Waouh.
[frFemale] => Le chasseur a rencontré Zee. "Le" Zee. Moi, je serais tombé dans les pommes. Waouh.
[deMale] => Der Jäger hat Zee getroffen. DEN Zee. Ich wäre wohl in Ohnmacht gefallen. Wow.
[deFemale] => Der Jäger hat Zee getroffen. DEN Zee. Ich wäre wohl in Ohnmacht gefallen. Wow.
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[Text] => Meeting Zee would be an honor. He's a genius. One of a kind. Lucky, lucky, lucky.
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[frFemale] => Ce serait un honneur de rencontrer Zee. C'est un surdoué. Il est unique. La chance, la chance, la chance.
[deMale] => Zee zu treffen, wäre eine Ehre. Er ist ein Genie. Ein einzigartiges. Ihr habt echt Glück, was für ein Glück.
[deFemale] => Zee zu treffen, wäre eine Ehre. Er ist ein Genie. Ein einzigartiges. Ihr habt echt Glück, was für ein Glück.
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