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Vector

Vector
Level 1 Vector
Faction: Empire
Reaction: Republic | Empire
Category: Companion
SubCategory: Alliance
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Vector
Other Sites:

Conversation:

  • 6. - Agent--we're finalizing our exit report for the Diplomatic Service. Thirty-four pages of seating charts, ambassador profiles and appendices.
    • 8. - We'll transmit it to our superiors, and then we're yours full time.
      • 9. Option - Glad to hear it.Player - You're going to be an asset to this team, Vector.
        • 31. - We certainly hope so.
      • 10. Option - Will you miss the service?Player - Any second thoughts about leaving diplomacy for Intelligence?
        +200 Influence : approves.
        • 20. - We'll miss it, and we're sorry to hand over the unfinished work--but they'll do fine without me.
          • 22. - You know, we used to advise first contact missions to new star systems; we met some unusual people.
            • 24. - But we haven't had many new experiences since Joining the Killiks. Time to broaden our horizons.
              • 27. Option - That ought to be interesting.Player - To see everything fresh, from a Killik perspective?
                +200 Influence : approves.
                • 43. - Something of the sort. Tastes, sounds, smells--they're all a bit different.
                  • 45. - But we won't bore you. Lead the way.
              • 26. Option - How are things with the nest?Player - After what happened, are you still part of the Killik hive mind?
                +200 Influence : approves.
                • 39. - The nest has no concept of betrayal, and no concept of forgiveness. If they considered us a threat, they'd have eaten us.
                  • 41. - So we remain the Dawn Herald. And one day, we will make amends.
              • 35. Option - How are things with the nest?Player - You said before the Killiks approved of your departure...
                +200 Influence : approves.
                • 36. - Yes. We will return someday, with more to offer the nest than ever. In the meantime, we'll follow your lead.
              • 28. Option - Don't plan on sightseeing.Player - You're a covert assault operative. There won't be time to "broaden your horizons."
                +50 Influence : disapproves.
                • 33. - Of course. We'll be following your lead.
      • 11. Option - I expect discipline here.Player - From now on, you'll be writing fewer reports and taking orders seriously. Lives depend on your obedience.
        +50 Influence : disapproves.
        • 12. - We understand, and we gladly follow your lead.
          • 14. - We look forward to this. We used to advise first contact missions into the Unknown Regions; it gave us a taste for novelty.
            • 16. - We're a different person now but we're sure you'll show us interesting things.
              • 2067. <Conversation Exit>
  • 1202. Player - Yes, Vector?
    • 1258. - Agent. We'll never be a great spy or "covert assault operative." But you've helped us be a diplomat and a Dawn Herald.
      • 1259. <Non-dialogue segment.>
        • 1261. - We're grateful for your patience and your guidance.
          • 1271. Option - You're my husband.Player - You don't have to be grateful. We're here to support each other.
            +200 Influence : approves.
            • 1279. - Nonetheless.
        • 1262. - You've been family to us, and we're thankful for your guidance.
        • 1260. - You've been a brother to us, and we're thankful for your guidance.
          • 1019. Option - We've made a good team.Player - There aren't many people I trust to save my life. I'm glad to have you at my side.
            +200 Influence : approves.
          • 1264. Option - What brought this on?Player - Any reason you mention this now?
          • 1265. Option - Any guidance was accidental.Player - Trust me, all the credit and the blame is yours.
            +50 Influence : disapproves.
            • 1272. - Fair enough.
              • 2102. - We received a message from the Killiks--the Colony embraces the Imperial alliance, and offered us the chance to become Dawn Herald to all nests.
                • 1277. - We refused, as our priorities are clear. We'll work with you and defend your legacy until the end.
                  • 2101. <Conversation Exit>
  • 1533. <Non-dialogue segment.>
    • 1204. Player - What can I do for you, Vector?
      • 1205. - We've been speaking to friends in the Diplomatic Service--putting Doctor Lokin's lessons in persuasion to good use.
        • 1207. - It took some brokering to find a gift for you--an ulikuo gemstone once owned by the Tapani noble houses.
          • 1209. Option - What's the gift for?Player - Are you just feeling generous, or is there an occasion?
          • 1208. Option - [Flirt] I knew I liked you.Player - Ah, you finally figured out how to win me over.
            +200 Influence : approves.
            • 1219. - And just in time, apparently.
              • 1221. - Traditionally, the Tapani nobles present the stone as part of a marriage proposal. Which is what this is.
          • 1210. Option - Jewelry isn't really my thing.Player - That's sweet, Vector, but I don't really know what to do with it.
            • 1213. - Neither do we, although it's apparently presented as part of a traditional marriage proposal. Which is what this is.
              • 1212. - We know you can never Join us. You can never share our thoughts. But if you can't live in our world, we can live in yours, forever.
                • 1215. Option - Yes, let's get married.Player - I love you, Vector. I'll gladly share my life with you.
                  +200 Influence : greatly approves.
                • 1216. Option - What if I'm willing to Join?Player - What if I could come to your world? I could become a Joiner, too.
                  +200 Influence : approves.
                  • 1229. - It would mean giving up everything you are, everything you wish to become. We have no desire to see you do that.
                    • 1231. - We love you. Will you marry us?
                      • 1232. Option - Absolutely.Player - I will marry you, Vector. I love you, too.
                        +200 Influence : greatly approves.
                        • 1242. - Then we have an agreement.
                      • 1233. Option - Just don't get possessive.Player - Yes, alright. But don't expect me to wear a ring in front of the boys.
                        +200 Influence : approves.
                        • 1239. - We'll negotiate terms.
                          • 1241. - We don't have a ceremony planned, and for the sake of your cover, perhaps it can't be officially sanctioned.
                            • 1246. - But it is real. We are one.
                              • 1247. Option - I'm glad I found you.Player - It's a long time since the cave. It hasn't always been good... but you've always been worth it.
                                +200 Influence : approves.
                                • 1252. - As have you, agent. You always will be.
                              • 1248. Option - Say something Killik-y.Player - Show off for me. Tell me something only a Joiner could say.
                                +200 Influence : approves.
                                • 1254. - There are patterns in your electric aura that are yours alone. They taste like frost and spices.
                                  • 1256. - We will remember them always.
                              • 1249. Option - Don't you ever shut up?Player - So many years as a diplomat, and you still don't know when to quit pushing.
                                • 1250. - And now you'll have to put up with it for all the years to come.
                • 1218. Option - Marriage wouldn't work out.Player - I'm sorry, I wasn't expecting this. Marriage... it's not in the cards for us.
                  +50 Influence : disapproves.
                  • 1225. - It's alright. We understand.
                    • 1227. - For as long as you wish, we'll stand by you. And if the day comes when it ends, we'll return to the nest better for our time together.
    • 1536. Player - Vector. What's going on?
      • 1537. - It's strange... since the summit, our mind keeps drifting back to diplomacy, but we have nowhere to apply our skills.
        • 1539. - Still, we should be grateful Killik-Imperial relations are going well. And it's time we rededicated ourselves to your work.
          • 1540. Option - How do you mean?Player - You planning to learn sniper techniques?
            • 1547. - Nothing so extreme, but we can discipline ourselves and study our opponents.
          • 1541. Option - Diplomacy is part of my work.Player - Making allies is vital to what we do. I need you as a diplomat more than I need a soldier.
            +200 Influence : approves.
            • 1550. - We don't intend to stop being a diplomat.
          • 1542. Option - I can use more firepower.Player - Summits are all well and good, but we're in the middle of a war. Focus on the team.
            +50 Influence : disapproves.
            • 1543. - Back to basics. We agree.
              • 1545. - We've been privileged, over these past months. Until opportunity comes again, on to the less glamorous job we signed up for.
                • 2099. <Conversation Exit>
  • 1884. - Agent. The summit is over.
    • 1887. - It was not without incident. Daizanna, of the Iesei nest, is dead.
      • 1888. Option - What happened?Player - I thought things were looking up. How did the summit turn violent?
      • 1891. Option - You two were close...Player - I'm sorry to hear it. I know you felt a... connection to Daizanna.
        • 1898. - Yes, we did.
      • 1889. Option - Can't really mourn a Joiner.Player - No great loss. I assume her memories are still with the nest.
        +50 Influence : disapproves.
        • 1892. - Yes, but there is loss nonetheless.
          • 1894. - Falner Oeth--our contact in the Diplomatic Service--attempted to sabotage the proceedings.
            • 1897. - Daizanna was caught in an explosion saving an ambassador, and when we traced it to Falner, he had a... speech prepared.
              • 1928. - Damn you! Listen to them--do you want to ally the Empire with these creatures?
                • 1930. - Everything they do defies what we stand for--the Killiks are an abomination.
                  • 1940. - Our Empire is based on the notion that a great individual rises to the top, and the lesser masses follow.
                    • 1944. - The Killik hive mind devours greatness, absorbs every possibility into a mire of primal instinct.
                      • 2025. - We found his words troubling, and his actions more so.
                        • 2026. Option - Don't take him too seriously.Player - He's one man, and a crazy man at that. Trying to bomb the summit proves it.
                          +200 Influence : approves.
                          • 1950. - He's wrong, you know. The Colony shares the Empire's ideals--it only expresses them differently.
                        • 2030. Option - How'd the summit go afterward?Player - I expect that didn't help the talks?
                          +200 Influence : approves.
                          • 2031. - No, but we reconvened after Falner was gone.
                        • 1953. Option - The man has a point.Player - Whatever he may have done, Falner Oeth isn't entirely wrong.
                          +50 Influence : disapproves.
                          • 1954. - He's wrong enough. The Colony shares the Empire's ideals--it only expresses them differently.
                            • 1956. - The Colony allows billions of Killiks and Joiners to serve something greater--the nest consciousness. Just as Imperials serve the Sith and the Emperor.
                              • 2029. - That is what we told the others. That is how we signed a treaty between the Empire and the Killiks.
                                • 1982. Option - Congratulations, Vector.Player - It's been a long time coming, but you made it happen.
                                  +200 Influence : approves.
                                • 1987. Option - Congratulations, Vector.Player - You did wonderful, Vector. You should be proud.
                                  +200 Influence : approves.
                                  • 1988. - We are. And we're proud of you.
                                • 1992. Option - I'm sorry for what happened.Player - I wish it hadn't gone the way it did.
                                  +200 Influence : approves.
                                  • 1993. - We couldn't have known Falner would go so far.
                                • 1997. Option - Hope this wasn't a mistake.Player - In a few years, you may regret not listening to Falner.
                                  +50 Influence : disapproves.
                                  • 1998. - Possible, but we don't think it likely.
                                    • 2000. - Both sides will open their borders to trade. Protocols will be set for military and diplomatic contact.
                                      • 2034. - You and Daizanna... even Falner, you all brought us to this point. Our future is hopeful.
                                        • 2046. Option - Agreed.Player - Things are looking bright. Let's enjoy it while it lasts.
                                          +200 Influence : approves.
                                        • 2043. Option - [Flirt] Our future is, too.Player - You've got time on your hands. Why don't you work me into that future somehow?
                                          +200 Influence : approves.
                                          • 2052. - We'll see what we can do.
                                        • 2048. Option - Bugs and Imperials together...Player - Next thing you know, there'll be Killiks selling membrosia in Kaas City.
                                          +200 Influence : approves.
                                          • 2049. - Let us dream, agent.
                                        • 2042. Option - Don't get too optimistic.Player - The galaxy has a way of crushing hope. Let's aim for survival.
                                          +50 Influence : disapproves.
                                          • 2044. - One way or another, then.
                                            • 2005. - We end a verse in the Song of the Universe. Soon, we will hear another.
                                              • 2097. <Conversation Exit>
  • 1165. - We're set, agent. Preparations for the Killik-Imperial summit are underway, and the first ambassadors are arriving on-site.
    • 1167. - We're meeting on Alderaan, in the house of Thul. We couldn't think of a more appropriate place.
      • 1168. Option - I assume we're going.Player - Alderaan it is. Where's my invitation?
        • 1862. - You don't want to sit through it all--but there is a favor we'd like to ask.
      • 1169. Option - What do you have planned?Player - Who'll be attending? What's the agenda?
        • 1174. - Daizanna, of the Tatooine nest, will be there along with delegations from eleven more hives. Falner Oeth will be among our people from the Diplomatic Service.
      • 1170. Option - Alderaan isn't exactly safe.Player - You could've picked somewhere not in the middle of a war.
        • 1178. - Sadly, we're not sure that's true anymore--though it does relate to a favor we'd like to ask.
          • 1864. - More than any other Imperial, you've seen the nests and how they function. Your word could carry weight.
            • 1866. - Before we leave, we'd appreciate your honest assessment--one final report that we can present to the Imperial summit attendees.
              • 1870. Option - I'll gladly support a treaty.Player - An alliance with the Killiks would benefit the Empire immensely, and I'm not afraid to say so. +50
                +200 Influence : approves.
                • 1873. Player - I'll have a report to you by the time you reach Alderaan.
                  • 1879. - We look forward to it.
              • 1871. Option - I'm staying out of this.Player - I'm sorry, Vector, but you'll have to win this one on your own.
                • 1878. - Very well. We enjoy a challenge, and we'll see you when we return.
              • 1869. Option - My report: Killiks are crazy.Player - I'll write up my findings--but you may not like what I have to say. +50
                +50 Influence : disapproves.
                • 1875. Player - The Killiks are dangerous, and we've been lucky so far... but that may not last.
                  • 1876. - We appreciate your candor. We'll see you when we return.
  • 1510. <Non-dialogue segment.>
    • 1085. Player - You said you wanted to talk?
      • 1086. - Yes, but we'd like some privacy. No crew members, no Killiks, no emergencies... if you could arrange it.
        • 1089. Option - Of course.Player - Give me ten minutes and we'll have an empty ship.
        • 1090. Option - [Flirt] This could be fun.Player - I can arrange it. Should I dim the lights? Pour a drink?
          +200 Influence : approves.
          • 1097. - If you like. We'll meet back shortly.
        • 1091. Option - I can't promise anything.Player - I can send the others out for supplies, but the comm stays on. Business first.
          • 1092. - Always. We'll meet back shortly.
            • 1099. Player - Vector?
              • 1100. - I'm here, agent. Surprise.
                • 1104. Option - What's happening to you?Player - How can you be... normal?
                • 1102. Option - You look wonderful.Player - You have nice eyes. It's good to see them.
                  +200 Influence : approves.
                  • 1116. - You look different without your electric aura--but just as lovely.
                    • 1107. - The Aebea nest taught me to repress the pheromonic bond; I can hold it for a little while.
                • 1103. Option - Stay back. Don't move.Player - Tell me what this is about, or I put blaster bolt in your knee.
                  +50 Influence : disapproves.
                  • 1105. - We're--I'm sorry, I should've told you in advance. I'm repressing the pheromonic bond.
                    • 1109. - This is a time for us to be together; one you needn't share with Oroboro or the Colony.
                      • 1114. Option - Good choice.Player - You're a smart man. I don't like sharing.
                        +200 Influence : approves.
                        • 1147. - I'll remember that.
                          • 1149. - The others will be back soon, but I'm glad we could have this. I do love you, agent.
                            • 1152. Option - Likewise.Player - I love you, too, Vector.
                              +200 Influence : approves.
                            • 1153. Option - Back to being a Joiner?Player - I take it you can't stay this way?
                              • 1161. - No. It takes a toll, and we--I--couldn't survive doing it often. I hope it's enough.
                            • 1154. Option - Don't go soft on me.Player - Forget love. Just keep me entertained.
                              +50 Influence : disapproves.
                      • 1112. Option - Adorable, but this isn't you.Player - You're sweet, but the man I care for isn't human.
                        +200 Influence : approves.
                        • 1135. - We didn't know, but we expected to learn one day--we're glad it happened like this.
                          • 1137. - And we're glad to be with you.
                            • 1138. Option - Don't hide yourself, please.Player - Trust me with who you are. Because I'm glad to be with you, too.
                              +200 Influence : approves.
                            • 1139. Option - [Flirt] We're still alone...Player - Why don't we take advantage of our privacy? You are still mostly human?
                              +200 Influence : approves.
                              • 1143. - In all the relevant ways, the Joining doesn't change us.
                            • 1140. Option - Let's call it a day, Vector.Player - That's enough excitement for now. I'll let the crew come back aboard.
                              +50 Influence : disapproves.
                      • 1113. Option - I'm really creeped out now.Player - If you think this is romantic, you've severely misjudged.
                        +50 Influence : disapproves.
                        • 1119. - Agent, stop.
                          • 1121. - We don't usually worry about making people uncomfortable with our appearance--but we care for you.
                            • 1123. - If you were part of the nest, you would know our thoughts. Since you aren't, we sought to prove our feelings a human way.
                              • 1125. Option - I love you.Player - You don't have to prove anything to me. I love you.
                                +200 Influence : approves.
                              • 1124. Option - Stupid bug-man. [Kiss him]Player - I'm not here because you do things "a human way."
                                +200 Influence : approves.
                                • 1129. - We will remember.
                                  • 1131. - The others will return soon, and another crisis will demand our attention.
                                    • 1405. Option - Things are what they are.Player - Crises define our lives. No sense complaining about it.
                                      +200 Influence : approves.
                                      • 1409. - None at all. We're at your service.
                                    • 1406. Option - We'll find other times.Player - I'm not done with you. I'll make sure we get another private moment, and soon.
                                      +200 Influence : approves.
                                    • 1407. Option - Don't tell anyone about this.Player - When the crew comes back, if you could not mention anything...
                                      +50 Influence : disapproves.
                                      • 1408. - Of course, agent. Whatever you wish.
                              • 1126. Option - This isn't working out.Player - Look, Vector--we shouldn't have come this far. I'm sorry.
                                +50 Influence : disapproves.
                                • 1127. - As are we. But we will endure.
    • 1512. - Agent. We've been speaking to the nests in preparation for the Killik-Imperial summit.
      • 1514. - They're so much in tune with their biology--the Kolosolok are warriors as large as houses, and they're convinced the Empire should be crushed.
        • 1516. - But the Saras are weavers and shapers, and they're eager to trade.
          • 1517. Option - You sound almost surprised.Player - I'd think you were used to Killik quirks by now.
            +200 Influence : approves.
            • 1523. - From our nest on Alderaan, yes, but the Colony is so much greater.
          • 1518. Option - How can Killiks vary so much?Player - You're all one species, aren't you? How can that much biological diversity be possible?
            +200 Influence : approves.
            • 1522. - From the beginning, there was the Joining, and that links us even as our bodies evolve over millennia.
              • 1529. - Of course, that's just what our memories tell us--the Colony has never specialized in scientific research.
          • 1519. Option - Just keep them in line.Player - So long as you don't start a war; we don't need bantha-sized Killiks marching on Dromund Kaas.
            +50 Influence : disapproves.
            • 1520. - We are mindful of that concern, having seen the Kolosolok dreams.
              • 1524. - We should return to our preparations; we'll talk later.
                • 2095. <Conversation Exit>
  • 1038. - We have news, agent.
    • 1040. - We've been conferring lately with the ambassadors, Moffs, speakers for the Sith--all with their own agendas and concerns, none with any love for the Killiks.
      • 1058. - But we swayed a few, and found ways around others. Now the Diplomatic Service has agreed to seek a treaty.
        • 1059. Option - This sounds like good news.Player - An alliance with the Killik Colony. It's what you've been wanting.
          • 1066. - What we've been working toward together.
        • 1060. Option - How'd you manage all that?Player - You convinced these people all on your own?
          • 1062. - We've been a diplomat longer than we've been Dawn Herald.
        • 1061. Option - I don't believe it.Player - Are these people out of their minds--or are they playing you?
          +50 Influence : disapproves.
          • 1063. - They see the Colony as an opportunity, and they want the credit for exploiting it.
            • 1068. - Some of the nests are still reluctant--Horoh and Manam in particular--but all parties involved have agreed to a summit.
              • 1072. - We'll preside over the negotiations ourselves.
                • 1074. Option - You'll have my full support.Player - I'm at your disposal. I want this to work.
                  +200 Influence : approves.
                  • 1081. - So do we. Thank you, agent.
                • 1056. Option - What terms are on offer?Player - Any idea what sort of treaty we could end up with?
                  +200 Influence : approves.
                  • 1078. - We expect a military alliance is off the table, but a non-aggression pact is possible, as are agreements on trade and territory.
                    • 1075. - Imagine--Colony and Imperial representatives in one room. It shall be interesting.
                • 1073. Option - That's a dangerous setup.Player - There's a lot that could go wrong, with Killiks and Imperials in the same room.
                  • 1076. - Security will take time to arrange, as will the seating. But we can make this work, agent--if we do it right.
                    • 2091. <Conversation Exit>
  • 1000. - It is done, agent.
    • 1002. - We can scent the pulse of your heart; we can taste particles of solar radiation bead like dew on our lips.
      • 1004. - We have undergone the Chrysalis of Tranquility, and we are reborn.
        • 1005. Option - Care to explain that?Player - You've never mentioned this "Chrysalis of Tranquility."
          +200 Influence : approves.
        • 1006. Option - If you're happy, I'm happy.Player - I don't know what that means, but I'm glad you're excited.
          +200 Influence : approves.
        • 1007. Option - You're freaking me out.Player - Whenever you go into full Killik mode, I start to get worried.
          +50 Influence : disapproves.
          • 1008. - There's no need for that.
            • 1010. - The chrysalis is a ritual of the Dawn Herald. It makes us stronger, better able to face the enemies of the nest, and enhances our link to the universe.
              • 1024. <Non-dialogue segment.>
                • 1031. - It requires the stillness of spirit we now have. We'll fight alongside you.
                  • 1028. Option - Nowhere I'd rather be.Player - My brave, strange protector. You know I'm glad I have you.
                    • 1034. - We do.
                  • 1027. Option - Expecting trouble?Player - You know something that I don't?
                    • 1029. - Our enemies seem to be multiplying, and there's no end in sight to this war. We should be prepared.
                  • 1018. Option - Show me something useful.Player - Can you mind-control Geonosians now? Spit acid? Anything?
                    +50 Influence : disapproves.
                    • 1021. - Not that we're aware, but perhaps we'll experiment.
                • 1025. - You've brought us this far, and we will fight alongside you.
                  • 2089. <Conversation Exit>
  • 949. Player - What's going on?
    • 950. - Agent. In our work with the Diplomatic Service, we find ourselves talking to people we once knew.
      • 952. - We've been contemplating this:
        • 954. - Hello, Vector. It's Anora--I don't know if you remember me, but Bryson said he thought you would, and...
          • 956. - I wanted to talk to you. I know things didn't end well, but I never forgot.
            • 958. - You need to get out of there. Come back to Dromund Kaas, and we'll get you help. We can undo what the Killiks did.
              • 960. - There are still people who care about you.
                • 962. - We've watched it seventeen times and meditated to the static.
                  • 963. Option - That must be hard to see.Player - It can be difficult to be reminded of your past.
                    +200 Influence : approves.
                    • 974. - Can it?
                  • 964. Option - Who is she?Player - You two used to be a couple?
                  • 966. Option - This really isn't my business.Player - Are you sure you want to discuss your ex-girlfriend with me?
                  • 965. Option - This seems a little personal.Player - I'm sure this is none of my business.
                    • 967. - Apologies; but we would like an outside perspective.
                      • 969. - We were nearly engaged to Anora, very long ago. We never considered that there are people who want us... restored to what we were.
                        • 990. - But watching this, feeling nothing--we know we're no longer who we were when we loved her.
                          • 971. Option - Nothing wrong with that.Player - People change, even without becoming part Killik; it's part of life.
                            +200 Influence : approves.
                            • 992. - We think you're right--but we had to hear it from another. And we are content.
                          • 972. Option - Do you want to be un-Joined?Player - If you could be restored, would you want it?
                            +200 Influence : approves.
                          • 973. Option - I don't want you distracted.Player - If your relations with the Diplomatic Service are causing problems, I can cut you off.
                            +50 Influence : disapproves.
                            • 979. - That's not necessary.
                              • 987. - We had to know if our reaction was unnatural, but we don't think it is. We are... content.
                                • 2087. <Conversation Exit>
  • 909. Player - What do you have for me?
    • 910. - Encouraging news. Watch:
      • 912. - Dawn Herald. Forgive the message, but our emissaries were out of reach and we couldn't wait to link with you.
        • 914. - Imperial scout ships entered Colony space and made contact yesterday. We traded in membrosia, silk and star maps.
          • 916. - We could smell the men's fright, but they left in peace. Perhaps you were right after all.
            • 918. - A long way from a signed treaty, but it's a start.
              • 919. Option - Sounds like it's going well.Player - It looks like your work is paying off.
                +200 Influence : approves.
                • 928. - So far.
              • 920. Option - [Flirt] She seemed friendly...Player - Is there something going on between you and that Joiner?
                • 932. - Daizanna is a nest-mate, and we value her. But she isn't you.
                  • 937. Option - Smart man.Player - Glad you have your priorities straight.
                    +200 Influence : approves.
                    • 945. - We trust you to remind us.
                  • 936. Option - So, back to the discussion.Player - You were saying something about a treaty?
                  • 938. Option - Keep remembering that.Player - She isn't your superior officer, either. Just so we're clear.
                    +50 Influence : disapproves.
                    • 940. - Very clear.
                      • 942. - In any case, things progress, and even the Diplomatic Service is listening to us again.
              • 922. Option - She seemed very friendly...Player - You and that Joiner seem to get along.
                • 933. - Daizanna is a nest-mate, and we find her insight illuminating.
              • 921. Option - At least no one was eaten.Player - So long as Killiks aren't feeding Imperials to their young...
                +50 Influence : disapproves.
                • 923. - No, human flesh isn't optimal for growing larva.
                  • 925. - We're in touch with the Diplomatic Service, as well. There's still resistance, but we're progressing.
                    • 927. - Killiks and Imperials may share space in our lifetime.
                      • 2085. <Conversation Exit>
  • 1489. <Non-dialogue segment.>
    • 850. - Agent. There's something we want you to know.
      • 858. - Our obsession lately has been with the Colony and the Diplomatic Service.
        • 861. - We're sure you've noticed that we've been distant.
          • 863. Option - Life's been keeping us busy.Player - You've had a lot on your mind, and I've had an Empire to save. Not a lot of time for bonding.
            • 873. - And at least we're using our time productively. Regardless...
          • 862. Option - Yes, I've noticed.Player - We were getting close for a while. Then you pulled back.
            • 870. - Yes. It wasn't intended.
          • 864. Option - Not particularly.Player - I'll take your word for it, but I haven't been that bothered.
            • 865. - Somehow, we aren't terribly surprised. Regardless...
              • 867. - We're finished repairing ourselves. We found the part of our mind that understood humanity and we're relearning how to use it.
                • 869. - We couldn't have done this without you. And we don't want to be distant anymore.
                  • 876. Option - Then stay with me.Player - No more disappearing when things get difficult?
                    +200 Influence : approves.
                    • 879. - What we did was necessary, but we won't go through it again.
                  • 877. Option - [Flirt] Is that so?Player - Maybe you should make sure I'm convinced. I do have other options.
                    +200 Influence : approves.
                    • 890. - As you like.
                  • 878. Option - Look, let's not do this.Player - Vector, we had a chance, but maybe this isn't the way to go.
                    +50 Influence : disapproves.
                    • 880. - We see. Would you mind telling us why?
                      • 881. Option - It just wouldn't work out.Player - There's too much difference between us. Not just species, but--I'm sorry.
                      • 882. Option - [Flirt] Sorry, I can't resist.Player - I like that you're so trusting. It makes you easy to play with.
                        +200 Influence : approves.
                        • 889. - Before our Joining, we don't remember people being this difficult.
                          • 892. - What will be the next verse of our song?
                            • 895. Option - I'd like to know, too.Player - We'll discover it together.
                              +200 Influence : approves.
                              • 906. - As you wish.
                            • 896. Option - [Flirt] I'll give you a hint.Player - Have you really forgotten what comes next?
                              • 902. - We haven't relearned everything.
                                • 904. - But we'll work on it.
                            • 897. Option - That's still just... weird.Player - I'm not sure I can get used to kissing a Joiner.
                              • 898. - What can we say? At least we're memorable.
                                • 900. - We're glad to have you, agent.
                      • 883. Option - I don't have to explain.Player - Yes, I would mind. Let's just call it over.
                        +50 Influence : disapproves.
                        • 884. - You are a friend and our superior. We'll abide by your wishes.
                          • 886. - But you have helped reawaken us, and for that, we're grateful.
    • 1490. - Agent--we received a small gift from the Diplomatic Service, in appreciation of our work with the Killiks.
      • 1492. - A package of wine, meat and breadfruit, all imported from colony worlds. Not inexpensive, and a bit extravagant during wartime.
        • 1493. Option - That's a good sign.Player - The Diplomatic Service must be happy with you. Maybe you'll get your Killik treaty after all.
        • 1494. Option - You don't approve?Player - Aren't extravagant gifts part of the diplomatic process?
          +200 Influence : approves.
          • 1505. - Maybe, but we'd rather they treated us as one of their own--not a foreigner to be won over.
        • 1495. Option - Make sure to sweep for bugs.Player - Check the package for listening devices. I don't need the Diplomatic Service spying on us.
          • 1496. - Already done, but we'll double-check.
            • 1498. - In the meantime, you're welcome to help yourself--we may as well enjoy the taste of progress.
              • 2083. <Conversation Exit>
  • 1756. Player - You're back. Did you find your man?
    • 1757. - We spoke to the Republic governor. If you'll join us, we'll report the details to Falner Oeth.
      • 1765. - My friends. It's been too long.
        • 1776. - Falner. We assume you've heard from Thenoth?
          • 1778. - He contacted me from an Imperial transport. Apparently we promised to work with him--not what I requested, but the service can make do.
            • 1849. - There was no need to make him a Joiner, when he was amenable to discussion.
              • 1788. Option - Everything's in place, then.Player - Your reputation in the Diplomatic Service is secure. Now, about our request...
              • 1850. Option - Nice work, Vector.Player - You haven't lost your touch as a diplomat after all.
                +200 Influence : approves.
                • 1852. - Not entirely, no.
              • 1794. Option - We made you, we can break you.Player - Now you have what you wanted. But we can destroy your reputation just as easily.
                • 1795. - I am well aware of your capabilities.
                  • 1797. - You kept your promise--Thenoth's assistance resulted in my promotion. I will keep my promise to you.
                    • 1799. - Some important people are waiting, Vector. They're very interested in a potential Killik alliance.
                      • 1801. - You arranged this?
                        • 1855. - As soon as I knew we could work together. Check the data I'm streaming to your main console.
                          • 1857. - Thank you, Falner. Excuse us a moment, agent.
                            • 1807. - It's like talking to a bug wearing a man's skin. I don't know how you stand it.
                              • 1808. Option - He bothers you? Then why...?Player - I don't understand. You helped him.
                                • 1809. - We're practical people, and we take the tools we're given. But!
                              • 1812. Option - Vector is my friend.Player - He's a brave man and a loyal Imperial.
                              • 1816. Option - He's repellant, but valuable.Player - Vector creeps everyone out; still, you get used to it, and the Killiks are quite a resource.
                                • 1817. - Those creatures are anathema to everything the Empire stands for. There's no place for great men in a hive mind--only animal instinct.
                                  • 1819. - I'll be relieved when you people finish this scheme and get rid of the Colony for good.
                                    • 1821. - Agent. They listened. They don't understand yet, but they listened.
                                      • 1823. - The Diplomatic Service has requested my aid, and wants to initiate relations with the Colony.
                                        • 1824. Option - That's excellent news.Player - Congratulations, Vector. You might get your alliance after all.
                                          +200 Influence : approves.
                                          • 1825. - We're a long way from that. But we can hope.
                                            • 1827. - We thank you, agent--as a friend, and as Dawn Herald. We've begun something good.
                                        • 1829. Option - I just talked to Falner...Player - Listen, Falner Oeth is keeping his deal, but he's repulsed by Killiks. We can't trust him.
                                          +200 Influence : approves.
                                          • 1830. - He admits it? We always did get an odd sense from him.
                                            • 1832. - It's out of his hands now, though. We should watch him--but we'll be focused on the future.
                                        • 1834. Option - Let's hope this is smart.Player - We're taking an awful risk. If this doesn't work out, and the Killiks become an enemy...
                                          +50 Influence : disapproves.
                                          • 1835. - They won't. We'll see to it; we swear.
                                            • 2081. <Conversation Exit>
  • 666. Player - You wanted something, Vector?
    • 667. - We do not neglect our duties. We are Dawn Herald; we do this for the nest.
      • 1730. - Agent--we've had another request from Falner Oeth, our ally inside the Diplomatic Service. We need to take a short leave.
        • 1732. Option - Shouldn't be a problem.Player - We can spare you for a little while. What does Falner want this time?
        • 671. Option - You were speaking to Killiks.Player - I heard you talking to the emissaries of the nest. Is everything alright?
          • 716. - Everything's fine--the distance from our kin is unusual, and causes rifts.
        • 1731. Option - Falner Oeth isn't your boss.Player - Are you taking orders from the Diplomatic Service, now?
          • 1733. - Of course not, but we'd like to maintain an amiable relationship.
            • 1735. - Falner's stock is rising, but he needs further acclaim before he can push for a Killik-Imperial alliance.
              • 1737. - He's asked us to visit a former Republic governor named Yoganerr Thenoth and win his cooperation... by turning him into a Joiner.
                • 1740. Option - You mean brainwash him.Player - So you're supposed to strip a man of his individuality and make him part of the nest.
                • 1742. Option - Tell me about this governor.Player - Give me the details on Thenoth. Who is this man, and what makes him important?
                  • 1747. - Formerly of Ord Mantell, possessed of quite a few secrets the Diplomatic Service could make use of.
                • 1741. Option - It's a clever plan.Player - He joins the nest, you learn everything he knows and share it with the Empire. You can't blame Falner for asking.
                  • 1743. - We'd hoped Falner wanted us for our diplomatic skills, not... for this.
                    • 1746. - The Joining should be a gift. But we will find a way.
                      • 1751. Option - Do what you have to do.Player - Whatever you decide, I'll back you. Good luck.
                        +200 Influence : approves.
                        • 1761. - Thank you.
                      • 1750. Option - I don't want you Joining him.Player - You know this isn't right. Don't do it, Vector. +50
                        • 1763. - We appreciate your concern. We ask that you trust our decision.
                      • 1752. Option - Just make it fast.Player - I don't care how you handle it. Finish this up and get back to the ship as soon as possible. +50
                        +50 Influence : disapproves.
                        • 1753. - As you wish.
  • 619. - Agent. You recall we spoke to the Diplomatic Service about building an alliance between Empire and Killiks?
    • 621. - Falner Oeth--the man who offered his backing in return for our assistance--has asked us for his first favor.
      • 622. Option - Tell me what he said.Player - What's our diplomat friend after?
      • 623. Option - You can still back out.Player - You don't owe him anything, you know.
        +200 Influence : approves.
        • 635. - No, but his support could make a difference.
      • 625. Option - I really don't trust that man.Player - You can't tell me you don't have doubts about him.
        • 632. - Of course we do. But we don't have another option.
          • 628. - Falner wants our notes on various families and unaligned worlds in the Questal Sector. He means to bring that sector into the Empire.
            • 630. - We worked in Questal a long while, and we knew its people well. It's... odd to see someone else take the reins.
              • 638. Option - Sounds harmless enough.Player - I don't see any reason not to help him with negotiations.
                • 643. - Nor do we. We'll proceed to contact him; Falner will get the credit, and the Empire will get a new sector.
                  • 645. - Not the traditional role of a Dawn Herald--but if this works, the Colony will benefit.
              • 639. Option - You miss being a diplomat?Player - You don't talk about your old life.
                +200 Influence : approves.
                • 647. - We don't often have a reason to think about it.
                  • 649. - We do miss negotiating--reaching out to understand people, synthesizing their needs.
                    • 1450. - Daizanna of the Iesei nest says that desire makes us a better Joiner. It's only small comfort.
                      • 652. Option - You still have your skills.Player - You haven't forgotten your training. Even as Dawn Herald, you're an ambassador.
                        +200 Influence : approves.
                        • 657. - Perhaps--but seeing men like Falner again, we think it's best if he handles negotiations.
                          • 659. - Apologies, agent. This is something we need to think on more deeply... but we are glad you stand by us.
                      • 653. Option - Daizanna was the other Joiner?Player - I remember her. I didn't know you two were in contact.
                        • 661. - Through the unseen emissaries that travel with us. We hear her voice from time to time.
                          • 663. - But that isn't relevant now. We'll give Falner what he wants, for the sake of the Empire and the Colony.
                      • 654. Option - Try not to think about it.Player - Dwelling on the past doesn't help. You're a Dawn Herald and an espionage operative.
                        +50 Influence : disapproves.
                        • 655. - Not a diplomat. True enough--we'll put the negotiations in Falner's hands.
              • 640. Option - We're not working with Falner.Player - No one else is taking the reins. Tell Falner we aren't playing his game.
                +50 Influence : disapproves.
                • 641. - Very well, agent. As you command.
                  • 2079. <Conversation Exit>
  • 529. - Agent. We heard back from the Diplomatic Service about our proposed alliance with the Killik Colony.
    • 531. - Our report was soundly ignored. It seems we have less credibility than we thought.
      • 532. Option - You're taking this well.Player - You don't sound very concerned.
      • 533. Option - Why won't they listen to you?Player - You worked for them for years, and this is what you get?
        +200 Influence : approves.
        • 541. - We're twice compromised--no longer human and no longer a diplomat.
      • 534. Option - Somehow, I'm not surprised.Player - You can't even talk without sounding like a Killik. What did you expect?
        +200 Influence : approves.
        • 535. - We expected our friends to risk their careers--and we understand why they can't. But there is still hope.
          • 537. - A colleague named Falner Oeth sent the update on our report along with a message.
            • 539. - He wants us to call him, accompanied by our "handler." We believe he means you.
              • 544. Option - Then let's talk to him.Player - Put him through. We'll see what he wants.
              • 545. Option - Who is this guy?Player - You worked with him in the Diplomatic Service?
                • 552. - Not directly. Oeth spent his time with ex-Republic worlds, while our specialty was first contact.
                  • 554. - We met several times, at conferences and the like, but we wouldn't say we knew him. This should prove interesting.
              • 546. Option - That can't be a good sign.Player - Whoever this man is, he's trying to pull something.
                • 547. - Quite possibly, but we'd like to know what. Shall we?
                  • 549. - Master Hyllus, I'm so glad you got my message. How are you? How's Anya?
                    • 557. - Anora. We haven't seen her in some time, but we hear she's well. And your son?
                      • 559. - Stationed on Balmorra, still hoping to join the Shadow Fist.
                        • 560. <Non-dialogue segment.>
                          • 562. - And you must be the handler. It's a privilege to meet you.
                            • 569. - I want you to know I wouldn't try anything without your approval, but I'm hoping you'll loan out Vector to me.
                          • 561. - And you must be Cipher Nine. It's my privilege to meet you.
                            • 564. - Rest assured I went through channels to arrange this--Imperial Intelligence has agreed to loan me Vector so long as you're amenable.
                              • 565. Option - What do you mean by that?Player - Vector contacted you about a Killik alliance. Why would you need him?
                              • 566. Option - I'm happy to negotiate.Player - Tell me your proposal, and I'll see what we can do.
                                +200 Influence : approves.
                              • 567. Option - Don't waste my time.Player - I'm not in the business of loaning my people to diplomats.
                                +50 Influence : disapproves.
                                • 573. - Of course not, and I know this is an exceptional request.
                                  • 575. - My superiors don't see the wisdom in Vector's advice. I do, yet I lack the authority to force the issue.
                                    • 580. - Someone is blocking you?
                                      • 582. - Terrab, Sabini--the usual crew. If I'm to win them over, I need influence.
                                        • 584. - Vector--with your ties from the service and the Colony's knowledge, I could amass a string of victories.
                                          • 586. - And the more I succeed through your consultations, the better chance your Killik-Imperial alliance comes to pass.
                                            • 587. Option - It's a deal, Falner.Player - We'll help your career, and you work for us.
                                              +200 Influence : approves.
                                              • 601. - As you say. I'll be in touch with specifics.
                                            • 588. Option - Vector? It's your call.Player - What's your take on all this?
                                              +200 Influence : approves.
                                              • 596. - He wants us to play politics. But that is how things are accomplished.
                                                • 598. - Perceptive man. I'll be in touch with specifics.
                                                  • 599. <Non-dialogue segment.>
                                                    • 600. - We appreciate your aid--and your patience, agent.
                                                      • 607. - We're doing this to serve our people. We don't meant to neglect your company.
                                                        • 608. Option - You're doing what you need to.Player - Don't worry about it, Vector. We've both got enough on our minds.
                                                          +200 Influence : approves.
                                                          • 615. - Sure enough. Maybe some day that will change.
                                                        • 609. Option - [Flirt] We'll find time, soon.Player - Tell you what--next chance we have to slip away, we'll find a planet all to ourselves.
                                                          +200 Influence : approves.
                                                          • 613. - We'll hold you to that.
                                                        • 610. Option - I don't want to hear it.Player - Tell someone who cares about emotional garbage.
                                                          +50 Influence : disapproves.
                                                          • 611. - As you wish. We'll keep you apprised about Falner.
                                                    • 603. - We appreciate your help, agent. We'll make it worthwhile--to you, to the Empire and to the Colony.
                                            • 589. Option - You're a slimeball.Player - You expect us to pull strings and build up your career, and in return, we get a favor?
                                              +50 Influence : disapproves.
                                              • 590. - If you want to be mercenary about it, yes--but we both benefit.
                                                • 592. - Falner's right. This is part of playing politics, in or out of the Empire.
                                                  • 594. - We'll follow your lead--but next time he comes to us, we think we should take his offer.
                                                    • 2077. <Conversation Exit>
  • 459. Player - How are things, Vector?
    • 1449. - Agent. When we communed with the other nests, we saw a force for change in the galaxy.
      • 465. - There are Killiks as large as starships and as small as mites; Joiners from a hundred species on a thousand worlds.
        • 467. - We mean to report on the Killik Colony to the Diplomatic Service.
          • 468. Option - Not a bad idea.Player - The Killiks are a force to be reckoned with, and the Empire should know.
            +200 Influence : approves.
          • 469. Option - Will the Killiks approve?Player - The Colony's been in hiding for a long time; the Killiks may not appreciate it.
            +200 Influence : approves.
            • 481. - We've shared thoughts with Daizanna of the Iesei nest, and we've assessed the limits of their cooperation.
          • 492. Option - [Flirt] All business, I see.Player - Not even a smile for me? You are focused today.
            +200 Influence : approves.
            • 493. - We are--still, it's you who inspires us.
          • 470. Option - You don't report to them.Player - You transferred out of the Diplomatic Service. It's not your responsibility.
            +50 Influence : disapproves.
            • 473. - We still serve the Empire, and our former superiors are in the best position to help.
              • 475. - If the service can make entreaties to the Colony--if we make them an ally--we'll have a foothold in the Unknown Regions.
                • 477. - We'd have access to Killik craftsmanship, Joiner information--even without their military support, they'd be invaluable.
                  • 478. Option - Do you have a plan?Player - What would an Imperial-Killik alliance take?
                    +200 Influence : approves.
                    • 502. - We've outlined an proposal. The Killiks want peace and resources, and the Empire can offer both.
                  • 489. Option - You need spies, not diplomats.Player - I agree. But why bother with the Diplomatic Service when we could pull the strings ourselves?
                    • 499. - An alliance built on manipulations can't last. We've done so before, and seen the consequences.
                      • 501. - This needs to happen with the backing of those in power. And it needs to happen before someone else finds the Colony.
                  • 480. Option - You're not exactly unbiased.Player - Are you sure you're not letting your personal situation color your view?
                    +50 Influence : disapproves.
                    • 496. - Certainly, we'd like to show the beauty of the Colony to others--but we haven't forgotten politics.
                      • 498. - And if the Empire doesn't make allies of the Killiks, someone else may get to them first.
                        • 505. Option - You have my full support.Player - However I can assist, say the word.
                          +200 Influence : approves.
                          • 516. - We'd ask you to sign off on the report. Other than that, we'll keep your offer in mind. Thank you.
                        • 509. Option - It'll be a tough sell.Player - Convincing the service--let alone the Sith--to support this won't be easy.
                          +200 Influence : approves.
                          • 518. - We're well aware of that, agent. But there was a time when this was our life.
                            • 520. - We believe in it, and we'll find a way.
                        • 508. Option - Killiks are too dangerous.Player - The bugs are unpredictable. Keep your focus on our mission, and leave foreign policy to someone else.
                          +50 Influence : disapproves.
                          • 514. - As you wish, agent. But we still have friends in the Diplomatic Service, and we'll be keeping abreast of the situation.
                            • 2075. <Conversation Exit>
  • 406. - Agent. We've had time to think since reuniting the Killik Colony--not that our work hasn't kept us busy, but...
    • 1448. - We didn't actually thank you for allowing our pilgrimage. You should come with us next time.
      • 1457. Option - We work well together.Player - No need to thank me. You ever need support, just say the word.
        +200 Influence : approves.
        • 1461. - We'll try not to make you regret that offer.
          • 1462. <Non-dialogue segment.>
      • 1454. Option - [Flirt] Could be fun.Player - Take a blanket and some rations, go sightseeing under the stars? You just want me alone.
        +200 Influence : approves.
        • 1465. - We could use a change from Killik company. You're a novelty.
      • 1455. Option - What could be more fun?Player - We'll pack some rations and go sightseeing on strange planets. Just say when.
        +200 Influence : approves.
        • 1468. - We're glad to have friends with a sense of adventure.
      • 1458. Option - You've got to be joking.Player - I've got enough Killiks in my life without searching for more.
        +50 Influence : disapproves.
        • 413. - All you've been through, and you're still bothered by insects? You surprise us.
          • 1459. <Non-dialogue segment.>
            • 415. - There's something else: In the old days, as a diplomat, we used to be able to read people.
              • 417. - Since our Joining, that's gotten harder, so we have to be direct: is our relationship becoming unprofessional?
                • 424. Option - Don't worry about ranks.Player - Unprofessional? Vector, you don't always need to treat me like your superior.
                  +200 Influence : approves.
                  • 435. - Then how do you want us to treat you?
                • 425. Option - [Flirt] I wouldn't worry.Player - I get to decide what's professional; one advantage to being friendly with your superior officer.
                  +200 Influence : approves.
                  • 429. - Clearly. So tell us, agent--just how friendly are we?
                    • 2057. Option - [Flirt] Maybe I'll show you.Player - Come by my quarters some night and you can find out.
                      +200 Influence : approves.
                    • 432. Option - Figure it out yourself.Player - If you don't know the answer, I'd rather not have this conversation.
                      • 434. - You are perplexing, agent. But we'll abide by your wishes.
                • 426. Option - You'll need to explain.Player - I'm not sure what you're getting at.
                  • 433. - We don't mean to be coy--we take our job seriously.
                    • 440. - But we also value our relationship--we think of you as a friend.
                      • 430. Option - You mean a lot to me.Player - I care for you. That's all I can really say.
                        +200 Influence : approves.
                        • 452. - That's all we need.
                          • 454. - We still have much to relearn, in this life--feelings the Killiks can't perceive.
                            • 456. - We're in no hurry. Just know that we're here.
                      • 444. Option - [Flirt] Just a friend?Player - You're disappointing me, Vector.
                        +200 Influence : approves.
                        • 1452. Player - Friendship isn't what I want on your mind.
                          • 447. - That does make things clear.
                            • 450. - We'd like to continue this... but we've kept you from your duty long enough. The Song of the Universe will not pause.
                      • 441. Option - Friends, maybe--but no more.Player - Don't get the wrong idea, Vector. I'm not interested in you.
                        +50 Influence : disapproves.
                        • 442. - Of course, agent. We're glad you confirmed it.
            • 1460. - In any case, we should get back to work--we promised Kaliyo we'd keep the hatchlings away from her quarters, which means some training is in order.
              • 1473. Option - Good idea.Player - The last thing we need is infighting among the crew--or bugs under our pillows.
                • 1479. - Spoken like the warrior-poets of old.
              • 1471. Option - How're you two getting along?Player - Kaliyo hasn't said much about you. Everything going alright?
                +200 Influence : approves.
                • 1482. - After some early missteps, we're learning to tolerate one another--we no longer invite her to dejarik games, she no longer spits in our tea.
                  • 1484. - Give us a few months; we've negotiated with worse.
              • 1472. Option - Feel free to ignore Kaliyo.Player - Don't let that woman scare you. She's not in charge of this ship.
                • 1474. - If we can avoid a shooting war with minimal effort, we figure it's worthwhile. But mostly, we just give her space.
                  • 1476. - Let us know if anything comes up; we're ready to move when you are.
                    • 2073. <Conversation Exit>
  • 1441. Player - So, you made it back from your pilgrimage.
    • 1442. - Our journey is over. We saw strange worlds, and markers set in stone and frozen lakes of steaming colors--but no Killiks.
      • 1447. - The Colony found planets that suited them, but none that could support them.
        • 1563. - They divided into a thousand nests, each going its own way, to a hundred different stars.
          • 1691. Option - That's the last of it, then.Player - The Killiks left Alderaan and dispersed. Maybe some of the nests survived, but...
            • 1565. - ...but they remain lost to us. It's alright, agent--we're grateful for what we've learned.
          • 1567. Option - I'm sorry, Vector.Player - I know this isn't the end you were hoping for.
            +200 Influence : approves.
            • 1568. - We forged a connection to the lost colony. Even if we didn't find it, this means a great deal.
          • 1690. Option - Now can you get back to work?Player - I think I've humored you long enough. Ready for business?
            • 1571. - We are. Thank you for doing this, agent.
              • 1693. - In any event--we're sorry, what?
                • 1699. - There is a scent here!
                  • 1573. - You're not giving up already?
                    • 1702. - We apologize for surprising you, but it took time for us to become aware of your presence. More to find you.
                      • 1579. - But we welcome you nonetheless. We are Daizanna, of the Iesei nest.
                        • 1580. Option - Introductions are in order...Player - Daizanna. I represent the Sith Empire, along with Vector Hyllus.
                          • 1581. - Yes. But are you, Vector...?
                            • 1583. - Daizanna of Iesei. We are Dawn Herald of Oroboro.
                        • 1586. Option - Vector? Your call.Player - Maybe you should handle this.
                          +200 Influence : approves.
                        • 1704. Option - I want an explanation!Player - You'd better have a good reason for slicing my ship's comm systems.
                          • 1707. - We aren't interested in you or your ship.
                            • 1591. - It's alright.
                              • 1593. - Daizanna of Iesei, we are Vector Hyllus, Dawn Herald of Oroboro.
                                • 1595. - Oroboro. We barely recognized the scent.
                                  • 1709. - We thought we'd lost the nests of Alderaan, until you followed. Our flit-ship pursued you here.
                                    • 1601. - The Colony still exists, spun across the stars--our nests, still kin. A trillion and more Killiks will dance and sing tonight!
                                      • 1711. Option - How'd you track down Vector?Player - Your ship followed Vector on his way back from the pilgrimage?
                                        • 1714. - Even after he was gone, he left an impression we could follow.
                                      • 1712. Option - Hands off the man, please.Player - You're getting a little familiar with Vector for my comfort.
                                      • 1608. Option - Guess you made a new friend.Player - She seems to like you, Vector.
                                        • 1609. - She's a Joiner, agent--it's how we are.
                                      • 1612. Option - Killik unity sounds dangerous.Player - Why does stirring up a galactic hive seem like a bad idea?
                                        +50 Influence : disapproves.
                                        • 1613. - We understand your concern, but agent--Killiks are meant to be as one. This is right.
                                          • 1715. - Our emissaries are not far from your own; let them touch, and bring knowledge.
                                            • 1621. - Yes.
                                              • 1623. - The Iesei shall rejoice. She offers dancing and membrosia; the chance to walk the tunnels of the Synapse-Comb.
                                                • 1625. - The Dawn Herald must come with us. As his partner, you may accompany and share in our joy.
                                                  • 1626. Option - I'll gladly join you both.Player - I'd love to see a Killik celebration. Lead the way.
                                                    +200 Influence : approves.
                                                    • 1627. - Don't worry; we'll be out before the pheromones bond to your system.
                                                      • 1631. - The membrosia runs in golden rivers!
                                                        • 1633. - You're doing well. Accompany the Joiners, if you wish; morning comes soon.
                                                          • 1637. - We're impressed--you held up well. More to the point, you brought together the fragments of an ancient people.
                                                            • 1639. - We can't fully express our gratitude. We hear the singing of a thousand nests, and are at peace.
                                                  • 1643. Option - Go ahead on your own, Vector.Player - I think I'd just get in your way. But enjoy yourself.
                                                    +200 Influence : approves.
                                                    • 1644. - We're disappointed, but we respect your wishes.
                                                    • 1647. - We'll see you shortly, then.
                                                      • 1649. - Come. We begin.
                                                  • 1652. Option - You're not taking anyone.Player - I'm not turning Vector over to some alien hive.
                                                    +50 Influence : disapproves.
                                                    • 1653. - We thank you and your nest for the offer, Daizanna.
                                                      • 1655. - As you wish. We will celebrate this reunion nonetheless.
                                                        • 1657. - Oroboro will know.
                                                          • 1659. - You've brought together an ancient people. It is a great gift.
                                                            • 1661. - We hear the singing of a thousand nests, and we are at peace.
                                                              • 1725. Option - Hope you enjoyed the vacation.Player - I'm glad you're in high spirits. Call it a day, then?
                                                                • 1727. - Agreed, agent.
                                                              • 1665. Option - Just don't forget who you are.Player - I know this means a great deal. But you're as much human as Killik.
                                                                +200 Influence : approves.
                                                                • 1666. - We know. Today was a day for the Dawn Herald. Tomorrow... may be different.
                                                                  • 1668. - Thank you, agent. For all your help.
                                                              • 1670. Option - The Killiks may be useful.Player - I didn't do it for you, or for the Killiks. I did it to gain an edge.
                                                                +50 Influence : disapproves.
                                                                • 1672. Player - The Colony owes us a favor. One day, I'll call it in.
                                                                  • 1729. - Imperial diplomacy at its finest, agent.
                                                                    • 2071. <Conversation Exit>
  • 287. - We've been dreaming lately.
    • 290. - Great spitcrete vessels weep dew above the Castle Lands; their engines scorch the air. Dartship swarms shade the sky, humming a song of farewell.
      • 289. - We remember the Great Migration, when the lost nests departed Alderaan.
        • 292. Option - You mentioned this before.Player - You said no one knew what happened after the other Killiks left.
          • 300. - We still don't. But our travels have caused a buried memory to surface.
        • 293. Option - Why did your nest stay?Player - What was the point of the migration? Why did so many Killiks leave?
          • 303. - That, we don't remember--resources, perhaps. But there's something else:
        • 294. Option - You sound very Killik today.Player - You were never there, Vector. You were born and raised in the Empire.
          • 295. - Nonetheless, we remember.
            • 297. - In our dream, there is a mosaic that mirrors the stars and shows us the lost ones' destination.
              • 299. - We request leave for a pilgrimage, agent--to follow the first steps of the migrant Killiks.
                • 306. Option - What do you expect to find?Player - You think the lost nests are still out there?
                • 309. Option - Since you ask nicely, sure.Player - I don't see any harm in that.
                • 307. Option - [Flirt] Ask me nicely.Player - Vector, if you want a favor, you'll have to do better than that.
                  • 1423. - We'd ask you to come with us, but all we expect to find is dust and petrified shells.
                • 308. Option - There's no time for vacation.Player - You want to abandon our mission so you can follow your insect ancestors?
                  +50 Influence : disapproves.
                  • 1425. - Call on me, and I will return.
                    • 312. - It's been millennia since the migration, and we doubt we'll see more than dust or petrified shells.
                      • 1428. - Still, the journey honors our kin. We're already packed.
                        • 1433. Option - Good luck, Vector.Player - I'll be here when you're done. Take care of yourself.
                          +200 Influence : approves.
                          • 1437. - And you.
                        • 323. Option - Someone has to protect you.Player - We've spent a lot of time and money on you; you'll need a bodyguard to keep you out of trouble.
                          +200 Influence : approves.
                          • 1432. - We are Dawn Herald; we have some ability to defend ourselves.
                        • 324. Option - Just remember your loyalties.Player - You're not here to serve as your people's emissary. You work for me.
                          +50 Influence : disapproves.
                          • 1431. - Yes, we do. But consider how it might help you to please the Killiks.
  • 232. Player - You wanted to talk?
    • 233. - Yes. The suns are warmer here.
      • 246. - Nothing that smells so green when the gamma bursts come.
        • 235. Option - Are you okay?Player - Vector? Are you alright?
        • 247. - Even the song can rest.
        • 234. Option - Snap out of it.Player - I'm speaking to you Vector. Don't ignore me.
          +50 Influence : disapproves.
          • 237. - We must go. Auras mingle.
            • 239. - Apologies, agent. Emissaries from our nest--they stowed away aboard the ship, and have accompanied us since we left Alderaan. They're becoming quite sociable.
              • 242. Option - You asked to speak...Player - There was something you wanted to discuss?
              • 243. Option - Where are they?Player - I don't see a swarm around you. Can they turn invisible?
                • 255. - No, but they can grow very large, or very small. These live within our flesh.
              • 244. Option - Don't let it be a distraction.Player - If you must socialize with your pets, do it in the crew quarters.
                +50 Influence : disapproves.
                • 249. - Your objection is noted. Nonetheless, they represent the nest.
                  • 251. - The Killiks of Alderaan know little of the galaxy--only what they absorb through Joiners. Our journey teaches them a great deal.
                    • 254. - But there is something that intrigues us--intrigues the nest. The fate of our lost kin.
                      • 258. Option - You're the only ones I've met.Player - I've found Colicoids, Geonosians, other insectoids--but no Killiks off Alderaan.
                        • 283. - We're not surprised.
                      • 259. Option - "Lost kin"?Player - What "lost kin"?
                      • 260. Option - Check under a rock.Player - I'm sure they're crawling around somewhere.
                        • 261. - It isn't quite that simple.
                          • 263. - Alderaan has only a handful of nests, sleeping beneath the Castle Lands and awakening every few centuries. The other Killiks migrated offworld millennia ago.
                            • 265. - No one knows what became of them, or whether they survived. But the migration is a... primal memory. We miss them.
                              • 268. Option - I can check with the Empire.Player - If the Citadel has any record of Killik encounters, we can find out.
                                +200 Influence : approves.
                                • 278. - We appreciate that, agent. It may help.
                              • 270. Option - But you've never met them.Player - How can you miss long-lost ancestors?
                                • 271. - The nest never forgets; memories sink into the unconscious, then resurface ages later.
                              • 269. Option - They could be a threat.Player - So long as the Killiks are contained, they're no real danger. If there are whole colonies out there...
                                +50 Influence : disapproves.
                                • 272. - Even we confess that nests can be dangerous.
                                  • 274. - We don't know if it's truly important to find them. But as Dawn Herald, we'll be watching.
                                    • 2069. <Conversation Exit>
  • 169. - Agent. We hope you don't mind, but we were wondering something.
    • 170. <Non-dialogue segment.>
      • 171. - Do you have a family? Siblings, a husband, people to go home to after a mission?
        • 173. Option - [Flirt] You're not subtle.Player - "A husband?" Are you asking if I'm single?
          +200 Influence : approves.
          • 179. - That was part of the question. We'd like to hear the answer.
            • 185. Option - I'm not married, Vector.Player - No, there isn't anyone. Clear enough?
              • 210. - Perfectly clear. We don't mean to pry.
            • 209. Option - [Flirt] Let me think on that.Player - I recall some man waiting for me at home, but I don't let him get in my way.
              +200 Influence : approves.
              • 215. - Get in the way of what, exactly?
                • 221. Option - You know the answer.Player - Life is hard out here--you take what comfort you can.
                  • 229. - We imagine you do. Thank you, agent; we enjoy these talks.
                • 222. Option - Seduction's part of the job.Player - I wouldn't be a very good operative if I didn't use all my skills. And I can't worry about jealousy...
                  • 226. - You have a utilitarian view of the world, agent. We'd like to hear more sometime.
                • 223. Option - You've been a Killik too long.Player - I can get you a textbook, if you'd like.
                  • 224. - We'll try to puzzle it out on our own. Thank you agent--we won't keep you further.
      • 175. - Do you have a family? Siblings, a wife, people to go home to after a mission?
        • 172. Option - Spies don't have families.Player - Not much room for that in our line of work.
          • 194. - We suppose not.
        • 178. Option - Why do you ask?Player - Not a question I was expecting, I'll confess.
          • 191. - We aren't trying to pry.
        • 174. Option - That's none of your business.Player - Leave my personal life out of your interests. Am I clear?
          +50 Influence : disapproves.
          • 180. - Perfectly clear.
            • 182. - We're just trying to understand how you--how anyone--in this job keeps a tether to the real world. None of us can exist in isolation forever.
              • 187. Option - You learn to adjust to it.Player - Eventually, violence and deceit become second nature. This becomes your real world.
                • 199. - Maybe it shouldn't, agent. And maybe you should find another way before it does.
                  • 214. - Then again, we're new here. Apologies.
              • 188. Option - [Flirt] We help each other.Player - You can live apart from the civilian world. You just don't do it alone.
                +200 Influence : approves.
                • 205. - We see. It's odd, living outside the nest--there's an intimacy among the Kind that can't be replaced.
                  • 218. - Still... to bridge that gap between persons... We'll remember your advice.
              • 189. Option - Agents support each other.Player - Ordinary life is easy to forget. That's why we have to remind one another.
                +200 Influence : approves.
                • 201. - Fair enough. Then we all share that responsibility.
                  • 203. - Thank you, agent.
              • 190. Option - You're not even human anymore.Player - You're the last one who should be worried. There's no place in the "real world" for a half-Killik.
                +50 Influence : disapproves.
                • 197. - So we've been told before. Frankly, agent, we're not convinced.
                  • 2065. <Conversation Exit>
  • 113. - Last night, we ate our first ration bar since leaving the nest.
    • 115. - We savored the flavor for two hours. We could taste every nutrient, every chemical compound and trace of foil.
      • 111. - Do you know what Joining the Killiks does to a person's senses?
        • 117. Option - Enhanced senses? Useful.Player - Should I be sending you on more nighttime missions?
          • 135. - We can't see into every spectrum, or smell poison under our nose--but our eyesight has improved.
            • 137. - That does bring up something we want to discuss. How do you see our role as operative on your team?
        • 118. Option - You seem surprised.Player - No--but shouldn't you have noticed months ago?
          +200 Influence : approves.
          • 120. - All we ate in the nest was membrosia. This is something new. Thank you.
        • 134. Option - [Flirt] You're almost sweet.Player - You get excited over a ration bar. That's cute, Vector.
          +200 Influence : approves.
          • 138. - We'll let you know when we try the Chaka noodles.
            • 131. - But--we did have something more serious to discuss. How do you see our role as an operative on your team?
        • 119. Option - Spare me the details.Player - I don't know, and I don't care to. Now did you want something?
          +50 Influence : disapproves.
          • 121. - Apologies--there is business.
            • 123. - In the Diplomatic Service, our responsibilities were defined by Imperial policy; in the nest, duty was determined by caste.
              • 125. - How do you see our role as an operative on your team?
                • 126. Option - Why do you ask?Player - I'm not sure what you're getting at.
                • 127. Option - I consider you a major asset.Player - You're a capable partner, and I value your input.
                  • 159. - And our skill set?
                    • 149. - Keeper described us as a covert assault agent. Our role as Dawn Herald gives us that capacity.
                      • 152. - We just don't know if that's the only reason we're here, or if it should be.
                        • 155. Option - You're also here as a Killik.Player - You have abilities I don't, as does your nest. We should use them.
                          • 161. - We see. We'll give that due consideration.
                            • 163. - Thank you for your help, agent.
                        • 153. Option - Help me identify your skills.Player - If there's information you have, or aid you can provide--tell me. I'm still learning your talents.
                          +200 Influence : approves.
                          • 165. - So are we, in a sense. But agent... our whole life, we've been a diplomat.
                            • 167. - Whatever else we become, perhaps we shouldn't abandon that so readily.
                        • 154. Option - You kill the Empire's enemies.Player - You are a covert assault agent, and you will use all your abilities to that end. Understand?
                          +50 Influence : disapproves.
                • 128. Option - You do what I tell you.Player - You take my orders and you eliminate your targets. Understand?
                  +50 Influence : disapproves.
                  • 156. - We do. Thank you for your honesty, agent; we do value it.
                    • 2063. <Conversation Exit>
  • 48. Player - What can I do for you, Vector?
    • 49. - Agent. Excuse us a moment.
      • 51. - We hear the Song. The nest awakens.
        • 81. - Light fills the hive, and we are one.
          • 53. - Apologies. It's the hour of revitalization and as Dawn Herald, we still participate--in spirit, if not in person.
            • 55. Option - No need for apologies.Player - Do what you need to; I'm not here to interfere.
              • 67. - We appreciate that, and we'd like you to understand.
            • 54. Option - What does all that mean?Player - You talk about being Dawn Herald, but I don't know what that is.
              +200 Influence : approves.
            • 56. Option - Keep your mind on business.Player - I don't need you meditating in the middle of a fight.
              • 61. - It's a custom, not a law of Joiner biology. That's what we wanted to discuss.
                • 63. - Traditionally, the Dawn Herald is a warrior and emissary for the nest--one who confronts the unknown.
                  • 65. - As herald we are more than a typical Joiner, and we retain a sense of individuality. It's also why we're useful to you.
                    • 70. Option - It makes you a better soldier.Player - You're physically enhanced and linked to the nest.
                      • 84. - Yes. Ironic that we fight more now than we ever did in the hive--except in the Season of Akamaka.
                    • 71. Option - Tell me about being a Joiner.Player - You aren't entirely part of the hive mind--but you don't want to leave it, do you?
                      +200 Influence : approves.
                      • 79. - The Joining changed us, and we are content.
                        • 86. - In any case, we still honor the Killiks' gift--but surely everyone carries over rituals and habits from their lives before Intelligence?
                          • 1420. Option - I carry my past with me.Player - Who I was then made me who I am today. For the most part.
                            • 1421. - You should tell us about your past, when we have time. We'd like to hear it.
                          • 91. Option - You're making a joke...Player - Your old habits are still unusual, as these things go.
                            +200 Influence : approves.
                            • 107. - Fair enough. You can't blame us for trying, agent.
                          • 92. Option - An agent needs a clean slate.Player - Having a history makes a person vulnerable. Habits should be forgotten; connections must be severed.
                            +50 Influence : disapproves.
                            • 105. - As you say, agent. We'll keep it in mind.
                    • 72. Option - You're a creepy bug-man.Player - Useful or not, it makes you more Killik than Imperial. And I don't like Killiks.
                      +50 Influence : disapproves.
                      • 74. - Of course, agent. We'll respect your attitudes.
                        • 2061. <Conversation Exit>
  • 2. - We should talk in private, when you have the chance.
  • 1. - We'd like to talk at some point.
  • 2138. <Non-dialogue segment.>
    • 3. - Something we can do for you?
    • 2139. - Whatever you need, we're here to provide. Within extensive limits, granted.
    • 2140. - If there's nothing else, perhaps we'll work on our memoirs.
    • 2141. - As you wish.
    • 2142. - We obey.
    • 2144. - Acknowledged. We'll await your commands.
    • 2145. - We'll do our best to live up to expectations.
    • 2146. - How can we help?
    • 2147. - We regret to say we can't help you.
    • 2148. - We appreciate your professionalism.
    • 2149. - We live to serve.
    • 2150. - The electrons are singing.
    • 2151. - Of course.
    • 2153. - Understood. We'll follow your lead.
    • 2154. - What is it, agent?
    • 2155. - Understood.
    • 2156. - Agent?
    • 2157. - That's not necessary.
  • 2122. <Non-dialogue segment.>
    • 2055. Option - I like hearing "I" from you.Player - You sound good when you talk this way.
    • 2123. <Conversation Exit>
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