You are not logged in.

English
Database
Site

M1-4X

M1-4X
Level 47 M1-4X
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: M1-4X
Other Sites:

Conversation:

  • 6. - Sir! It is a tremendous pleasure to be here aboard your ship. And what a ship it is!
    • 8. - A BT-7, if I'm not mistaken. One of the Pollad designs--a very fine vessel, appropriate for the Republic's best.
      • 442. - We will ride this durasteel eagle into the heart of the Empire and bring our fight for freedom to the door of the Emperor himself!
        • 11. Option - Welcome to the team.Player - You'll make a great addition to Havoc.
          +200 Influence : approves.
          • 14. - I'm proud to know that you feel that way!
        • 12. Option - Um... okay.Player - We'll get to that as soon as our other missions are complete.
          +200 Influence : approves.
          • 443. - Fantastic, sir!
        • 13. Option - Calm down, please.Player - I really don't need a patriotic speech every five seconds.
          +200 Influence : approves.
          • 19. - Of course not, sir--I'm sure your patriotism is as unflinching as my own!
            • 16. - I have loaded all pertinent data--let us proceed with our noble duty!
              • 17. <Conversation Exit>
  • 398. - Sir, I cannot describe how proud I am of Havoc Squad's accomplishments.
    • 400. - By all measurable statistics, we've had a real and significant effect on the Republic's success in the war against the Empire.
      • 402. - You are an unparalleled leader--a warrior without equal. As long as I continue to function, I will proudly serve at your side.
        • 412. Option - I'll be glad to have you.Player - You're the finest combat droid I've ever known. I'm honored to fight with you.
          +200 Influence : approves.
          • 566. - Thank you very much, sir!
        • 414. Option - Years of carnage to come.Player - I'll always be glad to take down Imps with you.
          +200 Influence : approves.
          • 568. - As will I, sir!
        • 413. Option - I won't be fighting forever.Player - I am planning on retiring someday, Forex.
          • 575. - And when you do, I'm certain that I will receive special dispensation to carry on as your loyal bodyguard and comrade-in-arms!
            • 570. - Someday soon, the Republic will march to victory atop the burnt husk of the Empire, with Havoc Squad leading the charge!
              • 848. <Conversation Exit>
  • 347. - Our opportunity has arrived, sir! We've received intelligence reports that Colonel Rebus is about to test his latest project!
    • 349. - A secret proving ground has been established on Hoth. Security will be extensive, but nothing compared to Rebus's usual protection.
      • 746. Option - Perfect.Player - Sounds like you've got your opening.
        +200 Influence : approves.
      • 352. Option - When does testing begin?Player - How long do we have to move on this?
        +200 Influence : approves.
        • 547. - We have no intelligence on the length of the testing process. I believe it would be best to act as quickly as possible.
      • 353. Option - Not Hoth again.Player - I hate that frozen rock.
        • 354. - It's fitting that vermin would take shelter in such an inhospitable location.
          • 747. - Neutralizing Colonel Rebus will devastate the Empire's weapons programs. Even I cannot calculate the number of lives that this mission could save.
            • 357. <Non-dialogue segment.>
              • 358. - By robbing our enemies of their most despicable weapons, we will rob them of victory--ensuring freedom for generations to come!
                • 756. - It was a trap, sir! Colonel Rebus was even more devious than I had expected!
                  • 757. Option - What happened?Player - You mean it was all a setup?
                    +200 Influence : approves.
                  • 759. Option - Can't have been too bad.Player - You're here, so I'm guessing the trap didn't work.
                    +200 Influence : approves.
                    • 761. - Affirmative--in spite of the odds arrayed against me, I still managed to prevail!
                  • 760. Option - You should've been careful.Player - Sounds like you underestimated your target.
                    • 763. - I was not alone in the deception--the SIS also believed this was a genuine opportunity to strike.
                      • 765. - All of the hints and clues that led me to Rebus were fabricated. It was all a scheme to capture my power core!
                        • 767. - As soon as I defeated the last of the Imperial security teams and confronted Rebus, he activated a special-built device that overloaded my primary energy controls. I was frozen!
                          • 769. Option - How did you escape?Player - How did you manage to turn the tables on him?
                            +200 Influence : approves.
                          • 770. Option - That doesn't seem possible.Player - How could Rebus neutralize your power core when he'd never even seen it?
                            +200 Influence : approves.
                            • 772. - I can't be sure, sir. Perhaps some documentation was made during my time as an unwilling accomplice to the Havoc traitors.
                          • 771. Option - What a mess.Player - I'm surprised you got out in one piece.
                            • 774. - It was a very tense situation, no doubt about it.
                              • 776. - As Rebus and his final few guards approached, I discovered that I still had control over a handful of secondary subsystems.
                                • 778. - By manipulating those systems, I was able to trigger a full emergency shutdown and a rear servo lock, violently propelling me forward just as Rebus came to face me.
                                  • 779. Option - You fell on him.Player - You actually escaped by collapsing on the guy?
                                    +200 Influence : approves.
                                  • 780. Option - Creative, I'll give you that.Player - I guess that's one way to take someone down.
                                    +200 Influence : approves.
                                    • 788. - It was a desperate ploy--but it was successful!
                                  • 781. Option - This is insane.Player - You're telling me that shutting yourself off saved the day?
                                    +200 Influence : approves.
                                    • 783. - Precisely, sir!
                                      • 785. - As I'd hoped, shutting down my power core caused Rebus's device to shut down as well. All systems were restored within ninety-six seconds.
                                        • 787. - Rebus's surviving guards were still attempting to lift me off of him at the time, so I dealt with them and carried the colonel back to base. Mission accomplished!
                                          • 793. Option - I'd say so.Player - That's definitely one for the records, Forex.
                                            +200 Influence : approves.
                                          • 792. Option - Was he hurt?Player - Was Rebus injured when you fell on him?
                                            • 795. - Yes, but luckily, Republic medical technology is the best in the galaxy--I was assured that he has a nonzero chance of speaking and walking again!
                                          • 794. Option - This has gone too far.Player - These missions have to stop, Forex. They're too dangerous.
                                            • 799. - Nothing is too dangerous for Havoc Squad, sir!
                                              • 797. - With Rebus in custody, the entire galaxy is a safer place.
                                                • 803. - It will be some time before I can locate an even more impressive target. As soon as I do, you'll be the first to know!
                                                  • 846. <Conversation Exit>
              • 752. - I will set out at your command, sir! By robbing our enemies of their most despicable weapons, we will rob them of victory!
                • 753. <Conversation Exit>
  • 327. - Sir! I've found information on weapon projects that Colonel Rebus was involved in! Would you like to hear about them?
    • 328. Option - Let's hear it.Player - What has Colonel Rebus been up to?
      +200 Influence : approves.
    • 329. Option - I guess so.Player - Go ahead, Forex. I've got a few minutes.
      +200 Influence : approves.
      • 333. - Most recently, Colonel Rebus was involved in the Gauntlet superweapon that we so skillfully destroyed.
        • 335. - He's had a hand in many other projects over the past eighteen years. The Blight Matrix, the Galactophage, Subjugation Droids--even the Plasm Resource!
          • 338. - Supposedly, he even designed a device that could permanently block hyperlanes, though the project was scrapped due to power limitations.
            • 339. Option - What is he doing now?Player - Do you know anything about Rebus's current project?
              • 541. - We have no details on his current project, other than a few intelligence reports confirming that it's near completion.
            • 340. Option - That's quite a career.Player - Rebus sounds like an experienced mass murderer.
              • 544. - It's unlikely that anyone in the galaxy has more experience in this field than Rebus.
            • 341. Option - I don't buy it.Player - There's no way one guy could design that many weapons.
              • 342. - Our reports indicate varying levels of participation in each project, though he was a key factor in all of them.
                • 344. - Once his new project enters the testing phase, we will stand a much better chance of locating Rebus himself.
                  • 539. - I will report to you as soon as I know more.
    • 330. Option - No.Player - Unless you know where he is, I don't want to hear about it.
      • 331. - Oh. Very well, sir.
        • 844. <Conversation Exit>
  • 740. - Sir? If I may ask, I was wondering about your opinion on Imperial superweapons--devices that can devastate entire fleets or worlds in a single strike. I find them intriguing.
    • 300. Option - Superweapons are horrific.Player - No one should have weapons that powerful.
      • 309. - That is a popular viewpoint, but I cannot understand it. Surely such devices could see worthwhile use in the defense of freedom!
    • 301. Option - The technology is interesting.Player - I don't like the sentiment, but I am interested in the science behind them.
      +200 Influence : approves.
      • 306. - I feel the same way, sir! Incredible devices, turned to despicable purpose by minds incapable of morality.
    • 302. Option - I wish we had some.Player - A superweapon or two would end this war a lot faster.
      +200 Influence : approves.
      • 303. - I agree. These devices may be the product of twisted and sadistic minds, but they're still exceptional pieces of technology.
        • 305. - Given these weapons' capabilities, I've been researching Imperial weapon designers to find a worthy target for Havoc Squad.
          • 313. - One name stands out above all others: Colonel Rebus, the head of one of the Empire's top weapons research programs.
            • 314. Option - Brief me.Player - What have you learned about him, Forex?
              +200 Influence : approves.
            • 315. Option - Doesn't sound too tough.Player - A brainy colonel sitting in a lab someplace? Easy pickings.
              +200 Influence : approves.
            • 743. Option - You really are suicidal.Player - You'll just keep picking harder targets until you're destroyed, won't you?
              • 317. - Based on the intelligence I've collected, this operation will fall well within our squad's acceptable survival probability at 4,790 to one.
                • 319. - I have located no personal information on Colonel Rebus--not even a physical description.
                  • 321. - Over the past two weeks, however, mentions of his name on Imperial comm channels have increased in frequency by 15.2 percent. This suggests a project nearing completion.
                    • 324. Option - We'd better act fast.Player - No time to lose, then. Where is he?
                      +200 Influence : approves.
                    • 744. Option - Sounds like an opportunity!Player - You could take out Rebus and his new invention at the same time.
                      +200 Influence : approves.
                      • 530. - That is my hope, sir! A truly profound victory for the Republic!
                    • 326. Option - Talk could mean anything.Player - Maybe the Imps are chatting about how useless the guy is.
                      • 533. - That would be a stark contrast with all of our available intelligence, sir.
                        • 528. - The location of Colonel Rebus's research lab is one of the most closely guarded secrets in the Empire. No information is available as yet.
                          • 536. - As soon as I learn more, I'll inform you right away!
                            • 841. <Conversation Exit>
  • 276. - I have excellent news, sir!
    • 291. - Given the rigorous nature of Havoc Squad's missions, my power core has seen extensive use--and its capabilities have increased as a result.
      • 280. - I now have access to far greater energy reserves, significantly improving the quality of my service to the Republic!
        • 281. Option - That's great!Player - You must be very proud, Forex.
          +200 Influence : approves.
          • 292. - I am, sir!
        • 282. Option - Is that the max?Player - Have you reached the power core's maximum output?
          +200 Influence : approves.
          • 284. - Not yet, sadly. But someday!
        • 283. Option - You'll just be more reckless.Player - You need more discipline, not more power.
          • 290. - I do not understand your meaning, sir. My designers ensured that I am the most disciplined soldier conceivable by modern science.
            • 295. - Please, sir--if I may make a request, let's engage in combat as soon as possible. I'm eager to put my new capabilities to the test!
              • 839. <Conversation Exit>
  • 236. - Success, sir! Lord Kavos has foolishly given away his position!
    • 238. - To all who excel in the arts of death: be it known that Lord Kavos, master of combat, seeks a lieutenant to serve him.
      • 240. - I seek a worthy right hand to carry out my commands across the galaxy--and profit immensely.
        • 242. - Those who think themselves suited should present themselves at the coordinates included in this message. Come prepared.
          • 684. Option - This guy's fearless.Player - Kavos had to know this would be intercepted. He isn't afraid of anything, is he?
            • 685. - Don't worry, sir. He'll learn to fear the justice of the Republic soon enough!
          • 244. Option - Where did you get this?Player - Who did Kavos send this message to?
            • 247. - The message was broadcast freely in many underworld channels, and delivered personally to a number of high-profile bounty hunters.
          • 245. Option - Sounds like a trap to me.Player - Kavos is just trying to lure in his enemies.
            • 249. - That might be true, sir. But no amount of planning could prepare him to face Havoc Squad!
              • 251. - The coordinates are on Tatooine, sir. I recommend we move quickly, before Kavos can find a suitable lieutenant and move on.
                • 254. <Non-dialogue segment.>
                  • 255. - For the Republic!
                    • 692. - Target neutralized, sir! Lord Kavos will threaten the innocent people of the galaxy no longer!
                      • 694. - As expected, his overconfidence made his defeat all but certain. I simply took my place among the scum hoping to gain his favor, then struck at the first opportunity.
                        • 695. Option - Good thinking.Player - I'll bet that got you a lot closer than you would have otherwise.
                          • 716. - Precisely, sir!
                        • 696. Option - How many were there?Player - Was it a big crowd?
                          • 719. - Counting myself, there were fifteen applicants for that Sith fool's "opportunity".
                        • 697. Option - You didn't just rush him?Player - I'm surprised you didn't charge straight in.
                          • 698. - Of course not! This was a situation calling for shrewd tactics.
                            • 700. - Lord Kavos decided that a fight to the death would determine his champion--every man for himself. Once the fighting began, I closed in.
                              • 702. - I started by grabbing a Nikto thug who was making liberal use of a flamethrower. With pinpoint accuracy, I hurled him toward Kavos, whose robes were instantly ignited!
                                • 703. Option - A pretty good diversion.Player - I imagine that kept Kavos's attention pretty well.
                                  +200 Influence : approves.
                                  • 725. - It did, sir!
                                • 704. Option - Hilarious!Player - I wish I could've seen the look on Kavos's face.
                                  +200 Influence : approves.
                                  • 722. - I would estimate that he was surprised, sir.
                                • 705. Option - That actually worked?Player - I'm surprised Kavos didn't spot the giant, burning Nikto heading his way.
                                  • 706. - I threw him with considerable speed, sir. Additionally, the sheer volume of flames being produced made evasion or deflection impossible.
                                    • 708. - Although Kavos was thoroughly distracted, I remained cautious, and did not engage him directly. Instead, I targeted a nearby Mandalorian using a jetpack.
                                      • 710. - As soon as his velocity and flight vector were pointed correctly, I opened fire with my cannons, sending him barrelling into Kavos and the Nikto. The explosion did the rest.
                                        • 711. Option - Very impressive.Player - It sounds like you carried out your mission with exceptional skill.
                                          +200 Influence : approves.
                                          • 734. - Thank you very much, sir!
                                        • 712. Option - Any survivors?Player - Was anybody left standing when you were done?
                                          +200 Influence : approves.
                                          • 728. - Negative. All surviving applicants were listed as persons of interest to the SIS, so I elected to remain and subdue them all.
                                        • 713. Option - Sounds like you got lucky.Player - You probably shouldn't let this one go to your head, Forex.
                                          • 730. - I'm not sure I understand, sir.
                                            • 732. - This was a critical victory--our comrades are sure to take heart when they hear that a monster like Kavos has been laid low.
                                              • 738. - I'll begin searching for a new target at once!
                                                • 837. <Conversation Exit>
                  • 689. - I'll set out as soon as you give the order!
                    • 690. <Conversation Exit>
  • 213. - Sir! I've discovered the perfect target for our next operation: Lord Kavos.
    • 215. - Kavos is a marauding Sith lord responsible for countless deaths: exactly the type of dangerous scum we're uniquely qualified to eliminate.
      • 216. Option - Tell me about him.Player - Give me the full brief, Forex.
        +200 Influence : approves.
        • 217. - With pleasure, sir!
      • 682. Option - Perfect.Player - He sounds like an excellent choice.
        +200 Influence : approves.
      • 219. Option - You're much too excited.Player - Going up against a Sith Lord isn't something to look forward to.
        • 221. - I apologize if I seem overeager, sir. But this bloodthirsty degenerate isn't just an enemy of the Republic--he's an opportunity!
          • 223. - Lord Kavos singlehandedly destroyed a Republic outpost on Brentaal Four, massacring its personnel. He fought and killed two Jedi Knights simultaneously!
            • 225. - According to intelligence reports, this butcher is becoming a hero to the Empire's ravening masses. Neutralizing him will help our cause greatly.
              • 227. Option - Agreed.Player - Let's make this a priority. Tell me as soon as we have a location.
                +200 Influence : approves.
              • 228. Option - Wait, go back a bit.Player - What did you say about him killing two Jedi Knights?
                • 231. - Ayesho and Nil, two renowned Jedi with years of combat experience. Lord Kavos cut them down without suffering a single injury.
                  • 233. - I can't tell you how much I'm looking forward to facing this threat head-on, sir! I'm going to begin my search right away!
              • 229. Option - I'll think about it.Player - I'm still not sure this is a good idea, Forex.
                • 509. - Then I've clearly failed to properly express the value of this mission, and I apologize!
                  • 511. - This mission will increase Republic morale, decrease Imperial morale, and save countless lives by neutralizing a murderous psychopath.
                    • 513. - As soon as I know more, I'll inform you right away, sir!
                      • 835. <Conversation Exit>
  • 190. - Sir? I'm wondering if you'd be kind enough to share what you know about Force users?
    • 192. - I've only been programmed with a basic knowledge of Jedi and Sith capabilities. What do you think about them?
      • 193. Option - The Force is very powerful.Player - Jedi and Sith are capable of some pretty amazing things.
        • 199. - That's what my records indicate.
      • 194. Option - I don't think about them.Player - The Force, Jedi, Sith... they aren't my problem.
        • 200. - A common sentiment, according to my records. Many see their teachings as nonsensical, and I can't help but agree.
      • 195. Option - They're all crackpots.Player - The Jedi are crazy, and the only people crazier are the Sith.
        • 196. - I had noticed that many of their beliefs are illogical with regard to the defense of a state.
          • 198. - I only ask because it is a commonly-held belief that so-called "ordinary" soldiers are no match for Force users in combat.
            • 679. - Clearly that belief is false, but it persists. I suggest that I target a notable Sith Lord and neutralize him--publicly.
              • 205. Option - Be cautious.Player - Sith are deadly, Forex--let's not take them lightly.
                • 210. - Of course, sir!
              • 204. Option - Sounds like fun.Player - I've always wanted to put those slimeballs in their place.
                +200 Influence : approves.
                • 493. - I'm glad you share my enthusiasm!
                  • 499. - I'll let you know as soon as I find a suitable target!
              • 206. Option - It's too dangerous.Player - Hunting down a Sith lord? This is going too far, Forex.
                • 495. - I don't believe anything is too far for Havoc Squad, sir.
                  • 833. <Conversation Exit>
  • 167. - I've been reviewing morale surveys and after-action combat effectiveness reports, and I have good news!
    • 671. - For the period following the neutralization of the Ambassador, statistics are up throughout the Republic's armed forces!
      • 170. Option - That's great news!Player - It's good to hear the plan is working.
        +200 Influence : approves.
      • 672. Option - No surprise there.Player - You did something amazing, of course people are reacting.
        +200 Influence : approves.
        • 488. - The plan has worked flawlessly.
      • 673. Option - It's probably a coincidence.Player - Is there any proof that your mission is the cause?
        • 674. - Proof? One of the Empire's most public figures was felled in a single stroke! What else could it be?
          • 175. - I am concerned that we might see diminishing returns from future missions unless our targets become even more impressive, though.
            • 177. - Havoc Squad's new quarry will have to be someone truly savage--a merciless threat to all that's good and decent in the galaxy.
              • 179. Option - It's your decision.Player - This was all your idea, Forex. Target selection is up to you.
                +200 Influence : approves.
                • 491. - Thank you very much, sir. I won't let you down!
              • 678. Option - Go for it!Player - No matter how bad they are, there's no way they're a match for you.
                +200 Influence : approves.
                • 184. - My thoughts exactly!
              • 180. Option - Don't take this too far.Player - We can't be sidetracked hunting individual targets, Forex. We have other duties.
                • 182. - Of course, sir! I will not allow my investigations to interfere with our other operations.
                  • 185. - We'll have this war won in no time, sir!
                    • 831. <Conversation Exit>
  • 129. - Sir! We've had a breakthrough! The Ambassador has been spotted!
    • 629. - He's staying in a suite at the Star Cluster Casino on Nar Shaddaa. If I move quickly, I can take him before he's relocated!
      • 630. Option - Perfect.Player - Sounds like a plan, Forex.
        +200 Influence : approves.
      • 631. Option - Isn't Nar Shaddaa neutral?Player - Won't we cause problems if you assault Imperial personnel on Nar Shaddaa?
        • 634. - Only if I'm caught in the act, sir--and Havoc never fails!
          • 137. <Non-dialogue segment.>
      • 632. Option - We'll see.Player - I don't know if there's time for this.
        • 633. - The incredibly high risk factors demand a swift operation, sir. I'll be finished in no time!
          • 139. <Non-dialogue segment.>
            • 637. - For the Republic!
              • 647. - Sir! I am pleased to report that the mission was a complete success!
                • 649. - Though the Ambassador had fifteen armed guards in his casino suite, I managed to storm through them all, grab the lying fool, and leap out through the window!
                  • 650. Option - Nice!Player - Sounds like you really took them by surprise.
                    +200 Influence : approves.
                    • 665. - Very much so, sir! The enemy never had a chance.
                  • 651. Option - Did he survive?Player - Is the Ambassador still in one piece after that?
                    • 668. - Of course, sir!
                  • 652. Option - Sounds reckless.Player - That's a lot of noise for a place that's supposed to be neutral.
                    • 653. - No need for concern, sir! I checked with the SIS beforehand--there were no external security cams at that altitude.
                      • 655. - Having timed my assault perfectly, the Ambassador and I landed on a passing Ugnaught salvage scow after a mere hundred and thirty meter fall.
                        • 657. - Once I had made my apologies to the proprietors of the scow, I turned my prisoner over to the SIS, and the toll of liberty rang out across the galaxy!
                          • 658. Option - Well done.Player - Excellent work, Forex.
                            +200 Influence : approves.
                          • 659. Option - I'm surprised he lived.Player - Wasn't the Ambassador at least injured by that fall?
                            • 661. - He suffered only minor injuries. Fifteen fractures, some lacerations and abrasions, and a ruptured spleen. Nothing bacta and a skilled surgical droid can't fix!
                          • 660. Option - Be more subtle next time.Player - You're tough, Forex, but you're going to get pummeled if you keep pulling stunts like that.
                            • 809. - I assure you, sir, I was in no immediate danger. All risks were thoroughly calculated several microseconds beforehand.
                              • 811. - Now that the Ambassador's influence won't be spewing across the galaxy, I suspect we'll see a marked improvement in Republic morale.
                                • 815. - The only problem now will be selecting an even more impressive target!
                                  • 829. <Conversation Exit>
            • 636. - I'll set out at your command, sir!
              • 638. <Conversation Exit>
  • 99. - Sir! I've found our first potential target for the morale improvement initiative: an Imperial propagandist known as the Ambassador.
    • 107. - I've collected a sample of his lies for your review:
      • 109. - Friends--the Ambassador would have you know that you needn't live in fear. You needn't bow to men who are your inferiors.
        • 111. - In the Empire, you can live a life of purpose and accomplishment, where only those most fit to rule guide our society. A life of greatness!
          • 102. Option - What do we know about him?Player - Give me our intel on this guy.
            • 114. - The SIS has found no concrete data. He effectively has no personal history before becoming "the Ambassador"--clearly an Imperial cover-up.
          • 106. Option - Does anyone believe that junk?Player - Surely no one's falling for tripe like this.
            • 112. - If it were not effective, even the fools in the Empire wouldn't bother with it.
          • 105. Option - I already want him dead.Player - Just a few seconds of that guy talking is enough for me.
            • 101. - These spurious recordings are broadcast all over the galaxy, filling people with doubts about our noble cause.
              • 116. - The Ambassador is the public face of our enemy. Removing him will boost Republic troops' morale and combat effectiveness.
                • 624. Option - Let's make it happen.Player - As soon as you locate the Ambassador, let me know.
                  +200 Influence : approves.
                  • 627. - You'll be the first person I notify, sir!
                • 626. Option - Sounds like fun.Player - Maybe you can take him out in the middle of a broadcast.
                  +200 Influence : approves.
                  • 475. - We can only hope we'll be so fortunate, sir!
                • 118. Option - He's not a worthy target.Player - This guy isn't even a soldier. He's a broadcaster.
                  • 120. - I respectfully disagree, sir. He is a soldier, waging war on the hearts and minds of our people.
                    • 122. - The SIS is actively searching for the Ambassador, but he's difficult to track down.
                      • 124. - As soon as I have more information, you'll be the first to know, sir!
                        • 827. <Conversation Exit>
  • 73. - Sir? If you have a moment, I've developed an initiative to improve morale amongst our fellow soldiers.
    • 75. - As we both know, Havoc Squad is the finest military team ever assembled. Our triumphs prove to the public that victory is near!
      • 611. - Unfortunately, as a team, even we can only accomplish so many victories in a given amount of time. Therefore, I would like to undertake additional assignments on my own time.
        • 612. Option - What do you have in mind?Player - What kind of additional assignments?
        • 613. Option - I'd have to think about it.Player - That isn't a simple request, Forex.
          • 806. - I'm fully aware, sir! I assure you, I wouldn't ask if I didn't think the work would greatly benefit the Republic.
        • 614. Option - Are you joking?Player - You expect me to authorize you for solo ops?
          • 615. - Yes, sir! And not just normal operations, either.
            • 81. - I'd like to coordinate with Command and the SIS to find extra targets--Imperial personnel no one else could challenge--and neutralize them.
              • 78. Option - That's a great idea.Player - Some tough wins would really get our troops fired up.
                +200 Influence : approves.
              • 618. Option - Sounds risky.Player - Are you sure these are targets you could handle on your own?
                • 620. - Absolutely, sir! My success is a mathematical and moral certainty!
              • 80. Option - We don't have time.Player - Havoc has enough work to do as it is, Forex.
                • 621. - But sir, I could make a real difference!
                  • 623. - My calculations suggest the Republic's forces' morale would increase more than eighteen percent for each "impossible" target I neutralize.
                    • 92. - Such incredible victories would demoralize the putrid citizens of the Empire as much as they would encourage our heroic comrades!
                      • 93. Option - I agree.Player - It's a good plan, Forex. Make it happen.
                        +200 Influence : approves.
                      • 94. Option - Can't hurt, I guess.Player - All right, Forex. We'll give it a shot.
                        +200 Influence : approves.
                      • 805. Option - You could also be destroyed.Player - It won't do the Republic much good if you get shot to pieces.
                        +200 Influence : approves.
                        • 464. - That's correct, sir. My calculations have shown that the inspirational value of martyrdom is less than sixteen percent, with a maximum duration of only fourteen months.
                          • 466. - As always, we are left with no choice but absolute victory!
                            • 468. - I'll inform you as soon as I locate a suitable target, sir!
                              • 825. <Conversation Exit>
  • 49. - It is an amazing thing to know that you are exceptional, sir. I'm sure you know the feeling, given your incredible service record.
    • 51. - My programming, my weaponry, my armor--all state-of-the-art. And my power core--a true marvel!
      • 55. - Other droids may look like me, or have some of my capabilities, but none of them have my power core. I'm very proud to be so unique.
        • 53. Option - Individuality is important.Player - The differences among us are what give the Republic its strength.
          +200 Influence : approves.
          • 454. - Exactly, sir! Billions of unique individuals, coming together to contribute to the greater good. It's truly inspiring.
        • 54. Option - Tell me about your power core.Player - Where did your power core come from, anyway?
          • 457. - I don't know anything about its origins. All I know is it gives me the ability to be exceptional!
        • 56. Option - You're really egotistical.Player - Do you ever stop talking about yourself?
          • 57. - I am always happy to discuss the Republic's achievements, and I do feel that I'm an excellent example.
            • 59. - I see Havoc Squad in much the same way. We are set apart from other infantry teams by one thing: you.
              • 61. - Thanks to your wise and courageous leadership, Havoc Squad is the finest military unit in the Republic. You are what makes Havoc special.
                • 63. Option - Thank you very much.Player - It's very kind of you to say that, Forex.
                  +200 Influence : approves.
                  • 65. - By analyzing our unit's strengths, we can better utilize them against our depraved enemies!
                • 62. Option - I just do my job.Player - I'm just another soldier. Nothing more.
                  +200 Influence : approves.
                  • 66. - The soldiers of the Republic are all very impressive, but surely none of them can compare with you!
                • 64. Option - Don't suck up.Player - Flattery is a waste of time, Forex.
                  +200 Influence : approves.
                  • 68. - Agreed, sir. That's why I always speak the simple truth!
                    • 70. - Let's return to the fight, sir--it's already been too long since I saw Imperial soldiers stomped into the muck where they belong!
                      • 823. <Conversation Exit>
  • 27. - Sir! Allow me to reiterate my pleasure at serving in your command.
    • 24. - Since my verbobrain was first activated, I have longed to engage the enemies of freedom directly.
      • 446. - Under your noble leadership, I can finally fulfill the mission the Republic's peerless scientists designed me for!
        • 25. Option - I'm glad you're happy.Player - It's good that you're so enthusiastic about our mission.
          +200 Influence : approves.
          • 26. - I can't take all of the credit for my enthusiasm, of course. I owe everything to my primary designer--Doctor Boab Deduun.
        • 29. Option - Tell me about your designers.Player - Who programmed you, Forex?
          • 31. - My primary systems were designed by one of the greatest scientists in the Republic: Doctor Boab Deduun!
        • 30. Option - You love killing Imps, huh?Player - Are Republic war droids normally so eager for violence?
          • 32. - I apologize, sir. I have no love for violence--merely a passion for annihilating all threats to our glorious society.
            • 34. - I assure you, I was designed by one of the foremost minds in the Republic--Doctor Boab Deduun.
              • 36. - Thanks to Doctor Deduun, I can understand the importance of our fight, and the extent of the threats we face. And I can fight harder for it.
                • 37. Option - Good to hear.Player - There's nothing better than fighting for a cause you believe in.
                  +200 Influence : approves.
                  • 447. - I couldn't agree more, sir!
                • 38. Option - Can I meet Deduun?Player - Could you introduce me to Doctor Deduun sometime?
                  +200 Influence : approves.
                  • 449. - I would be happy to do so, but Dr. Deduun's lab is highly classified--even I don't know its actual location.
                    • 451. - If an opportunity to meet him ever comes, you will be the first person I inform, sir!
                • 39. Option - It's still just programming.Player - You don't really "love" the Republic, you're just designed to.
                  +200 Influence : approves.
                  • 40. - Exactly, sir! And due to the sophistication of my design, my love for the Republic far exceeds what most biological beings are capable of.
                    • 42. - But I've spoken enough about myself--let us return to our noble mission!
                      • 821. <Conversation Exit>
  • 605. - Sir! There are matters we should discuss privately, the next time we return to our ship.
  • 603. - If possible, sir, I'd like to speak with you at our next opportunity!
  • 3. <Non-dialogue segment.>
    • 607. - I don't need to discuss anything with you at the moment, sir.
    • 1. - For the Republic!
    • 852. - Sir? How can I be of service?
    • 853. - You needn't worry, sir, my armored chassis is impenetrable to your touch, no matter how repetitive!
    • 854. - Affirmative!
    • 855. - I will remain vigilant as ever.
    • 856. - As you wish, sir.
    • 857. - I will follow your lead, sir.
    • 858. - Death before defeat!
    • 860. - We must show no hesitation or reservation in our war against the Empire, friend--our enemy certainly won't!
    • 861. - Sir! Allow me to reiterate my pleasure at serving in your command.
    • 862. - Absolutely, sir! My success is a mathematical and moral certainty!
    • 863. - As always, we are left with no choice but absolute victory!
    • 864. - We'll have this war won in no time, sir!
    • 865. - I'm glad you share my enthusiasm!
    • 866. - Nothing is too dangerous for Havoc Squad, sir!
    • 867. - Fantastic, sir!
    • 868. - No Imperial will stand in our way! The Republic will triumph!
    • 869. - We will fight until the last Imperial lies dying at our feet!
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.open_worlds.class.trooper.chapter_3.subtle_maneuvers.m1_4x
Appearance FQNnpp.droid.battledroid.m14x_a01
ID16141117336327488988
Appearance ID16141101024971591443
Body Typebattledroid
GenderNPC_GENDER_NEUTRAL_PROPER
{
    "_id": {
        "$oid": "5fb3e69933180000cb0745f6"
    },
    "ParentSpecId": "16140966305425822495",
    "ParentSpecB62Id": "7vDq5b6",
    "Name": "M1-4X",
    "NameId": "1011013826641920",
    "LocalizedName": {
        "enMale": "M1-4X",
        "frMale": "M1-4X",
        "frFemale": "M1-4X",
        "deMale": "M1-4X",
        "deFemale": "M1-4X"
    },
    "ClassId": "16141032962551058116",
    "ClassB62Id": "n0wwwF5",
    "AbilityPackageB62Id": "iyXPu90",
    "MinLevel": 47,
    "MaxLevel": 47,
    "Faction": 41,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeHostile",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [
            1086966210362573345,
            -567008111076736177
        ],
        "FactionId": "-567008111076736177",
        "FactionString": "Scripted_Rep_Support",
        "OpposingFactionIds": [
            1814907077791255075,
            3251225815323856526,
            6637183276383572243,
            8758438452262606755,
            -3599216580662476716,
            -3023033381226652520,
            -2847218559425484173,
            -161428275004295206
        ],
        "Id": "-567008111076736177",
        "Base62Id": "JuE1YY0"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.companion_characters.trooper.m14x.m14x",
    "CnvB62": "ngHYPwB",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.companion",
    "CoverPackage": "pkg.cover.companion",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.extreme_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "battledroid",
            "ScaleAdjustment": 1,
            "MeleeWepId": "0",
            "MeleeWepB62Id": "0000000",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141180655742749579",
            "RangedWepB62Id": "YmlqQ49",
            "RangedOffWepId": "16141173282837695788",
            "RangedOffWepB62Id": "B0sHnP4",
            "AppearanceId": "16141101024971591443",
            "AppearanceFqn": "npp.droid.battledroid.m14x_a01",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.m1-4x",
    "Gender": "NPC_GENDER_NEUTRAL_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "CommandXP": 16,
    "Id": "16141117336327488988",
    "Base62Id": "t0MpjR2",
    "Fqn": "npc.location.open_worlds.class.trooper.chapter_3.subtle_maneuvers.m1_4x",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "4158249530",
    "removed_in": "",
    "changed_fields": [
        "MovementPackage",
        "CoverPackage",
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.0.0",
        "5.2.0",
        "5.3.0"
    ],
    "AbilityPackageB62IdList": [
        "P7OXGYC",
        "iyXPu90"
    ]
}