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Master Syo Bakarn

Master Syo Bakarn
Level 50 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Master Syo Bakarn
Other Sites:

Conversation:

  • 78. - You've landed on Nar Shaddaa? Few on that world will be pleased to see you, I'm afraid.
    Progresses:
    • 80. - Nar Shaddaa is a den of corruption, excess and gang violence. It is ruled by a crime syndicate, the Hutt Cartel, that takes a cut from every black deed.
      • 82. Option - Has it always been like this?Player - Nar Shaddaa must have been a lawful place once.
        • 86. - At best it was a refugee camp for the Evocii, the original natives, until the Hutts imposed their heavy industry there.
      • 83. Option - Nobody stops them?Player - Surely someone must stand up to this Hutt Cartel.
        +200 Influence : approves.
      • 81. Option - Finally, somewhere exciting.Player - I should look into this corruption--purely for research, of course.
        • 85. - Many Jedi have thought the same, and either fallen to darkness or run afoul of the Cartel itself.
          • 89. - But now, despite its power, the Hutt Cartel is clashing with a new group called the "Guiding Hand."
            • 91. - The Guiding Hand's followers are fanatically loyal to an unknown leader. I believe this leader is Duras Fain, one of the missing Jedi Masters.
              • 96. Option - Why do you think so?Player - Is there evidence suggesting Master Fain is involved?
              • 98. Option - Why was he here?Player - What was Master Fain's business on Nar Shaddaa?
                • 110. - He went there hoping to quell the worst of the Cartel's activities. Against my advice.
              • 99. Option - It sounds like a cult.Player - Blind obedience to a secret leader... if it is Fain, he's got the makings of an army.
                • 103. - That is my fear.
                  • 105. - Fain is an undisciplined maverick, but he has great charisma--incredible skill at influencing others through the Force.
                    • 157. - This Guiding Hand has attacked Cartel spice shipments--operations Fain despises--in a way that shouts Fain's tactics. It's him. I know it.
                      • 113. Option - I can stop Fain peacefully.Player - I'll find him, Master. Hopefully he'll be cooperative.
                        +50 Influence : disapproves.
                      • 114. Option - He's risking innocent lives.Player - If he is forcing these people to fight the Hutts, he must be stopped.
                        • 161. - Fain has flirted with darkness for years--the plague may have finally tipped the balance.
                      • 115. Option - Fain's doing the right thing.Player - Ill or not, he is right about opposing the Hutt Cartel.
                        • 120. - Even fighting the Guiding Hand, the Cartel is immensely powerful, second only to the Republic and the Empire.
                          • 122. - So far the Hutt Cartel has tolerated--even aided---the Republic, but if it discovers a rogue Jedi is hurting business....
                            • 126. Option - It will turn on the Republic.Player - We'd lose the Cartel's trade routes, information and credits.
                            • 127. Option - The order would be blamed.Player - The Hutts might even strike against the Jedi over this.
                              • 138. - My concern is less for the order than for the Republic.
                            • 128. Option - We don't need the Hutts!Player - The Republic can manage without scraps from a gangster's table.
                              +200 Influence : approves.
                              • 129. - But what if the Cartel were allied with the Empire instead?
                                • 133. - We must find Fain before the Hutt Cartel discovers his involvement. I have a contact on Nar Shaddaa who can help you, named Tharan Cedrax.
                                  • 135. - Tharan is a professor of exo-technology. He was once a friend of mine, and of Fain's.
                                    • 141. Option - Exo-technology?Player - That's not a science I'm familiar with.
                                      • 144. - Tharan specializes in technology thought to originate outside the galaxy itself. Fascinating, and quite over my head.
                                    • 143. Option - Then I'll speak to him.Player - How do I find this "Tharan Cedrax"?
                                    • 142. Option - Tharan could be loyal to Fain.Player - If Tharan Cedrax was friends with Fain, he might not be willing to help me.
                                      • 147. - Being Fain's friend puts him in danger, if the Cartel uncovers the truth about the Guiding Hand. He'll help you.
                                        • 145. - Tharan has offices on Nar Shaddaa's Promenade. He's usually there... if he's not "nurturing his genius" in a casino.
                                          • 154. - Good luck. And don't underestimate Duras Fain, Jedi. His gifts of persuasion are unsurpassed.
                                            • 155. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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