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Darth Marr

Darth Marr
Level 60 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: Seasons
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Darth Marr
Other Sites:

Conversation:

  • 197. <Conversation Exit>
  • 1. <Non-dialogue segment.>
    • 2. Player - I got your message. Have you really found him?
      • 39. - I can sense him even now.
    • 3. Player - I received your message. And now that I'm here... I sense it too.
      • 4. - We grow closer every moment. Our former Emperor is out there.
        • 6. Option - I wonder where he's headed.Player - Do we know what could have brought him to this area? My ship's charts don't have much.
          • 111. - There are rumors of many civilizations in this region, but our only outposts nearby were destroyed without explanation some time ago. The culprits were never determined.
        • 8. Option - Can we even hurt him?Player - What will we do when we find him? We still don't know how to destroy him.
          • 42. - If he has taken on a physical form, we will destroy it. That should at least weaken him significantly.
            • 43. <Non-dialogue segment.>
              • 44. - ...As you well know.
              • 45. - If he remains incorporeal... at least we will know where to strike, even if we don't know how.
        • 7. Option - Not "former" enough for me.Player - The sooner we destroy him, the better. He's held us away from our potential for far too long.
        • 101. Option - Not "former" enough for me.Player - The sooner we take him out, the better. Saving the galaxy is great, but I've got better-paying jobs I want to get back to.
          • 105. - Your questionable associates can wait.
        • 9. Option - He was never my Emperor.Player - Your former Emperor. The Jedi have been trying to stop him from the beginning.
        • 5. Option - He was never my Emperor.Player - Your former Emperor. The Republic was smart enough to want him dead from the start.
          • 10. - He never served your interests. But there was a time when he served ours.
            • 12. - Why travel so far? Why consume every living thing on Ziost, then turn and flee into the depths of Wild Space?
              • 14. Option - Probably just toying with us.Player - He definitely didn't sound afraid the last time we spoke. Could this all just be a game to him?
                • 18. - We'll soon find out.
                  • 71. <Non-dialogue segment.>
              • 15. Option - He must be vulnerable.Player - For all his shows of power, he must have a weakness, or he wouldn't have stopped with Ziost.
                • 51. - That would be reassuring, wouldn't it.
                  • 52. <Non-dialogue segment.>
              • 13. Option - There's no logic--he's insane.Player - He's mad with power. We can't expect him to act logically.
                • 16. - Perhaps you're right.
                  • 17. <Non-dialogue segment.>
                    • 62. - Between the two of us, I'm confident we can press the Dark Council into line....
                    • 19. - If we do locate him, I believe I can press the Dark Council into line....
                      • 53. <Non-dialogue segment.>
                        • 54. - But what of the Republic? The cooperation we've received has been beneficial... but limited. And apparently unofficial. Will your government help destroy this threat?
                          • 55. Option - The Jedi will.Player - I can't speak for the Supreme Chancellor. But I'm certain the Jedi will not let this danger go unchecked.
                            +200 Influence : approves.
                          • 56. Option - That's not up to me.Player - I'm an officer, but I'm no general. I can't speak for anyone outside of my squad.
                            +50 Influence : disapproves.
                          • 57. Option - I'm not the person to ask.Player - I do a lot of work for the Republic, sure, but what you're asking is a bit out of my area, you know?
                            +50 Influence : disapproves.
                            • 85. - I'm told the Chancellor has contacted you personally. More than once. Perhaps you could contact her next time....
                          • 75. Option - You're a hard person to trust.Player - The kind of trust you're asking for isn't easy.
                            +50 Influence : disapproves.
                            • 88. - I don't need trust. I only need power--enough to destroy our shared enemy.
                          • 20. Option - No way.Player - Chancellor Saresh will never give up the war. This is on us, and whoever we can convince to help on our word.
                            +200 Influence : approves.
                            • 21. - Then we will have to be enough.
                        • 58. - But I'm beginning to doubt the Republic will make any serious contributions. Their assistance here has been useful, but limited.
                          • 59. Option - They can be reasonable.Player - There are at least a few people in the Republic who can be reasoned with. I could contact Theron Shan.
                            +0 Influence : seems intrigued.
                            • 82. - He is a spy. But... if we have no other means....
                          • 61. Option - We'll get by either way.Player - With or without the Republic... this has to be done. We'll find a way.
                            +200 Influence : approves.
                          • 183. Option - Leave the Republic out.Player - The Republic and the Jedi took their shot at the Emperor. They failed. We don't need them mucking about any further.
                            +200 Influence : approves.
                          • 186. Option - You're better off this way.Player - The Republic isn't ready to do what needs to be done. They'd just get in our way.
                            +200 Influence : approves.
                            • 184. - Hm. Perhaps you're right.
                          • 60. Option - Let the Republic burn.Player - They're the enemy. They always will be. We shouldn't even involve them this much.
                            +50 Influence : disapproves.
                            • 76. - Against this threat, any living being should be an ally. Our other conflicts can be resumed later.
                              • 23. - My lord! Sensor contact, fifteen clicks. Small... no life form readings... some kind of probe?
                                • 193. - Readings are identical to scans from the unknown force that attacked Korriban!
                                  • 25. - Raise shields. Pursue and destroy.
                                    • 26. Option - A probe? Out here?Player - Why would someone send a probe out this far? Some kind of survey?
                                      • 98. - We can find out from the wreckage.
                                    • 27. Option - Capture it.Player - If we could take the probe in one piece, we could learn much more about who's spying on us.
                                      • 96. - Wreckage can teach us enough. And it can't transmit our location.
                                    • 28. Option - It could be baiting us.Player - Careful, Marr. This could be an ambush.
                                      • 29. - It will certainly become one if we allow a probe to escape.
                                        • 31. - Evasive maneuvers! Come about 180 degrees!
                                          • 33. - We've been boarded! All decks report hostile forces!
                                            • 34. Player - I'll sweep for boarders. You get us out of here!
                                              • 35. - Set deflectors to double aft! Divert weapon power to the engines!
                                                • 36. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.seasons.01.ep_01.story.darth_marr_bridge
Appearance FQNnpp.location.multi.universal.darth_marr
ID16140990925739035593
Appearance ID16141131927832256944
Body Typebms
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.exp.seasons.01.ep_01.scene_02_darth_marr",
    "CnvB62": "y7y4bVO",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bms",
            "ScaleAdjustment": 1,
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            "MeleeWepB62Id": "B0sHnP4",
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    "CharRef": "chr.darth_marr",
    "Gender": "0x00",
    "FqnCategory": "exp",
    "FqnSubCategory": "seasons",
    "CommandXP": 16,
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    "Base62Id": "oOjwSxA",
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    "first_seen": "4.0.0",
    "last_seen": "6.2.1a",
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}