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Darth Baras

Darth Baras
Level 50 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Dromund_kaas
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darth Baras
Other Sites:

Conversation:

  • 1. - You would be wise not to interrupt me.
  • 66. - Apprentice, I trust you find your starship satisfactory.
    • 67. Option - I do, master.Player - It's an outstanding vessel.
      • 68. - I hope that it serves you well.
    • 71. Option - Not impressed.Player - I've seen better.
      • 72. - If you want better, you'll learn to show appreciation.
    • 75. Option - How does it fly?Player - I'll let you know after I've taken it for a spin.
      +200 Influence : approves.
      • 76. - You are about to get that chance.
        • 82. - There is much to be done. My interests must be protected and my enemies destroyed.
          • 84. - Nomen Karr's efforts to expose my spies and prove his Padawan's power to the Jedi Council must meet with systemic failure. You will exhaust yourself in this charge.
            • 793. Option - I'm proud to serve.Player - I'm honored.
            • 794. Option - What will it entail?Player - Any idea where I should start?
            • 796. Option - I'll enjoy this.Player - This is going to be fun.
              • 92. - The information we siphoned from that Republic agent will be our map. We know my spy on Nar Shaddaa was being surveilled.
                • 94. - We know where this Padawan was discovered, where she trained, and that the Jedi have sent someone to investigate my spy on Balmorra.
                  • 2. - The Padawan will have to be hunted down and destroyed, but first you must secure my network by silencing my spies on Balmorra and Nar Shaddaa.
                    • 11. Option - I'll kill anyone you say.Player - Consider them wiped from existence.
                      +50 Influence : disapproves.
                      • 12. - Nothing less than that will be sufficient.
                    • 7. Option - Silence them?Player - Why not simply recall your spies?
                      +200 Influence : approves.
                      • 8. - Their disappearance would look suspicious and serve to confirm the Padawan's accusations. My spies must die.
                    • 15. Option - Can't the spies wait?Player - Is it wise to put off destroying the Padawan?
                      • 16. - If the Jedi acquire proof of my spy network, Nomen Karr wins. We must mop up the potential leaks first.
                        • 64. - My contacts on Balmorra and Nar Shaddaa will detail what must be done. Your tasks are paramount, apprentice. Bring cruelty. Bring rage. Bring death.
                          • 1077. <Non-dialogue segment.>
                            • 1078. - I don't know about you, but I'm inspired.
                              • 1081. Option - How could you not be?Player - This is the beginning of greatness, Vette.
                                +200 Influence : approves.
                                • 1084. - Well, I guess I'm happy if you're happy.
                              • 1082. Option - Grow up.Player - You need to get with the program.
                                • 1085. - Guess that means we're not going for a joyride.
                              • 1083. Option - Your mood doesn't matter.Player - None of this is for your benefit.
                                +50 Influence : disapproves.
                                • 1086. - Believe me, that's becoming painfully obvious.
                                  • 1088. - So be it. I'm along for the ride, wherever it takes us.
                            • 65. <Non-dialogue segment.>
                              • 818. <Non-dialogue segment.>
                                • 1224. <Conversation Exit>
  • 97. - Waste no more time. Go to my hangar in the spaceport and claim your starship. I will contact you with your new orders.
  • 125. - When I sent you into the Dark Temple for the Ravager, I thought it might be the last time I saw you, apprentice.
    • 126. <Non-dialogue segment.>
      • 127. - It seems you are never in over your head.
        • 130. Option - All in a day's work.Player - I do what must be done, and always rise to the occasion, master.
        • 132. Option - Thanks for noticing.Player - Glad you're finally giving credit where it's due.
        • 134. Option - I should be rewarded.Player - I trust you know how to show your appreciation.
          • 135. - Your reward will be watching me use the device to ravage this man's mind.
            • 137. - The prisoner grows weaker by the minute. There's no time to spare. Stand back and bear witness.
              • 139. - You're wasting... your time. I... will... not... ahh!
                • 141. - Yes. The Ravager has seized his mind. Excellent! In his condition, we don't have long before the ordeal liquefies all brain matter.
                  • 142. Option - Looks painful.Player - He is the picture of torment.
                    +50 Influence : disapproves.
                    • 143. - I endured his defiance for so long; it is a sight for angered eyes.
                  • 146. Option - Go easy on him.Player - Maybe he'll last longer if you reduce the pain. +50
                    +200 Influence : approves.
                    • 147. - The pain drives the device's effectiveness.
                  • 154. Option - Make him bleed.Player - I hope the results are gory and gruesome. +50
                    +50 Influence : disapproves.
                    • 155. - I do not care what we see, as long as I hear what I want.
                      • 157. - Republic worm, you have the information I desire. Tell me everything.
                        • 159. - I am... Republic... Information Service... on special assignment to verify... possible Imperial spy... on Nar Shaddaa. Commissioned by... Jedi Council... acting on suspicions provided by... Master Nomen Karr....
                          • 161. - Nomen Karr. That's a name I grow tired of hearing.
                            • 162. Option - Why?Player - What's the problem? Who is Nomen Karr?
                            • 168. Option - A Jedi?Player - One of your enemies, I take it.
                              • 169. - My oldest and most hated enemy. An old wound that continues to fester.
                            • 172. Option - Don't beat around the bush.Player - Are you going to keep me in the dark, old man?
                              +200 Influence : approves.
                              • 173. - Nomen Karr is a Jedi Master who infiltrated the Sith. I rooted him out, then he nearly destroyed me and fled.
                                • 175. - He's dedicated himself to proving that the Sith have spies imbedded within Republic and Jedi ranks. I've thwarted him at every turn. But he is tenacious.
                                  • 844. <Non-dialogue segment.>
                                    • 845. <Non-dialogue segment.>
                                      • 182. Option - Just keep thwarting him.Player - His failure is a testimony to your power.
                                        +50 Influence : disapproves.
                                        • 183. - And yet, he was somehow on the brink of exposing my spy network.
                                      • 178. Option - He must be strong.Player - Sounds like a worthy adversary.
                                        • 179. - Worthy of contempt and malicious destruction.
                                      • 186. Option - There's one way to stop him.Player - He can't be tenacious if he's dead.
                                        • 187. - I will celebrate the day that Jedi nuisance is no more.
                                          • 189. - How did Nomen Karr come to suspect my spy on Nar Shaddaa? Tell me, Republic wretch--what alerted him?
                                            • 191. - Master Nomen Karr has... a new... Padawan. She seems to... know any being's... true nature. She senses... hidden darkness... and... untapped purity....
                                              • 193. - Astonishing. I've never heard of the Force granting such a gift. Tell me, how does her power work?
                                                • 195. - All I... all I know is... when Master Nomen Karr brought her to Nar Shaddaa... this Padawan sensed... darkness in your spy... simply by... seeing him.
                                                  • 198. Option - Sounds bad.Player - This is a serious threat.
                                                    • 199. - It is the doom I felt--the disruption in the Force.
                                                  • 202. Option - Padawan?Player - What's a "Padawan"?
                                                    • 203. - That is what the Jedi call their trainees. It means she is not yet a Jedi.
                                                  • 206. Option - I don't believe it.Player - Seems far-fetched to me.
                                                    +200 Influence : approves.
                                                    • 207. - I have witnessed many unlikely things in my lifetime, apprentice.
                                                      • 209. - If this young Padawan can see through deception and disguise with such little effort, she threatens everything I have worked for. Continue, Republic dog.
                                                        • 211. - Karr... believes his Padawan's... ability... is foolproof... but the Jedi Council is... skeptical. I was... to provide the proof... but... I wasn't... able... to report my findings....
                                                          • 212. Option - You're safe, master.Player - The damage is not yet done.
                                                            • 215. - For now, perhaps. But we can't have this potential doomsday weapon scouring the galaxy.
                                                          • 218. Option - That's not enough to go on.Player - We must know more about this Padawan.
                                                          • 220. Option - She must be stopped.Player - We have to kill this Jedi in training.
                                                            • 221. - Yes, my apprentice. Such a threat must not wander the galaxy unchecked.
                                                              • 223. - Who is this Padawan, you Republic pest? Tell me everything you know about her.
                                                                • 225. - She was found... on Alderaan...! Her power... first emerged... training on... Tatooine. And... Jedi sent another... agent... to investigate someone she suspected on Balmorra....
                                                                  • 227. - He's fading. Is she human or one of the Jedi's cursed aliens? Where can I find her? What is her name?
                                                                    • 229. - I... have... nothing... no... thing... mo... mo--argh!
                                                                      • 231. - The Ravager has emptied his mind. That is all we have to go on, a few random places within the greater galaxy where Nomen Karr and his Padawan have been.
                                                                        • 232. Option - We are no longer in the dark.Player - It's a start, master. That device did the trick.
                                                                          • 233. - You are correct. We now have leads to follow.
                                                                        • 236. Option - It's not much.Player - Spotty details at best. We have our work cut out for us.
                                                                        • 244. Option - I'll hunt them down.Player - Send me to find this Padawan.
                                                                          • 245. - You mirror my thoughts, apprentice.
                                                                            • 247. - Nomen Karr is a relentless crusader, and this Padawan and her unprecedented power threaten everything I have achieved.
                                                                              • 248. <Non-dialogue segment.>
                                                                                • 249. - Your efforts have provided me with a foothold, my apprentice. For that, you must be rewarded.
                                                                                  • 250. Option - Not necessary.Player - Service is its own reward, master.
                                                                                    +50 Influence : disapproves.
                                                                                    • 251. - That attitude is why you succeed.
                                                                                  • 253. Option - You read my mind.Player - I was hoping you would say that.
                                                                                    • 254. - You will find I am a generous man--when pleased.
                                                                                  • 258. Option - I've earned this.Player - You state the obvious. Make it good.
                                                                                    +200 Influence : approves.
                                                                                    • 259. - Keep in mind, anything I give can be taken away.
                                                                                      • 98. - Your duties are likely to take you to the far reaches of the galaxy. I will need to deploy you at will.
                                                                                        • 99. <Non-dialogue segment.>
                                                                                          • 100. - You shall have a starship of your own. You've earned it. Go to my personal hangar in the spaceport and claim it.
                                                                                            • 103. Option - You have my thanks.Player - You are most generous, master.
                                                                                              +50 Influence : disapproves.
                                                                                            • 107. Option - It's about time.Player - You bet I've earned it. This is long overdue, Baras.
                                                                                              +200 Influence : approves.
                                                                                              • 108. - I'm the one who dictates the timing of such things.
                                                                                          • 111. - Your starship has been moved to my personal hangar at the spaceport. And take this--it will enhance the vessel's power.
                                                                                            • 112. Option - You are most kind.Player - Thank you, master. It will be good to see my ship.
                                                                                            • 116. Option - Right away.Player - I'll head there immediately.
                                                                                            • 120. Option - My galaxy is expanding.Player - Good, I can finally leave this jungle.
                                                                                              • 121. - You will go and come as I dictate.
                                                                                                • 123. - I must ponder our next move. Waste no time. Get your starship in my hangar and wait for further instructions.
                                                                                                  • 1073. <Non-dialogue segment.>
                                                                                                    • 1074. - Yeah, uh, let's go before he tells me to clean all this up, okay?
                                                                                                    • 1221. <Conversation Exit>
  • 262. - I swear, I will find a new apprentice if you do not make haste and search the Dark Temple for the Ravager. Immediately.
  • 335. - Argh! I cannot break him!
    • 358. Option - Must be infuriating.Player - I feel your anger, master.
      • 359. - A blind, deaf, comatose, lobotomy patient could feel my anger!
        • 344. <Non-dialogue segment.>
    • 782. Option - Trouble, master?Player - Is there something wrong?
      +200 Influence : approves.
      • 339. - Who would ask such a stupid question? Clearly there's a problem here.
        • 340. <Non-dialogue segment.>
    • 346. Option - You sure can scream.Player - Nice lungs you got there.
      +200 Influence : approves.
      • 347. - Mind your tongue, or I will cut it out!
        • 348. <Non-dialogue segment.>
          • 1064. - Okay, I'm officially scared.
          • 349. - This is impossible. An unknown power must be shielding this man, which only confirms my suspicions.
            • 365. - This Republic agent is the key to unlocking the threat we face. I must harness my rage and frustration. They will lead me to an answer.
              • 366. Option - I have no doubt.Player - Be persistent. I'm sure you will find a way.
                +50 Influence : disapproves.
                • 367. - Your encouragement is noted, my apprentice.
              • 370. Option - Look inward.Player - Trust your feelings, master.
                • 371. - Ha! The minion advises the master. Very good, you demonstrate your progress.
              • 378. Option - I grow impatient.Player - Wake me when you figure it out.
                +200 Influence : approves.
                • 379. - Your insolence will one day be your undoing. I would punish you if I wasn't so pleased with your progress.
                  • 383. - And the word has spread that Lord Grathan is incensed at the slaying of his secret son. I take it that was your handiwork.
                    • 392. Option - Plus, I seduced his wife.Player - After dealing with his son, I stayed to socialize with Lady Grathan. An added humiliation for him.
                      • 393. - Ah, my young apprentice, you have just cheered me up.
                    • 396. Option - It was a thrill.Player - I'm still feeding off the adrenaline.
                      • 397. - Let it fuel you, my potent agent of darkness.
                    • 787. Option - Indeed.Player - You understand correctly.
                    • 788. Option - It was a simple feat.Player - The truth is, it was easy.
                      • 389. - My confidence in you is growing.
                        • 399. - I haven't heard from Dri'kill Ba'al, my agent in Grathan's camp. He's missed a scheduled communication. Let me guess--he gave you trouble, did he?
                          • 400. Option - He was a pushover.Player - He gave me no trouble at all.
                            +200 Influence : approves.
                            • 401. - Ha! I can sense the truth behind your words, apprentice. Ba'al can be replaced.
                          • 403. Option - He sealed his fate.Player - He left me no choice, master. I had to kill him.
                          • 407. Option - I relished killing him.Player - I bled him dry and danced on his corpse.
                            +50 Influence : disapproves.
                            • 408. - Eh, no matter. He fulfilled his primary purpose. Every Sith must attempt to orchestrate his own promotion.
                              • 263. - Now, back to my prisoner. There's one last possibility to break him. I thought it impossible, but perhaps there's a small chance you could pull it off.
                                • 838. <Non-dialogue segment.>
                                  • 839. <Non-dialogue segment.>
                                    • 799. Option - At your command, master.Player - I'm here to serve however you see fit.
                                      +50 Influence : disapproves.
                                    • 270. Option - I'm dreading this.Player - Can't wait to hear it. I'm on pins and needles.
                                      +200 Influence : approves.
                                      • 271. - That can be arranged, apprentice. Sharp pins and rusty needles.
                                    • 274. Option - Just tell me.Player - This had better be good, Baras.
                                      +200 Influence : approves.
                                      • 275. - Over a millennium past, the Emperor claimed Dromund Kaas and made the Dark Temple the epicenter of dark Force energy.
                                        • 277. - In the bowels of the temple, he conducted horrifying experiments that drained the knowledge and life essence from all the greatest Sith Lords of the time.
                                          • 280. Option - His allies?Player - He destroyed his own lords?
                                            • 281. - They existed to serve their master--and that they did. He siphoned them to make himself immortal and all-knowing.
                                          • 284. Option - Good man, the Emperor.Player - Sounds like my kind of guy.
                                            +50 Influence : disapproves.
                                            • 285. - I'm sure that he would be relieved to hear that you approve.
                                          • 791. Option - Is there a point?Player - Let's get down to business, then.
                                            • 289. - The Emperor created a device called "the Ravager" that ate his victims' minds and delivered to him their greatest secrets.
                                              • 291. - No one could withstand the Ravager's intrusion--even the strongest Sith Lords of the Empire confessed whatever the Emperor craved.
                                                • 298. Option - And its location?Player - Where can the Ravager be found?
                                                • 294. Option - Must be nice to be in charge.Player - I'm sure the Emperor has the best toys.
                                                  • 295. - I wouldn't call the Ravager a toy, apprentice. It's not to be taken lightly.
                                                • 300. Option - I know what I'm doing next.Player - Let me guess, you want me to get the Ravager.
                                                  +200 Influence : approves.
                                                  • 301. - It may be my only chance to break this Republic worm.
                                                    • 303. - The Emperor keeps the Ravager hidden in the Dark Temple, which has, in his absence, become a death trap.
                                                      • 304. <Non-dialogue segment.>
                                                        • 305. - You have not blinked at my assignments and proven yourself up to every task. If anyone can retrieve the Ravager from the Dark Temple, it's you.
                                                          • 326. Option - I will succeed, master.Player - Your faith is not misplaced. Consider the device yours.
                                                          • 308. Option - What awaits me?Player - What can I expect to face in the temple?
                                                            • 309. - It's unknown. Some time ago, there were many Sith with Imperial crews excavating the temple's treasures--when suddenly all went quiet, and none returned.
                                                              • 311. - Since then, those who enter and survive go mad, returning with tales of awakened spirits and phantom guardians. It will be harrowing.
                                                                • 312. Option - Nothing disturbs me.Player - I'm not afraid, master.
                                                                  • 313. - Don't deny fear, apprentice. It can be a powerful asset. Learn how to utilize it.
                                                                • 769. Option - I like a challenge.Player - I like a challenge.
                                                                • 320. Option - It's a good day to die.Player - Everyone gets killed by something.
                                                                  • 327. - There's a good chance the horrors that await you will be too severe. But it's worth your life to me.
                                                          • 330. Option - Do I have to?Player - Are you asking or commanding?
                                                            • 331. - You are my minion. I am never asking.
                                                              • 333. - The legends describe a secret chamber in the depths of the Dark Temple where the Ravager was encased. You'll know the device by its inscription. Be swift, apprentice.
                                                                • 334. <Conversation Exit>
  • 872. - I am busy with this prisoner! Go to Lord Grathan's compound and meet with my agent Dri'kill Ba'al.
  • 450. - I--I don't care what you do. Break my bones, burn my flesh--I'll tell you nothing!
    • 415. - I will not be denied!
      • 417. - Ah! Argh! G--g--g--g--go s--s--s--s--s--spit, you m--m--m--monster!
        • 418. <Non-dialogue segment.>
          • 454. - I didn't know bodies could bend like that. I think I'm gonna be sick!
            • 463. Option - You could be next.Player - Such treatment awaits you if you disobey. +50
              +50 Influence : disapproves.
            • 465. Option - You've got it good, slave.Player - Makes that shock collar seem tame, doesn't it?
              +50 Influence : disapproves.
            • 455. Option - Turn away, Vette.Player - Spare yourself. You shouldn't have to see this. +50
              +200 Influence : approves.
            • 457. Option - Toughen up.Player - Grow a little backbone or don't look.
            • 461. Option - Do it somewhere else.Player - Don't empty your stomach on my boots.
          • 433. - The more you resist, the more angry I become! And the longer I'll torture you after I get what I want from you!
            • 906. - Ah, apprentice, you've returned. Commander Pritch confirmed that the slaves have been silenced. Good.
              • 471. - I'm still trying to extract the information I crave from this Republic agent. He's much more resilient than anticipated.
                • 472. Option - It will work.Player - He'll crack, master. I'm sure of it.
                  • 473. - I will not rest until he does.
                • 780. Option - Utilize me.Player - I'd like to help.
                  +50 Influence : disapproves.
                  • 483. - All I require is time. Just leave me to my work.
                • 487. Option - You're getting soft.Player - I thought you said you were good at this.
                  +200 Influence : approves.
                  • 488. - Now is not a good time to test me, apprentice.
                    • 478. - Even as I brutalize him, I twist the Force to keep him alive and feeling every sensation.
                      • 489. <Non-dialogue segment.>
                        • 1061. - That is the cruelest thing I've ever heard.
                        • 875. - I have another important task for you. It involves a renegade Sith Lord named Grathan. A particularly bothersome thorn in my side.
                          • 877. - Meet with my apprentice, Dri'kill Ba'al. He's my covert operative in Grathan's compound. Ba'al claims to have made a key discovery.
                            • 878. Option - What did he find?Player - Do you know the nature of this discovery?
                              +200 Influence : approves.
                              • 879. - Ba'al only communicates in predetermined signals. He was to find Grathan's exploitable weakness, and today he sent the success signal.
                            • 882. Option - Another apprentice?Player - I thought I might be your only apprentice. That makes Ba'al my rival.
                              • 883. - Try to tolerate him long enough to get the details and conclude your business there.
                            • 886. Option - I look forward to it.Player - Invading a Sith compound is my kind of work.
                              +200 Influence : approves.
                              • 887. - Grathan's presence is useful to me, so I don't want him killed, just crippled. Find out what Ba'al has discovered and do exactly as he instructs.
                                • 888. Option - I hope to face Grathan.Player - Today I cripple a Sith Lord.
                                  • 889. - Enjoy it. One day it won't seem so special.
                                • 892. Option - Am I Ba'al's subordinate?Player - Is your other apprentice above me in the pecking order?
                                  • 893. - I'm sure he views himself as your better, but he has merely been here longer.
                                • 896. Option - Grathan's lucky.Player - Too bad. I would love to kill a Sith Lord.
                                  +200 Influence : approves.
                                  • 897. - No doubt someday you will have your chance to try--one way or another.
                                    • 899. - Now then, Republic wretch, where were we? Oh yes....
                                      • 901. - Tell--me--what--I--wish--to--know!
                                        • 902. <Conversation Exit>
  • 919. - Torturing this Republic operative requires privacy, apprentice. You need to meet with Commander Pritch in the jungle. Go now.
  • 957. - Lanklyn informed me of the ambush at the cargo port. Apparently, there are more eyes on us than even I thought.
    +200 Influence : approves.
    • 958. <Non-dialogue segment.>
      • 960. - It's a good thing you didn't fail, or else this prisoner--this crucial puzzle piece--would have been lost.
        • 961. Option - Were you worried?Player - Did you doubt me, my lord?
          • 962. - If I doubted your abilities, I would not have sent you.
        • 965. Option - Puzzle piece to what?Player - Why is the prisoner so important, master? He doesn't look like much to me.
          • 966. - You've earned the right to know.
        • 969. Option - Better be important.Player - I wouldn't want to think you'd risk my neck frivolously.
          +200 Influence : approves.
          • 970. - That is what your neck is for. To risk as I see fit.
            • 972. - You should be proud of your accomplishment today. Our very existence hung in the balance.
              • 974. - I have felt a disturbance in the Force. It leaves doom imprinted on my dreams--a grave and mysterious threat that could bring down my entire power base.
                • 975. <Non-dialogue segment.>
                  • 977. <Non-dialogue segment.>
                    • 978. Option - You have my attention.Player - I'm listening. What's the nature of this threat?
                      • 979. - Presently, I do not know.
                    • 982. Option - Sounds bad.Player - Must be dread indeed to have you so concerned.
                      • 983. - What you sense from me, apprentice, is venom, bile, disdain. When something rises to confront me, I meet it with all my rage and passion.
                    • 986. Option - You're so dramatic.Player - I had no idea you were prone to such exaggeration.
                      +200 Influence : approves.
                      • 987. - Assume, apprentice, that I never exaggerate.
                        • 989. - This frozen man is a top Republic agent, captured while investigating my most deeply imbedded spy on Nar Shaddaa--one of my "invisibles."
                          • 991. - The Force grants me a vision of doom, and immediately, my untraceable spy--who has left no footprints, no trail--is almost exposed. It makes me furious.
                            • 992. Option - We don't know they're related.Player - It could just be a coincidence, master.
                              • 993. - It is not coincidence. I can feel it.
                            • 996. Option - Guess there was a trail.Player - Maybe your spy wasn't so invisible after all.
                              • 997. - Do not presume to tell me my business. There's no profit in it.
                            • 1000. Option - Stop wasting time.Player - Instead of whining, do something about it?
                              +200 Influence : approves.
                              • 1001. - Oh, I'll do something about it, one of the things that I do best--torture.
                                • 1003. - I must learn what tipped off the Republic agent. He is the key to uncovering the nature of this threat.
                                  • 495. - Now, while I thaw the prisoner and painfully siphon every morsel of information I can from him, I have some concerns that require your special talents.
                                    • 798. Option - I am ready, master.Player - Tell me what I must do.
                                    • 498. Option - Can't I observe your work?Player - I'd like to stay and watch the torture, my lord.
                                      +50 Influence : disapproves.
                                      • 1055. - Oh yuck, please, no.
                                      • 499. - You can watch me torture the next prisoner.
                                    • 502. Option - Good. No more waiting around.Player - I crave more action, so let's get on with it.
                                      • 1053. - No rest for the wicked, I guess.
                                      • 922. - Go to the Imperial post in the jungles outside the city. Commander Pritch is stationed there. He has a seek-and-destroy task for you.
                                        • 923. Option - Right away.Player - Consider it done.
                                        • 925. Option - Tell me more.Player - What will I be seeking and destroying?
                                          • 926. - Do not needlessly tax me. Commander Pritch will supply all the details.
                                        • 929. Option - Don't I outrank Pritch? Player - I don't take orders from lackeys.
                                          +200 Influence : approves.
                                          • 930. - Pritch is merely relaying information, apprentice.
                                            • 932. - I must tend to the torturing of this miserable Republic agent.
                                              • 934. - Waste no time. I have more for you to do once this is complete. You are dismissed.
                                                • 1240. <Conversation Exit>
  • 1010. - Waste no time, apprentice. Meet Commander Lanklyn in the cargo port and make sure he and his men successfully off-load my prisoner. Go.
  • 1014. - A military starship is touching down at the Kaas City cargo port, delivering a vitally important prisoner to me.
    • 1016. - You will meet Commander Lanklyn there and make sure he and his men successfully off-load this prisoner.
      • 1017. Option - Could there be entanglements? Player - If you're sending me, you must be expecting trouble.
      • 1019. Option - It will be my honor.Player - I'd be honored to.
      • 1021. Option - Sounds like a menial task.Player - This is beneath my talents. Commander Lanklyn can't handle it himself?
        • 1022. - Lanklyn is competent. But that is moot.
          • 1024. - We must always assume that we are being plotted against. Especially when the stakes are high.
            • 1025. <Non-dialogue segment.>
              • 1027. - At every turn we must be ready to act, and to thwart those who seek to weaken us. And we must do so decisively. Do you understand?
                • 1028. Option - Understood.Player - Understood.
                • 1030. Option - I'm completely qualified.Player - Thwarting is among my greatest skills, and I do everything decisively.
                  +200 Influence : approves.
                  • 1031. - I'm banking on that, apprentice.
                • 1034. Option - Why wouldn't I?Player - It's not a difficult concept. I'm not stupid, Baras.
                  +200 Influence : approves.
                  • 1035. - And I leave nothing to interpretation.
                    • 1037. - The importance of this prisoner cannot be overstated. Go to the cargo port now, and stay sharp. You are dismissed.
                      • 1236. <Conversation Exit>
  • 643. - Not a minute too soon. Your timing is impeccable.
    • 1045. <Non-dialogue segment.>
      • 1046. - Did it just get considerably colder?
        • 1052. - I see you decided to keep the slave. I hope she amuses you.
          • 644. <Non-dialogue segment.>
            • 645. - Welcome, my new apprentice. Dromund Kaas is the base for all of my most important operations, so consider it your new home.
              • 646. <Non-dialogue segment.>
      • 1048. <Non-dialogue segment.>
        • 647. - I understand you killed my welcoming committee.
          • 648. Option - I couldn't stand him.Player - It had to be done. He taxed me.
            • 649. - He was an annoying little creature. No matter, he can be replaced easily.
          • 652. Option - I didn't mean to.Player - It was an accident, my lord. My hand slipped.
            +200 Influence : approves.
            • 657. - We are no longer at the Academy on Korriban. You are Sith. You can claim the cold-blooded murders you perform here.
          • 660. Option - For fun.Player - Simply because it amused me.
            +50 Influence : disapproves.
            • 661. - You're fortunate that it also amuses me.
              • 663. - Killing him has not angered me. With such a disagreeable weapon at my side, many will think twice before crossing me.
        • 666. - I trust you've been acquainting yourself with your new environs. Did my minion point you in the right direction?
          • 671. Option - He seemed nervous.Player - His pointer finger was a bit twitchy.
            +200 Influence : approves.
            • 672. - A by-product of constantly fearing for his life. But it keeps him in line, doing the trivial tasks that need tending to.
          • 675. Option - Yes, he did his job well.Player - He's a dutiful servant who lives to serve you.
            • 676. - A properly beaten-down slave is the only trustworthy creature in the galaxy.
          • 679. Option - He's a waste.Player - That runt is utterly useless.
            • 680. - Everything has a use.
              • 681. <Non-dialogue segment.>
                • 682. - Those who serve me all know their place. But you may find my other apprentices somewhat unappreciative of your presence.
                  • 684. - Your responsibilities will mandate contact with my various minions. Meet my directives, and you may do as you will to anyone you encounter, adversary or ally.
                    • 685. Option - Good.Player - I work best when unrestrained.
                      +200 Influence : approves.
                    • 689. Option - I'll be discreet.Player - You can trust that I'll use good judgment, master.
                    • 693. Option - Time for a murder spree.Player - Sounds liberating--the ability to kill anyone I want.
                      +50 Influence : disapproves.
                      • 700. - A lightsaber can only achieve so much, apprentice. The most powerful weapon in a Sith master's arsenal is information.
                        • 702. - I have painstakingly built a vast network of spies and operatives embedded throughout the Sith, Republic and Jedi alike. I have fingers, eyes and ears everywhere.
                          • 703. Option - What's my role?Player - Which am I to be--a finger, eye or ear?
                          • 711. Option - The Jedi? Really?Player - You've successfully infiltrated the Jedi Order?
                            • 712. - Yes. My operatives are completely undetected, and I wish to keep it that way.
                              • 714. - I track our enemy--weakening and influencing them from within. Waiting to strike.
                          • 717. Option - You spy on Sith?Player - Tell me, why don't you trust your own allies?
                            • 718. - Some of the greatest threats come from within. Within every friend, there is a fiend.
                              • 720. - A Sith has many rivals who seek to destroy him. We're an opportunistic culture. We rise by dismantling those around and especially above us.
                                • 722. - You're my enforcer--deployed to protect my interests, intimidate my rivals and destroy my enemies. It's time for your tenure to begin.
                                  • 734. <Non-dialogue segment.>
                                    • 814. <Non-dialogue segment.>
                                      • 723. Option - Command me.Player - What is your bidding, master?
                                        • 724. - Well bred. Tremel was right about that, at least.
                                      • 726. Option - Sounds like fun.Player - I've always wanted to be deployed.
                                        • 727. - Well, today your wish will be fulfilled.
                                      • 729. Option - That's a big job description.Player - Sounds like I'll be doing everything. What would you do without me?
                                        +200 Influence : approves.
                                        • 733. - I'll take your tone to indicate anticipation as opposed to insolence.
  • 736. - You have not been summoned to my chambers. Exit the way you came, if you know what's good for you.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.dromund_kaas.class.sith_warrior.multi.darth_baras
Appearance FQNnpp.location.multi.class.sith_warrior.darth_baras
ID16141172194354096625
Appearance ID16141027067587300613
Body Typebmf
Gender0x00
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    "ParentSpecId": "16140976794031567763",
    "ParentSpecB62Id": "apCJAE0",
    "Name": "Darth Baras",
    "NameId": "343678988058624",
    "LocalizedName": {
        "enMale": "Darth Baras",
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 50,
    "MaxLevel": 50,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
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        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
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    "Toughness": "Boss1",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Elite",
        "frMale": "\u00c9lite",
        "frFemale": "\u00c9lite",
        "deMale": "Elite",
        "deFemale": "Elite"
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.dromund_kaas.class.sith_warrior.darth_baras",
    "CnvB62": "YLCl9c6",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bmf",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141106239620837830",
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            "SpeciesScale": 0
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    "CharRef": "chr.darth_baras",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "dromund_kaas",
    "CommandXP": 240,
    "Id": "16141172194354096625",
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
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}