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Conversation Stasis

Conversation Stasis
Passive
GCD1500ms
Effect timers do not run during conversation. Players in conversation are immune to damage and effects.
First Seen: 6.2.1a
Last Seen: 6.2.1a
Star Wars Name: Conversation Stasis
Other Sites:
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    "IgnoresCover": false,
    "GCD": "1500",
    "UnknownLong1": "0",
    "IsDebuff": true,
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    "AbilitySpec": "16141159742100037376",
    "Hydra": "0",
    "DurationAddedDelay": "0",
    "DurationAddedDelayMaxToughness": "0x00",
    "HasStackLimit": false,
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    "Name": "Conversation Stasis",
    "LocalizedName": {
        "enMale": "Conversation Stasis",
        "frMale": "Stase pendant la conversation",
        "frFemale": "Stase pendant la conversation",
        "deMale": "Unterhaltungsstasis",
        "deFemale": "Unterhaltungsstasis"
    },
    "Description": "Effect timers do not run during conversation. Players in conversation are immune to damage and effects.",
    "LocalizedDescription": {
        "enMale": "Effect timers do not run during conversation. Players in conversation are immune to damage and effects.",
        "frMale": "Les minuteurs d'effet ne fonctionnent pas pendant la conversation. Les personnages qui parlent sont immunis\u00e9s contre les d\u00e9g\u00e2ts et les effets.",
        "frFemale": "Les minuteurs d'effet ne fonctionnent pas pendant la conversation. Les personnages qui parlent sont immunis\u00e9s contre les d\u00e9g\u00e2ts et les effets.",
        "deMale": "Effektz\u00e4hler laufen nicht w\u00e4hrend der Unterhaltung. Sich unterhaltende Spieler sind immun gegen Schaden und Effekte.",
        "deFemale": "Effektz\u00e4hler laufen nicht w\u00e4hrend der Unterhaltung. Sich unterhaltende Spieler sind immun gegen Schaden und Effekte."
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    "Fqn": "abl.state.conversation\/1\/2",
    "first_seen": "6.2.1a",
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    "current_version": "6.2.1a",
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