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Stanel Thul

Stanel Thul
Story Arc: Alderaan
Level 29 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Stanel Thul
Other Sites:

Conversation:

  • 324. <Non-dialogue segment.>
  • 300. - My superiors have been asking about you. There is some intrigue happening with House Rist, trouble for our allies.
    • 302. - If you're interested, look for Dathis Elgin. Moff Sarek has already commended you to him.
      • 303. <Conversation Exit>
  • 318. - The Ulgos have retreated from these lands, thanks to you.
  • 265. <Non-dialogue segment.>
    • 266. - Thank you. You are again Thul's savior, saving our lands from devastation and death.
      • 269. <Non-dialogue segment.>
    • 267. - Thank you. Thul's population would have been devastated by that weapon.
      • 268. <Non-dialogue segment.>
        • 271. - I am in awe of your accomplishments.
        • 270. - Your heroism will serve as an inspiration for the rest of my career.
        • 272. - The abilities of the Sith are truly beyond the capacity of the rest of us to understand.
        • 273. - I had wondered why an outsider was entrusted with so many secrets of the Empire. Now I see there is no one else whose abilities compare.
          • 280. Option - It was only my duty.Player - I'm proud to have served the Empire.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 281. Option - Praise is cheap.Player - Do those words translate into credits?
            +200 Influence : approves.
            +200 Influence : approves.
            • 310. - I can certainly offer you a bonus for your service, bounty hunter.
              • 311. <Non-dialogue segment.>
          • 279. Option - No big deal.Player - The truth is, it was easy.
            • 306. - Then we must bow to your skill even more, for it is more than any of our troops could do.
              • 307. <Non-dialogue segment.>
          • 282. Option - Then we're through?Player - Are we done here?
            • 295. - Yes. I will not keep you from your business.
              • 296. <Non-dialogue segment.>
                • 297. - With the Ulgos retreating, I can turn all my troops to rooting out the Killiks--to the last squirming larva.
                • 298. - The Ulgos have retreated to mourn their casualties. Perhaps I should do the same.
                  • 348. <Non-dialogue segment.>
                    • 352. <Conversation Exit>
  • 263. - Once you've entered the launch codes, leave the area immediately.
  • 142. - Thank you. My medics are treating the inspection team for shock, but they seem otherwise unharmed.
    • 144. - I wish I could say the same for my daughter.
      • 145. <Non-dialogue segment.>
        • 147. - I have heard nothing. Did you not find her?
          • 149. Option - Daria wanted to stay.Player - She has embraced the Killiks' ways. I would not force her to return.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : greatly approves.
          • 150. Option - The Killiks brainwashed her.Player - Her mind is gone. She's no more than their slave now.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : greatly disapproves.
            • 154. - Those monsters!
              • 151. - I've heard of this. They call it "the Joining." Some drug those horrors secrete that brainwashes their victims.
                • 153. - You should have dragged her away. There must be a way to recover....
          • 148. Option - She's dead. [Lie.]Player - I'm sorry. I was too late to save her.
            • 157. - No! Why Daria? The Imperials, they report they were not mistreated. What did my poor girl do?
        • 146. - It is clear those monsters have drugged her, brainwashed her.
          • 175. - I've heard of this, something in the pheromones that joins their captives to their hive mind.
            • 160. Option - Give her time.Player - She may still recover. Be patient with her. +100
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 168. - I only wish I could have protected her.
                • 335. <Non-dialogue segment.>
            • 159. Option - You must take revenge.Player - Turn Thul's troops against the Killiks before they can destroy another mind. +100
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : greatly disapproves.
              • 167. - You're right. What good is the throne of Alderaan if our world is first overrun by these bugs? They must be driven out.
                • 171. - We should slaughter them until nothing but their mounds remain--
                  • 172. <Non-dialogue segment.>
                    • 176. - General Thul, excuse me. I heard my rescuers have returned. It is urgent I speak with them.
                    • 177. - General Thul, excuse me. It is urgent I speak with my rescuer at once.
                      • 180. - I am agent Craige Graf, Imperial Intelligence. It was no accident those Killiks attacked when they did. The Ulgos pushed them toward that mine.
                        • 192. Option - Why?Player - Are the mines so important?
                          • 206. - The mines are nothing--not until we get production going on lanthanide. It was a decoy.
                        • 193. Option - Is that solid intel?Player - How do you know that? / How did you guess?
                          • 201. - We've been monitoring communications between the Ulgo strike teams in that region. This was definitely planned.
                        • 194. Option - Not much of an agent.Player - You make a habit of getting captured on your missions?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 319. - Of course not... but the Killiks share a mind. Once one sees you, there's no escape.
                            • 200. - We didn't even have time to activate a comlink, report what we'd learned.
                              • 203. - The push was orchestrated by the Ulgos, to distract us from something they're calling "Operation Sun Shower."
                                • 211. Option - I'm not distracted.Player - I suggest we make sure their plan doesn't work.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                • 209. Option - What else?Player - Tell me more.
                                • 210. Option - Seriously? Sun Shower?Player - You Alderaanians are entirely too cheerful.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 212. - I've heard that term. It's come up a few times in the chatter we're getting from our back door into the Organa networks.
                                  • 213. - I've heard that name come up a few times. No one's copped to knowing about it in our interrogations.
                                    • 216. - It's a baradium detonator, a massive explosive. They plan to strike at the heart of Thul lands.
                                      • 232. - The detonator's being transported by Bouris Ulgo's elite soldiers, former Republic special forces, with the best weapons they could take and all the training the Republic gave them.
                                        • 246. Option - I'm not afraid.Player - If Republic soldiers could stand against the Sith, they would not have surrendered at Coruscant.
                                          +200 Influence : approves.
                                        • 247. Option - They cannot defeat the Force.Player - No one in the Republic understands what the dark side is capable of.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 248. Option - Forewarned is forearmed.Player - I won't let them get a direct shot in.
                                          +50 Influence : disapproves.
                                          +200 Influence : approves.
                                        • 249. Option - Good.Player - Maybe I can pick up something nice once they're dead.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                        • 251. Option - What's the plan?Player - Kill the soldiers, steal the weapon?
                                        • 250. Option - I'll kill them all.Player - I can't wait to kill things.
                                          +50 Influence : disapproves.
                                          • 252. - Just before the Killiks arrived, we acquired a data file that I believe to be the launch codes for the detonator.
                                            • 254. - If you really wish to strike fear into the heart of the Ulgos, get into the camp where they're holding it and set it off prematurely.
                                              • 256. - It won't be the full force of the weapon, but let it be Ulgo that perishes--not Thul.
                                                • 262. <Conversation Exit>
  • 141. - Please hurry. My daughter's life may depend on how quickly you reach those mines.
  • 140. <Non-dialogue segment.>
    • 3. Player - Stanel Thul? I was told you want to see me?
      • 69. - Yes. Moff Sarek said you'd be here. We've had an inspection team lost to the Killiks for days now. Advisors from Dromund Kaas.
        • 76. - They were inspecting one of our mining sites for lanthanide deposits.
    • 9. <Non-dialogue segment.>
      • 10. - Greetings, my lord. We don't often see Sith on Alderaan.
      • 11. - My greetings, sir. Dare I say you have the look of the Empire about you?
      • 12. - My greetings, bounty hunter. I can hazard a guess as to who you're after this time.
      • 13. - My greetings.
        • 15. - I trust you're here to find out what happened to the Imperial inspection team?
          • 30. Option - Who are you?Player - Let's start with you, then we can talk about what I'm doing.
          • 32. Option - Inspection team?Player - Are there Imperial citizens in trouble?
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 34. Option - Inspection team?Player - Depends if you're planning to pay for the answer.
            +200 Influence : approves.
            +200 Influence : approves.
            • 40. - If you can find it, I assure you the answer to that question is worth a great deal.
          • 33. Option - I have personal reasons.Player - That's none of your business.
            • 35. - I didn't mean to presume. I just thought--let me start over.
              • 37. - I'm Stanel Thul, general of the Thul forces in this region. We recently had a large Imperial contingent arrive from Dromund Kaas to inspect our mines for lanthanide deposits.
                • 78. - But in the middle of their inspection, the entire place was overrun by Killiks. We've had no communication for days.
                  • 85. Option - Give me the details.Player - I want the full briefing--risk assessment, strategic importance, all of it.
                  • 86. Option - Killiks?Player - Who's that? Some other noble house?
                    • 52. - Killiks are the native aliens here. Giant bugs with just enough brains to hold a blaster.
                      • 54. - Moff Sarek wants this team back--apparently, some of them hold serious rank offworld--but the rest of House Thul is balking.
                  • 87. Option - Sounds like your problem.Player - Why should I care?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 89. - Moff Sarek wants the inspection team rescued, and fast. Apparently, some of them hold serious rank offworld.
                      • 91. - And the Killiks don't exactly respond to negotiations. They're the native aliens here, giant bugs with just enough sentience to shoot a blaster.
                        • 68. - Attacking these Killiks would take half our army. But apparently I'm "too close to the problem to strategically assess its value."
                          • 99. Option - I'm worth half an army.Player - No Sith would fear a mere bug.
                            +200 Influence : approves.
                            • 119. - If you help, House Thul will be in your debt. And I will commend you to Moff Sarek--whatever you want me to say.
                          • 101. Option - Unfortunate.Player - Armies do balk at trying something that will leave half of them dead.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 122. - If you can do what they cannot, I will owe you a debt I can never repay.
                              • 124. - It's not only the inspection team. My daughter is in there, too. I don't know if she's alive or dead.
                          • 100. Option - But you're trying anyway.Player - Sounds like there may be someone specific you want rescued.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 116. - Yes. Yes, it's true. My daughter, she was leading the inspection team.
                          • 102. Option - So you're hiring me instead.Player - Lay it out, then. What's the mission?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 113. - Go to the mines, find the team and free any who still live. Whatever you can do to hurt the Killiks, do it.
                              • 115. - And... there's--my daughter. She was leading the team. If you save her, I promise as great a reward as I can muster.
                          • 96. Option - Too close to the problem?Player - You have some kind of personal stake in this?
                            +200 Influence : approves.
                            • 108. - Yes. I--I don't want you to think I'm asking for personal reasons, but my daughter was leading the inspection team.
                          • 98. Option - Sounds right to me.Player - Seems like a waste of time.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 103. - Wait! There's more to it. My daughter was leading that team.
                              • 105. - I don't know if she's alive or dead.
                                • 107. - If you can find her, find our advisors, free them if they're prisoners, I promise you a reward that will leave me bankrupt.
                                  • 127. Option - You have nothing to fear.Player - I will not let these aliens kill your daughter or the advisors.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    • 134. - Thank you. For myself even more than for my house.
                                  • 128. Option - I like rewards.Player - You start digging into that treasury. I'll get everyone out of that mine that walks on two legs.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 135. - If you rescue Daria, I will gladly give you my every last credit.
                                      • 136. <Conversation Exit>
                                  • 130. Option - Not my thing. [Refuse quest]Player - I'm not interested.
                                    <Aborts Conversation>
                                    • 132. - Then I fear my daughter and our men are lost forever.
                                      • 133. <Conversation Exit>
  • 138. - We lack the men to split our forces between the Ulgos and the Killiks.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebmn
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