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cc_barks

cc_barks
Level 45 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cc_barks
Other Sites:

Conversation:

  • 96. <Non-dialogue segment.>
    • 106. - Is no good, Herald. We disable explosives, word comes in of dozen more.
      • 109. - Time is too close. We pull back now or fall to Imperial trap. Ship is dying.
        • 110. <Conversation Exit>
    • 107. - Jedi, we've done our utmost, but we just found another stockpile of those bombs, and the timer's counting down.
      • 112. - There's simply too many. Either we pull back now, or we don't get out at all.
        • 114. - I'm sorry. I think the Javelin is lost.
          • 115. <Conversation Exit>
  • 95. <Non-dialogue segment.>
    • 99. - Herald, have seen explosives droid spoke of. Voss commandos disable now.
      • 104. - Is dozens, all over starship systems. Have said to hurry.
        • 105. <Conversation Exit>
    • 98. - Jedi, we reached the starboard cooling tanks. That droid wasn't lying--they're plastered with bombs.
      • 101. - I've told the others how to disable them safely, but it's a fiddly process. This will be a close-run thing.
        • 102. <Conversation Exit>
  • 6. <Non-dialogue segment.>
    • 80. - We have silenced this Empire's whispering. The void is blank to them.
      • 81. <Non-dialogue segment.>
    • 37. - Our vessels are leaves on the wind, this Empire snatches in vain.
      • 39. <Non-dialogue segment.>
    • 38. - Our vessels court this Empire's lightning, as you ordered. Some are struck, but we trace the enemy's steps and grow wise.
      • 40. <Non-dialogue segment.>
        • 71. - Yet now they flee, Sky Hunter. Does this Empire have a newborn's heart?
        • 73. - Yet now they flee, Ember Fist. Does this Empire have a newborn's heart?
        • 72. - Yet now they flee, Silent Teeth. Does this Empire have a newborn's heart?
          • 74. <Conversation Exit>
  • 5. <Non-dialogue segment.>
    • 27. - Voss and I taking weapons control and armory.
      • 33. - Soft things here fled before us. Is strangeness they did not fight. May you find better prey.
    • 28. - Armory's secure, but they locked the door to weapons control. We're cutting through.
      • 30. - Not to jinx it, but I expected stronger resistance than this. Might be a harder fight up ahead. Iresso out.
        • 31. <Conversation Exit>
  • 48. <Non-dialogue segment.>
    • 49. - Hold on, Jedi. Security system's being stubborn.
      • 58. - Done. I'll watch for any more. Zenith out.
        • 59. <Conversation Exit>
    • 50. - Oops. Let me get that force field for you.
      • 57. - All done! Tharan and I will keep an eye on the network room.
        • 64. <Conversation Exit>
    • 54. - Commandos say force fields have dropped. Am destroying their generator.
      • 68. - Is done. Should be no more barriers for you, Herald.
        • 69. <Conversation Exit>
    • 52. - Stand by. A crewman slipped past us and triggered a bunch of force fields.
      • 63. - Lousy Imperial fail-safes... there, you should be good to go. Iresso out.
        • 65. <Conversation Exit>
    • 55. - Hang on, Jedi! Looks like they blocked your route, we're working on it.
      • 66. - Oh, there it goes. Take care.
        • 67. <Conversation Exit>
  • 2. <Non-dialogue segment.>
    • 8. - Me and the commandos are at the network room. We'll see what we can do without Tharan and Holiday.
      • 10. <Non-dialogue segment.>
        • 17. - Then I'll hit security. Double-team them. Zenith out.
        • 18. - We spotted a security system, too. We'll go back for it later.
    • 7. - We're in the network room! Breaking Imperial coding... makes me all tingly.
      • 14. <Non-dialogue segment.>
        • 16. - Zenith sneaked off to security. I imagine he knows what to do with an Imperial security system. Ta-ta for now.
        • 24. - We'll have a crack at security too, if we get the chance. Ta-ta for now.
          • 19. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.npc.default.bmn
ID16141013786494570996
Appearance ID16141168936432784379
Body Typebmn
GenderNPC_GENDER_NEUTRAL_PROPER
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    "NameId": "588530778636288",
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        "enMale": "cc_barks",
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        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
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    "DifficultyFlags": 0,
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    "CnvB62": "tJxxVl1",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
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    "VisualDataList": [
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            "AppearanceId": "16141168936432784379",
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            "SpeciesScale": 0
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    "CharRef": "",
    "Gender": "NPC_GENDER_NEUTRAL_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "CommandXP": 16,
    "Id": "16141013786494570996",
    "Base62Id": "yWZOaK5",
    "Fqn": "npc.location.open_worlds.class.jedi_wizard.chapter_3.shattering.cc_barks",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3405595309",
    "removed_in": "",
    "changed_fields": [
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}