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Mako

Mako
Level 1-50 Mako
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Ship
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Mako
Other Sites:

Conversation:

  • 39. - About the whole "Great Hunt" thing.... Thanks. It'd mean a lot to Braden that you stuck with it.
    • 162. Option - This was my victory.Player - I didn't do this as a favor to anyone.
      • 172. - Cool your engines, nobody's trying to steal your trophy or anything.
    • 160. Option - Figured I owed him.Player - The least I could do for the old man was win this thing.
      +200 Influence : approves.
    • 161. Option - [Flirt] This was for you.Player - Thought it might mean something to you, too.
      +200 Influence : approves.
      • 174. - That's really... sweet. Probably untrue, but sweet. Thanks.
    • 166. Option - He'd be proud of us both.Player - I think Braden would say that I didn't win this without your help.
      +200 Influence : approves.
      • 173. - You don't have to tell me how awesome I am: I already know. It's my moment of humility, just run with it, okay?
    • 167. Option - This isn't a favor.Player - This is my hunt. It's what I was born to do.
      • 168. - Just like the old man.
    • 165. Option - Don't mention it.Player - Figure I ought to at least finish this for the old man.
      +200 Influence : approves.
      • 171. - Thanks. Already said that, didn't I?
    • 164. Option - We'll make him proud.Player - We'll win this thing and avenge Braden. Just stick with me.
      +200 Influence : approves.
      • 170. - I'm not going anywhere.
    • 163. Option - [Flirt] What's it mean to you?Player - I'm in this for your sake more than his.
      +200 Influence : approves.
      • 169. - That's sweet in a "total and complete lie" kind of way.
        • 178. - Great Hunt was Braden's dream. Talked about it for years. Day he told me he'd found you...
          • 192. - Should've seen him. Grinning and laughing so much I thought his face would split in half.
            • 194. Option - I was lucky he found me.Player - It's not exactly every day you get a shot at the Great Hunt.
              +200 Influence : approves.
            • 193. Option - Are you sure it was Braden?Player - Laughing doesn't sound like something he did much of.
              • 197. - Thought maybe he'd gone crazy.
                • 198. - Winning this thing... it would've meant more to him than revenge.
                  • 204. - So... I'm going to skip saying "Thank you" again, because you get the idea already. Let's just get moving.
            • 200. Option - Great. Can we get to work now?Player - You say that like I should care.
              +50 Influence : disapproves.
              • 196. - Right. Never mind, then.
                • 199. <Conversation Exit>
  • 878. - So, Torian... he's kind of cute, don't you think?
    • 879. Option - He's a good shot.Player - Good aim, solid tracker.
      • 1028. - Way to miss the point of the question.
    • 880. Option - Definitely easy on the eyes.Player - I don't mind looking at him, that's for sure.
      • 1027. - So, you think maybe he's your type, then?
    • 881. Option - He's too docile.Player - He's okay, I guess. Sort of like a tame kath hound.
      • 1026. - You don't like him?
        • 1373. Option - We just work together.Player - I don't mix business and pleasure.
        • 1374. Option - I might be interested.Player - He's good-looking and Mandalorian. What's not to like?
          • 1384. - Well, you should say something to him, then! What are you waiting for?
            • 1387. Option - Maybe I will.Player - I might get around to it.
              +50 Influence : disapproves.
              • 1400. - Right. I'm holding my breath.
            • 1388. Option - He doesn't seem to like me.Player - He's not exactly screaming encouragements.
            • 1389. Option - Think I should?Player - You think he's interested?
              +200 Influence : approves.
              • 1398. - You should see how he looks at you. Quit torturing the boy and go talk to him.
        • 1390. Option - We didn't work out.Player - We don't get along as well as you might think.
          • 1393. - Ouch, sorry. Maybe I shouldn't have said anything.
        • 1375. Option - He's not my type.Player - He's just not what I'm looking for.
          • 1385. - Because I sort of... think I like him.
            • 1395. - I think he's interested in me, but... he's really good at the "Mandalorian" thing. It's hard to tell what he's thinking.
              • 1403. Option - Don't get involved.Player - It's a bad idea, Mako. Never date people you work with.
                +50 Influence : disapproves.
                • 1407. - You're right. I should know better. I do know better!
                  • 1409. - It's his arms, they're just so-- I shouldn't have let them get to me.
              • 1404. Option - I think he likes you.Player - He definitely looks at you. Go talk to him.
                +200 Influence : approves.
                • 1410. - Really? I will! Thanks! You're the best!
              • 1405. Option - He's not into you.Player - I don't think he's interested.
                +50 Influence : disapproves.
                • 1406. - Yeah, you're probably right.
                  • 1411. <Conversation Exit>
  • 1542. - You can actually cook? You?
    • 1544. - Of course.
      • 1546. - I can't imagine you in a kitchen.
        • 1548. - Hardly ever been in a kitchen. Mostly cook in the field.
          • 1549. Option - Back to work, you two.Player - What are you standing around for? Go.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
          • 1554. Option - You should make her something.Player - Gotta be ready with proof, if you're going to make claims like that, Torian.
            +200 Influence : approves.
            +200 Influence : approves.
          • 1561. Option - Don't mind me.Player - I won't interrupt. Just passing through.
            • 1566. - Enough chit-chat. We've both got stuff to do.
            • 1576. - Are you busy? Maybe you could help me work on my shot?
  • 1383. <Non-dialogue segment.>
    • 1415. - Hey, about earlier? Thanks.
      • 1419. - Torian's a great guy! I think it it might actually work out.
        • 1426. Option - Don't lose your head.Player - Just don't get all lovesick on me.
          • 1429. - I'll go practice making puppy eyes somewhere else, then. Thanks again!
        • 1424. Option - No problem.Player - That's what I'm here for. And if he breaks your heart, I'll shoot him.
          +200 Influence : approves.
          • 1428. - You're the best.
        • 1425. Option - Be good to him.Player - Don't hurt him, or I'll probably have to shoot you.
          +200 Influence : approves.
          • 1427. - Got it. Thanks again.
    • 1416. - Thanks for your advice earlier. About Torian, I mean.
      • 1421. - It probably wouldn't have worked out.
    • 1417. - So... that basically didn't work.
      • 1423. - I like Torian, but I don't think I get him.
        • 1431. Option - It's for the best.Player - You work together. Better this way.
          • 1439. - Yeah. It would've gotten weird and messy anyhow.
        • 1432. Option - I'm sorry.Player - Wish it'd been different.
          +200 Influence : approves.
          • 1438. - Well, there's no shortage of good-looking Mandalorians out there. Maybe next time.
        • 1433. Option - He's just not your type.Player - I don't think you guys were right for each other.
          • 1437. - You're probably right.
            • 1440. <Conversation Exit>
  • 1324. - It's strange. I haven't always known you. It just doesn't seem possible.
    • 1330. - It's gotten hard to remember what life was like before we met.
      • 1331. Option - The past doesn't matter.Player - Don't waste time on it. Now is what's important.
      • 1332. Option - How did you live without me?Player - Must've been pretty bad. Better not to think about, really.
        +200 Influence : approves.
        • 1335. - Yeah. Pretty traumatic, all the years I spent without your ego.
      • 1333. Option - I understand.Player - I know what you mean.
        +200 Influence : approves.
        • 1336. - I love you, you know. You probably guessed that already.
          • 1341. Option - I know.Player - You don't have to tell me.
            • 1345. - Yeah, but I feel slightly better for saying it out loud.
          • 1342. Option - What happens now?Player - This the part where things get mushy?
            +200 Influence : approves.
            • 1347. - No, this is probably where Blizz runs over, chased by ten angry droids.
            • 1348. - Probably this is where Torian wanders over and asks what we're doing.
          • 1343. Option - I love you, too.Player - Want me to say it, for you? I love you.
            +200 Influence : greatly approves.
            • 1346. - Man, I wish I'd gotten a holo recording of that.
              • 1349. Option - Marry me.Player - Let's make this an official contract. What do you say?
                +200 Influence : approves.
                • 1361. - When you put it that way, how can a girl possibly say no?
                  • 1366. <Non-dialogue segment.>
              • 1350. Option - What do you think of weddings?Player - Scale of one to ten, how much do you think you want to get married?
                +200 Influence : greatly approves.
                • 1362. - If you're asking? Ten. If it's Gault: negative fifty.
                  • 1365. <Non-dialogue segment.>
                • 1580. - Just one to ten scale? That's not nearly good enough. Got to go at least to fifty...
                  • 1581. <Non-dialogue segment.>
              • 1351. Option - Enjoy this while it lasts.Player - We've got to get back to work soon.
                +50 Influence : disapproves.
                • 1363. - Mister Romance strikes again. I suppose we should get to work, huh?
                  • 1639. <Conversation Exit>
  • 78. - You know what? You're okay.
    • 1490. Option - I'm a pro.Player - "Okay" is for amateurs.
      • 1497. - No, I mean...
    • 1491. Option - Thanks.Player - Suppose I could do worse than that.
      +200 Influence : approves.
      • 1498. - Hey, from me, that's the highest praise.
    • 1492. Option - [Flirt] You just notice that?Player - That's what I've been trying to tell you.
      +200 Influence : approves.
      • 1495. - Sort of egotistical, but still okay.
    • 1493. Option - You're okay, too.Player - I'm glad to have you around, Mako.
      +200 Influence : approves.
      • 1494. - When Braden first talked about you, I don't know what I expected, but whatever it was, you're better.
        • 1506. - What I want to say is: You're awesome, and if you were lost in the same sector, I would definitely give you directions.
          • 1507. Option - Good to know.Player - I'll keep that in mind.
          • 1508. Option - I am pretty awesome.Player - Can't argue with that kind of thinking.
          • 1509. Option - I'd do the same for you.Player - And if someone put a bounty on your head, I'd shoot them for you.
            +200 Influence : approves.
            • 1510. - You wouldn't collect on it, first? That's really sweet of you!
              • 1514. - All right, anyway, you get the point. Let's get back to work.
                • 1629. <Conversation Exit>
  • 1305. - Hey, I was scanning the holonet and lost track of time.
    • 1312. - Where is everybody? It's so quiet, I thought for a second I'd gotten on the wrong ship.
      • 1308. Option - Out and about.Player - We've got plenty of work to do. They should be busy.
        • 1313. - Then let's not waste our chance to be alone.
      • 1309. Option - [Flirt] Good opportunity.Player - I can think of at least one good use for an empty ship...
        +200 Influence : approves.
        • 1315. - Oh really?
      • 1310. Option - [Flirt] So, it's just us...Player - Sounds about perfect, doesn't it?
        +200 Influence : approves.
        • 1314. - You might be on to something there.
          • 1316. <Non-dialogue segment.>
            • 1318. - You know, I could get used to this. Peace, quiet, total lack of Gault...
            • 1321. - Okay, admit it: You pitched the guys out an air lock. It's okay. I won't judge. This time, anyway.
              • 1637. <Conversation Exit>
  • 73. <Non-dialogue segment.>
    • 1059. - Mind holding my hand while I do something stupid?
    • 74. - Feel like watching my back through another scary holocall? I survived the last one, but this... might just get me.
      • 1061. - Remember that datapad we got from Carteri about a million years ago? I cracked it.
        • 1064. - I got a holo frequency for Izak. Mister Project 32 himself. I can't... do this without you.
          • 1065. Option - Make the call.Player - Let's see this guy.
            • 1070. - Want to take bets on whether he's ten meters tall and breathes fire? Right. Quit stalling, Mako...
          • 1066. Option - Deadly holocalls. My favorite.Player - That's what I'm here for, stopping angry looks from strangers.
            +200 Influence : approves.
            • 1069. - Perfect! Just sort of stand there and look imposing. Pretty much like you always do.
          • 1067. Option - He's not going to talk.Player - There's no way he'll answer questions for you.
            • 1068. - That's what you're here for. I thought having the biggest bounty hunter in the galaxy backing me up might help.
              • 1074. - What's this?
                • 1078. - Okay, before we get started, let's set something straight: My name is Mako. M-A-K-O. Got it?
                  • 1080. - Call me "Coral" and so help me, I will find a way to punch you through the holonet.
                    • 1082. - Mako? Now that's a name I never thought I'd hear again.
                      • 1083. Option - This isn't a social call.Player - We want answers. Start talking.
                        +200 Influence : approves.
                        • 1088. - Believe me, I would love to talk to Mako. I've got plenty of questions, myself.
                      • 1084. Option - That's adorable, Mako.Player - It's like a family reunion with your long-lost SIS goon.
                        • 1087. - Yeah, I've got all kinds of warm fuzzies right now.
                      • 1085. Option - You know who she is?Player - You're the first person who didn't insist she was Coral.
                        • 1086. - I can imagine. Mako's been presumed dead for twenty years. No one was expecting her to turn up now.
                          • 1092. - Unfortunately for both of us, I don't have much time for conversation at the moment.
                            • 1095. Option - Make time.Player - Think it might be in your best interest to talk sooner, rather than later.
                              +200 Influence : approves.
                              • 1103. - Normally, I'd agree with you on that.
                            • 1097. Option - What a coincidence.Player - Funny how you just happen to be on your way out.
                              +200 Influence : approves.
                              • 1099. - You did manage to get me at a bad time.
                            • 1098. Option - Why not?Player - You got something better to do?
                              • 1096. - My team has pinpointed Coral's location. Finding her is my priority.
                                • 1107. - Mako, a word of warning: This isn't the life you want. Whatever happens, stay away from Coral.
                                  • 1109. - Why? What do you want with her? What did she do?
                                    • 1111. - She's killed most of the people involved in Project 32.
                                      • 1113. - I can only assume she'll try to kill you, too. She's gotten almost everyone else.
                                        • 1118. Option - Sounds like you need help.Player - She's killed a lot of SIS. Seems to me you need to hire some outside assistance.
                                          • 1121. - This operation fails, hunter, I might just give you a call.
                                        • 1114. Option - She set us up.Player - She wanted you to fight those girls on Dromund Kaas, Mako. Got what she wanted no matter who won.
                                          +200 Influence : approves.
                                          • 1117. - That low-down, motherless rancor! I knew it was fishy, and I walked right into it! I am such an idiot!
                                        • 1119. Option - Why should we trust you?Player - You haven't given us a whole lot of reason to believe what you say.
                                          • 1120. - Believe what you like. I'm afraid I'm still out of time.
                                            • 1125. - Mako, I'll contact you after my team's taken Coral into custody. We have a lot to talk about. Izak out.
                                              • 1129. - I'm intercepting all his outgoing transmissions. Looks like... yes, I have the coordinates he's sending out.
                                                • 1130. Option - Coral's location.Player - Got to be where she's hiding.
                                                  +200 Influence : approves.
                                                  • 1133. - That's exactly what I was thinking.
                                                • 1131. Option - You're waiting patiently.Player - You're doing real well at this, "waiting to hear back from Izak" stuff so far.
                                                  • 1134. - Did you hear me say, "Sure, Izak, I'll just sit here, twiddling my thumbs, until you call back!"?
                                                • 1132. Option - Bad idea.Player - I don't think you want to be more involved in this than you already are.
                                                  +50 Influence : disapproves.
                                                  • 1135. - Coral owes me answers, and I'm not going to get them unless I get to her first.
                                                    • 1139. - I've downloaded the coordinates to the nav computer. Let's go pay my sister a friendly visit.
                                                      • 1140. <Conversation Exit>
  • 72. - Remember the guy Coral said was after her? Izak? The one we were supposed to stop on Dromund Kaas?
    • 1029. Option - I remember.Player - Target didn't show up. Hard to forget that.
      • 1034. - Everything else has sort of dead-ended, thought maybe I'd try to see what I could find on him.
    • 1030. Option - What about him?Player - Find something out?
      • 1033. - A little bit.
    • 1031. Option - Not really.Player - Don't remember an "Izak."
      • 1032. - Can't exactly blame you for that, since we never actually met him.
        • 1038. - He's SIS, no surprise there. So there's not much to find.
          • 1042. - Except for this: He's assigned to Project 32. The same project all my relatives seem to be associated with.
            • 1043. Option - Meaning what?Player - You got any idea what that means?
              • 1048. - I don't know yet. He's important, though, I can tell you that much.
            • 1044. Option - Your lucky number.Player - You should head to one of Nar Shaddaa's casinos and play that number. Probably make some credits.
              • 1047. - Right now I feel like maybe gambling isn't a great idea.
            • 1045. Option - No surprise there.Player - I think we could've guessed that.
              • 1046. - Yeah, it's not exactly a huge revelation.
                • 1050. - Searching for his name tripped all kinds of security. So... don't be surprised if a lot of uniforms are looking for us.
                  • 1056. - I think I might take up a new hobby for a while. A safer one. Like nexu grooming.
                    • 1627. <Conversation Exit>
  • 1306. - Hey, got a minute? I wanted to talk to you.
    • 1283. - I just wanted to say... thanks. For the Coral thing. You didn't have to do all that.
      • 1284. Option - Yes I did.Player - I did it for you.
        +200 Influence : approves.
      • 1287. Option - [Flirt] How grateful are you?Player - I might, this once, accept payment in kisses.
        +200 Influence : approves.
        • 1285. - You can't go around saying stuff like that! We've got a business contract here, stay professional!
      • 1286. Option - You still want to be friends?Player - You don't feel just a little bit unprofessional?
        +200 Influence : approves.
        • 1289. - It's not about what I feel! We've got work...
          • 1294. Option - We can work, too.Player - Anyone who tells me you can't mix business and pleasure is looking to get shot.
            +50 Influence : disapproves.
            • 1298. - How can I argue with that? You're like some kind of romantic genius.
          • 1292. Option - [Kiss her] You're fired.Player - Guess we'll have to stop working together.
            +200 Influence : approves.
          • 1293. Option - You don't mean that.Player - Stop pretending. It'll be okay. Trust me.
            • 1296. <Non-dialogue segment.>
              • 1302. - Okay, so all that stuff I said before? The whole not mixing work and whatever? I've officially changed my mind.
                • 1635. <Conversation Exit>
  • 70. - Got a few minutes? Maybe you could give me a few pointers on my pistol technique?
    • 948. Option - Guess I can spare a minute.Player - Doesn't hurt to get some practice in.
      • 987. - Won't take long, I promise.
    • 949. Option - About time you practiced.Player - You've got the aim of a three-legged bantha.
      +50 Influence : disapproves.
      • 986. - It's a wonder you can put up with me, isn't it? Your patience is really the stuff of legend.
    • 950. Option - [Flirt] Love to.Player - Guns and my favorite girl? Sign me up.
      +200 Influence : approves.
      • 985. - You're so cute when you're thinking about shooting stuff.
      • 1522. - So now is good?
    • 983. Option - Of course.Player - My time is yours. Say the word.
      +200 Influence : approves.
      • 984. - How about now?
        • 990. - Because actually, I just wanted to show off. I've got a new shot, and I can't wait for you to see it!
          • 997. - In fact, I'm sort of looking forward to seeing it in action, myself.
            • 1523. - So, what do you think?
              • 1524. Option - Let's put it to use.Player - Ought to try it out on a real target, I think.
                • 1533. - Couldn't have suggested better myself.
              • 1525. Option - Not bad.Player - You're getting pretty good.
                +200 Influence : approves.
                • 1530. - Thanks!
              • 1526. Option - I've seen better.Player - Wasn't much of an improvement.
                +50 Influence : disapproves.
                • 1529. - Hey! Next time we see some action, I'll show you an improvement!
                  • 1532. - Let's move. I kind of want to shoot something now.
                    • 1625. <Conversation Exit>
  • 65. - What is it they say about curiosity again? Does it involve lavish paid vacations? Maybe Trandoshani flatcakes?
    • 952. - So, I may have gone back into the SIS computers. Just a little.
      • 953. Option - Didn't I tell you to stop?Player - Thought I told you not to waste time on that when we had real work?
        +50 Influence : disapproves.
        • 956. - Okay, technically, maybe you said something like that. But it's really hard to verify.
      • 1518. Option - You're asking for trouble.Player - Bad idea ticking off SIS for no reason.
        +50 Influence : disapproves.
        • 1519. - I've got a reason! Most of a reason, anyway.
      • 954. Option - It's only a little, huh?Player - SIS probably won't mind at all, then. Seem like real understanding guys.
        +200 Influence : approves.
        • 957. - Sure. I mean, what could go wrong?
      • 955. Option - And you found something.Player - You wouldn't be telling me this if you didn't see something in there.
        • 958. - Am I that obvious? Have to work on that.
          • 962. - Remember how I said I found birth certificates for my family? A dozen of them?
            • 966. - Well, I found out that ten of them also have death certificates.
              • 967. Option - Probably not natural causes.Player - Sounds like SIS is doing some cleanup.
                +50 Influence : disapproves.
                • 973. - Cleanup. Like they were all dirt someone tracked in.
              • 968. Option - No family dinners, then.Player - Guess that means there's nobody wondering why you don't call.
                • 972. - You know, I'd even planned my excuse for missing holidays, too.
              • 970. Option - I'm sorry.Player - I know you got your hopes up. Wish it had turned out better.
                +200 Influence : approves.
                • 971. - I'll get over it. Not like I haven't got tons of orphan experience already.
                  • 977. - I guess it's just me and Coral now.
                    • 981. - Well, on that cheery note, let's move on, huh?
                      • 1623. <Conversation Exit>
  • 1238. - So, you want to hear the latest news from the holonet?
    • 1247. - There's a lot of buzz about you. Apparently, you have a fan club now.
      • 1251. Option - Waste of time.Player - Unless they're offering me credits, I don't care.
        +50 Influence : disapproves.
        • 1254. - It's got to be the armor. They can't possibly admire you for your charm.
      • 1248. Option - [Flirt] They got good taste.Player - You've got to admit, they're on to something.
        +200 Influence : approves.
        • 1253. - They are. Admiring you from afar? Way better than being close enough to smell you.
          • 1262. Option - We done?Player - If you got nothing else useful to say, let's move on.
            +50 Influence : greatly disapproves.
            • 1270. - Yes, sir.
          • 1264. Option - [Flirt] You joining the club?Player - I wouldn't mind having fans as pretty as you.
            +200 Influence : approves.
          • 1263. Option - [Flirt] Smarter to admire you.Player - If one of us was going to have fans, I'd think it would be you.
            +200 Influence : approves.
          • 1265. Option - [Flirt] Think things over yet?Player - So you've had some time. Change your mind about us?
            +200 Influence : approves.
      • 1249. Option - [Flirt] You going to join it?Player - If you're one of them, I might just have to get closer to my fans.
        +200 Influence : approves.
        • 1255. - You're really cute, you know that?
      • 1250. Option - [Flirt] Rather hear about us.Player - Don't suppose you've changed your mind about things?
        +200 Influence : approves.
        • 1252. - What do you want me to say? I like you, but it's a bad idea.
          • 1257. - It's not going to work. It's a small ship. Nowhere to go when things get ugly.
            • 1261. - We're just not meant to be involved.
              • 1275. Option - If that's what you want.Player - That's how we'll play it, then.
              • 1274. Option - So that's it?Player - Just friends? End of story?
                • 1277. - Strictly business. No matter how much you give me that... sort of melty look.
              • 1276. Option - I'm not giving up.Player - I don't care if we're meant to be. I still want you.
                +200 Influence : approves.
                • 1319. - There's that melty look again. I'm going to go back to work now.
                  • 1633. <Conversation Exit>
  • 884. - Sorry, did you say something? I'm sort of... half here. Not feeling so good.
    • 917. - I keep seeing those dead girls... my sisters... And I feel... queasy. Anyway, sorry. Did you need something?
      • 929. Option - Keep your head on straight.Player - That's past. Don't let it get in the way of what you're doing.
        • 933. - Yeah, I know. Sorry.
      • 930. Option - You okay?Player - You don't look so good.
        +200 Influence : approves.
        • 934. - I'm fine. Just... really weirded out. Don't think that's a medical condition.
      • 931. Option - You want to talk about it?Player - I'm here if you need me.
        +200 Influence : approves.
        • 935. - Thanks. Can you cure a massive case of being freaked out?
          • 937. - I don't exactly know how to get over seeing myself--two of me--die.
            • 943. - And you know the worst part? Coral didn't tell me. Didn't say a word about other sisters.
              • 944. Option - Get over it.Player - You're slowing me down. Pull yourself together.
                +50 Influence : disapproves.
                • 945. - Right. Because nothing helps like kicking a girl when she's down. Thanks.
              • 851. Option - Seem to be a lot of you.Player - Definitely plenty of Makos around these days.
                • 854. - One identical sister was sorta neat. Three is weird. Trying to kill me? Creepy.
              • 850. Option - We need some answers.Player - Coral has some explaining to do.
                • 855. - No kidding. I'm getting answers out of somebody if it kills me. Or them. Preferably them.
                  • 859. - Let's get moving before I get even more weirded out.
                    • 862. <Conversation Exit>
  • 59. - SIS should throw their ciphers a party! With clowns! And a juggling bantha.
    • 758. - Stupid datapad is impossible to decrypt. But! Not all is lost!
      • 760. - Found a holo address. For Coral. I think. I mean, it could be her. I sort of... wanted you around when I called her.
        • 762. Option - [Flirt] Wouldn't miss it.Player - How could I pass this up? Go ahead when you're ready.
          +200 Influence : approves.
          • 909. - Sure, because this will be fun. Sort of like flying into a black hole.
        • 763. Option - I'm here for you.Player - I've got your back, Mako. Call her.
          +200 Influence : approves.
          • 910. - What's the worst that can happen? It's not her. Or it is her, and she instantly hates me. Not a problem.
        • 761. Option - Just make it quick.Player - Get it over with so we can get back to work.
          +50 Influence : disapproves.
          • 908. - That's you, encouraging as always.
        • 764. Option - You don't need me for that.Player - Nobody can shoot you in a holocall. What're you scared of?
          • 765. - Right. Nothin' to worry about. Just a stupid call.
            • 770. - Hello?
              • 772. - Hi... Coral? It's Coral, right? I'm Mako.
                • 774. - Mother of--Mako? My little sister, Mako? I can't believe it! I thought... I thought you were dead! How did you find me?
                  • 778. - Wasn't exactly easy... ran into an SIS guy looking for you.
                    • 780. - Izak? The SIS agent, was his name Izak?
                      • 781. Option - Not Izak.Player - Name was Carteri.
                      • 782. Option - You know them by name?Player - Don't know if it's weirder that you're being hunted by multiple agents, or that you know 'em all personally.
                        +200 Influence : approves.
                      • 783. Option - What trouble are you in?Player - Seems to me you better start explaining.
                        +200 Influence : approves.
                        • 784. - Oh no! Mako, you've got to help me! Please!
                          • 789. - If you're going to tell me SIS is after you? I already figured that out.
                            • 793. - Carteri's just one of the agents after me. Izak's the one leading them. If he finds me...
                              • 795. - What? What's he want you for?
                                • 797. - I've got to go. I've been on this channel too long already.
                                  • 799. - He's on Dromund Kaas, looking for me right now. If there's anything you can do to stop him...
                                    • 801. - Wait, Coral, what's going on? Why is he after you?
                                      • 803. - They're already trying to trace my location! I have to go. Please! You're the only hope I've got!
                                        • 805. - What is it with people never answering my questions?
                                          • 806. Option - Suspicious.Player - Got to be hiding something.
                                            +200 Influence : approves.
                                            • 811. - That was weird, wasn't it? Wasn't just me, right?
                                          • 808. Option - So, what do you think?Player - You finally talked to your sister. What's your take on her?
                                            +200 Influence : approves.
                                            • 812. - She's... really like me, isn't she? I really have a sister.
                                          • 807. Option - Want to help her?Player - She's your sister. We can look for Izak if you want. Your call.
                                            +200 Influence : approves.
                                            • 810. - Let's go to Dromund Kaas.
                                              • 817. <Conversation Exit>
  • 57. - Remember how I said I'd avoid SIS databases for the time being?
    • 741. - Decided this was a good time to take a crack at the encryption on that SIS creep Carteri's datapad.
      • 743. - The encryption is crazy! Someone threw a solid wall of credits into keeping this thing secure.
        • 745. Option - Sounds like something big.Player - Anyone goes to that much trouble to keep a secret, it's got to be something serious.
          +200 Influence : approves.
          • 896. - That's the scary part.
        • 746. Option - Don't waste time on it.Player - I need you focused on our target, Mako. Don't get sidetracked.
          +50 Influence : disapproves.
          • 895. - I'm not! I'm just fiddling around with it in my spare time.
        • 744. Option - You sound surprised.Player - SIS has deep pockets. Nothing newsworthy there.
          • 749. - The security on this datapad is tighter than anything I've seen. Even the classified stuff.
            • 897. - I mean, I'm seriously getting the creeps now.
              • 903. - What's my family involved in that's worth this kind of money to the Republic?
                • 905. Option - This is really eating you.Player - You're really upset about this.
                  +200 Influence : approves.
                  • 920. - I don't know if it's about my family, or Braden, or just a puzzle I can't solve. It's making me crazy.
                • 904. Option - Not our problem.Player - Whatever it is, stay out of it. We don't need to borrow trouble.
                  +50 Influence : disapproves.
                  • 919. - That's probably the smart approach.
                • 906. Option - You sure you want to know?Player - Whatever they're hiding could be pretty messy.
                  • 921. - Whatever it is, I've got to find out.
                    • 925. - Anyway, thanks for listening to me babble. Much appreciated.
                      • 1619. <Conversation Exit>
  • 1202. - Been running some diagnostics on the ship. Hyperdrive seems to need a little TLC.
    • 1204. - We ought to get it looked at. What's worse than a neglected hyperdrive?
      • 1205. Option - Thanks for the warning.Player - Don't want it breaking down on us. I'll deal with it.
        • 1208. - Nothing else to report. Should we get back to work?
          • 1211. Option - Yeah.Player - Let's get moving.
            • 1225. - You got it.
          • 1213. Option - [Flirt] What's the rush?Player - Talk to me. Haven't heard much from you lately.
            +200 Influence : approves.
          • 1214. Option - [Flirt] How're you doing?Player - We covered the ship, now what's your status?
            +200 Influence : approves.
            • 1220. - I'm okay. Better, now the Great Hunt's over. Could use a chance to unwind, though.
      • 1206. Option - [Flirt] A neglected Mako?Player - You could probably use some TLC, too.
        +200 Influence : approves.
        • 1209. - All work and no play makes for a dull slicer. I wouldn't exactly say no to a vacation.
      • 1207. Option - [Flirt] All work and no play.Player - Might be time to take a break from business. Go get some R&R.
        +200 Influence : approves.
        • 1210. - Taking a break sounds good. What did you have in mind?
          • 1212. Option - I'll think about it.Player - We might have to make some plans. I'll let you know.
            • 1228. - You planning a vacation... this should be something to see.
          • 1215. Option - [Flirt] We should get away.Player - We should go somewhere, just you and me.
            +200 Influence : approves.
            • 1232. - Look, I like you. You're fun. And you look good in durasteel. But it's a really bad idea for us to get involved.
              • 1234. - Never mix business and pleasure, you know? Leads to trouble.
                • 1235. Option - You might be right.Player - I suppose you've got a point, there.
                  • 1239. - If that's settled, let's get back to work, huh?
                • 1236. Option - [Flirt] Could be worth it.Player - A little trouble might be fun.
                  +200 Influence : approves.
                  • 1241. - Don't hold your breath, big guy.
                • 1237. Option - [Flirt] Think about it.Player - We can talk about it later.
                  +200 Influence : approves.
                  • 1242. - Right. Let's get back to work, okay?
          • 1216. Option - [Flirt] Back of the ship?Player - Could show you some fun right here, if you want.
            +50 Influence : disapproves.
            • 1217. - Smooth. Real smooth. But I'm pretty sure you couldn't.
              • 1631. <Conversation Exit>
  • 55. - Remember that SIS project number I found? 32?
    • 694. - Turns out, if you search for it in enough super-secret Republic databases, it gets noticed.
      • 696. - Ran into a little... trouble. Like, "If I keep doing this, the chance of mysteriously disappearing goes up dramatically" sort of trouble.
        • 700. Option - Is that all?Player - Doesn't sound so bad. You let that scare you off?
          • 703. - Thought I'd ask you to test it. Maybe the billion or so agents they'll send just hand out free candy!
        • 697. Option - Call it quits.Player - No point risking your neck if there's no money in it.
          +50 Influence : disapproves.
          • 704. - Well, I'm not poking around the SIS data for a while, anyway.
        • 698. Option - [Flirt] Be careful.Player - Anything happens to you, I don't know what I'll do.
          +200 Influence : approves.
          • 702. - You just know you can't find another slicer who'll put up with you.
        • 699. Option - Don't get yourself killed.Player - I know you want to find out where you're from, but It's not doing Braden's memory any favors if you die.
          +200 Influence : approves.
          • 701. - I'm actively working on the "not dying" thing, no worries.
            • 733. - Figure there are other, less... hazardous channels I can look into.
              • 738. - I'll... ah... let you know if I decide to do anything stupid. Or more likely, let you know after.
                • 1617. <Conversation Exit>
  • 53. - You know, SIS computers? Way easier to slice than I thought. Which is sort of worrying, now that I think about it.
    • 647. - Did some poking around in a few classified Republic databases. Found my birth certificate! Well, maybe.
      • 649. - Found a dozen birth certificates, all with a gene stamp a lot like mine.
        • 652. Option - Not real precise.Player - A dozen is a lot of targets. Doesn't tell us where to start looking.
          • 891. - Well, no. It doesn't. But it's still a great find.
        • 650. Option - You want to say that in Basic?Player - I followed you up to "poking." Everything after that coulda been in Huttese.
          +200 Influence : approves.
        • 651. Option - So?Player - There a point to this?
          +50 Influence : disapproves.
          • 653. - Cool your hyperdrive, I'm getting to the good stuff.
            • 658. - My family's records! It's got to be! Parents, siblings, maybe grandparents, who knows what else?
              • 661. - No names or dates, though. Just an SIS project number: 32. Have to keep looking, see what else I can find.
                • 1615. <Conversation Exit>
  • 252. - That new armor?
    • 253. <Non-dialogue segment.>
      • 254. - I like it. Makes your arms look bigger. Not that they needed it.
        • 258. Option - My armor's not important.Player - We've got work to do. Focus on that.
          • 265. - Sometimes I forget that you were raised by mynocks and never learned to carry a conversation.
            +50 Influence : disapproves.
        • 257. Option - [Flirt] I'm a big guy.Player - A guy's got to make an impression. Nothing can be small.
          +200 Influence : approves.
          • 267. - Except your ego. That's pretty dainty.
        • 256. Option - [Flirt] You checking me out?Player - Got more than just armor I could show you.
          +200 Influence : approves.
          • 266. - Really? Because I have been curious about the targeting system for your rocket launcher....
      • 255. - How do you manage to make durasteel look good? If I wore that, people'd think I strapped on a shipping crate.
        • 261. Option - We've got work to do.Player - I don't have time to talk about armor.
          +50 Influence : disapproves.
          • 262. - Sorry, I forgot you were allergic to friendly conversation. Wouldn't want you to break out in hives.
        • 260. Option - Guys love a girl in durasteel.Player - Wearing this stuff drives men crazy. You need a flamethrower to keep them away.
          +200 Influence : approves.
          • 264. - I dunno... they probably like the flamethrower, too. I've seen the way they look at it.
        • 259. Option - You could pull it off.Player - You're so skinny, you could probably make that work.
          +200 Influence : approves.
          • 263. - More likely, I'd get loaded into a cargo compartment and smuggled to Corellia.
            • 274. - Anyway, we've got things to do, people to hunt.
              • 1611. <Conversation Exit>
  • 51. - That guy, Carteri from Nar Shaddaa? Remember him? Doesn't exist.
    • 603. Option - Pretty sure he does.Player - We met him so he's real. Fake identity?
      • 606. - I dunno. I'm not sure he wasn't a holo. Or maybe a bunch of mynocks in a human-suit.
    • 604. Option - Carteri's a false lead.Player - The guy was too much of a wuss to be important. Probably can't lead you to anything useful.
      • 605. - But the guy is... invisible or something.
    • 602. Option - He turn up dead?Player - Figured he'd get in front of a blaster sooner or later.
      • 607. - No, no. He's not dead. Not far as I know, anyway.
        • 611. - I can't find out anything about him. Nothing!
          • 614. Option - Can't find a spy.Player - You already thought he was SIS.
            +200 Influence : approves.
            • 622. - Yeah, but he was such a wimp, I sort of threw that theory out.
          • 618. Option - You're wasting time.Player - This isn't important, Mako.
            +50 Influence : disapproves.
            • 619. - Kinda important to me!
          • 617. Option - Something'll turn up.Player - If there's any intel on this guy at all, you'll find it.
            +200 Influence : approves.
            • 620. - I hope you're right.
          • 615. Option - [Flirt] Why so interested?Player - Trying a little hard to dig up intel on a guy we left in the dust, aren't you?
            +200 Influence : approves.
            • 621. - You jealous? Of a guy who squealed at the first sign of a blaster? Today just keeps getting better.
              • 627. - You know what's weird? More I look at that holo of Coral... more it makes me think.
                • 632. - If I've got a sister, what else've I got? Aunts? Uncles? Cousins? Maybe I've been missing family dinners my whole life.
                  • 633. Option - You don't need that.Player - All that stuff just gets in the way of business.
                    +50 Influence : disapproves.
                    • 638. - Yeah, probably right on that.
                  • 635. Option - They'll just ask for money.Player - You find your long-lost family, next thing you know, they're hitting you up for a loan.
                    +200 Influence : approves.
                    • 637. - Or asking me to do the dishes. Guess I'm better off.
                  • 634. Option - Maybe they missed you, too.Player - Could be a bunch of people wondering where you are right now.
                    +200 Influence : approves.
                    • 636. - Think so? Probably all torqued at me. "That Mako! She never calls! She never writes!"
                      • 640. - Still, I've got to wonder... how're they connected to SIS? Something I need to figure out.
                        • 1613. <Conversation Exit>
  • 47. - Been talking to some people.
    • 555. - One of my contacts just had some guy on Nar Shaddaa asking about me.
      • 558. Option - Asking what?Player - Exactly what's he want to know about you?
      • 556. Option - Could be trouble.Player - Sounds like he's asking to get shot.
        +200 Influence : approves.
        • 562. - Hear any objections? Me neither.
      • 559. Option - Ex-boyfriend?Player - Probably one of these in every spaceport. You should learn to let 'em down easy.
        • 560. - Cute. Real cute. No, not anyone I know.
          • 564. - My contact says the guy practically screams "spook." He's asking about my "whereabouts."
            • 569. - Goes by the name of Carteri. The spook, not my contact. I think we have time to pay him a visit, don't you?
              • 570. Option - We better.Player - I'm not leaving him loose to come after us. We'll deal with him soon.
              • 571. Option - I want to meet this guy.Player - Let's look him up, find out who sent him.
                +200 Influence : approves.
                • 574. - All right. Then we have a plan.
              • 572. Option - Might get around to it.Player - If we're in the neighborhood, maybe.
                • 573. - I'll be holding my breath.
                  • 576. <Conversation Exit>
  • 44. <Non-dialogue segment.>
    • 45. - Mandalorians really weren't kidding about wanting Jicoln Cadera out of the way.
      • 469. - There's all kinds of celebrating going on. Least I think that's what they're doing.
        • 471. - Sort of hard to tell celebrating Mandalorians from angry ones.
          • 474. Option - There a point to this?Player - I don't need to know about Mandalorian moods.
            +50 Influence : disapproves.
            • 500. - Excuse me for telling you what people say about you.
          • 472. Option - Here's a hint.Player - If someone's gettin' shot, they're angry.
            +200 Influence : approves.
            • 502. - I'll keep that in mind for next time we meet Mandalore.
          • 473. Option - Glad they're happy.Player - Doesn't hurt to stay on their good side.
            +200 Influence : approves.
    • 217. - Entire Imperial military went nuts over Admiral Ivernus' death.
      • 475. - So much backstabbing's going on, whoever finally gets his post'll have to be made of durasteel.
        • 482. Option - Any bounties posted?Player - Those Imperials want some of their rivals taken out, I could oblige.
          • 499. - I'll check into it. Got to be someone in the market for a hunter.
        • 483. Option - It's good practice.Player - Imperial officers need a few people trying to kill them. Keeps them on their toes.
          +200 Influence : approves.
          • 498. - In that case, whoever gets the job will be super qualified.
        • 484. Option - So? Player - Makes no difference to me if they all die.
          +50 Influence : disapproves.
          • 497. - There you go again, being all friendly and optimistic. Sort of sickening, really.
    • 218. - Remember Lord Dak-ah?
      • 464. <Non-dialogue segment.>
        • 465. - The Altacas announced his triumphant return home from harrowing captivity.
          • 481. - He's already being asked to travel and talk about it.
            • 485. Option - Ought to get a cut.Player - Seems to me I should have a share of the credits for that.
              +200 Influence : approves.
              • 496. - Good point! I'll see if I can't get in touch with his people.
            • 487. Option - Might be worth a laugh.Player - Wonder exactly how much he'll tell about his little "adventure."
              +200 Influence : approves.
              • 495. - Might have to pick up a recording and find out.
            • 491. Option - Good for him.Player - The guy's smart, using this to make some credits.
              +200 Influence : approves.
              • 503. - Guy's got business sense, anyway.
        • 466. - Or rather, Lady Dak-ah? I found this posting... no names on it, but it sounds like her.
          • 479. - Think she's in the market for a new... toy. Gross.
            • 488. Option - No money is enough for that.Player - Aren't enough credits in the galaxy to get me to take that job.
              +200 Influence : approves.
              • 494. - You said it!
            • 489. Option - Any takers?Player - She find someone to take his place?
              • 493. - Didn't look that far into it. Tell you the truth, I... don't want to know.
            • 490. Option - How much is she offering?Player - Might be interested in that.
              +200 Influence : approves.
              • 492. - Nothing I can say to that except: Eww.
                • 509. - So... been sort of wondering what kind of people put classified government doodads in their kids' heads.
                  • 530. - Figured there had to be something in the official records I could dig up.
                    • 533. Option - Get anything useful?Player - Don't suppose you found something worth some credits?
                      • 885. - I wish.
                    • 535. Option - You found them?Player - Well, don't keep me in suspense.
                    • 531. Option - Why are you telling me this?Player - Do I look like I care about your implant?
                      +50 Influence : disapproves.
                      • 888. - If I can put up with your smell, you can listen to me ramble once in a while.
                        • 536. - Nothing came up in official channels. Means I probably wasn't born on the Smuggler's Moon.
                          • 542. - But I figure, someone on Nar Shaddaa's got to remember them, right? Just have to keep asking.
                            • 543. Option - Doesn't narrow much down.Player - Lots of people go through the Smugglers' Moon and nobody notices. Might be a waste of time.
                              • 549. - I know, but I've got to try anyway.
                            • 546. Option - Got a theory?Player - You must have some notion who they were.
                              • 548. - No. But I like to imagine they're smugglers. Tragically shot down hauling a cargo of illegal gizkas.
                            • 544. Option - Keep looking.Player - You're the best slicer in the sector. You'll find something.
                              +200 Influence : approves.
                              • 547. - Thanks! I'll keep you posted.
                                • 1609. <Conversation Exit>
  • 42. <Non-dialogue segment.>
    • 43. - Word spreads fast. Whole HoloNet's in shock about what happened.
      • 364. - Bloodworthy dead, Defenestrator dead... no one can believe it.
        • 371. - No one's shedding any tears for Jewl'a Nightbringer, though.
          • 372. Option - We'll deliver their payback.Player - Sooner I get my hands on that Jedi, the better.
            • 379. - We'll find him.
          • 373. Option - [Flirt] Still jealous?Player - You never had to worry about her.
            +200 Influence : approves.
            • 378. - Don't know. I was pretty sure she could kill people with her breath.
          • 375. Option - I can't say I miss her either.Player - She was never my favorite person exactly.
            +200 Influence : approves.
            • 377. - I assume she killed her targets with her personality.
          • 374. Option - I can't believe it either.Player - I keep expecting Bloodworthy to call and say this was just more hazing.
            +200 Influence : approves.
            • 376. - Yeah. Just when we join ranks with living legends the list gets dramatically shortened. Not what I was expecting, really.
    • 215. - Death of the Durasteel Duke is the biggest news on the holonet.
      • 357. - Nobody's more surprised than the people of Alderaan. A lot of lords and ladies throwing around accusations about who's responsible.
        • 366. - I'll bet a bunch were just stunned that he turned out to be real.
          • 368. Option - I don't hunt stories.Player - Nobody pays you to kill boogeymen.
            • 382. - Could look into it, though. Might be good business hunting ghosts.
          • 369. Option - [Flirt] Guess I'm a big deal.Player - How impressed are you to be working with a legend?
            +200 Influence : approves.
            • 383. - I'm awestruck. Wonder how I haven't fainted from sheer excitement?
          • 380. Option - Shame it was all too real.Player - Not much of a fairy tale ending. Shouldn't I get a handsome prince, or something?
            +200 Influence : approves.
            • 1589. - Hey, a baron isn't bad. You don't see me with any noble suitors.
            • 384. - Good question! Pretty sure we're owed at least one prince. Maybe more.
          • 367. Option - He wasn't anything special.Player - Barely even put up a fight.
            • 381. - Well, he was dead at the time. Still, imagine the reaction you'd get if anyone knew the truth.
    • 216. - Been poking around the holonet. Heard a few things that seem suspicious.
      • 347. - A Jedi, two Imperial colonels, and a Hutt came down with bad cases of dead within hours of each other.
        • 349. - Had to be Great Hunt targets.
          • 353. Option - Taro Blood's work?Player - Think they were Blood's targets? He ahead of me now?
            • 421. - Too hard to say. Blood's not the only one we're up against.
          • 354. Option - [Flirt] Don't worry.Player - Doesn't matter what the other hunters are doing. Stick with me and we'll win this for Braden.
            +200 Influence : approves.
            • 420. - Too bad we can't bottle that crazy optimism of yours. We'd make a fortune.
          • 355. Option - We'll catch up.Player - We've got this thing in the bag, Mako. We'll do Braden proud.
            +200 Influence : approves.
            • 438. - That's what I like about you. You're crazy. Inspiring, but crazy.
          • 404. Option - Do I look like I care?Player - Tell me something I need to know.
            +50 Influence : disapproves.
            • 405. - Don't mind me. I'm just here, warning you that you might suck at this competition, is all.
              • 407. - So, looked up the manufacturer of my implant. Weird stuff.
                • 446. - Exclusively government contractor. Everything on this model is classified.
                  • 447. Option - Probably expensive.Player - Tells you something, anyway. Must've had connections.
                    • 452. - Seems that way.
                  • 449. Option - They wanted you in SIS maybe.Player - Guess your parents had plans for you. Maybe following in their footsteps.
                    • 451. - You think they were SIS?
                  • 448. Option - What's that mean?Player - Want to translate that into basic for me?
                    • 450. - Whoever my parents were, they got their hands on one mother of a top-secret gadget.
                      • 458. - Don't know what that means yet, but I intend to find out.
                        • 1607. <Conversation Exit>
  • 40. <Non-dialogue segment.>
    • 41. - Seriously, nobody on the entire HoloNet has anything better to do than gossip about you?
      • 281. - At first, some of it was true, but now they're just trying to outdo each other with crazy stories.
        • 296. - Last I heard, you weren't a four-hundred-year-old Wookiee Jedi Master.
          • 297. Option - Let them talk.Player - Doesn't matter one way or another what they say.
            • 305. - You can be all stoic, good for you. It's my job to actually listen to this junk, though.
          • 300. Option - Are you sure?Player - There's a lot you don't know about me. Maybe I'm in disguise.
            +200 Influence : approves.
            • 304. - That explains so much!
          • 299. Option - They called me a wookiee?Player - Anyone who calls me a furball is in for a lot of hurt.
            • 301. - You realize you can't track down every idiot on the 'net, right? Not if you ever want to do anything else with your life.
    • 148. - Mandalorian Killer is about the only thing anyone talks about on the 'net these days.
      • 282. - Got the Mandalorians completely divided on this, you know.
        • 284. - One camp wants to declare this a holiday. Other is miffed they didn't get to kill him.
          • 311. Option - They had their chance.Player - If they wanted the kill, they should've been faster on the draw.
            • 317. - Want to tell them that? Pretty sure they'll take it well.
          • 312. Option - Are you surprised by that?Player - I thought you'd know by now that nobody on the 'net ever agrees about anything.
            +200 Influence : approves.
            • 316. - Got a point there.
          • 310. Option - Are they coming after me?Player - Should I be watching for angry Mandalorians now?
            • 313. - Pretty sure it's a load of bantha dung. Mandalorians really wanted you dead, it wouldn't be on the 'net.
    • 149. - So, this is pretty priceless: There's a ton of buzz on the 'net about "someone" breaking into Fa'athra's place.
      • 221. - Fa'athra has been throwing credits around to find out who did it. No takers.
        • 227. - Nem'ro is paying them to keep quiet. He's having way too much fun watching Fa'athra suffer.
          • 230. Option - Pick up anything else?Player - Holonet comin' up with any other info?
            • 233. - Republic politics. Rumors about the war. Nothing worth mentioning.
          • 229. Option - That can't be cheap.Player - I didn't think there was anyone on Hutta who wouldn't sell their own mother for a quick credit.
            +200 Influence : approves.
            • 232. - You'd think that'd be bigger news: "Beings with sense of humor located on Hutta! End of universe imminent!"
          • 228. Option - That's good to know.Player - Nice to be able to keep tabs on things.
            • 237. - You know, Braden used to say I was unique for having this HoloNet link. But I've no clue how I got it.
              • 241. - I've had this implant forever. Parents must have had me teched-out as a baby. Who does that?
                • 242. Option - Whatever works.Player - It gets the job done.
                  • 249. - Oh, no question. Still, you know, most people have to get their own implants.
                • 244. Option - Planning ahead, I guess.Player - Maybe they were thinking about your future.
                  • 247. - That's hard to imagine. The parents who abandoned me, thinking about my future?
                • 245. Option - Beats me.Player - I suppose that's a good question.
                  • 246. - Braden was always encouraging me to look for my past. I figured, street kid from Nar Shaddaa -- what's to know?
                    • 287. - Now... gotta admit, he was right. Something weird there.
                      • 295. Option - Don't get distracted.Player - I need you to focus on what we're doing, Mako.
                        +50 Influence : disapproves.
                        • 318. - Man, you're a great motivator. Gonna stand over me, cracking a whip?
                      • 292. Option - Look into it.Player - Digging around might turn up something useful.
                        • 319. - Maybe I will.
                      • 293. Option - [Flirt] Anything I can do?Player - You want any help, let me know.
                        +200 Influence : approves.
                        • 320. - Be careful about promises, buddy, or you'll wind up volunteering to wrestle rancors on Hutta.
                      • 294. Option - Do this for Braden.Player - Least you can do for the old man is honor his wishes. See what you can find out.
                        +200 Influence : approves.
                        • 321. - You're right. I owe this to Braden. I'll check into it.
                          • 325. - Thanks. Really. I appreciate it.
                            • 1605. <Conversation Exit>
  • 1446. - You know, things have gotten weird. I think... this was a bad idea. You and me, I mean.
    • 1448. - Shouldn't have messed with something that worked, you know?
      • 1449. Option - Not now, Mako.Player - Don't have time to deal with second thoughts right now.
        +50 Influence : disapproves.
        • 1452. - This was definitely a bad idea.
      • 1450. Option - You worry too much.Player - Nothing is weird. We're fine.
        • 1453. - You think so? I hope you're right.
      • 1451. Option - Don't say that.Player - Things have been a little rocky, but they'll get better.
        +200 Influence : approves.
        • 1454. - You're right. Could just be over-reacting.
          • 1458. - Forget I said anything. I'm already starting to feel stupid about freaking out over nothing.
            • 1603. <Conversation Exit>
  • 1462. - You know, I really am an idiot.
    • 1464. - I don't know what I was thinking, letting myself fall for a dumb thug!
      • 1467. Option - Calm down.Player - No point trying to talk about anything when you're this angry.
        +200 Influence : approves.
        • 1468. - I suppose all the shouting just makes me look like an even bigger idiot.
      • 1466. Option - Want to tell me what I did?Player - Might help if I knew why you were upset.
        +200 Influence : approves.
        • 1469. - See, I don't know if I should be glad you care, or upset that you don't know.
          • 1474. - I... have some thinking to do, I guess.
      • 1465. Option - Yeah, you're an idiot.Player - Don't know why you think I'm interested in listening to you complain.
        +50 Influence : disapproves.
        • 1470. - Right. Thanks for confirming that "dumb thug" thing for me.
          • 1601. <Conversation Exit>
  • 80. - Okay, I've got to ask: What are you thinking lately?
    • 1144. - Because I can't tell if there's a brain in your head or just another blaster. You're all, "shoot first and ask questions later."
      • 1145. Option - I'm doing my job.Player - I'm a bounty hunter. I'm not getting paid to chat.
        +50 Influence : disapproves.
        • 1149. - I know what we do. Just like to think that we're not running around shooting everything that moves.
      • 1147. Option - What do you want me to do?Player - You looking for an apology? Should I ask your permission before I take out a target?
        • 1150. - I want to know that you think about what you're doing.
          • 1155. - Like, once a week, maybe. Wouldn't want you to strain anything.
      • 1146. Option - I've made some bad calls.Player - You don't have to yell at me. I know I've screwed up lately.
        +200 Influence : approves.
        • 1151. - I shouldn't have said anything. You've got this covered.
          • 1597. <Conversation Exit>
  • 1477. - This didn't work out. I know it, you know it.
    • 1480. - It's time to call it quits.
      • 1481. Option - We can still work together.Player - No reason to let this ruin our business.
        • 1484. - Yeah, wouldn't want anything to endanger your precious work.
      • 1482. Option - I'm sorry.Player - I didn't want this to happen.
        +200 Influence : approves.
        • 1486. - I know. Me neither.
      • 1483. Option - Finally.Player - Was wondering how long I'd have to put up with your whining.
        +50 Influence : greatly disapproves.
        • 1485. - And that's why this was a good call. Thanks a lot, big guy.
          • 1690. <Conversation Exit>
  • 82. - You never lose a wink of sleep over anything, do you? You could kick babies and still feel fine!
    • 1159. - Man, being a sociopath really does have its privileges, doesn't it?
      • 1160. Option - Your point is?Player - You got something to say, say it. Otherwise, get back to work.
        +50 Influence : disapproves.
        • 1165. - No. I've got nothing to say to you.
      • 1161. Option - I can't let work get to me.Player - I start letting jobs eat at me, I'm not going to last long in this business, Mako.
        +50 Influence : disapproves.
        • 1164. - I know you've got to do your job, but does that mean turning into a mindless killer?
        • 1166. - Sure, bounty hunters do some nasty stuff, but you're still a human being, right?
          • 1170. - I like to think we're better than just hired thugs. Helps me sleep at night.
            • 1176. - I guess you aren't troubled by little things like a conscience, though. Lucky you.
      • 1162. Option - I don't feel fine.Player - Lots of what I do gets to me. I just don't go around talking about it.
        +200 Influence : approves.
        • 1163. - Sometimes you scare me. Can't read your mind, you know?
          • 1172. - I'm here if you want to talk, you know? Keep me in the loop.
            • 1595. <Conversation Exit>
  • 84. - I can't believe I was so stupid! Such a naive little idiot!
    • 1178. Option - Not now, Mako.Player - We don't have time for this. Save it for later.
      +50 Influence : disapproves.
      • 1179. - Tough. You're going to hear it now.
    • 1180. Option - What's the matter?Player - You want to tell me what's got you so upset?
    • 1181. Option - I could've told you that.Player - Tell me something I don't know.
      +50 Influence : greatly disapproves.
      • 1183. - What you don't know could fill a quadrant.
        • 1185. - Here's a laugh-- I actually thought all bounty hunters were men of honor, like Braden.
          • 1190. - But I was wrong. You? You're just a thug.
            • 1191. Option - Noted.Player - If you've said what you have to say, get back to work.
              +50 Influence : disapproves.
              • 1196. - Sure thing, boss.
            • 1193. Option - And you work for a thug.Player - Exactly what does that make you, then?
              +50 Influence : disapproves.
              • 1195. - An idiot.
            • 1192. Option - You weren't wrong.Player - I've made some mistakes, but I'm trying to hang on to my honor.
              +200 Influence : approves.
              • 1194. - No offense, but I'm not holding my breath waiting for you to do right.
                • 1593. <Conversation Exit>
  • 1585. - Let's talk back at the ship.
  • 1588. - This is a bad time. We'll talk when it's safer.
  • 1668. <Non-dialogue segment.>
    • 37. - We'll talk later, okay?
    • 1669. - You need something?
    • 1670. - I'm a slicer, not a psychic. What's on your mind?
    • 1671. - This job never gets any easier, does it?
    • 1672. - Let's keep going, yeah?
    • 1673. - What do you want?
    • 1674. - Not a bad bit of work, if I do say so myself.
    • 1675. - We're a great team!
    • 1676. - I'm following your lead.
    • 1677. - Well, now what do we do?
    • 1678. - Ready when you are.
    • 1679. - Following your lead, as always.
    • 1680. - Will do.
    • 1681. - No sweat.
    • 1682. - Right! Let's do this!
    • 1683. - Right-o.
    • 1684. - We could use some R & R, that is for sure.
    • 1685. - Time to find out who's standing between us and a week on the beach.
    • 1686. - Just doing my job.
    • 1687. - Right behind you.
    • 1688. - So how do you want to spend the credits?
  • 1654. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.ship.bounty_hunter.mako
Appearance FQNnpp.companion.bounty_hunter.mako
ID16140998742091516020
Appearance ID16141043961256799095
Body Typebfa
GenderNPC_GENDER_FEMALE_PROPER
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    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Mako",
    "NameId": "349374114693120",
    "LocalizedName": {
        "enMale": "Mako",
        "frMale": "Mako",
        "frFemale": "Mako",
        "deMale": "Mako",
        "deFemale": "Mako"
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    "ClassId": "16141140736052035882",
    "ClassB62Id": "AW7uuVA",
    "AbilityPackageB62Id": "iyXPu90",
    "MinLevel": 1,
    "MaxLevel": 50,
    "Faction": 1,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeHostile",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
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        "Base62Id": "9LMHE10"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.companion_characters.bounty_hunter.mako.mako",
    "CnvB62": "BCzMuUD",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.companion",
    "CoverPackage": "pkg.cover.companion",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bfa",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "16141173282837695788",
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            "RangedOffWepId": "16141173282837695788",
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            "AppearanceId": "16141043961256799095",
            "AppearanceFqn": "npp.companion.bounty_hunter.mako",
            "SpeciesScale": 0
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    "CharRef": "chr.mako",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "ship",
    "CommandXP": 16,
    "Id": "16140998742091516020",
    "Base62Id": "T4XaLj6",
    "Fqn": "npc.location.ship.bounty_hunter.mako",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1225601864",
    "removed_in": "",
    "changed_fields": [
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    "previous_versions": [
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    "AbilityPackageB62IdList": [
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}