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Endless Horrors

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Endless Horrors
General Threnoldt has shared with you his fears concerning the now uncovered Eternity Vault. Something is stirring the disturbed tomb, and the ancient writings left by its architects leave no doubt that the Infernal One they buried there should never be allowed to leave.

Gather your allies and your strength before traversing the failing prison to put a stop to the Infernal One's escape.
Tasks:
1)
Defeat the Infernal One
2)
Return to General Threnoldt
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:10765
Endless Horrors
Tasks:
1)
Defeat the Infernal One
2) Striking before the ages-old Rakatan despot could gather his strength, you were able to ensure that the Infernal One's mark on the galaxy remains a legend from a bygone era....
Striking before the ages-old Rakatan despot could gather his strength, you were able to ensure that the Infernal One's mark on the galaxy remains a legend from a bygone era.

Return to General Threnoldt aboard the Ziost Shadow and spread the news of your victory.
Return to General Threnoldt
Command XP: 10000
Category: Operation
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Endless Horrors
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 161. - We're not done with the vault. I'll send for more men, but they'll be a long time coming.
  • 138. Player - General! Soa--the Infernal One--is dead.
    • 139. - I heard. We all heard. His voice was in our skulls.
      • 141. - I'd heard that the Rakata ruled Korriban and the Sith in ancient times, but I'd never believed. Imagine our people, slaves to something like that.
        • 143. Option - We've beaten it now.Player - It may have ruled once. But even then, it was defeated, and the Empire is stronger today.
        • 154. Option - That's why you hire me.Player - If you could solve all your problems, I wouldn't still be in business.
          • 158. - Your point is well taken. At least you chose the winning side.
        • 142. Option - Learning humility is wise.Player - No species is supreme forever. There's no shame in accepting it.
          • 151. - But it is a bitter truth, and I expect it won't appear in the public histories. Still, a victory.
        • 146. Option - Hardly my concern.Player - You'll live / you'll get over it
          • 147. - Of course--the battle is won, and a threat to our galaxy has been defeated.
            • 149. - Whatever else may awaken in the Eternity Vault, we will be prepared to confront it. For the Empire!
              • 150. <Conversation Exit>
  • 136. - The Eternity Vault is open. We'll be waiting.
  • 260. <Non-dialogue segment.>
    • 164. - My lord, forgive the lack of protocol, but war has broken the chain of command and my purpose is grave.
    • 167. - My lord, forgive the lack of protocol, but I knew Darth Thanaton well and it seemed wise to alert his successor.
    • 170. - Agent--we've never met, but I was directed to you by a mutual colleague who said you might help us in our hour of need.
    • 173. - You've made quite a name for yourself, bounty hunter, and I'm sure you have no shortage of employers. Still, hear me out.
    • 176. - I am General Threnoldt, commanding officer of the Imperial Reclamation Service. I understand you're familiar with us.
      • 181. Option - I have one of your men.Player - Lieutenant Drellik serves at my command. He's told me much of your organization.
        • 182. - He's a fine officer, and it's our privilege to work with the Dark Council.
      • 179. Option - I take it you want something.Player - What's an archaeologist doing calling up a bounty hunter?
      • 185. Option - You're military researchers...Player - You run archaeological expeditions to uncover Sith and alien artifacts.
      • 237. Option - Report, General.Player - What's going on?
      • 189. Option - I've seen your incompetence.Player - You people are totally useless.
        • 190. - The Empire needs us, of that I am certain--and right now, I need you.
          • 192. - We uncovered a new section of Belsavis prison during a bombing run. It'd been sealed for twenty thousand years, no exit to the surface.
            • 194. - Its alien builders, the Rakata, called it the "Eternity Vault." It's where they kept the prisoners and technology they could never afford to release.
              • 195. Option - Belsavis prison is dangerous.Player - I've been to the prison before. I've seen who--and what--they put there.
              • 199. Option - What kind of prisoners?Player - Explain yourself.
              • 203. Option - Sounds like bad news.Player - I don't like the sound of this.
                • 88. - We've been translating the Rakata inscriptions. Most are indecipherable, but a few refer to a prisoner called "the Infernal One."
                  • 90. - We've seen the title before, in the Dead Corals of Rugosa and the Ziost Abyss. We thought it a myth--the Rakata warlord who bled and enslaved a thousand planets.
                    • 99. Option - And now he's trying to escape.Player - His people sealed him away, but the bombings opened a door. He wants freedom.
                    • 93. Option - But there are other prisoners?Player - This "Infernal One" can't be the only one locked away here.
                    • 83. Option - I'm not impressed.Player - I have seen the face of the Emperor and power beyond reason, General. Your prisoners don't frighten me.
                    • 257. Option - Pathetic, terrified man.Player - What's the matter? Afraid?
                      • 212. - I've known fear before, and I know it today--any sane man would.
                    • 84. Option - I'm not impressed.Player - I've fought ancient conspiracies and lost technology. Rakata prisoners shouldn't be a problem.
                    • 85. Option - I'm not impressed.Player - I've had the entire Republic try to kill me. You've got nothing I haven't seen before.
                      • 86. - I admire your certainty.
                        • 102. - The legends say it took an army to stop the Infernal One before--the Rakata and the other ancients locked him away with his weapons.
                          • 112. - If we don't do anything, though... well, the war against the Republic may be nothing next to what'll come.
                            • 126. Option - I'll seize the power here.Player - The prisoners will serve us or die. Their weapons will belong to the Empire.
                            • 116. Option - I want the vault's secrets.Player - The Rakata served me once. Whatever they've left behind will serve me again.
                            • 125. Option - This could change the war.Player - The weapons in that vault could give us an advantage over the Republic... if we play this right.
                            • 127. Option - This will be a pricey job.Player - You want me to lead the charge against a galaxy-eating monster, it won't come cheap.
                              • 133. - You've seen what else we've found on Belsavis. Whatever you can carry from the vault is yours--just survive.
                            • 114. Option - Victory will be mine.Player - I'll fight anyone and anything I have to.
                            • 115. Option - Victory will be mine.Player - I will not fail.
                              • 122. - You do the Empire proud. The Eternity Vault is yours to enter.
                            • 117. Option - This is foolish superstition.Player - There's a war going on, and you're worried about alien mythology.
                              • 118. - The Reclamation Service exists to see these threats before they destroy us, and the technologies of antiquity are our prize.
  • 65. - The Empire's greatest heroes, assembled before me. Ha! If I die with you, I'll count it as an honor.
MissionCategoryRequired LevelAdded In
Operation501.0.0a
MissionCategoryRequired LevelAdded In
Operation501.0.0a
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