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Kaliyo Djannis

Kaliyo Djannis
Level 1 Ranged
Faction: Hostile
Reaction: Republic | Empire
Category: Location
SubCategory: Companion
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Kaliyo Djannis
Other Sites:

Conversation:

  • 1. - You want something? I'm not the girl for you--I promise.
  • 2. - I'm getting bored now, Blade.
  • 53. - Not that I'm complaining, but don't we have a job to do?
  • 74. - You've been all over town, racking up quite a body count. And I know what you did to Karrels.
    • 76. - You're after something bigger than Nem'ro. I'm not sure what, and I'm not sure why--but I want in on it.
      • 77. Option - All right....Player - Fine. I'm sure we can work something out. +50
        • 78. - I knew we could get along. So where do we start?
      • 83. Option - You're deluded.Player - I don't know what you're talking about. +50
        • 84. - I'm an ambitious girl, and all I'm asking for is my cut. Think about it, and think about what I could do for you.
          • 86. - Allow me to respond to that.
      • 89. Option - This is the end for you.Player - You just made your last mistake, Kaliyo. +50
        • 90. - I think I've got a few mistakes left in me. Too bad you don't want to be a part of them.
          • 92. - Hold a moment, agent. Violence may not be necessary.
            • 94. - Hmm... what's this, now?
              • 96. - We know who you are, Kaliyo Djannis. And we are willing to offer you a deal.
                • 112. - I am Keeper. I represent Imperial Intelligence, as does my operative. We are aware of your activities on Rattatak, Ord Mantell and Brentaal Four, as well as your... affiliations.
                  • 114. - Your skills could prove useful, and we are willing to offer you a place in our ranks. You would become a very well-paid servant of the Empire.
                    • 116. - I've heard worse propositions. What do you think, "agent"--you want me on your side?
                      • 117. Option - I see potential.Player - You could be an asset to us. I won't object.
                      • 119. Option - We'll have a good time.Player - I don't see why not--sounds like fun to me.
                        • 288. - I was looking to trade up anyway... and I'm guessing I can ride you a ways before you break.
                      • 127. Option - I'd rather just shoot you.Player - Frankly, killing you seems a lot simpler.
                        • 128. - Might get the chance another time. But your boss just offered me a free ride, and who am I to say "no" to that?
                          • 290. - Count me in. But call me a servant of the Empire again, and I'll bust your face.
                            • 294. - Charming. We'll discuss the details later.
                              • 130. - As for you, agent--Toth'lazhen is convinced that Fa'athra the Hutt is a major threat to business. Well done.
                                • 132. - Now we must bring Toth'lazhen proof that Fa'athra has support from the Republic. The first step is to obtain a holodisc from Fa'athra's palace.
                                  • 146. - The disc contains holorecordings of all Fa'athra's dealings; the Hutt is too paranoid for his own good. You'll have to break into his archives to get it.
                                    • 279. - It'll mean lifting security codes off the palace overseers. Like you said--paranoid Hutt.
                                      • 281. - Noted.
                                        • 148. - Once you reach the archives, use this computer spike on the holodisc. It will be altered to show Fa'athra meeting with Republic officers. Then, bring the forgery to Toth'lazhen.
                                          • 149. Option - This could easily go wrong.Player - Forging evidence is risky business, Keeper.
                                            • 150. - We have decided that the risk is acceptable.
                                          • 153. Option - It's a lot of trouble.Player - All this, just to gain the allegiance of a thug like Nem'ro.
                                            • 154. - It's an inglorious business, isn't it?
                                          • 270. Option - A trivial task.Player - This will be trivial.
                                            • 160. - With Toth'lazhen convinced that his enemies are allied with the Galactic Republic, have no doubt--he will turn to us for help. We are in the endgame.
                                              • 162. - Kaliyo will accompany you on this mission and will act under your command.
                                                • 164. - Last time I went to Fa'athra's palace, I had so many adrenals in my system I was coming down for a week. This should be entertaining.
                                                  • 307. <Conversation Exit>
  • 54. - So, this is where you've been hiding. Nice. Is the blood on the floor fresh, or did that come with the room?
    • 55. Option - Explain yourself.Player - What are you doing here, Kaliyo?
    • 59. Option - Bad move.Player - You shouldn't have come here. We already played this game.
      • 60. - True. But the rules are a little different this time.
    • 67. Option - [Flirt] Well, hello.Player - Just what I've always wanted--a pretty girl waiting for me at home.
      • 68. - Nice, but that's not why I'm here. Not this time anyway.
    • 71. Option - Intruders? Again?Player - Why do people keep breaking into my room?
      • 72. - I can't speak for anyone else, but I thought it would be nice to talk privately.
  • 180. - I'll be keeping an eye on you, Blade.
  • 181. - Slow down, Blade. Stay with me awhile--we haven't had the chance to talk.
    • 183. - I'm Kaliyo. Nem'ro puts me in charge of the good stuff: his guns, his troops... the safety of his little palace. You can spare some time for me, right?
      • 184. Option - All right.Player - I have a minute. What can I do for you?
        • 187. - So sweet, and so polite. And here I figured you'd be eager to head back outside, blow the heads off a few locals.
          • 188. <Non-dialogue segment.>
      • 190. Option - [Flirt] Sure, gorgeous.Player - Who am I to say "no" to a woman like you?
        • 191. - Good answer. People who say "no" are never very interesting.
          • 192. <Non-dialogue segment.>
      • 194. Option - I don't have much time.Player - I'm in sort of a hurry right now. You'll have to make it quick.
      • 196. Option - No.Player - I really can't. Sorry.
        • 197. - Probably eager to get back outside--blow the heads off a few locals, see who's stupid enough to act tough. I'm more interesting. Promise.
          • 198. <Non-dialogue segment.>
            • 253. - You've got a nasty reputation, you know. I hear you went and murdered poor Dheno Rey right on this spot. What was that about, Blade?
              • 256. Option - No idea. Player - He came after me; I just defended myself.
              • 255. Option - It was an old rivalry.Player - Dheno and I go way back. He had it coming.
                • 261. - It's too bad. He had a pretty face before you messed with it.
                  • 264. - Me, I'm betting you and Dheno had something else going on. You had a reason for coming to Nem'ro's house--maybe money, maybe power.
              • 254. Option - What do you mean?Player - I don't know what you're talking about.
                • 257. - Sure you don't. That corpse had nothing to do with you.
            • 199. - You've got a nasty reputation, you know. I can't help wondering: Why would the Red Blade finally visit the house of Nem'ro?
              • 200. Option - What do you think?Player - You've given it thought--why don't you tell me?
                • 201. - I think you want what everyone wants: money, power. Maybe stir things up a little.
              • 204. Option - [Flirt] I needed a break.Player - Truth is, I'm just looking for fresh company.
                • 205. - Is that right? Aw. You must get soft and lonely out there in space.
              • 208. Option - It's a vacation.Player - I'm just here to relax. I needed a safe haven--somewhere to lay low for a while.
                • 209. - Oh, well. I thought you might keep me busy, at least. Nem'ro's got me executing laborers, torching houses, and it gets dull.
              • 214. Option - That's not your concern.Player - You have a problem with me, talk to the Hutt. My business is with Nem'ro.
                • 215. - Maybe, but so long as Nem'ro and I are sharing a palace, his business is my business, too.
                  • 217. - I like to think you'll be trouble, Blade. You'll be bloodthirsty. Treacherous. Because I could enjoy keeping an eye on a bloodthirsty, treacherous pirate.
                    • 218. Option - You'll be disappointed.Player - I'm not going to be trouble.
                    • 222. Option - Sounds like a good time.Player - I could enjoy being watched.
                    • 230. Option - That's a little twisted.Player - You've got a strange idea of fun, lady.
                      • 231. - I get bored easily. Even Hutt perversions get old after a while.
                    • 234. Option - I'm warning you....Player - Do what you want. Just stay out of my way.
                      • 235. - Touchy. I can deal with touchy.
                        • 237. - If you are trouble, take your time. I'd hate to stick a blaster to your head or a slave collar around your neck before I've seen everything you can do.
                          • 239. - That's all I wanted to say. You can go now.
                            • 240. Option - Thanks.Player - It's been a pleasure, Kaliyo.
                            • 243. Option - It's not that easy.Player - You think you can make a threat like that and then just dismiss me?
                            • 249. Option - Be careful.Player - Watch your back, Kaliyo.
                              • 250. - I'll watch yours. You can watch mine.
                                • 314. <Conversation Exit>
  • 252. - Now's really not the time. Maybe later?
  • 326. <Non-dialogue segment.>
    • 98. - Agent, please stay ready. If the alien refuses to accept our terms, you may kill her.
      • 99. Option - Gladly.Player - If she so much as twitches, I'll put her down.
        • 100. - Cute accent. That a challenge, then?
      • 107. Option - Let's see what happens.Player - This should be interesting.
      • 109. Option - Pay attention, Kaliyo.Player - I suggest you listen to what the man says.
        • 110. - Oh, I'm listening. Cute accent, though.
    • 298. <Non-dialogue segment.>
      • 135. Option - Why the Republic?Player - What does the Republic have to do with anything?
        • 136. - Toth'lazhen is no fool. If he believes Fa'athra is working with the Republic, he'll have to ally Nem'ro with the Empire to stay competitive.
      • 269. Option - Oh?Player - How will that help?
      • 143. Option - Well, the party's over.Player - Back to work, then. The distraction was fun while it lasted.
        • 144. - Indeed. You and Kaliyo can amuse yourselves later.
    • 301. <Non-dialogue segment.>
      • 165. Option - Oh, yes.Player - You better believe it. Good to have you along.
        • 166. - We're going to make an excellent team.
      • 271. Option - We're moving out.Player - Let's do it.
      • 175. Option - I'm not happy.Player - Let's be clear--I don't trust you or your reasons for signing up.
        • 176. - Smart call.
          • 178. - Get the holodisc from Fa'athra's palace, use the computer spike to doctor it and report back when the altered disc has been delivered to Toth'lazhen. Keeper out.
    • 324. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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    "LootTableId": "0",
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}