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Tanno Vik

Tanno Vik
Level 1-50 Tanno Vik
Faction: Republic
Reaction: Republic | Empire
Category: Companion
SubCategory: Alliance
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Tanno Vik
Other Sites:

Conversation:

  • 11. - This is just too good. I get slick equipment, a nice ride and a ready supply of every explosive there ever was.
    • 13. - I think this will do. Boss.
      • 14. Option - Glad you approve.Player - I try to run a good outfit.
        +200 Influence : approves.
      • 15. Option - So I'm the boss, now?Player - Does this mean you can actually follow orders once in a while?
        +200 Influence : approves.
        • 23. - Stranger things have happened.
      • 16. Option - This isn't a vacation.Player - You aren't here to have fun, Vik.
        +50 Influence : disapproves.
        • 17. - Is it really that bad if I enjoy my work?
          • 21. - Trust me: You keep me happy, I'll keep you happy.
            • 27. - Now, let's go put some of this fancy equipment to use.
              • <Conversation Exit.>
  • 427. - All right, boss. You got me.
    • 429. - Working together like we've been doing--it's a gold mine. If you're up for making this a long-term arrangement, then count me in.
      • 430. Option - Sounds good to me.Player - We definitely make a good team, Vik.
        +200 Influence : approves.
        • 444. - Couldn't agree more.
      • 431. Option - Are you hitting on me?Player - Is this some weird come-on, Vik?
        +200 Influence : approves.
        • 434. - Don't be dense. You're not nearly trashy enough for me. Plus your people are ugly as Hutts.
      • 432. Option - We'll see.Player - Keep finding good ways to make credits, I'll keep working with you.
        +200 Influence : approves.
        • 439. - It's always been a talent of mine.
      • 433. Option - I'm not doing this forever.Player - I'm retiring someday, Vik.
        +200 Influence : approves.
        • 436. - Retirement's expensive, boss. More reason to work together and get you a big pile of credits stashed somewhere.
          • 438. - Not a mark in the galaxy that can handle both of us, boss. Let's get out there and make some credits.
            • <Conversation Exit.>
  • 362. - Everything's ready, boss. I've got Lord Albrek's location on Alderaan and all of the files that prove the debt.
    • 583. - I just have to walk in, show the files, act tough and we can both become a little bit richer.
      • 590. Option - Good deal.Player - Richer is always better.
        +200 Influence : approves.
      • 589. Option - Be careful.Player - This guy must have gotten a lot of weapons from Magaran, or he wouldn't owe so much.
        +200 Influence : approves.
        • 371. - Yeah, the old kook bought enough blasters to outfit a whole platoon. He probably can't lift a single one of 'em.
          • 372. - The guy's pushing seventy years old--what could go wrong?
            • <Non-dialogue segment.>
      • 586. Option - You're a disgrace.Player - This goes against everything we stand for, Vik.
        +50 Influence : disapproves.
        • 587. - It doesn't go against anything I stand for.
          • <Non-dialogue segment.>
            • 594. - See you when I've got the credits.
              • 606. - That was ridiculous.
                • 608. - Turns out there's two Lord Albreks--a father-son team. A crazy-old-man-and-stuck-up-little-punk team, really.
                  • 610. - Neither of them had a single credit, and both of them had promised to sell the guns to three different buyers apiece.
                    • 612. Option - What'd you do?Player - How did you deal with them?
                      +200 Influence : approves.
                    • 611. Option - Sounds rough.Player - These guys really gave you a hard time, huh?
                      +200 Influence : approves.
                      • 616. - Tell me about it. If I wanted to work this hard for my money, I'd get a real job.
                    • 613. Option - I told you not to go.Player - Just more reasons you should've never tried to pull something like this.
                      +50 Influence : disapproves.
                      • 614. - Oh, I pulled it off.
                        • 618. - It took a lot of wrangling, but I managed to get those two saps into the same room with all of their buyers.
                          • 622. - Then I lobbed a couple of grenades in. Most of the buyers' credits were still in one piece afterward, so I'm calling it a win.
                            • 623. Option - Me too.Player - Sounds like another job well done, Vik.
                              +200 Influence : approves.
                            • 624. Option - I'd call it messy.Player - Little "blow ups" like that are bound to draw some attention, Vik.
                              • 629. - I didn't use Rep-issue frags--I'm not an amateur. Anybody who looks will figure it's another arms deal gone bad. Happens all the time.
                            • 625. Option - You're insane!Player - You murdered eight people just for some credits?
                              • 626. - Nah, there were more than that. The buyers wouldn't show up without muscle, after all.
                                • 631. - Let's hope the next rundown isn't so tough. The stress might ruin my looks.
                                  • <Conversation Exit.>
            • 593. - As soon as we catch a break, I'm heading out.
              • <Conversation Exit.>
  • 261. - Found our first customer, boss. An Alderaanian noble named Albrek.
    • 263. - He was into Magaran for quite a few credits. Once I work out the final details, it's all ours.
      • 264. Option - Sounds good.Player - Let me know when everything's ready.
        +200 Influence : approves.
      • 265. Option - What kind of details?Player - Magaran's files didn't have everything we need?
        +200 Influence : approves.
        • 267. - Not gonna chance it. With Alderaan as torn up as it is, it's best to do some research, first.
      • 266. Option - I'm not interested.Player - I don't want any part of this, Vik.
        +50 Influence : disapproves.
        • 329. - You've got to be kidding me!
          • 331. - If you're not in, the whole thing falls apart. You'd be throwing away a huge opportunity for both of us. I don't like missing opportunities, boss.
            • 332. Option - Fine, I'm in.Player - I guess I can play along.
              +200 Influence : approves.
              • 335. - You'll be glad you did, trust me.
                • 269. - I've got a good feeling about this, boss. I think this might just be the best plan I've ever been a part of.
                  • 271. - Long as we're not kicked out of the military, we'll do pretty well for ourselves.
                    • 272. Option - We'll be fine.Player - Don't worry, I'll keep us covered.
                      +200 Influence : approves.
                      • 275. - That's why you're the best.
                    • 273. Option - How'd it happen last time?Player - What got you kicked out before?
                      +200 Influence : approves.
                      • 351. - I don't remember half the list of charges. You know me--like to keep busy.
                        • 276. - The last straw was a protection racket I ran while I was stationed on Talay. It was really fun while it lasted.
                          • 278. - The plan only worked for a few weeks before someone whined to the higher-ups. I was the ringleader, so I took most of the heat.
                            • 279. Option - The price of leadership.Player - Not easy being in charge, is it?
                              +200 Influence : approves.
                              • 282. - Nope. Glad I don't have to deal with that nonsense anymore.
                            • 280. Option - I'm glad you're back.Player - Havoc is lucky that you got a second chance.
                              +200 Influence : approves.
                              • 348. - Yep. Where would you be without me?
                            • 281. Option - Don't get me caught.Player - Sounds sloppy. Don't let it happen again.
                              +50 Influence : disapproves.
                              • 350. - I wasn't the one who messed up on Talay, and I won't be messing up here.
                                • 580. - I'll let you know when everything's lined up. Then I'll go pay the noble Lord Albrek a visit.
                    • 274. Option - Let's get back to work.Player - Tell me when you've got the intel on Lord Albrek. Until then, we've got places to be.
                      +200 Influence : approves.
            • 333. Option - I'm sorry, but I can't do it.Player - Making a little extra while we're fighting the Imps is one thing. But this is totally different.
              +50 Influence : disapproves.
              • 337. - Credits are credits.
            • 334. Option - We're not criminals.Player - You're in Havoc Squad, Vik. The best in the Republic. I won't put up with this.
              +50 Influence : disapproves.
              • 342. - Then you're an idiot.
                • 339. - Guess I'll have to find someone else to work this with.
                  • <Conversation Exit.>
  • 216. - I have to tell you, boss--I'm impressed.
    • 218. - I wasn't sure I'd like coming back to the army, but it's worked out great. Mostly thanks to you.
      • 219. Option - I do my best.Player - I'm just lucky to have a good team.
        +200 Influence : approves.
        • 313. - Can't have a good crew without a good boss. Sir.
      • 220. Option - You weren't sure?Player - You sounded eager enough when you first got into Havoc.
        +200 Influence : approves.
        • 310. - Well, I knew it'd be better than Balmorra, but I didn't expect to like it this much.
      • 221. Option - Are you going soft on me?Player - Stop, you're making me misty.
        +200 Influence : approves.
        • 222. - Yeah, yeah. Very moving stuff.
          • 224. - I've worked with a lot of people over the years. Stupid, greedy people I cut loose as soon as I could.
            • 226. - But you? Actually useful. Even taught me a thing or two in a fight. It's a nice change.
              • 227. Option - I'll bet.Player - I'd hope the Republic's best squad would be an improvement.
                +200 Influence : approves.
                • 316. - All I'm saying is that I never thought this would be the place for me. But it is.
              • 228. Option - You're pretty handy, too.Player - I enjoy working with you, too, Vik.
                +200 Influence : approves.
                • 318. - Of course you do. These ops wouldn't be any fun without me around.
              • 229. Option - Trying to get my guard down?Player - Being nice won't make me trust you, Vik.
                +200 Influence : approves.
                • 230. - You're no fool, boss. That's why I like you.
                  • 319. - Come on. Let's get back to that war I keep hearing about.
                    • <Conversation Exit.>
  • 236. - I've been looking over the customer files from Magaran's office. The guy really didn't know how to run an outfit.
    • 238. - When you're selling guns, you always get the money up front. You only take installments from customers you can grab when they don't pay.
      • 240. - Magaran had installment customers all over the galaxy. And, big surprise, a lot of them never paid off their bills. Amateur.
        • 568. Option - He didn't send bounty hunters?Player - I'm surprised Magaran would hire people to go after you, but not his debtors.
          +200 Influence : approves.
          • 571. - He only wanted me dead, and hired killers come cheap these days. Good debt collectors are expensive--you actually have to trust them.
        • 242. Option - Were the debts very big?Player - How much money are we talking about, here?
          +200 Influence : approves.
          • 324. - Not a fortune, but nothing to spit at, either. Magaran must have been losing a lot of sleep.
        • 243. Option - Is this going somewhere?Player - Are you telling me about this for a reason?
          • 573. - There are credits to be made. People owed Magaran. I took him down, which means his stuff is my stuff now. Sorry--our stuff.
            • 575. - Everyone who owed him owes me, now. I'll look through the lists, find the big debts, and collect--and give you a reasonable cut. How's that sound?
              • 578. Option - Sounds good to me.Player - Make it happen, Vik.
                +200 Influence : approves.
                • 255. - You got it, boss.
              • 579. Option - Will it work?Player - Do you really think people will pay?
                +200 Influence : approves.
                • 259. - I think we can persuade just about anyone to pay up.
              • 251. Option - Forget it!Player - We're Special Forces, not debt collectors!
                +50 Influence : disapproves.
                • 256. - Who says we can't be both?
                  • <Conversation Exit.>
  • 516. - So. Turns out Red Hand Magaran isn't just an idiot with a chip on his shoulder about that weapons deal I bailed on.
    • 518. - He's also an idiot with a lot of bounty hunters on call. He's put a price on my head. I need to take care of it.
      • 519. Option - Of course.Player - Do whatever you need to do, Vik.
        +200 Influence : approves.
      • 520. Option - "Take care of it"?Player - How exactly are you going to take care of this?
        • 526. - Few kilos of baradium should do the trick.
      • 521. Option - You're a fool.Player - How is this a surprise for you, Vik?
        +50 Influence : disapproves.
        • 522. - What can I say? I knew the guy was dumb, but I didn't think he was dumb enough to try this.
          • 524. - Magaran's office is on Nar Shaddaa. I still know a few people there who don't want me dead, so this shouldn't take long.
            • 530. - Once Magaran's settled, we'll be good to go again.
              • 531. Option - Sounds good.Player - The faster this is dealt with, the better.
                +200 Influence : approves.
                • 539. - Couldn't agree more.
                  • <Non-dialogue segment.>
              • 532. Option - Need a hand?Player - I could back you up, if you want.
                +200 Influence : approves.
                • 544. - Nah. I've been through this a couple of times before--it'll go faster solo. Thanks, though.
                  • <Non-dialogue segment.>
              • 533. Option - I don't like this.Player - "Murdering a gunrunner" isn't one of the acceptable reasons for taking leave.
                +50 Influence : disapproves.
                • 534. - Then I'm taking the family to Hologram Fun World. Write up whatever you want.
                  • <Non-dialogue segment.>
                    • 537. - Be back later.
                      • 550. - Hey boss. Everything's cleared up--no more price on my head. Well, no one to pay it, anyway.
                        • 551. Option - That's good to hear.Player - I'm glad you're in the clear now.
                          +200 Influence : approves.
                          • 562. - You and me both.
                        • 553. Option - What'd you do?Player - How exactly did you clear all of this up?
                          • 559. - We hugged and made up. What do you think I did?
                        • 554. Option - Don't let this happen again.Player - I'd better not have to hear about anything like this again.
                          +50 Influence : disapproves.
                          • 555. - What are you so worked up about? You didn't even have to do anything.
                            • 552. - I found some of Magaran's files while I was picking through the wreckage afterward. Figured they might come in handy--I'll let you know if I spot anything interesting.
                              • <Conversation Exit.>
                    • 536. - Let me know as soon I'm good to go.
                      • <Conversation Exit.>
  • 650. - Hey, come here--this is going to be hilarious. Remember the credits I brought in from that old weapons sale?
    • 652. - Those were from my second buyer. The first guy I lined up wasn't offering as much as I liked, so I bailed on him.
      • 112. - Cheap jerk is all worked up that I sold 'em to someone else--he's trying to put a scare in me.
        • 115. Option - Why call him?Player - Wouldn't it be easier to just ignore the guy?
          +200 Influence : approves.
          • 128. - Easier, sure. But this is more fun.
        • 114. Option - Just tell me what to do.Player - How can I help, exactly?
          +200 Influence : approves.
          • 132. - Just play along.
        • 116. Option - This is stupid.Player - I don't have time for this, Vik.
          +50 Influence : disapproves.
          • 134. - Too late, I'm getting him on the line now.
            • 137. - Guy's name is "Red Hand" Magaran. He runs a few guns, thinks he's a real tough guy.
              • 139. - Hey there, Red.
                • 141. - My guns, Vik. Where are they?
                  • 151. - Well, I was having a chat with my new boss--the commander of Havoc Squad--and we decided to go with another buyer.
                    • 154. - If that's the commander of Havoc Squad, I'm the King of Alderaan. I want those guns, Vik.
                      • 160. Option - You don't believe us?Player - I assure you, I'm Havoc Squad's CO.
                        +200 Influence : approves.
                      • 656. Option - I had nothing to do with this!Player - I don't know anything about any weapons deals.
                        +50 Influence : disapproves.
                        • 163. - I hope Vik's paying you good to get on my nerves.
                          • 166. - When you back out on a deal with me, there are consequences, Vik. I'll be seeing you.
                            • 168. - Uh-oh. "Consequences." I hope I don't lose any sleep.
                      • 162. Option - Too bad. [End call]Player - Sometimes, you don't get what you want.
                        +200 Influence : approves.
                        • 165. - Aww. He never even got to threaten us. I was waiting to see if he'd go with torture or the old "kill your family" routine.
                          • 170. Option - Let's get back to work.Player - We've got bigger things to worry about than some arms dealer.
                          • 171. Option - That guy was a moron.Player - I can't believe he thought we'd be scared of him.
                            +200 Influence : approves.
                            • 306. - No joke. I'm glad we didn't do business with him. We'd look stupid.
                          • 169. Option - You're insane.Player - Taunting someone like that can only cause problems.
                            +50 Influence : disapproves.
                            • 303. - He's nowhere near as tough as he wants people to think.
                              • 305. - Come on. Let's find something else to do.
                                • <Conversation Exit.>
  • 79. - Let me tell you, boss. This is not where I figured I'd end up when I enlisted.
    • 81. - Growing up on Nar Shaddaa, you only joined the army for the free ticket out of there.
      • 82. Option - Is that why you joined?Player - You enlisted so you could leave Nar Shaddaa?
        +200 Influence : approves.
        • 85. - You better believe it.
      • 83. Option - There are lots of other perks.Player - Don't forget the free guns, free armor, free food....
        +200 Influence : approves.
        • 96. - True enough. It's a sweet deal if you've got nothing.
      • 84. Option - Don't you care about anything?Player - Does it even matter to you if we win this war?
        • 87. - Of course it does. I hate losing.
          • 89. - Before the army, I ran with whatever gang had the loosest boss and the most spare detonite.
            • 91. - Had a long list of enemies. Even street trash take it bad when you blow up their buddies.
              • 93. Option - So you enlisted.Player - Joining the army is an interesting escape plan.
                +200 Influence : approves.
                • 99. - Worked like a charm. I'm alive, and most of those scumbags aren't.
              • 94. Option - Ever miss Nar Shaddaa?Player - Do you ever wish you could go home again?
                • 102. - I've been back to that slime hole plenty of times. The heat's more than died down now.
              • 95. Option - Will they come after us?Player - We'd better not run into any of your old enemies looking for revenge.
                +200 Influence : approves.
                • 100. - Most of the guys who wanted me dead have killed each other off by now. It won't be a problem.
                  • 105. - Joining up turned out to be the best idea I ever had. Lot more fun than running with those scrubs back on the streets. Most of the time.
                    • 120. Option - Glad you're happy.Player - Sounds like everything worked out for you.
                      +200 Influence : approves.
                      • 124. - It's why I've got this sunny disposition.
                    • 121. Option - Most of the time?Player - What's not to like?
                      • 123. - Lot of rules, can't just beat down the people who come to enforce 'em. Have to play nice--or smart.
                        • 126. - Enough reminiscing. Let's go trash something, huh?
                    • 122. Option - Enough chat.Player - Let's get back to work.
  • 635. - All right, boss. Time to talk some business.
    • 637. - Bunch of credits just came through from a weapons deal I had going on Balmorra--another weapons deal I had going back on Balmorra. This is your cut.
      • 638. Option - Nice!Player - I could get used to this.
        +200 Influence : approves.
      • 639. Option - Another weapons deal?Player - How many schemes do you have going, Vik?
        • 647. - They're not schemes--they're opportunities. And not just for me.
      • 641. Option - I can't take these credits.Player - I don't want your dirty money.
        +50 Influence : disapproves.
        • 642. - Then give 'em to a charity. Toss 'em out the air lock--I don't care.
          • 644. - You're the new boss--you get a cut, no matter what.
            • <Conversation Exit.>
  • 287. - Let's have a word when we're back on the ship, boss.
    • <Conversation Exit.>
  • 289. - Need to talk to you when we get a chance.
    • <Conversation Exit.>
  • <Non-dialogue segment.>
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