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{
"_id": {
"$oid": "5fb3e6a533180000cb075fd5"
},
"Name": "Prototype Vault",
"LocalizedName": {
"enMale": "Prototype Vault",
"frMale": "Bunker de prototypes",
"frFemale": "Bunker de prototypes",
"deMale": "Prototyp-Kammer",
"deFemale": "Prototyp-Kammer"
},
"CodexId": "0",
"RequiredProfession": "None",
"RequiredProfessionLevel": 0,
"IsBank": false,
"IsMailbox": false,
"IsAuctionHouse": false,
"IsEnhancementStation": false,
"AuctionNetwork": "None",
"Faction": "None",
"LootLevel": 0,
"LootPackageId": 0,
"WonkaPackageId": 0,
"DifficultyFlags": 0,
"Category": "Quest",
"FqnCategory": "location",
"FqnSubCategory": "belsavis",
"TemplateComment": "Player clicks on this to launch a conversation in which the door will open and the interior behind it will be shown. The door will close before the cinematic ends though (this DYN should never actually be open outside of conversation)",
"TemplateNoGlow": false,
"PropState": 3,
"AbilitySpecOnUseB62Id": "cp1yYye",
"Model": "dyn.location.belsavis.class.jedi_knight.death_spiral.prototype_vault_door",
"Id": "16141062437016454263",
"Base62Id": "TqJ4Ty4",
"Fqn": "plc.location.belsavis.class.jedi_knight.death_spiral.prototype_vault",
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0",
"hash": "3433400327",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e6a533180000cb075fd5
)
[Name] => Prototype Vault
[LocalizedName] => Array
(
[enMale] => Prototype Vault
[frMale] => Bunker de prototypes
[frFemale] => Bunker de prototypes
[deMale] => Prototyp-Kammer
[deFemale] => Prototyp-Kammer
)
[CodexId] => 0
[RequiredProfession] => None
[RequiredProfessionLevel] => 0
[IsBank] =>
[IsMailbox] =>
[IsAuctionHouse] =>
[IsEnhancementStation] =>
[AuctionNetwork] => None
[Faction] => None
[LootLevel] => 0
[LootPackageId] => 0
[WonkaPackageId] => 0
[DifficultyFlags] => 0
[Category] => Quest
[FqnCategory] => location
[FqnSubCategory] => belsavis
[TemplateComment] => Player clicks on this to launch a conversation in which the door will open and the interior behind it will be shown. The door will close before the cinematic ends though (this DYN should never actually be open outside of conversation)
[TemplateNoGlow] =>
[PropState] => 3
[AbilitySpecOnUseB62Id] => cp1yYye
[Model] => dyn.location.belsavis.class.jedi_knight.death_spiral.prototype_vault_door
[Id] => 16141062437016454263
[Base62Id] => TqJ4Ty4
[Fqn] => plc.location.belsavis.class.jedi_knight.death_spiral.prototype_vault
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0
[hash] => 3433400327
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
)
)