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Chemish Or

Chemish Or
Level 17 Heavy Pistoleer
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Chemish Or
Other Sites:

Conversation:

  • 540. <Conversation Exit>
  • 185. - You made it to the outpost okay. Good. Sanju was just showing me the data you sent back.
    • 187. - In fact, you did the job pretty well. There's just one little problem.
      • 190. Option - What problem?Player - Everything went fine on my end.
        • 191. - Is that right? Then explain something.
      • 194. Option - Let's figure it out.Player - Tell me, and we'll solve it together.
        +50 Influence : disapproves.
      • 198. Option - Don't give me that garbage.Player - The only problem here is you, Chemish.
        +200 Influence : approves.
        • 199. - Yeah. Maybe my standards are just too high.
          • 201. - I had a list of collaborators on the outpost computer. Sanju downloaded the list and gave it to me. All good so far.
            • 214. - But now the Imperials are posting extra security around my targets. Looks like there's a leak inside my organization. Any ideas?
              • 219. Option - How should I know?Player - I've been busy with your missions. Why are you asking me?
                • 220. - You're new here. I thought fresh eyes might be a help. Maybe not.
              • 223. Option - Are you accusing me?Player - You're implying I'm responsible.
                • 224. - I'm not implying anything. I'm just letting you in on the situation. Consider it a warning.
              • 227. Option - Maybe Sanju.Player - Sanju knows enough to cause trouble. Could've been him. +50
                +200 Influence : approves.
                • 228. - What? Hey, what did I ever do?
                  • 230. - It could be Sanju. It could also be you. Could be all sorts of people. It could even be a coincidence.
                    • 232. - Gray Star will know how to handle this. For now, I need your skills for a special job; I don't have anyone else who can do it.
  • 237. - So, you made it back. You did good work out there--all the data's intact.
    • 239. - Did Sanju tell you those computers had a list of Imperial collaborators? You helped us expose traitors.
      • 240. Option - What will you do with them?Player - Now that you know their names, what happens?
        • 241. - They get what's coming to them. That's all.
          • 242. <Non-dialogue segment.>
      • 250. Option - Have I passed your tests yet?Player - Does this prove that I'm on your side?
        • 251. - Proof doesn't exist in this business. You know that.
        • 254. - There's never proof, but I don't have so many doubts anymore.
      • 245. Option - Cowards and turncoats.Player - They're the worst kind of scum. I hope they get what they deserve.
        • 246. - They will. I can pretty much promise that.
          • 247. <Non-dialogue segment.>
            • 260. - You know, you had me worried when those power cores didn't work. I'm still not sure what to make of you.
              • 262. - But you're doing alright, and I need your skills for a special job. I don't have anyone else who can handle it.
                • 263. Option - Name it.Player - Just say the word, Chemish. I'm in.
                • 267. Option - Guess you're lucky I'm here.Player - Sounds like you're starting to rely on me.
                  • 268. - If that's what it sounds like, then that's what it sounds like.
                • 271. Option - And if I say "no"?Player - What would you do if I refused?
                  • 272. - I'd fail to get the mission accomplished. That answer your question?
            • 4. <Non-dialogue segment.>
              • 6. <Non-dialogue segment.>
                • 10. - You know, you've really been impressing me. We need a hundred people like you, and instead we've got....
                  • 12. - ...well, we've got Sanju. Pretty Sanju, who's always been a little squeamish.
                    • 19. Option - Meaning what?Player - What are you trying to say?
                      • 20. - Yeah, Chemish. What are you saying?
                        • 22. - I'm saying you've become a liability.
                    • 13. Option - Squeamish, but loyal.Player - I've seen enough of him to judge. Sanju isn't a bad guy.
                      +50 Influence : disapproves.
                      • 14. - You're too kind.
                        • 16. - Actually, Sanju's the worst kind of operative.
                    • 31. Option - Agreed. He's a problem.Player - Frankly, he shouldn't even be here.
                      +200 Influence : approves.
                      • 32. - What? What did I do to you?
                        • 34. - Nothing. It's what you did to me.
                          • 36. - Sorry about that. Would've taken care of him earlier, but I thought you should be here.
                            • 39. Option - Good call.Player - I never did trust that man.
                              • 40. - I caught him duplicating the list of collaborators. He had this coming.
                            • 37. Option - I don't understand.Player - What was that about?
                            • 43. Option - You monster!Player - Sanju was one of us. You just go ahead and murder him?
                              +50 Influence : disapproves.
                              • 46. - Don't get all righteous.
                                • 48. - Since you joined up, Sanju's been acting strange. He seemed nervous about the power cores, and I caught him duplicating the list of collaborators.
                                  • 50. - I've been suspicious of him for a long time. And now that I have you, I don't have to risk keeping him around.
                                    • 51. Option - I see.Player - So where do we go from here?
                                    • 59. Option - He was a piece of filth.Player - I'm only sorry I couldn't kill him myself.
                                      • 60. - I'll save someone for you next time.
                                    • 55. Option - That's no reason for murder.Player - You had no proof he was a traitor! You can't just kill people based on suspicion.
                                      +50 Influence : disapproves.
                                      • 56. - I had what I needed to make a decision. Learn to respect that.
                                        • 62. - Back to business. I need you for a special job, and it's an important one. You know our leader, Gray Star?
                                          • 64. - The regular recruits don't ever meet him, and there's a reason: Gray Star operates from inside the Republic military base. It's a secret the Empire never figured out.
                                            • 65. Option - You trust me with this?Player - Why tell me these things now?
                                            • 71. Option - Is Gray Star Republic?Player - I don't understand. I thought Gray Star was independent.
                                              • 76. - Gray Star is Balmorran. He fought for Balmorra against the Empire. He joined the Republic troops because he had nowhere else to go.
                                                • 78. - But the Republic doesn't know that one of their soldiers is our leader. If they find out, they'll lock him up--they're not our friends, and they never will be.
                                                  • 79. Option - Agreed.Player - I'm with you so far.
                                                  • 81. Option - Why not?Player - They hate the Empire as much as we do. Why shouldn't they be an ally?
                                                    • 82. - Balmorra used to be a part of the Republic. Then the Republic abandoned us to the Empire. We're not going back.
                                                  • 85. Option - I see where this is going.Player - Let me guess--we need to keep the Republic ignorant?
                                                    • 88. - I got a message from Gray Star--he thinks the Republic is watching him. He's decided to come join us.
                                                      • 90. - We need to extract him from the Republic base at the Balmorran Arms Factory. Which means you go inside and get him out.
                                            • 73. Option - No surprise there.Player - The Empire can't find a battle cruiser in a starfleet.
                                              • 74. - They're not stupid. We're only around because we take precautions.
                                                • 521. - The Republic doesn't know the truth either. If they realized one of their soldiers was our leader, they'd lock Gray Star up.
                                                  • 523. - But they are getting suspicious. You need to extract Gray Star from the Republic base at the Balmorran Arms Factory. He's coming to join us.
                                                    • 101. Option - Then what?Player - After Gray Star's free--what's my next move?
                                                    • 103. Option - I promise I'll succeed.Player - You won't regret sending me, Chemish.
                                                      • 104. - Never thought I would.
                                                    • 95. Option - That's suicide.Player - You expect me to march into a Republic fortress to rescue one man?
                                                      • 519. - I expect you to show some commitment.
                                                        • 112. - When the job's done, lie low for a bit. I don't want to overexpose you.
                                                          • 114. - Gray Star and I will set up a new safe house and contact you when we have an assignment. All clear?
                                                            • 117. Option - We'll meet up again?Player - You better not be planning to ditch me. We've got more work to do.
                                                            • 115. Option - Completely clear.Player - I'll head out immediately.
                                                            • 538. Option - Don't try anything.Player - If you try to double-cross me, you're dead.
                                                              • 118. - Don't worry, Gray Star will want you around for a long time.
                                                                • 120. - It'll be a long march to the Republic base. Good luck--and thanks for all you've done.
                                                                  • 123. <Conversation Exit>
              • 137. - You know all about the way the Empire and the Republic have been using our planet as a battleground. Pretty obvious stuff.
                • 139. - Normally, the Republic doesn't bother us--they've got other worries. But I need someone to get inside the main Republic base.
                  • 140. Option - I can do it.Player - It won't be simple, but you've come to the right person.
                  • 148. Option - What for?Player - Why do you want to get in there?
                  • 150. Option - That's crazy.Player - If you want "someone" to walk into enemy territory and get shot to death, you're talking to the wrong person.
                    • 151. - If I thought you couldn't do the job, I wouldn't bother sending you.
                      • 153. - I need you to make a drop to one of our friends in the Republic ranks. Get past the guards, get inside and make the delivery. That's it.
                        • 156. Option - All right.Player - I guess I'll just have to trust you.
                          +50 Influence : disapproves.
                        • 158. Option - I need more information.Player - What delivery? Who am I looking for?
                        • 162. Option - I'm not happy about this.Player - You're starting to annoy me, Chemish.
                          +200 Influence : approves.
                          • 163. - You want to work with us, you need to get used to not knowing every little detail.
                            • 165. - She's right--just part of the setup. Don't get offended.
                              • 167. - Here's the package and the coordinates of your target. He'll know what to do once you make the delivery.
                                • 169. - We're clearing out of this safe house, so I'll contact you once we've settled somewhere else. And be careful at the base--they find you, they kill you.
                                  • 170. Option - The job will get done.Player - Believe me, I can handle a few soldiers.
                                  • 174. Option - That's all you'll say?Player - You're not going to tell me anything else?
                                    • 175. - Don't push it. You're still new here.
                                  • 178. Option - Have fun while I'm gone.Player - Blow up a few Imperials for me, will you?
                                    • 179. - Not a problem.
                                      • 181. - See you in a while. If you make it back alive, I can promise--we'll be working together a lot.
                                        • 183. - We'll talk soon. Watch yourself.
                                          • 184. <Conversation Exit>
  • 276. - You going after the training camp or not?
  • 362. - Back already? Your friend is quick, Sanju.
    • 363. <Non-dialogue segment.>
      • 364. - Told you she was good.
      • 367. - Told you he was good.
        • 369. - You tell me a lot of things. But I asked for the stealth droid power cores. If you don't have them, you're wasting my time.
          • 370. Option - I have them.Player - Right here, Chemish--the full crate, all yours.
          • 372. Option - I only want to help.Player - Spare me the attitude. I want to work with you. Here.
            • 379. - Huh. Looks like you actually made it to the factory.
          • 378. Option - Take the stupid crate.Player - I had to melt down half an army of droids to get this. Better be worth it.
            • 463. - Sure you did, hero.
              • 381. - It'll take a minute to get this case open. Sanju, go fetch Pyther and a droid....
                • 383. - I think we've got it, Chemish. Crack the case open, and let's see if our new friend did the job right.
                  • 384. <Non-dialogue segment.>
                    • 389. - Looks like everything's here. Except--what's this?
                      • 391. - The readouts say the power cores are fried! What did you do?
                        • 392. Option - I followed instructions.Player - I went in there and got the case like you asked.
                        • 394. Option - They must've gone bad.Player - That case was sitting there for a long time. Looks like the power cores decayed.
                        • 398. Option - It's not my fault!Player - You can't blame me--I didn't do anything!
                          +200 Influence : approves.
                          • 399. - You don't get to make excuses--not to me, and definitely not now.
                            • 401. - Chemish, come on, there are plenty of ways those things could've gone bad.
                              • 403. - It's suspicious, but... power cores are pretty fragile.
                                • 405. - Yeah. Yeah, okay. Bad luck can happen to anyone--once.
                                  • 406. Option - Then give me a chance.Player - You said yourself that you need people. Let me try again.
                                    +50 Influence : disapproves.
                                  • 410. Option - I swear I'm loyal.Player - All I want is a chance to fight for our cause.
                                  • 412. Option - This is absurd.Player - I don't need to put up with this garbage. Listen--
                                    +200 Influence : approves.
                                    • 413. - Fine. I'll give you one more shot, but you better make this work.
                    • 416. - Looks like everything's here. The power cores read fully functional. Hmm... this is nice--very nice.
                      • 417. Option - Good.Player - Glad I managed to help in the fight.
                        • 418. - Imperial bodies'll be piling up in Sobrik. Don't you worry.
                      • 421. Option - Have I proved myself?Player - This mean I'm one of you, now?
                        • 422. - Not exactly. But it means we can strike against Sobrik, and that wins you points.
                      • 429. Option - They'll spread some carnage.Player - I think it's time to blow up some Imperials.
                        +200 Influence : approves.
                        • 430. - I agree. It is about that time, isn't it? I'll make the arrangements.
                          • 432. - You realize I wasn't expecting much--didn't know if you were really for the cause, didn't know if you had the skills.
                            • 434. - Still not sure how far I can trust you--but you've got the talent.
                              • 439. Option - So what's next?Player - I take it you have another job in mind?
                              • 441. Option - I'll earn your trust.Player - I swear, I'll show you I believe in the cause.
                                +50 Influence : disapproves.
                                • 442. - I don't need your promises, but I'm ready to see where this goes.
                              • 445. Option - You don't know the half of it.Player - I've got talents you haven't even dreamed of.
                                • 446. - Ha! Yeah, maybe you're right. We keep working together, and maybe I'll find out.
                                  • 448. - While my people are fixing up the power cores and planting them around Sobrik, you'll be doing something different.
                                    • 470. - You seen the caves in this valley? Dark and cramped, but they make a nice hiding place. Scanners bounce right off them.
                                      • 472. Option - Invisible to scanners, huh?Player - Useful for all sorts of things.
                                        • 480. - Seemed like a good discovery.
                                      • 473. Option - Go on.Player - I assume you're telling me this for a reason.
                                      • 471. Option - Not a vacation spot.Player - You make them sound so charming. I'll have to pay them a visit.
                                        • 474. - Yeah. You will. I was getting to that.
                                          • 510. - Gray Star set up a training outpost in the caves a while back. Then the Empire started dropping gas bombs on the Republic.
                                            • 512. - The outpost was poisoned. Toxin got into the soil, turned good kids into drooling psychos, and the caves were overrun by our own people.
                                              • 483. Option - What was the hideout for?Player - You said it was a training outpost--what kind of training outpost?
                                                • 484. - Place we took angry recruits and taught them how to shoot a blaster, use a stimpack--nothing fancy.
                                              • 498. Option - Can we cure them?Player - There's got to be a way to flush the toxin out of your people, restore their sanity.
                                                • 503. - Early on, maybe there was. It's way too late now.
                                              • 497. Option - I could take the caves back.Player - Give the word, and I'll secure the place for you. Drooling killers or not.
                                                • 500. - You don't think small, do you? Huh. Tempting, but no.
                                                  • 313. - We're willing to cut our losses, but there's still data on the outpost computers. I want it transmitted out and the systems destroyed.
                                                    • 327. - Sanju, get to high ground outside of town. You can pick up the signal with a booster box.
                                                      • 328. <Non-dialogue segment.>
                                                        • 333. - Is all this clear? The toxin victims will be after you--but get that data wiped, or we're finished.
                                                        • 338. - Is all this clear? Getting the data won't be easy--but you managed the factory, so I figure you can survive the outpost.
                                                          • 339. Option - All clear, Chemish.Player - I know what I'm doing. I'll make it through the caves.
                                                          • 318. Option - About this data I'm getting...Player - What's so important about the computers?
                                                            • 319. - That's none of your business. You just do your job.
                                                          • 350. Option - I'd rather fight the Empire.Player - When are you going to let me shoot some Imperial skulls?
                                                            • 351. - Give it time.
                                                              • 352. <Non-dialogue segment.>
                                                                • 353. - Now get out of here. I've got to figure out what we're going to do without those power cores....
                                                                • 355. - Now get out of here. I've got some power cores to pass around and an attack to plan.
                                                                  • 356. <Conversation Exit>
  • 451. - You want to help us, you get me those power cores.
  • 452. - Get out of my face.
  • 1. - What are you doing here?
  • 126. Option - Clear we're through. [Attack]Player - Looks like I don't need you anymore--time to end this. +50
    +200 Influence : approves.
    • 127. - What are you doing? You son of a--!
      • 128. <Conversation Exit>
  • 537. <Non-dialogue segment.>
    • 129. - You don't come in here, fail twice in a row and expect to get away with it.
    • 203. - Then I hear that the Imperials are posting extra security around my targets. Someone must have tipped them off. Someone who also sabotaged my power cores.
      • 206. Option - Don't look at me.Player - Calm down, Chemish--I didn't have anything to do with it.
      • 208. Option - It must have been Sanju.Player - Sanju's the only one who knew enough to sabotage us. It was him. +50
        +200 Influence : approves.
      • 210. Option - You really are an idiot.Player - Stop thinking so hard--you'll hurt yourself.
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ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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