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Lord Shaythin

Lord Shaythin
Level 36 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Taris_imperial
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lord Shaythin
Other Sites:

Conversation:

  • 295. - My forces will stomp out the remaining Republic scum.
  • 315. Player - Cerik's gone and his spaceport is in flames.
    • 335. - Magnificent! I hear you demolished their assault cannons, too. Crushing their base will be easy now.
    • 333. - Excellent! Those assault cannons hit my men hard, but they're pushing back to take the base.
      • 316. - Darth Gravus will want to hear the details.
        • 296. <Non-dialogue segment.>
          • 300. - That I do. But first, I want to personally thank our champion.
            • 301. <Non-dialogue segment.>
          • 297. - Indeed. But first I want to personally congratulate the victors.
            • 298. <Non-dialogue segment.>
              • 305. - With Master Cerik's death, this planet's reconstruction will crumble. The civilians who escaped will spread news of his defeat.
              • 299. - Master Cerik's death marks the end of the Republic's planetary restoration.
                • 304. - Soon Taris will be completely ruined, a tribute to the power of the Sith, the Empire... and you.
                  • 366. Option - Taris is ours at last.Player - Good to hear it.
                    • 383. - Your victory will be long remembered.
                      • 384. <Non-dialogue segment.>
                  • 386. Option - Another job well done.Player - Glad I could help.
                    • 387. - Your loyalty will be recognized.
                      • 388. <Non-dialogue segment.>
                  • 362. Option - I enjoyed the destruction.Player - It was my pleasure.
                    • 367. - There's much bliss to be had from this planet's annihilation. And it's not over yet.
                      • 370. <Non-dialogue segment.>
                  • 361. Option - My power is incredible.Player - What can I say? I'm good at what I do.
                    • 311. - You don't have to convince me.
                      • 317. <Non-dialogue segment.>
                        • 368. - But there's still the matter of Thana. She hasn't returned, and I no longer feel her presence on Taris.
                          • 396. Option - I killed Thana.Player - She served her purpose, so I disposed of her. +50
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 398. - I suspected as much.
                              • 399. <Non-dialogue segment.>
                                • 401. - Under normal circumstances, I'd strike you down, but considering the wounds you inflicted on the Republic... I'll ignore my grievance.
                          • 395. Option - [Lie] The Jedi defeated her.Player - Cerik was too strong for Thana. She fell to his lightsaber. +50
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 397. - Interesting. Thana had a bright, violent future ahead of her. Her death is most unfortunate.
                          • 433. Option - Don't waste time mourning her.Player - People die.
                            • 400. - You've proven to be the more powerful Sith.
                        • 325. - With the Republic crushed, we can destroy this planet in peace--especially now that Thana's gone on to torment another world.
                          • 405. - Thanks to your actions, Taris will stand as a shining testament to the Empire's supremacy.
                            • 391. <Non-dialogue segment.>
                              • 415. - And like Darth Malak, you'll be remembered as the Sith responsible for securing this planet's destruction.
                              • 414. - And you'll enter history as the Intelligence operative responsible for this planet's downfall.
                              • 417. - And you'll go down in history as the lone mercenary capable of tearing down an entire planet.
                              • 425. - And you'll always be remembered as the destroyer of this miserable planet.
                              • 416. - And you'll go down in history as the destroyers of this wretched planet.
                                • 418. <Conversation Exit>
  • 293. - The Republic base is under siege. Now's our chance to break them!
  • 208. - Darth Gravus is eager to speak with you.
    Grants:
    • 121. - We must act quickly before the Republic deploys reinforcements. Lord Shaythin--begin the attack.
      • 123. - At once, my lord.
        • 210. - The final battle for Taris has begun. If we're to demolish this planet, you and Thana must join forces.
          • 213. Option - Fine.Player - I'm willing to put aside our differences... if she is.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 216. - No. You've dragged me down long enough!
          • 212. Option - [Flirt] Gladly.Player - I've been looking forward to some one-on-one time.
          • 215. Option - Thana and I don't mix well.Player - I don't think that's a good idea.
            • 221. - You're just afraid I'll outmatch you. I won't work with this weakling, Gravus.
          • 211. Option - No way I'm working with her.Player - I'm not getting anywhere near that crazy Sith.
            +200 Influence : approves.
            +200 Influence : approves.
            • 222. - Consider it a chance to prove who's the most powerful.
              • 224. - I don't need to prove anything! I work alone, or not at all!
                • 229. - The Republic's annihilation demands your complete cooperation, Thana.
                  • 248. - I'll help, Gravus, if only to prepare for the day I strike you down.
                    • 231. - Splendid. Your mission is twofold: Blow up the Republic spaceport, and eliminate the leader of their reconstruction efforts--a powerful Jedi Master named Cerik.
                      • 348. Option - The Republic will be shamed.Player - Such a loss will be devastating. The entire galaxy will take note.
                        • 352. - What better way to drive them off than humiliation by defeat?
                      • 241. Option - That's going to leave a mark.Player - The Republic won't quickly recover from that one-two punch.
                        • 349. - Their wound must be painful enough to discourage their return.
                      • 238. Option - How do we blow the spaceport?Player - Let me guess, you have a plan.
                        • 242. - The energy reserve needed to rebuild a planet is highly unstable. Thana will overload it, with your assistance.
                      • 268. Option - I don't like my odds.Player - Sounds like a good way to get myself killed.
                        +50 Influence : disapproves.
                        • 269. - You crippled the Republic's defenses. If anyone's suited for this mission, you are.
                          • 245. - Once Master Cerik falls, the Republic will be forced to abandon Taris. The spaceport's destruction will block their reinforcements and trap the doomed survivors here.
                            • 251. - Darth Gravus, the attack's underway. Republic transports are in orbit, headed for their spaceport.
                              • 259. - They're trying to flee. If we don't kill Master Cerik now, he'll return with a full occupation force.
                                • 260. Option - Leave the Jedi to me.Player - I'll remove Cerik and end his pathetic reconstruction.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 284. - Be careful. That Jedi knows he's fighting for more than himself.
                                • 273. Option - Leave the Jedi to me.Player - I've got a blaster with Cerik's name on it.
                                  • 277. - Make your shots count. That Jedi won't fall easily.
                                • 262. Option - Cerik will die... badly.Player - All enemies of the (Empire / Republic) will die before me.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 356. - Show our enemies what it means to spit in the Empire's face.
                                • 355. Option - Kill Cerik? Guess I can try.Player - No promises, but I'll try.
                                  • 263. - Such lukewarm assurance will have to do.
                                    • 255. - Infiltrate the Republic base, disable the spaceport's safety measures, then meet Thana in the lower levels. Only together can you destroy the Republic's dreams.
                                      • 265. - And don't keep me waiting!
                                        • 267. - If you get the chance, take out the Republic's assault cannons. They're making life painful for our boys.
                                          • 359. <Conversation Exit>
  • 176. - Darth Gravus. It's time.
    Grants:
    • 17. Player - Prepare your assault. I thinned out the Republic forces.
      • 20. - And I killed more than my share.
        • 113. <Non-dialogue segment.>
  • 4. - Darth Gravus. It appears we're ready.
    Grants:
    • 18. Player - I disabled the Republic's shields. It's all up to Thana now.
      • 19. - I killed 'em all. Didn't even break a sweat.
        • 112. <Non-dialogue segment.>
  • 3. - Root out that Republic scum. Then we'll launch our attack.
  • 1. - Lord Shaythin, at your service. I was relieved to hear you'll be leading our assault.
    • 127. <Non-dialogue segment.>
      • 128. - If your command of the Force is any indication, this will be a proud day for all Sith.
      • 130. - Consider it a testament to your skill. Mercenaries don't usually spearhead Imperial attacks.
      • 131. - Judging by your track record, the Republic's grip on Taris is about to be broken.
        • 135. <Non-dialogue segment.>
          • 51. - Darth Gravus. Your friend has arrived.
          • 6. - Darth Gravus. They've arrived.
            • 8. - You've performed well. Taris is scarred, the Republic's support weakened. I trust you're ready to deliver the killing blow.
              • 9. Option - Ready and willing.Player - The Republic won't survive another day on Taris.
                +50 Influence : disapproves.
                • 50. - Such conviction will prove necessary in the fight ahead.
              • 10. Option - What's involved?Player - How do you plan on breaking the Republic?
              • 41. Option - Sure, why not?Player - I guess I could have a look.
                • 49. - I hope you're saving your enthusiasm for the battlefield.
              • 40. Option - Depends on the pay.Player - As long as I get my credits.
                • 42. - The Empire will pay. But first, you must deliver this planet.
                  • 55. - Centuries ago, Darth Malak began the destruction of Taris. We're about to complete his work.
                    • 178. - We will crush the Republic reconstruction and the Jedi responsible. Thanks to you, they're cornered in their base--their final sanctuary on Taris.
                      • 57. - And soon to be their tomb. Don't worry, Gravus--I'll tear down that base, then soak Taris with Republic blood.
                        • 80. Option - You will fail.Player - The Republic's annihilation requires great power, something you'll never have.
                        • 159. Option - Amateur.Player - Devastation deserves to be drawn out, appreciated. You'll just make a mess.
                          • 160. - I'm capable of more than you know.
                        • 82. Option - You're not fit for the job.Player - This operation demands an expert, not some rabid attack dog.
                          • 88. - A little carnage is exactly what the Republic needs.
                        • 83. Option - This is my job.Player - I'll demolish the base myself.
                          • 87. - A merc can never compete with a Sith's power.
                        • 78. Option - What are you doing here?Player - Who invited you, Thana?
                          • 84. - Taris is my hunting ground. I go where I want.
                        • 79. Option - [Flirt] Hello, beautiful.Player - I was hoping you'd grace us with your presence.
                          • 86. - Come closer and I'll grace you with my lightsaber.
                        • 149. Option - That's suicide. Do it.Player - When you get killed, I hope I'm there to watch... and laugh.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
  • 2. - The Republic's scared. I can smell it.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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