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Mas Avaho

Mas Avaho
Level 30 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Mas Avaho
Other Sites:

Conversation:

  • 119. - Apparently the Sith are blaming the Hutts for the breach. They're threatening to withdraw from Nar Shaddaa entirely.
  • 73. - Outstanding work! I hear that warehouse is a toxic disaster zone!
    • 74. <Non-dialogue segment.>
      • 76. - My allies among the Hutts say the Sith Lord called them personally, livid about the loss of apprentices.
        • 78. - I can't believe you took out all of them!
          • 83. Option - It is my duty.Player - I am a Jedi. This is what we train for.
            +200 Influence : approves.
            • 111. - Glad to have you on my side.
          • 84. Option - It is my duty.Player - The fewer Sith there are to power it, the weaker the dark side grows.
            +50 Influence : disapproves.
            • 110. - In my book, the fewer Sith there are, the fewer Sith there are. And that's worth celebrating.
          • 85. Option - Sith are overrated.Player - I'll pit a blaster and superior training against the Force any day.
            +200 Influence : approves.
            • 109. - And you certainly have the skills to back up that claim.
          • 86. Option - I know! Isn't it great?Player - That should earn me bragging rights and a free drink at the next cantina.
            • 107. - Brag away. We like to publicize our victories.
          • 80. Option - How much is it worth to you?Player - I deserve a bonus for all my extra work.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
      • 75. - My allies among the Hutts say their Sith Lord was in an absolute fury over the loss of all that technology.
        • 79. Option - Good to know.Player - I love to ruin a Sith's day.
          +200 Influence : approves.
          • 100. - Oh, believe me, you did.
        • 87. Option - Glad to help.Player - There were some things in there I wouldn't want to be looking at across a battlefield.
          • 99. - You've saved many lives with this action.
        • 88. Option - Such a waste....Player - I could have found you a buyer for each and every whosit in there.
          • 98. - The Republic would never forgive me if they turned up in enemy hands.
        • 82. Option - What else did you learn?Player - Do we know what the mystery machine was yet?
          +200 Influence : approves.
          +200 Influence : approves.
        • 81. Option - How much is it worth to you?Player - What do you figure that value is on the open market?
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 90. - I'll transfer a payment immediately. The Republic is quite pleased with how you did.
            • 93. - According to the com chatter, you destroyed the only prototype of a device that let the Empire slice our communications from any distance.
              • 95. - Thank you. Though, uh, I suggest you watch your back. The Hutts are not pleased.
                • 96. <Conversation Exit>
  • 72. - Just destroy everything in the warehouse. Every asset we deny them is a win.
  • 1. - Don't look this way and keep your voice down. We shouldn't let anyone see us talking.
    • 2. <Non-dialogue segment.>
      • 5. - I know you have your own reasons for coming to Nar Shaddaa, but maybe you'll postpone them for a few hours for urgent Republic business.
        • 6. Option - Of course.Player - All my business is Republic business.
          +200 Influence : approves.
          +200 Influence : approves.
          • 20. - Working here, you almost forget what loyalty looks like.
        • 7. Option - Why?Player - What's urgent Republic business got to do with me?
          • 17. - I hear you're worth your price tag on a smash-and-grab.
        • 8. Option - That's a bit vague.Player - I never say "yes" until I've got all the details.
          +200 Influence : approves.
          +200 Influence : approves.
        • 9. Option - Impress me.Player - This had better be good.
          • 10. - How many worlds need to be threatened to make it worth your time?
            • 12. - The Empire's got factories here, weapons and intelligence equipment guarded by all the muscle Hutts can hire.
              • 15. - Our intel says they've got something new--something big.
                • 24. Option - And we need to stop it?Player - You want me to destroy it?
                  +200 Influence : approves.
                  • 26. - Now we're talking. It and everything around it.
                • 23. Option - What is it?Player - You said "intelligence equipment..." Are we talking mirrored helmets that let you see behind you, or orbital lasers?
                  +200 Influence : approves.
                • 25. Option - And this is my problem?Player - What do you expect me to do about it?
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 30. - How about a little destruction for a good cause?
                    • 32. - We can't make a firm ID on the big-money tech yet. We're going to have to hit it all.
                      • 28. - There's an Imperial warehouse, top secret, security goons everywhere. We need to destroy everything inside.
                        • 38. Option - I'm in.Player - When I'm done, all that warehouse will hold is rubble.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 37. Option - You're hiding something.Player - There's something you're not telling me.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 42. - I was getting to it. I just wanted to pique your interest first.
                        • 39. Option - And I get what?Player - You know, for a few credits, I might just see your point.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 49. - Don't worry. The Republic's got funds for this sort of operation. But you need to be careful.
                            • 44. - Whatever this is, it's important enough for a Sith Lord to send a group of his own apprentices to pick it up.
                              • 45. <Non-dialogue segment.>
                                • 47. - So, you'll need to get in, boom-boom, and out again before they arrive. Unless you fancy taking on a whole gang of Sith.
                                  • 53. Option - I could handle that.Player - I don't know about the rest of them, but Sith don't scare me.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                • 46. - So, you'll need to get in and get out before they arrive. Unless you fancy fighting a bunch of Sith yourself.
                                  • 52. Option - I'm up for it.Player - Sith don't scare me.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : greatly disapproves.
                                    • 64. - Then I bow to you, my friend, because my blood runs cold at the thought.
                                      • 65. <Non-dialogue segment.>
                                        • 69. - But make sure your friends agree before you charge. No single person can fight multiple Sith, even apprentices.
                                        • 66. - But make sure you have backup. Even you can't be everywhere at once.
                                  • 54. Option - I'll be careful.Player - Thanks for the warning.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 62. - Go quickly, then. My Hutt contacts didn't know when the Sith would be arriving.
                                      • 121. - Thank you for this service.
                                        • 63. <Conversation Exit>
                                  • 56. Option - Count me out. [Refuse quest.]Player - Attracting the attention of the Sith would jeopardize my own work.
                                    <Aborts Conversation>
                                    • 58. - Then listen for the news nets announcing the latest Imperial conquest.
                                      • 60. - If you change your mind, tell me. We have no other way to stop this.
                                        • 61. <Conversation Exit>
      • 3. - I've been waiting for you to come off that speeder.
        • 4. <Conversation Exit>
  • 71. - Stay to this area if you want to be safe. This sector is held by the Empire.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.nar_shaddaa.world.republic.inspection.mas_avaho
Appearance FQNnpp.location.nar_shaddaa.world.republic.inspection.mas_avaho
ID16141161132811532406
Appearance ID16141120960907003588
Body Typebmn
Gender0x00
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    "Toughness": "Standard",
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    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
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