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General Skylast

General Skylast
Level 43 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Skylast
Other Sites:

Conversation:

  • 158. <Non-dialogue segment.>
  • 149. - Come on back. I want to thank you in person.
  • 150. - Recon droids are still picking up Esh-kha activity. Get down there and stop them.
  • 171. <Non-dialogue segment.>
    • 1. - You made it. Good. Now listen up--got a possible lead on that "World Razer."
    • 94. - Skylast here. Got another crisis brewing in your neck of the woods. Top priority.
    • 14. - Hello? This thing still work? This is General Skylast, Republic Infantry. Got a crisis brewing in your sector that requires your immediate attention.
      • 16. - Recon droids picked up a large contingent of Esh-kha headed for the prison bowels. Elite soldiery, very dangerous.
        • 25. - Led by none other than the Esh-kha's patriarch, Gore Claw. If that maniac's involved, it's a sure bet they're up to something.
          • 8. Option - Doubt it's a coincidence.Player - You think this has something to do with the World Razer.
            • 17. - Can't think of anything else that would rally the Esh-kha like this.
              • 18. <Non-dialogue segment.>
          • 7. Option - Whatever it is, must be big.Player - Must be something important down there. Question is, what?
            • 11. - Couldn't say. Still plenty of Esh-kha sealed away in the lower vaults--other nasties, too.
              • 12. <Non-dialogue segment.>
          • 6. Option - You know him?Player - Sounds like you've run into this Gore Claw before.
            • 9. - He's killed dozens of my men. Wants nothing more than to lead the Esh-kha on a galaxy-conquering spree.
              • 10. <Non-dialogue segment.>
          • 28. Option - You're just speculating.Player - Call me when you've got something more concrete.
            +200 Influence : approves.
            +200 Influence : approves.
            • 29. - It's just a hunch, but a man can either trust his gut or get plugged in it.
              • 30. <Non-dialogue segment.>
                • 13. - The Esh-kha are gonna need one heck of a trump card if they want off this rock. My money's on the World Razer.
                • 31. - We've intercepted a few Esh-kha transmissions. Keep hearing references to something called a "World Razer." Whatever it is, they're trying to awaken it.
                  • 33. - Dug up some records on the thing. Very apocalyptic. Saw phrases like "destroyer of planets" and "eater of stars" more often than I'd like.
                    • 36. Option - We can't let it escape.Player - We need to keep that thing as far away from the Republic as possible.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 79. - If there's one thing Belsavis is good for, it's keeping the galaxy's scum out of the Republic's hair.
                    • 37. Option - A dangerous find.Player - Hard to believe a creature of such destructive power could exist.
                      • 66. - Seen a lot of weird things in my time, but a planet-eating monster takes the cake.
                    • 53. Option - I'm not equipped for that.Player - A target that big calls for some serious ordnance.
                      +200 Influence : approves.
                    • 35. Option - I'll need a bigger gun.Player - And you want me to stop it with my... blaster?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 38. - The entire Republic fleet may not have the firepower to take that thing down. That's why we keep it here, imprisoned.
                    • 39. Option - So why free it?Player - What could the Esh-kha possibly gain by releasing something like that?
                      • 63. - They have two things on their minds: escape and genocide. Seems the World Razer will facilitate both.
                    • 40. Option - Just tell me how to kill it.Player - Don't suppose you've found anything on how we destroy this thing.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 41. - Nothing substantial yet. I suspect killing it is out of the question, but we may have other options.
                        • 50. - Overheard some Esh-kha comm chatter... something about disabling a "failsafe." Could be our ticket to stopping all this nonsense.
                          • 52. - The transmission came from a nearby cave. Lots of Esh-kha assembling there. Going to need you down there to see what this failsafe is all about.
                            • 62. Option - I'll see this through.Player - Whatever the Esh-kha are up to, I'll put a stop to it.
                            • 92. Option - Then what?Player - What am I supposed to do once I get there?
                            • 179. Option - Not much of a choice.Player - No time to waste.
                            • 178. Option - Fine, if I must.Player - I don't like this, but it has to be done.
                              • 85. - This mission will take you deeper into Belsavis than anyone's gone. It's a dangerous world down there, but the Republic--heck, maybe the galaxy--is counting on you. Good luck.
                                • 177. <Non-dialogue segment.>
                                  • 86. <Conversation Exit>
  • 148. <Conversation Exit>
  • 97. Option - Absolutely not. [Refuse quest]Player - Not a chance.
    <Aborts Conversation>
    • 105. - That World Razer could wake any second.
      • 174. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebmn
Gender0x00
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "CommandXP": 16,
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