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The Lingering Darkness

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The Lingering Darkness
Kira Carsen and Lord Scourge are waiting to speak to you following your conversation on the fleet.

Meet Kira and Scourge on Odessen in the Alliance Operations area to find out what this is about.
Tasks:
1)
Meet Kira and Scourge
2)
Speak to Scourge
Mission Rewards
Credits:25
The Lingering Darkness
Tasks:
1)
Meet Kira and Scourge
2) Kira Carsen and Lord Scourge are waiting to speak to you following your conversation on the fleet. ...
Kira Carsen and Lord Scourge are waiting to speak to you following your conversation on the fleet.

Meet Kira and Scourge on Odessen in the Alliance Operations area to find out what this is about.
Speak to Scourge
Command XP: 600
Category: Onslaught
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 6.0.0
Last Seen: 6.2.1a
Star Wars Name: The Lingering Darkness
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 2. <Non-dialogue segment.>
    • 5. <Non-dialogue segment.>
      • 7. - Commander. We need to meet--I would like to convey my master's congratulations on your recent success. We can use the same location as last time.
        • 38. Option - Very well.Player - I'll head there as soon as I'm free.
        • 47. Option - Your master, huh?Player - And will I have the chance to meet this mysterious master of yours?
          • 49. - We shall see.
        • 48. Option - Are you insane, calling me now?Player - Do you have any idea where I am right now? I can't talk!
          • 51. - I know where you are at all times.
            • 53. - Do not leave me waiting.
      • 6. - Commander. We need to meet--the same location as last time. Your... shortcomings demand explanation.
        • 18. Option - I did what I had to.Player - You told me to win their trust. I've done exactly that.
          • 21. - A competent agent could have allowed the shipyard's destruction without sacrificing their cover.
            • 22. <Non-dialogue segment.>
              • 26. - You achieved just that on Mek-Sha and Onderon. You could have done the same on Corellia.
              • 24. - You achieved just that on Mek-Sha. You could have done the same on Corellia.
              • 25. - In dealing with the Onderon situation, you achieved just that. You could have done the same on Corellia.
              • 23. - Not to mention your failures to act on Onderon and Mek-Sha.
                • 28. - As I said--a discussion is warranted. Meet me as soon as possible.
        • 19. Option - [End Saboteur Role Permanently]Player - You're right--we should talk in person. I'll see you soon.
          • 20. - Good.
    • 4. - The conquering hero. You've saved the day again--well done.
      • 8. Option - Thank you.Player - It wasn't easy, but we pulled it off.
      • 9. Option - [Flirt] We should celebrate.Player - I'd be happy to celebrate over dinner, if you're free.
        • 11. - If only I could. But when all the action ends, the spy's work begins.
      • 10. Option - I don't have time to chat.Player - I have places to be--what do you want?
        • 13. - What more could I possibly ask?
          • 15. - We're getting a mountain of good intel out of the captured soldiers and ship crews. Not to mention data from the wreckage.
            • 17. - Exciting times--but I won't keep you. Just wanted to pass on my congratulations. See you around.
  • 33. <Non-dialogue segment.>
    • 61. - Commander--it's good to see you still in one piece.
      • 63. <Non-dialogue segment.>
    • 62. - Well, if it isn't one of my new favorite people!
      • 64. <Non-dialogue segment.>
        • 65. - Tau and Arn both escaped with only minor injuries. They'll be along shortly.
          • 67. <Non-dialogue segment.>
        • 66. - Tau escaped with only minor injuries--she'll be along shortly. Arn's recovery will take longer, but... he'll be all right.
          • 68. <Non-dialogue segment.>
            • 69. - We still have teams searching the wreckage, but... it would seem Malgus has escaped us once again.
              • 72. <Non-dialogue segment.>
                • 77. - So many losses... and now, the shipyard? It's hard to accept.
                • 78. - To work so hard getting those reinforcements in place, and still lose the shipyard... it's hard to accept.
                  • 79. Option - I'm sorry.Player - I wish there was more I could have done. Some way that things could have worked out differently.
                    • 86. - You did your part. There's nothing to apologize for.
                  • 81. Option - What about Malgus?Player - Malgus is the reason for all of this. What are we doing to track him down?
                    • 82. - All of our remaining forces are on the alert. We haven't tracked any other ships leaving Corellia toward Imperial space, but with all of the damage... nothing is certain.
                  • 80. Option - Can't we rebuild?Player - So we lost a shipyard--can't we just rebuild it?
                    • 89. - Half the tech in that place was stripped out of the few Eternal Fleet ships we could get our hands on. Not a lot of those left, now.
                      • 101. - Our techs will eventually reverse engineer it all, but that's a lot of time to lose.
                        • 91. - Without fresh ships, we have to put every major offensive on hold. It's going to be a bloodbath out there.
                          • 97. - We were already behind in ship numbers and resources... account for everything we lost in the battle, and we've got a tough run ahead of us.
                            • 99. - This won't be the end of us, Chancellor. We'll find a way to keep going--we have to.
                              • 326. - I know--you've got every bit of my faith.
                                • 343. - It's a good thing we've got the Alliance to back us up--we'll need your help now more than ever.
                                  • 328. Option - Glad to help.Player - You can always count on us, Chancellor.
                                    • 345. - Glad to hear it. In fact, we've got something new in the works that I want you involved with right away. General?
                                  • 344. Option - What's our next move?Player - How are you planning to move forward from here?
                                    • 348. - A lot of falling back, to start with. But I've got something else in mind for you--a special new project we're spinning up. General?
                                  • 329. Option - Should've brought me in sooner.Player - If I'd been brought in on this entire situation earlier, things would have worked out differently.
                                    • 335. - You might be right. So why don't I bring you in on our next initiative right now?
            • 70. - All Corellia forces are still on alert, but... it would seem Malgus has escaped us once again.
              • 103. - One miss in a day full of hits. We'll get him eventually.
                • 105. - The production lines are firing back up in a matter of days. We'll get new ships to our frontline units in no time.
                  • 107. - The Empire committed a lot to this attack. They're going to be hurting for a while--and we'll be ready to press the advantage.
                    • 108. Option - That's good to hear.Player - We've spent a lot of time with our backs to a wall--it will be good to finally take the initiative.
                      • 365. - Couldn't agree more.
                        • 366. <Non-dialogue segment.>
                    • 178. Option - What about Malgus?Player - Malgus almost had us with this attack--what are we doing to track him down?
                      • 372. - All of our forces are on the alert. If any ships had exited the system toward Imperial space, we'd know about it... perplexing, to say the least.
                        • 373. <Non-dialogue segment.>
                    • 179. Option - Don't overdo it.Player - Winning one battle doesn't mean we're suddenly winning the war.
                      • 368. - You are a cautious one.
                        • 369. <Non-dialogue segment.>
                          • 582. - So, here we are. If there was anyone left who needed proof that we're lucky to have the Alliance on our side, they've got it.
                            • 584. - As it happens, we've got another initiative spinning up that I think you could be a big help on. General?
                          • 109. - So, what am I supposed to do with you? The Hero of the Republic who's not in the Republic--at least, not for some years now.
                            • 111. - I believe there's a simple solution, Chancellor.
                              • 113. - I agree. Consider this your formal invitation, Commander: come back to us. Join the Republic. And bring all your friends and your planet with you.
                                • 114. Option - I would love to!Player - I've looked forward to this day for a long time, Chancellor. I'd be proud to return to the Republic.
                                  • 127. - We'd be honored to have you. But let me give you the details before we sign anything.
                                • 115. Option - What about former Imperials?Player - All of my people? You know that some of them were part of the Sith Empire.
                                  • 130. - I do. And if you were willing to give them a chance, then so am I.
                                • 116. Option - I like being independent.Player - I've been enjoying my independence, Chancellor. I'm not sure this is what I want.
                                  • 117. - Hear me out. I think you might change your mind.
                                  • 118. - I've heard you know a good deal when you hear one--so try this.
                                    • 121. - Odessen becomes a member world of the Republic, with a Senator and everything.
                                      • 123. - Every one of your people--even the ones with criminal charges or intelligence files with frowny faces on them--they all get clean records and citizenship, if they want it.
                                        • 124. <Non-dialogue segment.>
                                          • 137. - What's more, you'll be heading a new initiative we're cooking up. One I think you'll like--General?
                                          • 138. - What's more, we've got a special assignment for you--top priority. A new initiative we're cooking up--General?
                                          • 125. - What's more, you'll be overseeing a new initiative we're cooking up. Very important, very prestigious. General?
                                            • 134. - Task Force Nova. A joint military and civilian effort to help the Jedi rebuild their order.
                                              • 136. - My research suggests that there are still countless Jedi scattered across the galaxy. We will find them, and we will build them a new home.
                                                • 143. Option - A very worthy goal.Player - To help the Jedi rebuild all that we've lost... I'd be honored.
                                                • 362. Option - A very worthy goal.Player - I've worked with a lot of great Jedi over the years. I'd be honored to help you.
                                                  • 363. - Thank you. This will be a difficult undertaking--your help will be invaluable.
                                                    • 375. <Non-dialogue segment.>
                                                • 330. Option - Why not return to Tython?Player - You're not planning to rebuild on Tython?
                                                  • 352. - Tython will remain a stronghold of the Jedi, but we have been separated from the rest of the galaxy for too long.
                                                    • 354. - Our new home should be found amongst the people of the Republic, not hidden away.
                                                      • 355. <Non-dialogue segment.>
                                                • 331. Option - You don't need me for this.Player - The Jedi have gotten by fine without me for a long time now.
                                                  • 333. - I think the current state of the Jedi Order is strong evidence to the contrary.
                                                    • 334. <Non-dialogue segment.>
                                                      • 144. - Rebuilding the Jedi means rebuilding the Jedi High Council. I can think of no one I would rather welcome as this new council's first member.
                                                        • 147. <Non-dialogue segment.>
                                                          • 151. - After all: in times like these, the role of Battlemaster becomes more important than ever.
                                                          • 152. - Your unique experiences and wisdom must be documented for future generations. A crucial task for the Master of Hidden Knowledge.
                                                            • 168. - I'll be your liaison with the Republic military. We'll provide security, reconnaissance, and intelligence support.
                                                • 332. Option - You don't need me for this.Player - I'm no Jedi. I don't really see how I'd be any help.
                                                  • 383. - With all that's happened... I don't think we could possibly do it without you.
                                                    • 384. <Non-dialogue segment.>
                                                      • 356. - For the Republic to survive the troubles ahead, we need the Jedi back at full strength. And we can't make that happen without you and your Alliance.
                                                        • 385. - Master Gnost-Dural and I will stay in contact as we work out the details. For now--rest, and recover. You've earned it.
                                                      • 155. - To achieve victory in this war--to secure the future of the Republic--we will need the military and the Jedi, fighting side-by-side once more.
                                                        • 145. - I will serve as a liaison to the task force, but we want you to take direct command of its military aspects.
                                                          • 149. - To that end, you will be reinstated in the Republic Army Special Forces Division at the rank of Colonel.
                                                            • 170. - I look forward to working alongside you.
                                                      • 146. - We need the Jedi and the military, working together, to win this war. But they need you.
                                                        • 160. - You took a tiny resistance group, and you turned it into a paramilitary force strong enough to overthrow the most powerful empire in the galaxy.
                                                          • 162. - If you can do that, just imagine what you can do for the Jedi and the Republic.
                                                            • 164. - Officially, you'll be a "citizen privateer". Separate from the military, but with the effective rank of commodore, and control over all of the task force's civilian and logistical aspects.
                                                              • 166. - Plus, priority fuel access, and your ships are authorized to go anywhere, anytime.
                                                                • 167. Player - That's quite an offer.
                                                                  • 175. - Of course, if you'd rather keep the Alliance as it is, that's fine too. You'll still be our top ally, and we'll still want your help with the task force.
                                                                    • 177. - But the rest--the titles, the areas of responsibility--that's all a package deal for signing up.
                                                                      • 180. <Non-dialogue segment.>
                                                                        • 181. - So: back to the Republic and the Jedi? Or stick with the Alliance as-is?
                                                                          • 186. Option - We'll join the Republic.Player - I've been away from the Republic--and the Jedi--for too long. Count me in.
                                                                          • 187. Option - The Alliance stays as it is.Player - I've worked hard to build the Alliance. I'm not ready to give that up.
                                                                        • 182. - So, back to the Republic? Back to military life? Or stick with the Alliance as-is?
                                                                          • 185. Option - We'll join the Republic.Player - The Republic is my home--it's where I belong. Sign me up.
                                                                          • 188. Option - The Alliance stays as it is.Player - I've worked hard to build the Alliance. I'm not ready to give that up.
                                                                        • 183. - So, what do you say? Back to the Republic? Or stick with the Alliance as-is?
                                                                          • 184. Option - We'll join the Republic.Player - This deal is too good to pass up--count me in.
                                                                          • 189. Option - The Alliance stays as it is.Player - I've worked hard to build the Alliance. I'm not ready to give that up.
                                                                            • 190. - Fair enough.
                                                                              • 196. <Non-dialogue segment.>
                                                                                • 198. - Though you may not be an official Jedi any longer, we will still welcome your insights.
                                                                                • 199. - Republic or Alliance, I'm proud to serve at your side.
                                                                                • 200. - I'll still get you that priority fuel authorization. Consider it payment for yet another job well done.
  • 34. <Non-dialogue segment.>
    • 606. <Non-dialogue segment.>
      • 226. - I'm told I may need to invest in some brighter clothing?
        • 227. <Non-dialogue segment.>
          • 242. - Never hurts to change things up a bit.
          • 229. - It will take some time to redecorate Odessen to coincide with our new allegiance, but I'll have the process started as soon as possible.
            • 262. - Fitting in with the Republic--with the Jedi--should be interesting. Gnost-Dural, at least, seems open-minded enough.
              • 266. <Non-dialogue segment.>
                • 473. - Told you he was all right.
                • 267. - Even so, I think I'll keep my more... proactive methods to myself from this point on.
                  • 278. <Non-dialogue segment.>
      • 225. <Non-dialogue segment.>
        • 402. - The body count is too high.
          • 404. - Soldiers die in war. The reasons are immaterial.
            • 406. - Those people the Imps bombarded on Corellia weren't soldiers.
              • 407. Player - Theron?
                • 408. - I know you didn't pull the trigger on all of those civilians. But you're helping the people who did.
                  • 410. - I trust you to make the right calls. But it doesn't seem like you can trust them to do the same.
                    • 577. - A spy should really be more... flexible.
        • 393. - Task Force Nova... an impressive undertaking. I'm surprised it took the Republic this long to prioritize the revitalization of the Jedi.
          • 396. - Our own forces came out of the battle largely unscathed. We'll be back to full operational readiness in a matter of days.
            • 414. - The Alliance remains a force to be reckoned with.
              • 416. <Non-dialogue segment.>
                • 417. - Joining the Republic wouldn't have been so bad. Definitely would've helped with funding.
                  • 420. - I prefer the operational flexibility of our present relationship.
                    • 435. - Of course you do.
                      • 436. <Non-dialogue segment.>
                • 418. - Even so... can't help but feel like we didn't win our share this time around. Not used to that feeling.
                  • 432. - No one wins every fight.
                    • 434. - I guess not.
                      • 437. <Non-dialogue segment.>
                • 439. - Maintaining our independence ensures our operational flexibility. You've made the right choice.
                  • 442. <Non-dialogue segment.>
                • 468. - As for our mutual acquaintances... I'm sure they'll be glad to see your relationship with the Republic continuing to flourish.
                  • 469. <Non-dialogue segment.>
                    • 422. - Want to hit the cantina? I heard about a general who's buying rounds for anyone with good Corellia stories.
                      • 440. - Suddenly, I care less about drinks.
                    • 443. - Shall we stop by the cantina? I understand one of the generals is offering free drinks for anyone with an impressive Corellia story.
                      • 447. - Not the cantina, then.
                      • 424. Option - Sounds fun!Player - After the action we saw, we'll bankrupt the poor guy.
                        • 426. - If he wasn't ready for the risks, he shouldn't have started the tab.
                        • 453. - Hardly our problem.
                      • 425. Option - I'll pass.Player - You go on. I'm not interested.
  • 268. <Non-dialogue segment.>
    • 269. - Hey. Need a minute of your time.
      • 270. <Non-dialogue segment.>
        • 479. - Catch up with you later.
          • 480. <Non-dialogue segment.>
        • 481. - I'll find you later.
        • 271. - By all means.
          • 274. <Non-dialogue segment.>
            • 275. - Arn is still in the med bay on one of the corvettes. They didn't want to risk moving him. Still a lot of work to do.
              • 286. - I tried to help him as we fell, to reach out in the Force, but... we just weren't synced up.
                • 293. - Even so... we both survived. Against Darth Malgus.
            • 280. - Well, if it isn't the improvised free climbing champion of Corellia.
              • 282. <Non-dialogue segment.>
                • 493. - When he smashed the platform, I thought it was all over. I can't believe you managed to get back up there. If we'd just been faster....
                  • 495. - It was Malgus. We were lucky to survive at all.
                • 283. - When he smashed the platform, I thought it was all over. I can't believe you managed to get back up there and fix the shields.
                  • 285. - You're everything they say you are.
                    • 295. - And so was Malgus. We were lucky to survive at all.
                      • 486. - That wouldn't have happened if you hadn't been there. Thanks.
                        • 498. Option - I'm glad you're okay.Player - It could have gone a lot worse. I'm glad you made it through.
                          • 504. - On that subject....
                        • 488. Option - We make a good team.Player - The three of us are pretty hard to stop. We should work together more.
                          • 499. - Count me in.
                            • 501. - Before we go... there's something else we need to talk about.
                        • 489. Option - What's Arn's prognosis?Player - Do you know how long it will be before Arn is on his feet again?
                          • 535. - Weeks, probably. They might have to bring in a specialist from Dakot Seven to help with his cybernetics, apparently they're pretty complex.
                            • 537. - There's one other thing we should talk about....
                        • 534. Option - So what's next for you?Player - Do the two of you have a new mission yet?
                          • 540. - For now, we'll be helping to run relief supplies back to Corellia. Can't risk pirates grabbing any of them.
                        • 490. Option - Can we wrap this up?Player - Look, I have places to be, so if there's nothing else....
                          • 491. - Yeah, there's something else.
                            • 297. - When Arn and I were buried in all of that wreckage... we didn't dig ourselves out. We had help.
                              • 299. Player - From who?
                                • 300. - Someone who loves you.
                                  • 304. Player - Kira!
                                • 301. - From some long-lost friends.
                                  • 307. Player - Kira! Scourge!
                                    • 308. - We meet again at last.
                                      • 309. Player - Wait... you're the one who attacked me on Mek-Sha. You've been following me, watching me--why?
                                • 302. - From them.
                                  • 310. - Kira Carsen. Jedi Knight.
                                    • 312. - Lord Scourge. Not a Jedi Knight.
                                      • 313. Player - You attacked me on Mek-Sha.
                                        • 314. - And I gladly apologize. It was a necessary test.
                                          • 316. - A test that you passed.
                                            • 317. Player - What are you talking about?
                                              • 318. - The Emperor. Tenebrae, Vitiate, Valkorion... whatever his name, he was a part of you. We all felt his destruction, but... he has always been a master of deceit.
                                                • 324. - We had to be sure that he wasn't lingering in your mind, hidden, waiting to come out only in the most dire circumstances. Now, we are sure.
                                                  • 557. Option - I'm so happy to see you both.Player - I'm so glad to see you both. After all these years... I'd feared the worst.
                                                    • 560. - We'll never be apart like that again. Never. We have so much to tell you....
                                                    • 559. - Ours has not been an easy road. There is much to tell, but....
                                                  • 558. Option - Why were you gone so long?Player - Why didn't you come back sooner?
                                                    • 566. - I've wanted to... so badly. You'll understand.
                                                  • 547. Option - You owe me a better explanation.Player - The two of you are gone for years, then show up and attack me? I want a real explanation.
                                                    • 548. - We were fighting the same enemy you were, just... on a different front.
                                                  • 545. Option - Why test me?Player - If you were testing me, it must have been for a reason.
                                                    • 571. - We believe you might be the only one who can help us.
                                                  • 544. Option - You're an odd pair.Player - I don't see Jedi and Sith cooperating very often outside of my Alliance. How did you end up working together?
                                                    • 574. - That is a very long story.
                                                  • 546. Option - You expect me to accept that?Player - You try to kill me, and now you expect me to trust you? Just like that?
                                                    • 554. - I know it might be hard to believe, but we're all on the same side. I promise.
                                                      • 550. - We can't risk saying more here. Let's travel to your base on Odessen--it should be safe for us to talk there.
                                                        • 551. Player - About what?
                                                          • 552. - The final, gruesome weapon of Tenebrae.
                                                            • 553. <Non-dialogue segment.>
                                                              • 600. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Alliance06.1.0
Alliance06.1.0
06.0.2
MissionCategoryRequired LevelAdded In
Onslaught06.0.0
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                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
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                    "ItemsTaken": []
                },
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                    "IsShareable": false,
                    "JournalText": "Kira Carsen and Lord Scourge are waiting to speak to you following your conversation on the fleet.\r\n\r\nMeet Kira and Scourge on Odessen in the Alliance Operations area to find out what this is about.",
                    "LocalizedJournalText": {
                        "enMale": "Kira Carsen and Lord Scourge are waiting to speak to you following your conversation on the fleet.\r\n\r\nMeet Kira and Scourge on Odessen in the Alliance Operations area to find out what this is about.",
                        "frMale": "Kira Carsen et le Seigneur Scourge veulent s'entretenir avec vous, suite \u00e0 votre conversation \u00e0 bord de la flotte.\r\n\r\nPour en savoir plus, retrouvez Kira et Scourge sur Odessen dans la zone des op\u00e9rations de l'Alliance.",
                        "frFemale": "Kira Carsen et le Seigneur Scourge veulent s'entretenir avec vous, suite \u00e0 votre conversation \u00e0 bord de la flotte.\r\n\r\nPour en savoir plus, retrouvez Kira et Scourge sur Odessen dans la zone des op\u00e9rations de l'Alliance.",
                        "deMale": "Kira Carsen und Lord Scourge m\u00f6chten nach eurer Unterhaltung in der Flotte mit dir reden.\r\n\r\nTriff dich mit Kira und Scourge auf Odessen im Allianzoperationen-Bereich, um zu erfahren, was sie auf dem Herzen haben.",
                        "deFemale": "Kira Carsen und Lord Scourge m\u00f6chten nach eurer Unterhaltung in der Flotte mit dir reden.\r\n\r\nTriff dich mit Kira und Scourge auf Odessen im Allianzoperationen-Bereich, um zu erfahren, was sie auf dem Herzen haben."
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                            "String": "Speak to Scourge",
                            "LocalizedString": {
                                "enMale": "Speak to Scourge",
                                "frMale": "Parler \u00e0 Scourge",
                                "frFemale": "Parler \u00e0 Scourge",
                                "deMale": "Sprich mit Scourge",
                                "deFemale": "Sprich mit Scourge"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
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                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
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    "Items": [],
    "Rewards": [],
    "ReqPrivacy": "",
    "CreditRewardType": "-5509327477874054083",
    "CreditsRewarded": 25,
    "XP": 0,
    "SubXP": 0,
    "F2PXP": 0,
    "CommandXP": 600,
    "HashedIcon": "1916620890_3965747108",
    "BranchCount": 1,
    "ClassesB62": [],
    "ConversationGains": {
        "CompanionsParsed": [],
        "NodeText": [],
        "AffectionGainTable": []
    },
    "QuestsNextB62": [
        "rWBuWZ3",
        "yVnwC97",
        "tYx181A"
    ],
    "QuestsPreviousB62": [
        "pTlpJb2"
    ],
    "Id": "16141133392903753160",
    "Base62Id": "o4qvB4D",
    "Fqn": "qst.exp.03.epilogue.shared.kira_scourge",
    "B62References": {
        "requiredForAch": [
            "KDcAGD5",
            "zhKk1D3"
        ],
        "conversationStarts": [
            "3fp3MG3",
            "VxbCmVE"
        ],
        "conversationEnds": [
            "OzOGnL1"
        ],
        "QuestMpns": [
            "0000000"
        ]
    },
    "first_seen": "6.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1a",
    "hash": "4090143039",
    "removed_in": "",
    "changed_fields": [
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        "hash"
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    "previous_versions": [
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        "6.0.2",
        "6.1.0"
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    "ClassesAllowed": []
}