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Gwe-Ro

Gwe-Ro
Level 40 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Gwe-Ro
Other Sites:

Conversation:

  • 398. [Nothing happens. The altar is silent.]
  • 1. - This war is needless. There is no conflict.
    • 99. - You deny the vision of a Mystic. Silence.
      • 13. - It is not safe here, honored one. The war you foresaw has begun.
        • 148. Option - War? What war?Player - Besides the Gormak, things look pretty peaceful outside.
          • 144. - The other commandos have yet to strike. There has been disagreement.
        • 19. Option - You've got the wrong person.Player - I'm not a Mystic. I'm not even Voss.
          • 47. - Your doubt is poison. The Mystic is unwell.
        • 131. Option - I'm allowed to be here.Player - I cleared the path. I have the right to explore.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 22. - As you say, honored one. Some dare to question.
            • 24. - Many Voss will die. There should be no doubt.
              • 26. - Your vision started this war, honored one. Will you guide us?
                • 92. Option - I don't understand.Player - So what do you need me to do?
                  • 89. - You are a Mystic. Answer as you were taught.
                • 27. Option - As much as an outsider can.Player - I'm no Mystic, but I can try....
                  • 55. - We ask only for a Mystic's guidance.
                • 101. Option - If I have to, I guess.Player - Anything to get away from here.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 132. - Your response will determine our fate.
                    • 30. - You saw a bloody civil war between Voss. After the war ended, you saw the Voss flourish.
                      • 32. - The Voss have split into two sides to do your will. We battle until one side achieves victory. The other dies.
                        • 34. - The war will lead to peace and prosperity.
                          • 74. Option - That's ridiculous!Player - Killing each other? What good will that do?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 57. - War will eliminate those who would lead us into disaster.
                          • 140. Option - You assume a lot.Player - You could be wrong.
                            • 38. - The interpreters are certain.
                          • 94. Option - So get fighting, then.Player - Sounds like you've already made your decision.
                            • 58. - A Voss does not kill a Voss. This is law.
                              • 40. - We do what is necessary for our future.
                                • 124. - At what cost? Countless Voss will die.
                                  • 42. - We follow your vision, honored one. Should this war continue?
                                    • 8. Option - No. I can't condone this.Player - Whatever I saw, I didn't want it to lead to war.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 9. - The Mystics do not always see good fortune.
                                    • 7. Option - Yes, if the vision says so.Player - Sometimes you have to make sacrifices.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 79. - As you have seen.
                                        • 205. - Stop. You do not belong here.
                                          • 207. - The shrine is for the Mystics. Your vision was proven false.
                                            • 208. Option - I'm still learning.Player - Maybe I need to complete the trials first.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              • 209. - The trials cannot teach the blind to see.
                                            • 212. Option - What vision?Player - I don't even know what I saw.
                                            • 214. Option - That sounds bad.Player - You say that like I've broken some kind of Mystic law.
                                              • 215. - A Mystic sees truth.
                                                • 217. - You saw the outsiders destroy Voss-Ka.
                                                  • 219. - The outsiders are here. Voss-Ka thrives.
                                                    • 221. - You cannot be a Mystic. You must leave.
                                                      • 222. Option - You're right. I'll leave.Player - Whatever your judgment is, I'll follow it.
                                                        +200 Influence : approves.
                                                        +50 Influence : disapproves.
                                                        +200 Influence : approves.
                                                        +50 Influence : disapproves.
                                                        • 223. - A Mystic is never wrong. You are.
                                                      • 225. Option - No. I think you're wrong.Player - Maybe the vision meant something else.
                                                        +200 Influence : approves.
                                                        +200 Influence : approves.
                                                        • 226. - Interpreters can make mistakes. A Mystic cannot.
                                                          • 243. - I am your escort, honored one. We cannot delay.
                                                            • 245. - The Mystics have had a vision. The interpreters have chosen you.
                                                              • 247. - Your sacrifice will defeat the Gormak.
                                                                • 248. Option - Let me get this straight.Player - You want me to sacrifice myself to the Gormak?
                                                                • 250. Option - You can't be serious.Player - You must be joking.
                                                                  • 251. - The vision was clear.
                                                                • 254. Option - And what if I refuse?Player - I get a say in this, right?
                                                                  +200 Influence : approves.
                                                                  +200 Influence : approves.
                                                                  +200 Influence : approves.
                                                                  • 255. - Only a coward avoids his fate.
                                                                    • 257. - A Mystic will die. The Gormak will fall.
                                                                      • 259. - We do what is necessary for our future.
                                                                        • 260. Option - The vision must be followed.Player - I'll give my life to protect the Voss.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +50 Influence : disapproves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +50 Influence : disapproves.
                                                                          • 261. - Even a Mystic must sacrifice.
                                                                        • 268. Option - Are you crazy? I won't do it!Player - You can't force me to sacrifice myself.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +50 Influence : disapproves.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +200 Influence : approves.
                                                                          +50 Influence : disapproves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          • 269. - You condemn us all.
                                                                            • 403. <Non-dialogue segment.>
                                                                              • 167. - You are not a Mystic. You do not understand.
                                                                                • 159. - A Mystic sees. You stumble. You will be purged.
                                                                              • 169. - A Mystic's words have weight. You understand.
                                                                                • 86. - Move on. Learn to focus. Destroy the source.
                                                                                  • 411. <Non-dialogue segment.>
                                                                                    • 236. - You are not a Mystic. You do not understand.
                                                                                      • 239. - A Mystic sees. You stumble. You will be purged.
                                                                                    • 228. - A Mystic's words have weight. You understand.
                                                                                      • 230. - Move on. Learn to focus. Destroy the source.
                                                                                        • 412. <Non-dialogue segment.>
                                                                                          • 273. - You are not a Mystic. You do not understand.
                                                                                            • 276. - A Mystic sees. You stumble. You will be purged.
                                                                                              • 446. <Non-dialogue segment.>
                                                                                          • 263. - A Mystic's words have weight. You understand.
                                                                                            • 265. - Move on. Learn to focus. Destroy the source.
                                                                                              • 266. <Non-dialogue segment.>
                                                                                                • 449. <Conversation Exit>
                                                                                                • 450. <Non-dialogue segment.>
                                                                                                  • 454. <Conversation Exit>
                                                                                                  • 455. <Conversation Exit>
                                                                                                  • 456. <Conversation Exit>
  • 396. [The altar cannot be activated right now.]
  • 433. <Non-dialogue segment.>
    Progresses:
    • 386. - You are not a Mystic. You do not understand.
      • 389. - A Mystic sees. You stumble. You will be purged.
        • 390. <Conversation Exit>
    • 434. <Non-dialogue segment.>
      • 319. - You return home. Your family has missed you.
        • 321. - You must know our suffering.
          • 323. - Your vision has brought ruin.
            • 324. Option - What kind of ruin?Player - How did my vision affect you?
            • 326. Option - I can't help what I see.Player - It's not my fault.
              • 327. - You have influence.
            • 330. Option - That's your problem.Player - I'm a Mystic now. I don't owe you anything.
              • 331. - Mystics remain tied to their family.
                • 333. - You saw famine. The Three must survive.
                  • 335. - The Three feast. Your family starves. You must help.
                    • 336. Option - I'll do everything I can.Player - I'll make sure you get what you need.
                      • 337. - That is not a Mystic's role.
                        • 349. - You are not a Mystic. You do not understand.
                          • 352. - A Mystic sees. You stumble. You will be purged.
                            • 353. <Conversation Exit>
                    • 339. Option - The Three rule. I can't help.Player - I don't have any power over the Three's decisions.
                      • 340. - The Mystics see. The Three decide.
                        • 342. - A Mystic's words have weight. You understand.
                          • 344. - Move on. Learn to focus. Destroy the source.
                            • 345. <Conversation Exit>
      • 280. - Forgive me, honored one. A guardian protects the Mystics.
        • 282. - You saw yourself in the Nightmare Lands alone. You prepare here.
          • 284. - The Nightmare Lands are dangerous. A Mystic cannot enter alone.
            • 285. Option - But anyone else can?Player - What does a Mystic fear besides death?
              • 286. - Darkness. Madness.
            • 289. Option - Nightmare Lands?Player - What are the Nightmare Lands?
              • 290. - A dark forest. The ancient heart of Voss.
            • 293. Option - I'll do what I want.Player - That's not for you to decide.
              • 294. - Your safety is my life.
                • 296. - The Nightmare Lands create twisted beasts, lost men.
                  • 298. - I can escort you. You will return safely to Voss-Ka.
                    • 299. Option - I could use a guide.Player - You know the area. I'd appreciate the help.
                      • 300. - The guardians were not in your vision.
                        • 312. - You are not a Mystic. You do not understand.
                          • 315. - A Mystic sees. You stumble. You will be purged.
                            • 316. <Conversation Exit>
                    • 302. Option - I must follow my vision.Player - I have to face the Nightmare Lands alone.
                      • 303. - As you have seen.
                        • 305. - A Mystic's words have weight. You understand.
                          • 307. - Move on. Learn to focus. Destroy the source.
                            • 308. <Conversation Exit>
      • 356. - Your vision troubles me, honored one.
        • 358. - The Three must be seen. Only a Mystic can choose.
          • 360. - You name a child to serve. I must step down.
            • 361. Option - Stay and help.Player - The child could use your experience.
              • 362. - The Three shall never grow. This is law.
            • 365. Option - I don't choose what I see.Player - The child's there for a reason.
            • 367. Option - You assume the worst.Player - Has a child ever served the Three before?
              • 368. - The past proves nothing.
                • 370. - I have served for years. A child cannot lead as I have.
                  • 372. - I do not deny. I ask you to look again.
                    • 373. Option - A second look can't hurt.Player - I'll try, but I can't promise anything.
                      • 374. - A Mystic will always see the truth.
                        • 376. - A Mystic's words have weight. You understand.
                    • 381. Option - You'll have to live with it.Player - I can't change what I saw.
                      • 382. - A Voss may question.
                        • 378. - Move on. Learn to focus. Destroy the source.
                          • 379. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.voss.world_arc.republic.the_trials.trial_1_cnv_voss_commando_2
Appearance FQNnpp.location.voss.world_arc.republic.the_trials.trial_1_cnv_voss_commando_2
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Appearance ID16140990671132200225
Body Typebma
Gender0x00
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        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
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    "FqnSubCategory": "voss",
    "CommandXP": 16,
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