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Servant One

Servant One
Level 40 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Servant One
Other Sites:

Conversation:

  • 208. - We will instruct you further when you are ready to depart Quesh.
  • 209. - We are impressed. You are worthy to be the Emperor's Wrath.
    • 210. Option - I'm not in the mood for games.Player - You've got to the count of three to explain yourself.
      • 211. - We are your ally, friend.
    • 230. Option - I was duped.Player - Baras and Lord Draahg played me. How impressive is that?
      • 231. - The trap was masterful. But the consequences were averted.
    • 234. Option - I want revenge!Player - All I want to know is whether you'll help me kill Darth Baras and Lord Draahg.
      • 235. - Our purpose coincides with that desire exactly.
        • 340. - Look on me. I am Servant One; this is Servant Two. We are the Emperor's Hand.
          • 342. - The Dark Council runs blind. We alone oversee the Emperor's will in the galaxy.
            • 343. Option - Why are we talking?Player - What does that have to do with me?
            • 347. Option - Greetings.Player - Pleased to meet you.
              • 348. - We sampled the Wrath some time ago.
            • 351. Option - Big deal.Player - Am I supposed to be impressed?
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 352. - It is the Wrath that makes the lasting impression.
                • 354. - The Emperor tasks the Hand with a great undertaking, and you are to become his Wrath.
                  • 356. - Darth Baras seizes power against the Emperor's wishes. He must be stopped.
                    • 357. Option - Sign me up.Player - All of my resources are dedicated to Baras's destruction.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 358. - The betrayer has motivated the Wrath.
                    • 361. Option - Can't the Emperor do it?Player - Why do you need me to handle this?
                      • 362. - An empty hand can only slap.
                    • 365. Option - From doing what?Player - What exactly is Baras up to?
                      • 366. - The betrayer plays emperor.
                        • 368. - Since the Treaty of Coruscant, the Emperor has withdrawn from the known galaxy, preparing for a great calling.
                          • 370. - Baras learned of this and now claims the Emperor speaks through him.
                            • 372. - If the Dark Council declares him the Voice of the Emperor, he will have supreme power over the Empire.
                              • 373. Option - The Voice?Player - What is the Voice of the Emperor?
                                • 374. - The Voice is the conduit for the Emperor's words.
                              • 377. Option - Not good.Player - That's a scary thought.
                                • 378. - Wrath can be fueled by fear.
                                  • 380. - The Emperor chooses one being to physically embody. This being is the Voice. It is obeyed as the Emperor himself.
                              • 383. Option - Will the council do that?Player - Why would the Dark Council give Baras that power?
                                • 384. - The ring of the Sith is tarnished.
                                  • 386. - The Dark Council has been waiting for word from the Voice. Many are desperate for it to speak again.
                                    • 388. - But the true Voice has been silenced.
                                      • 390. - And in its absence, there is nothing to deny Baras's claim.
                                        • 392. - Some on the council truly believe; others see an advantage in supporting him; and Baras plots against those who oppose him.
                                          • 393. Option - Just send me to kill him.Player - The threat dies when Baras dies.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 394. - He is too powerful to confront now.
                                          • 397. Option - We must support his enemies.Player - Am I to defend those who defy him?
                                          • 401. Option - His supporters must die.Player - I will kill all who join him.
                                            • 402. - That would be wasteful.
                                              • 404. - The Wrath must build before reaching pitch.
                                                • 405. <Non-dialogue segment.>
                                                  • 406. - Your crew awaits at your ship. They have been informed of these developments.
                                                  • 409. - Your crew awaits you at your ship. They have been informed of these developments.
                                                    • 411. - Baras means to force the council to bow. But he believes you to be dead. That is our advantage.
                                                      • 413. - Return to your ship, and we will advise you what can be done to thwart him.
                                                        • 414. <Conversation Exit>
  • 436. <Conversation Exit>
  • 437. <Non-dialogue segment.>
    • 224. Option - Did my companion die?Player - Tell me what's become of Pierce.
      • 225. - The soldier nearly perished, but we restored him fully. My second returns with Lieutenant Pierce now.
    • 227. Option - Did my companion die? Player - Tell me what's become of Broonmark.
      • 228. - We restored your creature to full health. My second returns with the one you call Broonmark.
    • 221. Option - Did my companion die? Player - Tell me what's become of Jaesa.
      • 222. - Her will to live is strong. We restored her fully. My second returns with her now.
        • 425. <Non-dialogue segment.>
    • 218. Option - Did my companion die? Player - Tell me what's become of Vette.
      • 219. - The Twi'lek was on death's door, but we restored her. She returns now with my second.
    • 215. Option - Did my companion die?Player - Tell me what's become of Quinn?
      • 216. - His injuries were devastating, but we restored him to full health. He arrives now with my second.
    • 438. <Non-dialogue segment.>
      • 237. - Here, I will prove it. We saved your associate from death....
        • 238. <Non-dialogue segment.>
          • 242. <Non-dialogue segment.>
            • 243. - I'm so relieved you're alive! I thought I--I thought we'd lost you, my lord.
            • 249. - My lord, it is a great relief to see you alive.
              • 251. - I cannot believe Darth Baras betrayed you. I did not anticipate the move.
          • 258. <Non-dialogue segment.>
            • 259. - You're alive! These clowns wouldn't tell me anything, and I assumed the worst!
            • 268. - Nice to see you in one piece. These guys have great hospitality.
              • 270. - So, wow, old man Baras pulled the plug on us, huh? Didn't see that coming.
            • 274. - Oh. You survived. Wonderful. Well, I guess the bright side is I'm not stranded on this war-torn planet.
              • 276. - Must really irk you to have the old man play you like that. Sure didn't see that coming.
                • 277. Option - Nor I.Player - It caught us both by surprise.
                  • 278. - The betrayer flourishes deceit.
                • 281. Option - It was inevitable.Player - At some point, one of us would have turned on the other.
                  • 282. - The betrayer snips before you blossom.
          • 305. - It is an incredible relief to see you alive.
            • 307. - These beings allowed me to scan them, and I'm confident in their trustworthiness.
              • 308. Option - Good to know.Player - I appreciate the insight, Jaesa.
                +200 Influence : approves.
                +200 Influence : approves.
                • 309. - Her power adds certainty to the Wrath.
              • 312. Option - You didn't see Baras coming.Player - Your powers failed to warn me about the trap.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 313. - The betrayer is pure and undetectable.
              • 316. Option - I'll be the judge of that.Player - Stand aside. Let me converse with our new friends.
          • 289. <Non-dialogue segment.>
            • 290. - Master, you live! I'm filled with desire--for blood; for vengeance; for you.
            • 299. - Master, I thirst for revenge.
              • 301. - I used my power on these beings, and they definitely have contempt for Darth Baras.
          • 320. - Good, you lived. What's our plan for revenge?
            • 321. Option - It will be severe.Player - We will utterly destroy Darth Baras.
              +200 Influence : approves.
          • 327. - We met death and returned. We must now enact our revenge!
            • 328. Option - Definitely.Player - You took the words out of my mouth.
              +200 Influence : approves.
              • 329. - Only the Wrath can bury the betrayer.
            • 332. Option - Don't be so hasty.Player - We must consider the best course of action.
              • 333. - The Wrath is steady before whirling.
            • 336. Option - Stay quiet.Player - Silence. I must speak with our mysterious new friends.
              • 337. - We wish to release the Wrath.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.open_worlds.class.sith_warrior.chapter_3.declaration_of_war.servant_one
Appearance FQNnpp.location.multi.class.sith_warrior.servant_one
ID16141166639863780024
Appearance ID16140923585458569561
Body Typebmn
Gender0x00
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    "ParentSpecB62Id": "ZYDiWCE",
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        "frFemale": "Serviteur 1",
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    "MinLevel": 40,
    "MaxLevel": 40,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Strong",
        "frMale": "Fort",
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        "deMale": "Stark",
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    "LootTableId": "0",
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    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "CharRef": "chr.servant_one",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "CommandXP": 40,
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    "first_seen": "1.0.0a",
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        "1.3.0",
        "4.0.0",
        "5.2.0",
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