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General Garza

General Garza
Level 1-50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 272. - Unfortunately, a situation has developed in the Senate. A hearing, to investigate Special Forces' recent activities. You've been called to testify.
    • 273. Option - Understood.Player - I'll head back to Coruscant immediately.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 283. - Good. I'll give you a full briefing once you arrive. Garza out.
    • 274. Option - What's this about?Player - Why is the Senate suddenly interested in our activities again?
      • 284. - The situation is complicated. I'll tell you more when you arrive. Garza out.
    • 275. Option - Not the Senate again.Player - I've spent more than enough time with Senators, General.
      • 281. - Participation is not optional.
        • 288. - Hurry back to Coruscant so we can get this over with. I'll give you more details when you arrive. Garza out.
          • 289. <Conversation Exit>
  • 185. - Hello, Major. Our troops are already back on the move--more than one senior general is singing our praises at the moment.
    • 186. <Non-dialogue segment.>
      • 187. - This is in sharp contrast to the numerous complaints I received from Senator Evran over the course of your mission.
        • 189. - I'm no fan of Evran, but I wish you had done more to keep him satisfied. Our work is not done in a vacuum.
          • 190. Option - My apologies.Player - I'll try to play nicer in the future, General.
            • 191. - I'd rather you succeed than play nice, but it couldn't hurt.
          • 195. Option - He was impossible to please.Player - Nothing I did would've made Evran happy.
            • 196. - I'm sure something could've been done to make him less angry, at least.
          • 200. Option - I don't play politics.Player - We're at war. Bureaucrats aren't my first priority.
            • 201. - Of course not. But ignoring men like Evran isn't an option.
      • 205. - I also received a handful of written complaints from Senator Evran during your mission. Nothing unexpected from a man like him. You've done well.
        • 206. Option - Thank you.Player - I worked hard to balance our needs with Evran's demands.
        • 211. Option - I'm just glad it's over.Player - The op ended up being a lot rougher than I expected.
          • 212. - Any challenges were well worth it.
        • 216. Option - Evran was a fool.Player - That moron would've cost us the war.
          • 217. - Possibly, but cooler heads prevailed.
      • 221. - Possibly even more impressive, Senator Evran's staff sent me a very complimentary message regarding your conduct. Apparently you made a good impression.
        • 222. Option - That's good to hear.Player - I'm glad I was able to represent us well.
          • 223. - Yes, and that's always very helpful in times like these.
        • 569. Option - No surprise there.Player - What can I say? I'm good at what I do.
          +200 Influence : approves.
          +200 Influence : approves.
        • 230. Option - I couldn't care less.Player - I played nice to get our troops. Nothing more.
          • 231. - That's all that was needed.
            • 232. <Non-dialogue segment.>
              • 233. - With more manpower on the ground to supplement our space forces, the tide of this campaign will finally turn in our favor.
                • 235. - We're only a few steps away from General Rakton himself. He'll have to commit his personal forces somewhere soon. When he does, you'll be there to strike.
                  • 236. Option - Count me in.Player - When we get our shot at Rakton, I'll be ready.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 239. Option - Sounds like fun.Player - I can't wait to finally meet Rakton in person.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 244. Option - Let's not get too excited yet.Player - If Rakton's as smart as they say, this is far from over.
                    • 245. - It always pays to be cautious. But our forces are leaving Rakton very few options.
                      • 246. <Non-dialogue segment.>
                        • 247. - You still have the A-77 operation to complete, so get to it. Garza out.
                          • 248. <Conversation Exit>
              • 253. - With more ground power to work with, we can finally start engaging Rakton's troops on every front.
                • 255. - If we keep up this momentum, we might turn this campaign completely around. Everything depends on the work of you and your team.
                  • 256. Option - We're ready.Player - Havoc Squad is up to the task, General.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 257. - Good. We have a long road ahead of us.
                  • 260. Option - No sweat.Player - We can turn this war around all by ourselves, General.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 261. - Bravado aside, it might still come to that.
                  • 264. Option - Haven't we done enough?Player - Why does Havoc have to do all the work?
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 265. - You don't. You only do the most important work.
  • 114. Player - Havoc Squad calling General Garza. A-77 was a trap.
    • 116. <Non-dialogue segment.>
      • 117. Player - We rescued Sergeant Jaxo, but all other prisoners were killed in action.
        • 120. - All of them? How did this happen, Major?
          • 122. Option - Rakton arranged everything.Player - General Rakton lured us in, then his warships blew A-77 apart.
          • 130. Option - I was too slow.Player - If I'd moved faster, I might have gotten everyone out.
            • 179. - You couldn't have known what was coming. Don't blame yourself.
          • 123. Option - You didn't do your research!Player - Havoc should never have gone in with so little intel.
            • 126. - No amount of intelligence gathering could have seen this coming.
              • 128. - It sounds like you were lucky to get anyone out at all. How did you and Jaxo manage it?
                • 121. Option - I had to choose.Player - The only way to save Jaxo was to let the other prisoners die. +50
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 124. - Your mission was to save as many prisoners as possible. Jaxo is a valuable operator, but we needed those soldiers even more.
                    • 144. - You made the wrong call, Major. But at least now we know how desperate General Rakton is to remove Havoc Squad from this war.
                      • 145. <Non-dialogue segment.>
                        • 147. - Get to your other assignments--ASAP. We need to keep the pressure on, especially now that we're three hundred soldiers short. Garza out.
                • 129. Option - [Lie] We were just lucky.Player - Everyone ran for it. Jaxo made it out, the rest didn't. +50
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 132. - What a mess. I'm glad you and Jaxo made it out, at least.
                • 131. Option - Is this an interrogation?Player - Why so suspicious, General? +50
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 137. - I only want all the facts.
                    • 134. - Rakton must be getting desperate. He's realized the impact that Havoc is having on the war, and he wants it stopped at any cost.
      • 118. Player - We rescued most of the prisoners, but Sergeant Jaxo was killed in action.
        • 119. - Hmm. I'm sorry to hear about Jaxo, but it sounds like you were very fortunate to save as many as you did. What happened, exactly?
          • 151. Option - Rakton arranged everything.Player - General Rakton had warships waiting to destroy A-77 and kill us all.
            • 152. - Incredible. You did very well to escape a situation like that, Major.
          • 153. Option - I should've moved faster.Player - If I hadn't been so slow, we might have gotten everyone out.
            • 182. - Don't blame yourself. The situation wasn't your fault.
          • 154. Option - You didn't do your research!Player - Our intel was limited--we never should've gone in.
            • 155. - I doubt any amount of intelligence work would have warned us of this.
              • 157. - Tell me more about Sergeant Jaxo. Was she killed during the operation, or had she been recaptured before you arrived?
                • 158. Option - I had to choose.Player - The only way to save the rest of the POWs was to let Jaxo die.
                  • 161. - I... see. That must have been very hard on you, but you made the right choice.
                • 159. Option - She deserves a medal.Player - Jaxo sacrificed her life to save the others. She deserves a posthumous award.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 164. - Understood. I'll get the documentation started immediately--it's the least we could do.
                • 160. Option - Jaxo lost it.Player - The sergeant died begging me to save her instead of the others.
                  • 163. - Even the best soldiers can have a hard time facing the end, Major.
                    • 167. - General Rakton is going to great lengths to remove Havoc from the war. We're clearly on the right track.
                      • 140. - Let's keep the pressure on. Your next assignment is on a planet called Voss--I'm sending the coordinates now. Contact me as soon as you arrive. Garza out.
                        • 141. <Conversation Exit>
  • 60. - Before you proceed to your next objective, I need Havoc to take on a special mission--a prisoner-of-war rescue operation.
    • 61. Option - I'd be glad to.Player - Bringing our people home is always a pleasure.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 63. Option - Who's the prisoner?Player - Am I after a captured general or something?
      • 65. - You will be rescuing three hundred and fourteen men and women of various ranks.
    • 64. Option - We have other priorities.Player - My time would be better spent on the war effort.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 67. - Rescuing personnel from enemy captivity is a critical part of the war effort, Major.
        • 69. - The prisoners are being held on A-77, an Imperial detention center built inside the remains of an asteroid mining facility.
          • 71. - A Special Forces operator was recently captured and taken there--because of her, we learned A-77's location. You've worked with her before: Sergeant Jaxo.
            • 72. Option - Yes, I remember.Player - Jaxo and I did two ops together.
              • 78. - Correct. Here is her message from A-77:
            • 73. Option - Refresh my memory.Player - I can't say I remember her, General.
              • 99. - You knew her, sir. Very well.
              • 76. - Sergeant Jaxo worked with you here on Coruscant, then again on Nar Shaddaa. This is the message she broadcast from A-77:
            • 86. Option - She was always careless.Player - Jaxo never wanted to follow procedures. Guess it caught up with her.
              • 87. - It's possible. We never determined the full details of her capture. I'll forward her message from A-77:
                • 80. - Calling any Republic vessel or personnel. This is Ava Jaxo--sergeant, Republic Special Forces. I'm being held in an Imperial prison.
                  • 91. - I've slipped out of my cell and hidden on the systems deck, but there are more than three hundred other soldiers being held here.
                    • 84. - Any rescue teams, call me first--I'll do my best to muck up the security systems for you. Now get me out of here!
                      • 83. Option - I'll make it happen.Player - Just forward the coordinates and I'll move out, General.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 93. Option - That poor girl.Player - I've got to get her out of there.
                        • 96. - Jaxo is a professional. Focus on the mission as a whole, not just the details.
                      • 94. Option - Must be rough.Player - I can't imagine being trapped like that.
                        • 97. - Imperial prisons are renowned for their brutality. The faster we get our people out, the better.
                      • 95. Option - It could be a trick.Player - What if the Imps are using Jaxo to lure us in?
                        • 103. - Long-range scans match up with Jaxo's security codes. But it always pays to stay cautious.
                          • 106. - A-77's coordinates are being forwarded to your navicomputer now. Contact Sergeant Jaxo once you're within range and proceed from there. Good luck.
                            • 111. <Conversation Exit>
  • 497. <Non-dialogue segment.>
    • 498. - Major, good. I was just reading over my reports from Belsavis. A largely successful operation--with the exception of Commander Gall.
      • 500. - Without Gall's leadership, Dagger Wing may never reach its previous potential. Why trade him for some crazed Sith Lord?
        • 501. Option - Gall wanted it this way.Player - Commander Gall insisted that I capture Lord Ondorru to clear Dagger Wing's record.
          • 502. - We could have caught Ondorru another time. Rescuing Gall was much more important.
        • 505. Option - Ondorru was a priority target.Player - I traded one man for a Sith who's killed thousands, General.
          • 506. - I'm not upset to have a man like Ondorru imprisoned. But Gall was the more important objective.
        • 509. Option - Does it matter?Player - What's done is done, General.
          • 510. - That's not an explanation, Major. Stick to your stated objectives next time.
            • 512. - Fortunately, Tobin Harlan has an exceptional combat record of his own. With time, he might lead the Daggers as well as Gall did.
              • 513. Option - He will.Player - Harlan is a good man--he knows what he's doing.
                • 514. - Good--Dagger Wing will be in good hands, then.
                  • 515. <Non-dialogue segment.>
              • 518. Option - It's hard to say.Player - I don't know if Harlan's up to the job or not.
                • 519. - A unit is only as good as its leader. If Harlan can't cut it, the Daggers might not survive this conflict.
                  • 520. <Non-dialogue segment.>
              • 523. Option - Who cares?Player - Our war is on the ground. Let the navy worry about Dagger Wing.
                +200 Influence : approves.
                • 524. - This is a war on many fronts. We need every branch operating at their peak if we're to have any hope of victory.
                  • 525. <Non-dialogue segment.>
                    • 530. - Bolstering our space forces was an important first step in our counteroffensive against General Rakton. But more remains to be done.
                    • 526. - Overall, the counteroffensive against General Rakton is proceeding well. We've made great strides, but we aren't finished yet.
                      • 527. <Non-dialogue segment.>
    • 533. - Major, good. I just finished reviewing the after-action reports from Belsavis--easily the best results we could've hoped for, given the circumstances.
      • 535. - Both Conrad Gall and Tobin Harlan recommended you be given a medal for your actions while rescuing Dagger Wing's pilots. Well done.
        • 536. Option - Thank you very much.Player - I'm always happy to do my part, General.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 539. Option - What about their records?Player - The bombing of Fest wasn't Dagger Wing's fault. Will the charges be cleared?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 540. - Time will tell. The situation is out of our hands.
            • 541. <Non-dialogue segment.>
        • 544. Option - I can always use more medals.Player - It's nice to hear my hard work will be rewarded.
          +200 Influence : approves.
          +200 Influence : approves.
          • 545. - Bear in mind, this was a very sensitive situation. Any awards will be a long time coming.
            • 550. <Non-dialogue segment.>
              • 553. - The counteroffensive against General Rakton is already off to a good start. Dagger Wing will only add to our forces' success.
              • 547. - Increased space superiority marks one more step in our counteroffensive against General Rakton. Your operations are giving our forces a decisive advantage.
                • 548. <Non-dialogue segment.>
                  • 576. <Non-dialogue segment.>
                    • 549. - You still have the A-77 situation to deal with, of course. Proceed there immediately. Garza out.
                      • 583. <Conversation Exit>
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