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Sophia Farash

Sophia Farash
Level 47 Sorcerer
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sophia Farash
Other Sites:

Conversation:

  • 507. - We heard battle. The door was barred. Gaden-Ko--honored one, are you well?
    • 509. - I am well. Thank you.
      • 508. Option - He's alright.Player - We're a bit shaken, but everything's fine.
      • 512. Option - I have a prisoner.Player - This woman needs to be taken into custody.
      • 514. Option - Where were you?Player - I could have used your help.
        +200 Influence : approves.
        +200 Influence : approves.
        • 515. - I apologize.
          • 517. - We have had no Sith prisoners. Her fate is sealed.
            • 518. Option - She did threaten a Mystic.Player - What's the penalty for endangering a Mystic's safety?
              • 519. - She leaves Voss-Ka.
                • 520. <Non-dialogue segment.>
            • 528. Option - The First Son will kill her.Player - If we imprison Sophia, her master will find a way to ensure her death.
              • 529. - He will not. She leaves Voss-Ka.
                • 530. <Non-dialogue segment.>
                  • 531. - Is small payment for this.
                  • 534. - That's all? What's your punishment for genocide, a stern talking-to?
                  • 537. - Oh, come on. I hand out worse punishments for sloppy dress!
                  • 540. - Not very inventive.
                  • 543. - Jenar-Sei, you can't let her get away with this.
                  • 547. - She takes the Step of Harmony. Down, from the mountain. Leaves Voss-Ka forever.
                    • 548. Option - Over the cliff? Unacceptable!Player - Jenar-Sei, throwing someone to their death is barbaric. +150
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 556. - It is the law. She knew.
                        • 558. - Yes. I did. Enjoy your moment of victory, Jedi. It will be fleeting.
                    • 553. Option - If that is your law.Player - I must respect your customs. +50
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                    • 554. Option - Sounds good to me.Player - Maybe she'll have time to find peace on the way down. +150
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 555. - Goodbye, Jedi. Enjoy your victory. You won't have many more.
            • 549. Option - Throw her in the Dark Heart.Player - Take her to the Nightmare Lands and shut her in the ruins. Without the protective ritual. +200
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 550. - Outsider mercy. We will do so.
                • 567. - Madness, then? A... fair price for failure. Goodbye, Jedi. I'll be thinking of you.
                  • 561. - We return when all is done.
                    • 562. <Conversation Exit>
  • 418. - You're... stronger than you look.
    • 419. Option - You're a Child of the Emperor.Player - I understand now. You're one of the Emperor's Children, like Blaesus.
    • 420. Option - You wanted Gaden-Ko. Why?Player - What were your plans for Gaden-Ko, Sophia?
    • 421. Option - Sith often make that error.Player - Those steeped in the dark side often mistake understatement for weakness.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 431. - So it would seem.
        • 404. - I intended the pilgrimage to truly test Gaden-Ko. Power, or death--hopefully yours.
          • 415. - The First Son will kill me for failing, but it doesn't matter. I've known the perfect enlightenment of serving the Emperor.
            • 428. Option - Who is the First Son?Player - Tell me the First Son's name.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 430. Option - I can free you.Player - Come with me. Let me save you from him.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
            • 429. Option - Enlightened? A Sith?Player - One cannot become enlightened while surrounded by darkness.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 436. - Yet I have knowledge you don't.
                • 438. - You don't know who the First Son is. I'll share a little secret. Neither does he.
                  • 440. - You see, Jedi, some Children never know their true nature. They sleepwalk through life, until the Emperor wakes them.
                    • 444. - The First Son serves the Emperor, then returns to normal, unaware. A politician, a soldier... maybe one of your allies.
                      • 447. Option - He must know his true nature.Player - How can the First Son commit such acts, and not be aware of it?
                        • 452. - The mind is malleable. We accept, we explain away.
                      • 446. Option - I want more information.Player - Keep going. Tell me everything about him.
                        • 450. - I thought Jedi learned to be content with what you have.
                      • 574. Option - This is a lie.Player - You're a pathetic liar.
                        • 448. - Do you sense deceit? I have nothing left to lose.
                          • 454. - I trusted. I am betrayed.
                            • 458. - I'm sorry, Gaden-Ko. I wanted to see you exalted, at the Emperor's right hand. But you chose the Republic. I can't save you.
  • 370. - Hello again, Jedi. I managed to get away from the embassy for a minute.
    • 573. - Gaden-Ko, congratulations. I knew you could do it. And now you're leaving?
      • 388. Option - Other Voss may join him.Player - Gaden-Ko may lead his people into the galaxy, and the Republic.
      • 385. Option - About the research team...Player - I tried to save Doctor Kerrian's people in the Nightmare Lands, but we were mostly too late.
      • 402. Option - Yes. Goodbye.Player - I'm sorry, Ambassador, we don't have time to chat.
        • 392. - Just one moment, Jedi.
          • 398. - We have unfinished business.
            • 374. - My friend Sophia?
              • 416. - It's alright, Gaden-Ko. Your true destiny is just beginning. When the Jedi is dead, I'll explain everything.
                • 417. <Conversation Exit>
  • 274. - Jedi? It's Sophia Farash, the Republic ambassador. We spoke in Voss-Ka?
    • 276. Option - Hello again.Player - It's good to hear your voice, Ambassador.
      • 279. - I'm glad you're both alright. Hello, Gaden-Ko. I heard what happened to your family. I'm so sorry.
        • 288. - I seek its meaning.
    • 277. Option - Do you need something?Player - I remember. Can I help you?
    • 278. Option - I don't recall.Player - Sorry, a lot has happened since I left the capital.
      • 280. - My friend. I have stories.
        • 291. - I look forward to them. And I'm so sorry, about your family.
          • 282. - Jedi, of course Gaden-Ko's pilgrimage is important, but I have a request. A Republic team has gone missing in that region.
            • 322. - Our top archaeologist, Doctor Kerrian, ignored the warnings and took an expedition into those "Nightmare Lands." We haven't heard from him since.
              • 345. Option - What was he studying?Player - He must have been pursuing something important.
                +200 Influence : approves.
                +200 Influence : approves.
                • 349. - He said the ruins might give important insight into ancient Voss society.
              • 338. Option - Perhaps we can find them.Player - I will see what can be done.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 346. - Thank you, Jedi, I was running out of options.
              • 342. Option - He doesn't deserve a rescue.Player - If his expedition has gone awry because he ignored the warnings, he has only himself to blame.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 344. - I can't condemn an entire team for one man's stupidity.
                  • 351. - I need a guide. Landmarks are... changed. The Deep Cradle hides. Doctor Kerrian might know.
                    • 359. Option - If we can track him down.Player - Where was his team heading?
                    • 360. Option - You're lost?Player - You've known where to go up until now.
                      • 363. - All looks improper.
                    • 352. Option - So we have no choice.Player - Without Doctor Kerrian, we'll be walking in circles.
                      • 365. - He filed an expedition proposal with his chosen campsite. I'll send you the location now.
                        • 361. - Good luck, and please, don't take any risks out there.
                          • 369. <Conversation Exit>
  • 273. - Gaden-Ko will die if he's out there unprotected!
  • 96. - And of course the Voss were delighted when we bloodied those Gormak savages. Imperial training, you see.
    Progresses:
    • 98. - How lovely. But my guest has arrived. So you may leave.
      • 100. - Of course. I'm sure one Jedi will make all the difference.
        • 102. - My apologies, he'd test a Kitonak's patience. Sophia Farash, Republic ambassador. What brings you to Voss, Master Jedi?
          • 103. Option - An audience with the Voss.Player - I need to speak with the Voss leaders about recruiting some Mystics to my cause.
            +200 Influence : approves.
          • 105. Option - I represent an alliance....Player - Several worlds have united to fight the Empire, and we would like the Voss Mystics to help us.
            +200 Influence : approves.
          • 107. Option - Get me some Mystics.Player - I want to leave this planet with a platoon of Mystics at my command.
            +200 Influence : approves.
            +200 Influence : approves.
            • 108. - You--what? I--I should explain. Sith Lords have taken entire systems to war to gain a single Mystic healer.
              • 112. - One Mystic visionary can change Voss culture with--with a word! And you want them as soldiers?
                • 113. Option - Mystics are that powerful?Player - How can one person wield so much influence?
                  • 114. - No Mystic's prediction has ever been wrong. It's the foundation of Voss society.
                • 117. Option - Sorry, I misunderstood.Player - I'm sorry. I was out of line.
                • 121. Option - So that's a no.Player - Getting Mystics on my side will be harder than I thought.
                  • 122. - Now, buying Voss-Ka and its mountain... that, I could negotiate.
                    • 176. - Please understand, Mystics are rare--only a few are born in a generation.
                      • 178. - And with the Gormak tribes expanding, there's even fewer. It's become too dangerous for potential Mystics to go on pilgrimage and finish their training.
                        • 194. Option - The Gormak?Player - Sorry, what are the Gormak?
                          • 195. - Local tribesmen who attack on sight. We offered to guard potential Mystics from them, but the Voss refused--to be honest, our troops would be outmatched.
                        • 180. Option - I could help those potentials.Player - Surely the Voss would be grateful if someone protected these young Mystics.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 181. Option - The Voss should protect them.Player - If the Mystics are so important, the entire Voss army should be guarding their pilgrimage.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 216. - It hurts their pride that they can't. Unfortunately, the Gormak threat is too wide-scale.
                            • 201. - The Voss are irrational about "interference" with the Mystics. Though they might be more accepting of a Jedi.
                              • 214. - And if they saw you help a potential finish his training... but it's long odds. Only one in a dozen actually becomes a Mystic.
                                • 221. Option - Any likely candidates?Player - Among the potentials, who has the best chance of succeeding?
                                • 265. Option - They'll have a Jedi's help.Player - If the Force is truly with us, failure is impossible.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                • 575. Option - Long odds indeed.Player - I could waste my time needlessly.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 228. - Yet success would put Voss-Republic relations ahead twenty years.
                                    • 235. - Now, Athal-Je is gifted, but hasn't studied much. And Heen-Sa is sympathetic toward the Empire.
                                      • 238. - Or, there's Gaden-Ko. An acquaintance of mine, a potential visionary. If he becomes a Mystic, he's entitled to a huge entourage, including healers and Voss commandos.
                                        • 239. Option - Will he want my help?Player - Gaden-Ko might see me as interfering.
                                          • 270. - You'll need to ask him. But he's been petitioning to go on pilgrimage for years.
                                        • 245. Option - I'll ask for his consent.Player - All right, I'll go talk to him.
                                        • 244. Option - Good. A prophet and his army. Player - This Gaden-Ko's gratitude could be valuable.
                                          • 246. - Havren? Please book a room at Bas-Ton's teahouse, and send an invitation to Gaden-Ko.
                                            • 248. - Sorry, Madam Ambassador. Gaden-Ko left Voss-Ka with his family group this morning.
                                              • 250. - He's gone without a real escort? They'll be killed out there! Jedi, you have to go after them!
                                                • 252. - He will have gone to the closest holy ground, a cave below the mountain. Oh, wait, the ritual....
                                                  • 254. - Before you enter, cut branches from these trees here, and here. Their scent will make you pure enough to walk the holy ground.
                                                    • 255. Option - Trees? But lives are at risk.Player - I respect the Voss and their traditions, but is this really the time?
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      +200 Influence : approves.
                                                    • 257. Option - Very well.Player - If that's what it takes to reach Gaden-Ko and his family.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                    • 259. Option - Don't be ridiculous.Player - You must be joking.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      • 260. - You're an outsider. If you go there unpurified, you'll offend the Voss and push them closer to the Empire.
                                                        • 262. - Be careful. Away from Voss-Ka, the Imperials' manners tend to deteriorate.
                                                          • 263. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc30 seconds4m12511.0.0
Npc60 seconds30m10011.0.0
Npc12 seconds30m5011.0.0
Npc15 seconds35m3011.0.0
Npc15 seconds30m2511.0.0
Npc30 seconds30m1011.0.0
Npc4.5 seconds15m511.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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