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Agent Shyrack

Agent Shyrack
Level 40 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 1. - Let my partner at the Republic outpost know how the op's going. He'll be taking over from here.
    • 2. - Use plenty of Thul gas grenades against those Baliss soldiers. Did I say that too loud?
      • <Non-dialogue segment.>
        • 64. - Hmm. Big team, increases the risk of security leaks. Still, can't be too picky.
        • 67. - A Jedi. Good. Good. Someone I can trust to keep quiet. I can, right?
        • 70. - You. Soldier. What's your clearance? You authorized for classified ops?
        • 73. - Who're you? Spacer, right? Huh. I guess money can buy a lot of no questions.
          • 75. - Agent Shyrack, SIS--no, act normal. I'm after House Thul, those Imperial toadies. They have a new weapon I'd like to see gone.
            • 77. - Thul ordered their vassal, House Baliss, to develop a special nerve gas. Can knock out a whole palace of people in minutes, silently.
              • 78. Option - Leaving no one to resist them.Player - With a few canisters of that gas, House Thul could conquer the Republic-friendly houses in a few weeks.
                +200 Influence : approves.
                +200 Influence : approves.
                • 79. - Keep your voice down! Yes, exactly. We need to turn their advantage into ours.
              • 82. Option - Is the gas fatal?Player - People who are affected by this gas. Do they recover?
                +200 Influence : approves.
                • 83. - Reports are sketchy. Unconsciousness, nausea, lethargy, no reported deaths in testing. Yet.
              • 86. Option - Sounds very handy.Player - I could have used a gas like that to get out of a few scrapes.
                • 87. - It's not a toy! It's--see this gas in action, you'll understand.
              • 90. Option - You need that gas destroyed.Player - Let me guess, you have a plan.
                +200 Influence : approves.
              • 92. Option - War brings new weapons. So?Player - Why should I care?
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 93. - Thul's field-testing the nerve gas today. And House Baliss is doing military exercises. This is a chance to turn them against each other.
                  • 95. - If someone--say, you--got hold of Thul's gas grenades, and used them against Baliss soldiers, both houses will start hurling accusations. Allowing us to hit their gas stockpiles.
                    • 96. Option - That's a good cause. I'm in.Player - I live to serve.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 98. Option - They won't be fooled.Player - I'm obviously not associated with either House Thul or House Baliss. They'll realize this is a setup.
                      +200 Influence : approves.
                      • 99. - True, they'll catch on. Eventually. But all we need is a few days of infighting.
                        • 101. - Find the Thul soldiers using the gas grenades. Take the grenades and stage an attack on Baliss' forces--look, they're stationed here, and here.
                          • 103. - When you're done, report in to my partner at the Republic outpost. Discreetly. We need to move against those gas stockpiles fast.
                            • <Conversation Exit.>
                      • 105. Option - No, thanks. [Refuse quest]Player - This isn't my line of work.
                        <>
                        • 106. - Then don't tell anyone we spoke, all right? And forget I said that, too.
                          • <Conversation Exit.>
          • 4. - Shush! Don't draw attention to me, okay?
            NameCooldownRangeAI Use PriorityLevel
            001
            1 seconds01
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