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Minister of Intelligence

Minister of Intelligence
Level 55 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 02
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Minister of Intelligence
Other Sites:

Conversation:

  • 239. - Our work here is finished. Best you get moving.
  • 91. - How are you feeling?
    • 93. - I've been thawed from carbonite, pierced by twenty-five needles, and injected with something I can only describe as liquid humiliation.
      • 95. - I'm pleased you're doing well.
        • 97. - I'm alright. Did you tell me--I can see stars. Am I on a spaceship?
          • 99. - Yes, you are. You're safe, and you're going to be better soon.
            • 101. - Don't condescend to me.
              • 103. - My apologies. If you'll excuse me--hold transmission, silence audio.
                • 104. Player - You said we'd all meet back here.
                  • 105. - Yes, I lied. She's on her way to a private medical facility. I couldn't be sure you'd approve.
                    • 106. Option - You should trust me by now.Player - After everything we've been through, you'd still rather manipulate me than trust my judgment.
                      • 129. - It's nothing personal. My wife has the same complaint.
                        • 130. Player - Where is she going?
                    • 107. Option - I want what's best for her.Player - We both have her best interests at heart. Or am I wrong about that?
                    • 108. Option - I could kill you, you know.Player - I'm not your agent anymore, and you're no longer a powerful man. Do you suppose I won't shoot you for lying?
                      • 109. - I don't suppose anything of the sort. But I don't frighten, either.
                        • 111. - Shara will be cared for, in secret, by a group of richly compensated medics and scientists.
                          • 113. - In a very slow and regrettably painful process, the damage to her brain will be repaired--and her loyalty programming undone.
                            • 114. Player - You can do that?
                              • 115. - There are no guarantees. My people say it should be possible.
                                • 117. - When she is free, I have advised her not to rejoin the Empire's service and to make a life away from conflict. She's never had that chance before.
                                  • 120. Option - You told me to stay and fight.Player - After we defeated the Star Cabal, I could've escaped, too. You advised me to keep working for the good of the Empire.
                                  • 119. Option - I'm glad to hear it.Player - She always deserved better than what we could offer.
                                    • 241. Player - On some level, I think she hated her programming. If I'd known she could be cured...
                                  • 118. Option - She belongs to the Empire.Player - Shara Jenn was built by the Empire. Service is the only thing she knows. You'd take her away?
                                      • 123. - You signed up to join Imperial Intelligence. You kept fighting after everything that happened. You made choices to continue on your terms.
                                        • 125. - She never did. I'm giving her that chance.
                                          • 135. - Talk to her if you like. Say your goodbyes.
                                            • 140. Player - Shara? Do you recognize me?
                                              • 141. - Are you concerned about hibernation blindness or the brain damage?
                                                • 143. - Of course I recognize you. The Minister--former minister--says you helped me.
                                                  • 145. - I don't want to do this, Cipher. I don't want them to decondition me.
                                                    • 146. Option - No one will force it.Player - You don't have to be scared. You're not a prisoner. Say the word, and I'll talk to the minister.
                                                      • 167. - I do have to be scared. The Empire altered my limbic system.
                                                    • 147. Option - It's the conditioning talking.Player - You and I both know why you're saying that. If you could want your freedom, the programming wouldn't be very effective.
                                                      • 158. - You're not wrong. It doesn't help very much.
                                                        • 160. - I'm sorry I haven't been there for you, Cipher. Everything else just... got in the way.
                                                          • 162. - And I'm alright--I am. I just don't know who I'll be... without.
                                                    • 148. Option - Help me locate you.Player - Tell me where you are. Look at the stars, listen to the engine--that mind of yours can piece together coordinates.
                                                      • 149. - You'd come shooting and take me home to Dromund Kaas? I've got enough sense to say "no."
                                                        • 151. - It's all right, I think--I just don't know who I'll be.
                                                          • 154. Option - I know you'll find the answer.Player - You're the smartest person I've ever met and you're very good at solving mysteries.
                                                            • 193. Player - I have every confidence you'll figure it out.
                                                              • 194. - Maybe. But I hate mysteries.
                                                          • 155. Option - You're someone I care for.Player - You'll be the same woman I've admired all this time. The same woman I'd cross the galaxy to protect.
                                                            • 201. - And I thought I'd been the one protecting you.
                                                              • 202. Player - Shara....
                                                                • 203. - It's enough. Stay and talk--for a little while.
                                                          • 157. Option - You're going to save us all.Player - You're going to be a free woman with a brilliant mind and half the secrets of the galaxy. If anyone's going to end this war, it's you.
                                                            • 198. - How many sides of the game do you expect me to play? But I appreciate the confidence.
                                                              • 196. - I'm glad you're here. Stay and talk--for a little while.
                                                          • 156. Option - You're an agent of the Empire.Player - You'll be who you've always been. An agent of Imperial Intelligence, by whatever name.
                                                            • 171. Player - They may get rid of the conditioning, but they can't change your memories. You'll be back.
                                                              • 172. - Maybe so. Stay alive, and I'm sure you'll meet the new me.
                                                                • 174. - I believe our business is done. I have a retirement to get back to--and while I don't expect we'll meet again, I believe I've said that before.
                                                                  • 175. Option - Enjoy your retirement, sir.Player - You've more than earned the rest. It's been a pleasure working together one last time.
                                                                  • 215. Option - Watch out for Shara.Player - Retired or not, you're going to watch over that woman. You'll see to it that she recovers, and you'll make sure no enemies find her after.
                                                                  • 177. Option - We're not finished.Player - I'm sorry--did you think you were in control here? That you could walk away whenever you wanted?
                                                                    • 178. - Actually, I thought I could buy you off.
                                                                      • 249. - I may be out of the game, but you're not. I hear rumors Intelligence is on the verge of reforming at last.
                                                                        • 250. <Non-dialogue segment.>
                                                                          • 267. Player - How do you know that?
                                                                          • 251. - Darth Marr wants you to advise and oversee--independent but with full access.
                                                                            • 271. Player - Darth Marr considers my independence to be treason.
                                                                              • 272. - Yes--but you'd be a check against any Sith who'd use Intelligence for their own schemes.
                                                                          • 252. - Darth Marr intends to divide its command between you and a Sith Lord.
                                                                            • 275. Player - To what end?
                                                                              • 276. - You have the experience required, and a Sith will help channel your ambition.
                                                                          • 253. - Darth Marr wants you as second-in-command to a Sith Lord.
                                                                            • 254. Player - What Sith Lord?
                                                                              • 255. - Those pieces are still being maneuvered.
                                                                                • 257. - A new agency will need new personnel to replace those lost. I have files with potential recruits--untraditional but highly skilled.
                                                                                  • 218. Player - What kind of untraditional recruits?
                                                                                    • 219. - Military deserters, terrorist sympathizers and Malgus's alien insurgents. All of them believers in a better Empire.
                                                                                      • 220. Option - I'll take it under advisement.Player - I'm always glad to have resources, but I'm not making any decisions right now.
                                                                                      • 221. Option - They'll help us reform things.Player - If we're going to survive, we need everyone who believes in any Empire working together. I'll make sure these recruits are put to good use.
                                                                                      • 222. Option - They'll be cannon fodder.Player - Believers in a different Empire, perhaps--but no part of my Empire.
                                                                                        • 224. Player - Still, any new Intelligence will need expendable manpower. Their sacrifices will buy us time to rebuild.
  • 90. - We'd best be off. Good luck.
  • 2. - You're now two meters inside an Umbaran jamming field. If I've pressed the right buttons, we should have adequate privacy.
    • 3. Player - I received your message for "the Red Blade."
      • 4. - Yes. Perhaps a bit obvious, but I thought your pirate cover appropriate, given the circumstances.
        • 5. <Non-dialogue segment.>
          • 6. - So how is independence suiting you, agent? No one to answer to or interfering with your decisions?
            • 27. Option - It's keeping me busy.Player - I'm working with Sith more than I expected. But the cause is right, and it's on my terms.
          • 8. - So how are you enjoying authority, agent? You haven't upset the Dark Council, I hope.
            • 11. Option - I have power, now. It's good.Player - My work is in the field, not behind a desk. But it's good to return from an operation and have no one dare to question me.
            • 22. Option - It's good to see you.Player - I know we didn't part on the best of terms, but believe me when I say: I'm glad you're alright.
              • 28. - Then perhaps we can table our differences for now.
                • 29. Player - How are you even here? The Dark Council wanted you killed for disobedience.
          • 7. - So how are the Sith treating you, agent? Still a Cipher without an organization?
            • 26. Option - We're getting by.Player - All the responsibility and none of the resources. But I'm making do, and the Sith know they need me.
            • 9. Option - It's really good to see you.Player - I didn't expect we'd ever meet again. I'm glad you called.
              • 86. - I appreciate the sentiment. But I'm sure you understand if I'm not here to socialize.
                • 88. Player - How are you even alive?
            • 10. Option - You're supposed to be dead.Player - The last time I saw you, you expected to be hanged. You're awfully self-satisfied for a corpse.
              • 12. - As it turns out, there was concern that I had arranged for certain documents to be released in the event of my death.
                • 14. - Instead of execution, I was granted early retirement.
                  • 15. Player - Sounds very straightforward.
                    • 16. - Very. I assure you, however, I am no longer involved. I've come only to ask a personal favor.
                      • 20. Option - Anything you need.Player - Everything I have is at your disposal, no questions asked. Name the job.
                      • 19. Option - You should be "involved."Player - The Empire is surrounded by enemies. The Republic, now the Revanites... we need people like you.
                      • 21. Option - I don't owe you any favors.Player - Given what you did when I took your orders, what makes you think I'd volunteer for anything you propose?
                        • 31. - To start with, we have a shared interest:
                          • 51. - Shara Jenn. The former Keeper and Watcher Two.
                            • 34. Player - Go on.
                              • 37. - After the Star Cabal's dissolution, Shara was unwell. The damage to her brain from the cabal's trap had been considerable.
                                • 38. Player - I remember her medical droid. She had trouble speaking.
                                  • 39. - Add to that her conditioning. She was programmed for loyalty, and we had her working a rogue operation.
                                    • 41. - That aggravated her existing cognitive and psychogenic trauma. It's fortunate she didn't become a vegetable.
                                      • 35. - During Lord Malgus's uprising and the chaos that followed, she was unable to protect herself.
                                        • 36. Player - What happened?
                                          • 43. - She was captured by the Republic. I intend to free her.
                                            • 44. Option - What's your plan?Player - I'm guessing we're not on Rishi to attack Belsavis prison. How do we get to her?
                                            • 45. Option - For Shara's sake, I'll help.Player - Shara saved my life more than once. She was important to me for a long time. I owe her this.
                                            • 46. Option - Why do you even care?Player - What does Shara mean to you, that you'd come out of retirement to save her?
                                              • 54. - She was my responsibility. That's enough.
                                                • 58. - I've made arrangements already. She was carbonite-frozen and placed aboard a prison transport, which was then raided by pirates.
                                                  • 59. Player - And now the raiders have brought their cargo to Rishi?
                                                    • 60. - Precisely. The final step is to retrieve the body and erase all evidence. No one can know what happened.
                                                      • 62. - I intend to negotiate Shara's purchase from the raiders. While I do, I need you to provide leverage and cover our trail.
                                                        • 244. Option - Agreed. Player - It won't be a problem. What kind of leverage am I providing?
                                                        • 63. Option - We could just kill everyone.Player - Why not a clean sweep? Eliminate the raiders and take Shara. No negotiations, no witnesses.
                                                          • 80. - People would start asking "why?" The SIS would piece it together. This mission needs to be forgotten, not buried.
                                                            • 81. Player - Very well. What sort of leverage am I providing?
                                                        • 64. Option - I'll want something in return.Player - I'm capable of that. I'll even get you out alive. But then you owe me--understand?
                                                          • 70. - I have information you should appreciate. It's yours after the mission; I expect you'll find it makes us even.
                                                            • 71. Player - We'll see. What sort of leverage am I providing?
                                                              • 74. - To begin with, I suggest you slice the raiders' databanks and transmit their files to me. That should facilitate negotiations.
                                                                • 75. Player - I'm sure they've made indiscretions we can use. And after that?
                                                                  • 76. - You'll have the frequency to listen in. You know how this works; you'll find what I need.
                                                                    • 247. - We can rendezvous here once I've acquired the carbonite.
                                                                      • 77. Player - All right. Let's bring Shara home.
                                                                        • 79. <Conversation Exit>
  • 1. - I assure you, this room is secure.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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GenderNPC_GENDER_MALE_IMPROPER
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