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Commander Tavus

Commander Tavus
Level 32 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Commander Tavus
Other Sites:

Conversation:

  • 2. Option - What's going on here?Player - Commander Tavus? What are you doing?
    • 1. - Sergeant, I thought my orders were very clear. You aren't supposed to be here.
      • 412. <Non-dialogue segment.>
        • 441. <Non-dialogue segment.>
          • 5. Option - I want an explanation.Player - You'd better tell me what this is about, Commander.
          • 11. Option - You're traitors!Player - This entire mission was a lie! You've betrayed us--betrayed the Republic!
            • 12. - I will take her.
            • 15. - I will take him.
              • 17. - No, Wraith. The sergeant deserves to know the truth.
                • 19. - I had hoped it wouldn't come to this. I harbor no ill will toward you. You're everything a warrior should be.
                  • 21. - But I'm afraid the Republic no longer values her warriors--even the very best among them.
                    • 22. Option - How can you believe that?Player - You've fought the Empire for years--do you really think things are better over there?
                      • 31. - The Empire respects warriors, Sergeant. The Republic's top officials, on the other hand, have decided to cast us aside.
                    • 26. Option - That's no excuse.Player - All of you swore to protect the Republic from its enemies.
                      • 27. - Those oaths were sworn to a Republic that doesn't exist anymore, Sergeant.
                    • 34. Option - Only cowards defect.Player - You're afraid you can't cut it anymore, so you're changing sides.
                      • 35. - You couldn't be further from the truth, Sergeant.
                        • 37. - The truth is that no matter what they may say, the Republic Senate doesn't actually believe it can win another war against the Empire.
                          • 39. - That makes you and I a threat. Every Havoc Squad victory fires up people's imaginations, fills them with pride--which means the bureaucrats can't afford to let us keep succeeding.
                            • 40. Option - But we can beat the Empire!Player - We can win, Tavus. We have to win. The Imperials must be defeated.
                            • 44. Option - Bureaucrats? Are you serious?Player - How is the outright tyranny of the Empire any better?
                            • 46. Option - That's just paranoid nonsense.Player - You've really lost it. What you're saying--it's absurd.
                              • 49. - If only you'd been with us longer, Sergeant, you would understand. You might've even come with us.
                                • 51. - The Republic abandoned us. During a mission on Ando Prime, they simply left us to die.
                                  • 53. - But I won't try to persuade you. Honestly, I hope you die with your ideals intact. The rest of us will never have that luxury.
                                    • 54. Option - You don't have to do this.Player - It's not too late, Tavus. You can still turn back.
                                      • 55. - Turn back to what? The Republic that wants me dead and gone? No, Sergeant, I think not.
                                    • 58. Option - I'd never betray the Republic.Player - I would never become a traitor like you, Tavus.
                                    • 62. Option - You leave me no choice.Player - Surrender right now, or I'll have no option but to take you all down.
                                      • 63. - I'm sorry, Sergeant, but you'll be the only member of Havoc Squad to die today.
                                        • 69. - Oh, uh, by the way, good work finding the ZR-57 for us. We were starting to worry that the separatists might, you know, waste our big present for the Empire.
                                          • 71. - But thanks to you, we can now present the Empire with this magnificent tool of destruction.
                                            • 72. Option - Too bad I deactivated it.Player - The Imperials won't be very impressed once they realize the bomb is neutralized.
                                              • 73. - A clever bluff, Sergeant, but it won't help you.
                                            • 80. Option - Very funny.Player - Glad I could contribute to your treason.
                                            • 387. Option - Assuming you leave here alive.Player - You're not going anywhere.
                                              • 83. - You never lacked courage, but I'm afraid that courage will not help you now.
                                                • 85. - We'd better get a move on, boss. If we don't break atmo in the next few minutes, every gun in the sky will have a clear shot on us.
                                                  • 86. <Non-dialogue segment.>
                                                    • 416. - Time we were off. Colonel Vorr? Please give the sergeant the warrior's death she deserves.
                                                    • 87. - Time we were off. Colonel Vorr? Please give the sergeant the warrior's death he deserves.
                                                      • 88. Option - Bring it on!Player - Let's see what you've got!
                                                      • 90. Option - You're all cowards.Player - Go ahead and run. Someone's gonna catch you eventually.
                                                      • 95. Option - This isn't over.Player - You'll regret this, Tavus. I won't rest until I've taken you down.
                                                        • 91. - It's been an honor serving with you, Sergeant. Goodbye.
                                                          • 427. <Conversation Exit>
  • 98. - You have the coordinates for the supply outpost on Mannett Point, Sergeant. Wraith is going to rendezvous with you inside, so move out.
  • 99. - Ah, welcome back, Sergeant. Good work dealing with that ambush--I'm sure the troopers from Forty-fifth Infantry will be singing your praises for some time.
    • 101. - Only because they don't know how reluctant the sergeant was to help them. You would have let your fellow soldiers die!
      • 102. Option - I'm very sorry.Player - It won't happen again, Lieutenant. You have my word.
        • 103. - Let's move on, people. We have an important new mission to discuss.
      • 106. Option - My objective is the ZR-57.Player - Stopping random ambushes isn't my assignment.
      • 108. Option - Casualties are inevitable.Player - This is a war, Lieutenant--and sometimes, people die in wars.
        • 111. - Enough! We have an important new mission. There's no time for this pointless bickering.
  • 118. - Ah, Sergeant--good to see you again. Superb work on that ambush situation--adaptability like that is what Havoc Squad is all about.
    • 370. Option - You're too kind.Player - Thank you, sir.
    • 125. Option - Still no ZR-57, unfortunately.Player - We're no closer to finding the bomb than we were before.
    • 129. Option - The whole op was a waste.Player - I don't know how many more false leads I can take.
      • 130. - It isn't a false lead if it saves lives. But you should be happy to hear this next piece of news.
        • 132. - Lieutenant Jorgan has finished reviewing the intel from Bellis's field box. It's given us a real breakthrough.
          • 373. Option - Don't keep me in suspense.Player - Well, don't keep me in suspense.
            • 142. - Bellis discovered that the separatists have the ZR-57 securely inside their supply outpost on Mannett Point, a small island just off the coast.
              • 144. - I sent Wraith ahead to reconnoiter the outpost, and she successfully located a secure area where we believe the bomb is stored.
                • 146. - Judging by the dramatic increase in the number of guards and the complex security systems installed, we're certain the bomb is there.
                  • 148. - Honestly, with security like this, Mannett Point looks more like an Imperial military base than a separatist hideout to me. I think the seps are getting a helping hand, Commander.
                    • 150. - From the Imperials? That seems unlikely, Lieutenant. Surely our spies would have discovered any Imperial involvement on Ord Mantell long before now.
                      • 151. Option - The lieutenant has a point.Player - The seps do seem to be unusually well equipped, Commander.
                      • 153. Option - I'd love to find Imps here.Player - Fighting Imperials is what I signed up for. I say bring 'em on.
                      • 159. Option - Jorgan is just paranoid.Player - Why would the Imps care what happens on Ord Mantell?
                        • 160. - The whole reason the separatists are trying to leave the Republic is so they can join the Empire, Sergeant. It's obvious the Imperials would want to get involved.
                          • 162. - We can discuss the possibility of any Imperial connections later. Let's focus on the mission at hand.
                            • 164. - Wraith can't breach the secured area of the Mannett Point outpost alone, so I'm sending you in immediately.
                              • 409. <Non-dialogue segment.>
                                • 410. <Non-dialogue segment.>
                                  • 165. Option - I'm ready for duty, sir.Player - Just tell me what to do.
                                  • 377. Option - Sounds exciting.Player - This is going to be fun.
                                  • 171. Option - I should have been sent first.Player - Nice to know I'm your second choice for these kinds of ops, Commander.
                                    • 172. - This isn't a popularity contest, Sergeant. You each have your own specialties. And right now, I need your specialties inside that outpost.
                                      • 174. - The Mannett Point bridge is out of commission, so you'll have to make an amphibious approach to that island.
                                        • 190. - When you arrive, effect entry into the supply outpost and rendezvous with Wraith inside. She'll give you further instructions at that time. Understood?
                                          • 394. Option - Yes, sir.Player - Understood, sir.
                                          • 193. Option - I need to report corruption.Player - Before I go, sir, there's a lieutenant named Virk running a bribery scheme with the men under his command. +100
                                            • 198. - Virk? I know the guy. He's a pretty pathetic officer, but nobody's ever made any official complaints--none that I heard about, anyway.
                                              • 210. - Lieutenant Jorgan and I will see to this. You should get moving to Mannett Point, so that you can rendezvous with Wraith inside the separatist outpost. Dismissed.
                                          • 379. Option - Sounds easy.Player - Bust in, find the green lady and do what she tells me to--got it.
                                            • 188. - This mission is gravely important, Sergeant. Many lives depend on your success. Dismissed.
                                              • 431. <Conversation Exit>
          • 137. Option - So Bellis wasn't useless.Player - Good to know the guy managed to do something besides get shot.
            • 392. - Turns out Bellis was actually pretty good at his job.
          • 133. Option - What have we learned?Player - Did Bellis manage to uncover the ZR-57's hiding place?
  • 224. - You should hurry to Talloran and rendezvous with Bellis, Sergeant. Time is a luxury we cannot afford.
  • 271. - Now, the reason we're all here: A Republic transport, carrying among its cargo a ZR-57 orbital strike bomb, crashed in northern Avilatan six days ago.
    Grants:
    • 273. - Recovery unit sent a team, but they were too late. Separatist forces had already stolen the transport's cargo, including the ZR-57, and fled.
      • 274. Option - Sounds like we have a leak.Player - Someone on our side must have tipped the seps off.
        • 275. - Yes, we've considered that possibility--but we don't have time for a mole hunt. Recovering that bomb is priority one.
      • 282. Option - How dangerous is this bomb?Player - What are the ZR-57's capabilities, sir?
      • 284. Option - I hate cleanup ops.Player - Nothing like risking your life cleaning up somebody else's mess.
        • 285. - It's a mess--there's no doubt about that. But Havoc Squad wasn't formed to do the easy jobs. We will retrieve this bomb.
          • 287. - The ZR-57 is--well, it's serious hardware, you know? I mean, it can pretty much vaporize this whole island. So, we'd better get it back or, well, boom.
            • 289. - We're investigating several leads to the bomb's location, but the one I'd like you to look into, Sergeant, comes from a Republic spy named Bellis.
              • 291. - Bellis reported making an important discovery, but he's in too deep to exfiltrate for a full report. Instead, you'll rendezvous with Bellis in a nearby village called Talloran.
                • 401. <Non-dialogue segment.>
                  • 402. <Non-dialogue segment.>
                    • 360. Option - Very well.Player - Consider it done.
                      • 361. - I should warn you, Sergeant: Talloran is separatist-controlled territory. Expect armed resistance.
                    • 298. Option - Why can't Bellis call it in?Player - Has there been a comm malfunction? Or are all of this guy's meets face-to-face?
                      • 299. - Comms are risky here. The separatists have signal tappers everywhere.
                    • 302. Option - This is a waste of my skills.Player - Any grunt could do this op, sir.
                      • 303. - Getting in and out of Talloran is more difficult than you might imagine. The separatist armed guards are everywhere.
                        • 305. - Bellis will meet you in a small alley in Talloran. Find out what he's discovered, then return to the base immediately. Understood?
                          • 358. Option - Yes, sir.Player - All right, I'll go talk to him.
                          • 310. Option - And if the intel isn't useful?Player - What if Bellis's information doesn't lead us to the bomb, sir?
                            • 311. - Then we will have one less lead requiring our attention.
                          • 359. Option - This won't be challenging.Player - Hardly worthy of my talents, but sure.
                            • 315. - I think you may find the operation more taxing than you expect.
                              • 317. - I have one last introduction to make: This is Lieutenant Aric Jorgan, an operations officer from the Republic's Ord Mantell Infantry Command.
                                • 319. - Since we're on individual missions to search for this bomb, Lieutenant Jorgan is coordinating our efforts from here within the mission room.
                                  • 321. - All right, Sergeant, I'll be overseeing your op through the camera mounted on your armor, so I see what you see. It's activated when you leave the fort.
                                    • 323. - I'll make this completely clear, rookie--when you're in the field, what I say goes. Period.
                                      • 365. Option - Got it.Player - Understood, sir.
                                      • 326. Option - I'm no rookie.Player - I can handle myself, sir.
                                        • 333. - Other members of Havoc have proven themselves on dozens of ops, Sergeant. You haven't.
                                      • 328. Option - I don't take orders from you.Player - Commander Tavus is my CO, Lieutenant.
                                        • 329. - Lieutenant Jorgan is a superior officer. I expect you to show him the same respect you would show me.
                                          • 335. - Just make your way to Talloran, meet with Bellis, and find out what he knows without screwing anything up.
                                            • 336. <Non-dialogue segment.>
                                              • 337. - Make me proud. Show these separatists what Havoc is made of!
                                                • 340. Option - You can count on me, sir.Player - I'll get that intel for us, Commander.
                                                • 367. Option - Time to get back in the fight.Player - I can't wait to kill things.
                                                  • 345. - Good luck in Talloran, Sergeant. Dismissed.
                                                • 347. Option - Enjoy the show, Jorgan.Player - Time for the real soldiers to go to work.
                                                  • 348. - That will do, Sergeant. Dismissed.
                                                    • 349. <Conversation Exit>
  • 225. - Yes, so if we focus our efforts on M-sector, I'm certain that--Sergeant! Welcome, welcome!
    Grants:
    • 227. - Good to have you here. I'm Commander Harron Tavus, Havoc Squad's commanding officer. We're all excited to have some new blood in the unit.
      • 398. <Non-dialogue segment.>
        • 399. <Non-dialogue segment.>
          • 232. Option - It's a pleasure, sir.Player - I'm honored to be joining the very best unit in the Republic, Commander.
          • 236. Option - Are you my commanding officer?Player - Will you be giving me my assignments from now on, sir?
          • 240. Option - I'll keep my blood to myself.Player - Let's let the enemy do the bleeding, sir.
            • 395. - Hah! I like her already.
            • 241. - Hah! I like him already.
              • 243. - Let me introduce you to the other members of Havoc Squad.
                • 245. - My second-in-command, Captain Zora, is the squad's infiltration and assassination specialist. We call her Wraith.
                  • 247. - Sergeant.
                    • 249. - This is Fuse--Lieutenant Vanto Bazren. He's an expert with every type of explosive in the known galaxy.
                      • 251. - Oh, uh, yes, hello, Sergeant, hello. Good to meet you.
                        • 253. - And this is Needles, Lieutenant Ryler Dorant. Needles is a medical genius--he's particularly adept at synthesizing powerful new combat stimulants and adrenals.
                          • 255. - Perfection is my art, Sergeant. It will be my honor to help you perform at your very best.
                            • 257. - And of course, you met Gearbox on your way here, so that's everyone.
                              • 259. - People, this is the new sergeant I mentioned--ranked first in the Academy in Forward Assault, Search and Destroy, and Advance Recon. It's good to have you, Sergeant.
                                • 262. Option - Thanks, Commander.Player - It's a real pleasure to meet all of you.
                                • 264. Option - Wait until you see me work.Player - I look forward to showing you what I can do.
                                  • 265. - We're all looking forward to seeing you in action, Sergeant.
                                • 268. Option - Let's get started!Player - When do we start busting heads, Commander? I'm ready for some action!
  • 350. - Welcome, Sergeant.
  • 351. - Good day.
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