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Chain of Command

Reward Level Range: -
Chain of Command
Chain of Command
Command XP: 600
Category: Companion
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: Private Spot
First Seen: 1.0.0a
Last Seen: 6.3.2b
Star Wars Name: Chain of Command
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 4. - I rather like your ship; not exactly military, but it'll be nice not sleeping in a thermosuit.
    • 1096. - Once we're underway, you'll bring me up to speed on my duties, sir? Show me the tricks of undercover work?
      • 1097. Option - You're very eager to move on.Player - You're embarking on a new career. No nostalgia for your old life?
        +200 Influence : approves.
        • 1098. - None, sir. If I'm here, I intend to commit myself.
      • 515. Option - [Flirt] It'll be a pleasure.Player - I look forward to training you personally, Ensign.
        +200 Influence : approves.
        • 516. - I was afraid you'd leave it to the Rattataki.
      • 9. Option - I'd be glad to train you.Player - I'll make sure you're brought up to speed, Ensign.
        +200 Influence : approves.
      • 11. Option - This isn't a classroom.Player - I won't have time to hold your hand. You'll follow my orders and be glad of it.
        +50 Influence : disapproves.
        • 12. - Of course. I'll try to watch and learn.
          • 77. - I probably ought not to bring this up, but there is the matter of my... talents.
            • 1112. - If I'm operating in the Empire, there's the chance the Sith will find out what I can do. They wouldn't be pleased.
              • 21. Option - I'll keep that in mind.Player - If your talents become an issue, we'll deal with it then.
              • 22. Option - You're safe with us.Player - As part of my crew, you have my protection.
                +200 Influence : approves.
                • 73. - Understood, sir. In the meantime, I intend to make myself irreplaceable.
              • 23. Option - That's your problem.Player - If the Sith come for you, I plan to cooperate.
                +50 Influence : disapproves.
                • 24. - Then I'll have to make myself irreplaceable, just in case. Sir.
                  • 25. <Conversation Exit>
  • 1311. - Sir. I want you to be the first to know--I've declined to join the Toxi-Trooper Brigade on Quesh.
    • 1313. - I received a personalized transfer offer from Major Yanus a few days ago; my time on Hoth flagged me as hostile-environment capable.
      • 1315. Option - You were considering leaving?Player - I didn't realize you were unhappy here.
        +200 Influence : approves.
        • 1318. - I'm not--but how often does a girl get a chance to fight in the chemical mines? It could make my career.
      • 1317. Option - [Flirt] Bet you'd miss me.Player - You couldn't tear yourself away from your husband, could you?
        +200 Influence : approves.
        • 1319. - No, sir. Tempting as the opportunity was.
      • 1314. Option - I'm very impressed, Ensign.Player - "Hostile-environment capable," hmm? Next, you'll be earning the Medal of Progress.
        +200 Influence : approves.
        • 1320. - If you'll put in the recommendation, sir.
      • 1316. Option - Maybe you'd be better off.Player - I'm sure the chemical mines of Quesh could use someone like you.
        +50 Influence : disapproves.
        • 1321. - I appreciate your faith, as always, sir.
          • 1323. - There really was a time when I'd have considered it--for the promotion, for the sake of hiding--not so much anymore.
            • 1331. - I'm proud to stand with you and fight for the Empire. Until the end.
              • 1332. Option - You're a fine officer.Player - I'm proud to have you at my side.
              • 1333. Option - If you ever need to leave....Player - I appreciate your dedication, but you're under no obligation to stay.
                • 1337. - I'm well aware, but thank you.
                  • 1340. - Now, I believe we had a mission of some sort. Shall we?
              • 1334. Option - That's a little downbeat.Player - You think "the end" is coming so soon?
                • 1335. - The end of the fighting is all I meant. But even so.
                  • 1814. <Conversation Exit>
  • 1749. <Non-dialogue segment.>
    • 55. Player - You wanted to talk?
      • 382. - I was just thinking about when we met. It was much colder, as I recall, and the aristocra was not entirely thrilled.
        • 386. - I thought you'd be gone in a week--and you were, but somehow you dragged me along.
          • 387. Option - That first meeting was lovely.Player - I came to you out of an ambush in the snow, and there you were... glowing.
            +200 Influence : approves.
          • 388. Option - You were eager to follow me.Player - I was the mysterious Cipher agent. You couldn't let me go.
            +200 Influence : approves.
            • 690. - I'm not going to respond to that.
          • 389. Option - I thought I'd be rid of you.Player - You were an irritant I didn't need on a delicate mission.
            +50 Influence : disapproves.
            • 390. - And I got you what you needed.
              • 392. - Do you ever wonder about the future? Where the likes of us will stand in five, ten... fifty years?
                • 1553. Option - I'd like to be married.Player - I imagine myself with my wife at my side. What about you?
                  +200 Influence : approves.
                  • 1556. - I can imagine you that way, too.
                    • 1566. - Was that a proposal, sir?
                      • 1560. Option - Only if you want it to be.Player - If it was, would you say yes?
                        +200 Influence : greatly approves.
                • 1552. Option - We're happy now. It's enough.Player - We can't control what's coming, but we can appreciate what we have. And we have a great deal together.
                  • 1555. - We do. But tradition and stability have their merits, too.
                    • 1562. Option - Tradition's important to you.Player - Doing things properly... it means a lot, doesn't it?
                      +200 Influence : approves.
                      • 1571. - Yes, it does.
                        • 1573. - And I know there are reasons we can't be together officially, formally--I'm not stupid, I just--you know.
                          • 1559. Player - Raina Temple. Will you marry me?
                            +200 Influence : greatly approves.
                            • 1590. - Yes. Yes, I will marry you.
                              • 1593. - We don't have to do it on record--I realize there are consequences to making that sort of thing public.
                                • 1595. - But I can wait. And in the meantime....
                                  • 1596. Option - We plan for the future.Player - In the meantime, we've got a wedding to plan, and a whole life after that.
                                    +200 Influence : approves.
                                    • 1602. - We do, at that. I love you.
                                  • 1597. Option - It will be real for me.Player - In the meantime, so far as I'm concerned, we're man and wife.
                                    +200 Influence : approves.
                                    • 1600. - I love you, sir. Wrong-headed as you are sometimes.
                                      • 1607. - Whatever comes, I always will.
                                  • 1598. Option - We've got work to do.Player - In the meantime, let's focus on our jobs, and not our dreams.
                                    • 1631. - I can live with that, sir.
                          • 1585. Option - Sorry, I don't understand.Player - I'm not sure I do know.
                            +50 Influence : disapproves.
                          • 1561. Player - I'll always care for you, but a proposal isn't in the plan.
                            +50 Influence : disapproves.
                            • 1586. - Let's leave it at that, then, and get back to work.
                    • 1563. Option - Maybe one day, you'll have it.Player - There's not much room for tradition or stability in our lives. Not today, anyway.
                      +50 Influence : disapproves.
                      • 1569. - No. And that won't change anytime soon.
                    • 1564. Option - We'll never have stability.Player - Stability makes us careless. Vulnerable. One of the burdens we live with.
                      +50 Influence : disapproves.
                      • 1567. - Yes. I'm sorry that's how you see it.
                • 1550. Option - The future is a dark place.Player - In ten years, we may both be dead. In fifty--best not to think about it.
                  +50 Influence : disapproves.
                  • 1554. - I suppose I'll have to live with that. You're a puzzle, sir.
    • 1751. - Sir! If I could have your attention.
      • 1753. - Given what the crew's survived lately, I've decided we ought to celebrate with a night out. You should come along. For morale.
        • 1755. Option - That's an excellent idea.Player - We could all use a chance to relax. Count me in.
          +200 Influence : approves.
        • 1754. Option - You socialize with the crew?Player - I didn't know you were getting along so well with everyone.
          • 1757. - Frankly, you and I are the only sane ones aboard--but I have to at least make an effort.
            • 1764. - Come on. You can protect me from Doctor Lokin...
        • 1756. Option - There's nothing to celebrate.Player - This isn't exactly a joyous occasion, Ensign.
          +50 Influence : disapproves.
          • 1758. - No, it's not.
            • 1760. - If there's anything I've learned, it's that this job is relentless--and if you see a chance to boost spirits, you need to take it. Consider it, sir.
              • 1812. <Conversation Exit>
  • 1730. <Non-dialogue segment.>
    • 43. Player - How are things with you?
      • 1436. - Excellent, sir--I just heard Lord Ulios is conducting another opera, and I'm looking forward to the holoplayback.
        • 1432. - You know, it's been a while since we discussed it, but I believe you were going to take me out to dinner.
          • 1433. Option - Ready when you are.Player - Just say the word. Did you have somewhere in mind?
            +200 Influence : approves.
            • 1438. - There's a fantastic Mandalorian restaurant in Kaas City--I'm half-allergic to the dumplings, and I still love it.
              • 1440. - But... anywhere in the galaxy will suffice, if the company is right.
          • 1434. Option - You want to go out here? Now?Player - Is this the best time for an outing?
            • 1441. - You don't have to dress up or spring for the best wine.
              • 1443. - I just want your company awhile; somewhere we can be people. Come on.
                • 1446. - ...and that is the only time I ever went barefoot in the garden.
                  • 1450. - I do like you, sir. I don't want to lose you on some nameless satellite somewhere.
                    • 1452. Option - You aren't going to lose me.Player - I promise, I don't intend to die any time soon.
                      +200 Influence : approves.
                      • 1462. - Sometimes intent isn't what matters.
                    • 1451. Option - Why bring that up?Player - That's a bit sudden. And pessimistic.
                      • 1524. - I'm not an optimistic person.
                        • 1526. - I'm sorry, I don't mean to bring us down--it really has been a wonderful evening....
                    • 1453. Option - It's always a risk.Player - Very few operatives survive until retirement. Get used to the idea.
                      +50 Influence : disapproves.
                      • 1454. - Always comforting. I'm sorry--it really was a wonderful evening, but... well.
                        • 1528. Option - Listen to me--I love you.Player - Raina--you mean the world to me.
                          +200 Influence : greatly approves.
                          • 1539. Player - I love you, and nothing will come between us.
                            • 1544. - Thanks to our brilliant complementary tactics?
                              • 1546. - I love you, too. It's good to say it.
                        • 1529. Option - [Flirt] We're not done yet.Player - There's still time. We could take a walk, enjoy our privacy awhile....
                          +200 Influence : approves.
                          • 1540. - ...take our minds off trouble?
                            • 1542. - You know I'd like that. But for now... let's stop here. I want to remember this.
                        • 1530. Option - Let's end it here.Player - We both have a lot of work to do. Let's get back to it.
                          +50 Influence : disapproves.
                          • 1536. - Of course, sir. Best not to linger on these things.
          • 1435. Option - We've got other business.Player - We'll have to save it for another time. Is there anything urgent?
            +50 Influence : disapproves.
    • 1733. - Sir. Doctor Lokin was just telling me stories about my father from his Intelligence days. All lies, I think, but that's all right.
      • 1735. - What would you say if I brought some personal items on-board? I haven't played the melodium for years, but lately I've had the urge.
        • 1736. Option - You're a musician, now?Player - You never told me you played the melodium.
          • 1739. - Well, I'm not exactly proud of it.
        • 1737. Option - Glad you're feeling better.Player - You sound more upbeat than last time we talked.
          +200 Influence : approves.
          • 1742. - We do difficult things for the Empire. I know that.
            • 1741. - But I did realize... maybe it's time I stopped spending all day, every day on-duty. The fourteen hour shift is enough.
        • 1738. Option - Just keep the noise down.Player - Don't distract the crew, and no music while I'm in a briefing.
          +50 Influence : disapproves.
          • 1745. - I can accommodate you there. Thank you, sir.
            • 1804. <Conversation Exit>
  • 1704. - It's done--I'm back.
    • 1721. - I found Cipher Three--I found my father--and I executed him so the Sith couldn't. He said he understood.
      • 281. Option - I'm sorry, Temple.Player - I wish there had been a way to spare him.
        +200 Influence : approves.
        • 558. - Don't apologize. He was a criminal, and we did our duty.
      • 1718. Option - How could you?Player - I never thought you'd go through with it. Why?
        +50 Influence : disapproves.
        • 1723. - Because I believe in the Empire.
          • 1725. - Now if you'll excuse me, I'd like some time alone.
      • 282. Option - He deserved it.Player - You can't defy the Sith and expect to survive.
        +50 Influence : disapproves.
        • 287. - But he was hunted down and punished for keeping me a secret. Real justice would be turning myself in to the Sith.
          • 290. Option - And also pointless.Player - What's done is done. Martyring yourself won't change it.
            +50 Influence : disapproves.
            • 543. - No, and I don't want to die--not on Korriban.
          • 291. Option - This isn't your fault.Player - Cipher Three made that choice for you.
            +200 Influence : approves.
            • 544. - He started the lie. But I've kept it going for years.
          • 292. Option - I would consider it.Player - You were born to be a Sith. You can't hide forever.
            +200 Influence : approves.
  • 49. Player - Yes, Ensign?
    • 1683. - Sir, there's something you should know. I've been scanning Chiss frequencies--passing the time, checking low-security reports.
      • 1687. - An old associate left this message where he knew I could find it--it's a hologram the Chiss intercepted from Korriban.
        • 1690. Option - Let's hear it.Player - Play the message, please.
        • 1688. Option - Who sent you this message?Player - This "old associate" of yours--someone from the Defense Force?
          • 1694. - Yes. But the important thing is the message itself.
        • 1689. Option - I don't like this.Player - No one should know where you are, let alone be passing messages.
          +50 Influence : disapproves.
          • 1691. - I trust this person. And he thought I needed to see the hologram.
            • 599. - I have received the fugitive's location. Even he could not run forever. We must now find the Force sensitive he hid from us.
              • 605. <Non-dialogue segment.>
                • 1288. - You need not send your agents. I'll make the former Cipher Three pay for his defiance myself.
                • 486. - Intelligence need no longer be involved. I will make Cipher Three pay for his defiance myself.
                  • 492. - I'm... sorry, sir. If I knew this would be an issue, I would have told you earlier.
                    • 494. - Cipher Three is my father. The Force sensitive he's hiding is me.
                      • 496. Option - This could be trouble.Player - Do the Sith know of your relationship?
                        • 526. - No. My father took precautions. He changed records, birth dates, even my name.
                      • 495. Option - He's done a good job.Player - He's been on the run from the Sith all these years? Impressive.
                        • 527. - I was a child. When the Sith made their rounds, my father made sure I was elsewhere. Then he disappeared.
                      • 497. Option - Sad, but unimportant.Player - You have my condolences. Anything else?
                        +50 Influence : disapproves.
                        • 498. - The Sith will do worse than kill him. Torture, public display... he can't go through that. Not for me.
                          • 1289. Option - I'm open to suggestions.Player - If you have a solution, I'm listening.
                            +200 Influence : approves.
                          • 503. Option - We can send word to him.Player - An early warning could help him escape.
                            • 530. - I'm not going to compound his treason.
                          • 1291. Option - He'll get what he deserves.Player - Your father knew what he was doing when he betrayed the Sith.
                            +50 Influence : disapproves.
                            • 591. - He deserves punishment--but not this.
                              • 1696. - I can find my father before Lord Darrok does--there are coordinates in the message. With your permission... I can give him a quick death.
                                • 502. Option - You can't be serious.Player - You want to kill your own father?
                                  • 1293. - I don't "want" any of this, but there isn't any other choice!
                                • 1701. Option - You have to rescue him.Player - He saved your life. The least you can do is help him.
                                  • 1705. - I can't--I have to be better than him, I have to do my duty.
                                    • 1707. - I won't be gone long. Besides, if I don't do something, your security could be compromised.
                                      • 1713. Option - I'll wish you good luck.Player - Be safe out there. Find your father and come back--and be careful of that Sith.
                                        +200 Influence : approves.
                                      • 1712. Option - Please consider mercy.Player - All right--go, if you must. But don't make any decisions until you've found your father.
                                        +200 Influence : approves.
                                • 1700. Option - You're getting ruthless. Good.Player - You know what you have to do, Ensign. Get going.
                                  +50 Influence : disapproves.
                                  • 1702. - Yes, sir. I promise, sir--whatever happens, this won't come back on you.
  • 1665. <Non-dialogue segment.>
    • 47. Player - What is it, Ensign?
      • 1413. - Sir, remember I told you I completed the Intelligence training program?
        • 1419. - Well, frankly, I'm a little embarrassed--and the rest of my numbers were very good--but I apparently forgot one of the final tests.
          • 1414. Option - "Apparently"?Player - Exactly what test did you forget?
          • 1416. Option - [Flirt] We can let it slip....Player - I'm sure you could convince me to forgive one tiny mistake.
            +200 Influence : approves.
            • 1423. - Sir, I wouldn't feel right.
          • 1417. Option - I'm surprised it's only one.Player - You didn't exactly go through the standard regimen.
            • 1420. - I did the best I could, but something had to give.
              • 1422. - I neglected to complete the interpersonal subversion examination. I'm supposed to be able to move and talk and act in a way that... holds the attention of my target.
                • 1614. - It's a very delicate examination, as I understand.
                  • 1610. Option - Is there something I can do?Player - What can I do to help you, Ensign?
                  • 1611. Option - [Flirt] Let's go somewhere....Player - I'll have to pass judgment myself, then. Shall we find some privacy?
                    +200 Influence : approves.
                  • 1612. Option - It's extremely difficult.Player - Very few candidates ever master the art of seduction.
                    +50 Influence : disapproves.
                    • 1618. - I imagine that's true, but I'd like to try.
                      • 1428. - I thought you might vet my skills in private and tell me if I'm adequately subversive.
                        • 191. Option - Of course.Player - I'm eager to see what you've learned.
                          +200 Influence : approves.
                        • 192. Option - Charming, but not subtle.Player - Would you approach a real asset this way?
                          +50 Influence : disapproves.
                          • 198. - Not if I thought he might say no. Are you coming?
                            • 336. - So what do you think, sir? Have I learned to your satisfaction?
                              • 337. Option - I'm very fond of you, Ensign.Player - I find everything about you satisfying. I'm glad we met on Hoth.
                                +200 Influence : approves.
                                • 721. - You've warmed me considerably. And I rather enjoy your company.
                              • 1470. Option - You don't mind that I'm alien?Player - You were wonderful. But not many Imperials would be here with a Chiss.
                                +200 Influence : approves.
                                • 1471. - No. And I've never been fond like this of a Chiss before, but... I rather enjoy your company. I assume you don't mind.
                              • 338. Option - I need to see more.Player - I'd like to do this again, just to make sure.
                              • 339. Option - It was standard fare.Player - You'll have to do better than that to impress me.
                                +50 Influence : disapproves.
                                • 340. - I see. Well, I'll let you know if I ever perfect my methods.
                        • 193. Option - Perhaps later.Player - Right now, I need your focus on our mission.
                          +50 Influence : disapproves.
                          • 194. - Of course, sir, I didn't mean--another time, then.
    • 1667. - Sir, I've been monitoring Chiss Defense Force frequencies; tracking ship movements in the Rim.
      • 1669. - Nothing extraordinary, but I'd like your permission to investigate if something comes up--assuming you trust me solo.
        • 1670. Option - I trust your judgment.Player - You wouldn't be here if I couldn't count on you. Put your training to good use.
          +200 Influence : approves.
          • 1679. - Thank you, sir. I'll let you know if anything comes up.
        • 1671. Option - Something you're expecting?Player - What are you looking for out there?
          • 1675. - Anything to keep me busy. Monitor duty kept me sane on Hoth, and here I won't freeze to death if I leave my station, so...
            • 1677. - I'll let you know if I find something, sir. Don't worry.
        • 1672. Option - Don't even think about it.Player - You obey your orders, and you do not take the initiative. Understood?
          +50 Influence : disapproves.
          • 1673. - Of course. I'll be sure to run everything past you.
            • 1798. <Conversation Exit>
  • 465. Player - Something I can help you with, Ensign?
    • 1265. - I was hoping you could increase my security clearance, sir--at least long enough so I could know about my promotion.
      • 1266. Option - Your promotion?Player - What promotion are we talking about?
        +200 Influence : approves.
        • 1269. - The top secret one, sir. I can only assume it occurred.
      • 1267. Option - That process takes time...Player - I'd be happy to help, but there are forms to sign, background checks to run....
        • 1277. - I'm more patient than you'd expect.
      • 1268. Option - Get to the point, and fast.Player - I'm really not in the mood for this.
        +50 Influence : disapproves.
        • 1270. - Of course not.
          • 1272. - I'm pleased to say that I've finished--as best I can--putting myself through the Imperial Intelligence training regimen. Save the psychological tests.
            • 1274. - With your help, I'm now almost qualified to be here. Thank you.
              • 1280. Option - You've come a long way.Player - You're a fine operative. You should be proud.
                +200 Influence : approves.
                • 1284. - I am proud, sir. I thought you could tell.
              • 469. Option - Glad I could assist.Player - If you have more questions, feel free to ask.
                +200 Influence : approves.
                • 629. - I was taught the best operatives figure it out for themselves.
              • 1282. Option - You're no agent yet.Player - Trained or not, I decide when you're qualified to run missions.
                +50 Influence : disapproves.
                • 1283. - Then I'll just have to keep trying, sir.
                  • 1793. <Conversation Exit>
  • 1663. <Non-dialogue segment.>
    • 1364. - You know, sir, the Chiss Defense Force has a term for when a subordinate is entangled with his or her superior officer.
      • 1366. - It's considered an honorable and tragic state; if discovered, the lower-ranking officer is encouraged to go out in a blaze of glory.
        • 1367. Option - I'd rather this not be tragic.Player - You're not with the Defense Force anymore, and I'd rather you not martyr yourself.
          +200 Influence : approves.
          • 1375. - I was so hoping you'd say that.
        • 1368. Option - Are you sure that's real?Player - Somehow that doesn't sound quite right.
        • 1370. Option - I've never heard of that.Player - This isn't a tradition I'm familiar with.
          • 1372. - It's possible Sergeant Thent was having fun at my expense.
        • 1369. Option - Not such a bad idea.Player - Channels the emotions productively and gets rid of the problem. Interesting.
          +50 Influence : disapproves.
          • 1371. - Your concern is always stirring, sir.
            • 1377. - Of course, according to Imperial naval tradition, a captain is expected to dine with his closest associates--male or female--once a month. It's a show of loyalty.
              • 1383. Option - Would you like to have dinner?Player - Ensign, it would be my pleasure if you joined me for a meal.
                +200 Influence : approves.
                • 1388. - I'd enjoy that very much. I won't rush you, but somewhere planetside would be nice.
                  • 1398. <Non-dialogue segment.>
              • 1384. Option - You're just playing with me...Player - You're not serious, are you?
                +200 Influence : approves.
                • 1389. - I'm just reporting what I've been taught. Make of it what you will.
                  • 1390. <Non-dialogue segment.>
              • 1385. Option - This isn't the navy.Player - You're not in the military anymore. We have our own traditions here.
                +50 Influence : disapproves.
                • 1386. - And you'll have to let me participate at some point.
                  • 1391. <Non-dialogue segment.>
                    • 1392. - Oh--there is one other thing, sir, and I don't mean to pry, but... there won't be any trouble between you and Kaliyo. Correct?
                      • 313. - I'm just not entirely clear on your relationship.
                        • 314. Option - You're more important to me.Player - I care about Kaliyo, but we weren't meant to be. You and I, though, maybe we have a chance.
                          +200 Influence : approves.
                          • 910. - I'd like that. You need to break it to her, though.
                            • 912. - I'm not stupid, agent. You want the kid, have a good time.
                              • 914. - Just don't come crawling back when she hits her limit.
                                +50 Influence : greatly disapproves.
                          • 1644. - I'd like that. We'll talk later, alright?
                        • 315. Option - Kaliyo always comes first.Player - I like you, Ensign--but Kaliyo's part of my life.
                          +50 Influence : disapproves.
                          • 319. - I see. Maybe it's a good thing we haven't had that dinner.
                            • 323. - I hope you don't mind if I focus on our work for a while, sir.
                        • 316. Option - She's nuts; I'll tell her now.Player - Get Kaliyo. I should've done this a while ago.
                          • 1035. - Ah--yes, sir.
                            • 1037. - You're a freaking piece of work, agent.
                              • 317. - You want her? Fantastic. Just leave me out from now on and don't get nostalgic.
                                +50 Influence : greatly disapproves.
                                • 1621. - Is everything... alright?
                                  • 1622. Option - She'll be okay.Player - Kaliyo's tough. She won't be happy, but she'll get over it.
                                    +200 Influence : approves.
                                    • 1627. - I'm sure she will. I'll give her some space.
                                  • 1623. Option - It's just you and me now.Player - No one's going to keep us apart.
                                    • 1629. - Thank you. I hope we deserve each other.
                                  • 1624. Option - I'd rather not discuss it.Player - Fine. I'd like some time alone, please.
                                    +50 Influence : disapproves.
                        • 1642. Option - She's dead to me.Player - There is no relationship between me and Kaliyo. Not anymore.
                          • 1643. - I see. I'm... sorry to hear that. But things will get better.
    • 1641. - Sir, I just had a talk with Vector. Not something I do often, but I think I'm getting used to the eyes.
      • 1648. - When I was a little girl, the only aliens I ever saw were the Kaas City slaves. Now we see stranger things every day.
        • 1650. Option - It's a fascinating life.Player - There are benefits to a job like ours.
          +200 Influence : approves.
          • 1659. - Shame we're not allowed to take pictures.
        • 1649. Option - No other aliens at all?Player - You must've had a sheltered childhood.
          • 1654. - I had the best childhood money could buy--and that includes a good shelter.
        • 1651. Option - Don't forget who you are.Player - We're exposed to many foreign influences. Fight them and remain strong.
          +50 Influence : disapproves.
          • 1652. - Yes, sir. I don't intend to forget that I'm Imperial.
            • 1656. - Anyway, I want to get more combat practice in before tomorrow. Talk soon?
              • 1791. <Conversation Exit>
  • 45. Player - What's going on, Ensign?
    • 1246. - Sir. Doctor Lokin's been filling in the gaps in my education. He has quite a few stories.
      • 1249. - Here's what puzzles me--I've always been taught to respect the chain of command, and yet you... how does anyone control a field agent?
        • 1253. Option - Independence bothers you?Player - You're really perturbed by this. Are you that used to pure obedience?
          +200 Influence : approves.
          • 1257. - Yes, I am. And I don't think that's a bad thing.
            • 1634. - The Empire expects its operatives to make command decisions from the front line. That doesn't work.
        • 442. Option - You can't control everything.Player - Placing an operative in the field is always a risk. If you don't trust someone's judgment, you don't send him out.
          • 1261. - What sort of judgment, though? You can't make operational decisions from the front line.
        • 1252. Option - Keep the leash very short.Player - Typically, you manipulate and blackmail your people so they can't go off task.
          +50 Influence : disapproves.
          • 1254. - Whatever happened to "for Emperor and Empire"? You are joking....
            • 1256. - Besides, if you don't know why you're doing what you're doing, how can you possibly make operational decisions?
              • 445. Option - Imperial principal guides us.Player - Eventually, you stop relying on your handbook, and you put the good of the Empire first.
                +200 Influence : approves.
                • 755. - I was hoping for something more concrete; maybe a numbered list?
              • 444. Option - Sometimes you make mistakes.Player - All you can do is respond to each situation, right or wrong.
                +200 Influence : approves.
                • 754. - And live with the consequences.
              • 446. Option - You worry way too much.Player - You're talking to the wrong person. I find orders get in the way.
                +50 Influence : disapproves.
                • 960. - If I'd only known we had that policy here....
                  • 449. - I don't want to do wrong, sir. My father ignored an edict from the Sith, and instead of facing his punishment, he ran.
                    • 1636. - I won't repeat his mistake accidentally.
                      • 452. Option - Tell me what happened.Player - What did your father do that was so terrible?
                        • 459. - I'd rather not discuss it. Refusing to do his duty was enough.
                      • 453. Option - I trust your judgment, Ensign.Player - Have a little faith in yourself. If the time comes, you'll make the right call.
                        +200 Influence : approves.
                        • 882. - It's nice to hear you say that, sir.
                      • 454. Option - Don't be as stupid as him.Player - Don't ignore the Sith, don't commit treason, and it all works out. Clear?
                        +50 Influence : disapproves.
                        • 455. - Perfectly clear, sir.
                          • 463. - I'll stop troubling you about this. Back to the job, then?
                            • 1782. <Conversation Exit>
  • 1182. Player - How can I help you, Ensign?
    • 1186. - Personal question for you, sir, if you don't mind my asking.
      • 1188. - When you have to win a man's affections over the course of a mission, does it bother you?
        • 1194. Option - Why do you ask?Player - Are you worried about having to seduce an asset?
    • 1183. - I have a purely professional question for you, sir, if you don't mind my asking.
      • 1185. - When you lie to a woman over the course of a mission, make her think you're interested... does it bother you?
        • 1189. Option - Why do you ask?Player - Any reason you're "professionally" interested?
        • 406. Option - I rather enjoy it.Player - Getting close to our targets is one of the perks of this job.
        • 407. Option - Seduction is a last resort.Player - I prefer methods with less collateral damage.
          • 410. - Don't mistake me--I've been involved with plenty of the wrong men, but going in, there was always the chance they'd work out.
            • 411. <Non-dialogue segment.>
              • 1355. - I don't know how I'd make that connection if I knew it wouldn't last, or if I had someone waiting back home.
                • 420. Option - There are always alternatives.Player - Romance is an option, but so is negotiation; so is blackmail. Don't feel obligated.
                  • 1361. - I appreciate that, sir. It's all just a bit muddled.
                • 418. Option - Look for love where you can.Player - Don't put your life on hold in the name of duty.
                  +200 Influence : approves.
                  • 423. - But duty always comes first, doesn't it?
                    • 1206. - At least I have my parents as an example. Happily married Cipher agents, so far as I ever knew.
              • 412. - I don't know how I'd handle living one life in the field and another back at home. It must be exhausting.
                • 1201. Option - You can't be afraid of caring.Player - Don't let the work get in the way. There's room for romance, if you want it.
                  +200 Influence : approves.
                  • 1220. - Do you want a woman in your life, sir? Or has experience taught you better?
                • 1202. Option - [Flirt] A fling can be fun.Player - Sometimes it's best to live in the moment--enjoy it while it lasts.
                  +200 Influence : approves.
                  • 1221. - Spoken like a true hedonist. So, I should abandon my dreams of romance?
                    • 1767. Option - [Flirt] Let me show you.Player - That's a question we should talk about over dinner sometime. What do you say?
                    • 1222. Option - [Flirt] You're adorable.Player - Have I ever mentioned what a pleasure you are?
                      • 1228. - It might have come up.
                        • 1230. - For the record, we'd be defying all sorts of military protocols, and I won't be held responsible.
                          • 1236. Option - Good operatives often bond.Player - Close partners function best. I wouldn't worry about it.
                          • 1237. Option - I'll take that chance.Player - We'll just have to risk our careers.
                            • 1239. - Understood, sir. Then we have a lot to look forward to.
                          • 1238. Option - Don't bore me, Ensign.Player - If we're going to do this, let's not be cloying about it.
                    • 1224. Option - Don't get the wrong idea.Player - I enjoy your company, but you need to take these questions to someone else.
                      • 1231. - Right. Well--I'll leave you be then, sir. Thank you for your help.
                • 419. Option - Don't romanticize the work.Player - Lust is a weapon, it's a tool of the trade.
                  +50 Influence : disapproves.
                  • 1203. - If you're going to depress me, sir, I'll have to stop asking questions.
                    • 1205. - Next thing you know, you'll tell me my parents' marriage was a sham. Two Ciphers under one roof....
                      • 432. Option - Both your parents? Huh.Player - I didn't know your family had such a history with the work.
                      • 1215. Option - Sometimes agents bond well.Player - That doesn't surprise me. Intelligence might've encouraged the partnership.
                        • 1217. - And isn't it lovely when our professional and personal lives meet?
                      • 434. Option - It probably was a sham.Player - If they really were happy, it's a rarity. More likely, it was a professional necessity.
                        +50 Influence : disapproves.
                        • 435. - They made room enough for me. Until the Force got in the way.
                          • 831. - Thank you for your honesty, sir. You won't regret these sessions.
                            • 1780. <Conversation Exit>
  • 1142. - Sir. Since our combat session went so well, I thought we might try something else.
    • 1144. - Lessons in interpersonal manipulation and information extraction. Lecture one, entitled...?
      • 1146. Option - Are you serious about this?Player - You want me to teach you how to lie and manipulate people?
        • 1151. - You don't need a thug on your team, sir. I admire the Intelligence tradition, and I want to pull my weight.
      • 1145. Option - "Earn their trust."Player - Once they think they need you, they'll tell you anything.
        +200 Influence : approves.
        • 1158. - Descriptive name, sir. Is it always about need?
      • 1147. Option - You're not cut out for this.Player - Give it up, Ensign. You're not undercover material.
        +50 Influence : disapproves.
        • 1148. - So help me. I could be your partner if you'll let me.
          • 122. - When I first arrived at Zero Station, no one trusted me. I was the human Imperial who must have been a spy.
            • 132. - But I learned my way around, and once the Chiss accepted my competence, it was easy to make friends.
              • 1154. Option - It won't always be easy.Player - Not all your marks will be as pleasant as the Chiss.
              • 925. Option - [Flirt] People like you.Player - I'm not the only one who finds you charming.
                +200 Influence : approves.
                • 926. - And yet I'm still here.
                  • 1170. - More seriously, though. I'm stuck somewhere, infiltrating a gang of spice dealers. How do I play it?
              • 1155. Option - You're naturally charming.Player - That's one of your strengths--people like you, and you can use that.
                +200 Influence : approves.
                • 1166. - So suppose we're separated during an operation against... pirates, say. How does your hand-trained operative play it?
              • 1156. Option - That's hardly infiltration.Player - Try making friends when your mark wants you dead.
                +50 Influence : disapproves.
                • 1162. - Yes, I see. And what would you suggest under those circumstances?
                  • 118. Option - Just watch and listen.Player - You blend into the background and wait for an opportunity. Don't stir the pot unless you know what you're in for.
                    +200 Influence : approves.
                    • 1176. - I'll happily leave that to you, then.
                  • 119. Option - Stick with force.Player - Lying can get messy. I prefer the direct approach.
                    • 120. - I've seen interrogations. Force can get messy, too.
                      • 1175. - I don't know what you think of my potential, sir, but I do appreciate your guidance. I've been deceiving people like an amateur for years.
                        • 1180. - Time I started doing it right.
                  • 1163. Option - I'm not getting into this.Player - We're not having this discussion, Ensign. Understand?
                    +50 Influence : disapproves.
                    • 1164. - Yes, sir. Understood.
                      • 1778. <Conversation Exit>
  • 33. Player - You said you wanted to talk?
    • 1116. - Yes, sir. Ensign Raina Temple, formerly of the Chiss Expansionary Defense Force, reporting for combat drills.
      • 1118. Option - I'm not sure I understand.Player - I never said anything about combat drills.
        • 1120. - No, sir. If you had, I wouldn't need to bring it up.
      • 1117. Option - Combat drills? All right.Player - I can show you a few things. What brings this on?
        +200 Influence : approves.
      • 1119. Option - Don't get cute with me.Player - Do I look like someone who enjoys a playful approach to our work?
        +50 Influence : disapproves.
        • 1121. - I take your point. It wasn't meant to offend.
          • 1123. - Frankly, I need the practice. No one ever taught me covert maneuvers. If you've got time....
            • 1127. Option - Let's get you into shape.Player - Grab your equipment. I'll find a private spot.
              +200 Influence : approves.
            • 1130. Option - [Flirt] I see how this is.Player - You're just looking for an excuse to be alone with me.
              +200 Influence : approves.
              • 1133. - That's only one of many benefits. Are you coming?
            • 1128. Option - You've been doing fine.Player - If I didn't think you were capable, I wouldn't have you out there.
              +200 Influence : approves.
              • 1134. - That's kind of you to say, but would you bet your life on it? Come on....
                • 1137. - ...all right, I think I've sweat enough for one day.
                  • 1001. - Any last words of wisdom for your freshly transferred ensign?
                    • 90. Option - Above all, stay focused.Player - Never let anything distract you. No one can compensate for your errors.
                      • 774. - I'm confident it isn't so dire, but I take your point.
                    • 91. Option - I can't tell all my secrets...Player - There are some things you have to learn for yourself.
                      • 773. - And you can't give me examples?
                    • 92. Option - Never show mercy.Player - Murder is your job, and hesitation could cost you your life. Remember that.
                      • 93. - Sir. I've never been squeamish about fighting the enemy.
                        • 103. - You know, my father used to come home from exercises freshly scarred. I was twelve before I realized his "training drills" were Intelligence operations.
                          • 105. - He was captured twice, but he wouldn't let me worry, no matter how bad it got.
                            • 106. Option - So he was an agent.Player - I didn't know your father was part of Intelligence.
                              • 743. - I thought I'd mentioned it. He was a Cipher.
                            • 107. Option - You sound fond of him.Player - You two must have been close.
                              +200 Influence : approves.
                              • 744. - Oh, I adored him. He gave me a pet felinx for my birthday--that'll melt any girl's heart.
                            • 108. Option - He sounds sloppy.Player - The best operatives don't get caught, let alone more than once.
                              +50 Influence : disapproves.
                              • 109. - I wouldn't worry. He's no longer in the Empire's service.
                                • 745. - Thank you for the lesson. A few more, and I'll be infiltrating enemy camps with the best of them.
            • 1129. Option - Go get someone else to help.Player - Find another sparring partner, and don't bother me with trivia.
              +50 Influence : disapproves.
              • 1131. - Of course, sir. I'll do what I can.
                • 1775. <Conversation Exit>
  • 204. - I'd like a moment in private with you on the ship.
  • 186. - Could we speak for a few moments? Whenever you have the chance.
  • 1828. <Non-dialogue segment.>
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