You are not logged in.
{
"_id": {
"$oid": "5fb3e6a533180000cb0761c0"
},
"Name": "Lightning Fountain",
"LocalizedName": {
"enMale": "Lightning Fountain",
"frMale": "Fontaine d'\u00e9clairs",
"frFemale": "Fontaine d'\u00e9clairs",
"deMale": "Blitzquelle",
"deFemale": "Blitzquelle"
},
"CodexId": "0",
"RequiredProfession": "None",
"RequiredProfessionLevel": 0,
"IsBank": false,
"IsMailbox": false,
"IsAuctionHouse": false,
"IsEnhancementStation": false,
"AuctionNetwork": "None",
"Faction": "None",
"LootLevel": 0,
"LootPackageId": 0,
"WonkaPackageId": 0,
"DifficultyFlags": 0,
"Category": "Quest",
"FqnCategory": "location",
"FqnSubCategory": "open_worlds",
"TemplateComment": "Dynamic object with the states Initial (start), Damaged_Warning (end), Damaged_Overloaded. There are three of theses object; each arm automatically toggles itself active\/inactive. When an arm is active the path for the lightning will apply a Dojo to any present within the path. Each arm has a corresponding hydra variable for referencing to turning active\/inactive. ",
"TemplateNoGlow": false,
"PropState": 7,
"AbilitySpecOnUseB62Id": "0000000",
"Model": "dyn.location.open_worlds.class.bounty_hunter.chapter_2.notorious.bh_owe_notorious_casino_overload",
"Id": "16140901579874474785",
"Base62Id": "8PlrzpN",
"Fqn": "plc.location.open_worlds.class.bounty_hunter.chapter_2.notorious.dynamic_casino_overload_1",
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0",
"hash": "2997623911",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e6a533180000cb0761c0
)
[Name] => Lightning Fountain
[LocalizedName] => Array
(
[enMale] => Lightning Fountain
[frMale] => Fontaine d'éclairs
[frFemale] => Fontaine d'éclairs
[deMale] => Blitzquelle
[deFemale] => Blitzquelle
)
[CodexId] => 0
[RequiredProfession] => None
[RequiredProfessionLevel] => 0
[IsBank] =>
[IsMailbox] =>
[IsAuctionHouse] =>
[IsEnhancementStation] =>
[AuctionNetwork] => None
[Faction] => None
[LootLevel] => 0
[LootPackageId] => 0
[WonkaPackageId] => 0
[DifficultyFlags] => 0
[Category] => Quest
[FqnCategory] => location
[FqnSubCategory] => open_worlds
[TemplateComment] => Dynamic object with the states Initial (start), Damaged_Warning (end), Damaged_Overloaded. There are three of theses object; each arm automatically toggles itself active/inactive. When an arm is active the path for the lightning will apply a Dojo to any present within the path. Each arm has a corresponding hydra variable for referencing to turning active/inactive.
[TemplateNoGlow] =>
[PropState] => 7
[AbilitySpecOnUseB62Id] => 0000000
[Model] => dyn.location.open_worlds.class.bounty_hunter.chapter_2.notorious.bh_owe_notorious_casino_overload
[Id] => 16140901579874474785
[Base62Id] => 8PlrzpN
[Fqn] => plc.location.open_worlds.class.bounty_hunter.chapter_2.notorious.dynamic_casino_overload_1
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0
[hash] => 2997623911
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
)
)