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Gault

Gault
Level 1-50 Gault
Faction: Neutral
Reaction: Republic | Empire
Category: Stronghold
SubCategory: Companions
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.9.0
Last Seen: 6.2.1a
Star Wars Name: Gault
Other Sites:

Conversation:

  • 39. - So, this is home. A little spare, don't you think?
    • 42. Option - It's a tool.Player - It serves well enough.
      • 50. - You're practical. I get it. I'm not suggesting plating the hull in gold.
    • 40. <Non-dialogue segment.>
      +200 Influence : approves.
      • 45. Player - Thought I'd have more dancing girls?
        • 51. - Now there's a thought.
      • 46. Player - Thought I'd have frilly curtains?
        • 52. - Well, now that you mention it....
          • 49. - I'm just saying, maybe you should consider conserving ammo and installing seats with upholstery.
    • 41. Option - I'll give you that.Player - Blame the previous owner.
      • 47. - Found yourself a fixer-upper, huh?
        • 58. - She's not bad, just needs a little TLC. A couple bounties ought to go a long way to sprucing the place up.
          • 65. - Think about it.
            • 69. Option - I'll consider it.Player - Keep the place clean and we'll talk.
              • 74. - I guess I can live with it, for now.
            • 67. Option - You make a good point.Player - Couldn't hurt to make this bucket a little more livable.
              +200 Influence : approves.
              • 76. - I can recommend some folks who keep a good selection of "before market" parts. So's not to strain your budget.
            • 71. Option - Fat chance.Player - I've got better things to spend my credits on than your comfort.
              +50 Influence : disapproves.
              • 72. - I forget you legit types are always strapped for cash.
                • 77. - We can't all be fabulously wealthy criminal masterminds, but this bounty hunting gig seems straightforward enough.
                  • 83. - Besides, I like the idea of doing the chasing for a change... even if I am slumming it.
                    • 86. <Conversation Exit>
  • 1341. <Non-dialogue segment.>
    • 1342. - Following you around isn't so bad. You visit the most extravagant locales.
    • 1345. - Those Girards had some lovely finery just collecting dust.
    • 1348. - I picked up a little souvenir from the Royal Museum.
      • 1350. - I thought we could make sure these get put to better use.
        • 1351. Option - I don't need handouts.Player - Keep your loot. I work for a living. +50
          • 1352. - Fine, I wanted some decorations anyway. Brighten up the cell, you know.
        • 1354. Option - What are you trying to pull?Player - You're giving me something worth money?
          • 1355. - Gesture of good faith and all that. Figured if I'm stuck here, I might as well lighten the mood.
        • 1358. Option - I like the way you think.Player - Glad to see you're actually making yourself useful.
          • 1359. - A little respect might be nice. I was a target in the Great Hunt, you know.
            • 1361. - Unless we find a collector, we'll need to fence these. Quick turnaround'll forfeit a big cut, but it'll be a nice bonus.
              • 1362. Option - Quick is fine.Player - Let's just see the credits.
              • 1364. Option - Let's hold out for a bit.Player - I'd rather get the most bang for my buck. Throw 'em in cargo.
                • 1365. - Works for me. Try not to take too many sharp turns.
              • 1367. Option - You handle it.Player - I've got better things to do than haggle in pawn shops.
                • 1368. - I'll see what I can do.
                  • 1369. <Conversation Exit>
    • 1370. - I have to say that none of my trips to Alderaan have ever been quite so... explosive.
      • 1390. <Conversation Exit>
  • 717. - You're not going to believe this. I heard from Hylo.
    • 719. - She's willing to take me back, if I'm willing to show she means more to me than me.
      • 720. - Sent the message certified, credits on delivery. Almost cleaned me out just to have it delivered.
        • 722. Option - Clever girl.Player - She's nobody's fool.
          +200 Influence : approves.
          • 732. - Never was. If it'd been my plan to steal the money, she'd have sniffed me out. That just sort of... happened. I learned my lesson.
        • 723. Option - I like her.Player - I hope you get her back, she's my kind of lady.
          +200 Influence : greatly approves.
          • 731. - One-of-a-kind. Too bad it took me this long to figure it out.
        • 724. Option - That's getting off easy.Player - You've still got a lot of catching up to do.
          • 725. - I know, I know, but I'm up to it.
            • 727. - I feel like I'm back in my prime. Not that I'd slipped, I'm just... unburdened.
              • 729. - I owe you for that, so I thought I'd say it. Don't go making a big deal out of it.
                • 730. Option - That won't be a problem.Player - Never.
                  +200 Influence : approves.
                • 781. Option - You're welcome.Player - Glad I could help. Really.
                  +200 Influence : approves.
                • 782. Option - It is a big deal.Player - That's going on the record.
                  • 783. - I'm going to hear about this for a while, aren't I?
                    • 671. - I've got to hand it to you, you really surprised me. You're not what I would call a conventional partner in crime.
                      • 673. - But we're really turning out to make quite the team.
                        • 674. Option - Couldn't agree more.Player - Letting you live was one of my better decisions.
                          +200 Influence : approves.
                          • 737. - I do think it's because we got all that pesky trying-to-kill-each-other out of the way early.
                        • 675. Option - I'm valuable, what can I say?Player - That mean I'm stuck with you?
                          • 738. - I'm afraid so.
                        • 676. Option - More or less.Player - You just needed someone who could pick up all your slack.
                          +50 Influence : disapproves.
                          • 739. - Can you argue with the results?
                            • 741. - You and me, we're going to carve out a criminal empire, or at least accumulate one heck of a fortune. Your children's children won't know what to do with it.
                              • 743. - I'm telling you, Wild Space is the limit!
                                • 1298. <Conversation Exit>
  • 1245. - I caught up with that old associate from the blockade run.
    • 986. - Old Quan and I had a nice little chat; he was surprised to see me, to say the least.
      • 990. Option - And?Player - Did he know anything useful?
      • 991. Option - He recognized you?Player - Can you trust him to keep quiet about your new identity?
        +200 Influence : approves.
        • 993. - Oh, I'd say he'll remain mum on the subject indefinitely. Don't give me that look, I bought his last round.
      • 992. Option - Disappointed, more like.Player - He probably thought he was finally rid of you.
        +50 Influence : disapproves.
        • 994. - We were never that close, not like you and me, so I didn't mind too much having to shoot him.
          • 996. - Before I had to end Quan's retirement prematurely, I convinced him to fill me in on some gaps in our history since the blockade run.
            • 1001. - When the Hutts came looking for their return investment, Hylo Visz smuggled herself off to Republic space with the help of another free trader. +50
              • 1039. Option - You know where?Player - That doesn't exactly narrow it down.
                • 1047. - More than you think. I know the guy.
                  • 1048. <Non-dialogue segment.>
                    • 1046. - Technically, so do you.
                      • 1050. <Non-dialogue segment.>
              • 1041. Option - Good news, right?Player - That definitely increases her odds of being alive.
                • 1044. - I'm not so sure, given where she was headed.
                  • 1049. <Non-dialogue segment.>
              • 1042. Option - Bet it was a new beau.Player - Looks like she got over you quickly enough.
                +50 Influence : disapproves.
                • 1043. - Ha ha, fat chance. Hylo had better taste in who to be caught dead with.
                  • 1045. <Non-dialogue segment.>
                    • 998. - Remember Zale Barrows? She cut a deal with that twerp to hide her on Belsavis!
                    • 1040. - A goody two-shoes who threw in with the Republic as a privateer after the blockade, he took her off to some prison colony far off the radar.
                      • 1055. - If she's still stuck there, this is my chance to swoop in to the rescue. I've got to go after her.
                        • 1058. Option - I suppose so.Player - It seems like you owe her a lot more than that, but it's a start.
                        • 1059. Option - Need help?Player - If it means this much to you, count me in.
                          +200 Influence : approves.
                          • 1061. - This is personal, too personal. I've got to take care of this on my own.
                        • 1060. Option - Listen to what you're saying.Player - You're deluding yourself. All that time running make you forget how to face consequences?
                          +200 Influence : approves.
                          • 1062. - I'm suggesting risking my neck on the off chance I can save someone who hates my guts. Of course I'm deluded.
                            • 1064. - If I don't make it, well--thanks. I don't think Tyresius would have ever gotten this opportunity.
                              • 1074. Player - When did you get back?
                                • 1075. - Oh, a little while ago. I wasn't exactly in a talkative mood. My little pipe dream involving Hylo went about as you'd have expected.
                                  • 1078. Option - Wild ghost chase?Player - Didn't find her?
                                    • 1082. - No, I found her.
                                  • 1109. Option - What about now?Player - I'm here, if you want to get it off your chest.
                                    +200 Influence : approves.
                                    • 1113. - I'm not exactly used to spilling my guts, but okay.
                                  • 1110. Option - No, you're still breathing.Player - I expected you wouldn't make it back.
                                    +50 Influence : disapproves.
                                    • 1111. - I appreciate the vote of confidence.
                                      • 1085. - After all these years I finally caught up with her and she hadn't changed a bit.
                                        • 1087. - I found her on Belsavis, in some sort of stasis chamber. It was like I'd just left.
                                          • 1097. Option - The wounds were still fresh.Player - She wasn't in a forgiving mood.
                                          • 1098. Option - Maybe that was for the best.Player - At least she didn't have time to nurse an old grudge.
                                            +200 Influence : approves.
                                            • 1099. - Yeah... yeah, maybe. Regardless, it wasn't pretty.
                                          • 1096. Option - Weird.Player - Talk about your past catching up with you.
                                            • 1100. - If she'd had a blaster, she'd have shot me the moment she came to. Lucky for me, she recognized that prison wasn't the place to hash things out.
                                              • 1105. - She took off the first chance she got. Hardly the reunion I was looking for, but I got her out of that pit. That counts for something, right?
                                                • 1106. Option - Maybe.Player - I'm not the one to ask.
                                                  • 1117. - Guess I'm stuck answering that one myself.
                                                • 1116. Option - I think so.Player - She'd have been stuck down there forever if you hadn't.
                                                  +200 Influence : approves.
                                                  • 1118. - She deserved better than that.
                                                    • 1083. - Hey, who needs love anyway... thanks.
                                                • 1080. Option - It's closure.Player - Well, now you can get over it and move on.
                                                  +200 Influence : approves.
                                                  • 1081. - Yeah, maybe.
                                                    • 709. - If you'll excuse me, I need to create a hangover to nurse.
                                                      • 1296. <Conversation Exit>
  • 366. - So what do you know about Hylo Visz?
    • 554. Option - Nothing.Player - Who or what is Hylo Visz?
      • 367. - Only the big-time celebrity who coordinated the biggest blockade run this galaxy's ever seen.
    • 555. Option - Sounds familiar.Player - I've heard the name. She was some big-time spacer, wasn't she?
      • 368. - You could put it that way, if you're partial to understatement.
    • 556. Option - Just skip to the point.Player - I know that you don't really care what I know.
      +50 Influence : disapproves.
      • 557. - She broke the Mandalorian blockade at the Hydian Way. You know, the one that strangled Coruscant and dashed a full-scale Jedi assault.
        • 563. - And it wasn't out of the goodness of her heart, either. Credits were involved, a lot of them.
          • 567. Option - Go on.Player - All right. I'm curious.
          • 564. Option - My kind of woman.Player - I like her already.
            +200 Influence : approves.
            • 576. - She was quite the lady.
              • 1005. - You could say that run was the height of her career, but that's only because she dropped off the scanners not long after.
          • 565. Option - My kind of woman.Player - She single?
            +50 Influence : disapproves.
            • 571. - I heard that!
            • 569. - No. She's dead. According to the rumors anyway.
          • 566. Option - Could be a nice bounty.Player - I bet more than a few people would be willing to pay to have a word with her.
            • 575. - That'd be difficult to deliver, considering she's dead. Anyone asking about Hylo isn't looking for a chat.
              • 999. - Most think the Hutts were behind Hylo's disappearance, but anyone who knew her could tell you they'd have better odds winning a marathon.
                • 1009. - No, she's still out there... somewhere.
                  • 1010. Option - Where's this going?Player - Why the sudden interest in a long lost spacer?
                  • 1011. Option - You really admire her.Player - Never took you for the type to get starstruck.
                    • 1019. - What? No. We've got history.
                  • 1012. Option - So's that fortune.Player - Not to mention her credits.
                    • 1013. - Ah, that isn't exactly the case.
                      • 1015. - Hylo was my old partner... more than that. That blockade run was the last thing we ever did together. Like I said, a lot of credits were involved.
                        • 1017. - When I saw the opportunity, I took off and left Hylo holding the bag. Stupid.
                          • 1024. Option - Sounds just like you.Player - Reassuring.
                            • 1027. - Hey, I said it was stupid. I learned my lesson.
                          • 1300. Option - That's really low.Player - You double-crossed your own girlfriend?
                            • 1301. - Technically, she wasn't my girlfriend when I double-crossed her....
                              • 1303. - I was young and naive... and maybe a little afraid of commitment. I didn't know what I lost until it was gone.
                          • 1022. Option - You're actually sorry?Player - Is that a conscience showing?
                            • 1026. - I don't know, maybe. It was a dumb move I regret making.
                              • 374. - Listen, I found out that an old associate from that blockade run is still around and kicking. A mutual acquaintance.
                                • 1247. - I owe Hylo one last visit. If he knows where she's been laying low all this time, I've got to track him down.
                                  • 1294. <Conversation Exit>
  • 790. - Notice anything different?
    • 798. Option - No.Player - About you? Can't say I do.
      • 801. - Good! Money well-spent.
    • 800. Option - This a trick question?Player - Are you gonna get upset if I say "no"?
      • 802. - Hardly. I'll just chalk it up to fine craftsmanship.
    • 799. Option - Weight gain, for one.Player - You should lay off the junk food.
      • 803. - And they said this stuff was slimming.
        • 793. - Just acquired some nice form-fitting blast armor. Thought I'd see if it would stand up to a trained eye.
          • 807. - Apparently so, if your "observation" is any indication.
            • 812. Option - Well, good, I suppose.Player - Glad that worked out for you.
            • 813. Option - Don't like my gear?Player - The equipment I'm providing not cutting it?
              • 816. - No complaints. This is purely supplemental.
            • 814. Option - Why stop the experiment there?Player - Be happy to see if it stands up to my blaster.
              • 815. - I can always count on you to keep my welfare in mind.
                • 791. - Since I'm still putting myself in harm's way, I decided to make a little investment in my well-being.
                  • 792. - Been stocking up on interesting tidbits at every port we've hit. From here on, I'm ready for anything.
                    • 1292. <Conversation Exit>
  • 278. - Meet our new product. Had our salt shipment bottled as "special" tablets to help organics retain water.
    • 948. - Now we just need to seal the deal. I want you with me when our prospective buyer calls. Keep him from getting too comfortable.
      • 280. - We'll be meeting an Arcona named Groona to convince him to act as our supplier to the colony.
        • 483. Option - Understood.Player - Sounds simple enough.
        • 485. Option - Why?Player - I thought you were going to be the supplier.
          • 497. - Unless you want to start making regular trips to the middle of nowhere, we need a middleman.
        • 486. Option - Sounds dull.Player - I'll try not to let all the excitement get to me.
          • 496. - You'll change your tune when the credits start rolling in.
            • 281. - This chump would do anything for enough credits to get off Tatooine. I don't think it'll take much to get poor Groona to bite.
              • 1124. - Groona, good to hear from you. Looking well. Lose some weight?
                • 1126. - Wha--I--um, hello again, Master Roing and um....
                  • 1127. <Non-dialogue segment.>
                    • 1128. - Oh, her? Don't worry about her. Had to let my last security detail go in favor of this fine lady. Say hello, my dear.
                    • 1132. - Oh, him? Never mind him. Had to let go of my last security detail in favor of this one. Consummate professional. Say hello.
                      • 1133. Option - Fine.Player - Hello.
                      • 1135. Option - The pleasure is mine.Player - We look forward to doing business with you, Groona.
                        +200 Influence : approves.
                        • 1136. - See, a perfect lady.
                        • 1139. - See, a perfect gentleman.
                      • 1143. - Manners aren't part of the job description, you understand.
                        • 1145. - You know, Groona, I'm a bit of a philanthropist. Did I mention that?
                          • 1147. - No, I--
                            • 1149. - My visit to Tatooine left me inspired by the plight of rugged folks like yourself trying to squeeze life out of that dust bowl.
                              • 1151. - Make life easier for the little guy, that's my motto. And helping you hardworking souls is now my personal mission.
                                • 1152. Option - Just get to the deal.Player - I'm sure he's more interested in hearing about the product.
                                  • 1153. - Who wouldn't be?
                                • 1156. Option - My boss is a true saint.Player - He'll put himself in the poor house if that's what it takes.
                                  +200 Influence : approves.
                                  • 1157. - My associate worries too much; my friend Groona and his pals wouldn't leave me holding the bag. There'll be plenty of prosperity to go 'round.
                                • 1160. Option - What a load of garbage.Player - Ahem. Sorry, dry air.
                                  +50 Influence : disapproves.
                                  • 1161. - So, as I was saying.
                                    • 1163. - The top chemists at Roing Industries developed this little wonder for us: a compound designed to maximize water retention in organic life-forms.
                                      • 1165. - The benefit to hardworking subsistence farmers such as yourself is immeasurable.
                                        • 1167. - That--that's really impressive, Master Roing, but I don't know if we can afford something that fancy.
                                          • 1169. - Most of us are barely making enough to keep food on the table. We're just trying to save up the credits for passage home.
                                            • 1170. Option - That's why you need us.Player - Can you be sure you'll ever be able to afford that at the rate you're going? +100
                                              +200 Influence : greatly approves.
                                              • 1172. Player - We're helping you use less water, leaving you more to sell. It'll pay for itself several times over.
                                                • 1173. - You're in a good position, Groona. You stand to make a lot of money as my distributor once things take off.
                                            • 1176. Option - You're starting to annoy me.Player - We've invested a lot of money into this project for you, now you're not interested? +100
                                              +200 Influence : approves.
                                            • 1180. Option - Hang on to your credits.Player - That's a better plan for your savings than investing in this garbage.
                                              +50 Influence : disapproves.
                                              • 1182. Player - This is lower than I'm willing to sink, Gault.
                                                • 1183. - What's she saying? I don't understand?
                                                • 1186. - What's he saying? I don't understand.
                                                  • 1188. - Must be having some kind of flashback. Can't find decent help these days. Just, let me handle my associate and we'll finish our business.
                                                    • 1190. - Snap out of it, buddy. It's Gellar, Gellar Roing, your boss. Don't mess this up.
                                                      • 1191. Option - There are wealthier marks.Player - We're better than this. +100
                                                        +50 Influence : disapproves.
                                                        • 1192. - And I thought you might be too ruthless for this business.
                                                      • 1195. Option - Don't tell me what to do.Player - Need me to remind you who's boss? +100
                                                        +50 Influence : greatly disapproves.
                                                        • 1196. - Oh, ease off. If it means that much to you....
                                                          • 1198. - I can't even begin to express my disappointment.
                                                            +50 Influence : disapproves.
                                                            • 1200. - Um, excuse me. Can someone explain what's going on?
                                                              • 1202. - Looks like I'm sending you the whole shipment. Free of charge. Choke on it.
                                                                • 1205. <Non-dialogue segment.>
                                                                  • 505. - Well, since we both know how sensitive you are about robbing the poor, let me remind you of the benefits of robbing the rich.
                                                                  • 520. - Just so we're clear, me talking to you doesn't mean I'm not still irked about that last job.
                                                                    • 529. Option - You can't be that mad.Player - You didn't lose much on it.
                                                                      • 532. - Yeah, yeah, I said I was irked, not that I was going to steal your firstborn.
                                                                    • 530. Option - I'm sorry.Player - I know it was your deal, but I couldn't go through with that. Maybe next time.
                                                                      • 533. - I'm surprised you're open to a next time after that little show.
                                                                    • 531. Option - Like I care.Player - Getting the silent treatment from you would be a blessing.
                                                                      +50 Influence : disapproves.
                                                                      • 534. - Watch it, or I'll start practicing my singing.
                                                                        • 545. - I think it's fair to say you owe me another go. And not just anything--I'm talking about a big score.
                                                                          • 549. - I'm sure I can think of something that won't upset your precious sensibilities.
                                                      • 1206. Option - Fine, just hurry up.Player - Sorry, I'm feeling a little sick to my stomach. +100
                                                        +200 Influence : approves.
                                                        • 1207. - We had a long trip, my partner's just a little grouchy. No need to rush a decision. I stand by my product.
                                                          • 1209. - Tell you what, I'll send you a sample. If your friends aren't begging you for more in a matter of days, you can keep it. No charge.
                                                            • 1211. - I'd do anything to turn things around here, Master Roing. I appreciate the opportunity you're giving us.
                                                              • 1213. - Don't mention it. I hope we'll be hearing from you soon.
                                                                • 1215. - Come on, partner, I have a feeling we'll need to increase our supply.
                                                                  • 1249. <Non-dialogue segment.>
                                                                    • 1255. - See, I told you a little patience goes a long way, but let me remove any lingering doubts.
                                                                      • 356. - You remember those little trinkets that happened to come into our possession on Alderaan?
                                                                        • 361. - I managed to sell most of the stuff right back to the nobility, at a tidy profit.
                                                                          • 509. Option - You're kidding.Player - How'd you swing that?
                                                                            • 512. - It took a little laundering, but the Alderaanians were very eager to outbid the competition.
                                                                          • 510. Option - I want you to keep it.Player - You did the work, you get the spoils.
                                                                            +200 Influence : greatly approves.
                                                                            • 513. - Very generous of you. Very foolish, but very generous... thanks.
                                                                              +200 Influence : greatly approves.
                                                                          • 511. Option - That was ages ago.Player - This had better be worth the wait.
                                                                            +50 Influence : disapproves.
                                                                            • 514. - You want to try to squeeze more out of those stuffed shirts, be my guest. Alderaan's not going anywhere.
                                                                    • 1258. - Now we wait for Groona gets his friends hooked and watch the credits trickle in.
                                                                      • 519. Option - Excellent.Player - I have to hand it to you, you were right.
                                                                        +200 Influence : approves.
                                                                        • 535. - Of course I was right. I didn't get to be the infamous Tyresius Lokai by placing sucker bets.
                                                                      • 527. Option - I can't believe this worked.Player - I thought you were crazy when you pitched this little scheme.
                                                                        +200 Influence : approves.
                                                                        • 536. - I'm unconventional, not a crackpot. Remember that.
                                                                      • 528. Option - I've never stooped so low.Player - I've got blood money that's cleaner than these credits.
                                                                        • 537. - Hey, you've taken credits from some pretty dirty hands in the past, friend.
                                                                          • 363. - You seem to have a knack for this line of work. I think it's time we take off the kid gloves and find a big score.
                                                                            • 365. - I'll do a little legwork while you find ways to spend your newfound wealth.
                                                                              • 1290. <Conversation Exit>
  • 264. - Remember those Arcona colonists I was telling you about?
    • 266. - Well, I've got the perfect racket to skim a little profit off of those moisture farming saps: salt.
      • 441. Option - Salt?Player - As in table salt?
        • 447. - Well, I'm not talking bath salts, considering water's a luxury good. Listen, I've got a theory.
      • 443. Option - Do tell.Player - This I have to hear.
      • 442. Option - Forget it.Player - You can stop there.
        • 267. - Hey, hey, hey, hear me out.
          • 268. - I used to know this spacey Arconan bagman back on Nar Shaddaa. Thought the guy was a spicehead for the longest time.
            • 449. - Turns out I was only half-right. This guy's cravings were something else.
              • 452. Option - Salt.Player - Your friend had some sort of reaction.
                +200 Influence : approves.
                • 457. - Can't say for certain, but I've got my suspicions.
              • 453. Option - You're not making this up?Player - Are all Arcona this screwy?
                +200 Influence : approves.
                • 456. - The few I have met haven't exactly instilled me with confidence.
              • 454. Option - Do I look that gullible?Player - Now who are you trying to con?
                +200 Influence : approves.
                • 455. - If you'd been there, you wouldn't be giving me that look.
                  • 269. - One night, after making our handoff in some dive diner, he orders some garbage soup and dumps an entire shaker of salt into the bowl.
                    • 271. - Shoulda seen the way this guy went at the stuff before stumbling out of the place like it's last call.
                      • 467. Option - I see where this is going.Player - Your money's on these colonists having the same craving.
                        +200 Influence : approves.
                        • 273. - Ten-to-one says there's something about salt those wedge-heads can't resist.
                      • 468. Option - I don't see a scam here.Player - So, you want to sell them salt?
                        +50 Influence : disapproves.
                        • 274. - Do we look like two-credit traders?
                      • 469. Option - You're an idiot.Player - The only thing that proves is you keep lousy company.
                        +50 Influence : disapproves.
                        • 272. - Didn't take a genius to see something fishy was going on and I'm a betting man.
                          • 275. - We're gonna sell those colonists the answer to all their woes, specially formulated and offered exclusively through Roing Industries.
                            • 276. - If I'm right about how much Arcona love the stuff, our biggest problem will be keeping up the supply.
                              • 1288. <Conversation Exit>
  • 256. - Let me tell you a little thing about opportunity.
    • 396. Option - All right.Player - Enlighten me.
      +200 Influence : approves.
      • 406. - Sometimes, when it knocks, you put it away for a rainy day.
    • 407. Option - I do something wrong?Player - What makes you think I need advice on the subject?
      • 408. - You're more an "in the moment" type. Sometimes you've got to see the potential farther down the road.
        • 257. - Take this group of "fresh off the shuttle" Arcona I met at the Mos Ila spaceport before you showed up.
          • 260. - I left those Arcona with a stellar impression of Gellar Roing, helpful merchant, and ear-marked them for a return trip once things died down.
            • 413. Option - How'd they catch your eye?Player - What makes them good marks?
              +200 Influence : approves.
              • 417. - You know why they were traveling to a dump like Tatooine?
            • 414. Option - I don't follow.Player - So, you're planning to sell them junk speeders?
              +50 Influence : disapproves.
              • 418. - That's small-time, friend. I don't think you fully appreciate the caliber of moron we're dealing with.
            • 415. Option - Arcona?Player - What are Arcona?
              • 421. - They're your basic schlubs, big wedge-shaped heads and giant eyes. Can't miss 'em.
    • 395. Option - I don't need a lecture.Player - How about you just tell me what you want?
      +50 Influence : disapproves.
      • 409. - Listen, I met this group of Arcona colonists in Mos Ila while waiting to get off-planet.
        • 258. - Seems fresh water's hard to come by on Cona. These rubes heard about moisture farming on Tatooine and figured it was their ticket to riches.
          • 261. - Fleecing these yokels will be like taking candy from a baby; the key is finding the right scheme.
            • 423. Option - Any thoughts?Player - What are we aiming for?
              • 263. - We need something with a low overhead, something we can keep going for a while.
            • 424. Option - Ah, this is a game to you.Player - You really enjoy seeing what you can get away with, don't you?
              +200 Influence : approves.
              • 430. - Surely a Mandalorian can appreciate testing one's limits.
              • 434. - I suppose you threw your hat into the Great Hunt out of complacency.
                • 262. - Moisture farmers aren't exactly rolling in credits, but a whole colony of them can add up.
            • 425. Option - Quit wasting my time.Player - Talk to me when you've got something.
              +50 Influence : disapproves.
              • 431. - Some people have no appreciation for the craft.
                • 1286. <Conversation Exit>
  • 28. <Non-dialogue segment.>
    • 243. - You'll be pleased to hear I finished fencing those little Alderaanian trinkets that came into our possession.
      • 246. - Made a nice sum, even with the rush.
        • 317. Option - Good work.Player - You're really starting to prove your worth.
          +200 Influence : approves.
          • 320. - I'm going to have to teach you a thing or two about compliments and flattery.
        • 318. Option - I want you to keep it.Player - Hang onto it, you've earned a little bonus.
          +200 Influence : approves.
          • 321. - Don't mind if I do. It'll complement my modest finder's fee nicely... and, thanks.
        • 319. Option - About time.Player - You call that a rush? Hand it over.
          +50 Influence : disapproves.
          • 322. - Oh, sure. You're welcome. No trouble at all.
    • 910. - Have I mentioned how much pulling that little con has improved my mood?
      • 912. - I think that auction put to bed any lingering doubts that Tyresius is dead and gone.
        • 916. - And aside from knowing my new identity ought to stick, I'd almost forgotten how much I love a good scheme.
          • 336. Option - Back to your old self?Player - Does this mean you're going to stop pacing the ship at all hours?
            • 338. - Sure, sure... unless I'm planning our next big score.
          • 335. Option - I see the appeal.Player - Fun and profit, what's not to like?
            +200 Influence : approves.
            • 339. - Getting shot at, for one, but working with you has made that pretty common place.
          • 337. Option - It hasn't been that long.Player - It's not like you were retired when I found you.
            • 922. - It's hard to work a proper hustle when you're on the run, chum. I've pulled more heists than cons in recent memory.
              • 250. - That was the kind of racket my former partner preferred. Simple, bold, effective. Used to argue about that a lot.
                • 331. Option - It's not your style.Player - You had other preferences.
                  +200 Influence : approves.
                  • 346. - Armed robbery is one of the few things I enjoy in moderation.
                • 330. Option - What became of your partner?Player - How'd you two part ways?
                  • 347. - We had different ideas about where we were headed... water under the bridge.
                • 332. Option - Can I swap you out?Player - Sounds like I got stuck with the dead weight.
                  +50 Influence : disapproves.
                  • 348. - Only between your ears.
                    • 353. - My preference is to be long gone by the time anyone gets wise. That's a lot easier without bounty hunters breathing down my neck.
                      • 253. - It's about time I got back in the game. Can't afford to let myself get out of practice, after all.
                        • 1323. <Conversation Exit>
  • 873. - So, that suggestion I had involving my duplicate. Turns out there are a lot of folks out there who've still got a bone to pick with the late Tyresius Lokai.
    • 871. - A little friendly competition couldn't hurt our final take. I'm thinking an auction would do the trick.
      • 876. Option - That's risky.Player - In my experience, auctions and the underworld don't mix well.
        • 882. - Oh sure, get enough bad seeds in one place and something bad's bound to crop up; a little weeding out takes care of that.
      • 872. Option - As long as the price is right.Player - I'm open to anything that'll boost our profits.
        +200 Influence : approves.
        • 881. - That's just what I wanted to hear.
      • 877. Option - Too much of a bother.Player - Do I look like I have time for that?
        +50 Influence : disapproves.
        • 878. - No, of course not, but I do.
          • 880. - Give me some time off the ship and I can handle the whole thing by proxy. The only finger you'll have to lift'll be the one accepting your credit transfer.
            • 888. Option - All right.Player - Make it happen.
              +200 Influence : approves.
            • 887. Option - Be careful while you're gone.Player - Take as long as you need.
              +200 Influence : approves.
            • 889. Option - Don't cross me.Player - Try anything cute and it'll be a two for one sale.
              +50 Influence : disapproves.
              • 890. - Cute's not really my style. Besides, I'm still recovering from the last time we crossed each other.
                • 892. - I'll be back before you know it.
                  • 896. - What, no parade? Not even a cake? How about at least mustering a "good to see you" for the guy holding your share of the credits?
                    • 898. Option - What's the story?Player - I take it the auction went to plan?
                      • 902. - I don't know whether to be flattered by the numbers.
                    • 897. Option - Welcome back.Player - Sorry to disappoint. Take a drink, instead?
                      +200 Influence : approves.
                      • 900. - Well, just this once.
                    • 899. Option - Show me the money.Player - I'd like to see my take before it wanders off.
                      +200 Influence : approves.
                      • 901. - It's not like it'd be going far. I live here, remember?
                        • 904. - Your cut. Pretty good take considering the expenses. The bidders really couldn't wait to take Tyresius off our hands.
                          • 931. Option - I should give you more credit.Player - I didn't expect much to come of this.
                            • 938. - I know you didn't, which if you'll recall, was my point from the start. You might say I've got some experience duping these suckers.
                          • 932. Option - Expenses?Player - What expenses?
                            +200 Influence : approves.
                            • 908. - Middlemen, venues, security, incentives. Everything necessary to ensure a smooth transaction with half the underworld in one place.
                          • 933. Option - This better be all of it.Player - Don't let me find you've been holding out on me.
                            +50 Influence : disapproves.
                            • 937. - Don't worry, you won't. Even if you did, you might think twice about cutting in front of everyone who wants a piece of me.
                              • 909. - Three pirate crews, ten free traders, two Exchange bosses, half a dozen Hutts... one I don't even remember crossing. Kept licking his lips, think his name was Drooga.
                                • 944. - It was quite the rogue's gallery, lot of familiar faces. Brought back memories, let me tell you.
                                  • 1282. <Conversation Exit>
  • 178. - I've been thinking it over and I see a lot of room for improvement maximizing your profits. Take catching me, for example.
    • 105. - Sure you got a nice bounty from the Great Hunt, but why stop there? You just need to use a little imagination.
      • 188. Option - Let me hear the plan.Player - And what did your imagination come up with?
      • 189. Option - You think I can collect again?Player - This have something to do with your duplicate?
        +200 Influence : approves.
        • 858. - Nothing slips past you, now does it?
      • 190. Option - I'm losing patience with this.Player - Get to the point, Gault.
        +50 Influence : disapproves.
        • 108. - A few words in the right ears and you could make a lot of money on poor Tyresius's remains. If you don't mind double-crossing crime lords.
          • 109. - Offer the body, see who bites, rob them blind. Couldn't be simpler.
            • 196. Option - Let's see where this goes.Player - Drum up some interest. If the payoff is worth the risk, I'm in.
              +200 Influence : approves.
              • 110. - See, that's the best part about this little partnership.
            • 198. Option - Suspiciously straightforward.Player - Are all of your schemes this blunt?
              • 863. - It's not the most elaborate con, but you're new at this. Besides....
                • 202. - The scams are a lot less risky when you know you can vaporize anyone in the room.
            • 752. Option - I'm no thief.Player - I get dirty enough handling my clients' funny business, thanks.
              +50 Influence : disapproves.
              • 753. - Think of it as just another job. I'm a client with a strong personal interest in seeing Tyresius avenged.
                • 206. - And what better tribute to the late me than ripping off the scum who put me there?
                  • 1280. <Conversation Exit>
  • 96. - You know, you're pretty quick to sniff out an opportunity for profit.
    • 146. Option - So?Player - What's your point?
      • 152. - Just an observation. Makes food for thought.
    • 147. Option - Thanks.Player - I like to think I know my business.
      +200 Influence : approves.
      • 151. - Oh, there's no doubt about that.
    • 148. Option - Okay, what do you want now?Player - Flattery won't get whatever you're angling for.
      +200 Influence : approves.
      • 161. - If I were really flattering a gem such as yourself, I wouldn't lead with your business acumen.
      • 149. - I was just making an observation, but now that you mention it....
        • 97. - I wonder how much more lucrative our little partnership could be if you applied that intuition to something other than bounty hunting.
          • 158. Option - Back to your old self, I see.Player - Gave up trying to make an honest living already?
            • 100. - I was looking for a fresh start with this little arrangement, not a career change.
          • 159. Option - I like lucrative.Player - I'm not opposed to a little moonlighting.
            +200 Influence : approves.
            • 169. - Can't afford to keep all your chips at the same table, am I right?
              • 174. - Let me see if I can come up with something that'll play to your strengths, and I'll trust you to recognize a good opportunity when you see one.
          • 157. Option - Quit trying to con me.Player - Leave me out of your scheming.
            +50 Influence : disapproves.
            • 165. - Don't sell our partnership short.
              • 98. - My abundance of skills and expertise are always at your disposal. It just so happens that most of my expertise is in crime.
                • 101. - Mull it over. I'd hate to see so much potential go to waste.
                  • 1278. <Conversation Exit>
  • 92. - Ahh, it's good to relax. This is as close as I'm getting to it these days.
    • 117. Option - We all need rest.Player - Everyone has limits.
      • 122. - Are you kidding? I'm in my prime. I'm talking about trying to unwind here, I mean really unwind. It's... unsettling.
    • 118. Option - Problems?Player - Something wrong?
      +200 Influence : approves.
      • 88. - Wrong? Ha. That's putting it lightly. I'm going nuts here!
    • 119. Option - You're the laziest bum I know.Player - Could have fooled me.
      +50 Influence : disapproves.
      • 94. - Laugh all you want, it's hard work, relaxing.
        • 89. - I've spent so long keeping one step ahead of somebody, I can't believe I've lost them for good.
          • 93. - At least when I'm out with you, I usually know where the blaster fire's coming from. Keeps my mind off trouble. Mostly.
            • 131. Option - That's good for both of us.Player - The less time you and trouble spend together, the better.
              • 133. - You've got a marvelously camouflaged sense of humor, you know that?
            • 121. Option - I had no idea.Player - Didn't realize you were having this much trouble adjusting.
              +200 Influence : approves.
              • 140. - Spend thirty years doing what you're doing and you'll know what I'm talking about.
            • 130. Option - I'm not buying it.Player - If you want me to give you more time to loaf around, forget it.
              +50 Influence : disapproves.
              • 135. - Are you even listening? The last thing I need is more time to myself.
                • 90. - Let's see how easily you brush off your old instincts and catch forty winks after you've spent thirty years bounty hunting.
                  • 139. Option - Keep me informed about this.Player - If you're not up to something, let me know before it becomes a problem.
                    • 214. - Ah, I'm just in a funk.
                  • 145. Option - Must've been quite a life.Player - I knew you were a career scoundrel, but thirty years on the run? Pretty impressive.
                    +200 Influence : approves.
                    • 219. - Things weren't so bad, until people finally realized the same guy was responsible for most of their woes.
                      • 224. - And I've made some enemies over the years, believe me. Two and a half-dozen Hutt families, the entire Corellian Exchange....
                        • 95. - And there was that whole blockade incident that ran the Mandalorians home with their tails between their legs.
                  • 144. Option - No rest for the wicked.Player - You can sleep when you're dead.
                    +50 Influence : disapproves.
                    • 212. - It's so nice to have a partner concerned with my health and well-being.
                      • 215. - Come on. I think I've had my fill of all this cheering up.
                        • 1276. <Conversation Exit>
  • 63. - There's something we should discuss back at the ship.
  • 62. - When things die down, what do you say we take five, huh? I'm feeling a little parched.
  • 1372. <Non-dialogue segment.>
    • 10. - Whatever's wrong, it wasn't me.
    • 61. - You know what? Never mind, I think I already know the answer.
    • 1375. - Whatever you're planning, forget it.
    • 1376. - What? I'm not up to anything... at the moment.
    • 1377. - Uh huh.
    • 1378. - Don't look at me, this is your show.
    • 1380. - I am clearly not a bad enough influence on you.
    • 1381. - You fight, I'll cheer. Deal?
    • 1382. - This probably isn't the best time to start bonding.
    • 1383. - Don't worry, I'll stick close to you.
    • 1384. - Here's where it gets interesting.
    • 1385. - After you, I insist.
    • 1386. - Guess I'm volunteered now, is that it?
    • 1387. - Shouldn't you be, I don't know, collecting a bounty?
    • 1388. - I ever tell you you meet the most wonderful people?
  • 1299. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
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